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216 comments

That's backwards (4, Funny)

Anonymous Coward | more than 9 years ago | (#10018972)

I NEED the great computer to win the make great work to win the contest.

Re:That's backwards (1)

NanoGator (522640) | more than 9 years ago | (#10018991)

"I NEED the great computer to win the make great work to win the contest."

Hehe. You wouldn't believe how many times I've heard people blame their computer's speed for their art sucking. Guess they never saw the Last Starfighter.

Re:That's backwards (2, Informative)

soluzar22 (219097) | more than 9 years ago | (#10018993)

No you don't, that's just it. POV-Ray is incredibly light-weight on your machine. It works by processing plain text files, which have scene definitions written in a pseudo-code language. If you have a machine that is sucky, it will just take that much longer to process your final image. You have used POV-Ray before?

Re:That's backwards (1)

NanoGator (522640) | more than 9 years ago | (#10019006)

"No you don't, that's just it. POV-Ray is incredibly light-weight on your machine. It works by processing plain text files, which have scene definitions written in a pseudo-code language. If you have a machine that is sucky, it will just take that much longer to process your final image. "

I haven't used POV Ray so take what I'm saying with a grain of salt, but I think the idea is that you're supposed to use a GUI that creates that text file for you. I doubt the samples of art in their gallery were created by mathematical geniuses.

Re:That's backwards (1)

soluzar22 (219097) | more than 9 years ago | (#10019047)

You could be right... When I last used POV-Ray, it was back on the old Atari ST, and in those days, you would crank out the text file by hand. I managed to get a few simple scenes done, even so.

Re:That's backwards (4, Interesting)

ConceptJunkie (24823) | more than 9 years ago | (#10019105)

Meh. GUI's are for wimps. I made this [zycha.com] without a GUI. I did use a couple of home-grown C++ programs to generate the tree and drapes, but this was done all by writing scripts. Really, it's not that bad for a lot of things.

Of course, there are no 3D articulated people or detailed sports cars in it or anything.

Rick

p.s. Look closely and you'll notice the room isn't furnished.

Re:That's backwards (0)

Anonymous Coward | more than 9 years ago | (#10019218)

I always wondered what christmas would look like in a house full of robots!

Re:That's backwards (-1, Troll)

Anonymous Coward | more than 9 years ago | (#10019372)

I checked out your picture. It sucks.

Re:That's backwards (0)

Anonymous Coward | more than 9 years ago | (#10019388)

Is that Alien Gonzales in the boat?

Re:That's backwards (1)

NanoGator (522640) | more than 9 years ago | (#10019448)

That's a nice image, man. And I'm a 3D artist [nanogator.com] , so hopefully you won't take that as a hollow compliment. :)

Re:That's backwards (3, Informative)

leonscape (692944) | more than 9 years ago | (#10019463)

There are GUI front ends for Pov, http://www.kpovmodeler.org/ [kpovmodeler.org] for one, which is part of KDE's graphic package.

Re:That's backwards (3, Informative)

Anonymous Coward | more than 9 years ago | (#10019750)

"but I think the idea is that you're supposed to use a GUI that creates that text file for you."

Not really. While you might use a GUI modler to make some of the 3D models, it's easier to do most of the stuff in the text files.

The easiest examples to demonstrate this that I can think of are the Povray Short Code Contest [swin.edu.au] Where 256-byte(!!!) programs make incredible 3D scenes including realistic landscapes, pottery collections, urban landscapes, jungles, red-blood-cell closeups, etc.

With a few more than 256 bytes of source code, you can do wonders. It's an amazing language.

Re:That's backwards (5, Interesting)

Solder Fumes (797270) | more than 9 years ago | (#10019128)

Well, editing a text file is indeed lightweight. But rendering is a different story...and if you have a slow computer, you can't render as many times to tweak everything just right.

For example, this [rr.com] takes quite a while to render on a 1.2GHz machine, even though those are just speckle shells and not individual hairs. This [rr.com] wasn't too bad, I think 10 hours on a 233MHz laptop. Likewise with this one [rr.com] . But this [rr.com] one took a couple days on a 1.2GHz machine due to all the internal reflections and focal blurring. Also, this Megatokyo fanart [rr.com] took a day or so to render. Nothing really complex as far as the actual objects go, just a lot of light and atmospherics.

I also kind of like it for roughing out mechanical parts, though of course it's no AutoCAD. This [rr.com] was part of something I was trying to put together with rollerblade wheels. And here [rr.com] was the furniture set I modeled while planning out a dorm layout one year in college.

None of this stuff involved modelers at all, just typed in, using macros and recursion where possible. You start with a simple sphere statement, and then it gets addictive.

Re:That's backwards (2, Interesting)

Short Circuit (52384) | more than 9 years ago | (#10019511)

I never really messed with POV-Ray, but I do know you can change your rendering resolution, to render faster. That won't capture all the detail, though.

Perhaps you can render only specific regions of an image at its final resolution?

Re:That's backwards (2, Interesting)

Solder Fumes (797270) | more than 9 years ago | (#10019728)

Yes, in the Windows GUI you can start a render at your final settings and then stop it. Then you can click on the image and select a rectangle which can then be rendered by itself. However on files like the Seraphim one, even a little 50x100 sliver can take several minutes. I usually use very small sizes to check how atmospherics and reflections look overall at the final quality settings, I use low-detail rendering at full or half-size to place objects, and I render selected areas at full resolution to check on things like texture and atmospheric graininess.

Re:That's backwards (0)

Anonymous Coward | more than 9 years ago | (#10019003)

Nice on-topic first post.

Btw, in the linked gallery, the computer with the little creatures runs NeXTstep [povcomp.com] . Complete, with IB, OmniWeb, et al.

Memories, memories...

Re:That's backwards (5, Funny)

AKAImBatman (238306) | more than 9 years ago | (#10019056)

I NEED the great computer to win the make great work to win the contest.

Cry me a river. When I first started using POV-Ray, I had a 486 w/4MB of RAM and a puny 200 meg hard drive! The program came on three 5.12" disks, and I had no TARGA Viewer to see the output! I had to put up with grainy previews just to see what the heck I was rendering!

Bah, kids these days. 16 million colors, Three-Dee graphics cards, hundreds of megabytes of RAM, not to mention math COPROCESSORS! And you think you NEED a faster machine?! You're all a bunch of whiners, that's what you are! ;-)

That's backwards-Count down (1, Funny)

Anonymous Coward | more than 9 years ago | (#10019067)

Wimps. Back in my day we used a horsehair brush and paints. Applied to a numbered board.

Re:That's backwards (4, Funny)

BollocksToThis (595411) | more than 9 years ago | (#10019219)

The program came on three 5.12" disks

Now that's hardship - shipping you software on disks that don't properly slot into a 5.25" drive!

Re:That's backwards (1)

stuph (664902) | more than 9 years ago | (#10019260)

I remember buying a Pentium 120Mhz computer, 32MB of ram just for doing 3D graphics back in 1995. 3 grand..

Man... 3 grand buys so much now :)

Re:That's backwards (1)

AKAImBatman (238306) | more than 9 years ago | (#10019301)

Three grand?! My P120 with 16 MB was only 2 grand in '95. Sure 16 megs of memory was expensive, but I hope you at least got 10 gigs of disk for that money! :-)

Re:That's backwards (0)

Anonymous Coward | more than 9 years ago | (#10019344)

Hell, in my day, I read the source code, and with an abacus in one hand, and a box full of crayons in the other...

Re:That's backwards (5, Funny)

AKAImBatman (238306) | more than 9 years ago | (#10019569)

Hell, in my day, I read the source code, and with an abacus in one hand, and a box full of crayons in the other...

Hah! I can one up you on that one, Mr. AC. When I was five, things were so bad that we had to give computer commands to a TURTLE just to get an image drawn!

(for those who don't get it [ecu.edu.au] )

POV-Ray is for the Hardcore! (4, Informative)

soluzar22 (219097) | more than 9 years ago | (#10018973)

Seriously, POV-Ray is a great piece of software, but if it's not changed since I last used it, then you need to be some kind of math/spacial-relationships/geometry god to create anything cool. Muchos Respect going to those who can do that stuff.

Re:POV-Ray is for the Hardcore! (4, Informative)

Solder Fumes (797270) | more than 9 years ago | (#10018999)

Yeah, that helps, and it's the way I prefer to do it. But many modelers export to POV-Ray, and there are modelers specifically for it like Moray [stmuc.com] .

POV-Ray is for the Hardcore!-Thac (2, Informative)

Anonymous Coward | more than 9 years ago | (#10019032)

Wings3D on thacs.rpms can export POV-Ray and other renderers as well.

Re:POV-Ray is for the Hardcore! (4, Informative)

MillionthMonkey (240664) | more than 9 years ago | (#10019037)

A free graphical front end for POV-Ray is Moray [stmuc.com] .

Also check out Art of Illusion [artofillusion.org] which is a full-featured cross-platform modeler/raytracer but has a POV-Ray export feature. I know the author from work and he is a genius.

Re:POV-Ray is for the Hardcore! (3, Informative)

ShinmaWa (449201) | more than 9 years ago | (#10019129)

A free graphical front end for POV-Ray is Moray [stmuc.comx].

Well, to be clear, Moray is not free. Its nagware. A fully registered license costs 80 Euros. However, the unregistered version is not crippled. It does nag a lot though.

Re:POV-Ray is for the Hardcore! (1)

myklgrant (529062) | more than 9 years ago | (#10019736)

Kpovmodeler: http://www.kpovmodeler.org/ is also quite useful. It is a part of the KDE graphics package in most distributions.
Michael

Re:POV-Ray is for the Hardcore! (0)

Anonymous Coward | more than 9 years ago | (#10019095)

It hasn't changed. I remember using it like 10 years ago on a 386 machine and it's still the same.

And I'm not talking about the scripting language and such, that's not too bad. It's the rendering quality. So... dated and ugly. Like early 90's looking crap.

After all this time it still looks like shit. I browsed through the Hall of Fame entries. Ha, that's the best?! The output quality just sucks horribly.

Too hardcore (0)

Anonymous Coward | more than 9 years ago | (#10019316)

if you ask me [povcomp.com]

Also check out... (5, Informative)

Anonymous Coward | more than 9 years ago | (#10018976)

Also check out http://www.irtc.org/ [irtc.org] .

Internet Ray Tracing Competition

Speaking of which... (5, Informative)

aquasheep (681072) | more than 9 years ago | (#10019204)

One of the hall of fame pictures featured, The Wet Bird [povcomp.com] was the March-April 2001 IRTC Winner.

This is an amazing piece of artwork. One of the other artists [oyonale.com] (scroll to bottom) even mentions that "The Wet Bird" was accused of being a photograph when it was submitted.

Unbelievable stuff.

For one frame, cool (-1, Interesting)

Anonymous Coward | more than 9 years ago | (#10018980)

How long would it take to program a full-motion scene at 30fps for a minute or so?

I love the idea of hobbyist software, but would love to have truly professional power in it. Does Povray have the same capabilities as Photoshop?

Re:For one frame, cool (3, Informative)

syousef (465911) | more than 9 years ago | (#10019005)

Povray is a ray tracer.
Photoshop is a photo editor.

You might as well say MS Word is great but does it have the same text editing capabilities as Excel.

Apples and Oranges.

Re:For one frame, cool (1)

stuph (664902) | more than 9 years ago | (#10019273)

There are some days I get so fed up w/ Word I edit my text in Excel... at least there I can force it to do what I want, rather than the program forcing me to do what it wants :)

Re:For one frame, cool (1)

Short Circuit (52384) | more than 9 years ago | (#10019557)

Just a guess, but maybe you ought to learn about tab stops. :)

I tutor computer courses at the local community college, and I've found that tab stops are Word's primary tool for horizontal positioning.

Re:For one frame, cool (-1, Redundant)

Anonymous Coward | more than 9 years ago | (#10019010)

Does Povray have the same capabilities as Photoshop?

Does a motorcycle have the same capabilities as a jet?

Re:For one frame, cool (4, Informative)

soluzar22 (219097) | more than 9 years ago | (#10019030)

POV-Ray is not a program like Photoshop. POV-Ray could better be compared to a program like 3DS Max, or Lightwave, or any other 3D Modelling software. For a free equivalent to Photoshop, you should use GNU's "The GIMP" (GNU Image Manipulation Program).

To program a 1-minute full-motion 3D scene in POV-Ray? Well that depends on the complexity... how many primitives you are using, and such like. You will need to have a VERY clear idea in your head of what you want, before you even begin. POV-Ray is, as I said before, not terribly easy to use. It's EXTREMELY powerfull though. You just need to invest 15 lifetimes in learning how to use it. :-D

For one frame, cool-Eclipse. (1, Funny)

Anonymous Coward | more than 9 years ago | (#10019051)

I'm waiting for the Eclipse plugin.

Re:For one frame, cool (4, Interesting)

AKAImBatman (238306) | more than 9 years ago | (#10019086)

To program a 1-minute full-motion 3D scene in POV-Ray? Well that depends on the complexity... how many primitives you are using, and such like. You will need to have a VERY clear idea in your head of what you want, before you even begin.

When I first started animating with POV-Ray, I found a little program that would generate include files. Basically, you'd create your POV-Ray file and enter a set of variables into the coordinate spots. These variables would be in an include file that didn't exist yet.

Then, you'd plug those variables into this little program and tell it the minimum/maximum values and the number of frames you wanted. It would then generate a DOS batch file that would use "echo" statements to create the include file every frame. Worked pretty well (if you had the disk space). :-)

These days POV-Ray just has variables that go from 0.0 to 1.0.

Re:For one frame, cool (2, Interesting)

rat7307 (218353) | more than 9 years ago | (#10019286)

Hey, I remember that.. You used to be able to get it to move alon a curve that had keypoints defined like:

curve(or whatever)(0,0,0,0,10,1,0,0,20,0,0,1);

If only i could remember the name of that app.

BTW : Props to the POVRAY Team.. Been tracing since my old 286 days, initially using Vivid and DKBTrace.. Love POV, still use it...

Who needs stinking GUI's????

Kids today...

Re:For one frame, cool (4, Informative)

Kismet (13199) | more than 9 years ago | (#10019165)

POV-Ray is not 3D modelling software. It is a ray-tracer: a program that reads a scene description file and uses a ray-tracing algorithm to produce an image.

For 3D modelling software that works with POV-Ray, check out Moray or Wings3d. You can also use a program such as 3DS Max to model scenes for POV-Ray if you have appropriate software to convert the scene file to a format that POV-Ray understands.

Re:For one frame, cool (5, Funny)

bfree (113420) | more than 9 years ago | (#10019035)

Does Povray have the same capabilities as Photoshop?
Does a t-shirt have the same capabilities as a leprechaun?

Re:For one frame, cool (0)

Anonymous Coward | more than 9 years ago | (#10019341)

What kind of t-shirt?

Re:For one frame, cool (2, Informative)

michaelbuddy (751237) | more than 9 years ago | (#10019042)

It would take somewhere between 1 minute and 1 week to render a 30 frame series for a scene. Depends on the calculations. normally if you don't have any speculars, and mirror reflection, you've cut your time considerably. photoshop and POVRAY is like comparing slashdot to michaelmoore.com

Re:For one frame, cool (0)

Anonymous Coward | more than 9 years ago | (#10019077)

Not render a scene. Program a scene.

Re:For one frame, cool (1)

ShinmaWa (449201) | more than 9 years ago | (#10019162)

Not render a scene. Program a scene.

Okay. Same answer. How long is a piece of string?

I can program a cube spinning on its axis that lasts for 1800 frames (1 minute at 30fps) in about 3 minutes. Want something more complex? It'll take more time.

Re:For one frame, cool (-1, Troll)

Anonymous Coward | more than 9 years ago | (#10019126)

michaelmoore.com and /. are one and the same if you judge by the level of liberalism here.

Re:For one frame, cool (0)

Anonymous Coward | more than 9 years ago | (#10019168)

Eh, I think you meant to ask if its got the same capabilities as Lightwave,3DStudioMax,etc.. I use Lightwave almost daily. About a year, or 18 months ago I tried out PovRay. Not nearly as user friendly, and took about 60% longer to render very similar scenes on the same PC. Granted its several thousand dollars less, so its great for hobby users, but its currently totally inadiquate for professional use.

Re:For one frame, cool (2, Interesting)

AKAImBatman (238306) | more than 9 years ago | (#10019288)

but its currently totally inadiquate for professional use.

While I agree with you in principle, you have to understand that POV-Ray has been around since before "realistic" professional 3D packages existed. POV-Ray blazed the trails that all other packages have followed. Sure, it's outdated and difficult now. But back in 1994, it was the most amazing thing ever.

Depsite it's age, however, POV-Ray still makes an inexpensive solution for doing up 2D game graphics, wallpapers, title screens, splash screens, and a lot of other types of graphics.

(BTW, are they sure it's only been 10 years? I could swear that POV-Ray has been around for 11 or 12.)

Re:For one frame, cool (1)

black mariah (654971) | more than 9 years ago | (#10019335)

Its predecessor, DKBTrace, was around for a bit before POV was born.

No, Povray has not been around since before 'realistic' professional 3d packages existed. It has not blazed trails. Renderman is much older and as always been about fifty steps ahead in development. Do you think Povray had the same capabilities as Renderman in '95? Hell no. There were maybe three renderers that could have done what Renderman did then (Renderman, maybe Mental Ray, and Prisms... obscure). Povray is great, but let's not start the revisionist history so soon.

Re:For one frame, cool (1)

AKAImBatman (238306) | more than 9 years ago | (#10019447)

Its predecessor, DKBTrace, was around for a bit before POV was born.

Ah, that's right. I'd forgotten all about that. Of course, POV-Ray was born on Compuserve, away from my prying eyes. :-(

No, Povray has not been around since before 'realistic' professional 3d packages existed. It has not blazed trails. Renderman is much older and as always been about fifty steps ahead in development.

Now hold on a moment here. I remember '94 fairly well, and I'm pretty sure that Renderman was NOT creating ray traced images. In fact, all the packages I remember from the time did more or less simple poly-fill stuff. Renderman was so cool because it made neat animations (like the jumping desk lamp) really easy to do. (Not that you could get ahold of a copy of Renderman without selling your soul.)

Now maybe I'm wrong on this, but I don't remember any true "photo-realistic" competition (besides a few other shareware ray tracers that I can't remember) until Lightwave came along and made 3DSMax get their asses in gear.

While we're on the subject, do you remember who the big ray tracing guru was back then? If I recall correctly, he was some guy with long red hair, and had a first name that was something like "Dan". I'd look it up, but at the moment I'm about 250 miles from my old ray tracing book.

Depends, but a long time (3, Interesting)

boomgopher (627124) | more than 9 years ago | (#10019466)

I did a one minute video for school (not posting the link, sorry), 30fps, with 3-6 frame oversampling for some motion blur, and it took like 3 days on between modern 4-7 PCs.
It was using radiosity, and there was about 70,000 objects in the scene.

So, along freaking time basically. But the results are great, as good as many commercial apps. So it does have "professional power", IMHO. But it's a renderer and script editor, not a modeller - so it's not Maya or Max if that's what you're getting at.

On usenet:news.povray.com (4, Informative)

suso (153703) | more than 9 years ago | (#10018984)

There are a couple of binary groups for povray on their own news server and some of the things that the people do there are really neat. They experiment with making povray do cloth effects and glowing. It's neat to see them develop these functions over time. Some of the early tries are kinda funny. Plus, there is a lot of cool stuff on the newsgroup that never makes it into the IRTC contest or POV-Ray hall of fame.

Got my entry sorted! (5, Funny)

Kris_J (10111) | more than 9 years ago | (#10018992)

A red and white checkered ball next to a Roman arch with a background of stormclouds. It's going to kick arse.

Re:Got my entry sorted! (3, Funny)

NanoGator (522640) | more than 9 years ago | (#10019024)

"A red and white checkered ball next to a Roman arch with a background of stormclouds. It's going to kick arse."

Make sure to use chrome and marble textures!

Re:Got my entry sorted! (1)

mobby_6kl (668092) | more than 9 years ago | (#10019079)

>A red and white checkered ball next to a Roman arch

My plain gray teapot will easily pwn your ball no matter what fancy textures you use!

Re:Got my entry sorted! (0)

Anonymous Coward | more than 9 years ago | (#10019279)

That's not what my pipes think!

Re:Got my entry sorted! (0)

Anonymous Coward | more than 9 years ago | (#10019387)

Yeah? My ball has a mirrored surface, sitting on a checkered floor. You are so pwned.

I might put in a couple of glass balls that distort the stormclouds just to lock in my prize.

Where's the cross-project support? (5, Interesting)

oostevo (736441) | more than 9 years ago | (#10018995)

Don't get me wrong, POV-Ray is a wonderful renderer.

I'm getting a bit sick, though, of having to use a conversion script every time I want to render something from Blender in POV-Ray (if even just to test the camera angles or lighting).

Any word on either the Blender or POV-Ray project getting a bit of compatibility between the two biggest open source 3D projects?

Re:Where's the cross-project support? (3, Insightful)

ScottGant (642590) | more than 9 years ago | (#10019290)

Well, Blender has it's own renderer built into it...and it now has built in Yafray compatibilies, which both are better renderers than POV-Ray IMHO.

I'm not sure if they're going to be pointing it anymore toward POV-Ray as they seem to be heading down the Yafray path. But since anyone could write a plug-in for it, I don't see it being impossible for POV-Ray to be better intergrated.

Re:Where's the cross-project support? (2, Informative)

aardvarkjoe (156801) | more than 9 years ago | (#10019435)

Last time I looked, Blender's renderer, while decent, couldn't hold a candle to raytracers; it was mainly good for previewing. However, that was back before the whole open source blender thing, so it may be improved.

Unfortunately, Yafray has some of the weirdest compilation requirements I've ever seen. And glancing at their page, it looks like they've gotten even worse than last time I looked -- now you not only need a particular point release of g++, you also need some weird build tool called scons. And you have to compile Blender from scratch, too. When I tried to get the thing working a few months ago, I finally gave up in disgust. Maybe someday when I can install it easily, I'll give it a shot, but for now I'll just stick with pov-ray.

Re:Where's the cross-project support? (2, Informative)

ScottGant (642590) | more than 9 years ago | (#10019470)

you should take a look again at Blender.

Also, I haven't had any problems with Yafray and Blender 2.3.4...which is the latest release that integrats Yafray into Blender.

But I also compiled it all from scratch since I'm on Gentoo...and "emerge blender" took care of everything really. But your milage may vary.

3D for the masses (5, Informative)

michaelbuddy (751237) | more than 9 years ago | (#10019008)

POV RAY is not for the feint of heart, that's for sure. I don't know about most slashdotters, but I have a great challenge as it is, learning blender and YAFRAY to create and render 3D scenes.

Go To blender.org and download 2.34, you won't be disappointed. OK, I maybe you will be disappointed, but at least you'll have GUI to learn.

Dangerous (3, Funny)

kaleco (801384) | more than 9 years ago | (#10019019)

POV-Ray is clearly a weapon of deception and should therefore be banned.

And the artists responsible for that hall of fame should be shot for being better than me.

What a coincidence! (4, Interesting)

Pope Raymond Lama (57277) | more than 9 years ago | (#10019053)

I had just used POV-Ray today, after many months. Just because I needed certain texture detail GIMP lightning effects could not do for me.

I use POV since 80386/DOS days...and while working my way through it today I concluded that nowadays I would never have gotten the resources (time/persistence) to learn it.

1,2,3 (5, Funny)

michaelbuddy (751237) | more than 9 years ago | (#10019063)

1. Learn POVRAY = 68 Years
2. ENTER CONTEST and beat the other guy who knows POVRAY
3. PROFIT!!

Re:1,2,3 (2, Interesting)

Tablizer (95088) | more than 9 years ago | (#10019589)

Learn POVRAY = 68 Years

I once played with POVRAY for a few weeks between contracts during the depth of the dot-com slump, and had a great time. However, you are right that to know most of it probably takes many years (unless you are a rare super-wiz).

However, one "trick" is to find an interesting idea, not so much finding the ultimate effect or ultimate tweak. For example, use combinations of a few simple shapes and ideas to construct an otherwise complex or interesting object. You can make up for your lack of technical ability with creativity, and visa versa with the tool.

If you are a tech whiz or very patient, then you can win by recreating a photograph by defining minuute details. It is just a matter of coordinates. But a stunning view of simple things from an artistic angle can also win the prize. Find a concept in POV that interests you and play with the one concept for a while. You might find an interesting idea or scene sooner than you think. Some people build a forest, others search a forest.

Yafray (-1, Flamebait)

Anonymous Coward | more than 9 years ago | (#10019069)

POVray is old news. Yafray is better because it is GPL'd.

Re:Yafray (-1, Flamebait)

Anonymous Coward | more than 9 years ago | (#10019199)

YAY! The old KDE-vs-GNOME, debian-vs-gentoo, Linux-vs-BSD battle takes on a new front - povray-vs-yafray. And WHY pray-tell is yafray better? simply because it's GPL? you shallow fuck!

Re:Yafray (0)

black mariah (654971) | more than 9 years ago | (#10019353)

"Never mind the fact that it has about a fifth the features, half the speed, and mediocre output... IT'S GPL!"

Moron.

I want to see some pics from the old Amiga (-1, Offtopic)

Anonymous Coward | more than 9 years ago | (#10019108)

days. Didn't it run on Amiga?.. hmm Sculpt-3D forever!

IRTC (2, Informative)

Thomas Charron (1485) | more than 9 years ago | (#10019115)

Another location too see amazing Pov-Ray images is http://www.irtc.org

Alot of the hall of fame images are actually winners of that ongoing competition

what's that sign? (1, Funny)

Anonymous Coward | more than 9 years ago | (#10019120)

in the office picture [povcomp.com] ?
You are not allowed to smoke and,,,,,
talk into a microphone?
eat ice cones?
play darts?

apart from that it's damn fine work.
In the world of raytracing, I have never got past the place a cone and a metal sphere on a checkerboard myself. :D

Re:what's that sign? (2, Informative)

B1ackDragon (543470) | more than 9 years ago | (#10019152)

That's the pov-ray logo.

Re:what's that sign? (0)

Anonymous Coward | more than 9 years ago | (#10019196)

Damn you are right. It's right on the top of the page. 8-)
That's what happens when surfing at 4 AM.
tnx.

Re:what's that sign? (1, Redundant)

Lehk228 (705449) | more than 9 years ago | (#10019267)

wow that image is impressive, when i first saw it i thought "what the fuck, the discussion is about POV-Ray why the fuck did someone post a link to a picture of an office", then i realized "holy shit the office isn't real"

Re:what's that sign? (2, Insightful)

Erik Fish (106896) | more than 9 years ago | (#10019347)

At first I thought it was a rendering of the office from Glengarry Glen Ross, but then I saw the printer.

If you made the room longer, re-arranged the furniture, put some shelving under the windows and a coffee maker in the back it would be just about perfect, though...

Does anyone have (1)

afidel (530433) | more than 9 years ago | (#10019176)

the image of the train station with the jade tiger that was in the shareware catalogs back in the day advertising POV?

I'm confused (2, Insightful)

Sinner (3398) | more than 9 years ago | (#10019232)

Is this the same mirrored-sphere-on-infinite-checkboard POV-Ray? The one where you have to describe all your objects and light sources in a big text file which then takes all day to render? How the hell did they get it to do those amazing things?

Re:I'm confused (-1, Redundant)

Anonymous Coward | more than 9 years ago | (#10019289)

one thousand monkeys on one thousand typewriters with one thousand computers over one thousand years.

Re:I'm confused (2, Insightful)

aelbric (145391) | more than 9 years ago | (#10019314)

4 words.

Hell if I know.

I swear to god, either I'm getting old, these people are absolutely brilliant, or it's time to turn in my Geek Membership card.

Kudos to all the talent.

I'm confused-Vision-quest. (0)

Anonymous Coward | more than 9 years ago | (#10019560)

Small hint. Look at the world like an artist.

Get the book :Drawing on the right side of the brain, and it's sequal.

Re:I'm confused (1)

Sinner (3398) | more than 9 years ago | (#10019499)

Oy! That wasn't a troll! It's a serious question! Those images are awesome, and I'd seriously like to know how they came out of POV-Ray, which I had been assuming was totally obsolete.

I'm confused-DNA. (0)

Anonymous Coward | more than 9 years ago | (#10019571)

"Oy! That wasn't a troll! It's a serious question! Those images are awesome, and I'd seriously like to know how they came out of POV-Ray, which I had been assuming was totally obsolete."

Do you assume that DNA is obsolete? POV-Ray is procedural based. So's DNA.

Cry me an ocean! (-1, Redundant)

Anonymous Coward | more than 9 years ago | (#10019261)

Back in my day we used sliderules and crayons!

Povray examples in 256 characters (5, Interesting)

gtoomey (528943) | more than 9 years ago | (#10019297)

You can make complex scenes with Povray in 256 characters or less [swin.edu.au]

Re:Povray examples in 256 characters (1)

black mariah (654971) | more than 9 years ago | (#10019368)

Yeah, that's some truly frightening stuff. The crap thing is that most of those are better than stuff I spent hundreds of lines of code on when I used Pov all the time. :(

Forget the contest - Do LEGO in POV (2, Interesting)

Graemee (524726) | more than 9 years ago | (#10019357)

Use POV to render your lego creations. Check out www.ldraw.org

Re:Forget the contest - Do LEGO in POV (2, Funny)

afidel (530433) | more than 9 years ago | (#10019411)

At first I thought you said LOGO, I was like "cool, a photorealistic movable turtle cursor".

Amazing (2, Funny)

michaelbuddy (751237) | more than 9 years ago | (#10019396)

More amazing than the images from the contest are the fact that people have been using this program for 10 years making such beautiful images and the documentation is like 50% complete.

It does look a lot like CSS or perhaps SVG would be more accurate.

FIRSTP/FPOST (-1, Offtopic)

Anonymous Coward | more than 9 years ago | (#10019461)

FIRST POST!!!!!!

Re:FIRSTP/FPOST (-1, Troll)

Anonymous Coward | more than 9 years ago | (#10019539)

Damn, you are crap!

Not 10th Anniversary (0)

Anonymous Coward | more than 9 years ago | (#10019484)

I was using this in 1993 or earlier. Not quite sure where the person that submitted this got the 10th anniversary bit. I don't see anything like that on the web page.

Z.

Slug, you say? (2, Funny)

Tablizer (95088) | more than 9 years ago | (#10019491)

Me, I'm a no-talent slug

Damn! I was going to do a slug. You took my creative idea. Somebody already beat me to a slashdotted sky-server [povcomp.com] also. Great job they did on that fiber-optic cable coming out of the front.

It isn't *that* hard to use POVRay (2, Interesting)

fejikso (567395) | more than 9 years ago | (#10019519)

Yes, it takes a while to learn the syntax, as in any other language... but with a little geometry notion you can do very nice things.

Here are a few of my POV experiments:
Cut glass [deviantart.com]
Dice [deviantart.com]
Three balls [deviantart.com]

only 10 years? (2, Insightful)

photon317 (208409) | more than 9 years ago | (#10019680)


I remember buying a povray book at the bookstore, which came with a version of povray on CD, when I was in high school, and I graduated in '94. I suppose it's remotely possible I'm not remembering clearly, or that I got the book just before I graduated and what was on the CD was the first release or something.... Still, I would have guessed at least 12 years, if not much longer. I seem to remember povray having origins in compuserve back before I was using it (I had no compuserve at the time, just FidoNet).

Re:only 10 years? (3, Insightful)

photon317 (208409) | more than 9 years ago | (#10019692)


Ok, I found the book, it was a Waite Group Press book called "Ray Tracing Creations", copyright is 1993, and it did include povray on CD. I also just hit povray.org to see if they said something about the date they're claiming is the 10th anniversary - it's the povray.org *website*'s 10th anniversary, not the 10th anniversary of povray itself. Fix the damn article :)

More than 10 years old... (0)

Anonymous Coward | more than 9 years ago | (#10019723)

I'm quite certain I was using POV-Ray in 1992, perhaps even 1991, and it wasn't new then. 10th anniversary was awhile ago guys...
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