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Chrono Ressurrection Forced to Cease & Desist

timothy posted more than 9 years ago | from the shame dept.

The Courts 99

Kethinov writes "The Chrono Ressurrection Project (previously mentioned on /. here), an attempted 3d remake of the popular 2d game Chrono Trigger, has been shut down by Squenix in the form of a cease and desist letter. Quoth their website, "it is with our deepest regrets in that we have to announce the closure of the Chrono Resurrection project. Square Enix Co., Ltd recently issued a Cease and Desist letter which will mean the project is closed indefinitely." The site retains two trailers and a number of screenshots."

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99 comments

Why not just change the name, and the characters (4, Insightful)

tod_miller (792541) | more than 9 years ago | (#10188626)

Remove all trademarks, and you are golden. Perhaps do a rockstar, and rename all the car names in a quirky way.

The screenshots look awesome, keep the engine and just remove trademarks.

beautiful screenshot [opcoder.com]

Good luck to 'em

Re:Why not just change the name, and the character (1)

gl4ss (559668) | more than 9 years ago | (#10188646)

yes, if the game was worth playing just because of the names it wasn't worth squat in the first place.

Re:Why not just change the name, and the character (0)

Anonymous Coward | more than 9 years ago | (#10191266)

Now if square would only shut down crap like 8-bit theater, which is actually profiting from ripping them off...

What about the story (1)

Wuukie (47391) | more than 9 years ago | (#10188918)

But doesn't the story come from the original game? I don't think you can keep the story while changing the names etc.

Re:Why not just change the name, and the character (4, Insightful)

bear pimp (695195) | more than 9 years ago | (#10189153)

OR: come up with your own story and characters, THEN you are truly golden.

So much effort went into this, but why didn't he just come up with his own ideas instead of ripping off other people's? He would not have problems if he had his own story, characters and world and only used Chrono Trigger as the inspiration for the gameplay mechanic. Then we would have even more respect for what he was trying to achieve.

Re:Why not just change the name, and the character (4, Interesting)

88NoSoup4U88 (721233) | more than 9 years ago | (#10189497)

Mwoah ; i don't agree on those points ;

This was a Fan project ; they loved the game, think it would even rock more in 3D : And went along and (almost) did it.

Maybe this project has shown them that they -do- have the capabilities to create alot of assets, and they might want to go on ; in the direction you say.

Respect, on my side, is not lost ; Just because they used a world/story/game , and ported it to their vision :
In that mindset ; -every- sequel of -every- game, would not get as much respect as the 'first' ; and that is not the case (taking Super Mario Bros. as an example)

Re:Why not just change the name, and the character (3, Insightful)

Canthros (5769) | more than 9 years ago | (#10190539)

There's a critical difference; it's perfectly legal for Nintendo or a third-party who has obtained permission from Nintendo to make a sequel or other game using the Mario Bros. and the attendant characters and other properties associated with it. And, even then, it would, unless they'd been specifically remaking one of the earlier games, be a new game.

Speaking for myself, while I'm impressed with the technical work done, and with their dedication to the massive job involved, their choice to work over a pre-existing game for release rather than attempt to create a new one is a mark against them on their conceptual strengths, and, I think, somewhat against their character. I'd be less bothered with them using this project as a learning framework, which would remain unreleased, as a prelude to a real project.

Perhaps they'll go that direction now.

Re:Why not just change the name, and the character (2, Interesting)

Anonymous Coward | more than 9 years ago | (#10190735)

He would not have problems if he had his own story, characters and world and only used Chrono Trigger as the inspiration for the gameplay mechanic.

True.

Then we would have even more respect for what he was trying to achieve.

False.

If there hadn't been the Chrono Trigger connection, who would have cared? It'd just have been Yet Another Unfinished Game Concept; a handful of people would have glanced at it and said "oh, nice lighting", the rest of the world would have ignored it, and they'd have given up on the whole thing when they discovered how much harder it is to produce an entire game than some neat concept shots.

Re:Why not just change the name, and the character (1)

MilenCent (219397) | more than 9 years ago | (#10198760)

For the record, I'm all in favor of this. Of course it's harder to create your own work than to update something else, as you'll have a large amount of story writing to do, new assets to create, a game system to invent, etc., but if they've got this level of engine done already, and have people capable of creating these kinds of character models, then they've already got a good first step.

Re:Why not just change the name, and the character (1)

blueZhift (652272) | more than 9 years ago | (#10189512)

I agree, just change the characters and story and that should be okay. Granted, this is a lot of work, but to have come so far, they've probably learned enough that building something truly original should be within reach. Indeed, now they can just let their imaginations run wild!

Re:Why not just change the name, and the character (2, Insightful)

Necromutant (656140) | more than 9 years ago | (#10189532)

Yea, I am sure that the developers could easily do their own thing with this now using their own story/characters... but, I think the point of the whole project was that they really loved the Chrono Trigger game/world/characters/story and wanted to work with that material. The video really shows how awesome this project could be if it were to ever be completed. This looks MUCH more appealing to me than anything Square has come up with since FFX and it actually looks better than FFX as well. It seems to do a good job of capturing what made the game magic on the SNES in 3D. Something that hasn't been done yet by Square as much as I like FF 7,9 and X.

Re:Why not just change the name, and the character (1)

tod_miller (792541) | more than 9 years ago | (#10189857)

that they really loved the Chrono Trigger game/world/characters/story and wanted to work with that material.,

I saw that - which is why I suggested the renaming trick to avoid copyright, keep the ethos, but not the trademarks.

Of course, they should make entirely new material, and use thier nice engine and skills to make it a great collaborative RPG which they sell for 15 EUR or 25 EUR for a MMORPG version with 6 months of server thrown in.

Never played a square game, except 42.1 seconds of FF7.

That was predictable. (4, Interesting)

Dark Lord Seth (584963) | more than 9 years ago | (#10188645)

Constantly rehashing Squaresoft titles into new titles with only minor and insignificant changes is the only way Square-Enix makes games nowadays.

Can't have your biggest fans steal your business model, hmm?

Re:That was predictable. (1)

Ayaress (662020) | more than 9 years ago | (#10197670)

This raises an interesting point. This has been around for a while now, as well as a simmilar project (see below), and only now gotten smacked. Makes me wonder if they might be planning a re-remake of Chrono Trigger on the GBA or other platform(s), which a lot of fans have been pining for (Personally, I'd rather have a new Chrono game, or better yet, a new original game, than a third or fourth iteration to a game I pretty much mastered in middle school).

As I said above, there was another simmilar project called "Chrono Master" being worked on by Demiforce [parodius.com], which wasn't a 3D remake, but a true-to-the-original remake with full modding tools and editors included. Simmilar projects have been done with the original Super Mario Brothers and Legend of Zelda games, and have been pretty interesting. I doubt this is still in the works, though, since the project page for it has been a broken link for nearly a year, and Demiforce's website hasn't been updated in over eight months, and that was a very minor fix to an unrelated project. Even if it was, this would be bad news for it, most likely.

Sound familiar? (0)

Anonymous Coward | more than 9 years ago | (#10188670)

Freecraft received a C&D letter and ended up changing their engines name to Stratagus [sourceforge.net] with the FCMP media renamed to Aleona's Tales [nongnu.org].

For old memories sake, Freecraft still works out of the box here [ed2k] (eDonkey link)

ed2k://|file|freecraft-030311-win32-with-fcmp.ex e| 8310061|FAF827D537033A8E3E7EA97BC9E5CA93|/

a real shame.. (1)

joper90 (669321) | more than 9 years ago | (#10188695)

this is rubbish.. stupid squaresoft... This was looking really really good.

One can only hope they carry on in secret, and it gets leaked.. or like someone suggested change the names a little.

So does this mean square are thinking of making a 3d version..... I very much doubt it.. damn party poopers....

Re:a real shame.. (1)

Ayaress (662020) | more than 9 years ago | (#10206470)

If anything, they're thinking of a GBA port, which is begged for by fanboys to the extent that one guy on GameFAQs claimed to have offered to personally service every member of the comittee that gave the green light to such a port. A PS2 port is meaningless, since there's a PS1 port. I'm almost willing to bet there will be a PSP port at some point. A GameCube port isn't out of the question, since Square and Nintendo are friends again, but even that will likely be no different than the PSX port. A Wonderswan port is marginally possible, since they did port a few early FF games, but now that their back in bed with Nintendo, I think Square will focus on the GBA since its much more popular. An Xbox port is the least likely of all of these, but I don't think out of the question completely. Square's made their money from Chrono Trigger, and it's already been developed. Microsoft hands Square a big fat check, Square does a quickie port (or hell, just sticks the PSX version on a CD and rigs up an emulator to run it) and sells it. They won't make much on it, but it isn't like they'll lose anything. It'd be nothing on Square's part, and stupid on Microsoft's part is the only thing. It might sell a bit in the US, but in Japan, a port of a game available for the Playstation and with a faint glimmer of hope for a GBA port isn't going to be a selling game for an unpopular console. Microsoft would be much better off handing Square one of those really big checks you see on gameshows and telling them to imagine a realy big number, write it down, and then develop an original, Xbox exclusive RPG.

Re:a real shame.. (1)

Starsmore (788910) | more than 9 years ago | (#10293996)

From what I recall, Microsoft had handed Square a really big check for an exclusive XBox RPG...

..wait for it, here's the funny part...

...Microsoft then cancelled it.

I think it was a MMORPG, even. True Fantasy, I think it was called. Research time!

A C&D letter was enough? (1)

rmezzari (245108) | more than 9 years ago | (#10188697)

Why can a C&D letter make one give up of a project in wich probably he has spent so much time? I would call my lawyer first, and to be honest I would call him BEFORE starting the friggin project. If we start to obey to those nasty letters, in no time almost all free/open software will vanish.

Re:A C&D letter was enough? (3, Insightful)

ThndrShk2k (805287) | more than 9 years ago | (#10189925)

People like them respond without any back action to C&D because they respect and admire the company that made the game they are basing their remake of the 10 best scenes off from.

With this and Chrono Trigger being, well as it seems, the best RPG of all time(pun intended) then why would you want to piss off SquareEnix for doing a project devoted to the game you and so many love? You wouldn't. You'd just hope they shut you down because they saw the crowd forming and think they might put their expert hands to work on a full remake.
This tactic saves them money AND assures sales. Plus with better graphics, although CT:R's graphics where great for independants, and development they can make a better remake and hopefully fulfill the wet dreams of some of us CT fans.

But i can only hope for that and such. And if it is a possibility maybe a full remake of FF6, or even all the Final Fantasys until 7

Wow (0)

Anonymous Coward | more than 9 years ago | (#10192587)

People like them respond without any back action to C&D because they respect and admire the company that made the game they are basing their remake of the 10 best scenes off from.

Please try to form cogent sentences in the future.

Re:Wow (1)

ThndrShk2k (805287) | more than 9 years ago | (#10201095)

Please try to learn english grammar in the future:

"People like them respond without any back action to C&D because they respect and admire the company that made the game they are basing their remake of the 10 best scenes off from."

Lets simplify it for our little english lession:

"People like them respond without any back action to C&D. People like them respect and admire the company that made the game. People like them are basing their remake off from the game. People like them are making the remake about the 10 best scenes from the game."
4 complete ideas, now tell me, which one do you not understand? In a coherent and cogent sentence that is a combination of more than one ideas, like some of us learn in the class so call English Grammar, there are ways to turn it into one setence and this is one proving it.

Now we all know because is a conjecture that we can combine the first two ideas, or sentences, no problem, but lets wait on that. Lets combine the last three ideas into one sentence.
"People like them respect and admire the company that made the game. People like them are basing their remake off from the game. People like them are making the remake about the 10 best scenes from the game."
"People like them respect and admire the company that made the game they are basing their remake off from. People like them are making the remake about the 10 best scenes from the game."
*phew* tricky one huh? well since we got it down to two sentences, why not take the third idea into the sentence.
"People like them respect and admire the company that made the game they are basing their remake of the 10 best scenes off from."
And yet another flawless addition. Now this may confuse you and make you say "Well Dr Thndr, how do you have this as a cogent sentence", which you probably will ask. The thing is that Chrono Trigger Resurrection was a remake of the 10 best scenes from Chrono Trigger. Therefor their remake is of the 10 best scenes. The game they base their game off from is the game the company made and they respect and admire the company.
Very simple. The combination as seen above says that they do not respond due to their respect of the company and do not want to fight a perfectly legal C&D order.

Next time just ask for the english lesson, don't use 'fancy' words such as cogent to geekly insult someone who knows more than your talking about

Re:A C&D letter was enough? (0)

Anonymous Coward | more than 9 years ago | (#10216971)

Its very diffrent when your the one looking at a potential lawsuit if u continue.

Just saw the trailer. (3, Informative)

tod_miller (792541) | more than 9 years ago | (#10188755)

Awesome * pi ^ tan(90)

Great work on this, I think it was a closed source endeavour?

The engine is his XUEngine, with the following tools.

- XuStudio (World Editor, Character Editor, Particle Editor, Cinema Editor)
- XuExporter
- XuViewer
- XuConverter

I'd love to have a go with these tools, the work is good quality.

*cough*open source*cough* think about dual licensing, open source GPL and a commercial license.

I am not sure how those work in though, IANAL.

Re:Just saw the trailer. (1)

kannibal_klown (531544) | more than 9 years ago | (#10189417)

*cough*open source*cough* think about dual licensing, open source GPL and a commercial license.


Hell, here's an idea! Let's made a game called Jedi Knight. It will be an FPS shooter. Our main characters will be "Kyle Katar" and "Luke Skywalker!" The story will revolve around... hell, let's just copy the story and levels from this game over here! And, because it's open source, nobody will be able to stop us!

Please.

Making it open source wouldn't make it legal. Lawsuits would still happen, and even SourceForge would cave. Squareonic would still set out to screw those contributing to it.

And if you're simply complaining about Open Source because you feel the game should be done that way, it's the authors choice. Sure, I think Open Source is great, but even I wouldn't open everything I work on.

Maybe he would like to sell it down the line. Or maybe, he wants to be able to look back at it and say "See, I made this!"

Sure, Suare is being an a$$hat, but it's their copyright and it's therefore their call as to whether someone can do something with it.

The guy should have talked with a lawyer first, or tried to contact Square for permission.

Heres an idea (2, Informative)

tod_miller (792541) | more than 9 years ago | (#10189784)

Read my post. I said open source the engine. I said remove copyrights/trademarks.

Except for the first line (my beautiful words) the rest was pretty redundant.

And, because it's open source, nobody will be able to stop us!

Hey you can't spell Open Source with out SCO dontchaknow.

Re:Heres an idea (1)

zangdesign (462534) | more than 9 years ago | (#10191029)

Yep, you're right.

And by doing so, you'll only feed the rhetorical flames that Open Source gaming is only concerned with ripping off commercial companies because they're too cheap to buy the real thing.

It doesn't matter how much time you actually spent writing the new version of the game, or the dollar value of that time, if calculable. All that matters, in the end, is how the commercial company sells the idea that you're ripping them off to whomever will listen.

Much better idea to open-source the core code, and then write a new game using the engine with original characters, situations, etc. Then you've actually created something new and unique instead of ripping off someone elses material.

Re:Heres an idea (1)

tricops (635353) | more than 9 years ago | (#10196012)

Uhhh, I don't recall seeing anything in his comment indicating opensourcing their new version of the game itself.... I read and reread his comment and as far as I can tell he was expressing admiration for and referring specifically to the game engine and tools - completely separate from the resurrection content....

Funny from opcoder, and happy birthday google! (0, Offtopic)

tod_miller (792541) | more than 9 years ago | (#10188877)

I tried this from a pic on his site, and it was googles birthday!

http://www.opcoder.com/images/funny/frenchmilgoo gl e.jpg

well, it didn't work for me.

Happy birthday anyway google (note link is on that dudes site, so kinda on topic)

Have a look at the trailer (3, Insightful)

xDCDx (635101) | more than 9 years ago | (#10188930)

I am a bit skeptic about this kind of fan games (although Maniac Mansion Deluxe was really impressive), but when I saw the trailer I was really stunned. Give it a try!

It is a shame Square (and all big corporations really) is so annoying with a non comercial project that would even give a boost to Chrono series popularity and pave the way for a third official game in the series.

I am all for closing people profiting from other's trademarks, but when hardcore fans do a game/hack/mod/expansion just for the pleasure of doing it without gaining a penny... I don't understand why companys force them to cancel these projetcs.

Re:Have a look at the trailer (1)

king-manic (409855) | more than 9 years ago | (#10196052)

I am a bit skeptic about this kind of fan games (although Maniac Mansion Deluxe was really impressive), but when I saw the trailer I was really stunned. Give it a try!

It is a shame Square (and all big corporations really) is so annoying with a non comercial project that would even give a boost to Chrono series popularity and pave the way for a third official game in the series.

I am all for closing people profiting from other's trademarks, but when hardcore fans do a game/hack/mod/expansion just for the pleasure of doing it without gaining a penny... I don't understand why companys force them to cancel these projetcs.


You do run the risk of losing yoru trae mark if they don't send a cease and desist. Chrono trigger is a brand and a trademark. If they let a OS project use the likeness it diminishes their ability to control the trade mark and it makes it harder to defend them from true piracy. IANAL.

Really, is anyone surprised by this? (4, Insightful)

Canthros (5769) | more than 9 years ago | (#10188937)

Disclaimer: IANAL, but...

Look, Square is required to defend, vigorously, its trademarks and copyrights. If they don't, they lose them, and that could cut into their profits significantly. Furthermore, this crosses way beyond any legitimate extrapolation of fair use. Just as translating a book into another language or re-scoring a song for another set of instruments requires the permission of the original copyright-holder, re-implementing a game down to the plot, character designs, and underlying system of mechanics is stepping past the boundaries of fair use. There is no way they could legally have distributed or published this project with Squeenix's permission.

It looks like the folks involved have talent and skill, maybe they should be working on making their own game, instead of copying somebody else's? They'd have to start from scratch in many areas, but the screenshots certainly look like they have a suitable graphics engine, and seems like a demonstration of general know-how in the area. Why shouldn't they leverage what they've learned to create a new, different game which isn't someone else's idea warmed over and regurgitated?

Re:Really, is anyone surprised by this? (1)

Methuseus (468642) | more than 9 years ago | (#10189176)

They could have distributed and published this if Squeenix had given them permission (say with a license agreement to Squeenix covering reproductions). Game companies, among other media companies, have given things away for free to the community. It's not like Valve gave up it's rights to their 3D modeler program (Milkshape or something like that) by giving it away for free. It honestly would be no different from Nintendo having Rare make a game for them back in the day.

Re:Really, is anyone surprised by this? (3, Informative)

Blakey Rat (99501) | more than 9 years ago | (#10189232)

Yeah, but did they even ask?

Here's two scenarios:

1) You have a few buddies and you want to make a rename of Chrono Trigger for PC. You send a politely-worded request to the legal department at Square-Enix asking about the legal status of the game and for permission to re-use some of its assets in a way that is harmless to future Square-Enix games. The lawyer at the company reads this politely-worded email.

2) You have a few buddies and you go ahead and start making a clone of Chrono Trigger without asking permission from anyone. You steal all the art, music, and sound effects assets. You create trailers for your clone and promote it all over the Internet. The lawyer at the company, tipped off by someone, sees this all happening.

Which situation do you think would make Square-Enix happier? If these guys didn't ask permission, then it's GOOD they were shut down because they're idiots anyway. On the other hand, if they did ask permission, were granted it, and now Square-Enix is pulling a 180, then the company certainly has its head way up its ass.

So, in summary, I need more information to judge for sure. I'd wager these guys never asked permission in the first place.

Re:Really, is anyone surprised by this? (1)

Daetrin (576516) | more than 9 years ago | (#10192584)

That sounds good in theory, but things don't really work that way, especially in America.

In America a company or individual is required to defend their copyrights or they risk losing their rights to them.

This means that in America if you write to a company or author asking to use their work they're almost guaranteed to say no. Even if they don't actually mind, since you've brought it to their attention in a legal sense they're usually afraid of the legal complications and just say no by default. I imagine a company as large as Square Enix doesn't even bother reading through the entire letter before sending back a refusal.

However if you just quietly work on the project, don't publicize it very much, and don't attempt to make money off it, some authors/companies are willing to look the other way since they have plausible deniablity about its existance.

So either Square Enix actually didn't know about the remake's existance, or they did know but were being nice, right up until the game got just a little too popular and well recieved.

Re:Really, is anyone surprised by this? (2, Interesting)

Bloomy (714535) | more than 9 years ago | (#10194588)

In America a company or individual is required to defend their copyrights or they risk losing their rights to them.

Nope, trademarks need to be defended by the holder or risk dilution. Copyrights don't need to be defended.

However if you just quietly work on the project, don't publicize it very much, and don't attempt to make money off it, some authors/companies are willing to look the other way since they have plausible deniablity about its existance.

There is nothing stopping them from continuing to work on the project. They should be able to post updates on their progress, but not post pictures or movies that would violate Square / Enix's copyrights. Just say, "we're 20% through the game." As long as they don't distribute what they've done, much to the chagrin of people who would like to see it, and take precautions that it doesn't slip out, they wouldn't need permission. That's fair use.

Re:Really, is anyone surprised by this? (3, Informative)

Doodlepants (646546) | more than 9 years ago | (#10192663)

I am a close friend to some of the artists in the project. Here are some facts : 1) None of the original assets were used. Its all Fan-Art. 2) Square was contacted to ask permission to do this. 3) Square never answered that letter. 4) Square was contacted again asking about the first letter. 5) Square never answered that letter either.

Re:Really, is anyone surprised by this? (1)

Canthros (5769) | more than 9 years ago | (#10189311)

My apologies. That would be a typo that crept past my proof-reading. The last sentence to the second paragraph of my previous comment should have read:
There is no way they could legally have distributed or published this project with
out Squeenix's permission.
To my knowledge, you are correct; explicitly giving permission for a property to be used by a third party without recompense does not, legally, invalidate one's rights to that property in the future.

Re:Really, is anyone surprised by this? (1)

Battlegeek (654531) | more than 9 years ago | (#10190135)

Square Enix does not want the game to be released due to the fact that it would be in direct competition with their own titles. I'm sure the last thing any company wants is someone creating a product from the company's own material and then give it away free. Each person playing the free version is a gamer who isn't buying a square enix game to play. You really couldn't have expected the company to do otherwise.

Re:Really, is anyone surprised by this? (2, Insightful)

oed (759316) | more than 9 years ago | (#10189522)

I wholeheartedly agree. I think the game looks great, though I was skeptical before I saw the screen shots. These guys have talent and drive, they should try to make their own game.

Likely, though, these are talented artists and craftsmen... but not game-makers and storytellers. If they were the latter, it seems they would settle for nothing else than their own world and game.

Square Enix has a right (and a duty to fans of their work) to defend not only their copyright, but their standards of quality. However you may describe SE's formula and approach, it works. I have no desire to see even well-meaning plagiarists take whacks at "Chrono Trigger", "Final Fantasy", etcetera.

You're thinking of copyrights. (1)

rsilvergun (571051) | more than 9 years ago | (#10191971)

Chrono isn't a trademark. A trademark is just what the name implies, a mark for your trade. The word 'squaresoft' is a trademark. It identifies the game publisher called squaresoft. Trademarks, like businesses, can exist pretty much forever. This is reasonable since you're likely to pass your business on to your kids and you don't want another business pretending to be them. But we still need some way to expire trademarks, and that's why they have to be defended.

Copyright doesn't have to be defended. You can cheerfully ignore abuse right up to the end and then sue all you want.

At least this is how it works in the USA, I assume Japan is simular (what with all the presure we here in the US put on countries to do what we say).

Re:You're thinking of copyrights. (1)

king-manic (409855) | more than 9 years ago | (#10196343)

Chrono isn't a trademark. A trademark is just what the name implies, a mark for your trade. The word 'squaresoft' is a trademark. It identifies the game publisher called squaresoft. Trademarks, like businesses, can exist pretty much forever. This is reasonable since you're likely to pass your business on to your kids and you don't want another business pretending to be them. But we still need some way to expire trademarks, and that's why they have to be defended.

Copyright doesn't have to be defended. You can cheerfully ignore abuse right up to the end and then sue all you want.

At least this is how it works in the USA, I assume Japan is simular (what with all the presure we here in the US put on countries to do what we say).


Chronotrigger is a trade mark. It's a brand under which some products are sold. The IP of that brand is copy righted. Somethigns, like a character named chrono are not. However his likeness is copyrighted.

Re:Really, is anyone surprised by this? (1)

aminorex (141494) | more than 9 years ago | (#10193516)

Square could defend it's trademarks by licensing them.

They don't need to defend their copyrights.

Really, check the law.

Re:Really, is anyone surprised by this? (1)

MilenCent (219397) | more than 9 years ago | (#10198750)

Actually, there is one way.

SquareEnix could have offered to distribute it as a PC update of ChronoTrigger. They're releasing PC versions of Final Fantasy. Buy the project off of them and distribute it for-profit. It's a bit unorthodox maybe, but I think most fans would buy it. Square gets a low-cost, high-quality port of one of its most popular games, made by people who obviously love the franchise, and gets to sell it as a budget title ala Serious Sam, thew developers get paid for their work and get to hear the oohs and aahs of appreciative gamers, and the public gets to buy the game. The only loss I can think of is that players won't be able to play the game for *free*, but I don't see how SquareEnix can allow that.

Not such a big deal (1, Insightful)

Anonymous Coward | more than 9 years ago | (#10188941)

I don't really get why this is such a big deal. Square have every right to send out a C&D letter in this case; they own the rights to the original game. Whatever you think of the law in this case, there's no denying that Square are perfectly within it. Maybe they're planning to re-release or remake the game themselves (see the previous re-releases of the old Final Fantasy games).

To be honest, the real question here is why anybody would be so dumb as to sink so much time and effort into a project like this without checking from the very start that something like this wasn't going to happen. In terms of sheer lack of common sense, it's kind of like building your house on stilts over the San Andreas fault.

There's a long history of games projects being shut down for reasons like this. For a while, it became common to refer to this as "Foxing", because of the propensity of a certain well-known media establishment for doing just this, but it's hardly limited to them. Anybody remember Nintendo and Great Giana Sisters?

Re:Not such a big deal (1)

Guspaz (556486) | more than 9 years ago | (#10189280)

They already re-released Chrono Trigger for PSX, just like they did with the FF games (http://www.icybrian.com/games/chronotrigger/remak e.php). The game was identical except for animated cutscenes and enhanced music.

The bigger picture (1)

Yartrebo (690383) | more than 9 years ago | (#10190976)

There's plenty of reasons why people would like to re-use characters.

Humans are social animals, and they do like to repeat memes, stories, characters, and other things that they take in. Copyrights are a very artificial barrier and go against this natural tendancy.

Personally, it took me years of cognitive dissonance to even accept that copyright exists and that it's not just a bad dream. It just feels natural to me to extend upon prior material, particularly when I feel particularly attached to it, which is another common trend in humans, seeing how most people are fans of some TV show, movie, or book.

I generally would much better like to embrace and extend existing material than come up with my own pseudo-original material (truly new ideas are extremely rare, perhaps even non-existant). Other people can relate to it, and it just seems downright silly to change the Three Little Pigs to the Four Small Cows.

This is pretty much what the law forces game developers (and any artist) to do. If the people who made the Chrono Trigger remake called it "Legends of Time" and made up new character names and artwork, then it would likely have been legal, but in the gut, it sure seems like using extra resources (having to come up with new characters) to make a less likable game (since it has to stand along instead of being based on an existing and popular story).

To me, it seems pretty easy to just stick your head in the sand and imagine copyright is just a bad dream ... until those shysters from Hades come knocking.

As far a 'Foxing' goes, there's plenty of reasons why corporations would NOT like to see a successful (measured in times played, not dollars) independant production, in the same way Microsoft does NOT want to see Linux succeed, and uses all means possible to try to stop it (like SCO).

Because this kind of stuff is common in japan (2, Informative)

rsilvergun (571051) | more than 9 years ago | (#10192062)

Dojinshi and what not. They probably didn't expect a cease and desist, since Japan is traditionally pretty lax about this sort of thing. Heck, it's encouraged. I guess it's another sign of corporate America cramming our ideals down everyone's throats. Oh well, square's been becomming more and more about money making lately anyway. And yes, I know making money is important, but there are some things you just don't do to your fan base (FFX-2 anybody?).

Re:Because this kind of stuff is common in japan (0)

Anonymous Coward | more than 9 years ago | (#10198543)

Read the original article. This is not a "non Japanese" thing, nor is it a recent thing, nor it is a Square-Enix thing. Nintendo were doing it decades ago. Of course, whenever I hear anybody ranting about "corporate America", I guess I shouldn't assume they have enough brain-power to read anyway.

Re:Not such a big deal (1)

aminorex (141494) | more than 9 years ago | (#10194379)

They have every right to send a C&D letter any time they wish, for whatever reason, as long as doing so
is not a criminal act. We have the right to disregard their letters and snicker up our sleeves.
If you want to take my stuff down, you need a court-order, buddy.

Square/Enix is not the bad guy! (1)

suineg (647189) | more than 9 years ago | (#10188956)

Why is everyone hating so bad on Square/Enix?

It is their game.

I have an idea. I am going to redo the Star Wars trilogy but I am going to make it all in cartoon format and then release it for free to the internet and expect to not get told to stop by LucasArts. The developers knew this time would come what they were hoping on was a buyout by Square for their idea and work. What they didn't realize is that Square could churn this out faster then they could spending all of their saved money.

Re:Square/Enix is not the bad guy! (1)

ledow (319597) | more than 9 years ago | (#10189549)

It's not so much about who owns what or what rights anyone has, it's more down to common sense. Are McDonald's going to sue me because I print my own "I love McDonald's" T-Shirts? They just might but you have to ask yourself, what would be the point? You are destroying your own customer's opinion of you.

They meant no harm, they are actually helping to propogate your brand, their little silly project isn't going to step on the toes of your next official release but yet they want to send a cease and desist. It's not about who's right or wrong, it's a question of why would you want to destroy perfectly good, free advertising for no profitable reason?

Games Workshop do the same with their silly little miniatures. Lots of companies are trying to shut down "Ihate.com" but they shouldn't really be shutting down "Ilove.com" without a half decent reason.

Re:Square/Enix is not the bad guy! (1)

Metal_Demon (694989) | more than 9 years ago | (#10189727)

Umm...this wouldn't help Squenix because instead of people going out and buying the PSX version of Chrono Trigger they would just download the FREE and 3D version. Of course lets not fail to mention again that they are legally obligated to defend their IP or lose it.

Re:Square/Enix is not the bad guy! (1)

SleazyC (722658) | more than 9 years ago | (#10200482)

Well, this wasn't meant to be the full game. It was only going to be 10 scenes that the developers themselves choose. So a person going out to download those would probably be lost and wouldn't understand the game because the scenes probably jump all over the place

Re:Square/Enix is not the bad guy! (0)

Anonymous Coward | more than 9 years ago | (#10193959)

Nay. It would be like recreating 10 scenes from Star Wars in cartoon form. You have the attack on the Death Star... A Speeder Bike Chase, a Lightsaber Duel, etc. Last I heard, things such as this happened all the time.

Implications for "unofficial sequels" (2, Informative)

Gangis (310282) | more than 9 years ago | (#10189115)

Disclaimer: IANAL!

I've been working on an "unofficial sequel" [uct2.net] of Chrono Trigger for a number of years now, albeit slowly. We're now at the point where our development is progressing much faster than ever before. Last night when I found out about this, I started writing a letter to the EFF [eff.org] in order to consult with them regarding the legal implications of creating a not-for-profit derivation of a commercial game made a decade ago. The way I look at it, after researching a few court cases, such as the Campbell v. Acuff-Rose Music [cornell.edu], which ruled that it is legal to parodize a commercial project, AS LONG AS one does not market it commerically. However, UCT2 isn't a parody in the sense that it makes fun of Chrono Trigger. It's a honest-to-goodness sequel that closes up a lot of plot holes that Chrono Trigger and the bastard sequel, Chrono Cross, created.

I used to think that as long as I wasn't duplicating the product and wasn't marketing it at all, and making it available for free download, I would be safe from any legal issues but in light of the cease-and-desist order for CT:R, I'm starting to get nervous. I mean, I'm no match for a team of highly paid corporate lawyers.

Re:Implications for "unofficial sequels" (1)

Blakey Rat (99501) | more than 9 years ago | (#10190634)

God people are stupid.

Let me ask you this: DID YOU ASK PERMISSION BEFORE YOU STARTED?

Why are people on the internet so rude? If you took one of my programs and decided to write a 'remake' or 'sequel' of it, I would HOPE you'd at least pop me an email. It's common courtesy if nothing else.

Plus if they DO say no, you haven't wasted those years of work for a product you can't release.

Re:Implications for "unofficial sequels" (1)

Gangis (310282) | more than 9 years ago | (#10190970)

Did I say that I didn't ask for permission? I emailed Square a few years ago, professionally presenting my ideas and asked for one. After a week without a reply, I sent another, still no reply. Then I decided to just go ahead and go with it, since they apparently didn't care enough to defend their trademark to reply. A simple one word "no" would've been enough to stop it back then. Please, don't make assumptions.

Re:Implications for "unofficial sequels" (1)

feyhunde (700477) | more than 9 years ago | (#10192152)

Wow you send an Email to a corperation aim and it doesnt' get a timely reply?

Duh. Happens all the time (Sadly). When it is a big issue like this you need to make more serious efforts and send written letters to multiple departments and aimed at specific individuals. Otherwise you get lost in the email filter most companies tend to have. I suspect Square-Enix gets a few hundred random emails a day, many junk from leet fans and non-fans. That's inpart while no one payed attention. Email can be used for only so much. You need to follow up with other means to get taken seriously.

Re:Implications for "unofficial sequels" (1)

Gangis (310282) | more than 9 years ago | (#10192368)

Yeah, I suppose you're right. It was several years ago, in fact I was 16 then and didn't have much common sense. Well, it's a bit too late for that. We're going to see what happens, hopefully EFF will reply to my snailmail letter.

Re:Implications for "unofficial sequels" (0)

Anonymous Coward | more than 9 years ago | (#10196120)

I think this type of thing should fall under the legal precedent (in the US at least) of notification set for informing interested parties of legal notices. A legal notice can appear in ANY publication and be considered valid. A notice of foreclosure on a house can be published in say, a weekly newspaper sent to members of area unions. This is a legal notification EVEN IF the parties involved would not receive this paper.

He made numerous attempts to notify the company of his intent. E-mails do not just delete themselves (if the server is set to auto-delete, the company should know that something important could be lost). The company willingly ignored the requests implying consent to the production.

This is the way that it should work, IMHO.

Re:Implications for "unofficial sequels" (1)

aminorex (141494) | more than 9 years ago | (#10192914)

People are stupid. They get a C&D letter from some lawyer, and they cave. What a waste of protoplasm.
Ignore them. If you get a court order, *then* you have a legal obligation to move your content offshore.
Until then, it's play time.

Asking permission.. but do they answer ? (2, Interesting)

88NoSoup4U88 (721233) | more than 9 years ago | (#10189239)

I wonder if the team asked for permission beforehand ; Most likely not.

Still, a shame that such a project (which seemed to be making quite some progress) gets shut down : Hell, they are not doing it for the profit ; but purely because of being a fan of the (imo fantastic) Chrono Trigger.

On the topic of asking permission ;

About a year ago, I have started porting a semi-2d port of a classis arcade game (Elevator Action) to the HL2 engine.
Knowing that 'getting foxed' is something quite possible these days, I thought beforehand to ask Namco for some sort of permission ... and to this day, have not received -any- replies from Namco :

I am not saying that Namco and their lawyers should be replying to me within a week ; but at least (after sending about 7 e-mails to different adresses) they should let me hear -something- : I almost am sure I -would- hear something (maybe within that one week timespan) if I would go along in making it, and calling it 'Elevator Action'

For now, I am continuing on the development of it ; and am considering to just name it something completely different (no 'elevator' or 'action' in the title) : just in case ; but keeping the exact same gameplay... I might even call the dude Otto ;)

Very good point (1)

xDCDx (635101) | more than 9 years ago | (#10189511)

The parent makes a very good point.

Yeah, corporations should defend their trademarks, but what about when you politely ask if you can do a non comercial spinoff based on their property and they think: "Bah, kids" not even telling you "Yes, go ahead" or "No, that would piss us off", only later to send you a cease and desist letter.

Re:Asking permission.. but do they answer ? (1)

kannibal_klown (531544) | more than 9 years ago | (#10190091)

Half-Life 2D (now called Codename: Gordon) was foruntately able to get permission from Valve (and whoever) to do their little project. Hell, it's available through Steam. But that's gotta suck, man. Maybe if you wrote an actual letter to their legal department or called the legal department, you might have gotten somewhere. Then again, they might have blown you off as well.

Re:Asking permission.. but do they answer ? (2, Insightful)

Blakey Rat (99501) | more than 9 years ago | (#10190675)

Did you just send email, or did you write an actual letter?

I'd get a lawyer to write an actual letter (on paper!) to their legal department about it and see what kind of results that gets you. Email is disposable; assuming your message wasn't blacklisted as spam, it's really really easy to hit "delete" and get rid of it for good. To get results, you need paper.

Re:Asking permission.. but do they answer ? (1)

88NoSoup4U88 (721233) | more than 9 years ago | (#10190796)

I have been thinking about this (no, i have not send them snail mail) : But i was , to call it the least, astonished, that nowadays, with copyright infringements beings slapped on anyone that -might- not have an original work ; emailing to several departments (from legal to customer-service/information) results in no reply at all.

Ahwell, thanks for the advice :)

Re:Asking permission.. but do they answer ? (1)

MilenCent (219397) | more than 9 years ago | (#10198767)

Dude, if one weren't legally allowed to do something like this, we wouldn't HAVE a games industry....

We certainly wouldn't have Shockwave or Flash gaming, most of which make it a point to rip off at least one pre-existing arcade, PC or Nintendo game.

LEAK IT! (3, Insightful)

IshanCaspian (625325) | more than 9 years ago | (#10189546)

This project is looking way too awesome to let the whole thing just roll over and die. Leak all the source code, let someone set up an anonymous CVS in Russia, and let the development continue as a kind of black market thing. I'd totally contribute code to it. Square trying to prevent us from continuing development in the most legitimate way is absolutely no excuse for not driving the whole project underground.

Stage a hack or something, and get that code out there!

Re:LEAK IT! (1)

webrunner (108849) | more than 9 years ago | (#10189740)

I might be wrong on this, but I think they were doing this using XBox/Gamecube development kits, thereby making it pretty much useless to open the source to

You know (3, Insightful)

jayhawk88 (160512) | more than 9 years ago | (#10190029)

Not trying to be an asshole here or anything, but I really have to wonder why anyone associated with this project ever thought it would end in any way other than this.

Chrono Cross, while not a direct sequal to Trigger, is still based on the same game universe (sort of, lots of time travel and dimensional weirdness going on in both games stories), and is just now coming up on it's 5th anniversary. This isn't like someone trying revive dead franchises like Star Control or whatever. Square still owns the rights to the "Chrono Universe", and it would not be suprising in the least to see another Chrono-based game from them in the very near future.

Added into this is that Square already has a history themselves of reviving their older Final Fantasy games with updated graphics, new CGI movies, and other stuff. In fact Chrono Trigger itself was part of the Final Fantasy Chronicles package along with Final Fantasy IV.

In other words, there's just no way Square could allow this project to continue, seeing as how the Chrono Universe is still an active viable property. I'm sure people associated with Chrono Ressurrection were only motivated by their love for the original Chrono Trigger game, but come on: what did you expect would happen?

That's very dumb... (1)

Programmer_In_Traini (566499) | more than 9 years ago | (#10190132)

That's very dumb of Square-Enix....

in days where they keep rehashing their own games themselves, why do this to a team that does it for free ??

Heck ... let them finish and buy the product, and release it yourself ....

I don't know really, but just not THAT. I mean ... every single RPGer I've met loves CT. Square outta know that, as a company, they should try to take advantage of that, now they're killing it.

Actually ... after posting this, I'll start working on a petition and I'll post the URL after, I really think this is not a strategic move for square and for us, the buyers/gamers.

Re:That's very dumb... (0)

Anonymous Coward | more than 9 years ago | (#10198553)

"in days where they keep rehashing their own games themselves, why do this to a team that does it for free ??"

Are you really so stupid that you can't understand the problem here? Square rehash old games and make money from it. Having somebody infringe their copyrights and offer a *FREE COMPETITOR* to their own products is not good for their business. Get a clue.

Oh, good luck with the online petition. Everybody knows what wonderfully effective tools those are. Say... if you don't like the outcome of the US Presidential election in November, I'd start a petition. I'm sure they'll change the result for you if you get a few hundred people people to sign it.

Why'd they start in the first place? (2, Insightful)

devnull17 (592326) | more than 9 years ago | (#10190159)

You've got to wonder what these people were thinking from the get-go. Square (even pre-acquisition) has a history of, errrm, aggressive litigation. I remember that Final Fantasy Online had some fun exchanges with their lawyers a few years back.

Not to mention the fact that they're Japanese. In addition to the Japanese corporate culture, where non-traditional ways of doing business don't make it very far, it would also be very difficult to buy up infringing assets (that are probably completely incompatible with whatever development tools they use in-house) from a few foreigners who literally don't even speak the same language as the rest of their development staff.

The real surprise to me in all of this is that there are people talented enough to produce work of this quality (it looks excellent), and yet stupid or naive enough to think that they'd be able to distribute it legally or sell it to a major multinational corporation headquartered on the other side of the world.

I mean, I like seeing projects like this, but it seems like a little bit of forethought would have prevented thousands of hours of wasted effort. It truly is a shame.

Why not hire them? (1)

SaucyWrong777 (693725) | more than 9 years ago | (#10190654)

Why wouldn't Square Enix want to tap these people to develop the game for them? Didn't Valve do something similar with the team developing the Team Fortress mod for Half Life?

It seems like this way they could still protect their IP and cash in on sales of the game. While I can't speak for every fan of the original game, I know my mouth was watering when I watched the trailer.

--

Re:Why not hire them? (1)

Jesterboy (106813) | more than 9 years ago | (#10191734)

Well, probably because they don't appear to be a company, just a loose coalition of individuals working really hard. It seems to me that the smart thing to do would be for the leader to establish a company, handle all the paperwork and get a tax license, and then approach Square-Enix as a business.

I'm not sure how much licenses usually cost, but it seems to me that since they weren't expecting to make any money on it in the first place, perhaps they could work out some ridiculous deal with Squeenix to let them continue. Perhaps selling the game at a bargain price of between $5-$20, with 80-90% of it going directly to Squeenix for the permission to use the license. If that wouldn't fly, perhaps they could sell off "beta" accounts in a similar fashion, and try to raise enough to pay the licensing fees. I'd also like to think that it wouldn't create any "artistic concerns" with Squeenix, since they're not really altering the game in any huge way, just making it prettier. This is much like what Konami let Silicon Knights do with Metal Gear Solid: The Twin Snakes.

Perhaps I'm just too much of a wishful thinker, but I'd hate to see all this work go to waste...

Re:Why not hire them? (1)

black mariah (654971) | more than 9 years ago | (#10192699)

Because Square is quite capable of making their own damn games, maybe?

Re:Why not hire them? (1)

SaucyWrong777 (693725) | more than 9 years ago | (#10193173)

Because Square is quite capable of making their own damn games, maybe?

Ooh, a fanboy. Sorry I offended you.
Even so, that's a matter of opinion. And since we're speaking of opinions, if you ask me, Square Enix's recent offerings have been pure crap.

I'm talking about this from a business perspective. A remake of a game with as large a subscribership as Chrono Trigger is sure to draw sales. And considering the fact that a good portion of the devlopment has already been done for free, Square Enix has a nice opportunity in front of them. They could probably finish production on the cheap, since it doesn't look like the people developing this were looking to make money in the first place. It was just a fan project. Unless Square Enix has something better up its sleeve that they haven't announced yet, it would be foolish to pass this one up, their *questionable* ability to make "their own damn games" aside.

Re:Why not hire them? (1)

black mariah (654971) | more than 9 years ago | (#10195419)

I hate Square, and RPG's in general. I just think it's really fucking stupid when something happens like this and automatically people jump in saying "Well, they should have just picked up development from the fans." No, they should not have. It is not in any way in their interest to do so. Okay, a large portion of development was done. How much? Was it more than Square, or any other company, could do in six months or so?

Re:Why not hire them? (1)

SaucyWrong777 (693725) | more than 9 years ago | (#10199414)

As I said before, Valve tapped fans to do a project, and it was very successful. If it's not in a company's interest to generate revenue, then I don't know what is.

Non-Commercial Use (0)

Anonymous Coward | more than 9 years ago | (#10190677)

This is a prime example of what is wrong with the current copyright/patent/trademark regime. As long as this project or any other such fan creation is not for profit then it should be legal and protected as fair use. I wish the EFF would get involved to try and get a precedent to allow this.

No-win situation. (2, Insightful)

huchida (764848) | more than 9 years ago | (#10191863)

There is absolutely no way that Square-Enix would let a couple of no-name dudes re-make one of their games for the hell of it. Square-Enix is a multi-million dollar entertainment corporation, not some cool guy who makes cool games. These guys knew this and did it anyway hoping to either fly under the radar or get some attention before being shut down (which they have.)

Or, possibly, they though they'd knock Square-Enix's socks off with their amazing rendition and either get bought out or hired. Lots of people try this kind of thing-- sending unsolicited Simpsons scripts to Fox, etc. Unfortunately it never works-- legal dept.'s never even let decision makers see home-brewed efforts for fear of a later lawsuit if they have a similar idea. If Square didn't squash this and decided to make a 3-D version of Chrono Trigger in the future (which is a possibility, didn't they update early Final Fantasies?) these guys could potentially sue if it seems that Square-Enix appropriated any of their ideas and designs. In any event if they let this get distributed it could conceivably harm potential sales of a 3-D Chrono Trigger.

Whatever the motivation, this thing didn't have a shot and it's all their fault. It was a foolish endeavor to waste their time on. They seem talented, though, so I hope this effort at least works as a portfolio piece to get them jobs... And I'm betting it will, if they choose to follow up on it.

Re:No-win situation. (1)

MaverickUW (177871) | more than 9 years ago | (#10196871)

IANAL, but I don't think you're right. Even if Square-Enix makes a CT remake that looks almost identical, they could not be sued. Well, they might be able to be, but SE could counter-sue saying that the only reason they're being sued is because a group of people stole their copyright. So the original case would be dropped, and the people that were making this game would likely still be sued.

I do think it's too bad, I was really looking forward to getting to play the CT remake.

Re:No-win situation. (1)

MilenCent (219397) | more than 9 years ago | (#10198772)

These guys knew this and did it anyway hoping to either fly under the radar or get some attention before being shut down (which they have.)

Oh, the irony. If their project were anything less than first class mega-awesome, then those trailers wouldn't have been so popular, and they would have certainly remained under that damned radar. They're victims of their own skill.

Awesome work (1)

Hinde01 (640943) | more than 9 years ago | (#10192053)

That was one of the best trailers that i have ever seen. Just about the best game that i have seen an individual make. I really wish that SE gave it their blessing. Or at least offered him a job. THat was some good work.

Maybe Square should think... (1)

FubarPA (670436) | more than 9 years ago | (#10192238)

...if some people are working on trying to remake ChronoTrigger, how about re-releasing the game onto a different platform. If I remember right, it was a Super NES game, and had not been ported elsewhere.

Re:Maybe Square should think... (1)

SuiteSisterMary (123932) | more than 9 years ago | (#10193204)

'Twas re-released on Playstation (The Final Fantasy Chronicles, I think, with FF4) and therefore on the PS2.

What true fans would do (2, Interesting)

Josiwe (703514) | more than 9 years ago | (#10194658)

Look, at the moment, the only way a nostalgic fanboy can play chrono cross is to buy an old copy of the game. That money goes to squarenix. Who would buy an old snes cartridge though, if an awesome updated version was available for free?? What the group should do is send a letter to squenix saying, if we turn over all commercial rights and ownership of the game to you, and only ask for creative credit, can we keep working on this game? You can sell it for 39.99 and it will make a crapload of money, and you will have 0 cost.

Re:What true fans would do (1)

feyhunde (700477) | more than 9 years ago | (#10195206)

Funny.

I bought New copies of Chrono Trigger and Chrono Cross with in the last few months. Chrono Trigger has a PSX re-release with Final Fantasy 4. Chrono Cross was greatest hits and can be bought in the same places you can get a copy of Tactics or FF7.

MORAL OF THE STORY (1)

bmnc (643126) | more than 9 years ago | (#10195300)

Don't tell ANYONE about your remake project until release cos the companies that own the IP are F*CKERS! Oh yeah, and remain anonymous to avoid being sued.

(damn, I was looking forward to playing Chrono-remake. Now I'm just gonna have to boycott Square Enix *forever* cos they are a bunch of money hungry sh*ts who aren't in it for the love of games).

Change the name of the game and characters... (1)

ciupman (413849) | more than 9 years ago | (#10198959)

If the game is as good as the screenshots i saw, then it has legs to stand on it's own

Demo? (0)

Anonymous Coward | more than 9 years ago | (#10211444)

Maybe I'm misunderstanding this, but it looks like what they were aiming to make was a ten scene demo. They never intended to remake the entire game.

If this is the case... I can see why Square-Enix disapprove of the project, but I don't see why they necessarily had to shut it down.

Mis-Understanding (1)

ThndrShk2k (805287) | more than 9 years ago | (#10213071)

I think most of you are mis-understanding what they where doing.
The CT:R project was a project to remake the 10 best scenes from chrono trigger into a playable game. It won't have the whole game, and thats why you saw many things from different places *so far the begining and 600AD stuff, as thats what they finished.*

For those who think it's illegal to do this *i read some craptastic posts about how this is different than translating a book or re-implimenting a game*, Yes it was technically, because it was S-E's property and such. But all this is, is a project to remake scenes from the game into a 10 scene "demo", basically not that much :P.
There are some reasons S-E would do this. One of them would be that they saw how they where progressing *greatly i might add* as independants and saw the crowd gathering. Thought it was a threat to the Chrono Trigger line they had, which last i knew they registed Chrono Break a long time ago, but they let the name go past the expiration date without a game. Or they though that they saw a good idea, and maybe using their own awesome engines make a remake of Chrono Trigger themselves.
Sadly we might not know until later if at all

Don't blame S-E for anything about this project because, although it's their fault, something good might come out of this, as them seeing that there is still a market for the Chrono series... although Chrono Cross sucked in comparison to Chrono Trigger, but Chrono Cross is a remake of Radical Dreamers. RD is a side story in the Chrono Trigger universe that never happends. *Basically it's fiction in fiction, book in a book, ect.*

Re:Mis-Understanding (1)

Stormwatcheagle (810878) | more than 9 years ago | (#10218227)

Here's what I still don't get, if the game wasn't for profit, how could it possibly hurt their sales? The way I see it, what all these big companies do is look for a fan game that's getting lots of props, shut it down, steal the idea, and pass it off as their own. I think that was the whole reason behind reissuing all those NES games for the GBA.
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