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Bejeweled 2 Released

Zonk posted more than 9 years ago | from the more-shiny-things-to-futz-with dept.

Puzzle Games (Games) 53

swaptastic writes "In what seems like the year of fantastic sequels, Popcap Games has released the follow up to their flagship game Bejeweled. I am amazed that they continue to create such fun games, without relying on spyware to make money. In conjunction with the launch of Bejeweled 2, Popcap has decided to donate 1 dollar for every game they sell until x-mas to the Child's Play Charity."

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Crap! (5, Informative)

numbski (515011) | more than 9 years ago | (#10832086)

It requires ActiveX.

Firefox on a Mac here. More than half of PopCap's games don't work for me. Only the java ones (Alchemy for example).

It's all a plot to make us *nix users more productive than our Windows counterparts. ...

Oh wait....

Re:Crap! (1)

TheKidWho (705796) | more than 9 years ago | (#10834421)

hello, Internet Explorer for mac? I know it sucks, but its better then nothing.

Re:Crap! (2, Informative)

DavidLeblond (267211) | more than 9 years ago | (#10835135)

hello, Internet Explorer for mac? I know it sucks, but its better then nothing.

Hello, IE for the Mac doesn't allow ActiveX controls to run on the Mac.... thank GOD.

I'd rather be spyware free then have Bejeweled 2.

Re:Crap! (2, Informative)

davehaas (410072) | more than 9 years ago | (#10847378)

> I'd rather be spyware free then have Bejeweled2.

I can guarantee you that Bejeweled 2 and every one of our other games are 100% free of ad-ware and spy-ware. We hate ad-ware, spy-ware and spam as much as all of you do, and we will never go down the road of putting sleazy features like these into our games. For us it's all about making games that are fun, simple, and addictive! I give you my word that you can and always will be able safely play Bejeweled 2 and any of our other games (both deluxe and web-based) without fear that we're going to install some kind of ad-ware of spy-ware on your system.

Re:Crap! (2, Interesting)

DavidLeblond (267211) | more than 9 years ago | (#10847796)

Please forgive me, I didn't mean to say that Bejeweled 1 or 2 has ad-ware, I meant ActiveX in general. (a lot of spyware/adware is installed via ActiveX... I was just saying that since Mac doesn't support ActiveX then we don't have the same adware problems although as a result, apparently we can't play Bejeweled 2)

Though I'm kinda let down that Bejeweled 2 doesn't work on my Mac! Are you guys planning on supporting it?

Re:Crap! (0)

Anonymous Coward | more than 9 years ago | (#10834986)

> It requires ActiveX.

Actually it doesn't. Unlike lots of other games out there it also runs in firefox (windows only) using a netscape plugin.

Re:Crap! (0)

Anonymous Coward | more than 9 years ago | (#10837131)

Um the only plugin I can thinkof that can do that is the activex plugin for firefox so yes it does need activex....

Re:Crap! (1)

davehaas (410072) | more than 9 years ago | (#10847488)

Since Firefox was getting so popular among our web site users and so many of us here at PopCap were using it as our default broswer, one of our guys wrote a useful plug-in to make our ActiveX web games work with Firefox under Windows.

Hope you all enjoy it!

Re:Crap! (0)

Anonymous Coward | more than 9 years ago | (#10837577)

I'm running it on Firefox on Windows. I don't think it actually is using ActiveX. It had me download and run something something called "PopCapPluginInstaller.exe" but once I did that it ran fine.

Re:Crap! (1)

Eil (82413) | more than 9 years ago | (#10849480)

It requires ActiveX.

No it doesn't. My wife is playing it right now on Mozilla 1.7. It looks like it does require windows, however, as it made her install a Pop Cap Games browser plugin which they say works with Netscape, Mozilla, Firefox, and Opera.

Taking on new roles (4, Funny)

centauri (217890) | more than 9 years ago | (#10832190)

I hear that in this one you get to play as the guy who loads the jewels in at the top.

Good for them (4, Funny)

Enrico Pulatzo (536675) | more than 9 years ago | (#10832226)

if only we could get all of the crack dealers of the world to donate to charity for each sale...

Re:Good for them (0, Offtopic)

drinkypoo (153816) | more than 9 years ago | (#10833505)

If we legalized cocaine, then you could tax it, and make a donation to charity for each sale. IMO it would be better to just legalize marijuana, subject it to the same laws as alcohol (21+, and illegal to consume on the street) and tax that. I know both people who smoke weed and use no other [illegal] drug and people who have consumed "hard" drugs and never smoked pot, so all that shit about being a gateway drug is just that... I think if you legalized marijuana use of other drugs would be reduced.

Re:Good for them (1)

ubrkl (310861) | more than 9 years ago | (#10839838)

Amen to that. I'm amazed at how much tax the Australian government gives up by not legalising (and then taxing and regulating quality, like it does with tabacco and alcohol).

Re:Good for them (1)

djdavetrouble (442175) | more than 9 years ago | (#10842634)

I'll smoke to that !

however, your evidence is anecdotal, and you are fighting against a larger conspiracy involving the DuPont family, oil $$$, ans space aliens, so it will be an uphil climb.

Re:Good for them (1)

drinkypoo (153816) | more than 9 years ago | (#10842980)

Don't forget that drugs were originally illegalized through a process of associating them with "undesirable" minorities... Opium the chinese, marijuana the blacks and mexicans. Then our very own CIA turns around, invents crack cocaine, and sells it to the blacks. Welcome to America, land of opportunity.

Re:Good for them (1)

Frizzle Fry (149026) | more than 9 years ago | (#10844853)

It's not really accurate to say that a reason to legalize drugs is so that the government "could tax it". Because they can tax it now. Some states do already. And if you are growing or selling drugs for profit, you would obviously also owe income tax. Something being legal or not really has nothing to do with the government being permitted to collect tax on it. That said, I agree that in practice they would collect more in taxes through legalization (and that it would be good for many other reasons).

Re:Good for them (1)

drinkypoo (153816) | more than 9 years ago | (#10848854)

Instead of tax revenues, the war on drugs means that drug use has led to a great deal of money being produced through the judicial and corrections systems. It is basically impossible to collect tax revenues based on illegal drug sales. Clearly there is more money to be made by putting people (mostly minorities) in jail than by fixing the problem, which is why it is still with us today. Of course, I think most of us would agree that the cost of the war on drugs cannot be limited to the financial, and it is harming everyone in America. My argument beyond that is basically that by legalizing and taxing [some?] drugs which are currently illegal, we can pay for the cultural upheaval which will result from correcting the situation.

Basically, a great number of the people in the corrections system are going to have to be let go, and there will be a cost. Some of them will have to be put in, because there are criminals amongst the drug users simply because the fact that drug use is illegal creates criminals. And in some cases criminal activity begets more criminal activity, because some people tend to learn new criminal behavior when incarcerated. In order to stop the cycle, however, we are going to have to break it sometime, and the longer we wait the worse it's going to get.

Staggering! (5, Insightful)

TheSwink (720021) | more than 9 years ago | (#10832451)

That's just amazing...are you guys aware just how many copies of Bejeweled 2 Popcap is likely to sell in that time? That's unbelievably generous.

Also interesting and of note are the fact that it's basically the same game with more highly polished graphics and sound. Oh, and Scott Kim did the new puzzle mode, which won't appeal to fans (addicts?) of the original game but which will likely rope in more 'hardcore' players. Bejeweled is the quintessential casual game, the first breakout success in a sector that went from 0 to multimillion in the last five years or so.


Other differences (1)

Synkronos (789022) | more than 9 years ago | (#10841247)

There are also power gems and the weird vortex gems. Vortex gems don't happen often enough to be more than an occasional bonus, but the power gems make a significant impact on game play. Firstly, chains of 4 don't disappear completely, and secondly any unused power gems carry over to your next level. So start saving them up for the later levels :P

Not Halo 2... (-1, Troll)

Anonymous Coward | more than 9 years ago | (#10832715)

Well, considering this game is not Halo 2 and will most likely never get x-box live support I doubt anyone will care about it.

Halo 2 is the new standard in gaming, it got huge media coverage and had a big ad campaign. Since this game is not Halo 2 then no one really has any reaon to care about it.

Plus, games like this work much better with the x-box controller.

Re:Not Halo 2... (-1, Offtopic)

emulynx (831647) | more than 9 years ago | (#10834117)

http://www.xbox.com/en-us/livearcade/default.htm (wait a bit, loads quite slow) Bejeweled 1 for Xbox. With XBox controller support. With Xbox Live support. And you, coward, should care about it.

Wonder if they screwed this one up too (4, Interesting)

drinkypoo (153816) | more than 9 years ago | (#10832738)

I used to love bejeweled, I heard about it on penny-arcade (showing how behind the times I am) and started playing like a madman. Unfortunately if you get any good at it you will find that the game sucks. You can make combinations that should keep you going, but because the timer ran out in the middle of a sound effect or animation (not sure which) the move doesn't count and your game is over. Basically every popcap game shares this problem, including dynomite. Anyone know if the people at popcap have actually learned how to program games since those days?

Re:Wonder if they screwed this one up too (0)

Anonymous Coward | more than 9 years ago | (#10834487)

Anyone know if the people at popcap have actually learned how to program games since those days?

Well, seeing as how they switched to ActiveX from Java, I'd say no.

Re:Wonder if they screwed this one up too (0)

Anonymous Coward | more than 9 years ago | (#10839936)

I'm a game developer myself and you know if people actually sent complaints like this to the developers instead of just posting them on random forums, then changes might actually get made to improve the game.

I made a puzzle game called Poker Solitaire / Active Matrix Poker, but it has been a dismal failure... Yet I have had nobody email me to tell me what they didn't like about the game. I'm pretty sure I know what they didn't like about it, but small issues like this one you mention could easily go unnoticed...

Re:Wonder if they screwed this one up too (1)

drinkypoo (153816) | more than 9 years ago | (#10843099)

I did send complaints to the company. No idea if they ever got to the developers themselves.

Re:Wonder if they screwed this one up too (0)

Anonymous Coward | more than 9 years ago | (#10839987)

Score 5, Interesting? I can't believe how obvious troll posts like this are actually modded up so much!

As a developer who works closely with Popcap I can tell you their games are thoroughly developed following a thorough testing cycle. I have actually yet to meet another developer (in any field) with such quality procedures.

If you really have problems with any of their games, sign up to their beta program and your input will be seriously evaluated.

Re:Wonder if they screwed this one up too (1)

drinkypoo (153816) | more than 9 years ago | (#10843054)

How is this a troll? It's simply the truth that some of the games do not correctly register some of your actions when they matter the most. I've personally experienced it time and time again in both dynomite and bejeweled, and both the home and web versions. It seems to have something to do with either the sound effects or the payoff animations (you know, like the dinos coming out of the eggs in dynomite.)

Re:Wonder if they screwed this one up too (1)

lisaparratt (752068) | more than 9 years ago | (#10840758)

Timer? I don't remember there being a timer the last time I played - the game ended when you couldn't make any more combinations. Admittedly been a while since I played the official version, mind.

Its okay on Palm-OS (1)

mekkab (133181) | more than 9 years ago | (#10841876)

I play the timed game version nearly every day on my Handspring Visor (usually while on the commode, but thats too much information so I'll stop right there). I've only had less than a handful of the aformentioned "Close calls"- and I've been playing nearly every day for 2 years. YMMV.

P.S.- this has been the only shareware I've ever purchased.

Re:Its okay on Palm-OS (1)

drinkypoo (153816) | more than 9 years ago | (#10842422)

Having one close call is too many. Puzzle Bobble doesn't have this problem, but Dynomite, its clone, does. So does bejeweled. How hard is it to check to see if the player has removed anything from the board before declaring him dead?

Re:Wonder if they screwed this one up too (1)

cloudless.net (629916) | more than 9 years ago | (#10920377)

When was the last time you played? The last time I played (Windows, Palm OS, and Pocket PC versions) There are two modes in this game. The "Easy" mode doesn't have a timer and lets you play until you can't make any more move. The "Timed" mode has a count down timer which you have to keep clearing in order to increase the time.

Re:Wonder if they screwed this one up too (1)

cloudless.net (629916) | more than 9 years ago | (#10920381)

I have played the Windows version, Palm OS version, and Pocket PC version. And I am pretty good at this game, however I have never experienced the problem you mentioned. The timer actually stops during a sound effect or animation.

Horrid Sequel (1)

MBraynard (653724) | more than 9 years ago | (#10833982)

Tried this and it brought my machine to a stand-still - even after turning off the sound and high res. Really poorly developed for a seemingly simply game concept. I don't remember the original Bejewled having this much difficulty running.

Rocket Mania (1)

Fred Nerk (128328) | more than 9 years ago | (#10836141)

Popcap games also make one called Rocket Mania.. unfortunately my girlfriend got me onto it and I got completely hooked.

I've never been so addicted to anything in my life.. I was seriously playing it *every* spare minute I had, losing sleep and not being able to concentrate at work.. I was always seeing little fuses wherever i looked, and I was trying to get my mind to rotate them.

I had to stop playing for my own health.. so I'm not going to get Bejeweled.

Also, the other problem with Rocket Mania is that if you are sufficiently crafty, the game never ends.. My last game went for 2 weeks with me playing at every moment.. I eventually quit and uninstalled it.

Re:Rocket Mania (1)

djdavetrouble (442175) | more than 9 years ago | (#10842720)

I eventually quit and uninstalled it.

You know you're an addict when!!!! Seriously, this is what I have to do to stop playing a game. We had a developer that was a magnitude better than all of us at q3a, and he got so heavily into it he had to uninstall too to keep himself from playing in our daily deathmatches.

Does it run under WINE? (1)

codehead (14804) | more than 9 years ago | (#10838130)

Has anyone had success running it under WINE?
I get

err:exec:SHELL_ExecuteW cannot set directory L"C:\\Program Files\\PopCap Games\\Bejeweled 2 Deluxe\\Install.log"
fixme:advapi:SetEntriesInAcl A 1 0x43fa0ff4 (nil) 0x43fa1074
fixme:shell:Stream_WriteLocationInfo writing empty location info
Wine failed with return code 10

under Debian's wine 0.0.20040716-1

Re:Does it run under WINE? (0)

Anonymous Coward | more than 9 years ago | (#10839273)

I haven't gotten it to run under wine, but it runs great in Vmware, and they seem to have created a plugin to allow active-x to run in Firefox.

Re:Does it run under WINE? (1)

Schnarl (796811) | more than 9 years ago | (#10839803)

In addition to WINE, has anyone found a working copy for Symbian OS? Would be nice to have it for my QD.

Re:Does it run under WINE? (2, Informative)

heri0n (786437) | more than 9 years ago | (#10842034)

You can always play the clone for GNOME called gweled [sebdelestaing.free.fr] It's pretty decent

nice graphics (3, Informative)

ubrkl (310861) | more than 9 years ago | (#10838429)

It should be noted that the nice backgrounds were all made using a program called Mojoworld by Pandromeda Software [pandromeda.com] ...

It's the most hardcore procedural world generator available.

Advertising via Slashdot News? (0)

Anonymous Coward | more than 9 years ago | (#10843681)

So once again, advertising disguised as news. Just throw in something about a charity and suddenly it's no longer an ad.

By the way, how is this a sequel when it plays EXACTLY like the first one?!

It has adware - I think (1)

dalewj (187278) | more than 9 years ago | (#10844787)

But my Av software wont let me install the popware adware program, least it's smart enough to know better.

http://www.trendmicro.com/vinfo/virusencyclo/def au lt5.asp?VName=ADW_POP.A

This is Trend Micro's detection for components of the legal adware called PopCap Loader from PopCap Games company. It is a Web plug-in that provides Web update features

Re:It has adware - I think (1)

davehaas (410072) | more than 9 years ago | (#10847631)

As I've posted elsewhere [slashdot.org] in this topic, our games are now and always will be 100% free of ad-ware and spy-ware. We hate ad-ware, spy-ware, and spam as much as you do. This is a case of Trend Micro falsely reporting our PopCapLoader ActiveX component as an ad-ware installer. We are in contact with Trend Micro right now to get this issue sorted out. Rest assured that all of our games, both deluxe titles and web-based ones, are free of ad-ware.

How do you play it? (1)

Mr_Silver (213637) | more than 9 years ago | (#10852801)

Sounds dumb but the way I play it is that I just try and find the best lines possible and ... err ... thats about it.

I can't work out any kind of strategy because by the time I've thought about it, the timer is rapidly at zero.

Can anyone give me any top-tips on how to *properly* play this game well?


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