×

Welcome to the Slashdot Beta site -- learn more here. Use the link in the footer or click here to return to the Classic version of Slashdot.

Thank you!

Before you choose to head back to the Classic look of the site, we'd appreciate it if you share your thoughts on the Beta; your feedback is what drives our ongoing development.

Beta is different and we value you taking the time to try it out. Please take a look at the changes we've made in Beta and  learn more about it. Thanks for reading, and for making the site better!

Xbox 2 to Have Wireless Controllers Standard

Zonk posted more than 9 years ago | from the halo-from-your-bathroom dept.

XBox (Games) 146

GamesIndustry.biz has the news that the Xbox 2 console, releasing this fall, will use wireless controllers by default. From the article: "Microsoft will be the first console manufacturer to ship wireless pads as standard with its hardware, but not the first to ship an official wireless controller; Nintendo has already enjoyed significant success with the WaveBird, its wireless pad for the GameCube."

cancel ×
This is a preview of your comment

No Comment Title Entered

Anonymous Coward 1 minute ago

No Comment Entered

146 comments

Brilliant (4, Funny)

MarkGriz (520778) | more than 9 years ago | (#11703270)

Who came up with this idea... Energizer or Duracell?

Mod parent up (1)

CrazyJim1 (809850) | more than 9 years ago | (#11703295)

+5 Insightful

Re:Mod parent up (1)

NanoGator (522640) | more than 9 years ago | (#11703403)

"+5 Insightful"

Not to people with Wavebirds. Can't say what MS has in store, but there are actually people in the world that have a wireless controller that doesn't eat baterries like they were candy.

Re:Mod parent up (4, Insightful)

SkyWalk423 (661752) | more than 9 years ago | (#11703483)

I have a Wavebird and I am still impressed with the way it was engineered and it's battery efficiency, but I would guess an Xbox2 wireless pad will have a lot more to handle than the Wavebird does. For one, it has to deal with the bandwidth of not only registering button presses, but also the Xbox Live voice data to the headset, which goes through the controller in the current system. Plus I'm sure they are at least considering force feedback (rumble) support. IANAEE so I don't know how much more of a drain this will have on the batteries, but I would have to guess that it will be more than the Wavebird demands.

Re:Mod parent up (1)

Hast (24833) | more than 9 years ago | (#11705350)

Not sure how they will do it but what I've wanted for a long time is a console with build in Bluetooth for controllers and voice.

That way you could bring your own controller / headset and play with friends with minimum fuss. Besides BT is designed to be used in low power equipment. (BT headsets typically last several hours on a charge.)

Even if they don't do that they can still let the headsets use their own connection to the system. No need to go via the controller.

Re:Mod parent up (1)

Destoo (530123) | more than 9 years ago | (#11705715)

>Bluetooth for controllers and voice.

Not going to happen. Not by official channels, anyway.

Both manufacturers and resellers are making way too much on the accessories. They will try to keep their lock-in as long as they can.

Re:Mod parent up (1)

drinkypoo (153816) | more than 9 years ago | (#11706854)

I guess you missed it when Xbox used USB 1.1 for the controller interface. Hint: it's possible to use standard interfaces without opening them up to casual use. People at least have to buy expensive accessories. Anyway the headsets aren't worth shit, just having Xbox branding on them is really the most important characteristic.

Re:Mod parent up (0)

joshsisk (161347) | more than 9 years ago | (#11705529)

The wavebird has rumble support.

I recharge the batteries in mine like every 6 months at most.

Re:Mod parent up (0)

Anonymous Coward | more than 9 years ago | (#11706122)

You're not using a Wavebird.

_My_ Wavebirds don't do rumble. And that's perfectly fine with me.

BTW, you'd have to do a whole lot of 24/7 gaming to get a good pair of batteries to last for only 6 months in a Wavebird.

Re:Brilliant (2, Insightful)

drmarcj (807884) | more than 9 years ago | (#11703546)

I don't think it'll be as bad as all that. I predict wireless but with a charging base station (like your cordless phone, for instance). I don't doubt they will incorporate force feedback into the gamepad too, given that it's integral to the existing XBox. Of course, if you're gaming for 10 hours straight...

Re:Brilliant (2, Interesting)

MarkGriz (520778) | more than 9 years ago | (#11704133)

"I don't think it'll be as bad as all that."

Neither do I, but your logic is not quite as funny :-)

If they are smart, in addition to a base station type thing, they'd have the ability to go corded as well. This would allow the controller to be powered by the base when batteries are low.

Great news... (0)

Anonymous Coward | more than 9 years ago | (#11703301)

...IF the quality matches either Logitech's or Nintendo's.

Honestly, outside of the lack of a rumble option, the WaveBird is by far the best wireless controller I've ever used, and the only one I regularly use.

Re:Great news... (3, Insightful)

WebScud (662900) | more than 9 years ago | (#11703652)

Rumble features are overrated and rarely useful. Do you even miss it when you play a game without the rumble feature?

Depends (0)

Anonymous Coward | more than 9 years ago | (#11704189)

on where you rest the joystick... :)

Re:Great news... (2, Informative)

bzBetty (787223) | more than 9 years ago | (#11704251)

A few games I've played (Eternal Darkness) used the rumble feature to get around the limitations of their camera (Eternal Darkness was an early gamecube game originally designed for N64, its a great play). When something important was near you but hidden due to the camera angle the controller vibrated.

It was a great feature and made the game alot less frustrating.

Re:Great news... (1)

ZephyrXero (750822) | more than 9 years ago | (#11704592)

Another good example is when I played Zelda 64: Ocarina, I missed out on alot of hidden stuff b/c it requires the "stone of agony"(item) and a rumble pack to alert you when you were near a hidden item. Rumble is good ...I still don't think I've seen anyone use it as well as the first game to have it though, Starfox 64.

Re:Great news... (1)

WebScud (662900) | more than 9 years ago | (#11707427)

I've played both of those and I agree. But I meant, over all... Is it a feature that is or would be really that missed?

Re:Great news... (2, Funny)

Ryan Stortz (598060) | more than 9 years ago | (#11706910)

Not to mention the rumble feature has been linked to carpel tunnel, but that might just be because kids can play video games for 85 hours a week.

I can't even play for more than an hour without getting up and doing something, and I'm not exactly going to be on the cover of men's Fitness anytime soon.

Rechargable (3, Insightful)

Aggrazel (13616) | more than 9 years ago | (#11703340)

If they are rechargable like a Gameboy, then you have the issue of being in the middle of a game and unable to continue because your battery just ran out.

If not, you have to change batteries all the time.

Either way, I hope they at least plan to give the option for a corded controller, for those of us that still like them.

Re:Rechargable (2, Insightful)

NanoGator (522640) | more than 9 years ago | (#11703492)

"If they are rechargable like a Gameboy, then you have the issue of being in the middle of a game and unable to continue because your battery just ran out.

If not, you have to change batteries all the time."


I have a WaveBird controller for my GameCube. I haven't run into either problem you mention.

"Either way, I hope they at least plan to give the option for a corded controller, for those of us that still like them."

I agree with this, but for the reasons you're listing. I'm worried about interference.

Re:Rechargable (1)

sehryan (412731) | more than 9 years ago | (#11703495)

Ideally, it should be able to charge and play at the same time, either drawing power from a wall socket, or maybe a cord that will connect it to the box and draw from there.

Re:Rechargable (1)

ZephyrXero (750822) | more than 9 years ago | (#11703995)

that would be cool to be able to plug your controller into the wall while you are playing it...that way you are only bound by your outlets, and most people have one near their couch ;) I hope they put a battery life indicator on it like this one [logitech.com] ...

Re:Rechargable (1)

kereira (795255) | more than 9 years ago | (#11703999)

Yes, that would be a good idea. Have two sockets, one for plugging directly into the XBox in case you wanted it to be wired, and another slot for recharging, so you can charge and play and have wireless at the same time (or well, sequentially :P wireless, wired and charging, wired, wireless)

A bit like when you connect the GBA to gamecube without a fancy cable, there's still space to charge the gba whilst you play.

Otherwise making an only wireless controller is an absolutely useless idea. I know how annoyed I am when having to change batteries with a GBA & Gamecube.

Wireless is good! (1)

keiferb (267153) | more than 9 years ago | (#11703376)

For those afraid of the battery issue, I say try it before you discount it. I got a wavebird for my gamecube and absolutely love it. Combine it with some rechargeable AAs and I don't have to buy batteries all the time.

I suppose, though, that if the physical act of changing batteries in something really ticks you off, this may not be for you.

Re:Wireless is good! (2, Informative)

ivan256 (17499) | more than 9 years ago | (#11703577)

The wavebird doesn't eat batteries because it doesn't use the vibration features that most games have.

Re:Wireless is good! (0)

Anonymous Coward | more than 9 years ago | (#11706225)

...and thanks to the fact that the Wavebird skips on rumble, no GameCube games require it.

Good. Rumble is the first thing I've been turning off in game option screens since the dual shock was introduced without hardware-switchable rumble or the ability to remove the rumble motors (which has the side effect of making the controller lighter). Only the N64 and the Dreamcast have ever offered the latter luxury, with later consoles unable to do it at all, other than the heavenly Wavebird.

Re:Wireless is good! (1)

Chemical (49694) | more than 9 years ago | (#11706389)

I always liked rumble. When implemented well, it makes the game feel a lot more emersive. Plus there are other clever ways to use the feature. Ever play the original Metal Gear Solid? "Place your controller on the floor. I'll move it with my mind!"

Re:Wireless is good! (0)

Anonymous Coward | more than 9 years ago | (#11706452)

Yeah, I've played MGS, Silent Hill, Ocarina of Time, Eternal Darkness, and rumble can be used in some interesting ways. It doesn't mean that I've come to want the extra weight and cost built into my controllers, even worse, without a hardware switch on the controller itself to turn it off outside of game option screens. (Some third-party pads have implemented hardware switches at least, but why not the console manufacturers?)

If we could return to the concept of "Rumble Paks," I'd be much happier with modern game controllers.

Pioneers get the arrows... (4, Interesting)

the_skywise (189793) | more than 9 years ago | (#11703379)

There are rumors that the Playstation 3 would do the same as well.

Wireless controllers are an intersting option. But standard? Note that there are a whole bunch of corner cases that wireless joysticks have that haven't been well addressed yet. For instance, the Nintendo wavebird controller has no vibration capability. Most XBox wireless joysticks don't handle an XBox live headset or memory card.

Battery life is obviously a problem. I'd like to see docking cradles for the joysticks on the box itself so they can be charged and ready for play. (Or interestingly... maybe they could be connected with cables like they are currently for charging. So play with the cable while charging play without otherwise.)

And, of course, it's not as satisfying to get pissed off and yank the cable out of the box to demonstrate your frustration... (But it IS easier to throw the joystick across the room...)

So if the wireless joysticks are standard, does that mean there won't be any joystick "ports" on the box at all?

Re:Pioneers get the arrows... (2, Insightful)

NanoGator (522640) | more than 9 years ago | (#11703454)

"So if the wireless joysticks are standard, does that mean there won't be any joystick "ports" on the box at all?"

Boy I have mixed feelings about this. On the one hand, I've had a good experience with wireless controllers. (Nintendo's Wavebird is battery friendly and very responsive.) I also like the idea of no more controller ports.

On the other hand, I live in an apartment complex. I'm just the sort of asshole that would find it amusing to mess with other people's games.

MS should ditch the vibration function (1)

Syncdata (596941) | more than 9 years ago | (#11703564)

Note that there are a whole bunch of corner cases that wireless joysticks have that haven't been well addressed yet. For instance, the Nintendo wavebird controller has no vibration capability.

I got a kick out of the rumble pack when I first played starfox64, but really, the vibration function is nothing that couldn't be removed in favor of audio/visual cues. It's kind of nice to have that additional cue that doesn't come from the television, but overall, it's overused and for the most part unnecessary.

Now, actual, legit force feedback, that is another matter. There is nothing quite like playing a driving game with a logitech wheel and having to fight the wheel on a banked turn. But that's a little more expensive/power consuming than a motor which spins an off-center weight.

Re:MS should ditch the vibration function (1)

k_187 (61692) | more than 9 years ago | (#11704838)

I agree about the motors, I haven't missed them with my wavebird, and actually now prefer not having it. I have a new rule when it comes to controllers, no wires. The wavebird is just so wonderful, that I can't play when I have to use the corded controler for things like Donkey Konga. Nice to see that another company is doing them first party.

Re:MS should ditch the vibration function (1)

Destoo (530123) | more than 9 years ago | (#11705799)

We want some WaveBongos now.

for some wireless Donkey Konga action.

Re:MS should ditch the vibration function (2, Interesting)

DeadScreenSky (666442) | more than 9 years ago | (#11705310)

I think it really depends on what kind of games you play. The rumble function is an integral gameplay feature in racing games like Rallisport Challenge 2 or music games like Amplitude, so I would be sad to see it go. And it can be put to good use in other types of games, too. But yeah, some games certainly don't make use of it.

You could replace it with audio/visual cues in some cases (not for rallying games though because you need that input while paying strict attention of already existing audio/visual input), but the point is kind of to engage yet another sense. It can make for a better gameplay experience if done correctly.

Anyway, I seriously doubt MS will not have rumble on their next-gen controllers.

Re:Pioneers get the arrows... (1)

justforaday (560408) | more than 9 years ago | (#11703601)

So if the wireless joysticks are standard, does that mean there won't be any joystick "ports" on the box at all?

This is Microsoft's way of teaching a lesson to all those people who hacked a USB port into their xBoxes.

Re:Pioneers get the arrows... (1)

SunFan (845761) | more than 9 years ago | (#11704896)

For instance, the Nintendo wavebird controller has no vibration capability.

Is this important? I always turn off the vibrator in games, not because it makes me feel dirty but just that it is damn annoying, IMO.

Ummm... (0)

generalleoff (760847) | more than 9 years ago | (#11703405)

...no thanks MS. I dnt care how good the controller is I'm just not going to change the batterys all the time.

The way I would do this though (the same as I would do wireless mice and keyboards for a PC) is use a wire (say USB or whatever) and have it able to be unpluged from both the xbox (or PC) AND from the controller so I have the option to go wireless or use the wire. When it's on the wire the batterys recharge. There may already be some mice and KBs that do that but I havent seen them yet.

Re:Ummm... (1, Insightful)

Anonymous Coward | more than 9 years ago | (#11703645)

I'm just not going to change the batterys all the time.

You mean strangely shaped patented proprietary Microsoft battery sold only by Microsoft that can only be used in an Microsoft controller?

Ahh I love the smell of lock-in in the morning!

Battery life (3, Funny)

Chonguey (567386) | more than 9 years ago | (#11703411)

No doubt the Xbox2 controller will be so large it will house its own power generator.

Re:Battery life (1)

RealErmine (621439) | more than 9 years ago | (#11704055)

I must be the only person who likes the original Xbox controllers. I mean, the whole thing's not that [penny-arcade.com] big.

Re:Battery life (2, Funny)

ZephyrXero (750822) | more than 9 years ago | (#11704457)

You're not alone. I love the size of the original Xbox controllers' size...but, I'm not that fond of the button layout and d-pad. I think all consoles should start releasing different sized controllers...wouldn't it be hillarious to buy the Xbox 2 and hear the clerk as you "Do you want to super-size your controllers with that?" ;)

Re:Battery life (1)

hab136 (30884) | more than 9 years ago | (#11704506)

I must be the only person who likes the original Xbox controllers. I mean, the whole thing's not that big.

I like the original controllers too. Of course, I have big hands.

And you know what they say about people with big hands, right?

... wait for it ...

Big gloves!

Thank you, I'm here all week!

Re:Battery life (1)

Dutchmaan (442553) | more than 9 years ago | (#11704096)

I know you were joking but wouldn't it be interesting to say have a wind up generator, this would solve two problems, it would generate power for the controller and provide kinetic energy for the rumble pack...

Kills two birds with one stone...

However, I have the feeling that they will just have recharge stations or something similar to Logitechs MX1000 mouse which has a very handy battery level LED on the unit itself.

Let me think... (1, Interesting)

Anonymous Coward | more than 9 years ago | (#11703418)

Can anyone here think of another console that uses wireless controllers, a PowerPC proc, an ATI video card, and has no hard drive? I can. Here is a hint: it is the Gamecube. And my gamecube's power cable doesn't spontaneously combust.

While I'm glad that wireless controllers are becoming the mainstream, I think Microsoft is swiftly headed toward its own death in the console market. When the Sony and big N consoles release almost a full year after the Xbox2, they will feature roughly twice the processing power, and have much more powerful and well-established development solutions (Sony especially, with their new focus on VPUs and an OpenGL-style API). The original X-Box only has 3 strong points, in my mind: 1) hard drive, 2) most powerful hardware, and 3) X-Box Live.

Well, at least they'll still have #3.

PS - I have nothing against microsoft as a company, unlike most of the posters here. I think they are good for the console market, at least so far, providing an almost Sega Genesis-like amount of freedom for developers. I just think they're making a series of mistakes here that are worthy of Nintendo ;)

Re:Let me think... (0)

Anonymous Coward | more than 9 years ago | (#11703451)

The situation does stink of the Dreamcast in a way... releasing too early in the game gets you trampled at the end.

Re:Let me think... (1)

AlexMax2742 (602517) | more than 9 years ago | (#11706730)

PS - I have nothing against microsoft as a company, unlike most of the posters here. I think they are good for the console market, at least so far, providing an almost Sega Genesis-like amount of freedom for developers. I just think they're making a series of mistakes here that are worthy of Nintendo ;)

I agree. While I love my Xbox dearly, the most recent rumors seeming to come along the pipeline (a rumored absence of a Hard Drive, in particular) do not bode well for the next Xbox iteration.

Wireless controllers might be a nice idea on paper, but there are two main problems with them, the very fact that they need batteries. and the fact that they're much easier to lose because they're not plugged into the damn console.

Rumble? (1)

Paul Slocum (598127) | more than 9 years ago | (#11703434)

The Wavebirds are great, but they don't have support for vibration. For some games I prefer using wired controllers for this reason. Seems like support rumble and other stuff like a headset would kill batteries pretty fast. -paul

Re:Rumble? (3, Interesting)

MonkeyBunker (858589) | more than 9 years ago | (#11704495)

Logitech currently makes a controller for XBox that they claim gets 50+ hours on 2 AA batteries WITH vibration. http://www.logitech.com/index.cfm/products/details /US/EN,CRID=2311,CONTENTID=8182 [logitech.com]

I have the previous version which used 4 AA batteries. I use it to play while I'm on my exercise bike, since the cable on the regular controller would get caught in various moving parts of the bike.

There's always a workaround (1)

musicman2059 (672439) | more than 9 years ago | (#11703475)

I don't have a WaveBird myself, but having been playing Game Boys all my life, dealing with disposable battery life is simple.

If you've been using a pair of batteries in a controller for a while and plan on playing for quite a while, change the batteries to fresh ones, put the other batteries on the side, and use them for shorter sessions until you run out. ;) It's clever use of a four-pack for AA's. Then again, I'm not 100% sure on controller battery life, as I'm sure these controllers won't have screens.

But I will say, I like the idea of the XBOX 2 having wireless controllers, as long as they're not as big-ass and clunky as the original XBOX. It won't sway me into getting an XBOX, but I concede that it's a semi-good move on M$' part.

So now what... (2, Interesting)

Anonymous Coward | more than 9 years ago | (#11703485)

What's going to happen when you have an Xbox2 party and you have 4 consoles in one basement?

Re:So now what... (0, Troll)

musicman2059 (672439) | more than 9 years ago | (#11703541)

I would assume that you could alter the frequency for each port and controller, much like the GCN's Wavebird.

Although it would be typical Micro$oft to "forget" about it.

Re:So now what... (4, Funny)

kajoob (62237) | more than 9 years ago | (#11703658)

You could always go outside and talk to some girls.

Re:So now what... (0)

MarkGriz (520778) | more than 9 years ago | (#11703690)

You could always go outside and talk to some girls.

What are these "girls" that you speak of?

Re:So now what... (1)

kereira (795255) | more than 9 years ago | (#11704159)

I'm a girl :P

Besides, they could have different channels you could set them to specific to each XBox so they wouldn't get confused between eachother. Like they do with wireless doorbells and things.

Re:So now what... (1)

bzBetty (787223) | more than 9 years ago | (#11704300)

Well maybe you should come inside and talk to some guys then

Re:So now what... (2, Interesting)

kereira (795255) | more than 9 years ago | (#11704392)

If I were invited, I would. So guys gotta come out first.

Re:So now what... (0)

Anonymous Coward | more than 9 years ago | (#11705652)

If a guy comes out, would he want to talk to girls? I guess he'd need someone to shop with.

Re:So now what... (0)

Anonymous Coward | more than 9 years ago | (#11704015)

Or he could open the closet in his basement and talk to the girls he has trapped down there.

Re:So now what... (0)

Anonymous Coward | more than 9 years ago | (#11704116)

What if all the gamers in the basement are girls?

You insensitive clod!

Re:So now what... (2, Informative)

ostermei (832410) | more than 9 years ago | (#11703874)

They most likely will do what Nintendo's done with the Wavebird and allow each controller to function on one of 16 individual channels.

Re:So now what... (2, Insightful)

duggy_92127 (165859) | more than 9 years ago | (#11704422)

...allow each controller to function on one of 16 individual channels.

Useless answer. Let me re-ask the question:

What happens when you have a party and have 17 people playing on five Xboxes?

(anticipated answer) Up it to 32.

(sigh) What happens when I go to PAX next year and there are a hundred Xboxes with 350 people playing them, in the same room?

Doug

Re:So now what... (1)

ZephyrXero (750822) | more than 9 years ago | (#11704498)

I would hope that they'd use something like 802.11 for their wireless....that way each controller has it's own internal IP...and you could have millions in the same room ;)

Re:So now what... (1)

ostermei (832410) | more than 9 years ago | (#11705669)

Useless answer.
I'm not sure I quite understand. If it was a useless answer, then you asked a useless question to begin with, as I answered you quite handily. Anyway, that's neither here nor there, as you did rephrase the question.
What happens when you have a party and have 17 people playing on five Xboxes?
You already answered this one for me (up it to 32 ;) but I figured I'd comment on it anyway. Another solution is something I've seen some other posts mentioning: Bluetooth. Set up internal bluetooth in the Xbox itself and pair each controller to the specific Xbox. I doubt MS'll go that route though, as it would probably increase the cost too much (then again, it IS MS and they could just absorb the price difference).
What happens when I go to PAX next year and there are a hundred Xboxes with 350 people playing them, in the same room?
My best guess on this one is that you're (I suppose I should say "Tycho and Gabe're") just gonna have to figure out some way around it, or not use the Xbox there. Somehow I don't think MS is going to worry themselves too much about the small share of the market that's going to be gathering more than 4 systems together at once. The only reason I could think of that they would concern themselves with it is so that they can have >16 systems on display themselves at E3, etc. As far as that's concerned, though, I imagine they'll probably just have a big enough booth to space everything out far enough to have no interference. The number of people they'll upset with a limit of 16 is FAR below the number that won't be affected at all.

Personally, I'd like to see them implement the solution I've seen a few other folks mention: removable wires. Plug it in to charge it or if you need to have a direct connection to the Xbox (per your situations above), unplug it when you need to step out onto the balcony/patio to have a smoke but still want to play through the window ;)

As long as they're lith-ion (1, Interesting)

Anonymous Coward | more than 9 years ago | (#11703557)

If they're lith-ion batteries and a docking station comes standard, I'm all for it. If they require AA batteries I'd rather deal with a cord.

Bluetooth? (1)

LoneGunner (636894) | more than 9 years ago | (#11703604)

I would love it if they used bluetooth for it.

I've had a Logitech Dinovo Bluetooth keyboard and mouse set for over a year now, the keyboard will go several months on 4AA's, and the mouse will last several days on a charge.

It might be a bit more expensive for controllers, but with native ability to add any bluetooth device to the console, such as mouse, keyboard, headset. It seems like it would be a no-brainer.

Tournaments / places with lots of Xboxes? (3, Interesting)

LincolnQ (648660) | more than 9 years ago | (#11703622)

Wireless controllers are generally banned in tournaments, or at least restricted. With Wavebirds, for example, you don't want to be using one in a tournament, because if someone else sets their Wavebird to the same channel, all of a sudden you can't control your character anymore! And this is an easy thing to do, especially in a crowd with a bunch of people.

Even if the Xbox controller doesn't have channels and instead has some bluetooth-esque pairing strategy, you can still screw with it by building a device that simply spams the air with RF on the same frequency as the controller, nullifying all wireless controllers in the area. It's just a bad idea.

Re:Tournaments / places with lots of Xboxes? (1)

Allison Geode (598914) | more than 9 years ago | (#11704733)

and if this ever happens, you simply stop the game, punch the guy who is screwing with you, kick him out of the tournament, and go on. thats the wonderful thing about playing games 'in person' as opposed to online: its a lot harder to get away with bs. if you see a guy with an RF fuxxoring device, you kick him out. if there are any issues caused by something you can't see, you just stop the game until you figure out who's not playing fair.

or, you can just play with friends and not have to worry about it. my current friends don't cheat, but someone in a group i used to play with tried, and the organizer of the gaming session simply cut their network cables and went on with the gaming. not only were they out of the game for the evening, but they had to go and buy a new cable.

if your tournament organizer can't tell when someone is cheating and prevent it, you don't want to be participating in that tournament anyway.

Re:Tournaments / places with lots of Xboxes? (1)

Random832 (694525) | more than 9 years ago | (#11705109)

I'm not sure that someone cheating gives the tournament organizer a legal right to damage property [yes, it's just a cable, but they could have sued if they wanted to make more trouble] - don't they know how to ban?

What a smart design! (1)

OmgTEHMATRICKS (836103) | more than 9 years ago | (#11703935)

According to a spokesman, the new wireless battery will be the size of a Nintendo Gamecube and will be in the controller.

Best of Both Worlds (1)

PRES_00 (657776) | more than 9 years ago | (#11703948)

How about a wireless controller which connects to an xbox cable which would seamlessly recharge the wireless pad's batteries while playing? I'd like the same thing for my MX700 mouse. Man is it ever unnerving to have to stop playing because your batteries are about to fail...

Good Idea (1)

pikakilla (775788) | more than 9 years ago | (#11704097)

I can safely assume that most people here have never been to a lot of lan parties with xboxes or have 4 consoles in their room.

This is a wonderful idea. When you have four consoles in a room, the controller cords get very tangled and it takes a LOT of time to untangle them.

Plus, when i am at a lan, we constantly have to have cable extenders because of the piss poor distance on the xbox controllers. The standard feature of wireless controllers would be wonderful. I can sit anywhere in the damn room i please without distance issues.

On the point about charging, Im sure microsoft would put some charging base for the controllers, or have a cable to charge while playing.

Mod parent up (1)

Random832 (694525) | more than 9 years ago | (#11705131)

[with wireless controllers] I can sit anywhere in the damn room i please without distance issues.

+5 funny!!!

Regargable whilst you play, okay... but... (1)

kereira (795255) | more than 9 years ago | (#11704130)

There are so many problems with this it's silly. Please correct me if it's already been mentioned before - but this is not a cost effective solution, even if they do use rechargable batteries.

For one, okay, with rechargable batteries, cuts costs a little bit - means you don't have to go and buy new ones all the time.

Can you recharge them whilst you play? I don't know. Well, if you can't, then it's pretty useless, right? You'd always have to have spares.

They could make batteries to charge whilst they're in the controller so you can play and charge at the same time, this is a better idea, but still - it's not cost effective. Why?

Rechargable battery packs don't last forever. I don't know anyone who periodically goes out and buys new controllers every few months. If you play the XBox enough, these batteries will last no time. It'll get to the point where you have to stop and charge every thirty minutes. You'll have to buy new XBox controller specific battery packs. These will, most likely, cost a bomb. Knowing Microsoft.

It's a no-win situation. Except for Microsoft.

Re:Regargable whilst you play, okay... but... (1)

Mike Hawk (687615) | more than 9 years ago | (#11704597)

If they are anything like the Wavebird, it will have none of those problems.

TV Remote Control Syndrome? (1)

Sturm (914) | more than 9 years ago | (#11704310)

I'm suprised nobody has mentioned this yet but how many times in the past year have you lost a TV remote or a cordless phone down in a couch? This is just one more device to get lost. Kids can carry them out of the room, dogs can bury them under the bed, overzealous parents might think the are "broken" and chuck them...
I'm all for wireless but for SOME things it is nice to be able to just follow the cord and find the device. At least give people an option...

Wireless vs. Retractable Cord (1)

ZephyrXero (750822) | more than 9 years ago | (#11704559)

Wireless sounds great and all but I think I'd much rather just have one that comes with a 10' retractable cord. Wouldn't it be great to just hit a button on the cord and have the whole thing reel up for storage?

Re:Wireless vs. Retractable Cord (1)

Impotent_Emperor (681409) | more than 9 years ago | (#11704832)

That would probably make the controller too bulky.

Re:Wireless vs. Retractable Cord (1)

ZephyrXero (750822) | more than 9 years ago | (#11705967)

Not if you put it on the end that connects to the Xbox. And if it's this wireless/wired idea alot of people are throwing out, it could be detachable too.

wireless with a wire (1)

prator (71051) | more than 9 years ago | (#11704690)

This would be cool if they make the same controls have a wired option to get around all possible interference problems and this would let you recharge the controls.

-prator

Listen to you all jabbering away... (0)

Anonymous Coward | more than 9 years ago | (#11704731)

I've had a Logitech cordless controller for about a year. It's great. Having wireless control on the Xbox 360 is a positive step. Wow, you guys will get your panties in a twist about anything, huh?

Logitech Wireless (2, Interesting)

White Roses (211207) | more than 9 years ago | (#11704877)

Logitech makes a wireless controller for PS2 [logitech.com] as well. I love it. If I'm playing while my daughter is running around (she likes to dance to Katamari Damacy), there's no cords for her to get tangled in. I suppose the same could be said for pets, etc. Plus, with a large 50" HDTV, it's nice to sit some distance away without the cables hanging around.

Runs on 2 AA batteries, and I can attest to the 50+ hours of life that they mention on the site. Plus with rechargeables (say, a couple pairs), you're in good shape, and the "power pack" is non-proprietary and user-serviceable.

Official Wireless Controllers? (3, Informative)

Saige (53303) | more than 9 years ago | (#11704973)

"Microsoft will be the first console manufacturer to ship wireless pads as standard with its hardware, but not the first to ship an official wireless controller; Nintendo has already enjoyed significant success with the WaveBird, its wireless pad for the GameCube."

Aah, so Nintendo was the first to have official wireless controllers?

How soon people forget. [atariage.com] They were only beaten by, what, 2 DECADES?

Did the video game crash result in peoples' memories being wiped of everything that came before it?

Re:Official Wireless Controllers? (0)

Anonymous Coward | more than 9 years ago | (#11706399)

I think the implication was intentionally made very subtly. However, to pick nits, they never said that Nintendo was the first console manufacturer to provide wireless controllers.

I think that you, OTOH, have been sitting on this point about Atari for quite some time, and you were so anxious to make it that you weren't going to let this minor point stand in your way. Am I close?

No imagination (0)

Anonymous Coward | more than 9 years ago | (#11705254)

Gee whiz, you linux geeks amaze me!
Nowhere in TFA did it mention rechargable batteries, but everybody is ranting and raving about what a horrible implimentation this will be.
Don't you realize MS is way smarter than you folks?
I guess if you can't copy the original source from AT&T or MS it can't be done?
I've got a speedpass in my car that the tollbooth reads as I whiz past at 5mph and I have never had to replace a battery in it. If I were going to make a wireless controller, I'd start with on of those with some buttons that would let me alter the SN it was echoing back to the reader... instant controller, no batteries required!

Cat lovers, rejoice! (1)

starlabs (610056) | more than 9 years ago | (#11705279)

As an owner of TWO cats, I can say, what a relief!

I've already had to toss out 2 PS2 and 1 XBox controller(s) due to cats chewing the cable. I don't know what it is about strings and cables but they drive cats wild. :(

where is my mind? (1)

Andrea Lynne (860497) | more than 9 years ago | (#11706378)

As much as the battery issue worries me, I've got to say I'd be worried about losing them more than anything. Go over to play halo 3 and realize that one of my controls has disappeared, not a fun situation.

usb (0)

Anonymous Coward | more than 9 years ago | (#11706719)

Since the xbox controller interface uses usb, then they should just include a usb cable with each controller. That would allow you to plug the controller into the xbox to allow you to recharge and at the same time continue your game.

1st, my butt. (0)

Anonymous Coward | more than 9 years ago | (#11707239)

"Microsoft will be the first console manufacturer to ship wireless pads as standard with its hardware"

http://www.vidgame.net/BANDAI/playdia.htm

That is all.

Not Quite (1)

Elranzer (851411) | more than 9 years ago | (#11707277)

Microsoft will be the first console manufacturer to ship wireless pads as standard with its hardware

Does the CD-i not count as a game console? It shipped with wireless controllers standard. Albeit, they were IR, not WiFi or RF.
Load More Comments
Slashdot Account

Need an Account?

Forgot your password?

Don't worry, we never post anything without your permission.

Submission Text Formatting Tips

We support a small subset of HTML, namely these tags:

  • b
  • i
  • p
  • br
  • a
  • ol
  • ul
  • li
  • dl
  • dt
  • dd
  • em
  • strong
  • tt
  • blockquote
  • div
  • quote
  • ecode

"ecode" can be used for code snippets, for example:

<ecode>    while(1) { do_something(); } </ecode>
Sign up for Slashdot Newsletters
Create a Slashdot Account

Loading...