New Year MMOG News 20
New developments this week in a few games, with Cryptic Studio's City of Heroes releasing the much anticipated Issue 3 expansion, which adds new archetypes and power sets to the game. Citing increasing costs for running the game Mythic Entertainment has raised the subscription price for Dark Age of Camelot to $14.95 a month, but with a significant discount for long-term subscriptions. Darniaq wrote in to mention that Sony Online Entertainment announced a new Massive title for the PSP at CES, Untold Legends, in what looks to be direct competition to Pocket Kingdoms. Finally, Tobold of Grimwell Online has a nice recap of MMORPGs in 2004, complete with predictions for this year.
Reclamation (Score:2, Interesting)
It also promises a decent PvP system which is notably lacking in both EverQuest II and World of Warcraft. The PvP system is based around various Houses which you can join and fight other houses
Re:Reclamation (Score:2, Insightful)
Re:Reclamation (Score:1)
Yeah.. except that the concept has been around (and publicated online) since Underlight went beta at the end of 1997. It's not an unreasonable evolution :).
This MMOG shit will never become popular if (Score:1, Funny)
Re:This MMOG shit will never become popular if (Score:4, Informative)
Look around and I'm sure other games also have free "private" servers.
Re:This MMOG shit will never become popular if (Score:2)
Re:This MMOG shit will never become popular if (Score:2)
Re:This MMOG shit will never become popular if (Score:2)
Maybe some guys have tried. I don't think anyone is getting anywhere with this.
Re:This MMOG shit will never become popular if (Score:2)
One of the reasons why I play the MMORPG's is because of the size of the userbase. I pay for the ability to play on a server that supports several tens of thousands of connected players. The more players there are, the more chances I have for interaction, the more chances I have for pawning stuff, and I have a better chance of getting good equipment.
I imagine that these "free servers" couldn't handle a tenth of the load that the Blizzard servers do. Instead of really experiencing the game (which, if sing
Re:This MMOG shit will never become popular if (Score:2)
He claimed that you cannot pirate a MMOG, I said you could and that people are doing it daily.
Some people would rather play for free with 15-20 friends of ~100 clan members than pay to play with a bunch of assholes spamming the general chat.
Maybe I'm reading this wrong (Score:2)
It describes it merely as multiplayer, not massively so.
Re:Maybe I'm reading this wrong (Score:1)
The GBA could do that...
Raising price (Score:4, Insightful)
Increasing costs for running the game? Or dwindling player base? I expect a large number of their players have recently migrated to World of Warcraft.
2004 proved again that SOE has no clue about MMOGs (Score:2, Insightful)
2004 also proved that SOE has no problem in releasing half finished hurried expansions/games all in the name of profit. While the main competition releases a well polished game, SOE hurries out releases, be that for EQ, SWG or EQ2.
2004 also
Enough with the EQ2 flaming (Score:3, Interesting)
Re:2004 proved again that SOE has no clue about MM (Score:2)
WoW can be a grind if you want it to. Instead of killing 300 rats to level, you have to grind out quests instead. People enjoy grinding tho, and you know these people by the fact that they hit lvl 60 two weeks after the servers started.
Now, WoW offers a lot to those who want to have fun. Take fishing, for instance. Before Blizzard nerfed it, you could make a tidy dollar off of fishing. Now, you can just spend time idly chatting and fishing. It is relaxing and fun, in my opinion. I space out the que
SOE (Score:2, Funny)