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QuakeCon id Software Keynote Coverage

michael posted about 10 years ago | from the quad-damage dept.

Quake 254

ruiner5000 writes "If you are not at lucky enough to be at this year's QuakeCon, then you might be wondering what John Carmack and crew are up to. Well, John is a father of a baby boy as of yesterday, so he was not here for his traditional talk on what id is up to. Instead, he appeared on pre-recorded video, followed by normal Q and A session with other id personnel. AMDZone has full coverage of the id keynote, including some pics for your enjoyment. If you want to know about the next engine, the Xbox, OS X, and Linux ports, id's standing on piracy, or Carmack's vision of game engines for movie rendering, then give it a read." S!: There's also continuing QuakeCon coverage over at GameSpy, including a long interview with Todd Hollenshead.

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Wow, Quake stuff (-1, Offtopic)

dfm (138244) | about 10 years ago | (#9970884)

Woohoo.. First post. Actually my first post ever.

Re:Wow, Quake stuff (-1, Offtopic)

Anonymous Coward | about 10 years ago | (#9970897)

Bravo!

Well done, I've thought about it once or twice lol.

Never ever been brave enough to actually try it - and never ever in my own account :P

Re:Wow, Quake stuff (-1, Offtopic)

dfm (138244) | about 10 years ago | (#9970911)

Sorry, I'm drunk.. Just go home from a night out, took a quick look at slashdot and saw that a story with no comments. I've been reading slashdot for some years now and this is the first time I've had a chance to make a first post, so I couldn't resist it. Well this post is going nowhere and has nothinh to do with the story at all, so I'll sign off here...

Re:Wow, Quake stuff (-1, Offtopic)

Anonymous Coward | about 10 years ago | (#9970947)

Congratulations! How did you feel when you realized you actually made it?

Re:Wow, Quake stuff (-1, Offtopic)

dfm (138244) | about 10 years ago | (#9971002)

Well I've thought of making a post to slashdot many times - but those times I've had something sensible to say. This time however, I couldn't really think of anything to say that had to do with the story, or anything else at all, but what the hell, I'm drunk and just got home from some café where I've been listening to some boring DJ's, who could think of nothing better than to stand still on the stage, occasionally fiddling with their synths and turntables, constantly blinding me with some laser thingie. But afterall, making a first post to slashdot is a funny feeling.
Oh, this was a really boring post.... Well.. Hmm.. But kind of nice to have posted to slashdot after all this time...
Hmm... I better go to bed, or read slashdot the rest of the night...

Re:Wow, Quake stuff (0)

Anonymous Coward | about 10 years ago | (#9971032)

You do realise you're going to end up with Terrible karma once the mods mod this thread into oblivion...

Re:Wow, Quake stuff (0)

Anonymous Coward | about 10 years ago | (#9970992)

might be a stupid question, but what have you been doing for the past who knows how many years (based on yer UID) without ever posting?

Re:Wow, Quake stuff (0, Offtopic)

dfm (138244) | about 10 years ago | (#9971030)

Not a stupid question at all. Just reading other people's comments, sometimes thinking that I should reply, but never actually done it.
Well, there's almost always been somebody with the same opinion as me posting, and I've thought that my posts would be redundant. So there you have... I hope that I will be able to post something worthwhile to some story that I actually care about sometime...

Re:Wow, Quake stuff (0)

Anonymous Coward | about 10 years ago | (#9971075)

This post should be modded up, +1, Couragous Sacrifice of Karma. You shall go down in First Posting history for this!

Offtopic: Props to Carmack for his new hair! (-1, Redundant)

Anonymous Coward | about 10 years ago | (#9970885)

Seriously, his old hairstyle was super geeky. He looks a lot cooler now.

Great (2, Informative)

dhoonlee (758528) | about 10 years ago | (#9970886)

That AMDZone server took about a milisecond of slashingdoting to go down.

Re:Great (-1, Flamebait)

0racle (667029) | about 10 years ago | (#9970951)

Must be hosted on an AMD system then.

Re:Great (0)

Anonymous Coward | about 10 years ago | (#9971109)

*WHAM!* Slashdot is reporting the disappearance of user 0racle...

Re:Great (0)

Anonymous Coward | about 10 years ago | (#9971137)

well i got the header, guess that will have to do for now :)

Huh? (5, Funny)

Anonymous Coward | about 10 years ago | (#9970889)

A baby eh.. that implies he has a girlfriend.. ueber-geek has girlfriend. Oh my god, there's something wrong. Did someone open a portal to hell or something??

Where's my duct-tape?

Re:Huh? (0)

Anonymous Coward | about 10 years ago | (#9970918)

money = power = women.

plus, hes a geek god, perhaps his wife is an avid worshiper.

I'm glad geek girls exist.

***GO WILLOW GO!!!***

Re:Huh? (0)

Anonymous Coward | about 10 years ago | (#9970937)

Not girlfriend, she's his wife.

And likely uber geek, yes. I find uber geek girls all the time. Unfortunately they're all evil succubi as well.

Re:Huh? (0)

Anonymous Coward | about 10 years ago | (#9971209)

Me me me over here please send me some mail adresses or phone numbers from them. Succubi geek girls... Sounds pretty interesting, does it?

Re:Huh? (4, Informative)

div_2n (525075) | about 10 years ago | (#9971143)

I was at Quakecon a few years back and if my memory serves me correctly, not only does he have a wife, but she is damn hot.

Re:Huh? (1)

sigaar (733777) | about 10 years ago | (#9971264)

WOW respect! Hi found a girl that's not only a geek, but also shit hot. I have yet to find both those awesome qualities in one package!

Re:Huh? (3, Funny)

bsharitt (580506) | about 10 years ago | (#9971339)

A baby eh.. that implies he has a girlfriend.. ueber-geek has girlfriend. Oh my god, there's something wrong. Did someone open a portal to hell or something??

That's how Doom 3 came about.

Re:Huh? (1)

qwasty (782400) | about 10 years ago | (#9971399)

Being the traditionalist hillbilly that I am, I feel compelled to correct what seems (to me) to be a horrendous and vile mistake: John Carmack's child was born to his *WIFE*, not his girlfriend.

Re:Huh? (1)

mabinogi (74033) | about 10 years ago | (#9971426)

Well, presumably his wife _is_ his girlfriend.

At least, I would hope so.

Piracy... I'm thinking no (1, Flamebait)

chrispyman (710460) | about 10 years ago | (#9970893)

I think I'll just guess that they don't like piracy... at all.

Re:Piracy... I'm thinking no (3, Informative)

Anonymous Coward | about 10 years ago | (#9970983)

Yeah exactly. Doom3 refuses to install if you have software it dosn't like. Cd copying stuff like deamon tools. Ironic considering the only way to bypass this if you have a legit copy is to download a cracked version.

Re:Piracy... I'm thinking no (2, Interesting)

Fade_to_Blah (555601) | about 10 years ago | (#9971162)

Wow...news to me (about Doom 3 refusing to install if it finds other software). You have a link to verify this?

Re:Piracy... I'm thinking no (0)

Anonymous Coward | about 10 years ago | (#9971186)

That is normal, mostly the standard CD-protection programs that does this, had the same problem with Battlefield. It never could find my original CD-ROM, that I had placed in the drive, until I upgraded daemon tools. Took me an hour of trying, and then some googleing to figure it out. (when was when I discoved that you have to update daemon tools from time to time with fixes for updated cd-protection programs).

Re:Piracy... I'm thinking no (5, Informative)

steve_ellis (586756) | about 10 years ago | (#9971265)

Its true.

I had used clonecd in the past, had uninstalled it 2 years ago, and Doom 3 refused to install, claiming that it couldn't read the cd until after I regedited away the lingering registry entries from clonecd.

Completely bogus, especially because clonecd was not installed anymore, and I've never used it to make an unauthorized copy of anything (I use it so I don't have to expose irreplaceable game cds to my 4 and 1 year olds. They're bad enough on my disks, you wouldn't believe how many children's game cds and DVDs they've nearly destroyed (most can be fixed with a DVD doctor).

I had long ago switched to using Alcohol (even kids game cds now feature the most sophisticated protection methods)--and I promptly unloaded it and disabled the virtual drive it offered, but Doom III still insisted it couldn't read the CD until after I scanned my registry for clonecd-related entries.

I briefly considered returning Doom III, but my desire for virtual blood and gore exceeded my indignation at being labeled a pirate by id.

news to you (-1, Offtopic)

Anonymous Coward | about 10 years ago | (#9971375)

maybe that's because you're an ignorant fucktard.

Re:Piracy... I'm thinking no (1)

Sporkinum (655143) | about 10 years ago | (#9971270)

That's funny.. My Doom3 installed and runs just fine and I run Daemon Tools. Only problem was Doom3 only took about a week to finish. A little short for a $55 program I think.

Re:Piracy... I'm thinking no (1)

QuasiCoLtd (727325) | about 10 years ago | (#9971348)

It not Daemon Tools Doom doesn't dislike as much as Clone CD. I had a problem after installing Daemon Tools and Clone CD. Searching Activision's support articles reveals the way to fix the problem. Simply open the Clone CD tray icon and uncheck that "hide drive" option (or whatever its called) and Doom works fine. Still an incredibly annoying and useless "protection" scheme.

Thats ironic (0)

Anonymous Coward | about 10 years ago | (#9971198)

I hope they keep in mind that for some of us, piracy put them on the map. If it weren't for downloading copies of thier games from BBSes late at night, I would have never played an id game until probably... Quake 2 or 3.

Now, thanks to the wonders of free software, I buy all the games they put out because I know they are good ahead of time. I am not sure where this is a bad thing...

Next Week (4, Funny)

TheAdventurer (779556) | about 10 years ago | (#9970894)

Cool, this will give me something interesting to read next week when their servers cool down. ;)

They have it running on a mac (4, Interesting)

foidulus (743482) | about 10 years ago | (#9970927)

but id hinted not so subtly that the mac video cards royaly blow(cept for the ultra-expensive high end) by saying that the mac isn't as good as platform as the PC....
Hopefully since Apple finally dropped ADC, more manufacturers will be willing to make mac cards(basically pc cards with modified firmware). I am willing to pay a $25-50 premium, but the $100+ premium for current vid cards is just rediculous, a 9800 should not be over $300....

Re:They have it running on a mac (1)

The_reformant (777653) | about 10 years ago | (#9970986)

i know its not fun but surely you mac users must be realising that it might be more economical to put together a cheap PC to run games

Re:They have it running on a mac (-1, Troll)

Anonymous Coward | about 10 years ago | (#9971015)

Uh, thx for the, uh, advice, dumbass.

Poor little Mac owners like me with dual G5s and 9800 Pros.

Sniff.

Re:They have it running on a mac (0)

Anonymous Coward | about 10 years ago | (#9971023)

I do, and most of my Mac-using friends have too.

What I generally do is alternate generations, buying a PC desktop and a Mac laptop when the performance doubles on each. I'm currently on a 2.6Ghz P4 and a 800Mhz PBG4...

Re:They have it running on a mac (1)

clifyt (11768) | about 10 years ago | (#9971241)

Yup -- most of us Mac users know that a shit pc can be put together for less than $200 from scraps left over from other projects and upgrades from friends.

PC gaming is one of the FEW things I steer people towards when looking at computers. Folks that want solely work machines, its better to get a Mac and get the job done.

PCs *ARE* far more economical than a Mac and there isn't anything that can disprove this. TCO is another matter -- but it only comes into play when you actually depend on the machine to make money for you -- of which I know few nongeeks that will be out that much if their home machine goes down (at least until they ask me to fix it for them -- I charge my friends the same as I do customers).

It's not that Mac vid sucks... (5, Informative)

solios (53048) | about 10 years ago | (#9971037)

It's that only one-fifth of their product line has upgradeable video hardware. You want to buy a Mac right now? With an upgradeable video card? You get a G5. You get a "choice" of how fast you want it, but the iMac, iBook, eMac, etc. barely come with enough VRAM to run Quartz Extreme.

Oh, and PCI Radeon 7000s with Mac roms still go for around 80$ on ebay (the last time I looked). Nevermind something like, say.... AGP. The pricing on Mac graphics boards is absoluttely disgusting .

So as a mac user, your options are video that can't even run current games (my Pismo horked on UT when UT and my Pismo were new.... modern iBooks and Powerbooks fare no better), or paying out the smegging nose for something that'll do the job.

Of course, once you have a decent video board, your game options consist of Blizzard, iD, Epic, and whichever of the various companies have ported the DnD games.

Re:It's not that Mac vid sucks... (-1, Troll)

Anonymous Coward | about 10 years ago | (#9971063)

"your game options consist of Blizzard, iD, Epic, and whichever of the various companies have ported the DnD games."

Bzzzt!

You fail it retard.

No wonder every-time they survey the intellegence of computer users, the peecee user come out at the bottom.

Re:It's not that Mac vid sucks... (1)

Kynde (324134) | about 10 years ago | (#9971216)

Now, which part of the "as a mac user" you did not understand?

No, wait, I see, you're the pc user you're refering to, right?

Re:It's not that Mac vid sucks... (1)

clifyt (11768) | about 10 years ago | (#9971220)

"my Pismo horked on UT when UT and my Pismo were new.... modern iBooks and Powerbooks fare no better"

Thats funny -- I'm playing UT2004 on my 12" powerbook and its fine. Its as good as my roommate's high end gaming pc.

I don't play many games for the Mac -- I have dedicated consoles for that (as well as a PC that goes unused except for when clients need something that can't be run under VPC).

Re:It's not that Mac vid sucks... (2, Funny)

pHatidic (163975) | about 10 years ago | (#9971299)

That's funny, the new Nethack [nethack.org] binaries released a couple days ago run just fine on my powerbook.

Doom3 related (4, Interesting)

Anonymous Coward | about 10 years ago | (#9970935)

The doom3 SDK is gonna be a godsend to us modders allowing much more extensive changes to the game. I've completed doom3 and the lackluster multiplayer won't hold me. I'm allready building my own map based on the movie aliens. With the sdk major changes can be made such as implimenting pixel shaded water into doom3 as well as completly changing the gameplay. OH and theres a vehicle test map! AWESOME

Re:Doom3 related (2, Funny)

Anonymous Coward | about 10 years ago | (#9970958)

I've already begun building extensive maps based upon Doom 2. I hope to release them =)

smurfs (2)

zoloto (586738) | about 10 years ago | (#9971086)

I've already got the layout done for the smurfs village for a D3 tourney or dm map :) maybe ctf will be thrown in there, but you know? I've always wanted to fire a rocket launcher at papa smurf and his harlot.

take that you smurfing smurfed up smurfers!

Re:Doom3 related (2)

Brightest Light (552357) | about 10 years ago | (#9971129)

I hope the SDK comes out soon, I'd love to try my hand at creating a flashlight tag mod :p

Congratulations, John, and... (4, Interesting)

Raindance (680694) | about 10 years ago | (#9970952)

As someone who thinks you come across as a good human being in spite of being in the public eye, congratulations on your kid, John. I know you read slashdot on occasion- hopefully this will get to you.

Secondly... most really creative, innovative, and grand things are done by folks who don't have kids- not something that's talked about a lot, but this is a *general* fact certainly supported by history. I (selfishly) hope this happy event doesn't foreshadow a slowdown of Carmack's cutting-edge technology work.

He deserves spending time with his kids rather than coding if he wants, though. Meh. Who knows. :)

RD

Re:Congratulations, John, and... (-1, Troll)

Anonymous Coward | about 10 years ago | (#9970991)

Nauseating fanboyism.

I think I'm going to fucking hurl.

"grand things are done by folks who don't have kids"

WTF???

Yeah, some clown who has written the same fucking games over and over again for over a decade. Whop dee fucking do!

Re:Congratulations, John, and... (0, Redundant)

DigiShaman (671371) | about 10 years ago | (#9971170)

Yeah, some clown who has written the same fucking games over and over again for over a decade. Whop dee fucking do!

...and he writes software for Armadillo Aerospace. And a damn good coder to boot.
So AC, just what the fuck do YOU do that makes you any better?

Re:Congratulations, John, and... (-1, Troll)

Anonymous Coward | about 10 years ago | (#9971274)

"And a damn good coder to boot."

Says who?

Have you ever even met a game engineer in real life, little fanboy?

Re:Congratulations, John, and... (2)

qwasty (782400) | about 10 years ago | (#9971360)

Secondly... most really creative, innovative, and grand things are done by folks who don't have kids- not something that's talked about a lot, but this is a *general* fact certainly supported by history.

I'm highly skeptical of this actually being some kind of rule. The only people I can think of who were real technological movers and shakers who didn't have kids were "mad-scientists"...And even some of those people seem to have at least had illegitimate children, even if they were never formally married. In any case, I'd suspect the fruitcakes would have a harder time with procreation than the normal folk, and on top of that, oftentimes the people who think of things that no one else would have thought of, are the very same people who are ALWAYS thinking abnormal things.

Now, perhaps you actually meant to imply that having children diverts one's attention away from one's work, and thus hinders success...I see no reason why this necessarily should be, though I'll agree with you that once a family is involved, most people wisely choose not to take the kind of risks that might be necessary to achieve technological breakthroughs.

That sort of behavior seems to only be necessary for males, who tend to refrain from, or are refused for, marriage until they've achieved a level of success that will assure his mate that he can provide for her. Once again, this is also not how things necessarily must go. As far as women are concerned, I tend to be old fashioned about where the attention of a woman with young children belongs...but, the fact of the matter is that plenty of women have raised large families and STILL managed to do amazing things. I could easily argue that women are not at all hindered by having children, as long as they are part of healthy, supportive family.

This seems like a good place to point out that married people, on average, live longer, and live wealthier than unmarried people...yes, even with children. Another interesting tidbit is that married college students find it easier to perform well in their studies since, effectively, the half of their lives that don't directly involve school can be attended to by the student's spouse - Paying rent, doing the laundry, mowing the lawn, etc.

The USA and Europe are amazingly anti-family, I'm shocked people say things like what you've just said. I must tell you that I'm heavily pro-family, and even though I'm not religious at all, I am thoroughly disgusted by what has become common practice in the USA and Europe. What really angers me is that the notion that marriage is bad is actually taught in schools in the form of "If you get married before you've finished college and succeeded in your career, your life will be ruined". It's total crap, and besides that, government educators have no business manipulating human relationships.

I know everybody's different, and some people don't think at all like I do on this topic...but if any of those types are reading this, tell me which is better: A society full of married couples who've started families at the expense of big houses and graduate degrees, or a society full of multiple divorcees, unmarried teenage mothers, and sexually transmitted diseases?

Honestly, I think somehow blaming problems on families is really the wrong way to look at it. If families are a hindrance to the system, perhaps it's the system that needs to go...not the other way around.

10 comments and slashdotted (1)

sometwo (53041) | about 10 years ago | (#9970955)

I'm sure the owner of amdzone thanks you for linking to a page with high resolution screen shots and slashdotting the server back to the stone age.

Re:10 comments and slashdotted (0)

Anonymous Coward | about 10 years ago | (#9971147)

I am sure he will just find someway to fault Intel or Apple for it. I mean the technical content of AMDZONE makes the AC's on slash. look like Genuises.

RTFA'd (4, Informative)

wfberg (24378) | about 10 years ago | (#9970956)

the next engine,
working on it, won't be done before next year.

the Xbox,
Same demo shown as on E3, "The game, to put it simply, looks great, and it reminded me a lot of the recently released Chronicles of Riddick", dolby 5.1 sound, not as good as PC.

OS X,
Port runs, no plans for release, platform (I'm guessing they mean videocards) sucks too much.

Linux ports,
Linux server done, client will be out when Duke Nukem Forever comes out.

id's standing on piracy
It sucks. Next game's international launch won't lag behind US launch.

Carmack's vision of game engines for movie rendering
next engine will be Good Enough.

Re:RTFA'd (2, Interesting)

brokencomputer (695672) | about 10 years ago | (#9971092)

OS X, Port runs, no plans for release, platform (I'm guessing they mean videocards) sucks too much.
So the port works, but they aren't going to release it? Sorry the article is slashdotted, so I haven't been able to read this.

Re:RTFA'd (2, Insightful)

Nogami_Saeko (466595) | about 10 years ago | (#9971146)

id's standing on piracy
It sucks. Next game's international launch won't lag behind US launch.
Not good enough. Electronic distribution is the only way to fix the problem. Even if it means they have to write their own "steam-type" distribution system.

(and before the anti-steam crowd gets their back up, I only mean that they should explore using a downloader client to download an encrypted version of the game to the local system, then allow people to purchase the keys that unlock the game on release day (or the instant a pirate versions shows up) - regardless of any multiplayer capability).

For my part, I'm going to be utilizing steam to purchase HL2 when it comes out because:

a) I'm impatient
b) I want it before the cheapo-pirates get it!
c) I have fast internet connections everywhere, so steam makes perfect sense.

N.

Re:RTFA'd (0)

Anonymous Coward | about 10 years ago | (#9971279)


Not good enough. Electronic distribution is the only way to fix the problem. Even if it means they have to write their own "steam-type" distribution system.


And exactly how is that going to prevent piracy, brainiac? It's not like games are not currently protected and encrypted, blah blah blah.

Re:RTFA'd (1)

tunah (530328) | about 10 years ago | (#9971373)

The theory is that people will pirate games just to get them as soon as they're available, rather than wait days/weeks (depending on the game) for a local legit release. Provide a worldwide electronic distribution system, and at the very least, this argument for copying the games goes away.

Re:RTFA'd (1)

garroo (748175) | about 10 years ago | (#9971417)

Really? And WTF happens to FAIR USE? How do you back up your CD, if you only have electronic copy? Most people will save their serials on their computer, and then if they have a crash.... they are stuck and need to buy a new license. Not to mention the possibility of someone ripping your license off....

Re:RTFA'd (1)

garroo (748175) | about 10 years ago | (#9971396)

I have TWO licenses for HL/DoD.

I still fucking HATE steam. It's performance bites ass, compared to the old download when I want version.

Not only that... it removes choice. Before, people could run older versions if they wanted. Look at America's Army... you can find verious versions running.

To me, it won't stop piracy. All it does is fuck up people who want to play LAN Games without Internet connections. You are then forced to run the old version, without the option to get all the updates.

Until I was forced on steam, I had no idea CS... a game I don't normally play at home, but do at work... had so many changes done to it in the last few versions. Same for DoD. Pretty much sucks ass, and I'm NOT going to buy HL2 because of it.

Valve can bite my ass. Well, I mmight buy it when it's 20$.

The thing is, they always justify high prices on games because of piracy. Well... systems like steam eliminate most piracy... but you'll entice less people to buy it who are normal "warez" try/buy people.

Will we see a considerable drop in pricing, accompanying these new secure modes of delivery?

Ya, and I got some RIAA / MPAA friends I want to introuduce you to.

Re:RTFA'd (4, Insightful)

Pentagram (40862) | about 10 years ago | (#9971276)

id's standing on piracy
It sucks. Next game's international launch won't lag behind US launch.


If id/Activision want to discourage copying, they're going the wrong way about it:

* The aforementioned staggered release dates (it doesn't matter if it takes longer to ship/manufacture in various countries; delay all copies till it's ready!)

* Making the official version less useable than cracked versions, by:
- Requiring a registration key (and telling you to look in the wrong place for it)
- Requiring the CD to be in the drive before playing
- Refusing to install if a copy of cloneCD etc. is present (and giving an error message about "DVD emulation"??) - this really pissed me off; it's not id's business what else I have on my machine

* Etc.

And another thing that annoyed me was the installer trying to access the internet (blocked by my firewall) without asking (auto-registration? how rude...)

Re:RTFA'd (2, Insightful)

Mr. Sketch (111112) | about 10 years ago | (#9971286)

Linux ports,
Linux server done, client will be out when Duke Nukem Forever comes out.


I sure hope not. I wasn't planning on buying until the Linux version came out just on principle. I do have a windows machine that will play it, but I'm still waiting for the Linux port since Linux is my primary OS.

Re:RTFA'd (1)

thedogcow (694111) | about 10 years ago | (#9971300)

"OS X,
Port runs, no plans for release, platform (I'm guessing they mean videocards) sucks too much."

What about the Nvidia 6800 ultra DDL card. This is an expensive card with a technological jump compared to others.

Re:RTFA'd (0)

Anonymous Coward | about 10 years ago | (#9971352)


What about the Nvidia 6800 ultra DDL card. This is an expensive card with a technological jump compared to others.


And the market share on the Mac with that card is what? 3 people?

I tend to enjoy QuakeCon (-1, Flamebait)

Anonymous Coward | about 10 years ago | (#9970960)

about as much as BiMonSciFiCon

In other news... (3, Funny)

Anonymous Coward | about 10 years ago | (#9970975)

Gabe Newell of Valce software recently gave birth to quadruplets.

Re:In other news... (0)

Anonymous Coward | about 10 years ago | (#9970987)

Gabe Newell of Valce software recently gave birth to quadruplets.

HE did? Man, that's gotta hurt!

Re:In other news... (0)

Anonymous Coward | about 10 years ago | (#9970994)

so did goatsex man

Re:In other news... (1)

bhasman (785062) | about 10 years ago | (#9971116)

Laugh at this when you can, we all know that many Slashdot readers look a lot worse than Gabe.

This is it (-1, Troll)

u-238 (515248) | about 10 years ago | (#9970976)

Doom 3 is nothing but Quake 3 with special lighting and texture effects. Huge let down by the way, it's soon to be overshadowed by HL2 and the next Unreal engine.

Quake 4 isn't even being developed by id, they're letting ravensoft do all the work.

Carmack is also busy diddling with Aerospace Armadilldos or whatever. Looks like this is the end of the once innovative and groundbreaking game developing id as we knew them.

Re:This is it (2, Insightful)

The_reformant (777653) | about 10 years ago | (#9971001)

Try running the game before commenting jack-ass
theres plenty of people who think doom3 didnt live up to the hype but the graphic quality is leaps and bounds ahead of quake3

Re:This is it (1)

u-238 (515248) | about 10 years ago | (#9971385)

I'm half way through the game. It's playing it that has convinced me that it is a gigantic let down, and merely a Q3 clone.

I was hoping for something more progresssive - something along the lines of a Battlefield 1942 engine, with huge outdoor environments, but the game still has the same box-ish feeling, small indoor levels much like half-life, which is based on the Quake 2 engine, which shares the same problem as Quake 3 and Doom 3 in that the maps and environments are just glorified boxes. It gets old.

>>but the graphic quality is leaps and bounds ahead of quake3 Didn't I just say the only difference is the graphics? And that is essencially the truth. A sad truth.

Re:This is it (0)

Anonymous Coward | about 10 years ago | (#9971003)

Id is begining work allready on their next game. It's been said in interviews and such that it is a new property and not a sequal.

If he is genius enough to come up with doom and quake then he is surely genius enough to manage his time for family and work... Maybe he will program a robocarmack to work on the armadillo :P

Re:This is it (0)

Anonymous Coward | about 10 years ago | (#9971025)

Regarding the graphics, I was considering upgrading my graphics card to the fastest available, even though I have a Geforce 5900. But after playing a bit of the game, I discovered that as long as the fps were smoothed I didn't have pay notice to the graphics that much.
When i looked at screenshots from the game, I thought that it didn't look that great on my PC, but after making a few screenshots myself, I could see that it did.

and since most action was close up because of the low light, there were no benefit from running in 1600x1200 to properly see things in the distance.
So I see now what John ment about not getting too much into the card/fps race.

RTFA.. Oh how, its fukin slashdotted (0)

Anonymous Coward | about 10 years ago | (#9971009)

Here's page 1 of the article because slashdot are too useless to provide a mirror. Page 2 is now a smoldering heap of silicon.

Quakecon 2004 is in full swing. id's baby Doom 3 has just been delivered, and yesterday id genius John Carmack became a proud father as his wife gave birth to their first child. This meant for the first time John was unable to give his traditional state of the id talk. Luckily a DVD was cut of his talk which was played for Quakecon attendees looking for their Carmack fix. This was followed by a question and answer session with questions taken on cards from attendees. What follows if our summary of Carmacks talk with a look at thoughtful questions from the Q and A. Expect hints and the new engine and game, Quake 4, and the dedicated Linux server, and Linux client port as well as id's view on piracy, and the further blurring of movies and gaming, and the tools that make them.

Carmack talked a great deal about the technical features of the Doom 3 engine to explain new features he is working on for the next gen engine. He explained features like floating point blending, and how he enjoyed the unlimited instruction count of modern video cards. He also touched on polygon count which used to be a limiter, but he says now and going forward that is no longer the case.

He also talked about the art and craft of game engine design. The complexity has changed tremendously and an important feature of modern engines he believes must be giving the designers the tools they desire.

He gave us a look back at the beginnings of the Doom 3 engine. He took the Quake 3 engine, and took out the renderer for the first steps of the new engine. While Quake 3 was written in C the core of Doom 3 is C++.

He began research on the new engine two months ago. He is pondering rendering image design issues. He stated that in theory all game engines should draw media from other engines. He believes that by years end they will be rendering scenes with the new engine, but the renderer will not be ready for a year.

Carmack believes that rendering has gotten to the point that it is approaching offline rendering that movie studios use. The new engine will be at that point. While is it has been revealed that Doom 3 can be used for machinima, it is not quite to the level that movie studios will have real interest. Perhaps this is the engine Red vs Blue may could move to?

Carmack pointed out that a single system could be built with multiple PCI Express cards that could rival some rendering farms thanks to much lower latency and could cost in the $10,000 range. Nvidia indeed revealed in their presentation Friday that they are working on solutions for more than 2 video cards in SLI.

When this hardware is available Carmack expects tv shows to implement it, and lower budget movies. He believes it will take more time to get the blockbuster big effect movies on board, but it is only a matter of time.

Much has been made of the new graphics engine for Doom 3, but Carmack expressed surprise on the interest in the new sound system. Carmack took over coding duties for the sound engine with a goal to make it as simple as possible.

When John took the reigns he cut the code to half of what it has previously been. He made a point of saying that the code was very simple, and it did what the designers wanted it to do. In fact the sound editing is fully integrated to in game. You can manipulate if fully and see the effects immediately.

This real time rendering is a goal for the new engine not only for sound but also for graphics rendering engine. Carmack wants the designers to have as close to real time manipulation of the engine as is possible. An example he cited was vis times for Quake 3 would be around 30 minutes, but in the Doom 3 engine it is real time.

Carmack next hinted at a timetable for the next game. He does not want it to take as long as Doom 3. For Doom 3 the designers had broken tools for a year, and that will not be the case with the next game.

The next game will have a single player focus with simple multiplayer added on with the mod and other gaming companies left to bring multiplayer to a more polished level. Carmack believes that most multiplayer shooters don't have cutting edge graphics, and that it is appropriate for the single engine game to run slower, and by the time a Quake 4 arrives in perhaps early 2006 hardware will be able to handle the faster paces action.

Now unfortunately there were no technology demos from the new engine. Carmack expressed a fear that a blurry screenshot of any such demo would get out on the web, and it would reflect poorly on id. They prefer to show something with more polish, and we will be seeing a look at the engine at next years Quakecon!

Text (5, Informative)

Anonymous Coward | about 10 years ago | (#9971010)

Site slow. Here's the text:

Quakecon 2004 is in full swing. id's baby Doom 3 has just been delivered, and yesterday id genius John Carmack became a proud father as his wife gave birth to their first child. This meant for the first time John was unable to give his traditional state of the id talk. Luckily a DVD was cut of his talk which was played for Quakecon attendees looking for their Carmack fix. This was followed by a question and answer session with questions taken on cards from attendees. What follows if our summary of Carmacks talk with a look at thoughtful questions from the Q and A. Expect hints and the new engine and game, Quake 4, and the dedicated Linux server, and Linux client port as well as id's view on piracy, and the further blurring of movies and gaming, and the tools that make them.

Carmack talked a great deal about the technical features of the Doom 3 engine to explain new features he is working on for the next gen engine. He explained features like floating point blending, and how he enjoyed the unlimited instruction count of modern video cards. He also touched on polygon count which used to be a limiter, but he says now and going forward that is no longer the case.

He also talked about the art and craft of game engine design. The complexity has changed tremendously and an important feature of modern engines he believes must be giving the designers the tools they desire.

He gave us a look back at the beginnings of the Doom 3 engine. He took the Quake 3 engine, and took out the renderer for the first steps of the new engine. While Quake 3 was written in C the core of Doom 3 is C++.

He began research on the new engine two months ago. He is pondering rendering image design issues. He stated that in theory all game engines should draw media from other engines. He believes that by years end they will be rendering scenes with the new engine, but the renderer will not be ready for a year.

Carmack believes that rendering has gotten to the point that it is approaching offline rendering that movie studios use. The new engine will be at that point. While is it has been revealed that Doom 3 can be used for machinima, it is not quite to the level that movie studios will have real interest. Perhaps this is the engine Red vs Blue may could move to?
Carmack pointed out that a single system could be built with multiple PCI Express cards that could rival some rendering farms thanks to much lower latency and could cost in the $10,000 range. Nvidia indeed revealed in their presentation Friday that they are working on solutions for more than 2 video cards in SLI.

When this hardware is available Carmack expects tv shows to implement it, and lower budget movies. He believes it will take more time to get the blockbuster big effect movies on board, but it is only a matter of time.

Much has been made of the new graphics engine for Doom 3, but Carmack expressed surprise on the interest in the new sound system. Carmack took over coding duties for the sound engine with a goal to make it as simple as possible.

When John took the reigns he cut the code to half of what it has previously been. He made a point of saying that the code was very simple, and it did what the designers wanted it to do. In fact the sound editing is fully integrated to in game. You can manipulate if fully and see the effects immediately.

This real time rendering is a goal for the new engine not only for sound but also for graphics rendering engine. Carmack wants the designers to have as close to real time manipulation of the engine as is possible. An example he cited was vis times for Quake 3 would be around 30 minutes, but in the Doom 3 engine it is real time.

Carmack next hinted at a timetable for the next game. He does not want it to take as long as Doom 3. For Doom 3 the designers had broken tools for a year, and that will not be the case with the next game.

The next game will have a single player focus with simple multiplayer added on with the mod and other gaming companies left to bring multiplayer to a more polished level. Carmack believes that most multiplayer shooters don't have cutting edge graphics, and that it is appropriate for the single engine game to run slower, and by the time a Quake 4 arrives in perhaps early 2006 hardware will be able to handle the faster paces action.

Now unfortunately there were no technology demos from the new engine. Carmack expressed a fear that a blurry screenshot of any such demo would get out on the web, and it would reflect poorly on id. They prefer to show something with more polish, and we will be seeing a look at the engine at next years Quakecon!

So with that ended the DVD of Carmack's talk. Then the question and answer session began with the id crew onstage. They answered questions from Quakecon attendees.

One of the first questions was about the release of the SDK for Doom 3. It will be released in a few weeks after the patch for the game comes out.

The next question centered on the plans for a movie for Doom 3. Universal has stepped up and green lighted the movie. id has verified that preproduction has begun in Easter Europe ala Hell Boy. The movie has not started, but the script is almost finished, and id is very happy with it.

Of course there have been rumors of the Rock playing the title roll of the marine. In fact he would be playing the Sergeant role if he does come on board. Apparently he will get on if another project he is involved in does not pan out. Several other big name stars are interested in Doom 3, but none were mentioned by name.

The next question centered on Doom 3 multiplayer. Specifically the changes to not allow so many console manipulations of the game. id pointed to the fact that so many Quake 3 players have consoled the game to what is essentially a cheat with the game ripped down to bare polygons.

They had a discussion before the game shipped about providing a tourney mode where no console manipulation at all was possible. They did not implement that, but with Wolfenstein the Punkbuster implementation was a first step towards ending that kind of drastic manipulation on the look of the game for multiplayer advantage. They wish for multiplayer to be more skill based rather than tweak based.

Next it was asked what type of game the next one will be. Of course it is a first person shooter, but they will not reveal more than that at this time.

Also the influences for monsters was touched on. Japanese horror films and the human body are the top ones.

A Mac "gamer" asked about the port to OS X. Apparently there is no current time for the release of a port. The game runs, but there is a lot of optimization, and currently they feel the Mac platform can not yet offer the same experience as the PC. Activision will not publish the Mac version of Doom 3. There is no publisher set currently.

Another question asked if anything had to be cut from the game. Apparently 6 or 7 characters just didn't work out, and the process of removing them was painful. The comparison to a director cutting scenes from a movie was made. id had no regrets with the final product put on store shelves however.

Linux was the next subject, and the Linux server is done. They are using it at Quakecon, but it is a couple of weeks of testing away from being released. The Linux client is a bit further away.

Of course Quake 4 was a hot topic, and Raven is still developing it. They are a triple A developer according to id, and id is only providing some direction to them. They fully expect a top multiplayer game when it is released. Again our meeting with id yesterday revealed a date of probably early 2006.

The next question centered on pirating, and of course much was made of copies downloaded a couple of days before the release. In fact id staff was in Hong Kong a few days before the US release and they found pirated copies being sold with full packaging.

CEO Todd Hollenshead particularly hit away at this issue. It is his belief that pirating only hurts the industry particularly as game production becomes more expensive. He feels studios like Looking Glass may be around if it wasn't for pirating. He worries that continued pirating will lead to a gaming world of movie games and focus group games only which is not good for anyone.

Next up was talk of the Xbox port of Doom 3. The experience needs to be the same as on the PC, an id will work on it until it is done. Coop of course will be the difference in game play between Xbox and the PC version.

Also touched on was the name of Quakecon. id did not choose the name, but like it. The name is not changing despite what game is being focused on.

The change in complexity of the art time was hit upon. It takes about 7 times more to model a character in Doom 3 than Quake 3, and id does this with a staff of only 3 modelers.

Lastly it was asked how does id see the industry in 5 years. It is tough to say, but hints can be seen in what Carmack revealed about the new engine. id also said they knew they had a good game in Doom 3, but it was really the Quakecon attendees that let them know it.

Well that is all for our id presentation coverage at Quakecon. Please do check out our photo gallery of Quakecon Thursday and Friday, and look for pictures from Saturday and Sunday soon. Also check out my Doom 3 performance article benching the game on a Radeon 9800XT and Athlon 64. Also of interest may be our Doom 3 tournament held last weekend here in Dallas. Daler, who earlier beat Fatal1ty in the Nvidia Doom 3 tourney, also won our event.

Might be a little while for the Linux binaries... (1)

nightgrave (786582) | about 10 years ago | (#9971026)

Looks like the Linux binaries won't be out for a couple of weeks...Guess I'll be in Windows for a while. :(

Re:Might be a little while for the Linux binaries. (1)

dfm (138244) | about 10 years ago | (#9971056)

Try out cedega, once named winex (http://www.transgaming.com). They claim Doom III should work. I haven't tried it, however. But all the games of the Fallout series are working, and that's enough to keep me from booting into windows..

Got page 1 (-1, Redundant)

Anonymous Coward | about 10 years ago | (#9971038)

Quakecon 2004 is in full swing. id's baby Doom 3 has just been delivered, and yesterday id genius John Carmack became a proud father as his wife gave birth to their first child. This meant for the first time John was unable to give his traditional state of the id talk. Luckily a DVD was cut of his talk which was played for Quakecon attendees looking for their Carmack fix. This was followed by a question and answer session with questions taken on cards from attendees. What follows if our summary of Carmacks talk with a look at thoughtful questions from the Q and A. Expect hints and the new engine and game, Quake 4, and the dedicated Linux server, and Linux client port as well as id's view on piracy, and the further blurring of movies and gaming, and the tools that make them.

Carmack talked a great deal about the technical features of the Doom 3 engine to explain new features he is working on for the next gen engine. He explained features like floating point blending, and how he enjoyed the unlimited instruction count of modern video cards. He also touched on polygon count which used to be a limiter, but he says now and going forward that is no longer the case.

He also talked about the art and craft of game engine design. The complexity has changed tremendously and an important feature of modern engines he believes must be giving the designers the tools they desire.

He gave us a look back at the beginnings of the Doom 3 engine. He took the Quake 3 engine, and took out the renderer for the first steps of the new engine. While Quake 3 was written in C the core of Doom 3 is C++.

He began research on the new engine two months ago. He is pondering rendering image design issues. He stated that in theory all game engines should draw media from other engines. He believes that by years end they will be rendering scenes with the new engine, but the renderer will not be ready for a year.

Carmack believes that rendering has gotten to the point that it is approaching offline rendering that movie studios use. The new engine will be at that point. While is it has been revealed that Doom 3 can be used for machinima, it is not quite to the level that movie studios will have real interest. Perhaps this is the engine Red vs Blue may could move to?

Carmack pointed out that a single system could be built with multiple PCI Express cards that could rival some rendering farms thanks to much lower latency and could cost in the $10,000 range. Nvidia indeed revealed in their presentation Friday that they are working on solutions for more than 2 video cards in SLI.

When this hardware is available Carmack expects tv shows to implement it, and lower budget movies. He believes it will take more time to get the blockbuster big effect movies on board, but it is only a matter of time.

Much has been made of the new graphics engine for Doom 3, but Carmack expressed surprise on the interest in the new sound system. Carmack took over coding duties for the sound engine with a goal to make it as simple as possible.

When John took the reigns he cut the code to half of what it has previously been. He made a point of saying that the code was very simple, and it did what the designers wanted it to do. In fact the sound editing is fully integrated to in game. You can manipulate if fully and see the effects immediately.

This real time rendering is a goal for the new engine not only for sound but also for graphics rendering engine. Carmack wants the designers to have as close to real time manipulation of the engine as is possible. An example he cited was vis times for Quake 3 would be around 30 minutes, but in the Doom 3 engine it is real time.

Carmack next hinted at a timetable for the next game. He does not want it to take as long as Doom 3. For Doom 3 the designers had broken tools for a year, and that will not be the case with the next game.

The next game will have a single player focus with simple multiplayer added on with the mod and other gaming companies left to bring multiplayer to a more polished level. Carmack believes that most multiplayer shooters don't have cutting edge graphics, and that it is appropriate for the single engine game to run slower, and by the time a Quake 4 arrives in perhaps early 2006 hardware will be able to handle the faster paces action.

Now unfortunately there were no technology demos from the new engine. Carmack expressed a fear that a blurry screenshot of any such demo would get out on the web, and it would reflect poorly on id. They prefer to show something with more polish, and we will be seeing a look at the engine at next years Quakecon!

Got page 2 also, (0)

Anonymous Coward | about 10 years ago | (#9971148)

So with that ended the DVD of Carmack's talk. Then the question and answer session began with the id crew onstage. They answered questions from Quakecon attendees.

One of the first questions was about the release of the SDK for Doom 3. It will be released in a few weeks after the patch for the game comes out.

The next question centered on the plans for a movie for Doom 3. Universal has
stepped up and green lighted the movie. id has verified that preproduction has
begun in Easter Europe ala Hell Boy. The movie has not started, but the script
is almost finished, and id is very happy with it.

Of course there have been rumors of the Rock playing the title roll of the
marine. In fact he would be playing the Sergeant role if he does come on board.
Apparently he will get on if another project he is involved in does not pan out.
Several other big name stars are interested in Doom 3, but none were mentioned
by name.

The next question centered on Doom 3 multiplayer. Specifically the changes to
not allow so many console manipulations of the game. id pointed to the fact that
so many Quake 3 players have consoled the game to what is essentially a cheat
with the game ripped down to bare polygons.

They had a discussion before the game shipped about providing a tourney mode
where no console manipulation at all was possible. They did not implement that,
but with Wolfenstein the Punkbuster implementation was a first step towards
ending that kind of drastic manipulation on the look of the game for multiplayer
advantage. They wish for multiplayer to be more skill based rather than tweak
based.

Next it was asked what type of game the next one will be. Of course it is a
first person shooter, but they will not reveal more than that at this time.

Also the influences for monsters was touched on. Japanese horror films and the
human body are the top ones.



A Mac gamer asked about the port to OS X. Apparently there is no current time
for the release of a port. The game runs, but there is a lot of optimization,
and currently they feel the Mac platform can not yet offer the same experience
as the PC. Activision will not publish the Mac version of Doom 3. There is no
publisher set currently.

Another question asked if anything had to be cut from the game. Apparently 6 or
7 characters just didn't work out, and the process of removing them was painful.
The comparison to a director cutting scenes from a movie was made. id had no
regrets with the final product put on store shelves however.

Linux was the next subject, and the Linux server is done. They are using it at
Quakecon, but it is a couple of weeks of testing away from being released. The
Linux client is a bit further away.

Of course Quake 4 was a hot topic, and Raven is still developing it. They are a
triple A developer according to id, and id is only providing some direction to
them. They fully expect a top multiplayer game when it is released. Again our
meeting with id yesterday revealed a date of probably early 2006.

The next question centered on pirating, and of course much was made of copies
downloaded a couple of days before the release. In fact id staff was in Hong
Kong a few days before the US release and they found pirated copies being sold
with full packaging.

CEO Todd Hollenshead particularly hit away at this issue. It is his belief that
pirating only hurts the industry particularly as game production becomes more
expensive. He feels studios like Looking Glass may be around if it wasn't for
pirating. He worries that continued pirating will lead to a gaming world of
movie games and focus group games only which is not good for anyone.

Next up was talk of the Xbox port of Doom 3. The experience needs to be the same
as on the PC, an id will work on it until it is done. Coop of course will be the
difference in game play between Xbox and the PC version.

Also touched on was the name of Quakecon. id did not choose the name, but like
it. The name is not changing despite what game is being focused on.

The change in complexity of the art time was hit upon. It takes about 7 times
more to model a character in Doom 3 than Quake 3, and id does this with a staff
of only 3 modelers.

Lastly it was asked how does id see the industry in 5 years. It is tough to say,
but hints can be seen in what Carmack revealed about the new engine. id also
said they knew they had a good game in Doom 3, but it was really the Quakecon
attendees that let them know it.

Sad to think... (0, Insightful)

Anonymous Coward | about 10 years ago | (#9971053)

...how completely awesome iD would have been today if people hadn't pirated all its best games.


Kind of puts the whole piracy thing in perspective.

$7.50 shipping is too much! (2, Insightful)

Anonymous Coward | about 10 years ago | (#9971122)

Well, I just went to idsoftware.com [idsoftware.com] to see if they had an online payment option. All you can do is order the phyical game from id, and they want to charge $7.50 for shipping! Every other retailer on earth will send me the game for cheaper. I already have the game, I just want id to get their fair share, $55, not $62.50. Screw the shipping. They should set up an online payment option and just sell valid cd-keys for $55. This is really not much that different from how Doom 1 was distributed.

Re:Sad to think... (0)

Anonymous Coward | about 10 years ago | (#9971128)

Yeah man, that 1st episode of Doom was pirated so many times due to it being shareware... oh wait...

Terribly laggy, in case of /.ing (-1, Redundant)

Anonymous Coward | about 10 years ago | (#9971065)

Quakecon 2004 is in full swing. id's baby Doom 3 has just been delivered, and yesterday id genius John Carmack became a proud father as his wife gave birth to their first child. This meant for the first time John was unable to give his traditional state of the id talk. Luckily a DVD was cut of his talk which was played for Quakecon attendees looking for their Carmack fix. This was followed by a question and answer session with questions taken on cards from attendees. What follows if our summary of Carmacks talk with a look at thoughtful questions from the Q and A. Expect hints and the new engine and game, Quake 4, and the dedicated Linux server, and Linux client port as well as id's view on piracy, and the further blurring of movies and gaming, and the tools that make them.

Carmack talked a great deal about the technical features of the Doom 3 engine to explain new features he is working on for the next gen engine. He explained features like floating point blending, and how he enjoyed the unlimited instruction count of modern video cards. He also touched on polygon count which used to be a limiter, but he says now and going forward that is no longer the case.

He also talked about the art and craft of game engine design. The complexity has changed tremendously and an important feature of modern engines he believes must be giving the designers the tools they desire.

He gave us a look back at the beginnings of the Doom 3 engine. He took the Quake 3 engine, and took out the renderer for the first steps of the new engine. While Quake 3 was written in C the core of Doom 3 is C++.

He began research on the new engine two months ago. He is pondering rendering image design issues. He stated that in theory all game engines should draw media from other engines. He believes that by years end they will be rendering scenes with the new engine, but the renderer will not be ready for a year.

Carmack believes that rendering has gotten to the point that it is approaching offline rendering that movie studios use. The new engine will be at that point. While is it has been revealed that Doom 3 can be used for machinima, it is not quite to the level that movie studios will have real interest. Perhaps this is the engine Red vs Blue may could move to?

Carmack pointed out that a single system could be built with multiple PCI Express cards that could rival some rendering farms thanks to much lower latency and could cost in the $10,000 range. Nvidia indeed revealed in their presentation Friday that they are working on solutions for more than 2 video cards in SLI.

When this hardware is available Carmack expects tv shows to implement it, and lower budget movies. He believes it will take more time to get the blockbuster big effect movies on board, but it is only a matter of time.

Much has been made of the new graphics engine for Doom 3, but Carmack expressed surprise on the interest in the new sound system. Carmack took over coding duties for the sound engine with a goal to make it as simple as possible.

When John took the reigns he cut the code to half of what it has previously been. He made a point of saying that the code was very simple, and it did what the designers wanted it to do. In fact the sound editing is fully integrated to in game. You can manipulate if fully and see the effects immediately.

This real time rendering is a goal for the new engine not only for sound but also for graphics rendering engine. Carmack wants the designers to have as close to real time manipulation of the engine as is possible. An example he cited was vis times for Quake 3 would be around 30 minutes, but in the Doom 3 engine it is real time.

Carmack next hinted at a timetable for the next game. He does not want it to take as long as Doom 3. For Doom 3 the designers had broken tools for a year, and that will not be the case with the next game.

The next game will have a single player focus with simple multiplayer added on with the mod and other gaming companies left to bring multiplayer to a more polished level. Carmack believes that most multiplayer shooters don't have cutting edge graphics, and that it is appropriate for the single engine game to run slower, and by the time a Quake 4 arrives in perhaps early 2006 hardware will be able to handle the faster paces action.

Now unfortunately there were no technology demos from the new engine. Carmack expressed a fear that a blurry screenshot of any such demo would get out on the web, and it would reflect poorly on id. They prefer to show something with more polish, and we will be seeing a look at the engine at next years Quakecon!

Re:Terribly laggy, in case of /.ing - Page 2 (0)

Anonymous Coward | about 10 years ago | (#9971169)


So with that ended the DVD of Carmack's talk. Then the question and answer session began with the id crew onstage. They answered questions from Quakecon attendees.

One of the first questions was about the release of the SDK for Doom 3. It will be released in a few weeks after the patch for the game comes out.

The next question centered on the plans for a movie for Doom 3. Universal has stepped up and green lighted the movie. id has verified that preproduction has begun in Easter Europe ala Hell Boy. The movie has not started, but the script is almost finished, and id is very happy with it.

Of course there have been rumors of the Rock playing the title roll of the marine. In fact he would be playing the Sergeant role if he does come on board. Apparently he will get on if another project he is involved in does not pan out. Several other big name stars are interested in Doom 3, but none were mentioned by name.

The next question centered on Doom 3 multiplayer. Specifically the changes to not allow so many console manipulations of the game. id pointed to the fact that so many Quake 3 players have consoled the game to what is essentially a cheat with the game ripped down to bare polygons.

They had a discussion before the game shipped about providing a tourney mode where no console manipulation at all was possible. They did not implement that, but with Wolfenstein the Punkbuster implementation was a first step towards ending that kind of drastic manipulation on the look of the game for multiplayer advantage. They wish for multiplayer to be more skill based rather than tweak based.

Next it was asked what type of game the next one will be. Of course it is a first person shooter, but they will not reveal more than that at this time.

Also the influences for monsters was touched on. Japanese horror films and the human body are the top ones.

A Mac "gamer" asked about the port to OS X. Apparently there is no current time for the release of a port. The game runs, but there is a lot of optimization, and currently they feel the Mac platform can not yet offer the same experience as the PC. Activision will not publish the Mac version of Doom 3. There is no publisher set currently.

Another question asked if anything had to be cut from the game. Apparently 6 or 7 characters just didn't work out, and the process of removing them was painful. The comparison to a director cutting scenes from a movie was made. id had no regrets with the final product put on store shelves however.

Linux was the next subject, and the Linux server is done. They are using it at Quakecon, but it is a couple of weeks of testing away from being released. The Linux client is a bit further away.

Of course Quake 4 was a hot topic, and Raven is still developing it. They are a triple A developer according to id, and id is only providing some direction to them. They fully expect a top multiplayer game when it is released. Again our meeting with id yesterday revealed a date of probably early 2006.

The next question centered on pirating, and of course much was made of copies downloaded a couple of days before the release. In fact id staff was in Hong Kong a few days before the US release and they found pirated copies being sold with full packaging.

CEO Todd Hollenshead particularly hit away at this issue. It is his belief that pirating only hurts the industry particularly as game production becomes more expensive. He feels studios like Looking Glass may be around if it wasn't for pirating. He worries that continued pirating will lead to a gaming world of movie games and focus group games only which is not good for anyone.

Next up was talk of the Xbox port of Doom 3. The experience needs to be the same as on the PC, an id will work on it until it is done. Coop of course will be the difference in game play between Xbox and the PC version.

Also touched on was the name of Quakecon. id did not choose the name, but like it. The name is not changing despite what game is being focused on.

The change in complexity of the art time was hit upon. It takes about 7 times more to model a character in Doom 3 than Quake 3, and id does this with a staff of only 3 modelers.

Lastly it was asked how does id see the industry in 5 years. It is tough to say, but hints can be seen in what Carmack revealed about the new engine. id also said they knew they had a good game in Doom 3, but it was really the Quakecon attendees that let them know it.

Well that is all for our id presentation coverage at Quakecon. Please do check out our photo gallery of Quakecon Thursday and Friday, and look for pictures from Saturday and Sunday soon. Also check out my Doom 3 performance article benching the game on a Radeon 9800XT and Athlon 64. Also of interest may be our Doom 3 tournament held last weekend here in Dallas. Daler, who earlier beat Fatal1ty in the Nvidia Doom 3 tourney, also won our event.

*brain explodes* (5, Funny)

Jugalator (259273) | about 10 years ago | (#9971068)

John Carmack, great 3D engine designer, source of quotes like:

"I don't like team activities. Neither in real life, nor in computer games."
"I led a normal geek childhood... "

... father of a baby?!

What's next, CowboyNeal on a date? :-S

Re:*brain explodes* (1, Insightful)

kfg (145172) | about 10 years ago | (#9971171)

People who don't like team activities, but aren't actually antisocial (they aren't the same thing at all) are sometimes actually the best team players.

Consider it a corollary to Plato's observation that people who want to rule aren't qualified to do so.

They go in, do the job, and get out.

Ok, so maybe that wasn't the best way to phrase it given the context.

KFG

Re:*brain explodes* (1)

Kynde (324134) | about 10 years ago | (#9971393)

People who don't like team activities, but aren't actually antisocial (they aren't the same thing at all) are sometimes actually the best team players.

Care to elaborate on that a bit?

Consider it a corollary to Plato's observation that people who want to rule aren't qualified to do so.

And I say that's a misquote or Plato was being intentionally provocative. Either Plato meant or intentionally failed to say something along the lines "people that wind up in ruling positions do so because of their inherent desire to rule may not be the most qualified for the task". That might stand, but once it's stated along those lines it seems almost trivial. The simple idea there is that those people that have enough desire to be something, in this case in a position with power, enough to do some extra work just to reach that position tend do reach that position more often than those that might be more qualified to do so and yet lack the will to do so.

My argument is that, the will to rule does not imply the lack of qualification to do so, but instead the will to rule more often results in a ruling position than a mere qualification to rule.

It's like some of the twits that I sometimes hear winding up as lead designers and software architects. It would be harsh to say it's because of their lack of skills, when it's obvious that it's due to their desire to get into that position. And vice versa, in my case my undoing is my desire to just code and avoid having to deal with those inexperienced know-nothing idiots.

(I'm a bit drunk, so take all this with a grain of salt)

fatherhood (2, Insightful)

godEcho (115505) | about 10 years ago | (#9971099)

Congrats on fatherhood John. Hope things are going well w/the family.

Carmack Talks alot! (1)

DominoTree (803219) | about 10 years ago | (#9971124)

I was there and I swear he just rambled on about the Doom3 engine's obscure technical glitches for like twelve hours!

BEWARE !! (0)

Anonymous Coward | about 10 years ago | (#9971167)

the kid was born on friday 13th.
what will be his name ? damien ?

it's been sent right from hell to bring us doom

just kidding. i wish them all the best, of course.

muhahahaha ..

Audio? (2, Insightful)

Anonymous Coward | about 10 years ago | (#9971230)

Is there an audio record of what he said? It would be great to actually hear him instead of read someone's summary.

DOOM 3 (1, Insightful)

sinner0423 (687266) | about 10 years ago | (#9971258)

Personally, I think it was a great game, with technology that will be in most if not all the games in the future.

Remember how many games have used the quake engine, too. At least a dozen come to mind. Even Half Life, as I understand it, uses a modified quake engine as it's base. I hope iD continues to make games, and set trends in the gaming industry. It's unfortunate that all of their titles have been first person shooters.. I think a genre change would definately garner success for them.

These games drive the hardware industry, as well. I specifically remember hearing something on the internet to the effect of - "Nvidia tailors their cards around what carmack wants in his toolbox." If that isn't influence, I don't know what is.

Re:DOOM 3 (0)

Anonymous Coward | about 10 years ago | (#9971296)

"Personally, I think it was a great game, with technology that will be in most if not all the games in the future. "

You mean in the future we can look forward to games where you shoot stuff IN SHADOWS AND LIGHT!?!

I can't wait!

What caused him to miss... (0)

Anonymous Coward | about 10 years ago | (#9971282)

Instead, he appeared on pre-recorded video, followed by normal Q and A session with other id personnel
His T and A session with another person caused him to end up with yet another person, which in turned caused him to miss the Q and A session with the other id persons.

im the only one who cant play quake 3? (1)

techefnet (634210) | about 10 years ago | (#9971394)

I think i cant play quake 3 when the linux version comes out after all.. only got a Radeon 7000.. Should have spended more money on the card i bought.. Wait, maybe ill return it for a better one! everything for a game, even by a linux geek who dont game =P

D3 theme song? (1)

mobby_6kl (668092) | about 10 years ago | (#9971401)

Is there a higher quality version of the DOOM3 theme song somewhere? At 30kbps it's really a pain to listen to.

As to the game itself, I was rather dissapointed of the style, but still I'd say it's a good game. The beginning of Delta1 was nice, it's actually the only level which freaked me out. Also I usually hate boss battles, but the final boss was just way too easy.

ID Software and Doom 3 (1)

Paralizer (792155) | about 10 years ago | (#9971415)

I don't have doom3 yet, but I'm looking forward to playing it. I've seen in game videos and screenshots, and I must say they are quite impressive. However, I find it odd there are SO many people who are saying it's nothing special, or it doesn't live up to their expectations. Need I remind you ID Software is not just a great game development company, but legends of creating the means by which to make them?

It looks like ID has created a GREAT engine. Now we'll be seeing those instant classic games being developed by other companies using ID's work. Don't be so disapointed, it's just be beginning.

It's Nice How Respectful They Are (2, Interesting)

Jameth (664111) | about 10 years ago | (#9971438)

A Mac "gamer" asked about the port to OS X

Yes, that's right. It's not a Mac gamer, it's a Mac "gamer".

Thanks for the laugh, AMDZone.

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