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Game Industry Bigger Than Hollywood

michael posted more than 9 years ago | from the been-true-for-a-while dept.

The Almighty Buck 503

Ant writes "This SF Gate story says stacks of new releases for hungry video game enthusiasts mean it's boom time for an industry now even bigger than Hollywood. The $10 billion video game industry, which generates more revenue than Hollywood, has never released so many highly anticipated blockbuster titles in a single season. It started in August with the game title Doom 3, followed by The Sims 2 in September, Grand Theft Auto: San Andreas in October, then Halo 2, Metroid Prime 2: Echoes and Half-Life 2 last month. In November, sales of video games rose to $849 million, an 11 percent increase from the same month last year and up 77 percent from October, according to the industry research firm NPD Funworld. The industry set a milestone last month when Microsoft's Halo 2 -- a sequel to a futuristic game with an elaborate plot that pits humans against invading aliens -- surpassed Hollywood's opening-weekend movie box office record in just one day of sales."

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Contrinutions (1, Informative)

PygmySurfer (442860) | more than 9 years ago | (#11134199)

I know I contributed about $150 to this.. how much did other /.ers contribute?

Re:Contrinutions (1)

PygmySurfer (442860) | more than 9 years ago | (#11134226)

too bad I can't spell... :)

Re:Contrinutions (5, Interesting)

iocat (572367) | more than 9 years ago | (#11134230)

Not enough... The game industry is bigger than Hollywood, if you only count US boxoffice receipts. But these "game industry is bigger than Hollywood" claims always leave out the rental and DVD sales market.

Re:Contrinutions (5, Insightful)

caspper69 (548511) | more than 9 years ago | (#11134257)

Very true, and I was thinking the same thing when I read the blurb. Further, they don't include sales of DVD players themselves either, whereas the games industry most certainly includes the hardware sales dollars from dedicated consoles. Then you can also talk about international distribution and other market's native films, etc., etc.. Hollywood (and television in general) still makes many, many times what the videogame industry does.

Re:Contrinutions (1)

Saint Stephen (19450) | more than 9 years ago | (#11134235)

Well, I definitely bought Far Cry, Doom 3, Half-Life 2, and yesterday I bought Vampires to see what else the new engine could do. I probably bought about 2 others.

At $50 each that's $300. I probably spent $250. I'm sure I saw fewer than 10 movies (way fewer) -- no more than $50.

Re:Contrinutions (1)

superpulpsicle (533373) | more than 9 years ago | (#11134295)

This year I couldn't help but went on a spending spree on video games. I easily topped $300 myself, not including hardware accessories.

I am worried, because 2004 rode so high with so many good games. How in the hell is 2005 going to top that?! I think Gran Turismo is the only thing left in 2005.

Re:Contrinutions (1)

GT_Onizuka (693787) | more than 9 years ago | (#11134380)

Resident Evil 4, if I'm not mistaken, is to come out sometime in January. I'm pretty excited about that, moreso than GT4 since I'm not the biggest racing game fan.

Re:Contrinutions (-1, Troll)

Anonymous Coward | more than 9 years ago | (#11134248)

Redundant? how the fuck can the first post be redundant?

Re:Contrinutions (0)

Anonymous Coward | more than 9 years ago | (#11134265)

$0, I prefer to download my warez!

How about a filesystem composed of posts. (-1, Offtopic)

pegr (46683) | more than 9 years ago | (#11134200)

Or even a covert channel? Posts modded to -1 just hides it better.

Obligatory:

Fisrt post!

FP Bitches (-1, Offtopic)

Anonymous Coward | more than 9 years ago | (#11134201)

First!

This is great (-1, Troll)

Scorpion265 (650012) | more than 9 years ago | (#11134202)

Thank you captain obvious!

Apples and Oranges (3, Insightful)

Anonymous Coward | more than 9 years ago | (#11134204)

People don't buy movie tickets months in advance for an opening weekend, so that's really not a fair comparison. This also doesn't take into account Hollywood's DVD sales which are quite impressive.

Re:Apples and Oranges (2, Insightful)

emjoi_gently (812227) | more than 9 years ago | (#11134249)

People don't buy movie tickets months in advance for an opening weekend
"Normal" people don't buy the video games that way either.
However the more Fanatical bought tickets weeks ahead for movies like Lord of the Rings, The Matrix, and the Star Wars Prequels.

Re:Apples and Oranges (0)

Anonymous Coward | more than 9 years ago | (#11134262)

Those are the same people that pre-ordered those games. Smelly dirty geeks, the lot of you.

Re:Apples and Oranges (1)

slinky259 (827395) | more than 9 years ago | (#11134255)

Actually... many people do. I know I have.

~stephen

http://slinky259.blogspot.com [blogspot.com]

Re:Apples and Oranges (1, Insightful)

mordors9 (665662) | more than 9 years ago | (#11134292)

Not to mention the fact that the games are $50 and movies are $8 in my area. So there are still 6 times as many people going to the movie versus buying the video game.

Re:Apples and Oranges (0)

Anonymous Coward | more than 9 years ago | (#11134354)

There's another factor.
When you buy one copy of the game, very often it will be played by multiple people in the family or among friends.

To get into a movie everyone has to buy a ticket.

Re:Apples and Oranges (1)

gl4ss (559668) | more than 9 years ago | (#11134361)

well.. they buy the tickets in advance - but there's only so much room in the opening weekend.

Re:Apples and Oranges (2, Insightful)

loid_void (740416) | more than 9 years ago | (#11134384)

I think if we threw in the fact that so many movies are looking like video games then the comparison might be apples to apples and the scales would most definitely tip in favor of the gaming industry. Hollywood is chasing the gaming industry, it sees the numbers; Matrix looked like a game, and how many movies spin off games and the games sell more than the movie?

Re:Apples and Oranges (2, Insightful)

Zaphod_Beebleburp (839364) | more than 9 years ago | (#11134421)

Since the article doesn't say, are we to assume that this includes DVD sales, rentals, and box office income? I think Hollywood makes more than that but then again I could be wrong. Of course, declared income and actual income are two entirely different things.

Bleh (4, Insightful)

Lord_Dweomer (648696) | more than 9 years ago | (#11134206)

I know I speak for many here when I say that while I'm glad that the creators of my favorite games are making money, I'm dying inside when I think of what this ultimately means for the future of the games industry.

Re:Bleh (0)

Anonymous Coward | more than 9 years ago | (#11134373)

Glad I'm not the only one thinking that. Everytime something I'm fond of goes mainstream, it's time to look for a new hobby.

All sequels (4, Insightful)

RedWizzard (192002) | more than 9 years ago | (#11134208)

It started in August with the game title Doom 3, followed by The Sims 2 in September, Grand Theft Auto: San Andreas in October, then Halo 2, Metroid Prime 2: Echoes and Half-Life 2 last month.
Every one of these "blockbuster" titles are sequels. Is anyone doing anything new and exciting?

Re:All sequels (4, Insightful)

thenextpresident (559469) | more than 9 years ago | (#11134240)

Yes. Releasing sequels that are actually as good, or better, than the originals.

Something Hollywood finds next to impossible.

Re:All sequels (1)

jhigh (657789) | more than 9 years ago | (#11134331)

Something Hollywood finds next to impossible. I couldn't agree more.

Re:All sequels (1)

fyngyrz (762201) | more than 9 years ago | (#11134389)

Yes indeed. Most anticipated sequel for me: Mechassault II [xbox.com] , due Dismember 28th/04 according to the developers. Bigger, better, more flexible, improved viewpoint/graphics, more gameplay options... pre-ordered, of course.

I bought Halo II, but it's just too simple -- shoot, shoot, shoot. Then shoot some more. And the aliens are dumb as can be. Yawn. It sure is pretty, though. For your $50, you get hours and hours of watching an extrodinarily well rendered... pair of arms with a weapon or two. Y-a-w-n. No wonder Mechassault is more fun. At least you can see who and what you are, as well as what is happening to you and what you are doing.

Anyway... nothing wrong with a sequel per se, just so long as it is done well. Hollywood doesn't do them well very often. But when they do, I go. Then I buy the DVD, too. Even so, I spend almost double on a single video game. $50 as compared to maybe $15 for a DVD plus about $10.00 to see the film in the theatre.

Things go wrong with videogame sequels too -- I bought Maximo II because Maximo was just awesomely cute, great gameplay. I love that game. Whoops. They took the cute pretty much right out. Now Maximo is a "tough guy." B-o-r-i-n-g. Sigh. Well, on the bright side, it's been so long since I played Maximo (I) that I could pick it up and play it like it was new -- skills gone, details foggy. Sometimes being old certainly has its advantages!

Re:All sequels (-1, Offtopic)

Anonymous Coward | more than 9 years ago | (#11134408)

Yes. Releasing sequels that are actually as good, or better, than the originals. Something Hollywood finds next to impossible.

Yeah, Terminator was way better than Terminator 2.

Re:All sequels (1, Insightful)

Lord_Slepnir (585350) | more than 9 years ago | (#11134245)

World of Warcraft. Sure, you might think of it as just another MMORPG, but already I can see that it's far and away better than any other that I've played (DAoC, FFXI, and AC II ). Blizzard went after a lot of the 'great annoyances' that were present in other MMORPGs, and fixed them.

Re:All sequels (1)

Scorpion265 (650012) | more than 9 years ago | (#11134251)

See, this is what happens as time progresses, all the ideas will eventually run out. Like with first person shooters, the first ones were great, revolutionary, but what it all boils down too is quake with more bells and whistles, same thing will happen with 'plots' and 'story lines'...

All sequels-P2P will save us. (0)

Anonymous Coward | more than 9 years ago | (#11134342)

"See, this is what happens as time progresses, all the ideas will eventually run out."

But what does that mean for the pirate industry? Will not their "revolutionary distribution model" save us from a fate worse than death? What about the "kill all copyright" advocates? They'll surely save us. Hmmm...weren't artists suppose to be "stealing" from the "commons"? Now that we've put an end to that, surely games should be flowing like manna from heaven. After all, anyone can come up with them, and they cost nothing to produce. Right?

Re:All sequels (2, Insightful)

hunterx11 (778171) | more than 9 years ago | (#11134254)

While it's true there's too much sequelism, it's different for video games than it is for films. Doom 3, for example, isn't even a sequel--it's a remake--but even if you hate it, you can't say it's just a rehash of the original Doom in terms of gameplay. I think a lot of it is just people wanting to cash in on established names. Hell, Super Mario Bros. 2 was an existing game they rebranded.

Re:All sequels (1)

Xzzy (111297) | more than 9 years ago | (#11134410)

I find it hilarious that people are talking down at the gaming industry for doing something that Hollywood cannot do.. release sequels as engaging as the originals.

Not referring to the parent post in specific, it's just something I've picked up across many gaming forums.

Dammned if they do, damned if they don't I guess.

Re:All sequels (4, Insightful)

Khuffie (818093) | more than 9 years ago | (#11134271)

What's wrong with sequels? There's a difference between sequels churned out every year (ala EA), and sequels that really added some new cool things. Doom 2 was released years ago. So was the original Half-Life. Halo 2's been in the making for over 2 years. The original Sims been out for a while. The only games in that list that didn't fundementally change the gameplay were GTA:SA and MP2. In fact, all of those games, sequels or not, were in fact friggin' good games.

There's a difference between good sequels, and shoddy sequels which were just designed as quick cash machines. The Splinter Cell series and the latest Prince of Persia game are both guilty as charged, and basically any EA sports game.

Re:All sequels (1)

RedWizzard (192002) | more than 9 years ago | (#11134323)

What's wrong with sequels? There's a difference between sequels churned out every year (ala EA), and sequels that really added some new cool things.
There's nothing wrong with many sequels in terms of quality, but if the publishers are demanding sequels it means that there is less money available to do something different. There are constraints placed on the developers because they are working on a sequel rather than a fresh game. And with so much money being poured into existing franchises, there is less to go to new studios.

GTA: San Andreas (1)

SethJohnson (112166) | more than 9 years ago | (#11134415)



I just played GTA: SA last night for the first time. I'd say it's a significant evolution from Vice City. This game features a more linear story line and way more dialogue. It's more like playing a movie than GTA: Vice City. Additionally, it's got a lot more character development that makes it like the Sims (i.e. you have to eat or you get weak, and you have to exercise at the gym). Granted, it's not as big a difference as Doom 3 is from Doom 2, but it's also not just a revision like all the Madden NFL games and the 'cash machines' you cite.

I just wanted to post this message agreeing with all your observations.

Re:All sequels (1)

DroopyStonx (683090) | more than 9 years ago | (#11134308)

Why is blockbuster in quotes? They *are* blockbuster titles...

Anyway, video games sequels aren't anything like movie sequels. In almost all cases, video game sequels do better than their originals AND are more fun to play.

See, when you're playing the original, there's a voice going on in your head and the heads of developers: "Damn, it would be cool if we could do THIS..."

When it becomes reality, it's released and you're happy. In another 10 years when gaming technology has evolved tenfold, guess what? Remakes and rereleases of games that would me damn good. You KNOW Doom was fun, so now that we have this amazing technology to have fun with lights, sounds, and eye candy, why not remake it? Maybe in 10 years we'll have virtual mind games like in the movie Strange Days. Doom on that? Yes please.

So.. who cares if it's original or not? It's quite different from Hollywood trying to make a quick buck in doing something like remaking Psycho or remaking Battlefield Earth.

Re:All sequels (1)

zecg (521666) | more than 9 years ago | (#11134425)

Yes, only it's not advertised. Try here [mailto] , or just download what I feel is game of the year [mailto] . Two players, one keyboard. 1.6 MB. Win32, but you have source inside.

Gaming Industry Rise (4, Interesting)

Fruvous (776606) | more than 9 years ago | (#11134210)

Is it that suprising? A video game can offer so much more than an hour and a half movie. Not only that but the "sequal factor" really starts piling up. Look ever single game up there has been a sequal.

Re:Gaming Industry Rise (2, Interesting)

datafr0g (831498) | more than 9 years ago | (#11134286)

I'm suprised as not everyone has a game console but anyone can walk into a movie theatre. As for the PC games, very few (reletivly speaking) have a PC capable of playing these games the way they are intended to be played. And for those who do, I would have thought that the prices for games are too high. Still, if they can make this much money at this stage, there must be a huge potential in the years to come. As a side note, I'd be interested to know how much the game industry spent on marketing compared to previous years!!

Re:Gaming Industry Rise (1, Insightful)

Anonymous Coward | more than 9 years ago | (#11134288)

So can books.......

Ahem... (5, Insightful)

googleaseerch (682399) | more than 9 years ago | (#11134212)

What about UT2004. I'm sorry, that was a blockbuster game too, if anything is.

Re:Ahem... (0)

Anonymous Coward | more than 9 years ago | (#11134386)

No, that game was a turd.

Humm. (-1, Troll)

Anonymous Coward | more than 9 years ago | (#11134219)

Well it would surpass Hollywood because Hollywood doesnt charge $50+ per ticket!

Re:Humm. (2, Funny)

Scorpion265 (650012) | more than 9 years ago | (#11134264)

STOP TALKING!!! Don't give them anymore ideas! I have to pay close to 10 bucks to see s movie as it is!

Methinks it works out though.. (0)

Anonymous Coward | more than 9 years ago | (#11134282)

Average (optimistic) movie length : 2 hours.
Average (conservative) game length : 10 hours. ....

Drop Like a Rock (0, Troll)

sammykrupa (828537) | more than 9 years ago | (#11134223)

This will reach a peek and then drop like a rock.

Oooh, so piracy DOESN'T hurt sales.. (4, Insightful)

DroopyStonx (683090) | more than 9 years ago | (#11134228)

That's what I thought...

Re:Oooh, so piracy DOESN'T hurt sales.. (5, Funny)

oGMo (379) | more than 9 years ago | (#11134291)

No, clearly, gamers are pirates, stealing money from the pockets and food from the plates of Hollywood executives!!

Re:Oooh, so piracy DOESN'T hurt sales.. (1)

HazE_nMe (793041) | more than 9 years ago | (#11134296)

I agree with the parent here. I downloaded a couple of those games, and bought them after I played them and wholly enjoyed them. I know Doom3 and HL2 were very heavily pirated (still are). This goes to show that if you make good shit, ppl will buy it regardless of whether they can pirate it or not. My copy of HL2 from Vengeance worked fine, but I felt that valve deserved my purchase, so I bought the silver edition from Steam. I actually still use the pirated version of CS:S because I would need to buy 3 copies in order to legitimately play online with my 3 computers on my LAN, since each needs a unique Steam ID. I somtimes will have a few friends over and they like to jump in on the action. Plus the Emporio release has bots activated, whereas the legit version's bots are currently disabled :( I see nothing wrong with the method I use to be sure I never buy a game I don't really like.

Re:Oooh, so piracy DOESN'T hurt sales.. (2, Insightful)

DroopyStonx (683090) | more than 9 years ago | (#11134352)

You're responsible with it, at least.

I can't say the same for myself and a few others I know. I downloaded Doom 3 and GTA, but haven't actually purchased them yet. I will, I just haven't.

I think the only game I purchased from these blockbusters was Metroid Prime 2.

I'm not gonna try to justify it. I knew it was wrong, I did it anyway, but it's interesting to point out that GTA, Halo 2, Doom 3, and HL2 were ALL heavily pirated and available weeks ahead of time. Thousands upon thousands of people downloaded and played them.

The question is, how many purchased, how many didn't? Even still, they performed quite well and no one's losing sleep for their lack of performance.

Just goes to show how people can make a mountain out of a mole hill when it comes to piracy. They make it seem like much more than it really is.. "If you download this game, how can I put braces on my kid's teeth?"

"Uh hm... well, considering your ONE game sold more than the best movie of all time, I think you'll do just fine with those braces."

Oooh,so piracy DOESN'T hurt sales..Try before Buy (0)

Anonymous Coward | more than 9 years ago | (#11134370)

"I downloaded a couple of those games, and bought them after I played them and wholly enjoyed them. "

Well I'm glad to see that the whole demo concept worked for you. Now for the rest of your friends...

Re:Oooh, so piracy DOESN'T hurt sales.. (1)

Dylan2000 (592069) | more than 9 years ago | (#11134306)

No, no, it's because they shut Suprnova down and eliminated the piracy.

Re:Oooh, so piracy DOESN'T hurt sales.. (1)

redheaded_stepchild (629363) | more than 9 years ago | (#11134316)

We, the representatives of the RIAA and MPAA, have determined that video games are the cause of our recent loss in sales. We will now file frivolous lawsuits against everybody and their weird Uncle Bob to stop playing video games so they can watch our movies instead. Those refusing to do so will wake up with their eyes sewn open, strapped to a movie seat, and have to watch every movie that was less than successful because of their devious habits. We're thinking of starting out with 'White Girls'.

More big titles then just those (1)

notext (461158) | more than 9 years ago | (#11134231)

There was also Everquest 2 and World of Warcraft.

Re:More big titles then just those (0)

Anonymous Coward | more than 9 years ago | (#11134329)

Don't forget Metal Gear Solid 3, Unreal Tournament 2004, and Far Cry. The list goes on but I won't bother trying to cover it all.

A new form of entertainment taking over (4, Insightful)

Faust7 (314817) | more than 9 years ago | (#11134233)

The rich, detailed, immersive settings for what used to be entirely passive entertainment can now, with the current technology, be used for interactive entertainment.

All those wonderful spy-drama, fantasy, and sci-fi worlds that used to be the exclusive domain of movies? Now their realism is being delivered to you in a way that you can actually be in - if you're open to the experience.

Re:A new form of entertainment taking over (0)

Anonymous Coward | more than 9 years ago | (#11134246)

do you do the voice overs in ads or just write them?

Scoff if you will... (1)

Faust7 (314817) | more than 9 years ago | (#11134263)

...but the difference in engagement factor between interactive versus passive entertainment is very real. From the article:

The latest Entertainment Software Association survey shows that the average gamer is 29 and spends more time playing games than engaging in traditional forms of entertainment such as watching TV or going to the movies.

"If I had some time in the afternoon, and it was a choice between watching a movie or playing a game, I'd rather play a game," said Marlon Castro, 35, of Foster City.

Re:A new form of entertainment taking over (1)

ScrewMaster (602015) | more than 9 years ago | (#11134387)

As usual, Roddenberry got there first ... it's called a "holodeck."

R-E-S-P-E-C-T (2, Interesting)

joshdick (619079) | more than 9 years ago | (#11134238)

Now if only the industry could receive the recognition it deserves, the recognition the movie, TV and music industries receive.

There ought to be video game awards much better than those Spike recently gave out.

Re:R-E-S-P-E-C-T (1)

marshall_j (643520) | more than 9 years ago | (#11134294)

don't be silly.

everyone knows games are just for anti-social nerds.

Pitty the partners (5, Funny)

ricewind (690994) | more than 9 years ago | (#11134243)

Somewhere, EA_Spouse is crying.

Recurring revenue, too... (5, Insightful)

arashiakari (633150) | more than 9 years ago | (#11134250)

MMORPG games such as World of Warcraft [worldofwarcraft.com] get a hit of cash up front and then involve monthly revenue. Hollywood has nothing like that.

Most games cost between $30 and $50, no-matter what platform you're buying for. How much is a movie ticket? $8 to $10 for tickets or $20 to $30 for DVDs. How much do games cost to make vs. the revenue they bring in?

Re:Recurring revenue, too... (1)

emjoi_gently (812227) | more than 9 years ago | (#11134353)

"MMORPG games such as World of Warcraft [worldofwarcraft.com] get a hit of cash up front and then involve monthly revenue. Hollywood has nothing like that."

Cable TV. Blockbuster.

Re:Recurring revenue, too... (1)

arashiakari (633150) | more than 9 years ago | (#11134362)

Which Hollywood doesn't own.

Re:Recurring revenue, too... (1)

Datasage (214357) | more than 9 years ago | (#11134368)

Yes and No. Everytime there is a format change most consumers go buy a new copy of the films they have in the new format.

Would you include subsciption TV as part of hollywood?

I still have games that I have not played... (1)

djeddiej (825677) | more than 9 years ago | (#11134268)

I am pretty sure I overheard that Halo thing already. This article just seems to summarize what has probably been known by many slashdotters for a long time.

I have given a couple of hundred bucks to the industry this year, and still have not finished any of them (save Halo 2)...Prince of Persia, NHL 2005, Splinter Cell...the list goes on and on...

Re:I still have games that I have not played... (5, Funny)

KingAdrock (115014) | more than 9 years ago | (#11134337)

I'm curious. In NHL 2005 do you just sit there and watch an empty ice surface?

In Other news... (5, Funny)

muntumbomoklik (806936) | more than 9 years ago | (#11134273)

the MPAA and RIAA decide to sue game companies, citinglost revenue.

In Other news...Joke dies from old age. (0)

Anonymous Coward | more than 9 years ago | (#11134407)

"the MPAA and RIAA decide to sue game companies, citinglost revenue."

And we'll still be telling that joke in 2010.

Anyway the game and movie industry are working closely together. How many games do you know, that are tied in directly to movies? Remember Little Nemo? What about the latest Jim Carrey movie? That shark movie that dreamworks did?

Piracy comparisons? (5, Interesting)

Tzarius (688342) | more than 9 years ago | (#11134274)

Doesn't it seem odd that an industry that would take more losses from piracy (i.e. a much higher percentage of users that already have the means and ability to pirate the products, and where the individual products are priced higher, providing further incentive for piracy) is making more money than the film industry, which should have a much larger customer base?

Or is it that the barrier-to-piracy on movies is a lot lower?

Entertainment - Hype (1)

Cytlid (95255) | more than 9 years ago | (#11134277)

Think about it ... with movies, there's a certain amount of hype going on. Ever go and see a movie it seems is great, and it was terrible? Ever do the same for a videogame?

I've known people salivating over the Nintendo DS for a while ... not that I've actually done anything useful like a review, but going to the store and monkey'ing with it, it's nothing special. It's biggest asset is packing exsisting technology into a small package.

When you have alot of noise and little signal... it tends to draw money... you can hype anything. The current trend is just migrating to video games.

(Not that I'm knocking it... I still play UT2004 like a madman!)

Anticipated? (0)

Anonymous Coward | more than 9 years ago | (#11134279)

Sheesh! Those games aren't nearly as good as Shave Kerry's Head [shavekerryshead.com] is going to be...

Radio bigger than Comic Book Industry! (0)

Anonymous Coward | more than 9 years ago | (#11134280)

Mastiff Hounds bigger than Rats!
Common Cold bigger than Cancer!
Oranges bigger than Macintosh computers!

ALL THIS WEEK at the Tri-County fairgrounds!

SEE the Peacock which is bigger than a Molecule!
WITNESS the Sunflower dominating a Cockroach in sheer size!

ALL THIS WEEK at the Tri-County fairgrounds!

Not so fast, geekboys (1, Insightful)

DNS-and-BIND (461968) | more than 9 years ago | (#11134289)

A movie is $10/unit. A video game is $50/unit. Let's divide your numbers by five and then talk.

Re:Not so fast, geekboys (4, Insightful)

civman2 (773494) | more than 9 years ago | (#11134332)

A family of five goes to see Spider-Man 2. A family of five buys Spider-Man 2 for the [insert favorite platform here] Where is that division again?

Re:Not so fast, geekboys (0)

Anonymous Coward | more than 9 years ago | (#11134334)

And movies optimistically last 2 hours (usually less) and video games conservatively last 10 (usually more)..

Seems to work out..

Re:Not so fast, geekboys (1)

aussie_a (778472) | more than 9 years ago | (#11134335)

A game also offers entertainment for more time (2 hours vs 10 hours).

Re:Not so fast, geekboys (1)

DNS-and-BIND (461968) | more than 9 years ago | (#11134397)

Thus, you should purchase 5 times less games, since you'll be so busy and unable to consume the same number of games as movies. I can watch 4 movies over the course of a weekend, who has time for 4 new video games?

Oh, I don't believe I just said that on slashdot.

Another leveling factor (2, Interesting)

SuperKendall (25149) | more than 9 years ago | (#11134406)

Lots of people go to see movies they like multiple times. But how many people buy multiple copies of a game they like?

Re:Not so fast, geekboys (2, Interesting)

St. Arbirix (218306) | more than 9 years ago | (#11134414)

First figure out how many people would buy a movie at $50/unit. If that price reduces movie sales by more than 4/5ths then there's no need to talk. I think it would too.

Re:Not so fast, geekboys (2, Insightful)

Anonymous Coward | more than 9 years ago | (#11134424)

A movie is $10/unit

Which is about $5/hour...

A video game is $50/unit

Which could be as little as $1/hour.

I don't have a point either.

all the fault of pireacy (0)

Anonymous Coward | more than 9 years ago | (#11134293)

they would be at 90 times the size of hollywood if there =was no piracy.

they lose 68 billion dollars a day due to piracy and that is only going to increase by 20 times every year until the government makes software piracy a death penalty crime!

why wont you think of the poor video game publishersd!!!!

Not quite (5, Insightful)

Smerity (714804) | more than 9 years ago | (#11134301)

As I heard at the AEAF (Australian Effects and Animation Festival), games sales may be higher, but the rights for Hollywood are much more flexible, for example.

Mainly, Hollywood can release a movie, get box office, sell the DVD, license the movie to networks, and sell other rights (for a TV show based on it, sequels), while a game sells and if it doesn't sell well, it's dead in the water

Re:Not quite (1)

Repugnant_Shit (263651) | more than 9 years ago | (#11134375)

But if a movie is bad no one buys the DVD, not many people see it in the theatre, the networks don't want it, it won't be a TV show, etc. Games are flexible too. There's nothing to stop EA from licensing games into TV shows.

Re:Not quite (1)

ScrewMaster (602015) | more than 9 years ago | (#11134419)

Yes, well, with Valve's Steam (or a similar technology) that may be changing. We'll see ... but I have the feeling that content distribution for video games is going to see some big changes in the not-too-distant future.

MPAA says... (1)

idolcrash (836925) | more than 9 years ago | (#11134305)

Well, it's obviously due to piracy of our intellectual property. Everyone knows that games aren't pirated. What?

really? (1)

moosesocks (264553) | more than 9 years ago | (#11134315)

so does this mean we can stop paying $50 per game?

I appreciate the sentiment and all, but $50 is just a tad outrageous.....

Re:really? (0)

Anonymous Coward | more than 9 years ago | (#11134372)

Um, Sony first party ps2 titles, $39.99.

Doom 3? (0)

Anonymous Coward | more than 9 years ago | (#11134338)

I can watch a movies without needing a flashlight...

Yeah, no one buys PS2 games. (1)

adam31 (817930) | more than 9 years ago | (#11134343)

Doom 3... The Sims 2... Grand Theft Auto: San Andreas... then Halo 2... Metroid Prime 2: Echoes... Half-Life 2

Right. Only one game that runs on a PS2. THREE pc-only games. Yeah, these are the titles raking in the big money. PS2 -- One Hundred MEEllion units sold. Publishers make their money on the ps2. period.

And if you notice, both MP2 and Halo2 are first-party titles... how many more units would they move if they released those on ps2? Just imagine.

It's hard to find real sales numbers, so here's the latest I could find... from the UK, december 11. The only title that isn't PS2 is Halo 2. at #10.

1 Need for Speed: Underground 2 EA All 4
2 Grand Theft Auto: San Andreas Rockstar PS2 7
3 Call of Duty: Finest Hour Activision PS2/Xb/GC 2
4 The Incredibles THQ All 6
5 FIFA Football 2005 EA All 10
6 Prince of Persia: Warrior Within Ubisoft PS2/Xb/GC 2
7 GoldenEye: Rogue Agent EA PS2/Xb/GC 3
8 The Getaway: Black Monday SCEE PS2 5
9 Pro Evolution Soccer 4 Konami PS2/Xb/PC 9
10 Halo 2 Microsoft Xb 5

here [gamasutra.com]

If you're a publisher, if you're talking $$$, it's a Sony world.

Re:Yeah, no one buys PS2 games. (1)

lachlan76 (770870) | more than 9 years ago | (#11134413)

That's right, Microsoft is going to release a game for a competing platform. You don't see Apple selling OSX for x86, do you?

credit due (1)

axonal (732578) | more than 9 years ago | (#11134346)

I think credit should be due to Bungie, the "true" creators of Halo 2. Microsoft just gave them a platform to work off of, and financial backing.

BS (0)

Anonymous Coward | more than 9 years ago | (#11134360)

They sold out to MS, so they're part of the whole and don't get to claim credit anymore.

Book Industry: $23.4 Billion in 2003 (5, Insightful)

meehawl (73285) | more than 9 years ago | (#11134366)

The Book Industry garnered $23.4 billion in 2003 [publishers.org] - and that was a flat recession year. When video games pass books in dollar volume, then we will know the end of civilisation is at hand.

kinda old news, but cool... (1)

Chuck Bucket (142633) | more than 9 years ago | (#11134390)

I read this last year, that games were more popular than movies ($ wise) and couldn't believe it. Does anyone besides me remeber when the death knell of video games was sounded? I think it was 91-92 or something? Honestly, I rem them saying they would just fade away, and I hoped they wouldn't.

Of course when LAN games spread to internet games...

PCB#

Sometimes organization can mean more than money. (1)

jbn-o (555068) | more than 9 years ago | (#11134409)

This SF Gate story says stacks of new releases for hungry video game enthusiasts mean it's boom time for an industry now even bigger than Hollywood. The $10 billion video game industry, which generates more revenue than Hollywood [...]

The video game industry (and probably the computer industry as well) may make more money than the American movie industry, but copyright law is influenced by corporate American movie studios far more than those who make computers or video games. To the extent it is appropriate to separate these "industries" (Disney presents a particularly complex case, owning television networks, movie distribution labels, record distribution labels, and more), it's ironic that the relatively smaller American movie industry has so much say about how computer hardware and software are allowed to work or how long copyrighted works of all kinds will stay under copyright.

Hooey (0)

Anonymous Coward | more than 9 years ago | (#11134416)

I hate all this horse crap about the games industry being bigger than Hollywood. I'm sure you can find reports where the total games industry revenues exceed movie box office revenues. But last time I checked box office revenues account for about 30% of the movie industry's total revenues.
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