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Half Life 2 Stuttering Bug Official

michael posted more than 9 years ago | from the you're-all-beta-testers dept.

First Person Shooters (Games) 456

sinner0423 writes "Due to recent complaints on several forums, Steampowered announced they are working on a fix to this stuttering problem in Half Life 2. Usually, a game bug isn't news-worthy, but the sporadic nature of this bug makes me wonder - who else has problems with HL2 pausing/skipping? This site outlines the problem certain users are having in a very clear & concise manner, and also includes some stopgap solutions from Erik Johnson & other Valve employees."

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my pirated copy works fine (0, Funny)

Anonymous Coward | more than 9 years ago | (#10875944)

My pirated copy with the stream crack works fine.

Re:my pirated copy works fine (0)

Anonymous Coward | more than 9 years ago | (#10875956)

God bless software piracy.

Re:my pirated copy works fine (0)

Anonymous Coward | more than 9 years ago | (#10875989)

What is "stream"?

Bunch of THUGS!! (-1, Troll)

pranay (724362) | more than 9 years ago | (#10876022)

I paid 1500 to upgrade my rig, another 80 for buying this next BIG thing, got kicked out of my lab consultant job for playing it at work, and THIS is what Valve came out with??!! Wish I could do a ctrl+z on the last 2 weeks of my life. I am gonna sue you guys SO BAD! But in a country where Bush wins the chair again, I doubt I will find justice EVER!

Re:Bunch of THUGS!! (-1, Offtopic)

Anonymous Coward | more than 9 years ago | (#10876095)

I don't see what backgrounding the task is going to achieve. The day will come when you have to fg it again and your life will once more be a pile of stink. Be glad ^z is not available in real life, and face your problems like a man!

Re:Bunch of THUGS!! (1)

smallfeet (609452) | more than 9 years ago | (#10876096)

> got kicked out of my lab consultant job for playing it at work

Can't be too bad if you could not stop playing it even at work.

Re:Bunch of THUGS!! (0, Redundant)

WIAKywbfatw (307557) | more than 9 years ago | (#10876131)

If you decide to play a game at work and you get sacked for it, dont blame the game developer: they didn't come to your office, force you to install it on your work PC and then play it there, did they?

Do you turn around and blame Ford when you get ticketed for speeding 30mph over the limit? Do you turn around and blame Wal-Mart when you burn your the chicken you were making for dinner? Do you blame the local hardware store when you hammer a nail through a water pipe?

I really hope your post was a poor attempt at humour. Becuase if threatening to sue someone is how you deal with life everytime you screw up then you really need medical rather than legal help.

Re:Bunch of THUGS!! (3, Funny)

Anonymous Coward | more than 9 years ago | (#10876144)

Do you turn around and blame Ford when you get ticketed for speeding 30mph over the limit? Do you turn around and blame Wal-Mart when you burn your the chicken you were making for dinner? Do you blame the local hardware store when you hammer a nail through a water pipe?

Yes.

Re:Bunch of THUGS!! (0, Redundant)

Nimloth (704789) | more than 9 years ago | (#10876150)

How bout you stop playing vid games at work and start working, that ought to help your country out a bit.

Seems the system is working to me, lazy ass workers get booted so someone who needs and deserves the job can get a chance.

Hope unemployment suits you (0)

Anonymous Coward | more than 9 years ago | (#10876193)

Sounds like it does, actually. Waste of fucking space if you ask me.

Hmmm.... (5, Insightful)

lxt (724570) | more than 9 years ago | (#10875951)

...one might have thought given the year of so the game has thought to have remained in a workable state they might have come across a bug like this, especially if it's affecting large numbers of people...

Re:Hmmm.... (0)

Anonymous Coward | more than 9 years ago | (#10875975)

The game works flawlessly for me on an AMD Athlon 2600+ with a 256mb (AGP) GeForce FX 5900 Ultra, 1gb RAM and an Audigy 2. I run it at 1920x1600 with the default (high everything, except water - which doesn't render full reflections in the 5900 anyway). Not a single problem playing the game. I started playing it at 12:15am the day it was released. Love the game.

Re:Hmmm.... (3, Insightful)

moonbender (547943) | more than 9 years ago | (#10876080)

1920x1600? What kind of display do you have? I doubt there is any device available for less than, say, a thousand bucks that can make use of that kind of resolutions. Oh, many CRTs will display it all right, but their phosphor coating won't be designer for anything above 1600x1200 for a 21". If anything, higher resolutions would result in some sort of anti-aliasing (aka blurring). Or am I wrong? I'm not a display engineer after all... Or maybe you simply do have a very expensive display. :)

Re:Hmmm.... (1, Informative)

Anonymous Coward | more than 9 years ago | (#10876101)

1920x1440 is more likely, and monitors support it just fine, I use it on my 19" Iiyama vision master pro 451, and have for the last 4 years. cost £395 IIRC. 1600x1200 is just too little space, on a 21" I would hope for higher than 1920x1440.

Re:Hmmm.... (1)

Chambers81 (613839) | more than 9 years ago | (#10876158)

Did you read the steam news post? "we have traced these issues to corrupt Steam cache files." Seems to me like getting a slightly corrupted file off of Steam isn't something that you can really plan for when no other game has been distributed through Steam before.

Re:Hmmm.... (0, Flamebait)

Kenja (541830) | more than 9 years ago | (#10876159)

Given that they never figured out that you cant install the game without coutner strike without hte installer crashing or that you can ditch the water skimmer and then get stuck after playing for 20min and finding a point where you need it but cant go back to get it I dont think they realy had ANY QA on this product.

Re:Hmmm.... (0)

Anonymous Coward | more than 9 years ago | (#10876191)

It looks like you didn't have any QA on your post either.

Dam and I already finnished the game.. (1)

tyrnight (633534) | more than 9 years ago | (#10875957)

Dam and I already finnished the game.. yes its annoying, but it didnt stop me from beating it. hell I thought it was my P4 3.6gig system runnig an ATI 9800XT Sheeze

I've noticed it. (1)

eagle8635 (674636) | more than 9 years ago | (#10875958)

I thought initially that it was due to my sub-par hardware, but the stuttering I've experianced coincides with this bug (also that girl's face in the begging wasn't fully rendering, but THAT's probably my hardware).

Saves (1)

Ligur (453963) | more than 9 years ago | (#10875961)

I only experience stuttering while the game auto-saves and after it has finished loading a new map.

Re:Saves (0)

Anonymous Coward | more than 9 years ago | (#10876110)

I'm experiencing the autosave bug as well. my computer freezes up for 10 seconds while manual saving and autosaving, and it's making the gameplay very frustrating.

There's a whole list of fatal bugs affecting this game, at least we were lucky enough to get past the loading screen unlike many others, or not have the game quit to the desktop after an autsave. It's really ridiculous to think that such a high profile game could have such a long list of critical defects.

I didn't link to any forums addressing these problems cause alot of asshats are trolling the boards now posting end-game spoilers as thread titles just to piss people off, and i don't want to see any more of what's going to happen in this game.

Finally! (5, Interesting)

EventHorizon (41772) | more than 9 years ago | (#10875962)

This bug has been degrading an excellent game for many people--good to see Valve finally acknowledge it.

Now if only they would fix the "Loading" delays that show up every 3 minutes... it's 2004 already, there has *got* to be some way to stream/cache/prefetch around having to break up the game experience so much.

Re:Finally! (1)

Sv-Manowar (772313) | more than 9 years ago | (#10876056)

With the amount of detail and textures that need to be loaded, and locations changing - it would be hard for the game to cache the data AND process what you are doing while going towards the new areas

some things have to be sacrificed to make way for others, in this case - graphics > load time

Re:Finally! (4, Interesting)

rodrigogo (795954) | more than 9 years ago | (#10876066)

GTA San Andreas has done something wonderful to that effect btw - no loading screens at all, ever! Pretty amazing IMHO, considering the level is about 10 times the size of the previous games even with their respective loading screens taken into account!

Re:Finally! (3, Insightful)

Haydn Fenton (752330) | more than 9 years ago | (#10876210)

Yeah, no loading screens at all, ever!
Oh wait, except that one before you can play, oh.. and the ones that come while loading games, and while not a loading screen as such, when entering buildings or starting missions, at times it can take up to around a minute with nothing but a black screen and the name of the place/mission in the bottom corner. And while walking around the map, or more specifically, while driving or flying about the map, sometimes the floor, walls or buildings don't actually load until after you have crashed into them, although that is somewhat more rarer than the above.

But apart from that.. yeah, none at all. :-p

Re:Finally! (2, Insightful)

ZorbaTHut (126196) | more than 9 years ago | (#10876088)

The problem is that, in the end, nobody really cares. Loading seamlessly is hard and raises system requirements quite a bit (since not only do you need to hold two levels in memory at times, but you also need to be loading an entire new level while the player is playing.)

And in the end nobody's going to say "Well, I *would* buy Half-Life 2. But every ten or fifteen minutes I have to spend ten seconds waiting for a new level to load. So I won't."

And therefore it doesn't get changed.

Re:Finally! (0)

Anonymous Coward | more than 9 years ago | (#10876118)

Funny thing is that the first HL didn't have a problem with doing this. Sure, there were a few places that had to do loading, but for the most part it wasn't as frequent as HL2.

Re:Finally! (3, Insightful)

general_re (8883) | more than 9 years ago | (#10876225)

But every ten or fifteen minutes I have to spend ten seconds waiting for a new level to load.

If that was the actual ratio of play time to load time, I doubt anyone would complain at all - I sure wouldn't. But the problem is that it takes quite a bit longer than that, which becomes especially noticeable during parts of the Route Kanal chapter - you cover so much ground so fast on the hoverbike, that there are places where you're loading a new segment every two or three minutes, and then the ratio becomes a rather aggravating three-minutes-of-play-time to one-minute-of-load-time. It's hardly a dealbreaker, and I still love the game, but it's a bit annoying.

Re:Finally! (0)

Anonymous Coward | more than 9 years ago | (#10876123)

Please show me the track record of Valve not addressing issues.

You know FULL well that Valve is very user-friendly.

They could cache the game if you had a few more gigs of RAM laying around.

Re:Finally! (0)

Anonymous Coward | more than 9 years ago | (#10876172)

They could cache the game if you had a few more gigs of RAM laying around.

Now that would be a stupid solution, if any. Much better would be prefetching data so you don't run into "loading" walls and it's already loaded before you get there.

Valve does not care! (0, Redundant)

Man in Spandex (775950) | more than 9 years ago | (#10876160)

good to see Valve finally acknowledge it.

Give me a break. They care andy they don't care. In the steampowered.com forums, there are many threads related to "remove cd-check". The original one was over 800 posts and it ended up getting deleted and valve didn't even make a single post. Suspicious if you ask me.

But yes, other than that, its good to see them fix this problem

Mine only... (1)

XaviorPenguin (789745) | more than 9 years ago | (#10875963)

...stutters because I have an Athlon running at 1GHz. It stutters when there it too much action going on. My ATI Radeon 9800 256MB w/1.17GB SDRAM helps, but not much.

Stuttering (2, Informative)

technomancerX (86975) | more than 9 years ago | (#10875964)

I experienced this, but moving my sound card up a pci slot and deleting an extrra sounds driver that XP installed seems to have corrected the problem.

Other glitches (1)

ZorbaTHut (126196) | more than 9 years ago | (#10875967)

I noticed the stuttering, but for me it's just a second or two, nothing serious. The "loading" screens are far worse, and I doubt those are going away.

The big problem for me was texture corruption. I'd have random colored triangles on apparently random textures. Finally tracked down a fix - turn off "Catalyst AI" in the Catalyst Control Panel (apparently it's an ATI-only problem), which required that I *get* the Catalyst Control Panel.

Bah.

On the other hand, I just finished the game, and it rocked. If anyone wants to read my review it's here [livejournal.com] :P

slept? (1)

Janek Kozicki (722688) | more than 9 years ago | (#10875973)

Mind you, its the first time its crashed all day and I've been playing it solid since 8.55 am this morning !

does it mean, that he had slept whole night?!

Hyphen!! (2, Funny)

antdude (79039) | more than 9 years ago | (#10875974)

Half-Life 2, not Half Life. Sorry, I am being picky. :)

No bugs here, but Valve deserves praise (2, Interesting)

Mean_Nishka (543399) | more than 9 years ago | (#10875977)

First, Valve knocked it out of the park on this game. It's absolutely the most incredible game I've played in years.. I'd even venture to say I'm as hooked on this one as I was on Doom way back when.

Although I didn't experience the stuttering bug others are, I have noticed how great Valve has been supporting this game. They communicate regularly (sometimes individually) and are really standing behind their product. Too bad other companies don't follow their lead.

Re:No bugs here, but Valve deserves praise (0)

Anonymous Coward | more than 9 years ago | (#10876002)

Nope
It's a poor quality recycled game. Gabe messed this one up. It doesn't even look that great, and the "story" is boring.

Re:No bugs here, but Valve deserves praise (0)

Anonymous Coward | more than 9 years ago | (#10876013)

I'll put good money down that you've never even played HL2.

Also, Need For Speed Underground 2 is the ultimate in a recycled let down.

Re:No bugs here, but Valve deserves praise (0)

Anonymous Coward | more than 9 years ago | (#10876023)

by the way, you can't even shoot the scientists or other NPCs. Gabe promised me freedom and all I got were these chains??

Re:No bugs here, but Valve deserves praise (0)

Anonymous Coward | more than 9 years ago | (#10876037)

I wish the game was bigger.

I really enjoy the game, but the entire thing is essentially running from one part of the city to another - on foot through buildings or on roads/water in vehicles. Then you shoot some police guys and some crabheads. A little repetetive.

I also wish the game wasn't so short. I believe that I'm very near the end of the game (Dark Energy - at the part where the bad guy is in the giant orb and trying to escape). I can't recall any games I have ever finished in my life. THere might have been one or two. But I've almost finished HL2. And in only a few hours each day for three days.

I remember reading an article that in September of 2003, they were briefly considering releasing the game as it was - but to meat the deadline, they'd have to cut out about 50% of the game. Wow. If they did that, this would be like a four hour videogame.

I hope they plan to release more content. The Source engine is decent and it would be nice to play more Gordon Freeman stuff every couple months for the next couple of years - rather than just this one episode that left me wanting.

Don't get me wrong - I loved the game. I just thought it would be longer. Especially for $55! Oh well, at least there is CS:S.

Re:No bugs here, but Valve deserves praise (1)

WoBIX (819410) | more than 9 years ago | (#10876074)

I'm loving the game, I regret buying it on DVD though. I purchased the collectors edition so I could have HL2 and my kid could play HL:Source and CounterStrike. People who bought via Steam can do this, but I bought it on DVD and I'm shit out of luck. Only the person with the DVD in their drive can play. Pissed me off after spending 100 bucks CDN on it. And I can't return it for a refund here. If I could then I'd just buy through Steam instead.

Problems, uh-oh (2, Informative)

comwiz56 (447651) | more than 9 years ago | (#10875978)

This will delay my purchase of the game. As the last link shows, these problems have been evident even in the E3 demos. Why didn't valve fix this?

I just thought it was my hardware... (3, Informative)

unwiredmatt (780760) | more than 9 years ago | (#10875985)

I've seen this a couple times, mostly right after It loads a part of the game, but it isnt that annoying. The biggest problem I have with halflife 2 is that it takes close to 13 minuites to actually load the game...

Re:I just thought it was my hardware... (1)

LiquidCoooled (634315) | more than 9 years ago | (#10876189)

Could that be down to your virus checker?

My missuses copy of Sims took around the same time to load. When I investigated it, and tried disconnecting NOrton her load times more than halved.

Just a thought.

Hmm (1)

Primotech (731340) | more than 9 years ago | (#10875986)

Aside from this slight problem that only occassionally crops up, the game is relatively bug-free.

Why is this exactly newsworthy again? (3, Insightful)

jkmiecik (242175) | more than 9 years ago | (#10875988)

from the you're-all-beta-testers dept.

Yawn. Every Linux distro gets released bug-free, right? ...Usually, a game bug isn't news-worthy, but the sporadic nature of this bug makes me wonder - who else has problems with HL2 pausing/skipping?

Well, you sure linked [rage3d.com] a ton [penny-arcade.com] of forums [hlfallout.net] , how about you just read those threads? Or perhaps other gamer boards?

Listen, I know HL2 is the biggest thing to happen to the gaming community in quite some time. I know the controversy surrounding it, Gabe Newell, Vivendi, Valve and a piece of caerphilly [welshwales.co.uk] cheese [newenglandcheese.com] . I just don't see why a bug that is sporadic and what seems like a very minute number of people are having makes the frontpage.

Yes, I expected to get modded down.
No, I don't care.
Yes, I have "been around here for a while, and I know how the place works!"
No, these aren't the droids you're looking for.

Re:Why is this exactly newsworthy again? (1)

DAldredge (2353) | more than 9 years ago | (#10876021)

Because /. is running a lot of ads for HL2 and they want people to click them.

It's that simple.

Re:Why is this exactly newsworthy again? (0)

Anonymous Coward | more than 9 years ago | (#10876040)

Yes, I have "been around here for a while, and I know how the place works!"

Pretty sure he covered that...

Re:Why is this exactly newsworthy again? (4, Insightful)

lavaforge (245529) | more than 9 years ago | (#10876113)

Yawn. Every Linux distro gets released bug-free, right?
Every Linux distro comes with a $50 price tag and no way to legally download it from somehwere else, right?

Re:Why is this exactly newsworthy again? (0)

Anonymous Coward | more than 9 years ago | (#10876142)

The funny thing is, if Linux became a pay distro, you'd be bitching up one wall and down the other.

Re:Why is this exactly newsworthy again? (5, Insightful)

bogie (31020) | more than 9 years ago | (#10876127)

First off I'm sorry but what the hell does Linux have to do with this? Yea Linux has bugs, so what? Most of the distros out there don't cost $49. Even if they did what does that have to do with the price of tea in China? Linux isn't a game and nobody here said "too bad HL2 isn't as bug free as Linux".

Second and related to my first point this is a major problem that the game obviously should not have shipped with. Accepting your point that all software has bugs that doesn't mean something that was delayed for years and years should be able to ship with such a noticeable flaw. If they had done a public demo this would have been very apparent and could have been fixed. It is completely right to hold Valve's feet to the fire on this. On the topic of whether this is "front page material" I happen to think that it is. Slashdot is news for nerds and most nerds are playing HL2 right now being that its one of the biggest releases of any piece of software this year. I'm sure many of the readers here are glad to hear this info. Yea it could have easily gone in the gaming section but so what? What , you wanted to read yet another article on the Ipod?

Re:Why is this exactly newsworthy again? (0)

Anonymous Coward | more than 9 years ago | (#10876174)

Why did Linux get dragged into this? In case you missed something, /. is a HAVEN for Linux talk. When a Linux bug comes up, people don't bitch and moan about how it should have been fixed, do they?

Valve could not have possibly forseen every bug in the game on every piece of hardware configuration. They didn't want to public demo, and that's their right to do that. It's not like Valve repeatedly denies that bugs exist. You know that Valve is very friendly to the community and I really don't think it's right to burn down their door.

Tha at..s jjjust t.. (4, Funny)

bushboy (112290) | more than 9 years ago | (#10875996)

discrimina a a tion !

I also have a bad stu u utter !

Re:Tha at..s jjjust t.. (0)

Anonymous Coward | more than 9 years ago | (#10876168)

It would be funny if this bug affected everyone in the game is except for the G-Man.

I do, sort of (2, Informative)

kusanagi374 (776658) | more than 9 years ago | (#10875997)

Well, I actually do have that problem, but it's not as bad as it is for some (taking from 5 to 10 seconds to fix itself). For me, it takes 1 or 2 seconds max, and it doesn't happen all the time. But when it does, it's a pain in the ass.

I used to have that with Doom 3, but lowering quality/resolution would fix it, which doesn't cut it on HL2. I used to have that with Counter Strike Source too, and wondered what was wrong.

Remember back in Half life 1? (1)

bobsacks (784382) | more than 9 years ago | (#10875998)

There was a similar problem. I had major issues getting the sound to work right. It sounded like there was constant stuttering and repeats of the sounds. I searched all over the web for a way to fix it before finding one. All I had to do was type in a small console command, and everything worked great. Of course, I have had to do the same thing everytime I have re-installed it over the years.

Half Life 2...Steam (0, Offtopic)

ReeprFlame (745959) | more than 9 years ago | (#10876004)

And I thought Steam fixed the server issues... Guess I definatly WONT be downloading the HL2 silver but buying it in retail stores. NOw only to see if it will install and authenticate successfully!

Re:Half Life 2...Steam (2, Informative)

AllUsernamesAreGone (688381) | more than 9 years ago | (#10876149)

Going off my current experience (reinstalling from a retail DVD right now after a windows reinstall), downloading it will take about as long as installing, decrypting and activating the damned thing. The only difference is that with retail you at least have something physical to show for it. Still takes sodding ages to install either way...

it's a fantasy world (-1, Offtopic)

coldeeze (832166) | more than 9 years ago | (#10876007)

just like fantasy basketball [fantasyfeed.info]

The Irony of Half-Life 2 (0, Offtopic)

IgD (232964) | more than 9 years ago | (#10876010)

The real problem here is the installation/activation issues.

Here is an excerpt from a post on the Steam forums that sums it up well:

The premise of the game Half-Life 2 revolves around a big-brother type of government that has little flying cameras to always keep track of where you are, and that controls what you can and can't do.

The premise of Steam revolves around a big-brother type of program that phones home to a central server to always keep track of what you are doing, and controls what you can and can't do.


It all adds up to one heck of a frustrating user experiencing. I have a lot of friends that are military. Suppose someone tries to install this game in the combat relaxation tent in the middle of Iraq so our troops can play. They can't install!

Original Link: http://www.steampowered.com/forums/showthread.php? s=&threadid=179397

Re:The Irony of Half-Life 2 (4, Funny)

Tokerat (150341) | more than 9 years ago | (#10876059)


Suppose someone tries to install this game in the combat relaxation tent in the middle of Iraq so our troops can play. They can't install!
Nothing like guns and violence to take your mind off the war you're fighting in...

Re:The Irony of Half-Life 2 (-1, Flamebait)

jkmiecik (242175) | more than 9 years ago | (#10876104)

Quit bitching about your warez HL2.

Now, if you actually bought it, this is protecting your investment. I know you open sores bastards aren't used to this, but try and pull the cock out of your orifices and listen for once:

Shut the fuck up.

Re:The Irony of Half-Life 2 (0)

Anonymous Coward | more than 9 years ago | (#10876185)

Quit bitching about your warez HL2.

*sigh*

It doesn't seem like you even read the post.

Re:The Irony of Half-Life 2 (-1, Flamebait)

Anonymous Coward | more than 9 years ago | (#10876114)

1. Steam requires you to activate Half-Life 2 once and only once, after that you can play offline for as long as you'd like.

2. If you don't like it, don't buy the game. Pretty self explanatory.

My Mac OS X version works just fine... (-1, Troll)

Anonymous Coward | more than 9 years ago | (#10876015)

In fact it's not even installed because it doesn't exist!

OK we will take a port, make some more money!

Did I mention that most Mac users PAY for their software?

BTW I get 400+ fps in UT2004!!!

800,000 PowerMac G5's sold so far!!!

Yeah, I starrted playing the ggggame (-1, Redundant)

bushboy (112290) | more than 9 years ago | (#10876020)

And looked what ha ha happened to mmmmee !

I've be been stutututering for d d days now !

this raises the question (3, Insightful)

Jrod5000 at RPI (229934) | more than 9 years ago | (#10876024)

this raises the question, "how many (known) bugs should be allowed to ship in a piece of commercial software?"

obviously its in the developer's best interest to hit production as soon as possible (to enter the market for the xmas feeding frenzy). so, some "minor" bugs are apparently considered acceptable.

i don't think so.

but some customers, in particular the die-hard fans, apparently are willing to accept some problems on day one and will put up with the problem until a patch is released eventually.

i wonder what the turnaround time will be. probably a few days. too bad its not open-source. we'd have a patch in a few hours.

Re:this raises the question (1)

creimer (824291) | more than 9 years ago | (#10876076)

The problem with a PC title is that you cannot test it on all the possible hardware configurations available. Even if the developer went out of the way to make a bug-free product, there will always be compatibility issues with some configurations.

So far, I have seen a handful of minor graphical bugs (which might indicate hardware limitations) and the occasional stutter on my system.

Re:this raises the question (1)

Timesprout (579035) | more than 9 years ago | (#10876085)

No software commercial or otherwise would ever get released if the developer was to wait for a zero bug count. Even if they did release something someone would manage to break it. Thats the way of the world.

And FYI Valve have already released an update.

So stupid question and wrong assumption.

Re:this raises the question (1)

servanya (321392) | more than 9 years ago | (#10876126)

Its not open source.. it works, and its great.

Sorry, but OSS hasn't turned out decent games because, well, they can't.
And you can't expect a company to give things away after they pay so much in r&d.

Re:this raises the question (1)

rodrigogo (795954) | more than 9 years ago | (#10876157)

I can so see a bunch of redmond programmers going: "if i cant see it, its not there!"

Re:this raises the question (0)

Anonymous Coward | more than 9 years ago | (#10876165)

i wonder what the turnaround time will be. probably a few days. too bad its not open-source. we'd have a patch in a few hours.

What a load of shit. A) The open source community has no record on fixing bugs in bugs in retail quality games. B) If Half-Life 2 was an open source project, it would have been released much earlier as an alpha with many bugs and a fraction of the features. C) If this is a performance related bug, it is extremely unlikely that anyone could have a definitive fix in hours.

But nice karma whoring anyway - I notice you've got yourself modded up already.

Seen this bug occasionally... (1)

creimer (824291) | more than 9 years ago | (#10876032)

I ran into this bug occasionally since I knocked down settings a notch. It usually happens whenever I turn around a corner and something big is coming up. Maybe my hardware is not good enough...

AMD Athlon XP 1.4GHz (266MHz FSB)
ECS SIS-chipset motherboard
768MB 266MHz RAM
NVidia GeForce 4200 Ti 128MB
SB Live! 5.1

Other than that, I'm enjoying the game a whole lot. It's a lot more cheerful than Doom 3's dark corridors. :)

Half Life 2: More important than life itself. (3, Funny)

rice_burners_suck (243660) | more than 9 years ago | (#10876045)

A bug in Half Life 2 is perhaps the biggest problem being suffered by the human race in our time. Perhaps every government worldwide, every corporation, every organization, and every individual should stop everything they are doing at this moment, so that all the resources available to mankind can be allocated to correcting the bug in Half Life 2. Otherwise, we are doomed to destruction.

Re:Half Life 2: More important than life itself. (0)

Anonymous Coward | more than 9 years ago | (#10876086)

These arguments are stupid. Why should we do anything except that which is the most important thing until the most important thing is solved, and then move on to the next most important thing?

I've got that bug (1)

StarViper (723198) | more than 9 years ago | (#10876049)

I've got that bug, but only on my 386DX - my 2.0ghz Athlon's fine.

I had this problem too and here's how to fix it (4, Informative)

illumin8 (148082) | more than 9 years ago | (#10876054)

I had this problem too when I first installed HalfLife 2 and it was frustrating as hell... Just a little background on my system:

Intel 875 chipset (800 mhz. FSB)
P4 2.6C (hyperthreaded)
1GB PC3200 memory (dual channel, 800 mhz.)
ATI Radeon 9800 Pro 256MB graphics
Windows XP Pro SP2

In other words, this is not a bottom of the line system, and runs Doom 3 perfectly...

Now, when I first installed the game, I installed it to my D: drive, which happened to be an older 30GB drive that came from my previous computer. I just stuck it in there as a slave drive for extra storage space, having filled up the 120GB primary IDE hard drive a while ago...

Anyway, I noticed the stuttering always seemed to happen when the system was accessing data from the hard drive.

I finally went into the Device Mangler (haha... that's what I call it anyways, you might know it as the Device Manager), and checked the DMA settings on my secondary hard drive... Sure enough, it was only using PIO Mode!!! I always wondered why that second hard drive was slow. I tried to enable DMA mode, but was out of DMA channels, so I couldn't.

Anyway, I freed up some space on my hard drive and moved it to the primary hard drive... voila, problem solved! Now the game plays smoothly and the immersion experience is what it should be...

This problem seems to be linked to either inadequate DMA support for your hard drive (which can spike the CPU during disk access and loading times), or a hard drive that just isn't fast enough to keep up. Also, because all of the sound in the game is MP3 files that are streamed off of the hard drive, hard drive bandwidth seems to be very important for this game, in addition, I'm sure all of the MP3 decompression makes you take a big CPU hit, especially when they're mixing multiple channels of MP3 audio together at once and outputting it to 5.1 surround.

This is just a theory of mine, but it worked for me... Put the game on your fastest hard drive, and defragment it... Make sure DMA is enabled for that hard drive, and you should (hopefully) be set.

Re:I had this problem too and here's how to fix it (-1, Troll)

Squareball (523165) | more than 9 years ago | (#10876224)

Intel 875 chipset (800 mhz. FSB) P4 2.6C (hyperthreaded) 1GB PC3200 memory (dual channel, 800 mhz.) ATI Radeon 9800 Pro 256MB graphics Windows XP Pro SP2 That last line looks to be your problem ;)

You're right. (0)

Anonymous Coward | more than 9 years ago | (#10876057)

A game bug ISN'T newsworthy. That is, unless it does something unthinkable like wipe the user's drive or reduces a few chips to slag.

How about we leave bugs to the forums and not the front page, hmm?

Did they actually test the game? (1)

The Analog Kid (565327) | more than 9 years ago | (#10876061)

I would think such a bug would be apparent, especially if it is happing on a lot of machines, so did they acutally test the game, or were they just lazy and didn't bother to fix it?

Re:Did they actually test the game? (0)

Anonymous Coward | more than 9 years ago | (#10876107)

No of course not, they did not test the game. After writing the game for 6 years and finally getting it to compile it without errors they shipped it.

Audio and stuttering (2, Interesting)

davidoff404 (764733) | more than 9 years ago | (#10876071)

The stuttering only really becomes apparant when I get back to City 17 for the second time. From there until the end of the game, it gets steadily worse. Has anyone else noticed that it almost always coincides with new audio happening?

This would not have happened... (2, Funny)

Stupid Dog (133756) | more than 9 years ago | (#10876078)

if Half-Live 2 was Open Sour.... hey, wait a minute!

Stuttering bug? (0)

Anonymous Coward | more than 9 years ago | (#10876081)

you've been p-p-p-p-p-0wned

a major problem in terms of cinematics (1)

miseryinmotion (615385) | more than 9 years ago | (#10876087)

Well, first off, I'd have to say this is clearly the most immersive game I've played in the past few years. Not to insult Doom 3, but it always felt like the game was to show off the engine, not that the engine was to show off the game.

Half-Life 2 has so much going for it in terms of making the player feel as if he/she is in the role of Gordon Freeman, actually fighting a totalitarian alien government. That's why, what would normally be such a small bug, is so serious in this case. It serves as a very blatant reminder that you're not actually fighting faceless combine forces for the fate of mankind, but sitting in front of a computer.

Also happens in Doom 3 (0)

Anonymous Coward | more than 9 years ago | (#10876099)

I have seen the same problem in Doom 3 (running on a 256MB Radeon X800 XT and 3Ghz P4). It always occurs when there's a new room with lots of new textures. Once all the textures are loaded in, everything runs fine again.

So it might not be HL2 specific...

Only sometimes (1)

timothv (730957) | more than 9 years ago | (#10876121)

I don't get much stuttering, but during loads and saves, the game audio stutters and this proves to be very annoying.

I get this bug (0)

Anonymous Coward | more than 9 years ago | (#10876134)

It lasts from 0.5-1 seconds worth of stuttering and it happens when doing something like opening a door from within a small room that opens out into a vast, urban area.

With some of the bashing of this game that goes on here at Slashdot (and some people sitting around wondering if they should buy it after reading all of the bashing), I will say one positive thing to offset it: this is the first game I've ever played that has felt like a piece of art. It's the first game I've ever played where I've literally taken my hands off the keyboard and mouse and just sat and admired the artwork before me.

Props to Valve for an incredible game.

Re:I get this bug (1, Funny)

Anonymous Coward | more than 9 years ago | (#10876222)

A word of caution from a long-time user of Slashdot... Don't ever make mention of taking hands off of keyboards or mice when posting about enjoying something.

I wrote it off to my old CPU (1)

NFNNMIDATA (449069) | more than 9 years ago | (#10876151)

(amd 2100+ or whatever it is) but if they want to fix it, that's fine with me... It does kind of ruin some of the surprises, because it seems to always presage the addition of more enemies to the board. So whenever it happens I automatically get ready for battle, which they probably didn't have in mind designing the game.

Doom3 with athlon cpu +linux similar problem (0, Offtopic)

brainchill (611679) | more than 9 years ago | (#10876152)

A lot of people had trouble with this using doom3 on athlon cpus I think the company said it had to do with the 3dnow instruction set. I recompiled my kernel to exclude 3dnow support and it stopped happening

News for nerds? Stuff that matters? (0)

alexo (9335) | more than 9 years ago | (#10876156)


A bug in a game makes the front page.
This [slashdot.org] does not.

Is "nerd" is all about living in a bubble?

Erf. (1)

Renraku (518261) | more than 9 years ago | (#10876199)

Good game, bad delivery. Unlocking the game took me 20 minutes, and that was STILL too long to wait after installing several CDs worth of mass. For some, it took a lot longer. The backup thing is great. Points there. The system requirements are a little high, and the ATI/Nvidia thing is kind of shady. However, the loading times and the stuttering kill the game. Its like walking into an art museum with strobe lights and a lot of heavy smokers around. The game could be so much cooler.

I have the issue (1)

PPGMD (679725) | more than 9 years ago | (#10876202)

Have a high end system with the stuttering bug, when I lowered the resolutions from 1024x768 to 800x600 it made it playable during the times that it has stuttering problems.

It's wasn't the stuttering (0)

Anonymous Coward | more than 9 years ago | (#10876208)

I didn't run into any stuttering problems while playing the game (AMD64 3700+/Gf 6800LE), but during the final level I somehow completely lost the ability to jump. I had to finish the game with both of my feet firmly on the ground, which was interesting to say the least :)

Not news-worthy? (2, Funny)

Anonymous Coward | more than 9 years ago | (#10876223)

What? News? I thought the point of Slashdot was to post as much random crap as possible and see how much of the internet you could take out.

lol (4, Insightful)

Apreche (239272) | more than 9 years ago | (#10876230)

When open source applications have bugs in them, people report them to bugzilla or equivalent and wait. If anyone complains people say "they'll work on it, if you want it done faster, do it yourself".

As soon as the software isn't free all of a sudden its "those bastards releasing software with more than 0 bugs in it!"

Guess what. The introduction of money doesn't all of a sudden make developers more perfect. They have deadlines, priorities and are imperfect, like other people. Just because software is less than free doesn't mean you can expect it to be perfectly bug free.

It's also funny all the complaints about half-life 2 have to do with the steam system. Nobody seems to be making comments about the actual game itself. Oh, could that be because the game itself is an indisputably amazing work of art? Sorry warez dudes, you can't get a free ride on this one. For me, I don't mind as its probably the only PC game I will buy for the next 5 years. Half-Life 2 and its mods will probably be the only pc game worth playing for a long time to come. Half-Life 1 lived up to that, and I expect no less from 2. It's worth more than the lousy 50 bucks they charge for it. So quit your bitching. If you don't like the DRM, then crack it, just like you do with all the RIAA and MPAA DRM.
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