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From Virtual World To Mobile Gaming

Zonk posted more than 9 years ago | from the second-life-plus-ingenuity-equals-profit dept.

Role Playing (Games) 12

The site Clickable Culture has a piece on a game coming soon to a mobile device near you. The game, Tringo, comes from an unusual source: the virtual world Second Life. From the article: "Tringo, invented by SL resident Kermitt Quirk over his Christmas holidays, blends the sensibilites of Tetris and Bingo. It's a game of skill, but the stakes can be quite high. Not only is Tringo well-designed, taking Second Life's technical parameters into consideration, but its popularity is growing."

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Had to do it.... (-1, Offtopic)

Anonymous Coward | more than 9 years ago | (#11837060)


Sounds Interesting... (1, Interesting)

gimpynerd (864361) | more than 9 years ago | (#11837084)

Sounds like an interesting game. I wonder who they pay to sit around and think up new puzzle games. Being a programmer myself I know it is not easy to think of puzzle ideas. Do some people have jobs where they sit around all day and think up ideas for puzzle games. I wonder if we will see clones of this on PC and consoles in the future...

Re:Sounds Interesting... (1, Interesting)

DaveKap (788161) | more than 9 years ago | (#11838217)

Actually, I don't think the developers of Second Life (as in Linden Lab workers) do much in-world development of their own. The coolest thing about this story is the fact that it was just a resident who made the game and he did it for fun. Getting an offer for it was simply a bonus. I've been a resident for a while and have made a few games of my own. I have to admit that this is awesome news in my book because I've always wondered if there was any legitimacy in the games I made inside Second Life. This is now proof that my game ideas might actually be sellable.

Re:Sounds Interesting... (1)

BudFox007 (850580) | more than 9 years ago | (#11844605)

I read an interesting article at about how the poker industry is now trying to make poker for real money available on cellphones. Since online poker has become such a hype, the poker rooms are now ready to cash in on a new market. I think this is a great idea and will probably take off too.

Re:Sounds Interesting... (1)

BudFox007 (850580) | more than 9 years ago | (#11867984)

Sorry, you find the article at []

Tring licensed in the real world! (4, Informative)

Critter92 (522977) | more than 9 years ago | (#11837351)

What the Clickable Culture story missed is that today's Wall Street Journal reported that the Second Life [] resident has sold the real world publishing rights of Tringo to Sean Ryan's Donnerwood Media [] for "low five figures." They plan to publish Tringo for mobile phones and on the web. Also mentioned over at Terra Nova [] .

Great Stereotype.... (0, Flamebait)

MBraynard (653724) | more than 9 years ago | (#11837788)

invented by SL resident Kermitt Quirk over his Christmas holidays

So he spends his Xmas holiday playing Second Life? The title kind of predicates that you had a first life to begin with.

Re:Great Stereotype.... (0)

Anonymous Coward | more than 9 years ago | (#11838727)

You mean instead of getting fat on Christmas turkey and fighting with the family, this guy creates a game within a virtual world and actually sells it for real money? What a waste of time!

Sounds interesting (1)

musicman2059 (672439) | more than 9 years ago | (#11837999)

To me, Tetris and Bingo are in two completely different leagues. I truly wonder how this game will come out, and if it will or will not be a hit. I can't even imagine.

I don't have lots of luck at Bingo, but I'm a pretty good decent Tetris player myself. (Although I'm sure there are many MANY people that have gotten past level 14 before.) Even still, if I had a better phone I would give this one a try when it comes out, but I guess I first need a way better phone than this TM-520. :P

Original story. (3, Informative)

DaveKap (788161) | more than 9 years ago | (#11838400)

The original story of Tringo getting purchased is with the Wall Street Journal. This link [] doesn't require membership either (but you do have to scroll down). It also covers another thing missed by the Clickable Culture story: The publishing rights go to Donnerwood in the real world but the developer, Keir, keeps his rights to the game within Second Life.

Reportage (2, Interesting)

tony_ratboy (228844) | more than 9 years ago | (#11843549)

Hi, I'm the author of Clickable Culture [] . I did report about the "low five figures." I didn't mention Keir retains the in-world rights. Whoever posted the Slashdot story should have just linked to the WSJ source (as I did). I certainly didn't break news on this one, although I reported on and described Tringo last month [] . I'm going to edit the post over at Clickable Culture to add the missing info. It was an oversight, thanks for pointing it out.

Re:Reportage (1)

tony_ratboy (228844) | more than 9 years ago | (#11843602)

Ah, I'm confused. The Slashdot story linked to my original Tringo article, which was written last month prior to the licensing deal. The more recent story [] , posted yesterday, discusses the licensing issues. I have edited this one to clarify the licensing arrangement.
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