×

Welcome to the Slashdot Beta site -- learn more here. Use the link in the footer or click here to return to the Classic version of Slashdot.

Thank you!

Before you choose to head back to the Classic look of the site, we'd appreciate it if you share your thoughts on the Beta; your feedback is what drives our ongoing development.

Beta is different and we value you taking the time to try it out. Please take a look at the changes we've made in Beta and  learn more about it. Thanks for reading, and for making the site better!

cancel ×
This is a preview of your comment

No Comment Title Entered

Anonymous Coward 1 minute ago

No Comment Entered

180 comments

game machines and ipods? (-1)

WormholeFiend (674934) | more than 9 years ago | (#11743932)

I didn't know iPods had Cell processors... /didnt RTFA

Re:game machines and ipods? (1)

Broiler (804077) | more than 9 years ago | (#11743971)

They will...very soon.
Convergence my friend, convergence.
Did anyone get a bingo oof of this one?

FUTURE OF GAMING (-1)

Anonymous Coward | more than 9 years ago | (#11744307)

I hope the vendors will improve the management of our digital rights to prevent my son from installing this dangerous Lunix like he did on the BoxX.

I haven't showered in (-1, Offtopic)

Anonymous Coward | more than 9 years ago | (#11743940)

3 weeks now. Beat that.

Re:I haven't showered in (-1)

Anonymous Coward | more than 9 years ago | (#11744330)

YOU FAIL IT.

I once went 3 month with nothing but taking the occasion swim in the river behind the house.

TFA's Cliche Opening Sentence (0, Offtopic)

bigtallmofo (695287) | more than 9 years ago | (#11743955)

Remember Pong? One of the first--and simplest--video games, Pong opened the door to a fascinating new frontier in gaming.

I'm sorry but I stopped reading the article there. Has anyone connected to the Internet (even if you're one of the zenophobic aboriginal peoples of Indonesia) not heard of Pong at this point?

Re:TFA's Cliche Opening Sentence (1)

strider44 (650833) | more than 9 years ago | (#11743993)

Ahem. That's why it says "Remember Pong". The word 'remember' means that you've heard of it before. If it expected to be telling people about this cool game a long time ago called Pong it would have said "A long time ago there was this cool game called pong, the first and simplest of video games, which opened up the door to a fascinating new frontier in gaming".

Re:TFA's Cliche Opening Sentence (0)

Anonymous Coward | more than 9 years ago | (#11744020)

I agree with original commenter - it's cliche. Sort of like saying, "Ahem".

Keep in mind it didn't just say Remember Pong? It also went on to explain what Pong is...

One of the first--and simplest--video games, Pong opened the door to a fascinating new frontier in gaming.

Re:TFA's Cliche Opening Sentence (2, Funny)

Skye16 (685048) | more than 9 years ago | (#11744082)

Because the author wanted you to focus on THIS aspect of Pong, instead of the whole "you played it for hours and hours and then got in a fist fight with your best friend 'cos he said you were cheating even though it's fucking pong and how in hell could you cheat at pong?!" (etc, etc, etc)

Re:TFA's Cliche Opening Sentence (1)

torpor (458) | more than 9 years ago | (#11744192)

if you don't know the tricks, the ball-spin does seem like cheating. i had to teach my friends this damn fact many, many times, and still do every time i have to break the ol' pong out.

yes, i've got one of those old pong machines, battery-powered alas, and it still 'rocks' to play, if you've got an LCD projector and put the whole game-field over something nice, like, say .. the building next door, or the neighbors garden, or the street outside, heh heh ... nothing quite like meters-high pong on a saturday night.

okay, there are a few things like that, but not many ...

Re:TFA's Cliche Opening Sentence (2, Funny)

natrius (642724) | more than 9 years ago | (#11744551)

how in hell could you cheat at pong?!

So I'm the only one who used an aimbot in Pong?

Not that interesting. (1, Interesting)

essreenim (647659) | more than 9 years ago | (#11744045)

Remember Pong? One of the first--and simplest--video games, Pong opened the door to a fascinating new frontier in gaming.

I'm sorry but I stopped reading the article there.

And I stopped reading your post here : ) And someone else stopped reading my post here.

Stop trolling! The site focusses allot on devices and I think they are right to. I think the future of gaming may well be wireless handhelds but for the moment I think that's still off in the distance. I think if they did a piece on the future of the home computer in the next 5 years it would have been more interesting. I'm hoping for architectures to be more diverse as we move away from i386 and dual core Intel/AMD to the Cell architecture and others.

What the hell? (3, Insightful)

TimeTraveler1884 (832874) | more than 9 years ago | (#11744210)

From the article:
With CPUs running at several gigahertz plus a high-performance video card or two, PC gaming is now just as lifelike as its console-based competition.
This was where I stopped reading. This is a joke right? Because I've played both consoles and PC and the PC is always the fore-front. Allbeit, at a higher cost financially.

But come on, PCs don't trail behind consoles. It's the other way around. Resolution for starts, 480p vs 1024x768 (native of my front projector) makes a world of difference. I bought the XBox for HDTV but the hardware can't do it apparently, because there are very few games that will output more than 480p.

future consoles? (0, Redundant)

druzicka (314802) | more than 9 years ago | (#11743964)

The article doesn't mention a damn thing about the next generation consoles...

Re:future consoles? (1)

TrappedByMyself (861094) | more than 9 years ago | (#11743994)

The article doesn't mention a damn thing about the next generation consoles...

Yeah, but they still got you to read the article and post a comment. Mission accomplished.

Re:future consoles? (1)

yetdog (760930) | more than 9 years ago | (#11743996)

So much for the "history," anyway. Going ALLLLL the way back to 1996 with the N64? Wow, talk about oldschool. :rolleyes

Re:future consoles? (1)

SirLantos (559182) | more than 9 years ago | (#11744043)

NOT Insightful. Try reading the article:

Nearly three years have gone by since the release of the last major game console. Yet the rumor mills are working overtime as each company--Microsoft, Nintendo, and Sony--divulges some details of its efforts in developing next-generation game platforms.


Sony inked a deal with Nvidia late last year to develop a new graphics processor based on the GeForce architecture for its next-generation computer entertainment system. The system also will be based on a new central computing engine called the Cell processor, under joint development by Sony, Toshiba, and IBM Corp. First details of the Cell processor were unveiled earlier this month at the IEEE International Solid State Circuits Conference in San Francisco.

TURNING THE TABLES In a flip-flop of sorts, Microsoft recruited ATI Technologies to come up with the graphics processor for its next-generation X-Box. (ATI supplied the graphics for the PS2, while Nvidia provided the graphics for the original X-Box.) Also, it looks like IBM will supply the processors for the next-generation X-Box. But the big question is whether Microsoft will leverage IBM's technology for the Cell processor, or the CPU or CPUs will take more standard approaches.

Re:future consoles? (1)

Fulg (138866) | more than 9 years ago | (#11744050)

The article doesn't mention a damn thing about the next generation consoles...

Yeah, the summary is misleading. The article does a (somewhat) good job of covering how we got to where we are but offers little insight on where we're going. Actually TFA implies (more than once) that a gaming PC is nowadays equivalent to a game console... On paper it may be, but in practice there is no comparison!

Anyway... Nothing to see here, move along... These aren't the news you're looking for.

Re:future consoles? (0, Troll)

Skye16 (685048) | more than 9 years ago | (#11744096)

God, I hope it never gets to be a game console. I'd just as soon play a game on a console as I would go to a wedding.

Naked.

Re:future consoles? (1)

dfn5 (524972) | more than 9 years ago | (#11744290)

Yeah, the summary is misleading.
Makes me wish slashdot allowed moderation of the article and not just comments. I would rate this one "-1 Lying Bastard".

On paper it may be, but in practice there is no comparison!
You say that like one is obviously better than the other, but you didn't say which one? I have the PS2 and I haven't seen car games on the PC as good as Burn Out. But on the other hand, I haven't seen a FPS on a console that rivals that of Half Life on the PC.

Re:future consoles? (2, Insightful)

Fulg (138866) | more than 9 years ago | (#11744495)

You say that like one is obviously better than the other, but you didn't say which one? I have the PS2 and I haven't seen car games on the PC as good as Burn Out. But on the other hand, I haven't seen a FPS on a console that rivals that of Half Life on the PC.

I have no intention of (re)starting the PC vs Console debate, each platform has their ups and downs... Since you asked, for most games I play (racing, action/adventure, shoot-them-ups) the console is obviously a better choice. But as you say, for first-person shooters (HL2, Doom3, etc) the PC is clearly superior, if only because of the dual mouse/keyboard inputs.

I may be biased since most PC ports of console games I've seen completely sucked (*cough* RalliSport Challenge *cough* - it was unplayable on a beefed-up PC but flies at 60fps on a lowly Xbox).

I guess my point is that in general the best way to fully enjoy a game is to play it on its original platform (much like movies are generally better in their native language).

PSP (-1, Offtopic)

Anonymous Coward | more than 9 years ago | (#11744093)

Well, the PSP is kind of next generation... Get one free! [tinyurl.com]

Re:PSP (1)

Kokuyo (549451) | more than 9 years ago | (#11744232)

Why kind of?

While it is not a console but a handheld it actually sets the bar for such devices a notch higher.

Let me tell you that, in my opinion, Ridge Racer looks, sounds and feels as good as on a PS3. Nintendos equivalent to that would be the DS which would have to sport the same "environment" as the gamecube... which I actually cannot comment on.

I have yet to find a building popping into view from nowhere. I have yet to find lag and I have yet to find something that ought to be reflecting but isn't.

So in my opinion the PSP is just great. If I had a use for a handheld device I'd be impatiently waiting for its release in Europe right now. I just have to find a way to connect my friends PSP to my wireless network and I'll happily declare myself a PSP zealot ;).

Okay now enogh offtopic gibberish...

Re:future consoles? (1)

beset (745752) | more than 9 years ago | (#11744257)

If i recall, the "Next Generation" console was called LCARS (Library Computer Access and Retrieval System) with the specifications (voyager) [absoluteastronomy.com] :

Crew Interface Software: LCARS 2.3
Access Time: 4,600 Kiloquads/Second
Number of dedicated modules: 2,048
Capacity/Module: 630,000 Kiloquads
Simultaneous access to 47 million data channels Transluminal processing at over 8 trillion calculations per nanosecond
Operational temperature margins from 10 degrees Kelvin to 1,790 degrees Kelvin

The article talks about cell computing... that's so 2005.

Re:future consoles?- Hand held yes (1)

N Monkey (313423) | more than 9 years ago | (#11744488)

The article doesn't mention a damn thing about the next generation consoles...

Perhaps not the big systems, but it does cover some aspects of the portable gaming systems. Apart from the DS and PSP, it also describes:


Phones based on the highly integrated TI OMAP2 media processor, Freescale's i.MX21 combined with an Nvidia graphics accelerator, or Intel's PXA27x engine combined with the 2700G graphics support chip provide 2D and 3D graphics with drawing rates exceeding several million polygons/s. Such performance would rival the desktop computers of just a few years ago.

The TI OMAP2 and Intel 2700G are both MBX-based and pack quite a punch for relatively small amounts of silicon, so you will see decent 3D on standard consumer devices like phones.

starting the betting (4, Insightful)

strider44 (650833) | more than 9 years ago | (#11743965)

I'm more interested in wondering when the new XBox and Playstations will run linux or hacked proggies. */me hugs his xbmc*

It's funny how many people I know don't even think about using XBoxes for actual gaming.

Re:starting the betting (1, Funny)

Atrax (249401) | more than 9 years ago | (#11744002)

It's funny how many people I know don't even think about using XBoxes for actual gaming.

Dunno about big numbers, but I've got a couple of mates who eye my XBox up covetously every time they come round, with the words 'cheap linux box' on their lips...

bastards

Re:starting the betting (1)

koreaman (835838) | more than 9 years ago | (#11744098)

If you're not going to use it for gaming, why not just buy a cheap computer. You'll get a much nicer box than the XBOX, I'm sure.

Re:starting the betting (0, Troll)

essreenim (647659) | more than 9 years ago | (#11744150)

Becuase your signature answers your question, thats why.

And you should do some more research into 1337 before devoting an entire web site to it. 31337 also happens to be the port used by a particularly popular backdoor trojan. Though admittedly allot of script kiddis with feeble skills use the language with no real knowledge of its roots. They really are sad B@$t4*** Try to guess which one. I think you'll be pleasently surprised (or not).

I'm sorry... (-1, Troll)

Anonymous Coward | more than 9 years ago | (#11743969)

...even discussing gaming has recently been patented by Microsoft, please insert 25 cents to continue posting... *NO CARRIER*

I was always taught... (1, Offtopic)

Kjuib (584451) | more than 9 years ago | (#11743972)

that History repeats itself... so I look forward to gaming going back to 8-bit... back in the day your game HAD to have a plot(well maybe)... those were the days...

Re:I was always taught... (2, Insightful)

ThosLives (686517) | more than 9 years ago | (#11744107)

I'm with you man - even with "total immersion" and "realistic physics engines" that others in this thread have noted, it's all pointless without good games. Gameplay has been seriously lacking of late; while I do hear of the occasional refreshing new idea (Katamari Damacy!?!), mostly games are either sports sequels, movie or TV marketing, or another FPT or RTS; even RPGs are starting to lack on gameplay but at least many of stories are still good! About the only thing "more power" and "more realism" is going to improve are things like simulations (Gran Turismo for driving, for instance. Though, I still have yet to see a good console flight sim...).

So, in essense, it boils down to the fact that having more hardware capability will not guarantee better games. It will probably guarantee better looking games, but the rest is up to creativity and execution and a good balance between revenue plans and creative risk.

Re:I was always taught... (4, Interesting)

Nine Tenths of The W (829559) | more than 9 years ago | (#11744138)

Of course not. More processing power=more demanding fans=higher cost of development.
No publisher will now take a risk on innovative games, unless they're self-funded (like Lionhead Studios) or made in developing countries(the Codemasters approach).

Re:I was always taught... (1)

ookaze (227977) | more than 9 years ago | (#11744518)

No publisher will now take a risk on innovative games, unless they're self-funded (like Lionhead Studios) or made in developing countries(the Codemasters approach).

I strongly disagree with that.
I think most people that say that only play on easily pirated consoles: XBox, PS, PS2 mostly.
Also, I see that all of these talks or articles are targeted to one type of games (processing power and the like, it is all about 3D).

Why I think that you say ?
Because I happen to be a gamer, not hardcore, just a gamer. Guess what ? I see plenty of innovative games, from one company, the one that makes the hardest to pirate home console : Nintendo (and that is because NEC is no more).
But you will not see a lot of people playing these games, because they would actually have to buy them. I bought one GameCube, and now buy everyone of their console for the innovation and quality in their games (not the ports, they are as bad on any console).
Heck, it is the ONLY console manufacturer that do games that EVERYONE in the family (me, wife, child) is actually willing to play (even bug me to play with them !!).
I'm always amazed by their innovation, and by the risk they take. So no, I do not agree with you.
Nintendo take risks too (Pokemon, Zelda, DK series, FF Chronicles, ...), and now the DS is coming with its share of innovative games (and it is better for some like FF Chronicles).

Re:I was always taught... (1)

oldbenway (734305) | more than 9 years ago | (#11744249)

Man, great point. I own all three consoles, the only game I play of late is Katamari Damacy. All the shading, shadows, pixels and wireframes in the world can't make Halo 3 interesting.
Anyone wanna buy a gamecube and xBox? I'll trade em both for Katamari Damacy 2.

Well, the big ol' ad when you click the link.... (-1, Offtopic)

Anonymous Coward | more than 9 years ago | (#11743973)

... will be a boon for the site in question...

When oh when (4, Funny)

sammyo (166904) | more than 9 years ago | (#11743988)

do we get total immersion? I want the total holodeck in my embedded (in my spine) iGamePod, just tap a spot on my chin and I'm deep in the game, who cares if everyone on the bus sees me twitching and drooling as I blow away those monsters...

Re:When oh when (2, Interesting)

SpongeBobLinuxPants (840979) | more than 9 years ago | (#11744101)

What ever happened to the powerglove, sega vr, and virtual-boy? It seems that when game makers move away from the tv and controller based games, they flop.

Re:When oh when (2, Interesting)

Thyamine (531612) | more than 9 years ago | (#11744293)

Bad marketing, overpriced hardware, and not enough of a push of real development for the products. I know that the VB was supposed to have a devoted (?) following but beyond toying with it at a display in Wal-Mart, I never had any urge to own one or play with it again.

It's quite possible that something like the powerglove could bring us to a new level of UI, but you need some amazing game to help bring it mainstream. You need a Halo or a Myst or something along those lines. A game that makes the new hardware seem like a necessity, not a hardware requirement to play or a marketing ploy.

And before any MS/Halo bashing begins, I only mentioned it because I know people who bought their XBox solely because Halo was part of the XBox push in the beginning. People saw buying the hardware as means to playing the game, not a financial burden.

Re:When oh when (1)

justforaday (560408) | more than 9 years ago | (#11744117)

who cares if everyone on the bus sees me twitching and drooling as I blow away those monsters...

You don't need total immersion for that. All you need is a GBA...

X-Box hd? (0)

dlZ (798734) | more than 9 years ago | (#11743995)

Since when did M$ remove the hard drive from the X-Box? I haven't seen a unit without it!

PS2 = 6.2 Gigaflops? (2, Interesting)

windowpain (211052) | more than 9 years ago | (#11743998)

Can this be true? This five year old machine has that kind of processing power?

Re:PS2 = 6.2 Gigaflops? (1)

chrisbeatty (811646) | more than 9 years ago | (#11744158)

Maybe, I seem to remember when it came out that they weren't allowed to be exported to Iraq, apparently they were powerful enough to make missiles out of??

I remember some British tabloids making a full page spread about it.

Re:PS2 = 6.2 Gigaflops? (2, Funny)

Anonymous Coward | more than 9 years ago | (#11744204)

Can this be true? This five year old machine has that kind of processing power?

Yes. You see there's this slight disparity between what we call "Theoretical Specs" and this other thing called "Real Life".

Allow me to demonstrate, using the PS2 as an example:

Theoretical Specs
The PS2 can render 75 million polygons per second with FSAA. It will be years ahead of any other hardware available. People will buy hundreds of them and turn them into Supercomputer clusters for simulating nuclear balsts!

Reality
It's a bit better than the Dreamcast.

Of course this will not apply to the PS3. That really will justify all the hype. You can believe the Sony Corporation this time. They wouldn't lie to you again. We have always been at war with Eurasia.

Re:PS2 = 6.2 Gigaflops? (-1, Troll)

Anonymous Coward | more than 9 years ago | (#11744514)

Awww, the liddle Dreamcast fanboy is still sitting at home crying cuz big bad Sony, sniff, killed his piece of crap Dreamcast 'with hype.'

So fucking sad, loser.

And the real time bezier patch renderer that I wrote for a recent PS2 game that utilized so many of those PS2 flops that it wasn't able to be ported to the weaker Dolphin and Xbox platforms didn't really exist...

It is sickening to think of how many stupid little shits like you are out there in the world today.

Re:PS2 = 6.2 Gigaflops? (-1, Troll)

Anonymous Coward | more than 9 years ago | (#11744213)

How can anyone not know the 6.2 Gigaflops number?

Perhaps now you know why all of us console developers love the machine...

Re:PS2 = 6.2 Gigaflops? (2, Funny)

gl4ss (559668) | more than 9 years ago | (#11744306)

* Re:PS2 = 6.2 Gigaflops? (Score:0)
by Anonymous Coward on Tuesday February 22, @09:44AM (#11744213)
How can anyone not know the 6.2 Gigaflops number?

Perhaps now you know why all of us console developers love the machine...
*

I thought you hated it because it's so hard to actually get to use that power.

Re:PS2 = 6.2 Gigaflops? (-1, Troll)

Anonymous Coward | more than 9 years ago | (#11744428)

"I thought you hated it because it's so hard to actually get to use that power."

Wow, did you, like, read that on Usenet?

Or did you, like, read it on teamxbox.com?

Or did you, like, hear it from some clown who writes D3D code with that POS Visual Studio?

Go stare at the PS2 aisle at your local store and wonder how the hell did Sony find all those 'geniuses' to make all those games dimwit...

Re:PS2 = 6.2 Gigaflops? (3, Informative)

faragon (789704) | more than 9 years ago | (#11744328)

Yes, it is true. Still running at ~300MHz (294MHz), the PS2 achieves a great paralelism grade: R5900 @300MHz, 2xVU's @300MHz; the whole thing is able to perform 10 FMACs per clock cycle, while 1 FMAC is equal to 2 FLOPS (floating point multiply + acumulate), then you have 20 FLOPS/cycle @~300MHz gives about 6 GFLOPS. There is no secret, you can prove the performance by yourself using the Linux kit available for the PS2, but remember, if you want to reach the 6 GFLOPS... using the gcc isn't enough, you have to deal with the assembly for the VU's.

Re:PS2 = 6.2 Gigaflops? (0, Troll)

iwan-nl (832236) | more than 9 years ago | (#11744359)

It's just as "true" as the free mac mini scam you're whoring for in your sig and on your site. Works on paper, but not in practice.

Re:PS2 = 6.2 Gigaflops? (-1, Troll)

windowpain (211052) | more than 9 years ago | (#11744614)

You want me to correct your English?

You meant to write "offering," not "whoring" you ignorant swine. If you don't like the offer, don't take it.

Re:PS2 = 6.2 Gigaflops? (1)

cybergrue (696844) | more than 9 years ago | (#11744590)

Yup, thats what the specs for the PS2 say. From my understanding its really hard to achieve this in practice, and then only by programming some routines in assembly, and having the right data flow.

Anyways, just for fun, google for xbox gflops to see what some people claim that system can do. I've seen claims of up to 120 Gflops for an xbox. Xbox GFLOPS [google.com]

Re:PS2 = 6.2 Gigaflops? (-1, Troll)

Anonymous Coward | more than 9 years ago | (#11744649)

"and then only by programming some routines in assembly, and having the right data flow."

OMFG!!!!!!!!!!!

Did you say ASSEMBLY!

I think I'm going to faint!

Teh PS2 sounds like nightmare to program!!!

How bout COMBINING the console and the PC (2, Interesting)

Danathar (267989) | more than 9 years ago | (#11743999)

What would really be neat is if there was a way to let a console and PC communicate via high speed interface.

So for instance you could run your console game within a window on your PC (or full screen). Or take advantage of the PC's network interface or mouse/keyboard.

Re:How bout COMBINING the console and the PC (1)

darthmundt (593622) | more than 9 years ago | (#11744313)

Even better would be writing a game that was playable on both the consoles (plural) and the PC.

Imagine HALO or SOCOM or Operation Flashpoint where the players are on PC, XBox, --AND-- PS2 all at the same time, on the same map, playing together.

There would always be 10,000 people available to play with!

Re:How bout COMBINING the console and the PC (1)

Anynomous Coward (841063) | more than 9 years ago | (#11744387)

Connect the (S-)video output of the console to a video input on the PC (Hauppauge PVR or so) and watch the video in a window. The time lag is going to hurt, though.

Re:How bout COMBINING the console and the PC (0, Troll)

Taladar (717494) | more than 9 years ago | (#11744627)

You could simply emulate the Console on the PC. That doesn't get rid of the poor interface design of console games though.

Terrible Fluff (5, Interesting)

Zeromous (668365) | more than 9 years ago | (#11744005)

Not exactly the most factually correct article:

In a flip-flop of sorts, Microsoft recruited ATI Technologies to come up with the graphics processor for its next-generation X-Box. (ATI supplied the graphics for the PS2, while Nvidia provided the graphics for the original X-Box.)

Wait..Didnt you just say ATI supplied the chip for Gamecube?

It also mentions that the ps2 does antialiasing on the gpu. Now I may be mistaken- sure it *CAN* but no one actually does this for performance reasons. Its much more efficient to use a VMU or other hardware tricks to perform something like anti-aliasing on the PS2.

Take this article for what it is- mindless fluff about nothing in particular except the present and future of videogaming - *yawn*

Wake me when the PS3 arrives.

Re:Terrible Fluff (0)

Anonymous Coward | more than 9 years ago | (#11744140)

Thank you. I thought the same thing when I read the ATI/PS2 line. Except for the processor speeds, I learned nothing new. And whose to say the speeds are correct. I also agree with a previous post, when you start the video game console history with N64 I'm like, and what about the 20 or so years before.

Reading the article, it seems inaccurate (1, Informative)

Anonymous Coward | more than 9 years ago | (#11744015)

and that is with the current system specifications!

The PS2 lost the Firewire port in an update. The PS2 'mini' has an ethernet port. The XBox still has a hard drive. The XBox processor doesn't give it 6.4GB/s, that is the chipset by having a dual-channel DDR controller.

A little risky, IMO (1)

aendeuryu (844048) | more than 9 years ago | (#11744016)

Dedicated game peripherals, available for either game consoles or PCs from QMotions, replace keyboards and game controllers and let players use real sports equipment for actual full-motion player participation. The Batter-up game combines sensors to replace the keyboard/joystick activation of the swing along with adjustable sleeves packed with additional sensors that can easily accommodate standard wood, metal, or plastic bats. Foot-controlled buttons enable the batter to control head-first or feet-first slides.

Anyone else think it's a bad idea to have this kind of stuff lying around next to your XBox [e-arenas.org] ?

ps3 specs (1)

JonDavies205 (861699) | more than 9 years ago | (#11744035)

Supposidly; PS3 Specs -Cellular Processors - powerPC -8 APUs - Vectorial Processors each with 128K memory -System will run at 4GHZ or 256Gflops -1024 Bit switched front side bus -64MB of switching memory Obviously not pc standard, but pritty darn good!

Re:ps3 specs (0)

Anonymous Coward | more than 9 years ago | (#11744122)

Each Cell has 8 SPUs, the PS3 is said to have 4 Cell processors.

Each Cell processor can do 256 single precision GFLOPS, or up to 30 double precision GFLOPS. That is calculated by: 4GHz * 8 SPU * 2 pipelines * 4 SPFP in a vector. 4 * 8 * 2 * 4 = 256.

Your average 4GHz (haha) Pentium 4 might get 8GFLOPS (in DP) if it tries hard. So yeah, a PS3 will be a computational powerhouse compared to a PC. Well, until you add in the non-generic FP ability of your graphics card.

Using better physics engines (2, Insightful)

Council (514577) | more than 9 years ago | (#11744039)

What's really needed now is a one-hand glove for interacting inside the physics engine. With physics only slightly better than HL2, the mouse-only interface becomes pretty cumbersome. The big revolutions in the near future should be in physics engines, and we're gonna need better interaction.

Re:Using better physics engines (0, Offtopic)

Kokuyo (549451) | more than 9 years ago | (#11744296)

No offense meant but when I read your first sentence I instantly thought about some nerd jacking off with one hand while touching 3D boobs with is other hand in a Sony RealFeel (TM) glove. ;) I know I am sick but that picture is damn funny I think :).

Re:Using better physics engines (0)

Anonymous Coward | more than 9 years ago | (#11744478)

And I thought he was making a wise ass reference to the Power Glove [rolandit.com] .

Re:Using better physics engines (0, Offtopic)

untaken_name (660789) | more than 9 years ago | (#11744599)

Know what I'd like to make a wise-ass reference to? That bad-ass Lucas from The Wizard. No one, and I mean no one ever worked a Power Glove like that guy did. His even made sounds! I mean, sure, I was 14 or 15 when that movie came out, so I could have easily kicked his ass, but I doubt I could have beat him at SMB 3....

All well and good, BUT (5, Interesting)

Willeh (768540) | more than 9 years ago | (#11744066)

For an article that supposedly showcases "The future of gaming", their current fact checking leaves something to be desired. Afaik, the latest revisions of the xbox still have a harddrive inside. The fact that the XBOX 2 will likely not have one, is not one of cost cutting, but presumably a measure to cut off rampant piracy that is going on with the current iteration. Also the choice for the PPC platform adds credibility to this theory.

Also, the DS supports pseudo surround sound as showcased by Mario DS. Before that, a company called Q-sound made it possible to have pseudo surround via the same phase shifting techniques. And there is no guarantee that ANY of the things mentioned get used somewhere down the line (The machines themselves being subject to constant changes in architecture).

Re:All well and good, BUT (-1, Offtopic)

Anonymous Coward | more than 9 years ago | (#11744211)

Jesus saves. The others take 2d20 crushing damage.

Totally off-topic but your sig was the funniest thing I've read in a LONG time. That's just classic.

Wish I could get a bumpersticker with that on it.

Re:All well and good, BUT (1)

Scorchio (177053) | more than 9 years ago | (#11744246)

Yep, it's the next XBox that MS were thinking about releasing without a HD as standard. Have they finally made a decision on this? I thought it was due to costs rather than piracy concerns. The HD in the current Xbox simply provides a cache for game data which is faster to access than a dvd. If memory serves me, the developer can copy up to half a megabyte of data to the HD if required. I'm not sure how this has been exploited for piracy...?

The author has gathered a huge pile of miscellaneous statistics and munged them into some sort of coherent article, without fully understanding what the stats actually mean. Plenty of facts, some true, some incorrect, but there's an overwhelming lack of any substance to the article - no conclusions, no added insight, no comparisons - a bit of a pointless read all round.

Re:All well and good, BUT (1)

gl4ss (559668) | more than 9 years ago | (#11744382)

half a megabyte? typo?

it's exploited for piracy in a fashion that you can use the hard drive to store the games and launch them directly from there. they load up faster and you don't have to shuffle around with dvd's.

you download the game - and then just ftp it straight to the xbox's hard drive and start the game. EXTREMELY convinient, so convinient that if i owned a xbox i'd mod it just to be able to do this(with bought games too).

Re:All well and good, BUT (1)

Threni (635302) | more than 9 years ago | (#11744582)

> Plenty of facts, some true, some incorrect, but there's an overwhelming lack of
> any substance to the article - no conclusions, no added insight, no comparisons
> - a bit of a pointless read all round.

If you don't like blogs don't read them...oh, I see.

Future of gaming and the gamers (3, Insightful)

HardSide (746961) | more than 9 years ago | (#11744076)

The article was nice and all, but it basically summed up everything most gamers already know, those people who have been out of the loop, the article is a good read. As for the future of games and the people that play them...one word...'generic' The average player who been playing games since Idsoftware release of Commander Keen find just about every game that been released in the past 5 years very generic, its always the same formula, if the storyline is different, the plot is the same. Fable for the xbox was suppose to change that, it was said to be the game where you pick either 'good or bad' unfortunately whichever you pick in the game you still get the end result and the ending, nor the game is different from whatever path you choose. Then we had Doom 3 that was released in 2004 by idsoftware, sure it was 'spooky' and 'creepy' some say, I mean the average review in a pc magazine or online boards said its probably the scariest game ever released. The average gamer however found that eyecandy doesn't make the game, and cute little monsters jumping from walls isn't enough to excite a old time gamer. So whats the future of gaming if you ask me? There is no future, eventually we will hit the pinicale where either a game changes its true environment and play style everytime you play or eventually games will die out.

Re:Future of gaming and the gamers (1)

PIPBoy3000 (619296) | more than 9 years ago | (#11744294)

There are many futures of gaming. Essentially anything that entertains and captures the attention of the masses will still be around. I suspect you'll see more variety in gaming as it becomes more mainstream, with niche downloadable games for people with various tastes.

I think our current lack of variety in the big games are due to publishers being risk-averse. Notice all the sequels out there. When you know a previous game sold well, you don't want to change things much. Look to mod developers and the few independant development houses to push the envelope.

Re:Future of gaming and the gamers (2, Insightful)

Scorpius-nl (827901) | more than 9 years ago | (#11744326)

Yes, I agree with you on most terms.
The problem is that there is no real breakthrough in gameplay anymore, and the question is are we gonna see something really innovative in the future ? I think the problems are indeed with the software and not the hardware:

Problem one is the increasing conglomerates of software houses. Making games more of business then an art, obvious example is ofcourse EA games. With it's main franchise existing of "recycling" games (especially with it's sports games).

Problems two, is the increased costs of making something really innovative. Only an idea is not enough, in the early days people would be satisfied with EGA graphics, but nowadays people want eye candy and pixel shaders, otherwise they won't even consider it.

Problem three is the increased shift of balance towards game consoles. The console world is in control of software houses, and there is in general a steep barrier for new game developers. Not to mention that the console lacks several input methods which make several games impossible (RTS, FPS).

But most importantly, for most of the gamers who have witnessed alot of games since the early days like doom, keen, etc, it's important to know that the level of expectancy has been raised also. I think the game industry is going the same way as the movie industry: Alot of average material, and once or twice a year something worthy.

Re:Future of gaming and the gamers (0)

Anonymous Coward | more than 9 years ago | (#11744574)

Well put, but I disagree. Games will not die out, they will become mass media pulp and go the same way as every other consumer media product - the paeon way, appealing to the lowest common demoninator because thats the only way to get the largest potential audience. Then again, paeons already have TV, so maybe, just maybe developers and publishers will remember that intelligent, educated and mature consumers were their bread and butter for many years, and still have significant buying power.

It worries me that games now require such massive development teams to generate the pretty explosions and sound of gunfire. This automatically leads to a conservative, corporate approach to design. I hope small, indy developmnent houses will continue bringing out games with character, even if they don't have the budget for the prettiest visuals.

And now for something completely different...
What is with the focus on hardware? Games are not hardware. Games are ideas brought to life. Hardware is just a tool. I love hardware as much as the next nerd, but it has no place in an article about the future of games.

PC gaming is now just as lifelike as its console-based competition

Erm, isn't that the other way around? Aren't the requirements for desirable 'lifelike' in games freedom of action, AI performance and depth of detail. They are for me. PC has always trounced platform in those areas. And 'lifelike' as in pretty is nice but fairly irrelevant by comparison.

I hope for the sake of my enjoyment of future games that publishers keep the console and PC gaming crowds in different marketing pigeonholes and continue to produce games for PC that are immersive, novel and have character. I'll leave it to you to figure out what I think of console games.

No hard drive? (0)

Anonymous Coward | more than 9 years ago | (#11744095)

"Along with a 5× DVD drive for game loading and video playback, initial versions included an 8-Gbyte hard drive to improve startup time. Microsoft has since removed that drive to lower system costs"

Since when did XBox's stop having hard drives? The one I bought just a few months ago had a hard drive. Many games would stop working without the hard drive.

My Future Console (2, Insightful)

Space_Soldier (628825) | more than 9 years ago | (#11744099)

The article is pure speculation. They have no way of knowing exactly what the future will bring. Will the XBOX have a cell processor, or will it have a standard one? They don't know, neiether do I, but judging from the past, it will probably have a standard one; they chose PIII last time. While I own a XBOX now, my next system will probably be Playstation 3 because Microsoft is too draconian with their hardware, especially with XBOX Live and mod chips. I love XBMC, and I need that chip to run it. I'm aware that you can turn the chip off, but if you forget to turn it off, the XBOX gets banned.

Re:My Future Console (5, Insightful)

Anonymous Coward | more than 9 years ago | (#11744263)

While I own a XBOX now, my next system will probably be Playstation 3 because Microsoft is too draconian with their hardware..

Whereas Sony are the paragon of free thinking, copyleft supporting anti-materialism?

How do people manage to delude themselves to this extent? Is there some drug you can take that surpresses all critical thinking abilities?

Re:My Future Console (1)

TheRaven64 (641858) | more than 9 years ago | (#11744356)

Is there some drug you can take that surpresses all critical thinking abilities?

Quite a few, actually, and I am lead to believe that a great many of them are readily available.

The Next Generation isn't really that great... (0, Troll)

cmstar (521171) | more than 9 years ago | (#11744171)

...personally, I'm saving for a portable Famicom from lik-sang. I don't even have a PS2... there's nothing that really draws me to it...cept that new Contra game. Mike Tyson's Punch Out fo' evah!!!!!!
Free SONY 19" LCD Monitor [freeflatscreens.com]

Re:The Next Generation isn't really that great... (0)

Anonymous Coward | more than 9 years ago | (#11744269)

I picked up a gba-sp, and a gba flash kit. You can flash the cart with an NES emulator and load up a ton of games. Ive got about 30 on mine. Im often on public transport, so it gets a lot of play time, probably more then my other machines.

http://www.pocketnes.org/

find your own roms

Too bad the GAMES still taSUCK (-1)

Anonymous Coward | more than 9 years ago | (#11744193)



Too bad the GAMES still taSUCK.

Wow (5, Informative)

RichardX (457979) | more than 9 years ago | (#11744264)

What a crappy article. It's riddled with errors - the PS2 has lost harddrive support in it's redesign, not the Xbox, the original gameboy used Z80 not ARM and more.
Best one has to be their claim that Nokia systems run on "Sybian". No. They run on "Symbian". Sybian is something VERY different, as you'll find if you do a google search for it...

Is it just me... (-1)

Anonymous Coward | more than 9 years ago | (#11744273)

...or does the site not get past the "welcome" screen? All I see is a repeating page saying "to enter the site click here".

128bit power (0)

Anonymous Coward | more than 9 years ago | (#11744455)

Nintendo 64 - 64bit CPU??
Playstation 2 - 128BIT CPU????

lol...128bit cpu..and servers still running on 64bit opterons..

I love what the marketing can do....

Both have MIPS cpus, not the same, but 32bit cpus!!

Also the Xbox (celeron is a 32bit cpu), Dreamcast(hitachi sh4), gamecube?(it is based on G5-64 bit or G4 or what?)

ehm..where is the wikipedia when I need it :(

I think consoles are an outdated paradigm... (1, Interesting)

StressGuy (472374) | more than 9 years ago | (#11744521)

Consider the MP3 (and Ogg Vorbis, FLAC, etc.). Defining and distributing a way of storing music changed the market. We are no longer as concerned about media formats becoming obsoleted or what's going to replace them in the future (mini-disk anyone?). Heck, now the required media has been reduced to memory (Ipod, etc.)

The thing is, when you buy a console, you're pretty sure that, in a couple of years, it's going to be obsolete. The manufacturers know it too so they sell the consoles at a loss hoping to "make money on the blades" as it were.

So, why not just sell a gaming OS along with a standardized gaming computer specification? That way, you draw in all the hard-core gaming computer cutomizers out there and there some assurance that you can keep your machine up to date. Not only that, but third party guys can "get into it" as well thus helping to insure that your game platform becomes ubiquitous.

What are we really talking about here? We need to access more than one gaming controller (4 seems to be the current standard) and the latest and greatest video/audio hardware, memory, processors, etc.

Seems to me that if you approach it this way you can make money on the "razors" as well as the "blades".

Just my thoughts anyways....

Factual Errors Abound... (2, Informative)

Shadow99_1 (86250) | more than 9 years ago | (#11744611)

I'm not sure what they are smoking, but the had all sorts of errors in that 'article' (& I use the term loosely here). things like:

"Microsoft has since removed that drive to lower system costs." huh yeah that xbox I bought a few months back doesn't have a HD? I'm pretty darn sure it does...

"ATI supplied the graphics for the PS2, while Nvidia provided the graphics for the original X-Box." Huh when did Ati build a graphics chip for Sony? I'm pretty sure that should be nintendo...

Their are more, but the slashdotting has begun and I can't seem to get back to the second page... But really their were dozens of errors in this thing...

So...

Move along, nothing to see here...

I can't believe this TRASH was posted here. (1)

Rize (757409) | more than 9 years ago | (#11744708)

What a poor article. I'm not sure why this was even posted here. Questionable portions are in quotes followed by commentary: "With CPUs running at several gigahertz plus a high-performance video card or two, PC gaming is now just as lifelike as its console-based competition." This might have read better if the author had declared that such a PC will give a good idea of the power of next-gen consoles (in particular running tech such as the unreleasd Unreal 3.0). "When it first appeared in 1996, the Nintendo 64 console took a technological leap to a MIPS R4300 64-bit microprocessor running at about 93 MHz. A custom coprocessor chip that handled the graphics and audio could deliver 2 million colors, 150k polygons/s, and 64 channels of audio." The custom (graphics) "coprocessor" delivered 64 channels of audio? That's news to me. By the way, I seem to remember a few N64 games featuring 24 bit color (although it was rare... in more ways than one). "...Sony's PlayStation 2, Microsoft's X-Box, and Nintendo's GameCube. They use multihundred-megahertz 32- or 64-bit microprocessors..." Followed later by: "Just four years later, the Sony PlayStation 2 (PS2) thrilled the gaming community with almost cinematic graphics based on a 128-bit custom processor called the Emotion Engine." Oh look, the PS2's CPU went from 64 to 128 bits (as if this matters). "The internal geometry engine performs antialiasing..." *chuckles* "The Sony system was one of the first consoles to include a DVD/CD optical drive..." Nope, it was THE first. When in doubt, use "about". If you're too lazy to look up the correct information anyway. "Nintendo countered the PS2 with the GameCube in 2001. Based on a customized PowerPC CPU dubbed "Gekko" and a graphics engine developed jointly with ATI Technologies [insert useless specs here]" Gekko was developed by ArtX which was acquired by ATi just before GameCube was released (but long after development of the chip was completed). The acquisition eventually leveled the playing field in PC graphics when the ArtX team went on to design the lauded Radeon 9700 and ATi's subsequent GPU's. "...initial versions included an 8-Gbyte hard drive to improve startup time. Microsoft has since removed that drive to lower system costs." Microsoft has removed the harddrive from the original XBox to cut system costs? That's news to me. "(ATI supplied the graphics for the PS2, while Nvidia provided the graphics for the original X-Box.)" Wrong again. ATi did not supply the graphics for the PS2. "But the big question is whether Microsoft will leverage IBM's technology for the Cell processor, or the CPU or CPUs will take more standard approaches." Jesus H. Christ. Microsoft does not have access to the Cell processor. That will be a Sony exclusive for the next-gen console wars. Any idiot can see that. "Though budget-priced, with costs ranging from $60 to $180, they pack a tremendous amount of technology." The PSP will cost 250 in the states. This guy is clearly using the Japanese sale price of the PSP. "The original Game Boy and Game Boy Advance are based around a single 32-bit ARM7 CPU with 128 kbytes of embedded memory and 24 kbytes of off-chip RAM." Wow, the original Game Boy, released in 1989, uses a 32 bit ARM7? I'm not into the cell phone market, so there's no telling how much of that information was false.
Load More Comments
Slashdot Account

Need an Account?

Forgot your password?

Don't worry, we never post anything without your permission.

Submission Text Formatting Tips

We support a small subset of HTML, namely these tags:

  • b
  • i
  • p
  • br
  • a
  • ol
  • ul
  • li
  • dl
  • dt
  • dd
  • em
  • strong
  • tt
  • blockquote
  • div
  • quote
  • ecode

"ecode" can be used for code snippets, for example:

<ecode>    while(1) { do_something(); } </ecode>
Sign up for Slashdot Newsletters
Create a Slashdot Account

Loading...