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World of Warcraft Shatters Sales Records

CmdrTaco posted more than 9 years ago | from the thats-a-whole-lotta-xp dept.

Role Playing (Games) 526

Mightydos writes " An interesting article was posted on Blizzard.com today... They say World of Warcraft® has sold through more than 600,000* units to customers in North America, Australia, and New Zealand. The fastest-growing massively multiplayer online role-playing game (MMORPG) has also shattered all previous concurrency records in North America, achieving over 200,000 simultaneous players during the holiday period. "

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526 comments

Cock your mother like an ape (1)

(TK16)Dessimat0r (736366) | more than 9 years ago | (#11314736)

_ _ _ _ _ _ __ _..._ ALL YOU FUCKING SLASHDOT USERS
_ _ _ _ _ _ .-' . . '-. THIS FUCKING PENISBIRD SHITS
_ _ _ _ _ _/. . ._ . ._\ DOWN YOUR NECK INTO YOUR STOMACH
_ _ _ _ _ /. . .(o) ./__) WHERE THE SHIT BURNS FOR THE REST OF
_ _ _ __ /. . .,_ . .| '| YOUR SHORT AND PATHETIC LIFE
_ _ _ _ |. . ./ .\ . /_/
_ _ _ _ /. . .`"`" . .} IT THEN GRIPS ONTO YOUR COCK WITH ALL ITS MIGHT
_ _ __ /. . . . . . . { AND INJECTS VARIOUS MUTAGENS INTO YOUR BLOODSTREAM THROUGH
_ _ _ /. . . . . . . .} ITS RAZOR-SHARP CLAWS WHERE IT REACTS WITH YOUR
_ __ /. . . . .\/\ /\ { VAST RESERVES OF FAT AND BLUBBER
_ _ |. . . . . .;``"``\
__ /. . . . . . / ; ; ;| NOBODY IS SAFE FROM THE PENISBIRD, AND IT
_ |. . . . . . / ; ; ; | FUCKING HATES ALL SLASHDOT USERS
_ \ . . . ._.-`|; ; ; ;|
_ /`-..--`` a a| ; ; ; | YOU ARE NEXT, YOU FUCKING FAT, FILTHY PIG
_|a a a a a a a|; ; ; ;|
_| a a a a a a | ; ; ; /_ _ _ _ ,--........,, FUCKING POST, YOU FUCKING
_|a a a a a a / ; ; ; ; _ _ _ .' . . . . . -='. BASTARD ASCII.. I CAN'T BELIEVE
_| a a a a a / ; ; ; / _ _ _ _\ . . . . . . . : THIS FUCKING STUPID LAMENESS
_|a a a a a/` ; ; ; \ _ _,==" .\ . . . . . . .' FILTER, WHAT AN ARSEFUCKING COCKLORD
_\ a a a .'. _ ,._'\.\~" o //` .\. . . . . .'
_|a a a.___~' \ \-~| | o ./,\.` .\. . . _.' WHAT KIND OF SHIT NAME
p|; a a/ _|.-~'| |o| |. . . . ,-''\..--' IS LAMENESS FILTER ANYWAY
p| _..-'"'. . .| | | |. . _="`
pp~ . . . \\ . | | / /_="` WHAT THE FUCK? MORE LIKE TROLL FILTER
ppp. . . ./,\ / /_,)") FUCKING CMDRTACO, YOU FUCKING FAT BASTARD
pppp . . ._,.-)")
pppp__,=~"| ===============
ppppp|; .;| Penisbird/. 1.3
pppp | y .| ===============
pppp |;|\ |
ppp_ |/' \| LETS GET IT ON, MOTHERFUCKERS.

Trollkore
"I hate you, I hate your country, and I hate your face!"


Important Stuff # Please try to keep posts on topic. # Try to reply to other people's comments instead of starting new threads. # Read other people's messages before posting your own to avoid simply duplicating what has already been said. # Use a clear subject that describes what your message is about. # Offtopic, Inflammatory, Inappropriate, Illegal, or Offensive comments might be moderated. (You can read everything, even moderated posts, by adjusting your threshold on the User Preferences Page) Important Stuff # Please try to keep posts on topic. # Try to reply to other people's comments instead of starting new threads. # Read other people's messages before posting your own to avoid simply duplicating what has already been said. # Use a clear subject that describes what your message is about. # Offtopic, Inflammatory, Inappropriate, Illegal, or Offensive comments might be moderated. (You can read everything, even moderated posts, by adjusting your threshold on the User Preferences Page)

Re:Cock your mother like an ape (0)

Anonymous Coward | more than 9 years ago | (#11314931)

I find your particular brand of trolling most amusing and your penisbird is certainly the best rendered one I've seen tonight.

Well done sir.

Re:Cock your mother like an ape (0)

Anonymous Coward | more than 9 years ago | (#11315003)

No joke! One of the better prepared trolls I've seen in ages. Of course lately, it doesn't seem to take much as the trolls are getting lazier and lazier. This one even got the FP which is rare these days. Too bad they're all half-way retarded anyway.

Re:Cock your mother like an ape (0)

Anonymous Coward | more than 9 years ago | (#11315053)

And the use of the word "arse" signifies a British troll. Bravo! We used to rule the world don't you know.

Now we rule slashdot at -1.

Kudos to you ascii penisbird sir.

Is Penisbird /. 1.4 better on the end of the cock? (1)

(TK11)Dessimat0r (672416) | more than 9 years ago | (#11315063)

_ _ _ _ _ _ __ _..._ ALL YOU FUCKING SLASHDOT USERS
_ _ _ _ _ _ .-' . . '-. THIS FUCKING PENISBIRD SHITS
_ _ _ _ _ _/. . ._ . ._\ DOWN YOUR NECK INTO YOUR STOMACH
_ _ _ _ _ /. . .(o) ./__) WHERE THE SHIT BURNS FOR THE REST OF
_ _ _ __ /. . .,_ . .| '| YOUR SHORT AND PATHETIC LIFE
_ _ _ _ |. . ./ .\ . /_/
_ _ _ _ /. . .`"`" . .} IT THEN GRIPS ONTO YOUR COCK WITH ALL ITS MIGHT
_ _ __ /. . . . . . . { AND INJECTS VARIOUS MUTAGENS INTO YOUR BLOODSTREAM THROUGH
_ _ _ /. . . . . . . .} ITS RAZOR-SHARP CLAWS WHERE IT REACTS WITH YOUR
_ __ /. . . . .\/\ /\ { VAST RESERVES OF FAT AND BLUBBER
_ _ |. . . . . .;``"``\
__ /. . . . . . / ; ; ;| NOBODY IS SAFE FROM THE PENISBIRD, AND IT
_ |. . . . . . / ; ; ; | FUCKING HATES ALL SLASHDOT USERS
_ \ . . . ._.-`|; ; ; ;|
_ /`-..--`` a a| ; ; ; | YOU ARE NEXT, YOU FUCKING FAT, FILTHY PIG
_|a a a a a a a|; ; ; ;|
_| a a a a a a | ; ; ; /_ _ _ _ ,--._________ FUCKING POST, YOU FUCKING
_|a a a a a a / ; ; ; ; _ _ _ .' . . . . . -=`\ BASTARD ASCII.. I CAN'T BELIEVE
_| a a a a a / ; ; ; / _ _ _ _\ . . . . . . . | THIS FUCKING STUPID LAMENESS
_|a a a a a/` ; ; ; \ _ _,==" .\ . . . . . . .' FILTER, WHAT AN ARSEFUCKING COCKLORD
_\ a a a .'. _ ,._'\.\~" o //` .\. . . . . .'
_|a a a.___~' \ \-~| | o ./,\.` .\. . . _.' WHAT KIND OF SHIT NAME
p|; a a/ _|.-~'| |o| |. . . . ,-''\__.-' IS LAMENESS FILTER ANYWAY
p| _..-'"'. . .| | | |. . _="`
pp~ . . . \\ . | | / /_="` WHAT THE FUCK? MORE LIKE TROLL FILTER
ppp. . . ./,\ / /_,)") FUCKING CMDRTACO, YOU FUCKING FAT BASTARD
pppp . . ._,.-)")
pppp__,=~"| ===============
ppppp|; .;| Penisbird/. 1.4
pppp | y .| ===============
pppp |;|\ |
ppp_ |/' \| LETS GET IT ON, MOTHERFUCKERS.

Trollkore
"I hate you, I hate your country, and I hate your face!"


Important Stuff # Please try to keep posts on topic. # Try to reply to other people's comments instead of starting new threads. # Read other people's messages before posting your own to avoid simply duplicating what has already been said. # Use a clear subject that describes what your message is about. # Offtopic, Inflammatory, Inappropriate, Illegal, or Offensive comments might be moderated. (You can read everything, even moderated posts, by adjusting your threshold on the User Preferences Page) Important Stuff # Please try to keep posts on topic. # Try to reply to other people's comments instead of starting new threads. # Read other people's messages before posting your own to avoid simply duplicating what has already been said. # Use a clear subject that describes what your message is about. # Offtopic, Inflammatory, Inappropriate, Illegal, or Offensive comments might be moderated. (You can read everything, even moderated posts, by adjusting your threshold on the User Preferences Page)

Did it shatter (0)

Anonymous Coward | more than 9 years ago | (#11314743)

All the bitorent records and nntp records too?

Re:Did it shatter (1)

NetNifty (796376) | more than 9 years ago | (#11314876)

Probably not, as pirating an online play only game isn't exactly going to be that popular (I assume Blizzard uses a white-list of keys, like Mythic do with DAoC).

Where's the linux client (2, Funny)

Trigun (685027) | more than 9 years ago | (#11314744)

I'll make it 600,001!

(Do you think that's enough incentive?)

Re:Where's the linux client (0)

Anonymous Coward | more than 9 years ago | (#11314801)

It was just two or three guys with a couple of hundred thousand characters already cheating.

Re:Where's the linux client (0)

Anonymous Coward | more than 9 years ago | (#11314858)

We did not provide a Linux©-client because the userbase of Linux© is known to mainly consist of thieves and communists who do not pay for our software.

This is what has been observed in our BattleNet®-servers.

Don't. No, really, don't. (0)

Anonymous Coward | more than 9 years ago | (#11314879)

World of Warcraft is good. Too good, and too immersive. It never ends. It seems addictive. How many students are going to fail out of school, employees fail at work, and family members fail out of relationships on account of this game?

If you have an even remotely addictive personality (I do), best not to start...

Re:Don't. No, really, don't. (1)

Auraveda (802254) | more than 9 years ago | (#11315052)

Actually, while very fun, I find it considerably less addictive and time consuming than other MMORPGs that I've played. This is a good thing.

Been playing it on linux for almost a month... (4, Informative)

Shazow (263582) | more than 9 years ago | (#11315026)

I've been playing it on linux for almost a month, using WineX [transgaming.com] . Works great. It crashes occasionally but I'm betting that's my videocard's drivers' fault (ATI victim here). Otherwise, no lag what-so-ever.

Highly recommended.

- shazow

Re:Been playing it on linux for almost a month... (1)

Naffer (720686) | more than 9 years ago | (#11315038)

No, that's blizzard's fault. It crashes occasionally for most windows users too.

Unbelievable (1)

killmister (686470) | more than 9 years ago | (#11314750)

That it can beat Counter-Strike !

Re:Unbelievable (2, Informative)

JPriest (547211) | more than 9 years ago | (#11314772)

Counter strike is not a MMORPG

Why is this news? (1, Insightful)

Anubis333 (103791) | more than 9 years ago | (#11314751)

It outsold and shattered all records in a rather new game genre..?

Re:Why is this news? (2, Insightful)

jspectre (102549) | more than 9 years ago | (#11314777)

mmorg's are new? did you just land on our planet here? i've been on muds for 13 years or so.

Re:Why is this news? (1)

StevenHenderson (806391) | more than 9 years ago | (#11314805)

It outsold and shattered all records in a rather new game genre..?

Because this means that it beat Everquest (and all subsequent clones), which is a fucking HUGE success.

Re:Why is this news? (2, Insightful)

albn (835144) | more than 9 years ago | (#11314829)

I am pretty surprised at this article with the other online games that have an insane following like Final Fantasy, Everquest or StarCraft, one would think those or other games would have sold more.

Also, the data is obscure because I do not know as compares to what: Games in general, in a certain amount ot time, etc.

Oh well, congrats to Blizzard.

Re:Why is this news? (1)

tesmako (602075) | more than 9 years ago | (#11314942)

Compared to other MMORPG's in concurrent users. So while it does then probably beat Everquest in that category it is no match in numbers to the Final Fantasy games (40 million units, FF7 alone sold 9 million) and Starcraft (3.5 million units).

The statistics are in no way comparable though, with MMORPG's being subscription services and everything.

Re:Why is this news? (1)

albn (835144) | more than 9 years ago | (#11314988)

Thank you for the information. "Final Fantasy games (40 million units, FF7 alone sold 9 million) and Starcraft (3.5 million units)." That makes sense because I have never seen such frenzy and obsessions on some of these games. In fact, I think many would remember EverQuest being called "EverCrack" because some people would spend days at a time on it... then again, I also remember spending days at a time on MUD clients doing RPG's :D

wow (1)

Zlib pt (820294) | more than 9 years ago | (#11314757)

What does the "*" mean ? 600.000 were sold to the stores ? What if half of them its still in the game shelves ?

Re:wow (0)

Anonymous Coward | more than 9 years ago | (#11314807)

You're pretty bright**, if only you had scrolled down.

*Based on internal company records and reports from key distribution partners in North America.

** Sarcasm.

Re:wow (1)

bn_me (658114) | more than 9 years ago | (#11314886)

Except the news last week that people were rather pissed over the fact that Blizzard wouldn't be sending copies to retailers to re-stock until they fixed the issue with their servers (some servers are overloaded). Apparently, on various forums around the net, peole are complaining about not even receiving their copy yet, even when they pre-ordered the game.

Re:wow (1, Informative)

Anonymous Coward | more than 9 years ago | (#11314934)

WoW is completely sold out across the country. That means ~599000 have been sold to customers. That makes WoW the most successful MMORPG in North American history. When the European launch happens WoW will shatter the subscriber records held by Lineage The Bloodpledge. Expect over 2 million active subscribers by the end of the year.

The stories, they are coming fast today (0)

Anonymous Coward | more than 9 years ago | (#11314758)

To bad they are pretty devoid of interesting content.

Re:The stories, they are coming fast today (0)

Anonymous Coward | more than 9 years ago | (#11314945)

too bad you can't use proper grammar

Zerg rush. (2, Informative)

1019 (262204) | more than 9 years ago | (#11314759)

"...has also shattered all previous concurrency records in North America, achieving over 200,000 simultaneous players during the holiday period..."

All of them hacking and slashing mindlessly their way through Diab^H^H^H^H World of Warcraft.

Re:Zerg rush. (0)

Anonymous Coward | more than 9 years ago | (#11314906)

This brings to mind that credit card commercial...i forget what credit card it was.

The Linux revolution is dying (-1, Troll)

Anonymous Coward | more than 9 years ago | (#11315036)

The Linux Revolution Is Dying

In light of the disastrous 2.6 development model that has given sysadmins everywhere a headache by introducing development code into a production line, Linux has signed its own death knell. With more and more people looking to alternatives like FreeBSD 5.x, OS X, and DragonflyBSD, Linux is slowly shovelling the dirt beneath its feet to dig its own grave.

Linux And Windows

Quite simply, the revolution against Windows has run out of steam. While Linux was a viable alternative in the days of Windows 98, when the rallying cry of geeks everywhere was "Down with M$, Linux never crashes," we now have the majority of the Windows userbase running NT-based operating systems. Except in cases of hardware or driver issues, reliability is no longer an issue in the comparison between Linux and Windows.

Eventually, the movement became one of security. In the years after its release, Windows XP was discovered to have several high-profile security flaws. Microsoft underwent a major code audit and released SP2. The rallying cry for OSS was now about security.

However, the community has discovered major flaws in the Mozilla software suite, including bugs marked "confidential" for years at a time. Additionally, major security holes have been appearing in the 2.6 line of Linux kernels, some having existed for years and affecting the 2.4 line. Declaring Linux to be the secure alternative is no longer as true.

Worst of all, the Linux kernel developers have no clear process, nor any clear contact person, when it comes to security issues.

Evidence: http://lwn.net/Articles/118251/

Evidence: Long-time shell-provider SDF used Linux until they got hacked into. Now, it's a 64-bit version of NetBSD.

The New Linux Development Model

With the 2.6 line of kernels, a new model has been adopted that is considered easier for the kernel developers. Instead of branching a 2.7 line, following the model of odd-numbered version numbers denoting development code, everything is now being thrown into 2.6.

"Not all 2.6.x kernels will be good; but if we do releases every 1 or 2 weeks, some of them *will* be good. The problem with the -rc releases is that we try to predict in advance which releases in advance will be stable, and we don't seem to be able to do a good job of that. If we do a release every week, my guess is that at least 1 in 3 releases will turn out to be stable enough for most purposes. But we won't know until after 2 or 3 days which releases will be the good ones." -- Ted T'So

In other words, this Linux kernel developer believes it is perfectly fine for one in three kernels of the stable line to actually be stable. The new development process is anti-user. "Release early, release often" has outlived its reliability and applicability to the real world.

The excuse given is that Linus is only one man, and there are only 24 hours in a day. If that is true, than Linus needs to address this shortcoming of the process; otherwise, the process is poorly managed.

The Community Has Regurgitated Itself

In a frenzy of newbies, the Linux community has grown, with Slashdot as its rallying center. The cycle of self-feeding groupthink has created a userbase unable to see outside its own perceptions. This leads to unrealistic attitudes about the safety and stability of Linux and its applicability to various solutions.

Contrast to the BSD community which employs a more academic approach. Instead of a cabal of kernel elite who pick and choose patches while the rest of the community watches on, BSD accepts volunteers from all over the world and maintains a calm, rational approach to development and advocacy. BSD users remain quite and non-vocal for the most part, content to simply make their OS the best it can be. The Linux world, on the other hand, is entirely focused on Windows and Bill Gates and leveraging itself with ten different filesystems. Witness the endless mentions of Microsoft Bob, a product that was on the market for less than a year over half a decade ago, intended for children and neophytes on a single-user machine.

A Decade Later And Nothing's Changed

Linux has made inroads in replacing old UNIX servers, just as BSD has. In the desktop market, it has barely made a dent. Before Google Zeitgeist removed its OS numbers, Linux was at a mere 1%. OS X was at 5%. The community, in more self-regurgitation, tells itself that Linux will succeed and even surpass OS X (witness last year's Slashdot article about how Linux usage will pass OS X's within the year...it never happened).

We're still using XFree86, which just recently gained the ability to change its own screen resolution without requiring a configuration file edit and restart. Desktop environments like KDE and GNOME are more interesting in adding more buttons and sidebars rather than implementing a universal API library for development, including binary installation/uninstallation, a universal graphics/sound library for games, and clear interface design that doesn't borrow from Windows while complaining about it. KDE currently implements an integrated file browser/net browser, start menu, taskbar, and more. All popular Windows features. Mono, currently the most promising prospect for a true future desktop Linux, is an implementation of Microsoft technologies.

Linux is heralded by fans as supporting the most devices, but in reality it simply supports more older, fringe hardware while other operating systems support today's modern hardware. As of this writing, Linux still has trouble with basic wireless networking, and the data corruption of the S-ATA driver is being ignored as developers continue to blame the hardware for its issues. Meanwhile, in NetBSD for instance, there are no reported issues with S-ATA.

Netcraft Confirms--Linux Is Dying

Unless major changes are made in both the community and the development process, Linux will remain a niche. It's over ten years later, and Linux is still just a marginal server OS beneath BSD. Fans blind themselves to any flaws because of an obsession over competing with Windows, which leads to groupthink and stagnation. The developers no longer care about the users and sysadmins, creating a development process that has spawned several outright kernel vulnerabilities while ignoring important patches. Meanwhile, technological innovation is made in other areas like OS X (true UNIX and GUI integration) and DragonflyBSD (revamp of core FreeBSD subsystems for performance).

The excuse of being a volunteer project is no longer valid--the real world is about results, not excuses. Making more "M$" jokes might get a +5 Funny on Slashdot. But with the recent trend of vulnerabilities, instability, and difficulties in the development process of Linux 2.6, it's one more deflation of the Linux movement. Linus, get it together!

Sh-sh-shattered (1)

ackthpt (218170) | more than 9 years ago | (#11314760)

My brains be battered.

Do we believe Blizzard on this?

Re:Sh-sh-shattered (1)

mszeto (133525) | more than 9 years ago | (#11314869)

I've had a few friends that have wanted to join me in playing this game (yes, it's quite good). They can't find it anywhere. Obviously supply is better in the US, but in Canada it's quite hard to find

Future Shop [futureshop.ca]

Best Buy [bestbuy.ca]

Re:Sh-sh-shattered (1)

codeguy007 (179016) | more than 9 years ago | (#11315012)

It's on the shelves here in Edmonton.

Re:Sh-sh-shattered (1)

AceCaseOR (594637) | more than 9 years ago | (#11315054)

Sold out in three... two... one...

Shattered records (3, Interesting)

bynary (827120) | more than 9 years ago | (#11314767)

I just love it when these new "records" are shattered. Saying that a new game sold more than an old game is like saying "The world now has more people in that ever. This shatters the all-time record set yesterday."

Re:Shattered records (2)

wankledot (712148) | more than 9 years ago | (#11314832)

Much like "more people voted for Bush than any other president in history!"

They don't bother to mention that the #2 vote-getter in history was the person he was running against. When more people play/vote on he whole the number of people playing/voting for any one item goes up. Who would have thought!

Re:Shattered records (3, Informative)

kwerle (39371) | more than 9 years ago | (#11315020)

Worth noting that EQ2 was released just a few weeks before. An established brand that already did MMO, and that it was the most popular one for some time. So, yes, it is worth noting.

Call me jaded, but... (1, Funny)

StevenHenderson (806391) | more than 9 years ago | (#11314775)

Step 1: Develop solid game idea and use the namesake to start a franchise
Step 2: Bring online to introduce monthly fee
Step 3: Profit

Yes, I know I am supposed to have a "???" in there...

Step 4:??? (0)

Anonymous Coward | more than 9 years ago | (#11314997)

Step 4: ???

(thus making a high-concept attack on corporate greed and profit as purpose)

The world breathes easier (0)

Anonymous Coward | more than 9 years ago | (#11314783)

...knowing that many geeks were at home during the holidays parked in front of their computers, instead of out in public stinking up the outdoors with their unshowered masses.

Re:The world breathes easier (0)

Anonymous Coward | more than 9 years ago | (#11314810)

sounds like you were home all alone being bitter. poor you.

From the article... (0)

Anonymous Coward | more than 9 years ago | (#11314785)

rewarding continuing subscribers with new experiences

Shouldn't get geeks' hopes up like that...

Units? (0)

Anonymous Coward | more than 9 years ago | (#11314790)

World of Warcraft® has sold through more than 600,000* units

* - 8-bit units (octets, bytes) of program.

One of my pet peeves (2, Interesting)

antifoidulus (807088) | more than 9 years ago | (#11314791)

when people use a * without qualifying what the * means, now I am going to go crazy trying to figure it out!

Re:One of my pet peeves (4, Informative)

funny-jack (741994) | more than 9 years ago | (#11314835)

I hate to say it--wait, no, I don't. RTFA:

*Based on internal company records and reports from key distribution partners in North America.

Re:One of my pet peeves (1)

DroopyStonx (683090) | more than 9 years ago | (#11315034)

Um, wait. So what you're saying is: we're actually supposed to READ these articles?!

You're talking loco... and I like it.

Re:One of my pet peeves (0)

Anonymous Coward | more than 9 years ago | (#11314836)

*Based on internal company records and reports from key distribution partners in North America.

Re:One of my pet peeves (1)

bynary (827120) | more than 9 years ago | (#11314837)

You didn't read the whole thing, did you (yes, I know, this is /.)?

*Based on internal company records and reports from key distribution partners in North America.

Re:One of my pet peeves (1)

StevenHenderson (806391) | more than 9 years ago | (#11314840)

when people use a * without qualifying what the * means, now I am going to go crazy trying to figure it out!

You could always try following the article link...

But, shhhh, don't tell anyone. It will be our little secret...BUHAHAHA

Re:One of my pet peeves (1)

taustin (171655) | more than 9 years ago | (#11314905)

It means whoever wrote - or more likely copied and pasted - the article is an idiot.

600,000*???? (4, Funny)

American AC in Paris (230456) | more than 9 years ago | (#11314792)

600,000* units! Wow!

That could be 600,000,600,000,600,000,600,000,600,000,600,000 units--or even more! Simply astounding!

(Of course, it could also be no units sold...)

Re:600,000*???? (1)

kjeldor (146944) | more than 9 years ago | (#11314972)

(Of course, it could also be no units sold...)

Not really. No matter what * is equal to, it will always be a positive number. Unless of course you're counting -infinity to be a number.

Re:600,000*???? (1)

KaiserZoze_860 (714450) | more than 9 years ago | (#11314995)

The * is explained at the end of the release:
*Based on internal company records and reports from key distribution partners in North America.

I would take this to mean that they pressed 1,000,000 units and have 400K left. I really don't want to see that many people trying to log on and ruin my gameing experiance...

-KS

Mac and PC (2, Insightful)

QueenOfSwords (179856) | more than 9 years ago | (#11314793)

Hopefully the hybrid PC/Mac CD helped things along and other developers take note.

Re:Mac and PC (1)

bluesangria (140909) | more than 9 years ago | (#11314899)

I know it did for me. When I couldn't find WoW in any of the standard stores (just after Christmas) like Circuit City, MicroCenter, Best Buy, etc. I finally found 4 little copies in the Apple Store. Hah! Guess no one actually expected a popular game to be immediately available for the Mac. :P

Re:Mac and PC (1)

MrRage (677798) | more than 9 years ago | (#11314955)

They've been releasing PC/Mac versions like this for quite a while and it hasn't made a difference in the number of Mac games. Don't get your hopes up.

Re:Mac and PC (1)

SpookyFish (195418) | more than 9 years ago | (#11315032)

The question is, how many of these players are using a Mac?

Don't get me wrong, bravo for Blizzard, but developers won't really take note without that info.

It would be an interesting statistic, not only for Mac development but Linux as well.. Does the classic theory hold true that, despite the small installed base, the dearth of available games means that a far larger % of the base will purchase the game?

No * without footnote, thanks. (0)

Anonymous Coward | more than 9 years ago | (#11314794)

You get a C-.

Anyone know (2, Interesting)

Timesprout (579035) | more than 9 years ago | (#11314797)

How this compares to the sales or HL2 or Doom3?

Re:Anyone know (4, Informative)

bay43270 (267213) | more than 9 years ago | (#11314910)

How this compares to the sales or HL2 or Doom3?

A quick google search shows that Halo 2 sold 2.38 million units in its first 24 hours [nwsource.com]

Re:Anyone know (1)

Warped1 (68788) | more than 9 years ago | (#11315009)

He probably meant Half Life 2 ... another PC title. It's a better comparison since they're on the same platform.

(Unless HL2 had a console rollout simultaneously)

Re:Anyone know (1)

MattW (97290) | more than 9 years ago | (#11315041)

Halo 2 sold over 2M copies its first day, and as of 12/3/04 had already sold over 5M copies.

GTA: Vice City holds the sales record for console games at around 13M copies.

The original Half-life sold over 10M copies... I'm betting a huge amount of that was driven by Counterstrike.

It's unknown, I think, exactly how many copies of HL2 have been sold, but Valve said over 2M copies JUST over Steam, not counting boxs in stores. I'd say that means conservatively 4M+ copies now, if not more, especially given the rave reviews.

Doom 3 came in way behind in sales overall in 2004; I read an article saying Activision planned to ship between 700k and 800k copies to retailers by end of September.

There's a UK list of top titles here [bbc.co.uk] , and HL2 isn't on the list, but I'll bet that's because of the number sold directly via Steam.

That said, none of those games come with a monthly fee, and that's a huge, huge, huge difference. Those games may produce an xpak or something, but that's it. The MMO will drag the cost of *3* AAA titles out of the players after a year's play. Given that most MMOs use numbers between 20k and 100k to be cash-flow positive, it's safe to say that WoW is achieving a huge, huge victory here. Plus, by critical accounts, it's a better game than EQ2, so people who had to pick one may trickle over to WoW... probably in greater numbers than the other way around. And it is likely to have excellent retention if the rave reviews are justified.

Personally, I'm still playing City of Heroes when I can find the time; I've been very happy how they continue to dump out new content without waiting for expansion packs to sell it instead.

Server stability (0)

blackeye (248653) | more than 9 years ago | (#11314802)

Perhaps even Blizzard didn't realize how popular this game was going to become. In fact, our friends at PA [penny-arcade.com] are complaining about this and other problems today.

Thank the mac users (4, Funny)

Teese (89081) | more than 9 years ago | (#11314811)

All 10 of us helped shatter the record! If this isn't proof enough of why games should be simultaneously released for mac and pc's users then I don't know what is.

(yes this is a joke, don't worry about it. All mac users, I know there are more than 10 of you out there. and PC users, I know that the pitiful amount of macusers in the game didn't make much of a difference in sales numbers)

Re:Thank the mac users (1)

QueenOfSwords (179856) | more than 9 years ago | (#11314888)

Honestly I don't even do MMORPGs but the fact that this is a quality simultaneous release has piqued my interest.
Now if you'll excuse me I'll get back to playing Halo. It just came out!

Re:Thank the mac users (1)

patonw (747304) | more than 9 years ago | (#11314919)

The game store I went to was sold out the day after WoW was released and I was only able to get my fix because Blizzard made it a Mac/PC hybrid game and so the Apple Store carried it. Nowadays I usually play on my PC because I've fscked up my Powerbook's keyboard from pounding on it too much.

Re:Thank the mac users (0)

Anonymous Coward | more than 9 years ago | (#11315007)

Dude, just get a sturdy USB keyboard and plug it into your Powerbook. It works just great, along with any USB gajillion button mouse you want.

Re:Thank the mac users (5, Insightful)

SpiffyMarc (590301) | more than 9 years ago | (#11315000)

I'll toss my hat in the ring. I decided early on, before I knew much about World of Warcraft, that it would be the MMORPG that I played, if I played any, because Blizzard was doing a hybrid Mac/PC version with release for both on the same day.

As a Mac user, I am a member of a vocal minority, and I felt like it's my duty to reward companies who take this kind of a proactive stance for my platform of choice. :-)

WoW is brilliant (4, Insightful)

hsmith (818216) | more than 9 years ago | (#11314838)

not only do they get 600,000 people buying the game, they have a constant revenue stream coming in every month of what $15/user?

that works out to be a lot of cash over a year, brilliant!

Re:WoW is brilliant (0)

Anonymous Coward | more than 9 years ago | (#11314894)

How about a Guiness to celebrate!

Brillent!

Re:WoW is brilliant (3, Funny)

Swamii (594522) | more than 9 years ago | (#11314969)

600,000 users * $15 per user * 12 months = 108,000,000

say it with me, more than <pinky at corner of mouth> ONE HUNDRED MILLION DOLLARS

Re:WoW is brilliant (1)

Dutchmaan (442553) | more than 9 years ago | (#11315025)

I would say a solid $75M per year, plenty of cash to expand their team to create what Diablo 3? Starcraft 3? Warcraft 4? WoW 2? ..or something completely original..

I don't care what it is, I'm a huge Blizzard fanboy and proud of it! As long as they stay true to their formula for making games fun and polishing them to a radiant sheen, they'll continue to get my money.

IMHO Blizzard is to PC gaming what Bungie was to mac gaming (before the MS/Halo transition)

So I should expect patches now? (4, Interesting)

asoap (740625) | more than 9 years ago | (#11314845)

600,000 * $15 a month = $9,000,000 a month in monthly services charges. With that much money, there should be no reason that I repeatedly run into server problems, such as lag, or having the server kick me for no reason.

I know that this doesn't garuntee you a perfect gaming experience. But common... For the amount of money they are making, I shouldn't be running into simple problems, such as my character drowning while I'm out of the water, because the server decides to take a nap.

Re:So I should expect patches now? (1)

BagOBones (574735) | more than 9 years ago | (#11314944)

The time from launch, to balancing server load is not instant.

Considering this game has broken nearly every record its a wonder there servers are even running.

I play on a high population server but not on one of the super over crowded PVP ones. I haven't seen a login queue other than the first week and the lag is only bad in zones like Ironforge.

Re:So I should expect patches now? (1)

Tridus (79566) | more than 9 years ago | (#11314950)

$9 million doesn't translate into instnatly fixing server problems. Rolling out enough new hardware to handle everybody is something that takes a bit of time, since in the real world we don't have an army of Gnomes to handle it. :)

Re:So I should expect patches now? (1)

geekoid (135745) | more than 9 years ago | (#11314982)

and yet, you still pay every month.

Concurrent, not simultaneous! (0, Offtopic)

Toby The Economist (811138) | more than 9 years ago | (#11314851)

> achieving over 200,000 simultaneous players

Concurrent, NOT simultaneous!

Simultaneous refers to events which occur at the same instant in time and then are over - you twist your ankle as you step off the bus.

Concurrent refers to ongoing events occuring during the same time period.

--
Toby

Re:Concurrent, not simultaneous! (1)

PseudoSchizo (847596) | more than 9 years ago | (#11314937)

Oh god, what would we do without you people? :)

Ben 'Jammin

Re:Concurrent, not simultaneous! (0)

Anonymous Coward | more than 9 years ago | (#11314940)

Where's the (-1, Anal Retentive) mod?

Shattered lives (3, Insightful)

MasterJeff (846170) | more than 9 years ago | (#11314854)

Drugs of the future here today. Many people can moderate themselves but it is sad how many lives get destroyed by MMORPG's.

meo3 up (-1, Flamebait)

Anonymous Coward | more than 9 years ago | (#11314855)

people alreadY; I'm

WOW is Addictive (1)

DRAGONWEEZEL (125809) | more than 9 years ago | (#11314863)

I love it! and am happy to say that I was one of the first to purchase a retail copy.
The game has been an added joy for me, and (once you regulate how much time you alot to play it each day) it is easy to jump in do a few things, and jump out. I love that. The only complaint is that party size is capped @ 5 instead of 7 or 8

---LSONE wuz here...---

It's a great game (1)

ShortedOut (456658) | more than 9 years ago | (#11314882)

There's no doubt about it, this is a great MMORPG.

I've played DAoC, UO, AC, AO, as well as text based MUD's back in the early 90's.

This is by far the most complete game upon release.

I like the cartoonish graphics. They're well done, and that's all I really ask.

Where WoW succeeds is that you don't feel like you're on any kind of treadmill. They are perhaps the first MMORPG to get the questing system right.

At any rate, WoW deserves it, it's the best MMORPG on the market today.

Avaliablity (1)

Dufftron 9000 (762001) | more than 9 years ago | (#11314895)

Does this mean they are selling it again? I am under the impression that it is hard to come by currently. Last I checked you can't even get it from Blizzard.

Sold out. (1)

Skidge (316075) | more than 9 years ago | (#11314913)

As for some anecdotal evidence towards this, I went out to buy WoW this weekend it was sold out at a number of places. Of course, anecdotal evidence doesn't mean squat, but it was annoying nonetheless.

Re:Sold out. (1)

Detritus (11846) | more than 9 years ago | (#11314958)

I couldn't find it in any of the local stores. I ended up ordering it direct from Blizzard.

Divorces Shatter All-time Record (4, Funny)

krbvroc1 (725200) | more than 9 years ago | (#11314916)

Hundreds of thousands of WOW Widows have filed for divorce.

In other news, eHarmony is offering a new 'replace my mate' match service; online gamesplayers are banned from signing up for the service.

A friendly reminder. (4, Informative)

Sheetrock (152993) | more than 9 years ago | (#11314917)

Have we forgotten already? [eff.org] Money talks, you know.

Re:A friendly reminder. (4, Insightful)

NeoSkandranon (515696) | more than 9 years ago | (#11314999)

It's not that we forgot, we just don't care.

Re:A friendly reminder. (2, Interesting)

NDPTAL85 (260093) | more than 9 years ago | (#11315023)

Hahahh its sad that you the first person to even point out the two-faced nature of Slashdotters in this thread. This really should have been a first or near first post issue.

Fortunately with me there is no moral qualm since I never thought Blizzard was in the wrong on the Bnetd case to begin with.

(goes and loads up WarCraft III)

Impressive! (2, Insightful)

Telastyn (206146) | more than 9 years ago | (#11314960)

Not the sales numbers [though they are certainly nice] or the concurrency numbers [though they are certainly a good explination for the reported server instability] but put the two together... If 1/3 of your reported playerbase is actually playing rather than doing anything else in the world, that's a pretty good sign that it's a good/addictive game.

Sold out everywhere? (1)

DeadlyBattleRobot (130509) | more than 9 years ago | (#11314963)

The game has been sold out in my area for weeks and I have heard that Blizzard may be holding back further shipments since their game servers are at full capacity. Anyone know more about this?

Driving around town to the various stores looking for the game is a strange real world counterpart to a quest in the game. You mission is go search for this box and bring it back to the computer. I've met other people at the stores also looking for WoW, usually staring at an empty slot on the shelf, "yeah, it's supposed to be right here".

I wonder what a sociologist would have to say about a game where probably 99 percent of players are young males, but half the characters in the game seem to be female.

Hmmm... Impressive, yet I thought it was more. (1)

Derekloffin (741455) | more than 9 years ago | (#11314993)

I was hearing talk of several million in sales of WoW. Is this just not considering the regions they made up the rest of the sales, or was this another case where they talk about sales to retailers rather than customers?

guess I won't be playing tonight... (1)

Kevon (177103) | more than 9 years ago | (#11314994)

Thanks a lot for /.ing blizzard! You bastards!!!

jk - it's not slashdotted right now anyway.

Shanda Regularly Gets ~1m+ Concurrent Players (1)

meehawl (73285) | more than 9 years ago | (#11315021)

US-derived MMOGs are really quite niche. The largest MMOG company in the world, Shanda [snda.com] , regularly gets ~1m concurrent players for some of its games... and it hosts several [snda.com] . Shanda's MMOGs currently peak at around ~1.4m concurrent each, with around ~900K average.

Disclaimer: I used to work for Zona [zona.net] , an MMOG middleware company that was purchased by Shanda. You want to scale over a million concurrent players comfortably with no server dropout and speedy player updates, you're gonna need something like Terazona [zona.net] .

It'd be interesting... (1)

ameoba (173803) | more than 9 years ago | (#11315029)

It'd be interesting to see how many units they would've sold had there been copies on store shelves to buy. Over Xmas holidays, I went out with my sister to pick up a copy to feed her addiction and none of the stores in town carried it. The clerks we talked to said that they'd been out of stock since the beginning of December. This is not an entirely isolated incident - I've read about many similar situations in various onlin forums.

I could understand the game selling out hours after a shipment coming in if it's as popular as they say. What I can't understand is the product being unavailable for a month.

cost of rollout (1)

jaxon6 (104115) | more than 9 years ago | (#11315044)

200,000 concurrent users. That really sets the bar high for potential competitors. I wonder what the cost of infrastructure is? What kind of admin setup do they have? How many systems are providing this resource?

Will all new mmorpg networks need similarly-scaled backends? If so, that puts the genre safely in the hands of large corporations. sigh.

Wait for the longevity though... (2, Informative)

NeedleSurfer (768029) | more than 9 years ago | (#11315051)

I've been playin the game constantly recently, I'm hooked, totaly but there are several flaws that will make me stop playing soon, I feel it.

1-Each and every map has a quest serie that goes a little something like this: get a lady ingredient for a pie, find a guys tools, ((kill x monsters of this type, bring x items of this type) x 6), kill the Bosses (3), go in far away land to retrieve item or give item to someone -- repeat

2-Although common to uncommon mineral (I can't speak for other ressources yet) is fair and balanced considering the amount needed to construct items as your profession evolve, the uncommon to rare ratio is ultimately ridiculous. It took me 3 days to get 6 silver ore which were needed by countless recipes of which the effect is totaly disproportionnal of the work you put in finding the ressources for its construction.

3-The profession and skills and talent system is extremely unrewarding, it take so much time to get 1% bonus in two-hand weapon damage, very ridiculous, by the time you can build a bomb that does x damage it barely removes a hint on the health bar of the creature it targets and so on...

All in all what makes this game exquisite isnt the gameplay in itself, the single move battle system and capacity to walk trough others are perfect example of that, but the sheer pleasure that you have in discovering the lands and realizing missions with others, plus the game is very well designed as far as encouraging people to be nice and helpfull to one another and just that is worth a lot in my opinion. It won't keep me paying for more than 1-2 maybe 3 month though, so I don't believe the game longevity will be that impressive.
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