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Alias Releases Maya PLE 6

michael posted more than 10 years ago | from the render-unto-caesar dept.

Graphics 54

Renderhead writes "Alias has released the free Personal Learning Edition of their Academy Award winning Maya software. This limited version of Maya Complete allows students, hobbyists, and professionals to learn and evaluate the $2,000(US) tool absolutely free. The catch: all rendered output will be imprinted with a 'Maya Personal Learning Edition' watermark. Although Maya version 6 has been out for some time now, the Personal Learning Edition was only available for version 5 until now."

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Hihihihihi (-1, Offtopic)

Anonymous Coward | more than 10 years ago | (#10015381)

First post :-D

Allahu Akbar. Ina lilah wa ina ilayji raji'un.

But if your using Linux your outta luck (3, Informative)

Ryquir (172934) | more than 10 years ago | (#10015467)

Available for Maya 6 on the Windows® 2000/XP Professional and Mac® OS X operating systems.

When last I contacted them they refused to believe you might want to learn their product on Linux and thus if you want Maya on Linux be prepared to shell out the $$...

Re:But if your using Linux your outta luck (4, Interesting)

NanoGator (522640) | more than 10 years ago | (#10015584)

"When last I contacted them they refused to believe you might want to learn their product on Linux and thus if you want Maya on Linux be prepared to shell out the $$..."

Refused to believe one would want to learn on Linux, or wasn't convinced enough people were running exclusively Linux for it to be cost effective to make PLE available?

I know it's fun to aim our pitchforks at people for not supporting Linux, but be realistic.

Re:But if your using Linux your outta luck (0)

imr (106517) | more than 10 years ago | (#10015624)

Yea, right, like if maya was never used on linux.

Re:But if your using Linux your outta luck (1)

NanoGator (522640) | more than 10 years ago | (#10015716)

"Yea, right, like if maya was never used on linux."

Didn't say it wasn't. You should read the part of my post that talked about the number of people and the cost effectiveness etc.

I don't know why it's such a sore concept around here that Linux doesn't enjoy that many individual 3D artists. It's not because Linux sucks it's because we need other tools like Photoshop and After Effects. Gimp and Cinepaint are a start, but they're nowhere near as broad in terms of capability. If you're a generalist 3D artist, using Linux is like replacing your toolbox with a Leatherman.

Re:But if your using Linux your outta luck (1)

imr (106517) | more than 10 years ago | (#10016366)

The first point is that there is a lot of 3D done in maya under linux. The other point is that maya ple is a response to max equivalent edition and not an effort to develop a new user base. Your point about cost is of course part of the situation but is not worth much if you don't put it in perspective with those 2 others.
So i guess you werent that realistic in your comment either.

Re:But if your using Linux your outta luck (2, Insightful)

NanoGator (522640) | more than 10 years ago | (#10016541)

"The first point is that there is a lot of 3D done in maya under linux."

Sort of. It's used in studios a lot. That's not the same as saying that all those artists run Linux at home, which is coincidently where PLE would mostly be run.

" The other point is that maya ple is a response to max equivalent edition and not an effort to develop a new user base."

It's not to develop a new user base? Untrue. If you're an aspiring artist, you're not going to be able to drop thousands of dollars on something like Maya just to figure out if it's what you want to do. Your only practical resort is to use pirated versions of the software. The companies aren't big on this sort of thing, so they make the learning version to alleviate demand for their warez. It is very much a 'broaden user base' tool. It isn't very practical as much else considering the watermarking that is involved.

"Your point about cost is of course part of the situation but is not worth much if you don't put it in perspective with those 2 others."

No, sorry, you haven't defeated my point at all.

"So i guess you werent that realistic in your comment either."

Wrong. I'm very active in the 3D art community. There's been little to no mention of the lack of a Linux version of PLE. The simple reason is few people are even running Linux at home. There's barely any excitement over Lightwave getting ported to Linux. It falls under a 'would be nice' type of thing, but most of those people are thinking about render farm units that are $300 cheaper sans Windows. Don't need a PLE of either app for that.

Re:But if your using Linux your outta luck (0)

Anonymous Coward | more than 10 years ago | (#10024537)

Sort of. It's used in studios a lot. That's not the same as saying that all those artists run Linux at home, which is coincidently where PLE would mostly be run.

Before linux we used Irix, except for running Photoshop which has always been on Macs, none of our workstations ever ran windows. Windows is for the accounts department.

Re:But if your using Linux your outta luck (1)

ville (29367) | more than 10 years ago | (#10015704)

I've emailed them also to ask for a linux version of the PLE but they refused politely.

// ville

Re:But if your using Linux your outta luck (1)

ninejaguar (517729) | more than 10 years ago | (#10080108)

How much more costly would it be to put a watermark on the Linux version's output, and tweak the downloads page to add another file to download? Negligible. They're just being silly and will eventually get around to it as Blender [blender3d.org] evolves [blender3d.org] .

= 9J =

Re:But if your using Linux your outta luck (1)

NanoGator (522640) | more than 10 years ago | (#10083043)

"How much more costly would it be to put a watermark on the Linux version's output, and tweak the downloads page to add another file to download? Negligible."

Actually, you don't know that.

a.) It's not clear how hard it is to make that watermark work out. One thing they'd definitely need to work on is making sure that somebody can't hack it to disable the watermark. The testing alone makes this a non-trivial task.

b.) They'll have to perform more tech support on an even harder platform to use than Mac or Windows, and this is for customers who haven't given them any money yet.

c.) They're not being silly. What WOULD be silly is to go through the BS to make Maya PLE work in Linux, then have virtually nobody use it.

Re:But if your using Linux your outta luck (1)

ninejaguar (517729) | more than 10 years ago | (#10083286)

Actually, you don't know that.

Actually, you don't know that I don't know that. In other words, don't assume what other people don't know, and just stick to what you do.

It's not clear how hard it is to make that watermark work out.

There's at least one company that knows how hard it is, as they've already done it: Alias. They don't have to reinvent the wheel, they only need to apply what they've already spent money on to as wide a product base as they can. This will leverage the money already spent should there be people fleeing IRIX or Windows to Linux.

They'll have to perform more tech support on an even harder platform to use than Mac or Windows

As they already have Irix and Linux versions, I doubt tech-support is going to be any harder for them if a cripple-ware version (which often don't come with anything more than e-mail support) is made available.

What WOULD be silly is to go through the BS to make Maya PLE work in Linux, then have virtually nobody use it.

Actually, what's silly is your argument that they would make the initial tremendous effort of porting a fully working version for a platform [alias.com] where "virtually nobody" would use it. But, not apply the same marketing technique of cripple-ware to drum up business as they do in Windows. Where's the logic in that? Why do you think the PLE version was created for Windows or Mac anyhow?

In any case, the point is moot, as there's little doubt if they want to drum up business in the Linux, they'll have to make it available as a free download for Linux. How do I know they want to do business in Linux? Why else take the expensive effort of porting their product over? Ipso facto.

= 9J =

Re:But if your using Linux your outta luck (1)

NanoGator (522640) | more than 10 years ago | (#10083419)

"Actually, you don't know that I don't know that. In other words, don't assume what other people don't know, and just stick to what you do."

Actually I know you don't know because I know you don't work at Alias. Oops.

"They don't have to reinvent the wheel, they only need to apply what they've already spent money on to as wide a product base as they can."

They only need to only if they need to. If they're not dropping enough potential customers over it, then they don't need to di it.

"As they already have Irix and Linux versions, I doubt tech-support is going to be any harder for them if a cripple-ware version (which often don't come with anything more than e-mail support) is made available."

It's possible it wouldn't be that hard. Not arguing that. Truth is, we don't know. It is pretty easy to guess, though, that if it were easy enough, they'd just do it. They didn't suddenly drop 50 IQ points and decide not to do it.

"Why do you think the PLE version was created for Windows or Mac anyhow?"

The P in PLE stands for Personal. There aren't a heck of a lot of personal computers running Irix or Linux, certainly less of those are individuals at home wanting to learn how to use Maya. The logic is reasonably sound.

" as there's little doubt if they want to drum up business in the Linux, they'll have to make it available as a free download for Linux."

I respectfully disagree. They only need to run the app, it's not all that necessary that they actually have it running on Linux. It's not like it's going to change much, if at all just because it started up on a different OS.

The L in Maya PL is for Learning. The big deal behind Maya PLE is it allows for aspiring artists to actually learn how to use the app and potentially build their career on it. More talent == more studios wanting to use Maya. Unless a heap of those people are running Linux, there's no point in porting it over.

Re:But if your using Linux your outta luck (1)

NanoGator (522640) | more than 10 years ago | (#10084463)

"Actually I know you don't know because I know you don't work at Alias. Oops."

It's a couple of hours later now, I feel like a jerk for saying that. Sorry for writing that whole post in a shitty tone.

Re:But if your using Linux your outta luck (1)

ninejaguar (517729) | more than 10 years ago | (#10084568)

No worries. You're right, I don't work there. I apologize if my tone led to your tone :-)

I've been accused of being tone-deaf, particularly while yowling in the shower. No offense intended, and none taken.

= 9J =

Prolly not because of a market thing, but... (1)

Penguinisto (415985) | more than 10 years ago | (#10070935)

...it may be easier to cripple a proggy on Windows than on Linux, where someone could write a simple "plugin" to remove the watermarking from the renders, for instance... after all, in *ix, everything is a file.

In Windows, is would be much easier to bury things in the registry and in general make it tougher for the statistically less-adept user to unlock.

As a parallel example, how easy would it be to re-create the C-DILLA auth crap (and actually make it stick) for 3DS Max, on a Linux box?

/P

just download 3D Studio max 6.0 (-1, Troll)

override11 (516715) | more than 10 years ago | (#10015493)

download 3D Studio Max and get the keygen from astalivista.box.sk (search for 3D Studio Max). Done and done, with full character studio too.

Re:just download 3D Studio max 6.0 (2, Funny)

danalien (545655) | more than 10 years ago | (#10015517)

ye`... coz we lik' lootin', ay' Captin'?

Re:just download 3D Studio max 6.0 (2, Interesting)

NanoGator (522640) | more than 10 years ago | (#10015637)

"download 3D Studio Max and get the keygen from astalivista.box.sk (search for 3D Studio Max). Done and done, with full character studio too."

That's kind of like learning Java so you can be a C programmer. There's some overlap, but if it's a career you're aiming for, it's not the most direct route.

Just as a side note, if ya go about it that way and join some of the common art forums like CGTalk, don't bring up piracy. They are overy sensitive to the topic despite the fact that nearly every 3D artist out there has a cracker to thank. Bringing up keygens in those places is like saying something nice about Microsoft here.

Re:just download 3D Studio max 6.0 (0)

Anonymous Coward | more than 10 years ago | (#10017126)

i never got that.

why cant the industry just realize the only reason 3D artists exist is due to piracy.

go talk honestly with any of the animators from EVERY studio

they will all admit it, from disney to ILM.
they hang out in 3dwarez channels and pirate the shit out of everything. They use legit copies at work, but they are learning to make themselves good.

Re:just download 3D Studio max 6.0 (2, Interesting)

black mariah (654971) | more than 10 years ago | (#10019112)

They're sick of hearing about it, that's why. You used to have thirty fucking posts a day from dipshits too fucking stupid to use Google looking for warez. It gets old, FAST. Nobody, even those within the industry, gives a shit about people using warez. No matter how much discreet and Alias might talk about piracy, it's all bullshit. They both sell a product that starts in the mid four-digit category. They know that people who buy their software will buy it, whatever the cost. One reason Gmax and PLE were created to defray some of the piracy, and they've been successful at that to some extent.

Re:just download 3D Studio max 6.0 (1)

Quarters (18322) | more than 10 years ago | (#10015802)

No I didnt spell check this post...

Neither did you click "Post Anonymously".

Re:just download 3D Studio max 6.0 (1)

override11 (516715) | more than 10 years ago | (#10015882)

why hide behind my opinion? I had no claim of downloading said software, only offered an alternative. :P

yes yes, but to the important question allready. (1)

danalien (545655) | more than 10 years ago | (#10015494)

does it run Linux?

*BIG*No No No`s.

from the site: "Available for Maya 6 on the Windows® 2000/XP Professional and Mac® OS X operating systems."

and here's some onfirmation [alias.com] too...

Then Blender has to do, for 'US' ... I guess ....

Re:yes yes, but to the important question allready (5, Interesting)

NanoGator (522640) | more than 10 years ago | (#10015670)

"Then Blender has to do, for 'US' ... I guess ...."

Blender != Maya. If you're just interested in tinkering with it, then that's a fine solution. If you're actually interested in developing a career, then you're far better off just dual booting into Windows and running Maya PLE. Frankly, the OS doesn't matter a whole hell of a lot when doing this stuff for a living. It's the wrong place to cross your arms and say "It's Linux or nothin!"

Re:yes yes, but to the important question allready (2, Interesting)

Anonymous Coward | more than 10 years ago | (#10017109)

Arguably, it depends on *what* you want to learn.

If you're new to 3D, then Maya PLE is actually a horrible choice. Nothing will turn you off faster than not being able to produce something you can use. You need the rewards of getting your first render and showing it off, using it for wallpaper, etc. when learning.

Maya PLE is really for *learning Maya* - not learning 3D. Once you know that 3D is for you, and you know what modeling/rendering are and the different types - then PLE is good for learning how things are done specifically in Maya so that you can have skills on the software you'll likely use in your career.

--

However if someone hasn't ever done 3D and wants to learn it from the ground up, then starting with Blender isn't a bad thing as they're not out a bundle of cash if things don't work out, and while they learn, they can actually use the product to produce things.

(I find it's often easiest to learn when I have to actually produce output I need)

Re:yes yes, but to the important question allready (1)

NanoGator (522640) | more than 10 years ago | (#10017289)

Hmm yeah I see what you're saying. You got some strong points I needta chew on.

Wish I had something more insightful to say, but I figured it's worth a karma hit to let you know I'm listening to what you said.

Re:yes yes, but to the important question allready (0, Flamebait)

black mariah (654971) | more than 10 years ago | (#10019064)

Parent is a moron. Things like Maya PLE and Houdini Apprentice are designed SPECIFICALLY so you can learn 3d without shelling out assloads of cash. Sorry dude, learning Blender isn't going to help when it comes time to play with the big boys. You know how programmers say that BASIC does more harm than good for teaching programming? Blender is the exact same. Open Source or not, it sucks balls compared to REAL high-end 3d programs. I like Blender, I want it to succeed, but if you have aspirations of being a CG artist, it is the worst possible place to start... okay, it's better than trueSpace at least.

Re:yes yes, but to the important question allready (1)

janoc (699997) | more than 10 years ago | (#10024605)

You are wrong big time here. Blender can do plenty of things Maya can (we have both and also Max here). For learning the ropes, Blender is actually great, because you do not need shell out lots of money on HW and software (did you check the requirements to work comfortably with Maya or 3DS Max ?) and the user interface is a lot simpler (even though a bit weird). It is more than enough for most projects somebody interested about CG will attempt on his/her own.

However for doing professional CG, Blender will not help you, because nobody uses it (I mean studios, not enthusiasts), there is very little 3rd-party market for plugins, no export/import tools for industry standard files (which are Max and Maya ones), no support for commercial content production pipelines (CG production *does not* start and end with Maya or Max work! There is plenty of stuff involved around) etc.

Maya PLE is nice, if you want to learn Maya, but for nothing else. You cannot use the expertise with another software, because it works differently. The program is crippled, so you cannot really use it for anything except learning how to use the interface and how to use the modeling tools. As a personal training tool for designers aspiring for job at a studio using Maya it could be useful, but not for anything else.

Actually, if you are a student or a school, Alias has a special licensing program, where you can get a full Maya for free, if you are eligible. It is restricted by a special annually renewed license, for which you have to submit some projects you do with it/did with it + some paperwork, however it beats the crap out of the PLE edition. And it is available for Linux as well, unlike the PLE, which is only for Mac and Windows. However installing the thing on Linux is not fun - I tried to do it and it is really hair-pulling, head-banging experience - undocumented, buggy as hell, basically 1:1 converted IRIX installation to Linux. Forget about some rpms or such. Uses FlexLM from GlobeTrotter for license management, so it is a lot of fun.

Re:yes yes, but to the important question allready (1)

Woody (1159) | more than 10 years ago | (#10046673)

However installing the thing on Linux is not fun - I tried to do it and it is really hair-pulling, head-banging experience - undocumented, buggy as hell, basically 1:1 converted IRIX installation to Linux. Forget about some rpms or such. Uses FlexLM from GlobeTrotter for license management, so it is a lot of fun.

This is not true anymore. Alias has been providing RPMs for Maya and the licensing tools since at least Maya 4.5 (may have been seeded beta stuff, but still). Maya 6 is one of the easiest software installs I've ever done. They have hardware and software recommendations as well, and if you abide by these, it's very much a no-brainer "this works on Linux just like it works on Windows" setup. I run an old IRIX FlexLM server for licensing and around 70 Linux clients.

Maya 5 did indeed have some bugs running under unsupported operating systems (anything later than Red Hat 8) but that's to be expected. I got an almost completely usable software package that ran much faster than the old O2s by tweaking my Red Hat 9 system a bit. That's what I get paid to do - making software work for our users.

Maya 6 fixes all of the issues that I (or any of the users) saw with the old version. If you're running Maya 5 on Linux and can afford to upgrade, do so immediately - the stability improvements and the fact that you don't have to tweak your system at all are worth it.

Re:yes yes, but to the important question allready (0)

Anonymous Coward | more than 10 years ago | (#10024747)

That is such total bullshit. I've seen excellent work from amateurs using animation master, blender, truespace and countless other packages that you would not regard as being "REAL". Talented people can be trained to use high-end 3d apps, the converse does not hold, learning a high end 3D app doesn't make someone talented.

Let me be frank (0)

Anonymous Coward | more than 10 years ago | (#10015599)

Unless this product gives me 60fps or greater in Doom 3 or gives me a stellar blowjob, I'm not interested.

Is that clear?

Re:Let me be frank (1)

Ashtray_Waterloo (583576) | more than 10 years ago | (#10021089)

I'd be interested even if the blowjob were not that spectacular. The worst one I ever had was right on the money.

Maya 6 is a bit dissappointing (5, Informative)

quantax (12175) | more than 10 years ago | (#10015782)

As a Maya user since version 3.5, the latest 6.0 release is dissappointing, mainly because it seems to be more of a PR release than a real finished release. If you are unaware, SGI recently sold AliasWavefront to a holding company who'll likely sell it to another company sometime in the future. Shortly after this holding company aquired AW, they released Maya 6.0 (previous version was 5.01) breaking their tradition of using the .5 release (in this case 5.5) for bug fixes & general feature additions.

Maya right now is in the position to either solidify their market hold (which is pretty good) or lose it to its competitors, 3D Studio Max and SoftImage XSI. As of right now there are many low level issues (not quite bugs) such as the export/import skin weighting being broken, a debatable method of storing vertice information which makes it difficult to correct these issues yourself, built in IK-FK blending is broken, and so on. In addition they changed the documentation around (like they do w/ every new release), only this time they altered it to the way it was catagorized during v4.0/4.5 which IMO (and to most people I've talked to) is inferior to the interface in 5.

This doesn't mean Maya is bad but youd think that the company would fix these issues which have existed since (in many cases) since the first version. While I think the ocean generator is awesome, the new hardware rendering tools very useful, as well as the inclusion of the built-in Mental Ray render engine, and so on, a higher priority should be attached to these baseline issues which affect Maya often on the lowest level. I hope Maya 6.5 offers some solutions to these issues and we don't get another PR release. If AW does this again for a v7 release, I think they can expect to start losing users as these are the most basic of issues.

Re:Maya 6 is a bit dissappointing (1)

burns210 (572621) | more than 10 years ago | (#10016324)

Here is hoping Apple is the company that Buys Alias.. Seems like it would be a great compliment to the rest of their pro software lineup!

Re:Maya 6 is a bit dissappointing (0)

Anonymous Coward | more than 10 years ago | (#10022582)

Yeah, if you don't mind losing Linux and Windows support X.X

Re:Maya 6 is a bit dissappointing (0)

Anonymous Coward | more than 10 years ago | (#10024269)

Yeah, I'm continually disappointed at not being able to get iTunes for Windows. :(

BAH! (4, Informative)

escher (3402) | more than 10 years ago | (#10015923)

I can't stand to use Maya PLE because that watermark also appears in the smooth-shaded window as well! Annoying as hell to work with.

If the watermark was just on rendered output then I'd be fine with it but having it right in the perspective window? Hate it. Won't use it.

Re:BAH! (0)

Anonymous Coward | more than 10 years ago | (#10016229)

Agreed. Especially with the distracting way that it abruptly jumps around while you work.

Re:BAH! (1)

tomee (792877) | more than 10 years ago | (#10020930)

Well, you can understand that they don't want people making screenshots of the professional quality smooth-shaded previews to make movies and then not paying them, right?

Re:BAH! (1)

schmu_20mol (806069) | more than 10 years ago | (#10021361)

check it out again .. they announced to make the watermark less nerving this time

Blender (3, Informative)

craigmarshall (679127) | more than 10 years ago | (#10016218)

For those of us that can't afford to buy Maya (and no time to try), what does Maya do that Blender [blender.org] doesn't?

Re:Blender (3, Informative)

black mariah (654971) | more than 10 years ago | (#10019087)

Practically everything. Far better modeling, texturing, and animation tools. Import/export without the use of incredibly cumbersome scripts. No reliance upon scripts to do simple as fuck tasks (see aforementioned import/export). Hair, GOOD particles, excellent physics... there's a LOT. Anyone that tries to tell you Blender is even in the same league as Maya has never used Maya or any other high-end 3d app. Period. Blender is total shit compared to those programs.

Blender can do the job (1)

nurb432 (527695) | more than 10 years ago | (#10024722)

However, what it lacks in raw features can be made up for with patience, and a little bit of manual work, for a LOT lower cost to provide the same results. It might take some actual talent on your part, as the 'main-stream' tools do a lot more of the grunt work for you, but it can do the job.

While I do agree we have a ways to go before we can be considered 'mainstream professional', it is useful today for many professional tasks.. its not just for the hobbyist anymore.

Since you asked, there are scripts/plug-in for import/export, hair, skinning, production quality farm rendering, etc...

I suggest you take a more objective look at the current blender before you toss out a high and mighty ' its not in the same league so its crap' sort of judgment...

Re:Blender (0)

Anonymous Coward | more than 10 years ago | (#10031243)

I think you probably never used both or to be fair, maybe you don't see the whole point.

I have experience with Maya since 4.0. Just started learning blender because of trying to be in the free software arena. Well, it seems it's doing quite well in modelling. I guess it will never beat maya on EXTRA FEATURES (hair, oceans, etc) and maybe yes, it's a bit buck on some methods. And yes, animation which is a main part of blender is really back in what maya is now - maya is aimed to the movie business anyway! -.

However, blender in the modelling part is doing quite well. It has all features the average modeller will need. It's handling on meshes is far superior on every single 3d modelling program. Maybe because it bases most of its modelling on meshes, something that is far from the logic of other to put in as more features as they can.

And it's now GPL, it will grow. It's still a sleeaping beauty guarded by its creator, but you'll it has years and years of future ahead.

Re:Blender (3, Insightful)

zarthrag (650912) | more than 10 years ago | (#10019295)

Being an industry standard for the most part helps. But I think the fact that it's a several thousand dollar piece of software helps.

But seriously, Maya is much more widely known than Blender. More importanly, It has a VERY large market share and a community to go with it. Head over to 3DBuzz [3dbuzz.com] and check out all of the FREE training videos you can get, which I watch religously. (Then look for the blender section.) Living out in the middle of nowhere, I can't get easy access to blender training materials terribly easy, or Maya either, for that matter. Being in a 5 person development studio doesn't give me time to learn 5 envrionments - I'm just a programmer! (Albeit a programmer who isn't afraid to trace..err...draw sometimes.)

As it was said earlier, if you're serious about 3D you have to go with at least one big name renderer sometime - especially in a career.

Development machines? (2, Interesting)

bobthemuse (574400) | more than 10 years ago | (#10016895)

Does this mean that a graphics/animation shop can run this for free on all their development machines, then just have a single server dedicated to the final rendering?

I wonder if this is why the watermark is in some of the work windows, it make it too annoying to do this?

Re:Development machines? (0)

Anonymous Coward | more than 10 years ago | (#10016927)

The PLE is useless on dev machines. The PLE file format can't be read by the full version of Maya (for exactly this purpose, I presume).

The PLE is *exactly* what it says it is ... a personal learning edition. Not much use beyond that.

Re:Development machines? (5, Informative)

Quarters (18322) | more than 10 years ago | (#10017088)

MayaPLE (at least v5) can not read files created with Maya (V5 or earlier). I would assume that this still the case in 6 and that Maya can not read PLE files. Additionally, there are probably restrictions in the EULA to prevent you from using PLE for commercial purposes.

Discreet did the same sort of thing with GMax. The binary files created with GMax are not understood by Max and GMax can not load .MAX files. They restricted MaxScript in GMax to prevent the user from creating disk files and prohibit GMax from running plugins that are not digitally signed by Discreet.

"Developers"? (1)

Pseudonym (62607) | more than 10 years ago | (#10018677)

Odd that this is in the "developers" section? You can't actually develop anything for Alias PLE, because it doesn't have the OpenMaya API.

Re:"Developers"? (1)

Quarters (18322) | more than 10 years ago | (#10019361)

Are you implying that anyone involved in the development process for software who isn't a coder isn't a "developer"? All of the modellers, riggers, animators, and particleFX artists in the games industry wouldn't agree with you.

Re:"Developers"? (1)

Pseudonym (62607) | more than 10 years ago | (#10019418)

Not in the slashdot sense of the term, no.

Besides the overwhelming majority (possibly all) of the modellers, riggers, animators and particleFX artists in any industry don't use the PLE anyway, since you can't do much with it except learn.

Similar free release on Kazaa (0)

Anonymous Coward | more than 10 years ago | (#10019450)

filed under "M"

Blender Truths (0)

Anonymous Coward | more than 10 years ago | (#10031251)

I can't stand all the bullshit about blender thrown by the average slashdoter. Blender is NOT maya. Blender is NOT aimed to the movie business. Blender is not BLOATED with all PR features maya does.

Enough ranting. I'm using Maya for the past 4 years. I'm using Blender for the past month. I guess I'll switch completely to Blender since it does *ALL* the average modeller will need.

I'm really interested in knowing, do all these people ranting with pro-maya messages ever used Maya? Or maybe have they used both Programs? The modelling features of maya are ALL the average modeller will need. I can't undestand why some people say things like that even to people that are about to learn how to program simple models for their 3d games. Not only blender is enough for that, but its capabilities with meshes are far superior from other programs (maybe because it bases lots of its wotk on meshes not on features others have). Animation is really something on maya that is done better of course.

what a load of crap. maya is to create shrek, blender is to create stupid little games. the only common part is modelling! And yes, blender is doing perfectly, in a 2mbyte binary, and in GPL.

Why would you use maya to just model?!
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