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End of World of Warcraft Beta

Zonk posted more than 9 years ago | from the thank-uncle-thrall-for-a-nice-visit-dear dept.

Role Playing (Games) 64

Today the Beta servers will be shut down, and by next week when the game ships all character information will be wiped from the system. After over six months, the World of Warcraft Beta Test is coming to an end. The test's final days are not without problems. Shiptar writes "Seems that some of the World of Warcraft Forum Moderator accounts were hijacked, and some posts were made deriding the latest patch. There's a discussion on WoW Vault Boards. It's not clear if the Moderator accounts were compromised, or a vulnerability in the forum software was used. The WoW boards have been down since last night."

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Bandwidth (1, Interesting)

Anonymous Coward | more than 9 years ago | (#10856868)

Yeah, maybe IT(at the college I am at) will turn access to Blizzard's servers back on. (Blizzard.[com|net|.co.uk] ect have been disabled for the last few days here, I'm assuming that this is the cause, although it might just be the downloader for it...), I don't actually play or use it, but I heard about access being blocked at the boarder router in an email.

I sense danger... (1)

oddman (204968) | more than 9 years ago | (#10857025)

I hope that WoW isn't going to be one of those games where negative posts aren't allowed.
*cough*sony*cough*
That kind of censorship never helps anyone.

I sense misdirection... (1)

neura (675378) | more than 9 years ago | (#10857650)

That totally has not been the case thus far.

The original post has nothing to do with that anyway, it's someone editing posts by forum moderators to make THEM look very negative.

Plenty of beta players post very negative things, but only ones that break the rules (racism, foul language, etc.) are ever deleted.

And please, for the love of god, do not ever mention Blizzard as being anything like Sony.

>.>

Re:I sense danger... (1)

will_die (586523) | more than 9 years ago | (#10862489)

They already do it on the official board, anything that gets far to negative gets purged. Do not see that changing come retail, and that is when the flaws start coming out.
Every dev is going to do that. However I think Sony has it correct with EQ2 they censor the boards but move all censored messages to a single board where you can read all of them, along with the reason they were censored.

My experience (3, Insightful)

ActionJesus (803475) | more than 9 years ago | (#10857031)

I downloaded the open beta fully intending to play while it was free and not get into it when the full game comes out.

However, I was totally hooked and will be getting a copy as soon as i can. It should be noted, however, that although the game is great fun, it doesnt have the quite "finished" feel, if for no other reason that there is a lot of imbalance between the classes.

Paladins and Shamans seem to be considerably better than most other classes: some classes, like druid are pretty poor (I speak as a druid, and I love the druid abilities, but we do suck.)

Admittedly, most of the "discussion" on the forums seem to be bitching about other classes being too powerful, and requests to have things nerfed, but there IS a class imbalance. Its not even like Blizzard are trying to keep things balanced, they seem to be taking a more "fix the alliance map, fix this class, fix that class" rather than gradually improving everything.

Also, it takes forever to get anywhere. I nearly quit playing after my second day because i was so bored just walking from place to place; it can take 15 minutes, just walking, to get to certain areas. If you wanted to walk across the entire map, you could be talking about hours.

However, those small points aside, it is a beautiful game. I wish they would make movement slightly faster, but other than that i am in awe, and worship blizzard as gods.

I should also point out as well, i hated warcraft 3 (the skirmish mode, which was the reason i bought it, was insanely hard with no difficulty setting.) so its not like im a warcraft junkie.

Just wish Europe would get Warcraft earlier. :(

Re:My experience (3, Insightful)

Golias (176380) | more than 9 years ago | (#10857347)

I downloaded the open beta fully intending to play while it was free and not get into it when the full game comes out.

However, I was totally hooked and will be getting a copy as soon as i can.


Why do you think they do open betas? QA!?

It should be noted, however, that although the game is great fun, it doesnt have the quite "finished" feel, if for no other reason that there is a lot of imbalance between the classes.

Paladins and Shamans seem to be considerably better than most other classes: some classes, like druid are pretty poor (I speak as a druid, and I love the druid abilities, but we do suck.)

Admittedly, most of the "discussion" on the forums seem to be bitching about other classes being too powerful, and requests to have things nerfed, but there IS a class imbalance. Its not even like Blizzard are trying to keep things balanced, they seem to be taking a more "fix the alliance map, fix this class, fix that class" rather than gradually improving everything.


Welcome to the world of MMORPG's. This is always the case. If you don't believe me, visit the user boards for City of Heroes (where every class except the Blaster has people saying they love the class but consider it critically underpowered... and the Blasters whine about how easilly they get killed.)

Don't even get me started on the SQG Jedi.

Game balance is so close to impossible, it's best that you just never worry about it, and play the character type which you enjoy most. Who cares if the game comes easier to some people because the munchkin out on the "best" classes. Those are like people who keep Soul Calibur dialed down to the "Easy" setting, even after they've unlocked all the characters. Be proud that you are not like them.

Also, it takes forever to get anywhere. I nearly quit playing after my second day because i was so bored just walking from place to place; it can take 15 minutes, just walking, to get to certain areas. If you wanted to walk across the entire map, you could be talking about hours.

Also true of nearly every MMORPG. If it doesn't take forever to get anywhere, users complain that the world is too small. This often leads to game designers caving in to customer demand for widespread "teleporting" abilities of some sort or another. Maybe WoW will have this sort of thing hammered out by the time it becomes available in the EU.

Re:My experience (2, Informative)

AuMatar (183847) | more than 9 years ago | (#10858117)

Druids get portal spells at higher levels. Between every major and semi-major city there are griffon flight routes. At 40, you get mounts, at 60 (cap) you get really fast mounts. Shamans and rogues get speed up abilities. There are plenty of travel options.

Re:My experience (1)

MachDelta (704883) | more than 9 years ago | (#10858825)

Don't forget your hearthstone, which is a once-an-hour free teleport back to the last Inn you bound it to, anywhere in the world. Quite handy for travelling extremely long distances.

Re:My experience (1)

Drawkcab (550036) | more than 9 years ago | (#10860417)

Also true of nearly every MMORPG.

You should try City of Heroes. After level 15, getting around town is half the fun, particularly if you take Super Jump.

Re:My experience (1)

grumpygrodyguy (603716) | more than 9 years ago | (#10860586)

Game balance is so close to impossible

Class balance is very difficult to maintain, but it's not impossible. EQ1 is a decent example of this.

Who cares if the game comes easier to some people because the munchkin out on the "best" classes?

A lot of people care. Actually this is probably the single most devastating thing that can happen to an MMORPG player(short of account deletion). Spending 3 years with a character, grinding away and getting to know its play-factors in every detail, only to have a developer nerf your class is a very cold shower. I've seen many long-time players quit simply because their class was nerfed.

just never worry about it, and play the character type which you enjoy most

Good advice, but difficult to do when MMORPGs still put a premium on your ability to grind xp/time.

Re:My experience (0)

Anonymous Coward | more than 9 years ago | (#10860789)

Class balance is very difficult to maintain, but it's not impossible. EQ1 is a decent example of this.
- EQ1 has no class balance, never had, never will. Shamans are pretty much buff bots, every major raid needs zillions of clerics, warriors don't stack, Mages? What's that? Paladins/SKs own warriors, want me to go on?

Re:My experience (1)

Jord (547813) | more than 9 years ago | (#10864402)

Good advice, but difficult to do when MMORPGs still put a premium on your ability to grind xp/time.
Fortunately, Blizzard realized that people hate to just sit there and grind out experience. Having played during the open beta that was the one thing that leaped out. There is no grinding. I always had more quests on my todo list. Between trade skills and quests quite a few of the quests were turning green on me before I got to them. Turning green indicates that they are below your level.

There was no grinding for experience at all. There might be some at the higher levels but as far as I could see there was zero grind time. That single factor alone will cause me to buy this game at retail.

Re:My experience (1)

Neck_of_the_Woods (305788) | more than 9 years ago | (#10858531)


Dwarft Subway. Quick transport.

Gryphons. Quicker Transport.

Teleport at highest levels. Instant Transport.

You have a hearthstone, for town recall. Instant Transport. "freebie once and hour"

There are so many different way to get around this game, but it still fells large. At level 25 I did not find it at all a pain to get from place to place for a few silver.

Re:My experience (1)

grumpygrodyguy (603716) | more than 9 years ago | (#10860711)

There are so many different way to get around this game, but it still fells large.

Yeah I agree. They did a very good job of "scaling" transportation with territory.

Re:My experience (1)

satoshi1 (794000) | more than 9 years ago | (#10860090)

Also, it takes forever to get anywhere. I nearly quit playing after my second day because i was so bored just walking from place to place; it can take 15 minutes, just walking, to get to certain areas. If you wanted to walk across the entire map, you could be talking about hours.

Don't even play FFXI, the world is freaking HUGE. In the time it took me to get from Dolonaar to Darnassus to Auderpine (WoW), about 10-15 minutes, I would have gotten through two areas in FFXI (leaving Bastok, South Gustburg, and most of the way through North Gustaburg). FFXI was "lovingly" referred to as "The Walking Game" by my friend's dad. It has stuck ever since. WoW, in comparison to FFXI, seemed relatively small, yet huge at the same time.

As for druids, I was one too. They weren't that bad, but many classes were better than them. I was able to solo to level 12 (I couldn't play for the first two days, and a lot of time was spent exploring and upping my professions), but then the servers went down.

What!? (2, Funny)

cephyn (461066) | more than 9 years ago | (#10857143)

Aw crap...I was going to install it and check it out finally this weekend. Doh.

had a great time (2, Interesting)

MORTAR_COMBAT! (589963) | more than 9 years ago | (#10857152)

This was /by far/ the best computer gaming experience I have ever had. From Wizardy, to the SSI "Gold Box" D&D games, the early Ultima games, hundreds of others over the years, console games galore, MUDs, what have you. Call me a fanboy if you will (fanboy!) but WoW just absolutely rocks. It receives a 10/10 from me, even though of /course/ I would have suggestions such as: real penalties for dying instead of not even a slap on the wrist; permanent death servers; better auto-attack.

This weekend will be one of withdrawal and suffering, before the solvent rush of renewed addiction.

Re:had a great time (1)

DudemanX (44606) | more than 9 years ago | (#10857452)

I agree completely. I was old MUDer back in the day and played quite a bit of Diablo(1 and 2) as well. WoW seems to combine the feel of those two experiences in wonderful 3D splendor. I ended up taking last friday off of work and dedicated the entire weekend to playing. I ended up sleeping a grand total of like 10-12 hours from thursday-sunday. Usually 10-12 hours is what I sleep on friday night(saturday afternoon?) alone. This game is like crack and heroin all rolled up in a fatty blunt. I'm going to go crazy this weekend with anticipation.

I also agree with your suggestions and I did notice a few bugs even last night(such as stuck "in combat" and can't eat) and I do anticipate more to crop up in the first month or two. Overall though, I think the game already feels much better put together than some other games *cough*SOE*cough* that will continue to be paid beta for the foreseeable future.

So thank you Blizzard. I can't wait for my panda. :)

Re:had a great time (2, Insightful)

llefler (184847) | more than 9 years ago | (#10859639)

I was old MUDer back in the day and played quite a bit of Diablo(1 and 2) as well.

Heretic. How dare you compare MUDs to Diablo. You'll have people believing you don't know the difference between persistent and instanced worlds.

WoW is sharp. As long as I don't get tired of questing, I can see about a year's worth of playing working through various character classes, with just the current content. They're going to have to work to keep my interest for 3 years like AC did.

My problems with WoW have to do with Blizzards inexperience with MMOGs. There is nothing evolutionary about WoW. It's primarily just better graphics on a reasonably built game engine. I can't say that other developers are making any leaps forward either, but it's about time for someone to figure out the whole thin game client/the client is in the hands of the enemy thing. Blizzard has announced a policy of prohibitting external applications or UI modifications that expose more than they intended. If they don't intend for the client to see that, they shouldn't send it to them. This also goes to gameplay mechanics, rulesets should be enforced on the server. And content updates should simply be a database update and occasionally downloading some new images to the client.

Blizzard also came across quite wishy washy during the betas. No official word of whether characters would be wiped until the day that they did it. Most of us assumed it would happen, but they wouldn't say it. No official word about the length of the open beta, or when it was going to start, until it actually happened. I almost cancelled my preorder due to the way they handled OB signups. (they managed to melt every server they owned) They won't even announce the names of the retail worlds, so guilds can't get organized. WoW is going to be a success despite Blizzard.

Probably the only thing that will continue to bug me after next week though is their silly name filters. Character names can only be 12 characters long. No punctuation, no spaces, and proper cased. That, and twitch fishing.

I learned one important thing from their beta board; anytime someone mentions 'immersion' in relation to a game feature, you can just move on to the next thread. There's no useful content. It's like the nazi in usenet thing
.

Merely Excellent (5, Insightful)

Stalyx (633692) | more than 9 years ago | (#10857424)

A reviewer called the game "merely excellent", which in my opinion is an excellent way to put it.

They have done beautiful job with the game, nothing ground breaking its basically the same ol' stuff presented on a silver platter.

The classes do not seem to be completely balanced but all of the classes are fun to play. I have played every single class and I enjoyed them all, For example a druid has a bunch of spells, but also has the ability to tank by changing into bear form which is great!

Problems with the game right now... There have been times of extreme lag. Ofcourse the fanboi's will say that it is a stress test so thats why there was lag. But in my honest opinion that lag is going to exist when the game comes live. There very rarely is a miracle build and I doubt blizzard have one either.

No graphical glitches, no quest glitches (The quests are a lot of fun and a nice alternative to killing 5432 Kobolds to get a level), No crashes

The game is easy but it is fun! Methinks I am going to buy this game....

Re:Merely Excellent (4, Interesting)

DA_MAN_DA_MYTH (182037) | more than 9 years ago | (#10857924)

I know this sounds cheesie but the sound track is the city design and soundtrack that accompanies changing certain zones. Walking into Stormwind (The human city) from Elwynn Forest, is a humbling experience. It truly bring's the feeling that this world is truly alive and has a great history to it.

You did the impossible Blizzard. You finally shut me up about Starcraft 2.

Re:Merely Excellent (1)

MORTAR_COMBAT! (589963) | more than 9 years ago | (#10860304)

You did the impossible Blizzard. You finally shut me up about Starcraft 2.

Yeah. Now I want World of Starcraft when I get tired of World of Warcraft, "Wing Commander Privateer" style.

That should be 2 or 3 years, plenty of time for them to get it done.

Re:Merely Excellent (1)

grumpygrodyguy (603716) | more than 9 years ago | (#10860696)

...a humbling experience. It truly bring's the feeling that this world is truly alive and has a great history to it.

Yes I agree completely. I always thought the guy who did the music/sounds in Diablo(1996) was a genius. I can only assume they rehired him to do WoW. Here's a quote I dug up from a review of Diablo:

"The music is clear and crisp, adding to the gaming experience without becoming a nuisance. There are a variety of music tracks, all redbook audio, and all intuitively designed. With each new area or setting, the music automatically adjusts itself to support the ambiance."

Which is exactly what the music and sound does in WoW, except even better. I can only assume that they rehired this guy because I thought the music/sound in D2 and WC3 sucked. I tried digging up the credits on google but had no luck.

I'm really hoping WoW sets a new standard for sound in games. The music is so modest and ambient that it never gets old or annoying. It's probably the first game I've ever played where I wanted to leave the music on after two weeks of play.

Re:Merely Excellent (1)

scot4875 (542869) | more than 9 years ago | (#10892452)

The same guy (Matt Uleman?) did the soundtrack for D2. Not sure about WC3 though.

--Jeremy

Re:Merely Excellent (2, Interesting)

Godai (104143) | more than 9 years ago | (#10858297)

Problems with the game right now... There have been times of extreme lag. Ofcourse the fanboi's will say that it is a stress test so thats why there was lag. But in my honest opinion that lag is going to exist when the game comes live. There very rarely is a miracle build and I doubt blizzard have one either.

It should be noted that this was lag within the game server itself, and not between the server and the clients. It's not that there were too many people hogging the internet bandwidth, but rather that the servers couldn't keep up. That's a fairly easy thing to fix if you've got your system designed right because you just throw my servers at it. Not be a fanboi, but clearly part of the stress/open beta phase was to get a feel for how many of each type of server need to be dedicated to alleviate as much of the lag as possigle.

In this case, the lag seemed to be with the item database. Anyone who didn't interact with their items, loot corpses, or use shops blazed along with no troubles. Of course, those are obviously fundamental components but it's not like they lagged all the time, there would just be, admittedly bad, bursts of item interaction lag. So that seemed to be a problem with their item database.

They rebooted the servers a few times and made some fixes and my experiences after that were zero item lag, but I didn't play enough to get a feel. I did notice the lag complaints dialed down a fair bit after that, and they were LOUD before that =)

The classes do not seem to be completely balanced but all of the classes are fun to play. I have played every single class and I enjoyed them all, For example a druid has a bunch of spells, but also has the ability to tank by changing into bear form which is great!

I agree on the class balance. I love the game, been in the closed beta for a few months (Troll Mage to level 60!) and the main thing I'm disappointed about is that the closed beta ended when it did. Not because I wanted to keep playing for free as a priviledged user (though that is a nice thing) but because they've repeatedly said there are a bunch of upper level abilities that they plan to add and I'd love to try and help balance that. I guess I'm a touch put out that they're releasing it this early, I thought for sure it'd be a January release. But I guess they're feeling the combined pressure of EQ2 & Christmas. =(

It's probably EQ2 more than Christmas I think though. People tend to commit to these things; I think they were afraid that even though WoW beats EQ2 hands down in almost every way (caveat: that's 2nd hand, I've never tried EQ2 myself so this may not be true) if people are waiting for WoW they might pick up EQ2, buy a 6 month subscription, and then never come back. I suspect if EQ was hitting shelves 3Q '05 we'd not be seeing WoW hit retail next week. =(

Re:Merely Excellent (1)

Issue9mm (97360) | more than 9 years ago | (#10863360)

Having played both EQ2 and WoW, I can safely say that EQ is the better game... that's less fun to play. EQ has better graphics, more options for things to do with items and NPCs, more depth, and a better developed engine. All that said, WoW is still FAR more fun to play. Going back to the 'merely excellent' reference, it does what it does exceptionally well, and is much easier to get a feel for. I get tired of having to double-click in EQ2 when it's a single click in WoW, for example. Also, I hate that I have to manually run everywhere in EQ when I can just right-click on a distant spot and let the game take me there.

-9mm-

Re:Merely Excellent (1)

Flunitrazepam (664690) | more than 9 years ago | (#10859174)

That is kind of what people said about StarCraft when it was first released. Nothing ground breaking at the time, just an RTS with less than impressive graphics.

It took a while before the real depth of the gameplay was uncovered.

Horde vs. Alliance war on the last day (2, Interesting)

Achoi77 (669484) | more than 9 years ago | (#10857590)

One of the greatest experiences I've had with this was the massive raid battle between the alliance and the horde on the last day. On my server as part of the Hoard, I know that there were at least 2 full raid groups of 40 that I was aware of (I was on one, my cousin was on the other) and a whole slew of other people who decided to tag along. We crossed into enemy territory and destroyed everything that came upon us. Fortunately we had the element of suprise so we were doing really well.

The alliance resorted to hit-and-run tactics, which whittled us down bit by bit untill we were at a size where their main force was finally assembled and steamrolled over us. Now that they had a sizeable army they figured it was a good time to attack our town (the crossroads) while we were down for the count.

Which in turn sparked another rally to regroup another force to counterattack (in additon to the two raid parties). It was bloodshed and meyhem, dead bodies everywhere!

I love this game, but first thing's first: need to upgrade my video card. All those players online really brought my old video card to it's knees..

Re:Horde vs. Alliance war on the last day (0)

Anonymous Coward | more than 9 years ago | (#10858658)

Ditto, I was there (on the alliance side) and it was an awesome sight. I don't think its just your video card though mate; the sheer number of players in one place brought the servers [almost] to their knees. I gave up in the end with all the lag. But on the whole, as a virgin MMORPG player I was suitably impressed and will definetly be buying the game when it finally reaches Europe.

Re:Horde vs. Alliance war on the last day (1)

dr00g911 (531736) | more than 9 years ago | (#10861942)

I was there as well too, on the horde side as a lowbie 16ish Orc hunter.

Hella fun, and contrary to the comments I've seen, I was having silky smooth framerates at 1280x960 rez with a hundred or so toons on the screen at times.

Geforce FX5900 256mb that I picked up for $175 in an open box sale a while back.

The graphics engine handles far more without going into shock than DAoC did -- and I used to fight in fairly epic battles with hundreds there.

I'm really looking for the PvP to be fleshed out on the standard servers. As it stands, it's just too easy for people to, for example, spy on enemy lines with their PvP flag turned off, or run amongst PvPers to make it more difficult to click on targets. There also really aren't penalties, rewards or the much talked about honor system in place yet. I'm dying to see them, because if anyone can get it right it's Blizzard.

Apart from the PvP, after playing for the whole open beta, I'm just shocked at how much content the world has and how immersive it is. It's the most fun I've ever had in an MMO, and I've played a lot of them. At no point during playing any of the five characters I made did I feel like I was treadmilling.

Re:Horde vs. Alliance war on the last day (1)

mikelu (120879) | more than 9 years ago | (#10863377)

I was in that battle...it WAS absolutely awesome.

But I felt that it did highlight one of the flaws of WoW, which is that the targetting system really fails when you have lots of people on-screen. I had almost no way of telling who my target was at any one time, to the point that I'd have to fire off a lightning bolt just to find out where my enemy was. They really should have a big white or blue arrow over the head of your target, kind of like the hunter ability.

not perfect, but best out there (5, Informative)

neura (675378) | more than 9 years ago | (#10857802)

I could go on for quite a while talking about this game, the ins and outs, the good and the bad, but it really all comes down to one single statement.

I have subscribed to a lot of MMOGs and have spent a lot of time playing them. While there have been MMOGs with flashier graphics or more original gameplay ideas, this is by far the most complete and polished of them all.

The simple fact that you can level from 1 to 60 just by doing quests and never do the same quest twice (you can't repeat any of the quests) is a HUGE deal maker for me. Yes, there's a lot of running around involved, but as long as the areas are aesthetically pleasing (they are) and they're not empty (most MMOGs seem to have these vast expanses of land that is completely barren except for a small amount of vegetation), then I'm happy to run to and fro. :D

Ooops, I wasn't going to run on and on about this. /me shuts up now :x

This was a great vacation from other MMORPGS (4, Informative)

DrDoombender (681389) | more than 9 years ago | (#10857947)

Initially, I was holding out for WoW, but my friends got me hooked on FFXI. At that point, I was unsure if I'd even care if WoW would ever come out. Now, I'm at the point where I'm considering letting my character just fade away in FFXI, so I can conduct new and exciting adventures in Azeroth.

Honestly, even with the beta flaws, the game was great.

The negative:
No PvP reward system.
Massive lag
Game occasinally crashed while in PvP
Class imbalances, mage types appeared to have a major advantage over all other classes
bugged quests, abilities, etc..
Whiny kids asking for everbody in general chat to guide them through every single quest regardless of whether the quest log told them exactly what to do. Mind you that when the lag occured they were the first to type, "OMG!!!!11111 LAAAAAAAGGGGGGGGGGGG"

The positive:
Good graphics
PvP reward system should be in at retail
Massive world to explore
PvP was fun for the first couple of days till it became apparent that it simply detracted from questing and xping (I had alot of fun with it regardless).
Lots of interesting quests, this is the best way to lv your character. Also, it I found it best to always find quests that took place in the same general area, so you didn't have to run back and forth as much. An example area is duskwood where you had to trek to Raven's hill many many times ( a 15+ minute walk from Duskwood).
Casual feel makes the game fun, instead of like work.
Lots of humerous little things such as Gubber Blump, a sort of dunce, who is WoW's equivalent to Forest Gump.

In any case, I find it a shame that all our characters are being deleted. I expected it, but there was a rumor going around that Blizzard was going to let us keep our characters for retail.
Many people, including myself fear that all the "nooby" areas upon release will have massive amounts of players attemping to quest and xp. Choking the areas, and creating a sort of frustration. Hopefully it won't be as bad as I fear.

I also hope they get the lag problems solved. Many people said that it was mainly part of the stress test, but who knows. Blizzard isn't infallable and while they're doing a good job, really they are in uncharted waters.

Negatives? (1)

jgoemat (565882) | more than 9 years ago | (#10858056)

Class imbalances, mage types appeared to have a major advantage over all other classes
I don't get this. I started a mage and it wasn't that easy. I switched to a hunter and it's much easier. You can tank (not as well as a warrior) and you get a great pet at level 10 along with excellent ranged attacks. I could have mobs my own level down to 2/3 before they got to me... With the mage, you pretty much had to blast them down to nothing before they got to you because you couldn't take a hit, which is how it should be. My Hunter can solo 2 mobs his own level easily, the mage couldn't.
Whiny kids asking for everbody in general chat to guide them through every single quest regardless of whether the quest log told them exactly what to do. Mind you that when the lag occured they were the first to type, "OMG!!!!11111 LAAAAAAAGGGGGGGGGGGG"
I didn't run into this much, and I just didn't pay attention to General chat much. On the upside, people have so far been very friendly and willing to help.

Re:Negatives? (1)

DrDoombender (681389) | more than 9 years ago | (#10858958)

first off, your correct. Hunters are great for soloing. In fact, I played one myself. I'm mainly referring to PvP in this respect. As a hunter, using all my abilities including my pet, I had the hardest time with mages (EG: Shaman, mage, priest, warlock). Even 2 levels lower than me (shaman especially) could beat me with little effort. Against an on par warlock, I got owned, because they were able to out damage deal me, and could cast spells to reduce my attack speed and movement speed = no escape. As for the whiny kids part. That happened alot to the point where I thought about leaving the general chat. If you weren't paying much attention to it, then you probably didn't notice it as much. Yes there were friendly people who helped, I was one of them. However, the same questions always arose regardless of how many times they were answered. Also, while I understand people complaining about the lag, some people didn't know when to quit. Instead of being constructive about it, and moving on to other issues, they simply continued to complain about the lag. However, you have to anticipate lag and crashes in a beta. Blizzard gave us a free two week pass to play their game. Even with the problems it had, I still had fun, and I rarely complained about it (I mainly made my arguements in the forums as opposed to the general chat).

Re:This was a great vacation from other MMORPGS (1)

ealar dlanvuli (523604) | more than 9 years ago | (#10860469)

Many people, including myself fear that all the "nooby" areas upon release will have massive amounts of players attemping to quest and xp. Choking the areas, and creating a sort of frustration. Hopefully it won't be as bad as I fear.

The first 14 hours will be horrible (they always are). I recommend not expecting much xp during that time.

After work the second day things should be back down to playable.

Re:This was a great vacation from other MMORPGS (1)

WhatAmIDoingHere (742870) | more than 9 years ago | (#10860525)

It wasn't a latency problem, whenever there was a.. sludge time.. my pings were all harder to try to make it work, causing more of a slowdown.. until the admin just pulled the server's plug.

The root of the problem was the 12,500 players per server average of the open beta. 500,000 people is a shitload of users, and because it's a free open beta, most of them were playing at any given time.

City of Heroes only had 170k active accounts, and even if WoW has twice that number, they won't all be signed on at the same time.

The lag will not be an issue after launch.

bleh (0)

ForestGrump (644805) | more than 9 years ago | (#10858114)

this is stupid. I signed up for the open beta on the 9th (9 days ago)

took me a week to download the thing over the POS cable modem. Took forever becausei share that 3 down/256 up with 3 other guys.

so what? now i finally have the installer and i hear they are killing the beta...

SUCKS TO BE ME!

Re:bleh (1)

Synkronos (789022) | more than 9 years ago | (#10863484)

I feel your pain :( That's exactly where I am now. My download is sitting at 96% as we speak *cries*

WoW OB impressions (3, Interesting)

agtwilight (325275) | more than 9 years ago | (#10858609)

I have played lotsa MMORPG - DSO,UO, EQ, AO, EB, CoH, SWG, AC 1, AC2, and now WOW (crap I look at that its really embarassing)

WoW is very clean for a release title - the only bugs were with lag and database writes when they were at the height of the stress test - just a few days before that it was flawless.

It's a more casual game. Although you can kill kobolds for a level its faster (and more fun) to do quests, some of which make you kill kobolds.

I played the warrior, paladin, rogue, warlock, and mage for a few days each. The thing I didnt like was Blizzard was starting to get into the nerf things mode yet locking you into decisions you had already made (like CoH before they added respec missions).

I think they are going to try to cater a little to the power crowd of EQ, but not to the extent that EQ1 has. There was just a massive amount of content in the first 20 levels...more than any other game that has come out. Massive - like I ran probably 200-300 unique quests - not the script generated crap of CoH and AO.

I had a few CTD problems but few actual in game problems. It humors me that fanbois think a magic version is in the box - its the same client as was in beta just a week behind because of when it went to press.

I think this game really caters to people who don't want to play 10 hours a day like FFXI or EQ1. I played every night and had fun, some people who are in the Gov;t cheese line were ahead of me in level - but I was progressing at a reasonable pace and having fun.

I think there is a big round of class balancing that will happen a month or so after retail goes live. I also think the battle.net crowd is going whine like crazy about PvP imbalances...but its a good game, good company...price is too much at 14.99 a month...but at least you can make lots of characters and play 2 sides, pve, pvp, etc.

I will see you in Azeroth on day one. All of my other game accounts are cancelled already. WoW is good stuff - everyone I talked to in the beta liked the game. I think its going to be a big hit and be a major player for a long time.

Twi

This is Diablo cross bred with Warcraft (1)

Master_Flash (512815) | more than 9 years ago | (#10858965)

And it works incrediblely well. By far the most polished and fun of any MMORPG I have ever played. If you loved Diablo (and who didn't).

This game has all of the cool item systems, sets, classes, but is slightly less of a click fest.

They have the regeneration timing down perfectly! Very little waiting around to regen health and mana. Groups work well, looting sytle choices. The best social interface I have seen.

Tons of fun quests, and INCREDIBLE amount of content, and from what I hear I have hardly seen any of it.

10 out of 10 in my book.

I have two computers I was running it on. Was has a ATI9800 and it ran great at max settings. The other computer has a GeForce 2 MX and it ran well on it right out of the box (or download).

While running gets old, moving is not difficule. The transportation system is comprized of Bats, Griffons, Zepplins, Monorails, and who knows what! Overall it was simplely stunning... I still remember my first days in UO, and my first character in EQ. The beta was one of those experiences.

Re:WoW OB impressions (1)

Enucite (10192) | more than 9 years ago | (#10859064)

The thing I didnt like was Blizzard was starting to get into the nerf things mode yet locking you into decisions you had already made (like CoH before they added respec missions).

Talk to your class trainer in a capital city.
They'll let you respec for 1g the first time, and I believe it's 10g each additional time.

Re:WoW OB impressions (1)

DarkZero (516460) | more than 9 years ago | (#10863711)

Talk to your class trainer in a capital city.
They'll let you respec for 1g the first time, and I believe it's 10g each additional time.


That was for beta only, so that people would have the time to test multiple specs. Instead of wanting the limited playbase to test out one spec with each character, they intended, for instance, for level 40+ priests to test both the Holy and Shadow specs on one character. In order to respec your talents, you'll have to go through a high-level respec quest that is intended to be very, very hard, and I think they're intending to limit you to one time through that quest. So you can only respec ONCE, and you do it at great hardship.

But secondly, I don't think that's what the parent poster was talking about. I think he meant things like professions, which are sort of ridiculous right now in WoW. When you're a n00b, how are you supposed to decide early on which two professions you want, especially when most professions require another profession, such as blacksmithing and mining or alchemy and herbalism? Unless they decide to let you respec those later on as well, I think a lot of people are going to end up with gimped characters because they didn't know that certain professions require other professions, or that some professions, like tailoring, don't really fit with any of the others.

Re:WoW OB impressions (1)

milph (96370) | more than 9 years ago | (#10864507)

In beta, there was a free respec NPC. The one on your city class trainer that costs 1g, and then increases cost every time after that, is part of the game.

At any time you can drop professions. Just highlight it on your skills list, and an icon comes up that lets you drop the profession.

So, really, no way to gimp your character.

Re:WoW OB impressions (1)

DarkZero (516460) | more than 9 years ago | (#10864622)

In beta, there was a free respec NPC. The one on your city class trainer that costs 1g, and then increases cost every time after that, is part of the game.

Yes, IN BETA. I'm trying to tell you that in retail, it will not work this way at all. So yes, there's a way to gimp your character, at least until you get toward the endgame and get to respec your character.

At any time you can drop professions. Just highlight it on your skills list, and an icon comes up that lets you drop the profession.

From the comments I saw from Blizzard's devs in the beta forums, I believe that this is also going to be removed for retail, and that that is the reason why you get the big warning box about only having two possible professions whenever you select a new profession. I never saw anything truly definite on it, though.

Re:WoW OB impressions (0, Flamebait)

Enucite (10192) | more than 9 years ago | (#10866896)

In beta it was free.

In retail it will cost 1g for the first respec. The cost then increases after the first respec.

Re:WoW OB impressions (1)

milph (96370) | more than 9 years ago | (#10870477)

Ummmm... How exactly is a clarification "Flamebait"?

It's a dog, let me finish. (2, Insightful)

Kris_J (10111) | more than 9 years ago | (#10859668)

I played the beta and I won't be paying to play. I'm reminded of a saying I once heard. A dog walks on its two back legs, people who know dogs know how hard this and are impressed, people that don't know dogs take one look and say "it's not very good at it". I don't know MMOGs very well, so I see it only in comparison with general computer games and I just don't find it that fun.

Re:It's a dog, let me finish. (1)

Flunitrazepam (664690) | more than 9 years ago | (#10861157)

back to playing with your amazing dog i guess..

Re:It's a dog, let me finish. (1)

Kris_J (10111) | more than 9 years ago | (#10870259)

Actually, I'm a cat person.

Very pretty, but a rehash (3, Insightful)

Tofino (628530) | more than 9 years ago | (#10860100)

I was disappointed to find that WoW was essentially a more-questy, prettier version of DaoC, a game that was a less-questy yet prettier version of Everquest. I've already played these games, collected 4 Orc Scalps, 6 Goblin Teeth, 8 Wolf Meats, and a Partridge In A Pear Tree over and over again. I can't bring myself to essentially the same quest system and monster-slaughter treadmill, even if the quests are more worthwhile from this treadmill perspective.

A truly worthwhile "quest system" should come close to what people expect from a pen-and-paper RPG. True adventures with adventure hooks, clues, the thrill of the chase, and a real reward at the end. After all, in my pen-and-paper days, I don't remember a DM ever telling me that such-and-such NPC needed 8 wolf meats, and that other guy wanted me to deliver someone's beer for 7 coppers. Even my most-hard-up D&D character would never stoop to being someone's barmaid.

Re:Very pretty, but a rehash (0, Redundant)

mobilebuddha (713936) | more than 9 years ago | (#10860613)

i guess in my mind, there are these "fedex" quests, then there are some more of the epic quests.

delivering food may just be what you have to do while you are "young". you do know that there are other quests in wow than food deliveries.

the defias/vancleef series of quest, for example. after finishing that series, i definitely felt a little bit of sense of accomplishment -> as much of an accomplishment as one can get in an online game.

Re:Very pretty, but a rehash (1)

grumpygrodyguy (603716) | more than 9 years ago | (#10860888)

A truly worthwhile "quest system" should come close to what people expect from a pen-and-paper RPG.

You're right of course, and most players would agree with you. Except that what you're asking for is presently impossible. Game makers are doing everything they can with the tools at thier disposal, which include the limitations of your PC. As far as PnP gaming. The kind of spontaneity, flexibility, and wonder that you're looking for can only be conjured in the imagination...or the matrix.

Even my most-hard-up D&D character would never stoop to being someone's barmaid.

There's also the problem of when you played PnP you and your friends where the 'heroes' and everyone else(the GM driven NPCs) were there to service your fantasy. That all comes crashing down when you're playing with other people who are used to being treated the same way.

I can't bring myself to essentially the same quest system and monster-slaughter treadmill

Again I think most people would understand your perspective. Waiting for the next 'killer app' in the MMORPG scene is reasonable...like a lot of people are doing in the FPS and RTS game genres. But then again a lot of people are still playing these games, even if they are just rehashes of Wolfenstein, Dune II, or Civilization.

MMORPG design is immensely difficult. The budgets are beginning to cost in the tens of millions. 20 years ago a handful of guys sat down and wrote The Bard's Tale or Wasteland for next to nothing. It's obvious that in order to keep improving PC games the bottleneck in manpower(artists, sound, storyboard etc) has to be addressed. But then again, raw PC power has come to the rescue of many applications before, maybe MMOGs will be next?

Re:Very pretty, but a rehash (1)

Myridon (719720) | more than 9 years ago | (#10861965)

A truly worthwhile "quest system" should come close to what people expect from a pen-and-paper RPG. True adventures with adventure hooks, clues, the thrill of the chase, and a real reward at the end.

Re:Very pretty, but a rehash (2, Insightful)

Myridon (719720) | more than 9 years ago | (#10862000)

Oops wrong button Unfortuneately, a large portion of the market for MMORPG's is non-RPG players.
They receive a quest that says "Walk five paces directly south to coordinate 102, 41 and talk to the bright pink guy with the huge yellow question mark over his head."
Immediately, they go to the General chat channel and say "Where's the bright pink guy?", followed by "What color is he?, and if this is a level 20 or higher quest "How do I talk to him?"
They aren't interested in having fun or playing the game that is there. They want to either beat the game, or get to the part where they can play it like it was CounterStrike.

Re:Very pretty, but a rehash (1)

MattMacD (791052) | more than 9 years ago | (#10872392)

Well, you exaggerated it a lot. The most detailed they get is (north/east/south/west) of (name of place). When there's other stuff between the destination and the reference point, sometimes including enemies that are above your level and attack when you get near, it's not so straightforward.

When you know where everything is, it's easy to fall into the position of assuming everyone should know the map as well as you.

And yes, I do know there are people who sometimes ignore the quest directions completely, and ask questions that they could easily figure out themselves. But that doesn't mean you should act as though anyone who asks for advice is stupid.

Re:Very pretty, but a rehash (0, Offtopic)

Dachannien (617929) | more than 9 years ago | (#10862314)

I actually found that the quest system in DAoC, and now in WoW, added a lot of structure to my play. It provides goals other than just "kill a bazillion mobs until I ding", and even though the reward from completing a quest in WoW is nothing more than a few kills' worth of XP and maybe some cash or a decent item, the more frequent sense of satisfaction makes it far more enjoyable than attempting to quest in EQ.

Re:Very pretty, but a rehash (0)

Anonymous Coward | more than 9 years ago | (#10869558)

Anybody mind indicating how a post about WoW in a thread about WoW is offtopic?

Re:Very pretty, but a rehash (1)

DarkZero (516460) | more than 9 years ago | (#10863932)

A truly worthwhile "quest system" should come close to what people expect from a pen-and-paper RPG. True adventures with adventure hooks, clues, the thrill of the chase, and a real reward at the end. After all, in my pen-and-paper days, I don't remember a DM ever telling me that such-and-such NPC needed 8 wolf meats, and that other guy wanted me to deliver someone's beer for 7 coppers. Even my most-hard-up D&D character would never stoop to being someone's barmaid.

I think that you either didn't play the game long enough, or whichever race you picked must have really crappy quests. As a level 15-20 Undead, I did a lot of fetch quests, but I also did a lot of quests like Pyrewood Village.

Pyrewood Village is a cursed town that is populated by armed humans between sun up (6:00AM) and sun down (6:00PM), and vicious werewolves during the night, which creates a very different play experience depending on when you do the quest. In order to complete my quest, which was to bring back the journal of Berard, a mage who had been turned into a mindless minion of the sorcerer who took over the town, I had to sneak my party over a ten foot wall, sneak between houses until I got to the back of the village, quietly kill off a few guards to get through the well-guarded courtyard and into the inn, kill all the guards in the inn, slay Berard (who is now an eight foot tall werewolf) on the second floor, get the journal, and then run the Hell out when they inevitably discover us escaping the inn. And during all of that, there's an optional quest in City Hall to help an Undead Deathstalker ambush the eleven town council members who've been helping the sorcerer just as they're returning from a recess.

Seriously, the only thing that's missing from a night of D&D, or even an offline video game RPG, is that the town is still cursed after you've completed the quest. The fact that the quest still has to be there for the next person, or even for your next character, is the only thing that draws you out of the game's excellent fiction. So while it's more like Dungeons & Dragons: The Ride ("Thanks for saving our village! Now, if you'll excuse us, we have to get back into place for the next group in line...") than Dungeons & Dragons, it still has most of the elements of a great non-MMO RPG.

WoW (0, Flamebait)

MartyMcGee (832488) | more than 9 years ago | (#10860634)

I wasn't able to beta test this game - sure hope it's better than the last crop of MMORPG's. Blizzard only makes quality product...right?

End of World?? (1)

itchyArse (786489) | more than 9 years ago | (#10860744)

Am I the only one that read this as "End of World" of Warcraft Beta???

phew... note to self: remember to double check the section I am in !

Re:End of World?? (0)

Anonymous Coward | more than 9 years ago | (#10866648)

Actually it did seem like the end of the world yesterday on the beta servers. They had dropped massive infernals, fellhounds, doomguards, and dreadlords in towns complete with lots of burning flames and corpses everywhere.

It was a nice apocalyptic ending.

Ending early? (1)

NIte_the_necron (829109) | more than 9 years ago | (#10864533)

I signed up, spent 3 days downloading the installer, and they cancel it before I even got to sign up!
I thought the Blizzard news post said the open beta would last until the games realease, and its only the 19th. That's a bit ahead of the game, which is released the 23rd. Or did I misread?
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