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Doom 3 SDK Released

Zonk posted about 10 years ago | from the modders-start-your-engines dept.

Programming 43

Brian writes "The long awaited Doom 3 SDK has been released. It is available on the official id software developer site."

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With... (2, Informative)

Fizzl (209397) | about 10 years ago | (#10545246)

Visual Studio .NET project file and Maya models.
Gnnh.. I don't have either of those products.

Re:With... (2, Informative)

tolan-b (230077) | about 10 years ago | (#10545478)

Isn't there a cut down VS.NET version available for free? Or is it just the compiler and some tools?

Also, there's a link on there to tools for converting MAX/GMAX files to D3 format.

Re:With... (4, Informative)

x0n (120596) | about 10 years ago | (#10545637)

It's just a project file buddy, the msvc 2003 compiler/linker is free. Yes, free [] .

John Carmack uses VS.NET because it is by far the best IDE available on any platform, by his own words, and many others'. No, I'm not trolling, it's just plain true, unfortunately. But there are still many very good free IDEs you can use with the ms compiler.

Re:With... (0, Funny)

Anonymous Coward | about 10 years ago | (#10546604)

John Carmack uses VS.NET


Re:With... (2, Interesting)

cyborch (524661) | about 10 years ago | (#10546883)

I have seen VS Express 2005 and have to agree. But with Doom3 for linux out I should think that it would be apropriate (sp?) with a SDK that works under linux.

Re:With... (-1, Troll)

Anonymous Coward | about 10 years ago | (#10548381)

ah, quit your bitching, you communist puke

Doom 3 SDK stats (-1, Redundant)

Anonymous Coward | about 10 years ago | (#10545551)

Slots: 100 available connections
Average throughput: 905.677 KBps
Filename: 3_SDK.exe []
Modification time: 20041015215806
Size: 10106779 bytes

*sigh* (1, Interesting)

FLAGGR (800770) | about 10 years ago | (#10545660)

For some reason, waiting for this has lost made me lose my intrest... Doom III was cool, but idunno, lately it just seems boring. Maybe Quake 4 will be better (Counting down the days till Halo 2)

But to stay relativly on topic, is there any list of things the SDK lets you do? Like very detailed info?

Re:*sigh* (4, Informative)

ImTheDarkcyde (759406) | about 10 years ago | (#10545696)

quake 4 is using the doom3 engine for some interesting doom3 mods though.

Re:*sigh* (2, Insightful)

Jahf (21968) | about 10 years ago | (#10547366)

Which just goes to show that the engine doesn't make the game ... content quality:quantity do.

Re:*sigh* (4, Informative)

happyhippy (526970) | about 10 years ago | (#10545777) Its the offical site for the SDK. Seems easier to use too than Q3's SDK.

As for too late, I think its lost time to HL2. As soon as it hits, D3 will be but a memory.

Re:*sigh* (1)

jdkane (588293) | about 10 years ago | (#10550624)

As soon as [HL2] hits, D3 will be but a memory.

Maybe to some gamers but only while HL2 is in the limelight, however not lost to developers -- the richness of the Doom 3 engine will not be overlooked. You can be guaranteed that many good levels, characters (even totally different games) will be spawned for many years to come based on Doom 3.

Re:*sigh* (1)

Farmer Jimbo (515393) | about 10 years ago | (#10546436)

You've become bored with the game. The SDK is released. This does not inspire you? Obviously you are a player of games like myself, not a maker of games, the target audience of a game SDK.

Re:*sigh* (1)

FLAGGR (800770) | about 10 years ago | (#10546871)

I prefer making games over playing them. However, SDK's rarely inspire me to go out an make things. (source code does though *hint*hint* :)

Re:*sigh* (4, Informative)

DrunkenTerror (561616) | about 10 years ago | (#10547038)

The Doom 3 SDK comes with about half the source code, according to this page. []

Re:*sigh* (4, Insightful)

Fallen Andy (795676) | about 10 years ago | (#10548516)

It's very sad really. But it isn't John Carmacks fault. You know, we always associate one guy with
everything good and bad about a project or game, whereas it's always a team effort.

Doom 3, *almost* defined a new genre of game. A game
which could have been an heir to those wonderful movies by John Carpenter. Unfortunately, it blew it.
Totally. Up until you start on that mindless

switch_to_gun() // too slowly

stuff, it's almost superb...

I hope he stops playing with those goddammn amateur rockets (in the worst sense of amateur)
and focusses on doing what he's good at...
(But, a warning to those who are complacent. He
just might make a new games engine that the other John.C could make horror movies with).

I for one await Quake 4 with baited breath...
(This time, Raven doesn't have any excuses...).

Re:*sigh* (1)

amazeranand (810233) | about 10 years ago | (#10555227)

I for one await Quake 4 with baited breath... ..and what are u baiting it with!

Re:*sigh* (1)

Tim C (15259) | about 10 years ago | (#10563288)

I hope he stops playing with those goddammn amateur rockets (in the worst sense of amateur)
and focusses on doing what he's good at...

A man's got to have a hobby; if nothing else, completely freeing the mind of work lets one's subconcious attack the problems you face while the concious isn't looking. That's a common way to get the inspiration needed to solve problems and/or devise better solutions to already solved problems.

now that the doom 3 sdk is released (4, Interesting)

I(rispee_I(reme (310391) | about 10 years ago | (#10546342)

perhaps the quake 3 engine source will be released. seening how past id games have been opensourced once the new id engine is out and on the prowl.

Re:now that the doom 3 sdk is released (2, Informative)

Hard_Rock_2 (804967) | about 10 years ago | (#10547127)

Its coming. I remember reading it should be released late this year.

Re:now that the doom 3 sdk is released (2, Informative)

88NoSoup4U88 (721233) | about 10 years ago | (#10549408)

you're right : from the horse's mouth : 6519

Re:now that the doom 3 sdk is released (0)

Anonymous Coward | about 10 years ago | (#10548966)

Re:now that the doom 3 sdk is released (2, Informative)

I(rispee_I(reme (310391) | about 10 years ago | (#10552815)

that is the game logic source, or some such. useful for making mods, but having the source code to the graphics engine allows for much more freedom. for example, there are now quake engine 2 mods that load quake 3 maps with all of the eyecandy of quake 3. this is possible only because the engine for quake 2 has been gpl'ed.

Windows only?! (0, Troll)

IntergalacticWalrus (720648) | about 10 years ago | (#10546511)

WTF id! First an half-assed Linux port of the game, now this.

I'm never buying games from id again. Hell, even if it weren't for this, DOOM III was a big disapointment anyway. It seems id just can't get rid of their "selling a tech demo as a game" antics.

Re:Windows only?! (1)

jonwil (467024) | about 10 years ago | (#10546822)

The issues with the linux port are partly driver issues (and not IDs fault).
Also, I suspect they are working to make it better and released what they did just to say "here it is, its not finished yet but you can mess with it anyway".
As for the linux SDK, I expect that will appear once they release the "stable/finished" version of the linux port.

Re:Windows only?! (1)

IntergalacticWalrus (720648) | about 10 years ago | (#10547080)

> The issues with the linux port are partly driver issues (and not IDs fault).

Yeah, but I'm talking about non-driver issues, like their shitty "mmap'd OSS" sound backend they keep using since Quake 1. Hell it's even worse than before, I can't get sound from DOOM III at all because it complains that it can't open a 44100 sample rate, yet I've never seen any other program complain about that.

Re:Windows only?! (2, Informative)

OneHungLo (265284) | about 10 years ago | (#10547158)

If you're having trouble with sound in Doom 3, give this a try. Log in as root (or "su" in terminal), and do this:
echo "doom.x86 0 0 direct">/proc/asound/card0/pcm1p/oss
Note: You only need to do it once.

If you're running KDE/ARTs, then just enter this into your terminal (non-root):
artsdsp -m /usr/local/games/doom3/doom.x86
If you're running GNOME/ESD or something else, open a separate terminal window and use this command before you run artsdsp:
artsd -s 44100 -F 6 -S 256
I had the exact same problem because my sound card (Intel i8x0, ALSA w/OSS emulation) wanted to sample at 48KHz, and this fixed it right up.

Re:Windows only?! (1)

IntergalacticWalrus (720648) | about 10 years ago | (#10547360)

That didn't work. Doom 3 just segfaults at sound init. And even if it were to work, I've already tried that with Enemy Territory, prior to knowing the "0 0 direct" trick, and it ran like hell, which isn't surprising since arts is a stupid piece of shit.

I wish they'd just admit that their sound backend is broken.

Re:Windows only?! (0)

Anonymous Coward | about 10 years ago | (#10549801)

Disable artsd, work for mee. And you disable and enable it on the fly.

Re:Windows only?! (1)

IntergalacticWalrus (720648) | about 10 years ago | (#10560861)

I never run artsd in the first place.

Re:Windows only?! (1)

AvitarX (172628) | about 10 years ago | (#10547591)

Half assed as in better graphics?

You're stupid (3, Interesting)

kosamae (589574) | about 10 years ago | (#10548800)

I cringe every time I hear the thing about Id selling tech demos as games every time the come out with a new engine. Can you really tell me which game you're talking about?
Quake 1 was everything anyone would have expected from a shooter when it came out and apparently was good enough that people still play it multiplayer, and still make mods for it.
Quake 2 is, or at least was, alot of people's favorite straight up single player shooter, it's got a lot of very well thought out levels. Again, people still play it online.
Quake 3 is probably still the most well-balanced online shooter on the market, and has created a large still very loyal fan base.
Doom 3 reaks of atmosphere, and if you sat down and gave it some real time to play, it can scare the crap out of you. Anyone who's played it through can tell it was a serious labor of love from the guys at Id.
Just because a game doesn't have a intricate story, or enemies that use squad tactics against you, doesn't mean that it's not a good game. People who think games need those things are the ones who are messing up the game industry. I want a fun game, some times I do want a game where I have to think about my every step, sometimes I just want to blow stuff up, and sometimes I want to jump online and get my ass handed to me by a 13 year old who spends every waking hour playing Quake 3.
I could keep going, but no one is going to read this anyway...

Re:You're stupid (0, Redundant)

grioghar (228683) | about 10 years ago | (#10557236)

I read it. =P

Re:Windows only?! (3, Funny)

Unoti (731964) | about 10 years ago | (#10549132)

I'm sure you're not alone in feeling this way. I bet they've lost nearly a dozen customers like this.

God I hate Linux users (0, Troll)

space_jake (687452) | about 10 years ago | (#10549947)

You could give them each $100 and they'd be crying because it wasn't 5 twenty dollar bills.

Re:God I hate Linux users (0)

Anonymous Coward | about 10 years ago | (#10551257)

You're a fucking idiot.

Australian mirror (3, Informative)

ReKleSS (749007) | about 10 years ago | (#10547004) tuff/doom3/source/DOOM3_SDK.exe []
PlanetMirror is a big Australian site that mirrors heaps of crap (well, duh...) you might want to try it if you can't get to the id FTP site.
(I am not affiliated with PM in any way)

Re:Australian mirror (0)

Anonymous Coward | about 10 years ago | (#10554943)

PlanetMirror - 5 kB/s. Don't waste your time.

Mirror Here (2, Informative)

sean1121 (614907) | about 10 years ago | (#10548130)

Mirror here []

Mods 'n' stuff (2, Interesting)

kiddygrinder (605598) | about 10 years ago | (#10549451)

Now we might actually see something come out for this engine that has a little replayability... unlikely though i think, ut2k4 had prizes for mods, yet no-one produced anything that actually created a community... The big question is: is it actually possible that another mod will come out on the scale of counter-strike?

Duke Nukem Forever (0)

Anonymous Coward | about 10 years ago | (#10552133)

Maybe now 3D Realms can finish DNF with the Doom3 engine...

Wait, what am I thinking?

linux 'port' of the sdk (1)

blair_mac (823526) | about 10 years ago | (#10568150)

in case anyone is still reading this, i fixed some erros that prevented the sdk from compiling on linux and wrote two scons makefiles. if anyone is interested in using this, feel free to do so. 23 feedback would be appreciated.
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