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48 comments

exclusivity is only temporary these days (5, Insightful)

Acidic_Diarrhea (641390) | more than 9 years ago | (#10688679)

Most third party games that sell well don't stay exclusive forever. Resident Evil 4 is going to be exclusive to the Gamecube for nearly a year. That's a pretty good window for Nintendo to sell Cubes in.

Re:exclusivity is only temporary these days (1)

McKinney83 (687821) | more than 9 years ago | (#10688909)

I agree that it's a good window of exclusivity, but I don't think that RE:4 would really be a console seller.
Most people who are into survival horror probably own PS2 (Fatal Frame 1&2, all the RE games, and the Silent Hills), and since this game is coming out for the PS2 anyway I really don't see people buying a NGC just to have a game early.

I'm not trying to say people won't buy one partly because of this, but I don't see it being a huge boost to their sales.

Re:exclusivity is only temporary these days (3, Interesting)

Grey Ninja (739021) | more than 9 years ago | (#10688974)

Actually, I've always thought that the GameCube was doing pretty good with survival horror. We have ALL of the Resident Evil games (including Zero, which the PS2 does not have), as well as Eternal Darkness. Silent Hill is notably missing, but I think that Eternal Darkness makes up for it. (btw, Resident Evil: Remake sold better on GameCube than Silent Hill 2 on PS2)

I thought that Resident Evil 4 would really be the clincher.

Re:exclusivity is only temporary these days (1)

cgenman (325138) | more than 9 years ago | (#10694773)

Remember, Capcom got onto this whole Evil / 'Cube kick because it was rehashing games that were mostly available on the PS1, and finding them selling surprisingly well. I don't think anyone expected a port of a PS1 game to generate as much hype or sales as RE:1 did, and with the costs they sunk into it I bet it was one of their most profitable titles for the year. Thanks to that, the 'Cube got more and more entrenched with Resident Evil. Someone probably just came to their senses WRT RE:4, and realized that a PS2 port was not only a viable option, but a good one.
Generally 3rd parties in the industry are platform agnostic, and would be well advised to stay that way.

Re:exclusivity is only temporary these days (4, Interesting)

Grey Ninja (739021) | more than 9 years ago | (#10696211)

But you see, the problem is that the creator of Resident Evil, Shinji Mikami, absolutely HATES the PS2, and has publicly stated that he was trying to keep Resident Evil off of it. I think he's going to be quitting pretty quick now because of this.

Also, Nintendo has been very good to Capcom. They have even allowed Capcom to develop THREE Zelda games. Capcom has responded to all of this by stabbing Nintendo right in the back.

Re:exclusivity is only temporary these days (0)

Anonymous Coward | more than 9 years ago | (#10694991)

PS2 can't play all the RE games (unlike what you say), but then neither can the GameCube.

PS2 can play original (as in not heavily upgraded) PS versions of RE-RE3 Nemesis, a port of the DC's RE Code Veronica, RE Outbreak, and in a little over a year, RE4. It can also play the crappy RE light gun games (Gun Survivor, Dead Aim).

GameCube can play a totally upgraded version of RE, ports of the enhanced DC versions of RE2-3 and RE Code Veronica, Resident Evil 4 in a few weeks, and the GameCube-exclusive (as in, _really_ exclusive) RE Zero. It can also play the weird Resident Evil Gaiden GBC game by way of the GB Player.

I'd take the GCN's line-up over the PS2's. RE Zero is enough reason over some gun games and an online game that happens to suck royally, but the enhanced ports of the older games (especially the ground-up rewrite of the first game) cinch the deal. Not to mention the fact that the GCN's controller has the analog stick in the perfect place for these games, unlike the left stick on Sony's analog controllers.

Re:exclusivity is only temporary these days (4, Insightful)

lion2 (779555) | more than 9 years ago | (#10689135)

It's a pretty good window, but announcing this totally kills it. Capcom should've waited till a couple of months after the game was released on the Gamecube to announce this. Now PS2 owners know they are getting it and will just wait for it to be released for them.

Re:exclusivity is only temporary these days (0, Offtopic)

say__10 (768448) | more than 9 years ago | (#10689869)

Its gonna make big sales for the cube, and btw, look up the word liberal and explain why you hate those principals. liberal Pronunciation Key (lbr-l, lbrl)adj 1. Not limited to or by established, traditional, orthodox, or authoritarian attitudes, views, or dogmas; free from bigotry. 2. Favoring proposals for reform, open to new ideas for progress, and tolerant of the ideas and behavior of others; broad-minded. 3. Of, relating to, or characteristic of liberalism. 4. Liberal Of, designating, or characteristic of a political party founded on or associated with principles of social and political liberalism, especially in Great Britain, Canada, and the United States.

Re:exclusivity is only temporary these days (0)

Anonymous Coward | more than 9 years ago | (#10693920)

ha ha - you've got a diary. you're a fucking fag.

seriously, no matter what any of your faggot friends tell you - being a dude and having a diary [a diary by any other name, even if it is something that sounds like a type of fecal output like blog, is still a diary - queer] makes you a fucking cumguzzler. enjoy the aids, douchebag.

Netcraft confirms it... (2, Funny)

Xaroth (67516) | more than 9 years ago | (#10688681)

Nintendo is dying!

Er, wait. I'm guessing that Capcom just decided to branch out a bit, and that the money they'd make on the PS2 after porting would be greater than that they'd make with an exclusive GameCube deal.

I'm going to miss Mikami. :( (4, Interesting)

Grey Ninja (739021) | more than 9 years ago | (#10688916)

The only thing I can tell you now is Resident Evil 4 will definitely release only on GameCube, not on another console, if it happens, I will cut my head off. [morbidcreations.com]

After years of promising Nintendo and its fans that Resident Evil 4 would ONLY be for GameCube, Capcom shows its true colors.

I am mostly angry because ports always go TO the PS2, and not vice versa. Viewtiful Joe did well on GameCube, and it was a great game. So it got ported to PS2 (and sold horribly). Resident Evil 4 is about the most hyped game on GameCube right now, so Capcom decides that they will avoid the whole "not selling well on PS2", and announce the port before the GameCube version even comes out.

Meanwhile... Onimusha and Devil May Cry are doing well on PS2, but nobody thinks to bring them to GameCube.

It's just irritating to a great degree.

Its about money (2, Insightful)

LordZardoz (155141) | more than 9 years ago | (#10689296)

PS2 is king as far as raw numbers go. A game that only does moderately well on the PS2, (say, 10% of PS2 owners buy game X) would need a much greater penetration on Gamecube or X-Box to match the sales.

When the PS2 has about 50 million units sold, and the gamecube / X-Box have about 5 million each, then hitting 10% on the PS2 is going to match hitting 90% on the other platforms.

And the only publisher that can expect to get 90% penetration on the Gamecube is Nintendo, and that is with one of their flagship titles.

END COMMUNICATION

Re:Its about money (1)

Grey Ninja (739021) | more than 9 years ago | (#10689390)

Now I don't have sales figures handy, but I am right positive that Xbox and GameCube have each sold more than 10 million units. And Sony I thought had sold something like 40 million units. (But I have often wondered just how much of that is replacement units? I know a guy who works at EBGames who says he's been through 4 PS2s so far, and I'm sure that you know at least one person who's been through 2 PS2s themselves. Hell, there was a lawsuit with Sony a while back over their shoddy hardware).

But I think you have to remember that a GOOD game on GameCube can sell just as well as its counterparts. Take Soul Calibur II for example. It sold more copies on GameCube than either PS2 or Xbox, despite most people's issues with the GameCube's controller for fighting games.

I don't have sales figures handy again, but I'm pretty sure that Viewtiful Joe sold more copies on GameCube than PS2. (If someone has a link to a site with sales figures for consoles/games, it would be appreciated if you could pass that on to me)

Re:Its about money (1)

hibiki_r (649814) | more than 9 years ago | (#10690296)

The problem for third parties developing for the GCN alone is the huge risk factor: Your game can sell a gazillion copies, like Soul Calibur did, but there is a good chance that it'll completely flop. The GCN market is really, really picky, and with great games in its most popular genres, few 3rd parties will risk making an exclusive, big budget game. Only Nintendo, knowing exactly which games have this mass appeal to the GCN market, dares to make something as big as Metroid or Zelda for the console.

I for one don't have much problem with this. It might even make the GCN experience better for me: I've been horribly disappointed with some of my XBOX or PS2 buys, but every single game I've bought for the GCN has delivered. Whenever I buy a big bufget game for the XBOX, for example, I wonder if it's going to be as good as KOTOR or it will be a miss like Fable or Halo. This makes me value my GCN way more than any of the other two.

Re:Its about money (1)

DarkAdonis (810354) | more than 9 years ago | (#10694696)

One can argue that the GC version of Soul Calibur sold best beacause it had Link as the special character.

I know someone who has both a PS2 and GC. One of the 3 games he owns for the Cube is Soul Calibur 2 because it has Link as the extra character.

As a note the extra character in the PS2 version is Heiachi from the Tekken series. The Xbox's character is Spawn from the comics.

Re:Its about money (1)

Grey Ninja (739021) | more than 9 years ago | (#10694914)

Well no doubt, but one can also argue that it sold well because it wasn't a half assed port, and took full advantage of the GameCube's hardware. It looked slightly better than the PS2 version, and didn't feature the god-awful load times found in most multiplatform games.

Just on an almost completely unrelated note, Soul Calibur is one of my ~40 GameCube games [ign.com] because it's just a bloody good game.

Re:Its about money (0)

Anonymous Coward | more than 9 years ago | (#10695679)

And so when V-Joe does Player's Choice numbers on GameCube easily, and it does less than 25,000 on PS2 even with some new feature incorporated (Dante) AND considering the difference in installed base, what does that say?

It says to me that a game will hit everyone who wants it the first time around, regardless of platform - and these people won't care when it comes out later for another platform, since they'll already own it. PC gamers don't whine about Zelda, they buy GameCubes. PS2 players don't whine about Halo, they buy Xboxes. Hasn't this been proven to be the case, no matter what the actual logic may be?

RE4, Super Monkey Ball, etc. will not do well on PS2 in the U.S. Americans buy multiple consoles: FACT.

Re:I'm going to miss Mikami. :( (1)

Shakey_Jake33 (670826) | more than 9 years ago | (#10698261)

Capcom always did have a habbit of going back on what they say though.

Remember when they promised Sega gamers that XMen Vs. Street Fighter would only be coming out for the Saturn (thanks largely to the 4Meg Expansion the Saturn had)? Before changing their minds and releasing it on the PlayStation anyway.

Luckily this worked in the Saturn owners favour, as the PlayStation version was severely cut down (you couldn't even change characters in mid-fight), and only served to show off the Saturn's superior 2D capabilities.
I can't see GameCube owners getting such luck though... I have the Biohazard 4 demo from Famitsu myself, and unless the later areas of the games are something special, it's nothing the PlayStation2 can't handle.

Hell, this isn't even the first time Capcom have pulled this stunt in *this* generation... Killer 7 and Viewtiful Joe are prime examples.

Its all about the money, but... (0, Troll)

MMaestro (585010) | more than 9 years ago | (#10689073)

Do big wig execs think they can continue to get away with this for long? The PS2 is an ancient piece of hardware by computer hardware standards with the Gamecube laughing at it and the Xbox not even acknowledging it in terms of hardware power. In the next generation of consoles, theres no way third-party developers can get away with this if the PS3 doesn't kill Nintendo or Microsoft hardware-wise.

Shiny metal objects (2)

Mr.Dippy (613292) | more than 9 years ago | (#10689187)

Yes, because the only thing that matters with a quality game is the hardware that it is played on.

haha (0, Troll)

rabbot (740825) | more than 9 years ago | (#10689195)

Wow Zonk that's really reaching. Are you Sony fanboys running out of rumors and misconceptions to pedal on the slashdot forum? Last I checked when a company makes a game for more than one system it is to increase profits. You can't expect any 3rd party developer to limit themselves to one system forever.

Re:haha (2, Informative)

slumpy (304072) | more than 9 years ago | (#10689487)

I think we're all smart enough to understand it's to make a profit, and that's not why this is big news. It's big news because of Capom's announcement [gamespot.com] to keep the RE series Gamecube exclusive will no longer be honored. It's also a slap in Nintendo's face for their promise [ign.com] of the "Fantastic Five" which were slated to be Cube exclusives.

Actually... (0)

Anonymous Coward | more than 9 years ago | (#10689308)

This would be Nintendo's 2nd party support dying, to some extent (capcom is 3rd party, but the resident evil stuff was 2nd party). As a side effect, they just got another 3rd party developer :P

Well thanks captain obvious! (-1, Troll)

Beatbyte (163694) | more than 9 years ago | (#10689400)

Does this show Nintendo's third-party support dwindling even more?"

That's exactly what it shows. Nintendo hasn't had the luck with 3rd party dev's for years now. This is just another one on the list.

Re:Well thanks captain obvious! (0)

FLAGGR (800770) | more than 9 years ago | (#10690157)

The game is still coming out for the Gamecube and being ported to the PS2, so this doesn't show that the big N's 3rd party support is dwindling. You want to see bad 3rd party support? Look at the PS2's future line up (ick), then look at the gamecubes (M2: echos, new zelda etc etc) and xbox's (halo 2, need I say more?)

When companies port games, its so they can make more $$$, not because they decide one system sucks. If this was a hit to Nintendo's 3rd party support then they would've cancelled the GCN version all together

Re:Well thanks captain obvious! (0)

Anonymous Coward | more than 9 years ago | (#10694116)

Um...all of the Nintendo and Microsoft titles you mentioned are first party games. Sony's far more reliant on third parties. The system-defining brands on Xbox (Halo) and Cube (Mario, Zelda) are first party, whereas PS2 is defined by third party franchises like EA's Madden, Rockstar's Grand Theft Auto, and Konami's Metal Gear Solid. Sony puts out some quality titles, but they aren't system-sellers like Halo.

That said, this announcement is just one more reason for someone to avoid the Cube. Some people, myself included, are fine with having a Cube as a delivery system for Nintendo-devloped games. But I own all three consoles. Someone who's choosing just one and wants to play a variety of titles now has one less game to draw them towards a Cube. More's the pity. I'd love to see Nintendo lock in more exclusive third party titles for their home systems, but they've gone two generations now with weak support. They'll have to do something big with their next system to win back developers and publishers.

Re:Well thanks captain obvious! (0)

Anonymous Coward | more than 9 years ago | (#10748989)

You and anyone else would be a complete and utter moron to buy RE4 a year later on ps2. Anyone who is a fan of RE would buy it on Gamecube which has all the RE's on a singular system and exlusives like RE0 and the RE remake which are only on that platform. Also, who would wait a year to get a game on a system that will have longer load times and worse graphics. Oh yeah and did I mention it would come out A YEAR LATER on the ps2. No one will buy it on the ps2 it will be just like what happened to the viewtiful joe port to the ps2, even when they added Dante and an easier difficulty for all the babies who couldn't beat it, it still sold like crap and sold far less than the Cube version because people want to get a game when it comes out not a year later and they definitely want to spend there hard earned cash on a much better version(the best version they can get which is on the Cube obviously).

Bring on the load times (0)

Grand (152636) | more than 9 years ago | (#10689429)

The advantage of buying it on a gamecube vs. a PS2 is that the load times will be significantly less on the gamecube. Compare any game on both PS2 and gamecube and the gamecube will win out, except when your comparing controllers of course.

Re:Bring on the load times (1)

hibiki_r (649814) | more than 9 years ago | (#10689865)

What about the graphics? I've all 3 consoles sitting under my TV, and the PS2 games look noticeably worse than their XBOX and GCN counterparts. The lack of any anti-aliasing in most games makes every single edge diagonal edge look bad. Loading times are a factor, but it's a way smaller factor in multi platform games than comparing most PS2 loading times with games tailored specifically to the GCN, like Metroid Prime. Also, remember that bad programming can make any game's loading times too long, regardless of the machine. the XBOX has a DVD drive much faster than a PS2 IIRC, but Fable has loading times that can only be compared to an unpatched PC version of SiN, the mother of all loading times.

Re:Bring on the load times (0)

Anonymous Coward | more than 9 years ago | (#10693110)

Ahem. Two words. "Finding Nemo".

The loading times on the GameCube, at least according to the IGN review [ign.com] , sucked. If the game is ported properly, they shouldn't be a concern -- but this title demonstrates that you can still cock it up if you try hard enough.

Re:Bring on the load times (0)

Anonymous Coward | more than 9 years ago | (#10699319)

Why even cite this example, if it is as unimportant, unlikely, and atypical as you realize it is?

And how is this relevant, AT ALL, to the issue of the point that the loading times on this _original_ GameCube game will likely be much better than those on the _ported_ version on the PS2, which is notorious for having loading times far worse than any optical disc-based system since the original Playstation?

Eh? (3, Funny)

itwerx (165526) | more than 9 years ago | (#10689616)

There's a Bush game out now?!?

Oh, wait, never mind, I thought the headline said President Evil...

:]

Re:Eh? (0)

Anonymous Coward | more than 9 years ago | (#10697864)

They already did the President Evil gag on The Grim Adventures of Billy and Mandy.

Vegas odds? (1)

Guppy06 (410832) | more than 9 years ago | (#10692005)

Which system will it sell better on?

Re:Vegas odds? (0)

Anonymous Coward | more than 9 years ago | (#10692493)

12:1 odds favoring Gamecube.

Any takers?

Re:Vegas odds? (0)

Anonymous Coward | more than 9 years ago | (#10699377)

I put it at 4:1 odds in favor of GameCube selling over three times as much as the PS2 version, just because the stupid early announcement of the PS2 version will hurt sales of the GCN version.

GameCube version wins because it will be the first one released, on superior hardware than its secondary target. And the GCN controller is better for Resident Evil too.

Plus, look at the piss poor sales of Viewtiful Joe on PS2. Capcom has their heads up their asses, looking for "good ideas."

No surpirse... and no hard feelings (1)

aceadean (675107) | more than 9 years ago | (#10692170)

As a nintendo fanboy, this announcement neither surprises me nor makes me mad. I wish I had source, but I read something last year(probably at IGN.com) when viewtiful joe for PS2 was announced that the "fab five" exclusivity deal was no more. I don't think there are any broken promises. It's Just business. While not a fan of the series, I am glad Capcom is offering RE4 as a "Game Cube First title." it will drive system sales at least a bit, and while I am a true Nintendo fan, I am also a realist, and realize that Capcom is out first, and foremost to make money...You can't argue that the PS2 has far outsold the GCN in terms of units, and will probably move more copies of RE4. If somebody is actually a rabid Resident Evil fan, then the GCN should be their system of choice anyway. the entire series is available on it(excluding some bizre first person game, and resident evil online..Poor reviews for both) ane we have REzero. Now, for any of you who want to know where the REAL quality gaming will be this holiday season, make sure to pick up your copy of Metroid Prime2!

What about the graphics? (1)

Bagels (676159) | more than 9 years ago | (#10693452)

I'm not trying to be a Nintendo fanboy here, but the simple fact of the matter is that the PS2 doesn't push as many polygons as the XBox or Cube. Capcom's done this port from Cube to PS2 thing before with Viewtiful Joe, and they had to noticably cut down on special effects in the port (mostly just cutting out alpha-blending on some objects). VJ didn't push the Gamecube to its limits, graphically speaking, but RE4 almost certainly will, and if it does ever come out on the PS2, I'd expect it to be rather lacking.

Re:What about the graphics? (0)

Anonymous Coward | more than 9 years ago | (#10703205)

Actually, the PS2 can push more poly than either the Gamecube or the PS2, when developers know what they are doing. Where the PS2 lags behind is in texture handling and anti aliasing.

Re:What about the graphics? (0)

Anonymous Coward | more than 9 years ago | (#10703859)

Actually, the PS2 can push more poly than either the Gamecube or the PS2, when developers know what they are doing. Where the PS2 lags behind is in texture handling and anti aliasing.

Errr...no, it simply can't.

Future of consoles (1)

nitrocloud (706140) | more than 9 years ago | (#10693669)

Consoles are dwindling, it is true! Newer "consoles" are computers, some (Xbox specifically) nearly meet (if not exceed) PC specifications. In a decade, there will be no dedicated gaming machine, everyone will be playing games on Personal Computers, and if there are consoles, the'll be giftwrapped computers. Look at the GameCube, it is dying (as is Nintendo). Xbox and PS2 are prospering while they mimic computers.

The bottom line is that Perfect Dark Zero shows the downfall of Nintendo's reign. THE KING IS DEAD.

Re:Future of consoles (0)

Anonymous Coward | more than 9 years ago | (#10699425)

You have no idea what you're talking about. That's cool.

You want RE4? Sure, just give me GTA:SA (2, Insightful)

hoser (95281) | more than 9 years ago | (#10696316)

I'll happily see Resident Evil 4 go to the PlayStation IF we see Grand Theft Auto: San Andreas come to the GameCube. Sounds fair, doesn't it?
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