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World of Warcraft Reaching Record MMOG Sales

Zonk posted more than 9 years ago | from the go-dwarfs-go! dept.

Businesses 75

Drac8 writes "Blizzard Entertainment has announced that World of Warcraft has reached record sales in the first day, selling over 250,000 copies, and 200,000 accounts have been created. As of 5:00PM PST tuesday the game had over 100,000 people playing."

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You ain't kidding (4, Interesting)

jayhawk88 (160512) | more than 9 years ago | (#10918343)

Tuesday night they had freaking wait lines just to join certain servers. The starting newb zones were a crush.

Re:You ain't kidding (-1, Flamebait)

flibuste (523578) | more than 9 years ago | (#10919492)

Tuesday night they had freaking wait lines just to join certain servers.

I wonder what is the ratio of whiners like you is in those 200K people who bought the game

Re:You ain't kidding (-1, Flamebait)

Anonymous Coward | more than 9 years ago | (#10921781)

Ratio of people whining about the queues to people who bought the game?

Probably about 160K(w):200K(p)

That is to say 80% of the people who purchased are not pleased with the queues while 20% of the people who purchased don't care if they're treated like crap and have to wait 2 hours to get in the game only to be disconnected or crash so that they can wait for another 2 hours to try again.

Of course this statistic, like any other, needs to be taken with a grain of salt since it is unscientific, based on an informal survey of WOW forums, and generally pulled out of my ass.

Re:You ain't kidding (1)

KevinKnSC (744603) | more than 9 years ago | (#10931027)

Of course this statistic, like any other, needs to be taken with a grain of salt since it is unscientific, based on an informal survey of WOW forums, and generally pulled out of my ass.

Not to mention that your sample group is composed entirely of people who aren't playing the game. The people who were on the servers and had no reason to complain on the forums were (obviously) not heard.

Re:You ain't kidding (1)

TheOnlyJuztyn (813918) | more than 9 years ago | (#10919507)

Actually, I'm very impressed by how Bliz handled the newb zone rush. I can't say I ever had a problem waiting for spawns. It appears they somehow created a ratio in which if there are more players in the area, more monsters/items spawn. A very good idea on the part of Blizzard.

Re:You ain't kidding (1)

Curtman (556920) | more than 9 years ago | (#10920340)

Tuesday night they had freaking wait lines just to join certain servers

I wonder if we'll see a fork of bnetd by someone in a nonpersecuted country. Or does it work with World of Warcraft already? Google shows many mirrors around the world.

Re:You ain't kidding (1, Insightful)

Bombcar (16057) | more than 9 years ago | (#10931713)

bnetd ain't gonna cut this one. The servers contain hordes of information, but bnetd just facilitates an IP connection between the computers. The WoW servers are massive, backed up by a huge Oracle database. If you can rewrite them, you'd probably get a job at Blizzard.

What about the other 50,000? (5, Funny)

SammyJ (590557) | more than 9 years ago | (#10918383)

Were they just waiting for the servers to come back online? ;)

Re:What about the other 50,000? (1)

KDR_11k (778916) | more than 9 years ago | (#10923508)

Christmas presents that won't be opened until later?

Blizzard one of the few left.... (3, Interesting)

MBraynard (653724) | more than 9 years ago | (#10918405)

It's not surprising the launch is going so well. Blizzard is proving that developer reputation does matter. This is one of the few developers that I can count on getting my $$s worth with. For me it started with Warcraft 2 and then Starcraft which I played somewhat competitively. The only other PC devs I'd put on their level are MS Games, Id, and maybe Epic.

Re:Blizzard one of the few left.... (1)

Lord Graga (696091) | more than 9 years ago | (#10918473)

And Id and Valve, now that we are at it.

Re:Blizzard one of the few left.... (2)

peripatetic_bum (211859) | more than 9 years ago | (#10918628)

Valve, yes
Id no.
Id has pretty much proven they make great engines but lousy gameplay.

Actually Valve has given ID a one-two knockout punch by making a great game *AND* a great engine. I think Id Software may have seens it glory days

Re:Blizzard one of the few left.... (1)

ADRA (37398) | more than 9 years ago | (#10918781)

Don't count your chickens before they hatch. ID may not have great games IMHO, but they surely have a lot of in-house talent in developing the engines people actually use.

Re:Blizzard one of the few left.... (1)

GoofyBoy (44399) | more than 9 years ago | (#10918981)

Thats great if you want to buy an engine. Most people here want to buy a game.

When was the last time you went though the "Engines" part of BestBuy?

Re:Blizzard one of the few left.... (1)

Razed By TV (730353) | more than 9 years ago | (#10919321)

Good luck playing a pc game without an engine, I think they call that a coaster. You may not be shopping for an engine, but you are most likely getting one. ID's Quake III engine has been used in a number of games, notably Jedi Knight II and Wolfenstein: Enemy Territory. Raven software is using the Doom 3 engine to make Quake IV. As long as developers keep using ID's engines, ID is not down for the count.

Re:Blizzard one of the few left.... (3, Insightful)

Anonymous Coward | more than 9 years ago | (#10919471)

Uh? Valve makes two good games, and you suck their dick. ID makes 8 or 9 and you get all pissy because your machine wont run doom3?
ID made it so sidescrolling games are possible on the pc (they invented the buffer swapping trick you can see in commander keen)
ID made it so First Person Shooter games are possible at all (too many tricks to name, all thanks to John Carmack)
ID made it so games based on their engines are both possible and the norm, lowering the devel cost
ID made a ton of great games. Commander Keen, Wolf3d, Doom1/2, Quake 1/2/3, RTCW, and Doom3 really isnt that bad.

Valve took Quake1 and modded it a little.
Valve took their modded Quake1 engine and modded it a little more (HL2). Everyone is praising them for their great physics -- Its not theirs, its the Havok engine that they licsened. Exact same as Painkiller or Max Payne2. The only thing thats valves in that engine is the facial expression engine, and frankly I think thats some licensed NVidia code.

Valve also took a bunch of third party mods and took the fun out of them. Compare Counter-Strike beta5 to CS1.6 -- They turned a skilled action game into a strategic newb-friendly game (aiming doesnt matter anymore, bullets are random even on the first shot). They screwed up DoD in a similar way, and TFC is an abomination on TF/q1.

Valve would not be here were it not for ID.

ID opensources their games when they have new ones out(usually we get new sourcecode every 3 years or so). Long before they, they create linux and mac binaries. John Carmack personally even contributed greatly to linux gaming, not just by porting his games but by going so far as to write drivers and other such hard tasks.
Valve doesn't even have an openGL renderer, no linux binaries, and has buggy anticheat that will BAN YOU FOR LIFE if you catch it on a bad day in winex.

HL2 might be fun, but don't kid yourself, ID is a better company.

Re:Blizzard one of the few left.... (1)

peripatetic_bum (211859) | more than 9 years ago | (#10919547)

uh, thans for the reply A*C*

anyway, I will say it again. ID has likely seen its glory days. IT makes good engines, but having seen both and used both, Valve is now way ahead of ID.

I know for a fact that Id hasnt made a decent game since doom.

plese post with your identify if you are going say who sucks dick as you obvious suck IDs more.

Re:Blizzard one of the few left.... (0)

Anonymous Coward | more than 9 years ago | (#10919820)

I normally post logged in, but after doing 3 +2 firstposts in a day, you get so many downmods as to trigger a massive ip ban.
If you want to add me to your foes list, http://slashdot.org/~irc.goatse.cx%20troll

RTCW was a great game. Doom3 really wasn't that bad, but even if you don't count that, that still leaves all of their other games, again vs just Halflife1, some expansions, and HalfLife2.

Re:Blizzard one of the few left.... (2, Insightful)

CountBrass (590228) | more than 9 years ago | (#10924526)

Valve is way ahead of Id in two regards:

Firstly releasing a game that takes 3 hours to install and get running, and requires you to re-install practically every driver on your system. In contrast Doom3 ran smoothly out of the box.

Secondly in intrusive copy protection: CD Key *and* online authentication every time you play *and* you still have to keep the DVD in the drive.

Bugs. Doom3 never stuttered, it ran first time and it never crashed to the Desktop. HL2 does all 3.

Re:Blizzard one of the few left.... (1)

Chyeld (713439) | more than 9 years ago | (#10925113)

You know, I would have more respect for the people who complained that Valve requires you to authenticate everytime you play Half-Life 2, IF THEY WERE IN ANY WAY RIGHT!

1. No, they don't. Nope. Nada. They DO NOT.
2. The CD check isn't Valves doing, it's Virindi's. They use the same mechanism on ever game they publish. Bitch to them if you want, don't lay it at Valve's feet.
3. I have NEVER, EVER had to reinstall drivers for any game I've played unless I had previously borked the system due to futzing around with it. Surprisingly, I didn't have to do anything for HL2 either.

Re:Blizzard one of the few left.... (1)

CountBrass (590228) | more than 9 years ago | (#10926998)

1. Yes they do. Your mindless fan-boi act doesn't change the facts. 2. Of course it is: or are you saying "Virindi" (sic) put a gun to their heads? 3. And I care about your system why exactly?

Re:Blizzard one of the few left.... (1)

Chyeld (713439) | more than 9 years ago | (#10927256)

Prove it. Unplug your net connection and attempt to play the game. Amazingly enough, you can! Why? Because THEY DON'T REQUIRE YOU TO AUTHENTICATE EVERY TIME YOU LAUNCH THE GAME.

And yes, they had a contract for distribution with Sierra. Sierra was acquired by Virindi. Valve had to produce the game for Virindi under the contract that they had with Sierra. They had no choice in the matter of distribution. That was in Virindi's corner. Perhaps if you actually read up on the situation instead of stomping your feet like a spoilt brat, you'd know that.

Lastly, I mention my experience because if you had to reinstall almost every driver in on your computer to get HL2 running then it is almost certainly because YOU fucked up your machine. Not Valve.

Re:Blizzard one of the few left.... (0)

Anonymous Coward | more than 9 years ago | (#10921245)

ID is dying. Netcraft confirms it.

Re:Blizzard one of the few left.... (1)

CountBrass (590228) | more than 9 years ago | (#10924508)

Nah, ID no and Valve: Hell NO!

After the HL2 bug ridden POS that installs Steam and insists I authenticate with their servers AND use a CD key AND have my DVD inserted. And the dumb fucks can't even keep their servers up, nor deal with bugs which must have been obvious long before release (stutter and simple start up bugs and corrup install files).

Re:Blizzard one of the few left.... (2, Interesting)

FozzieCDN (798889) | more than 9 years ago | (#10919484)

I honestly wouldn't get too excited about the source "engine". Any company that can afford to add in Shader support and most importantly the Havok Physics engine can produce something that is along the lines of the Source "engine". With that said though its not the engine that matters but how you use it and Valve was able to do a lot with it which is why every "joe gamer" thinks that its the greatest thing since free internet porn :)

Re:Blizzard one of the few left.... (0)

Anonymous Coward | more than 9 years ago | (#10921587)

Yes, because the stuttering sound, purple textures, and the POS that is steam is an amazing testament to Valve's quality control.

Re:Blizzard one of the few left.... (3, Interesting)

katanan (764663) | more than 9 years ago | (#10918474)

I'd rank Bioware and Valve in that kind of category as well though. Both companys have a penchant for producing great quality games and both have released games that have helped define their specific genres. I have great confidence when I get a game by some companies and I respect the amount of effort Bioware, Blizzard and Valve put into making their games great.

Not after the bad NWN launch (0)

Anonymous Coward | more than 9 years ago | (#10919081)

While NWN is a great game now, let us not forget that it was released half-baked. It wasn't till about the 1.24 release that the damn thing worked on most PCs.

I bought it day 1, due to Bioware's reputation and the Infinity Engine games. Unfortunatly, it was so unplayable on my (then) top of the line system, that it was the only game I have actually returned (raising a stink about it at EB).

Re:Not after the bad NWN launch (1)

DAldredge (2353) | more than 9 years ago | (#10919276)

What problems did you have with NWN, because I didn't have any.

Re:Not after the bad NWN launch (0)

Anonymous Coward | more than 9 years ago | (#10920350)

Hard to remember exactly. It has been 2 years now.

Slide show like FPS.
Stuttering.
You'd walk forward, then suddenly teleport 10ft.
Audio was off synch.
Video's didn't play. Or would start to and then stop.

I even replaced my ATI with an Nvidia, based on the tech board recomendations.

Basically, I had all the problems (short of the secure CD silliness) they complained about ofn the tech board.

I waited a year. Downloaded it. Tested it out under the new 1.24-ish upgrade, with the exact same hardware.
My FPS was still in the 20-25 range, but all the other problems had been sovled.
So, I bought the Gold edition. Which, honestly, was a waste of money as I didn't enjoy the single player campaign enough to play the upgrade campaign, or anything else (but that is another issue, and more with me wanting BG3 than what they had in mind for NWN. The fault of my expectations not their game.).

I used to have a rule that I only bought a game 6 months-1 year after it came out and the public's verdict was in (and the price goes down). I violated that for NWN. I won't violate that again.

Re:Blizzard one of the few left.... (1)

CrisDias (556611) | more than 9 years ago | (#10919262)

I second the motion to add Bioware to the list. :)

Re:Blizzard one of the few left.... (4, Interesting)

Anonymous Coward | more than 9 years ago | (#10918755)

It's not surprising the launch is going so well.
- Launch going well? You have a very weird definition of "well". 5 minutes to loot a corpse is not "well". 20 min wait on 700+ queue is not "well". Regular server reboots is not "well".

Blizzard grossly underestimated the number of people that will buy the game, also their database architecture is pure crap. Plugging many servers on the same database is just asking for trouble. Especially with 200k+ accounts.

Re:Blizzard one of the few left.... (4, Funny)

The Evil Couch (621105) | more than 9 years ago | (#10918856)

Maybe he means going well, by the perspective of the guys raking in the cash.

Re:Blizzard one of the few left.... (2, Funny)

MBraynard (653724) | more than 9 years ago | (#10920283)

Actually, yes, that's what I mean. I suppose CoH had a near flawless launch but this sort of thing issomewhat expected.

Re:Blizzard one of the few left.... (3, Informative)

Quikah (14419) | more than 9 years ago | (#10920818)

Well, considering I just logged into a high population server with no queue and no loot lag, yeah I think it is going great. The problems have been mostly solved.

Re:Blizzard one of the few left.... (1)

satoshi1 (794000) | more than 9 years ago | (#10922449)

Sounds like an open beta tester to me... I had those issues with open beta (I never encountered the queue, but loot lag was QUITE common, though they did get it ironed out within the first three or four days).

Re:Blizzard one of the few left.... (1)

tabby (592506) | more than 9 years ago | (#10926836)

Blizzard had probably deployed most of their hardware when they announced that server selection would be locked by geography. People cried on the forums & they backed down. So the first couple of days is studying the population distribution & deploying more hardware in the right places to deal.

Re:Blizzard one of the few left.... (2, Insightful)

Zork the Almighty (599344) | more than 9 years ago | (#10923030)

I've been playing Blizzard games since Warcraft I (PC) and Blackthorne (SNES). I haven't played them all, but I can't think of a single "bad" game they've ever released. Flawed or unbalanced gameplay, sure. That's bound to happen in multiplayer games. Blizzard puts in the time to correct the problems though, and that's what really sets them apart (sad comment, I know).

Re:Blizzard one of the few left.... (1)

rpillala (583965) | more than 9 years ago | (#10923662)

By "well" you of course mean "well for Blizzard." It's not entirely smooth for those ppl who made characters only to see their realm go down for 1-2 days: Server Status Forum [worldofwarcraft.com]

Also, and I realize this is not the main point of your post, but MS games? What have they developed themselves that's been good?

more like 10,000 playing (1, Funny)

Anonymous Coward | more than 9 years ago | (#10918442)

With the other 90,000 waiting for their server to come back to life...

And so... (1)

musicman2059 (672439) | more than 9 years ago | (#10918803)

A computer good enough to run World of Warcraft: $1000 World of Warcraft itself: $60 A WoW account: $15/month Shelling out tons of money to wait for god-knows how long to actually play the darn game because of server load, and the amount of users playing the game: Priceless Note that prices used here may not be actual prices.

Re:And so... (1)

musicman2059 (672439) | more than 9 years ago | (#10918818)

Forgetting to HTML format your post: Priceless

Re:And so... (3, Insightful)

code-e255 (670104) | more than 9 years ago | (#10920675)

World of Warcraft runs very well on older systems, so the first part of your post is totally irrelevant. Saying WoW isn't worth the money because the first two days after launch weren't smooth is irrational. Even if Blizzard could've forseen the high demand for the game, they would've needed way more servers than (later) necessary for the thousands of newbies. Once people level up and people spread out accross the world, the game's going to be fine.

Play WOW for free here! (5, Funny)

darylp (41915) | more than 9 years ago | (#10918824)

Re:Play WOW for free here! (1)

mindaktiviti (630001) | more than 9 years ago | (#10919124)

What happens at the end of the queue? I think FSOL can wait in my winamp, this song's so awesome.

Re:Play WOW for free here! (1)

ender1598 (266355) | more than 9 years ago | (#10919804)

woo hoo.... just passed 12,000 in the queue. What song is this anyways?

Re:Play WOW for free here! (1)

mindaktiviti (630001) | more than 9 years ago | (#10920008)

My gf said it's a No Doubt song. I don't listen to them but that track was really catchy! I think it's called What You Waiting For? [azlyrics.com] or something? No really, I just googled [google.ca] that, I'm not really a fan of Gwen Stephani. :)

Re:Play WOW for free here! (2, Informative)

Quikah (14419) | more than 9 years ago | (#10920784)

Actually it is a Gwen Stefani solo projet song.

What about Europe? (2, Insightful)

Red_Deth (733789) | more than 9 years ago | (#10918881)

250,000... and thats 2 months before Europe even gets a look in. :(
How about SKorea? Do they have WoW yet?
/me counts the days untill he can play WoW again.

Re:What about Europe? (1, Funny)

Anonymous Coward | more than 9 years ago | (#10921490)

Dude just sign up using a Visa card and use a random address in the US. I live in Mexico and I wasn't going to fucking wait for a localized Spanish version (which will never happen) to play which Blizzard keeps telling me is the best option so that I can enjoy the game. I even signed up using the White House address, hehehe.

Re:What about Europe? (0)

Anonymous Coward | more than 9 years ago | (#10921577)

I wish I had mod points, you gave me a good laugh, thanks :D

only 100,000? (4, Interesting)

darkmayo (251580) | more than 9 years ago | (#10918951)

So what happened from open beta where they where stating they had 500,000 signups and for the most part (with less servers) had very little problems (I only recall a few times where there was a queue to get into a server but that was when other servers were down)

Now they have more servers but the queues are really bad to get into alot of them.. what happened, did the open beta numbers of people playing online at one time never hit 100,000?

Re:only 100,000? (4, Informative)

Slime-dogg (120473) | more than 9 years ago | (#10919227)

I don't think that all of the open beta accounts were created at near the same time, nor were they all trying to get on-line all at the same time.

The DB is probably chugging to create the user accounts, but then you have close to 5,000 users in all the same area... it probably causes problems. Even in the stress test, I don't remember seeing more than 200 or 300 people in a newb zone.

Thank goodness that my copy isn't arriving until December.

Re:only 100,000? (3, Interesting)

Dachannien (617929) | more than 9 years ago | (#10919362)

One thing to keep in mind is that you never actually had to download the open beta client in order to create an account during open beta. I suspect that a whole lot of people have crappy connections that severely throttled their client download, and before they had a chance to download the entire thing, the open beta closed, and they never had a chance to log in.

What with installing from CDs now, everybody who buys the game is (obviously) able to create an account and log in within minutes of cracking open the box seal. So, rather than having 500k accounts and 100k people playing (strewn throughout the day), you have 250k accounts and 100k playing at any one time.

Much of the lag on Tuesday and Wednesday was caused by a database issue, where anytime an action occurred that caused a new slot in your inventory to become occupied, you'd lag out for up to several minutes waiting for the database to catch up. During OB, this seemed to be a "threshold" issue - that is, once the server had more than a certain threshold of people logged in, the problem quickly became bad. Wednesday night they brought down most of the servers, and after they came back up this problem seemed to be mostly solved (though this may be because the threshold wasn't met afterwards due to people going to bed).

Supposedly there was also an issue with insufficient bandwidth at the east coast data center. That'll learn AT&T not to underestimate the power of the nerd.

Re:only 100,000? (1)

TheOnlyJuztyn (813918) | more than 9 years ago | (#10919491)

I would be surprised if even a third of the 500,000 open beta signups played much at all. I know personally that four people in my house signed up, and only two of us played for any respectable amount of time. The big differences between open beta and retail is that now people are paying for their characters, AND their characters are permanent, so there's no real reason *not* to play. *shrug*. I think over the next week, the queues will dissapear, the lag with whisk itself away, and we can all go back to playing the game we've come to love.

Servers have been better since last night (3, Interesting)

prator (71051) | more than 9 years ago | (#10919383)

Ever since they restarted the realms last night, I haven't had a problem. I'm sure that the people with characters on the 4 servers with extended downtime are upset, but they can start alts while they wait.

This launch is still better than any MMO launch I've played in.

-prator

Torrent-style downloading. (1)

Pinkoir (666130) | more than 9 years ago | (#10919523)

They should impliment some sort of bit-torrent style system for all the people downloading the patches and environments from the server. With so many people all creating accounts at once and downloading a ton of stuff their servers must be fire-starters by now. When EVE-Online launched their Exodus Expansion on Tuesday/Wednesday they set up some .torrent seeds for people to use instead of killing off their servers. It's a 500 meg or so download and with so many people all doing it at once the torrent was not only a lot easier on their system but way faster too. And that's only with about 50k people...with 200k it would be even more efficient.

-Pinkoir

Re:Torrent-style downloading. (4, Informative)

Fr05t (69968) | more than 9 years ago | (#10919569)

"downloading the patches" - They do.. it's call the Blizzard Updater

Re:Torrent-style downloading. (1)

Bobtree (105901) | more than 9 years ago | (#10920990)

This is the right idea. iirc, Valve highered bittorrent's creator, and this is one of the major reasons that Steam sucks so much less than it used to.

Re:Torrent-style downloading. (1)

Bombcar (16057) | more than 9 years ago | (#10931905)

I thought Blizzard hired him. Anyway, the Blizzard Updater uses bittorrent.

Linux petition (3, Informative)

debrain (29228) | more than 9 years ago | (#10919878)

Anyone interested in passively promoting development of World of Warcraft on Linux through a petition can have a look at this site [blizzpub.net] . With a Mac port already, they're more than halfway there.

Re:Linux petition (-1, Flamebait)

Anonymous Coward | more than 9 years ago | (#10920261)

haha ur fuggin crazy if u think bliz is ever gonna port WoW to Linux...dream on, hippie

Re:Linux petition (1)

code-e255 (670104) | more than 9 years ago | (#10920697)

Why would Blizzard waste months of their time (which the WoW subscribers are paying for) on porting WoW to Linux which will only make a few hundred people happy? Besides, they couldn't afford to give technical support for Linux, because so much s*** on Linux can go wrong and, again, hardly anybody would be using it anyway. It just wouldn't be a reasonable investment.

If you really want to use Linux to play World of Warcraft, then use Cedega, or whatever that thing's called.

you can run it on linux (2, Informative)

7-Vodka (195504) | more than 9 years ago | (#10921666)

Just wanted to say that you can run it on linux using the latest cedega.

However there are a couple of bugs, they're not that bad:

  1. Mouse cursor not visible in direct x mode, must use -opengl flag
  2. crashes when under roofs with minimap open in opengl mode: just close it when going under a roof.
  3. crashes when you die and leave your body in opengl mode: Don't die : )
If you get stuck inside a building with map open or in a cemetary after death you have to start it in normal mode (direct X, not opengl) move outside/reclaim body, then restart in open gl mode.

Re:Linux petition (1)

neverkevin (601884) | more than 9 years ago | (#10929352)

How does "a Mac port" mean they are more then halfway there? As long as you don't program the game using DX, how is a Mac -> Linux port any easier then a Windows -> Linux for a video game? I am not trying to be an ass, I just want to know. I have made plenty of programs for Windows, Mac and Linux and it is either just as easy to go from Windows to Linux as it to go from Mac to Linux because I used a common API (like QT) or it just as hard to go from Windows to Linux as it is Mac to Linux because I used a native API.

Re:Linux petition (1)

debrain (29228) | more than 9 years ago | (#10930961)

it is either just as easy to go from Windows to Linux as it to go from Mac to Linux because I used a common API (like QT) or it just as hard to go from Windows to Linux as it is Mac to Linux because I used a native API.

You have answered your own question. :) The implication of a Mac and Windows port is that they, for purely economic reasons in the least, have a created common API. Were it purely a Windows game, it is less likely that they would have used a common API. The existence of a common API is cheaper porting.

In the event that they do not have a common API, at least with the Mac port they have identified the areas that are Windows-only and made them Mac compatible. Therefore, having a port already, when contemplating a port to Linux they can estimate the software development required. In other words "this is what we had to do to make it work on a Mac, and we think the following similar things we'll have to do to make it work on Linux". Getting this estimation approved by management could be itself considered half the battle. :)

Not surprising in the least (5, Insightful)

couch_potato (623264) | more than 9 years ago | (#10921668)

Why am I not surprised? I played in the open beta, and it was, hands down, the most impressive MMORPG that I've played, ever.

Everything in the game smacked of polish, polish, polish. Making a character was super-easy, pretty, and fun to do. From there, getting into the game is a snap, and your first mission is placed right in front of your face. I barely had time to experience any of the multi-player aspect of the game before the beta was over, because I was so busy doing missions.

As I'm sure you've heard by now, it's hard to feel like you're on a level treadmill in this game. The mission system gives the game the feel of a single-player RPG, and the amount of polish/smoothness that Blizzard put in helps retain that feel, but you can't ignore all of those other players running around killing. Despite the hordes of beta-testers, I never once had to wait for a spawn or do any 'spawn-camping' or anything mind-numbing of that sort.

All in all, a great game, and I would recommend it to anyone who doesn't have any other priorities (job, family, politics, etc), because once you start playing, all of those other not-so-important things in your life (like eating, bathing, and face-to-face socializing) will suddenly not be so important anymore.

Get your free Nintendo DS! No BS! http://www.ds4free.com/default.aspx?r=64402 [ds4free.com]

Re:Not surprising in the least (1)

Snaller (147050) | more than 9 years ago | (#10986243)

Everything in the game smacked of polish, polish, polish.

Except - for my part - the interface, the fonts are far too small. Though there was a scaling feature it didn't work well enough to allow me to read a lot of the screens. Funny how so many games allows you to set resolution, but not font size.

Got my collector's edition (2, Funny)

Sentry21 (8183) | more than 9 years ago | (#10921689)

I picked up my collector's edition today (knowing the guys at EB pays off - I got a cancelled preorder). Now the debate becomes 'do I sell it or keep it?' - as much as I'd like to have it, it seems like I could make some good cash selling it off... I mean, it only cost me $90 or so for something very rare, but opportunity cost dictates that if I can sell it for $200, then keeping it costs me $200, and I don't think it's worth that much to me.

Sigh. The tragic life of a geek.

Still, judging from the absurd lag and inability for the servers to keep up, it gives a chance to find out - I don't want to try it now anyway, it'd be too much of a pain.

Re:Got my collector's edition (1)

kaleco (801384) | more than 9 years ago | (#10925081)

Opportunity cost is a non-financial economic term. It is the opportunities you pass up on when you commit to a certain course of action.

The opportunity cost of playing a game could be that you can't go to the pub etc...

Actually... (1)

loki goes rawr (826766) | more than 9 years ago | (#10925787)

I mean, it only cost me $90 or so for something very rare, but opportunity cost dictates that if I can sell it for $200, then keeping it costs me $200, and I don't think it's worth that much to me.

Actually, the explicit costs (which don't factor in anything non-financial) of not selling it would be $110. Opportunity cost would technically include implicit and explicit costs/benefits such as the pleasure of playing the game would give you, the things you could do while not item/quest whoring, et al. ;)
</pointless rambling>

WOW in Europe (1, Informative)

randalx (659791) | more than 9 years ago | (#10923214)

FYI, for those in Europe the launch will be beginning on November 26th 2004.

Re:WOW in Europe (3, Informative)

megan_of_wutai (649071) | more than 9 years ago | (#10925589)

No, Preorders start/started on the 26th, it comes out some time "early 2005".

Hmmm, this explains alot... (1)

Lord_Pain (165272) | more than 9 years ago | (#10924363)

My Undead Warlock made a mistake with choosing to be a Tailor. I've worked the skill up to a decent level. Now I can't get a break! I spent the night filling orders for Linen Bags! "Make me a bag, NOW!" "I said THREE bags Newb! You deaf?" *sigh*

I signed up to have fun. Now I realize that this is work. em/ crying

To top it off my Voidwalker just stands there not offerring a single word of support. Basterd!

Re:Hmmm, this explains alot... (1)

grumpygrodyguy (603716) | more than 9 years ago | (#10928596)

I signed up to have fun. Now I realize that this is work. em/ crying

Umm, raise your asking price? Use the auction system and set your own prices? What a spineless dweeb.
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