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CPL Drops Doom3 From World Tour

Zonk posted more than 9 years ago | from the touring-sans-demons dept.

First Person Shooters (Games) 28

Antony.S writes "This morning, the CPL (Cyberathelete Professional League) confirmed that they have dropped Doom 3 as the World Tour game. The press release states they "are in discussion with two other publishers/developers". Could one of them Atari/Epic of Unreal Tournament 2004, seen by many as the only serious contender left, or maybe Dreamcatcher of Painkiller, the Summer CPL 1vs1 game? Which ever game is chosen, Doom 3 is still being played at Winter CPL this December."

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UT2K4 (3, Insightful)

jlapier (739283) | more than 9 years ago | (#10407230)

My vote would be for Unreal Tournament 2004. UT2k4 takes the best of tournament style multiplayer and adds to it. It doesn't have the beauty of Doom 3's graphics, but it's fast and it's fun....

Re:UT2K4 (0)

Tal Cohen (4834) | more than 9 years ago | (#10408216)

Actually, they're probably thinking about Duke Nukem Forever.

Re:UT2K4 (1)

Inf0phreak (627499) | more than 9 years ago | (#10409461)

I've been watching a few matches and I don't find DM in UT2004 to be particularly good for spectating. To put it simply it has the most jerky, unbelievable, and annoying movement of all games I've seen. This whole double tapping concept looks great in concept, works out reasonably well in gameplay, but kills spectating.

And it lacks a weapon that kicks as much a** as the Quake 3 railgun ;).

Re:UT2K4 (1)

MBraynard (653724) | more than 9 years ago | (#10411083)

Lightening gun does the job. i think the sniper does too.

Doom3 Multiplay (4, Insightful)

FriedTurkey (761642) | more than 9 years ago | (#10407329)

I am surprised Doom3 was ever used for competition. I love the Doom3 single player experience. The graphics and scare factors are awesome. However, the multiplay was tacked on as an afterthought. Doom3 will have some great mods someday. I just can't get excited about 4 player multiplay in really tight spaces in a really dark environment. After an hour with Doom3 multiplay, I whipped out my Quake 3 disc.

could be Quake IV (1)

Fo0eY (546716) | more than 9 years ago | (#10407462)

Quake IV is supposed to combine the storyline aspects of doom3 and quake2 with the pace of quake2, and the multiplayer of quake 3

should be fun to see how well they pull it off

Re:could be Quake IV (1)

Antony.S (813668) | more than 9 years ago | (#10407878)

Quake and storyline.. eh?

Anyway, I doubt it will be Quake IV as the release isn't supposed to be until at the very least late 2005.

Cyber *Athlete*?! (-1, Flamebait)

FFFish (7567) | more than 9 years ago | (#10407562)

Jesus, talk about fooling themselves.

Re:Cyber *Athlete*?! (1)

freakmn (712872) | more than 9 years ago | (#10408409)

I would agree, yet this [reference.com] seems to contradict the assumption that you must be physically fit to be athletic.

\Ath"lete\, n. [L. athleta, Gr. ? prizefighter, fr. ? to contend for a prize, ?, Hom. ?, contest, ? prize; fr. the same root as E. wed: cf. F. athl[`e]te.] 1. (Antiq.) One who contended for a prize in the public games of ancient Greece or Rome

Re:Cyber *Athlete*?! (1)

NSash (711724) | more than 9 years ago | (#10408666)

That is somewhat misleading. The Latin word for "games" ('ludi') is more accurately translated "sports." Racing in boats was a 'ludus.' Wrestling was a 'ludus.' Debate, gambling, or artistic rivalries were not ludi.

The notion of athletetics dates back to antiquity, and it has always been exclusively physical.

Re:Cyber *Athlete*?! (1)

freakmn (712872) | more than 9 years ago | (#10410004)

I'm afraid I have not studied latin, however, the third definition in that link [reference.com] seems to contradict that athletics refers to being only physical talent:

One fitted for, or skilled in, intellectual contests; as, athletes of debate.

Granted, a computer game is not particularly intellectual (at least those of this particular league), but the English language is always changing, with new words being added "officially" at least yearly. Is it much of a stretch to allow athletetics to be applied to a game of reflexes and some memorization?

Re:Cyber *Athlete*?! (1)

NSash (711724) | more than 9 years ago | (#10410874)

Let's see what the OED has to say on the subject:

athletics
The practice of physical exercises by which muscular strength is called into play and increased.

That is the only definition listed.

OED > dictionary.reference.com

Re:Cyber *Athlete*?! (0)

Anonymous Coward | more than 9 years ago | (#10410369)

This just in: Words change meaning over time!!!

Wow, who would have thought. It's pretty sinister. And you were having a such a gay time posting about the raping of the word athlete. How awful.

(Hint: 3 words above have definitely changed meaning; one above has transitioned to a broader (mis)use. I am not including athlete in that list.)

You get the point now? I'm sure someone else can come up with semantic shifts in terminology that better illustrate (there's another one) this... :)

Re:Cyber *Athlete*?! (0)

Anonymous Coward | more than 9 years ago | (#10410893)

Yeah, but how many people would agree that the overweight greaseball with thick glasses playing Counterstrike is an "athlete?"

That would be a good experiment. Drag lardass over to the table where all the football players sit, and say, "Poindexter here thinks playing video games makes him an 'athlete.'"

Actually, that wouldn't prove anything. But it would be funny.

Network (1)

kenp2002 (545495) | more than 9 years ago | (#10407676)

For CPL to work the game must have strong multi-player support and Doom3's engine is made to be pretty not network friendly.

Re:Network (1)

ftgow (791708) | more than 9 years ago | (#10410689)

Assuming the network component of doom'3 engine is working at it's fullest (disregarding cheat protection) the game engine could be construed as fairly "lan only"

In other words, yes the really great effects like shadows do IN FACT slow down multiplay over the internet, but is still within acceptable limits for LAN play.

So the only reason why doom 3 multiplayer isnt that applicable now (assuming, say they had the same number of maps as quake3, and a ctf mode) is because people dont get the frames per second that any true gamer can work with in multiplayer games. That's a given, when quake 3 came out, the frames most of us were getting, were frames most of us would hate the play with today in such a fast-past multiplayer experiance.

As a one John Carmack accepts this, in the quakecon 2004 videos of the video tapes carmack sent to the event, he accepts the fact that new engines arent that great for multiplayer games, but over the years (as he proceeded to prove) when all our little microcomputers get better hardware, a great looking engine like the one doom 3 uses, will become the standard for those "really fast and fun, but ugly multiplayer games". I cant wait.

Pure speculation (2, Interesting)

orthancstone (665890) | more than 9 years ago | (#10407735)

Anyone think it could be CS: Source? Convenient timing ya know...

Re:Pure speculation (1)

Antony.S (813668) | more than 9 years ago | (#10407911)

Well, the world tour game is supposed to be in 1vs1 format. 1vs1 CS would be a joke but, it's CPL, it could happen :).

Re:Pure speculation (1)

EngineeringMarvel (783720) | more than 9 years ago | (#10408208)

The CPL will figure something out that people will come watch. Though sooner or later people are going to realise that 1vs1 multiplayer games went extinct awhile back, atleast it did for me. I haven't really played a good 1vs1 game since the orginal UT.

Maybe a 1vs1 Lemmings tournament...mmmmm...nuke'em.

Re:Pure speculation (1)

Antony.S (813668) | more than 9 years ago | (#10408348)

Some advantages of 1vs1 games are that you have more space to for stars, in UT there is Burnie, GitZzz, Lauke and ForresT for EU, stryfe, combatcarl, infinite for the US. Also it's alot easier (and cheaper sponsorwise) to get a 1vs1 player to a tournament than it is a team of 5.

CPL has no future (2, Interesting)

Torgo's Pizza (547926) | more than 9 years ago | (#10408455)

Ever since Angel Munoz screwed around and pissed off HardOCP, Mindverge and their sponsors, I've ceased to care about the CPL. The CPL is running on fumes as it is mangement wise.

The CPL (5, Interesting)

RogueyWon (735973) | more than 9 years ago | (#10408636)

All of a sudden, I feel slightly better disposed towards Doom 3 multiplayer.

The CPL taking an interest in a game is usually the kiss of death for it in terms of its potential to develop a friendly, mature online community. I used to run a big EU based Counter-Strike league, with no prizes worth a damn and where most of the competitors were in it for fun, and the change that came over the game after the CPL decided they wanted to push it were incredibly depressing. Teams I'd known for years, who'd always been good sports, always treated the game as fun and weren't, to be frank, very good suddenly thought they were going to be the next CPL champions and that they'd make a living out of professional gaming.

Sportsmanship and fair-play went out the window. Suddenly, it was all about "practicing for the CPL" and "getting sponsorship to go to the CPL". The former meant refusing to play any maps or game-modes not supported by the CPL. The latter meant contesting any defeat to the last breath, on the grounds that just accepting a loss would put potential sponsors off. Bear in mind that I'm not just talking about top-end teams here. I'm talking about teams that I, an indifferent player at the best of times (I was always stronger on the organisational side) could beat single-handedly.

The CPL themselves, when they deigned to talk to us mere mortals, came across as arrogant, dictatorial, fickle and often highly irrational. They're intensely sensitive of criticism and think nothing of throwing their weight around. Fortunately, my direct dealings with them have been very limited, but I've heard frequent horror stories from players, sponsors and even those who won their competitions.

"Professional" gaming remains a myth. Even the very top players can barely afford to live off their prize money. You know all those big figures you see quoted for the prizes? Those all get split 5 ways. With only the CPL and WCG having decent prize-money, a team would need to win both in a single year to manage a reasonable income. This is for a "job" which takes pretty much constant play in order to maintain your edge. Sponsorship helps a little, but it normally only just covers travel expenses etc, rather than providing an actual income.

Oh well... here's hoping people will wake up and smell the coffee eventually.

Re:The CPL (1)

mattgreen (701203) | more than 9 years ago | (#10412432)

Nice post. It is easy to see communities go downhill when all that is at stake is virtual fame. I can't fathom what it is like when actual money is involved. I doubt Doom 3 had potential as a multiplayer game though - the CPL probably just jumped on because it was the latest id release.

You gotta wonder about "pro" gamers, too. I mean, if they can earn money that way, more power to them, but I know I'd get extremely bored of the game playing it 8 hours a day in a month or less. I don't care how good the game is, or how much depth it has. It would get old. I don't even see how pro Counterstrike players can continue playing -- the gameplay is *extremely* simplistic.

Re:The CPL (1)

Quintin Stone (87952) | more than 9 years ago | (#10413158)

The CPL themselves, when they deigned to talk to us mere mortals, came across as arrogant, dictatorial, fickle and often highly irrational. They're intensely sensitive of criticism and think nothing of throwing their weight around. Fortunately, my direct dealings with them have been very limited, but I've heard frequent horror stories from players, sponsors and even those who won their competitions.

You couldn't be more right about that part. For a recap of what happened between our group and the CPL, check out part 1 [rps.net] and part 2 [rps.net] of the story.

No surprise... (4, Insightful)

ThePyro (645161) | more than 9 years ago | (#10408778)

Looking at GameSpy's online stats [gamespy.com] :
# 1 Half-Life.......96423 players
#10 UT 2004..........4710 players
#12 Quake 3 Arena....4162 players
#23 Quake 2...........658 players
#37 Doom 3............240 players
That's...erm... really bad. The players have spoken.

Re:No surprise... (2, Interesting)

tricops (635353) | more than 9 years ago | (#10409285)

Maybe, who knows.... honestly, I would be happy to play it online, if it didn't lag so brutally in the process... it just really wasn't made for playing on anything but single player or a LAN....

Re:No surprise... (3, Interesting)

superpulpsicle (533373) | more than 9 years ago | (#10411919)

For UT2004 I can honestly say from personal experience... there are WAY too many servers with bots out there.

I can't tell you how many time I am on a server with 1 other player. That's 2 human players + 14 AI players. No one really knows how that add up.

Doom3 multiplayer (1)

kiddygrinder (605598) | more than 9 years ago | (#10411732)

Seems fair, doom 3's multiplayer is about as crappy as it gets
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