Beta

×

Welcome to the Slashdot Beta site -- learn more here. Use the link in the footer or click here to return to the Classic version of Slashdot.

Thank you!

Before you choose to head back to the Classic look of the site, we'd appreciate it if you share your thoughts on the Beta; your feedback is what drives our ongoing development.

Beta is different and we value you taking the time to try it out. Please take a look at the changes we've made in Beta and  learn more about it. Thanks for reading, and for making the site better!

Nintendo Dismisses October Zelda Launch

Zonk posted more than 9 years ago | from the we-can-dream,-can't-we? dept.

GameCube (Games) 70

Nintendo is dismissing rumours of an October launch for the newest Legend of Zelda title as nothing more than hearsay. From the GamesIndustry.biz story: "We haven't announced any potential release dates for the new Legend of Zelda title. Everything published to date is entirely speculation and we hope to announce more about the game at E3 in May."

cancel ×

70 comments

Sorry! There are no comments related to the filter you selected.

SND? (3, Interesting)

grub (11606) | more than 9 years ago | (#11936800)


When a company's denials of a rumour make it to /. I know it's a slow news day.

More delays? 4 years running for this title... (-1, Troll)

jasonmicron (807603) | more than 9 years ago | (#11936885)

Everything published to date is entirely speculation and we hope to announce more about the game at E3 in May."

Maybe by then they will have another "breath-taking" video to show? This game is probably the only game worth playing on the Gamecube short of the Metroid titles.

It really disappoints me and my fellow Zelda fans that this title has been announced, renounced, re-announced and then delay, delay, delay. What is the deal here?

Re:More delays? 4 years running for this title... (4, Informative)

Anonymous Coward | more than 9 years ago | (#11937135)

4 years?

The Zelda shown at SpaceWorld years ago was a tech demo that showcased progress on a previous, unrelated Zelda game. Look at the character model; it's very different from that of Zelda 2K5. It is the project that was put on the back burner to make way for Wind Waker.

Work on this new Zelda was started after Wind Waker. Aonuma-sensei has stated that this is a new project.

So this title has been announced once (@ E32K4) and delayed never. That is the deal here, fellow Zelda fan.

Re:More delays? 4 years running for this title... (0)

Anonymous Coward | more than 9 years ago | (#11937164)

4 years? Are we talking about the same game? This game appeared out of nowhere at the last game conference (when they showed that first trailer). No release date was ever mentioned, other than sometime in 2005 (tentative). I've been following the news closely - there have been very few progress updates. If you go to gamespot or IGN or some other gaming website, you'll see that their list of "news updates" is pretty sparse for this game. The second trailer was only released this past week, with very little other information along with it.

Maybe you're getting this game confused with the Space World demo that was shown before the gamecube launched? Unless I'm mistaken, the two don't share anything in common other than the graphical inspiration (and the game models for this current Legend of Zelda game seem to be more influenced by the Soul Calibur II Link model anyway). That demo was never a game announcement at all - it was just a tech demo to show off the game cube hardware. This current Legend of Zelda game is supposedly a sequel to Wind Waker, using the Wind Waker engine. The fancy graphics surprised everyone when the trailer was shown at E3 last year.

Re:More delays? 4 years running for this title... (-1, Troll)

jasonmicron (807603) | more than 9 years ago | (#11937214)

Maybe you're getting this game confused with the Space World demo that was shown before the gamecube launched?

I guess I am. I am talking about the game that Nintendo said was "already in development" right before the Gamecube launched. They promised to have it released shortly after the GC was launched. It never materialized.

Instead we get some POS cell-shaded kiddie game.

Then last year hope resurfaced as clips from the original demo had been resurrected and built into a new demo that debuted at E3. I figured they were referring to the same game in this article as I haven't heard of any other Zelda announcements.

Re:More delays? 4 years running for this title... (3, Informative)

satoshi1 (794000) | more than 9 years ago | (#11937278)

Instead we get some POS cell-shaded kiddie game.

Have you even played it? It is anything but a POS. Honestly, I'm kind of disapointed they went with the new look. The cel-shaded look was unique, it added style to the game and it looked damn good.

Re:More delays? 4 years running for this title... (1, Insightful)

Anonymous Coward | more than 9 years ago | (#11937616)

I wish they'd made a sequel to WW with the same style and engine. A true sequel, set a generation or two after the undersea bubble burst and the sea shrank, leaving behind much larger islands to explore... While I'll definitely get Zelda 2K5 regardless, I hope it's a sequel or otherwise an advancement of the story we've been playing and replaying for decades.

Back to WW: I loved the cell shading. The only thing I can fault the game for is its brevity. Anyone who says it's a kiddie game never played it or must think the Ocarina and Majora Zeldas were also kiddie, because they all had the same gameplay. How immature do you have to be that the look of a game determines everything?

Re:More delays? 4 years running for this title... (3, Insightful)

SetupWeasel (54062) | more than 9 years ago | (#11938038)

I wish they'd made a sequel to WW with the same style and engine.

I'm so glad I'm not the only one who feels that way.

Re:More delays? 4 years running for this title... (1)

rmccann (792082) | more than 9 years ago | (#11938860)

I agree. One thing I don't like about most 3D games is that they can't be as relistic as the artists wanted. So they have to take shortcuts. So things that are round look squarey. I tend to notice these imperfections. However with cel-shaded games there are none of these imperfections. You know that the artists were able to express themselves as much as they wanted. The one thing I didn't like about Wind Waker was how small the world was. Most of it was boring ocean. There was only one town. I would love if there was a huge land with many towns and villages to explore. *sigh*

Re:More delays? 4 years running for this title... (1)

ZosX (517789) | more than 9 years ago | (#11939871)

Uh. The first zelda had no towns, none. Zelda 2 had a couple, but zelda 2 doesn't really count. A link to the past had 1 town. The oracle games each had two towns (if I remember correctly) and I think that Link's Awakening had like 1 town. Also I think even Minish Cap has 2 or 3 towns, so having only one town in WW is pretty par for the course. Zelda isn't about towns or locales its far more about gameplay and puzzles.

Re:More delays? 4 years running for this title... (0)

Anonymous Coward | more than 9 years ago | (#11940470)

Ocarina had Hyrule Castle, the village, the Goron's home, and the Zora's home. In contrast, WW does seem a bit underpopulated.

Re:More delays? 4 years running for this title... (0)

Anonymous Coward | more than 9 years ago | (#11940764)

Zelda isn't "about" towns, no, but the world of WW was pretty tiny. What there was, was beautiful. The ocean was just too empty -- and no fishing! It didn't even have a Dark Land or something similar to double what was provided.

(I'm the AC who lamented the missing WW-engine/style sequel.)

Re:More delays? 4 years running for this title... (3, Interesting)

TheGuano (851573) | more than 9 years ago | (#11937764)

Have you even played it? It is anything but a POS. Honestly, I'm kind of disapointed they went with the new look. The cel-shaded look was unique, it added style to the game and it looked damn good. Ditto, WW was the first console game I picked up after YEARS of hardcore PC gaming, and it was such a breath of fresh air. The evel of detail, production values, gameplay...just wow. The new Zelda does look very good, and I think the "standard anime" style works in that it places the game in a darker, more serious place. But I also wish we could see more of the WW-style cell-shading. Guess there's always Revolution to look forward to.

Re:More delays? 4 years running for this title... (1)

The Analog Kid (565327) | more than 9 years ago | (#11938026)

While it was good, it was pretty easy compared to past titles. I liked the storyline though, just wished it was a little more challenging.

Sorry (2, Insightful)

Mike Hawk (687615) | more than 9 years ago | (#11939088)

It was a POS. It was Ocarina+boat+flute-horse. It was so easy I finished the game without dying. You rarely fought more than one enemy at a time; the first Zelda was more intense. They have been using the same puzzles since A Link to the Past. Yes this is all negative. Yes I expect to get modded down, but this is not a flame, its accurate information. There is nothing left in Zelda to get excited about, except nostalgia, and they are selling that separately for GBA for $19.99.

Re:Sorry (2, Insightful)

Guppy06 (410832) | more than 9 years ago | (#11940410)

"It was so easy I finished the game without dying."

So, did you do this while religiously following the hint books so you got all the heart containers and a full stock of bottles filled with grandma's soup? Because for me, who didn't look at the book until after beating it the first time*, that final swordfight with Gannondorf really smacked me around, much more than any of the end fights in OoT.

* OK, I looked in it once: I couldn't figure out I had to shoot light arrows from the hip (sans L-targeting) at the giant doll thing in order kill it.

"You rarely fought more than one enemy at a time; "

As if! I still have nightmares about those damned swarms of dink-dinks (or whatever those little fuckers are called). And they were the easy ones. Personally, I had to fight multiple darknuts at the same time so often that I discovered that they can be duped into hurting each other.

Come to think of it, that "enemies can hurt each other" mechanic got used a lot, and wouldn't be in the game (let alone noticable) if you didn't encounter multiple enemies at once.

"the first Zelda was more intense."

What do you mean by "intense," exactly? The game was good at the time, but without having your vision obscured by teary-eyed nostalgia, it's certainly not great by today's standard. If you're lucky, you might guess where the eighth labrynth by chance, but as for finding dungeons in the second quest, it was time to call Nintendo or get your hands on that first issue of Nintendo Power. Unless, of course, the thought of randomly bombing and burning everything for hours on end turns you on... And how are you supposed to know that the whistle opens up caves now?

Or maybe you're thinking of the action elements? Sure, the darknuts are difficult, but there's no intelligence in they're difficulty. Miyamoto's first attempt at putting fencing in a video game involved enemies that changed direction at random and could only be hurt in 3 out of 4 directions. There are reasons why he chose a side-view perspective in the sequel for the action elements.

If that's the kind of "intensity" you're looking for, go pick up a copy of Ikaruga, or maybe go back to FPS. These are supposed to be adventure games, and there's nothing adventurous in going up against a raw random number generator.

"They have been using the same puzzles since A Link to the Past."

Such as? After all, this is "accurate information" (and not, say, a statement of mere opinion), so you should be able to easily rattle off a list...

Re:Sorry (1)

_xeno_ (155264) | more than 9 years ago | (#11941132)

So, did you do this while religiously following the hint books so you got all the heart containers and a full stock of bottles filled with grandma's soup? Because for me, who didn't look at the book until after beating it the first time*, that final swordfight with Gannondorf really smacked me around, much more than any of the end fights in OoT.

I made it through WW without dieing once either, and only had to look one thing up online: how to get onto the ghost ship. See, they dropped enough hints about where the ship was (you can figure out from the moon phase and the fish that fills in your chart) that I was following it around for hours and trying everything I could think of to get on it. Well, in order to get on it, you have to have the map, that points out exactly where it is. Once you have the map and go directly where the ship is you just suddenly wind up on the boat, without doing anything. Some puzzle.

Anyway, I remember that the final battle wasn't a complete breeze, but I completed it the first time without consulting any hint guides.

And finding the heart containers (actually, pieces of heart) was pretty easy - as the treasure maps pointed out exactly where they were. All you had to do was go there and dredge them up. (Like the stupid Kinstones in the Minish Cap.)

Anyway, on the puzzle front:

  • Shoot the statue in the eye with an arrow.
  • Shoot the eye thingy.
  • Push <random heavy thing> onto a switch.
  • Push <random heavy thing> out of the way.
  • Bomb overly-obvious cracked thing.
  • Burn overly-obvious flamable thing.
  • Light all the torches in the room.
  • Kill all enemies in the room.
  • Bounce lightbeams off mirrors to trigger things.

Most of the puzzles wound up being variants on those. For example, one of the puzzles involved having one of those blobby things turn to stone so it became the <random heavy thing> you used to trigger the switch.

Now I'm not going to say Wind Waker did nothing new - it added quite a few new elements (the dungeon you had to do that one in was my favorite, since you had to use the bird girl in interesting ways, making for new puzzles) but the game was never really that hard.

And for the record, my entire family made it through the original Zelda, both quests. The only dungeon we ever needed to call Nintendo for help on was the 7th dungeon in the first quest, which involved blowing the whistle on a certain screen to reveal the dungeon. Everything else we were able to figure out on our own.

Re:Sorry (0, Troll)

Mike Hawk (687615) | more than 9 years ago | (#11943829)

Hint books? I didn't read past that since you launched with an unprovoked and unwarranted personal attack. I'll assume the rest of your post is apologies and spin. You Nintendo defenders are all the same.

Re:Sorry (1)

satoshi1 (794000) | more than 9 years ago | (#11947594)

It's actually quite an intelligent post, but one would not expect you to read it anyway.

Re:Sorry (0)

Anonymous Coward | more than 9 years ago | (#11949567)

Nice to see McDick back to playing the defensive, finger-pointing victim with low self-esteem again.

You should have stuttered and drooled a bit more, though. It would have made for a more dramatic effect. "Y-y-y-y-you N-n-n-nintend-d-d-do def-f-f-fenders are all the s-s-s-same! Trying to m-m-make me f-f-f-feel bad ab-b-bout hating N-n-n-ninten, n-n-ninten, n-n-n-nuhHHHH! UGH! Duhhh...uggghh. ACTIVISION TONY HAWK EXTREME GAMEZ!" (at this point, soiling your state-issued adult diapers)

Re:Sorry (2, Interesting)

MilenCent (219397) | more than 9 years ago | (#11941363)

It was a POS. It was Ocarina+boat+flute-horse.

And Majora's Mask was Ocarina-Adult+Masks+3 Day System. Wind Waker's innovation had to do with game structure more than anything else, once the whole ocean was available to you, the WHOLE ocean was available, and suddenly the game became less about finding the next dungeon (of which there weren't that many anyway) and more about wandering randomly, finding cool things. Which was the cool thing about the very first Zelda.

It was so easy I finished the game without dying.

I finished Ocarina without dying. Then I finished it without dying, with three hearts. Later Zeldas have been light on difficulty, it is true, but have been cool for other reasons. Meanwhile, I know few modern gamers who can stand up to the original game or its second quest. Overall games have been getting easier, and when they *are* hard (like Mario Sunshine's void levels) players tend to complain bitterly.

They have been using the same puzzles since A Link to the Past.

And so has everyone else. The action-adventure genre as a whole has been fairly lacking in this department, possibly due to its very nature. The fact is there are fewer kinds of puzzles that you can put into these games than you might think. Press a button, flip a switch, find a key, special blocks, dual environments. That about sums up 90% of action-adventure puzzles.

There are exceptions to this, and if you're going to find them then more recent Zeldas are just about the best place to look. But I think Nintendo themselves know that the dungeon game is showing its age, and that may explain why there were so few of them in Wind Waker.

Yes I expect to get modded down, but this is not a flame, its accurate information.

Well, more accurately it's opinion, but that's okay. My comments here are opinions too. (Meanwhile, if you had said that on Plastic you would have been modded down. They even have a special moderation for people who say they'll get modded down, "-1 Modappeal.")

Re:Sorry (1)

Lehk228 (705449) | more than 9 years ago | (#11949105)

the difficulty has dropped off significantly since link to the past, not really an issue except i was disappointed when the ironknuckles in ocarnia of time looked badass but were pushovers in actual combat, in zelda 2: adventures of link beating a blue ironknuckle was always a challenge, especially with low HP's, but in ocarnia of time you just fire off a bunch of magic items and they die.

Re:Sorry (1)

MilenCent (219397) | more than 9 years ago | (#11951434)

I'd say that Link to the Past also wasn't that difficult. The original Zelda's second quest was probably the hardest thing the series has seen. (Since then, I've always found myself hoping for a second quest when I finish a Zelda game....)

Oddly, I also find Nethack to be rather easy these days. Some players remedy that by setting "conducts" for themselves, purposely not using many of the game's features to give themselves a challenge. People have been doing this for Zelda as well (finishing the original game without a ring, or a lesser sword), but the need to make the game accessable to any player (which is of great importance to Nintendo, which is the only major console manufacturer that still seems to value the non-dedicated-gamer market) makes Zelda games seem somewhat easy to ace players.

Of course the puzzles are as tough as ever, and may even be harder than in the original, which really didn't have a lot of them.

Re:Sorry (1)

I(rispee_I(reme (310391) | more than 9 years ago | (#11983794)

It was so easy I finished the game without dying.


For all of you who miss the challenge in recent Zeldas, I direct your attention to Alundra [tripod.com] and Alundra 2. [flyingomelette.com]

Re:More delays? 4 years running for this title... (3, Interesting)

miyako (632510) | more than 9 years ago | (#11940985)

I really liked the look of WW, but IMO it was barely passable as a Zelda game.
My biggest problem was the last half of the game, sailing around that damned ocean forever searching for triforce fragments and trying to get rupees to buy tingle maps. The warps helped a little, but it seemed to me that the game really failed where OOT shined, in making the world feel vast, but still dense.
The quality of the zelda games seems to be going down lately, OOT was really great, but Majora's Mask seemed a little rushed to me, it lacked the refinement of OOT. Four Swords seemed like an attempt to sell a crappy game just on the zelda branding (though to be honest, I never explored the game that much in depth).

Re:More delays? 4 years running for this title... (1)

gameboyhippo (827141) | more than 9 years ago | (#11963080)

Have you even played it? It is anything but a POS. Honestly, I'm kind of disapointed they went with the new look. The cel-shaded look was unique, it added style to the game and it looked damn good.

I agree. When I first saw the graphics to Wind Waker, I thought it was going to be awful. After I played the demo of Wind Waker I received from Nintendo Power, I was awed. It reminded me that games are not always about graphics.

After playing the game a bit, I began to enjoy the graphics. They don't distract from the gameplay and the storyline is top notch. The dungeons from Wind Waker are also some of my favorite.

I look forward to the new Zelda as well. I just don't look forward to being chased by a giant spider and wrapped up in a web (shudders at remembering the trailer).

Re:More delays? 4 years running for this title... (2, Insightful)

Anonymous Coward | more than 9 years ago | (#11937196)

eh... this game was announced at E3 2004, which by my count is less than 1 year ago, so I'm not sure where you're getting your "4 years" from. Unless of course you're referring to the 'realistic Zelda' tech demo shown back at Spaceworld in 2000.

Furthermore, no idea where you're getting 'delay, delay, delay' from either... Nintendo has made no official announcement as to a concrete release date. They have said the game will come out in 2005, so until they announce it's coming out in 2006, you're delay accusation is unsubstantiated.

And saying that Zelda and Metroid are the only games worth playing on the GameCube makes your post seem even more trollish. I'm sure somewhere below we'll see someone mention some of the great games available of the Cube (Resident Evil 4 please)

Re:More delays? 4 years running for this title... (2, Insightful)

Anonymous Coward | more than 9 years ago | (#11937636)

Perhaps you should actually try playing some of the games for the gamecube instead of just listening to what you're friends (who also haven't played any games for the gamecube) told you.

Try out Resident Evil 4 probably one of the best games for ANY system in my opinion.

Re:More delays? 4 years running for this title... (1)

j.bellone (684938) | more than 9 years ago | (#11942976)

Instead of buying a system for one game, I'll just wait until it's ported to the PS2 next month. I don't need to be spending $100 for one or two games; when the new Zelda comes out that may be a different story. We need a real Mario game as well; or at least just port Mario 64 to the Gamecube.

Re:More delays? 4 years running for this title... (0, Troll)

lmsig (110148) | more than 9 years ago | (#11943739)

Use it as an excuse for one game, but then get all the other ones. If you like RE4, you'll love Eternal Darkness! I have a PS2, Xbox and cube and I have had the most fun with the cube even though I've bought the least amount of titles for it. XBox and PS2 has just been the same derivative garbage over and over again.

Re:More delays? 4 years running for this title... (1)

clu76 (620823) | more than 9 years ago | (#11944419)

Both Mario 64 and Sunshine are great games. But having played Mario 64 again as of lately, I'd have to say that Mario Sunshine is the better of the two. A lot better. imho

Why wait? Buy now! (3, Interesting)

aztektum (170569) | more than 9 years ago | (#11936923)

Why not just stop by your local EB Games? They apparently already have it in store [ebgames.com]

Is pre-ordering a game really that necessary anymore? There was >1 million pre-orders for Halo 2 and I still saw plenty on the shelves when it shipped. I can even find copies of WoW in my area and have been able to since it was released as well.

Re:Why wait? Buy now! (1)

jasonmicron (807603) | more than 9 years ago | (#11937017)

Shortly after Christmas WoW was not available at most EBGames stores here in Houston. I had them check their databases and only a few stores had one or two copies. I was lucky and managed to nab one.

To your point though, it has been the first game that has been released in a long time where I didn't see it readily available on store shelves. Pre-ordering is kind of lame today so I simply never do it.

Re:Why wait? Buy now! (1)

Wog (58146) | more than 9 years ago | (#11956648)

Much of the reasons for the shortages were genre related... Let me explain:

Halo 2 had no shortages, because for the most part people played at home, alone. It was simply a matter of getting more stuff out there.

WoW had to fully support every copy of WoW with bandwidth, GMs, etc. Through luck or poor planning, they weren't prepared for the success, and their infrastructure just wasn't ready. These things don't scale as easily as the "print more media" type games. To just print more would be to degrade the experience, uh, even further.

Re:Why wait? Buy now! (4, Insightful)

Ra5pu7in (603513) | more than 9 years ago | (#11937238)

Try finding Devil May Cry 3 in the first week. It's a balance of the initial expected sales and the actual demand. Sometimes way less sell than were expected (>1 million pre-orders doesn't tell you how many were duplicates by people covering all the bases) and sometimes early demand is even better than planned.

It's also dependant on where you look and where in the country you are. When you live in a metropolitan area with populations over a million, games seem to sell out more often. Shop at EB Games and Gamestop and you'll find they routinely sell out - and never know how or when they'll get their next batch. Drive over to Toys 'R' Us and they might have a few copies sitting around. Ditto for Circuit City or Media Play or Fry's Electronics, which are not primarily game stores ... so they sometimes have a few copies sitting around.

Pre-ordering a game is only necessary if 1) it has reached a certain level of hype, 2) you know the store you go to is likely to sell out, and 3) you absolutely must have it the first day.

Re:Why wait? Buy now! (2, Interesting)

UWC (664779) | more than 9 years ago | (#11937357)

Bonus material for pre-orders helps, too. Wind Waker is the only game I've pre-ordered because the pre-order came with the Ocarina of Time disc. I didn't actually redeem my pre-order for Wind Waker itself until a month or two after it was released.

Re:Why wait? Buy now! (1)

Collision891 (814593) | more than 9 years ago | (#11937377)

Pre-ordering a game is only necessary if 1) it has reached a certain level of hype, 2) you know the store you go to is likely to sell out, and 3) you absolutely must have it the first day. And the fourth, and normally most important to me, a special item comes with the game only if you preorder (ie. getting Zelda Master Quest with Windwaker preorder)

Fry's is usually pretty reliable; if you're quick (1)

eamonman (567383) | more than 9 years ago | (#11940313)

My Solution (if you have a Fry's, and this is a 'hot' game that's just been released this week):

1. Look at the Friday's Fry's ad before lunch. If something is ridiculously lower than other places (including online vendors), continue. If not, then you might weigh HOW much demand there is for the game. If the demand is crazy (GTA)
2. Go to Fry's during lunch on friday. You will get the game, 99 times out of 100. If you go after work, then the odds are something like 6 times out of 10.
3. Play.

I personally never pre-order. Who knows if you'll have the time to play when the game comes around. And if you do have some free time, then wait till Fry's puts it on sale.

Re:Why wait? Buy now! (1)

Chemical (49694) | more than 9 years ago | (#11940736)

I live in a big metro (Bay Area), and I've always had the best luck with Best Buy for "hot new releases". I went there the day GTA: Vice City came out and while there were none on the shelves, they had an attendant in the games area handing them out to people who asked. I went there the day after GTA: San Andreas came out and they had piles and piles of them on the shelves.

Conversly, if I want a more esoteric game, Best Buy typically wont have it. They didn't have Beyond Good and Evil when I looked, they didn't have Disgaea, nor did they have La Pucelle: Tactics. They didn't even have the Megaman Anniversary Collection. So it's not a one stop shop for all your gaming needs.

Re:Why wait? Buy now! (0)

Anonymous Coward | more than 9 years ago | (#11946195)

Mine had Phantom brave. Also Katamari Damacy *before* it became the darling of the nippon-homo world.

Re:Why wait? Buy now! (1)

Derkec (463377) | more than 9 years ago | (#11944756)

The other time to pre-order is when a game is different and may be flying low under the radar. If there are no pre-orders your local shop may decide to get very few or no copies of a game. Preordering casts your vote that the game should occupy shelf space.

Re:Why wait? Buy now! (1)

realityfighter (811522) | more than 9 years ago | (#11951291)

Indeed. This, apparently, is why Katamari Damacy had such a small first run in the US. Namco didn't take preorders, and they use the preorders to determine how many copies to print in the first run. No preorders means they have to guess, and unless it's Halo 2, they guess low.

Re:Why wait? Buy now! (1)

Johnny2Bags (713404) | more than 9 years ago | (#11938574)

Pre-ordering, while it may help the market know what products are hot, is basically just a way for retailers to secure your dollars. Paying $5 to reserve a copy of a game is an impulse buy.

I am sure few people reserve games then never go in and payoff the game, and I am sure even fewer reserve a game at Store A, then go and buy it at Store B.

Then there are the insentives that come with some games (like Zelda bonus discs), these are the same thing, except you are assuring Nintendo your sale.

Personally I am a huge gaming fanboy with very little time. I still have only put in a few hours into Zelda Wind Waker, but I pre-ordered it because I wanted the bonuses. In most cases though I am in no rush to get new games when they hit the market.

Re:Why wait? Buy now! (0)

Anonymous Coward | more than 9 years ago | (#11938879)

You'd be surprised how many people never pick up their reserves!

And there are people who go out of the way to to go another store futher away to pick up their game, even though their credit for it is physically in another store.

But yes, its just a money grab by retailers. We are told to constantly say we won't have enough, which we almost always do even if all we get is enough for reserves. Most of the reserves won't be picked up for the first few days, and my company (GameStop) has never hesitated to tell us to just not even both to keep reserves and try to sell them all through.

Re:Why wait? Buy now! (1, Interesting)

Anonymous Coward | more than 9 years ago | (#11938830)

Pre-ordering is never really necessary...and I work at a video game store. We were told to tell people we would have no extra copies of Halo 2 in order to get people to reserve it. It turns out we had boxes and boxes of extra copies that we continued to have until Christmas time was over with.

Re:Why wait? Buy now! (1)

Guppy06 (410832) | more than 9 years ago | (#11940190)

"Is pre-ordering a game really that necessary anymore?"

It is... for the store. It gives them money they can quickly squirrel away and earn some interest off of before they have to send > 95% of it to their suppliers when the game actually comes in.

Ever wonder why you see a bunch of small stores selling used games, but new game sales are dominated by large corporations?

Re:Why wait? Buy now! (1)

sharkey (16670) | more than 9 years ago | (#11947124)

Is pre-ordering a game really that necessary anymore?

Anymore? When has pre-ordering a game ever been "neccesary"?

Plenty of other games to fill the void (3, Informative)

PoderOmega (677170) | more than 9 years ago | (#11937989)

Don't worry, I'm sure there are plenty of other epic and exciting Gamecube games to fill the void between RE4 and when this new Zelda gets released. Please respond to this post with the names, like I said, I'm SURE they are out there. I'm just not sure what they are called.

Re:Plenty of other games to fill the void (1, Interesting)

Anonymous Coward | more than 9 years ago | (#11938131)

Hmm... Killer7 sounds promising, very violent 1rst/3rd person game with quirky art style. Geist, FPS where you possess your opponents for new abilities. Fire emblem, a great strategy RPG. Then there's things like a new Donkey kong, and a pokemon RPG, and the usual multiplatform games from EA and the like. But Zelda will own all these.

Re:Plenty of other games to fill the void (3, Insightful)

focitrixilous P (690813) | more than 9 years ago | (#11938208)

Killer 7 looks decent, recieved some pretty get preview style reviews, has about every ESRB violence modifier, crazy cool art style.

Donkey Konga: Jungle Beat comes out today, with arcade style play.

Nothing really on the scale of a Zelda game, but when in the past few years has Nintendo been about Quantity rather than Quality? I'd rather have one epic every 6 months than a conveyer belt of mediocrity.

Re:Plenty of other games to fill the void (1)

SetupWeasel (54062) | more than 9 years ago | (#11940118)

Don't forget Advance Wars and maybe Odama.

Re:Plenty of other games to fill the void (1)

ksiddique (749168) | more than 9 years ago | (#11942502)

I'm probably the only one waiting for Donkey Konga 2. But I'm also looking forward to Geist.

Time Splitters: Future Perfect looks cool too but I don't know if you were looking for GCN-exclusive games or not.

Re:Plenty of other games to fill the void (1)

cttforsale (803028) | more than 9 years ago | (#11964315)

Here ya go mother fucker... (sorry, I just finished playing Kingpin again)

http://www.planetgamecube.com/releases.cfm [planetgamecube.com]

All I want to know... (1)

escher (3402) | more than 9 years ago | (#11938281)

... is where the hell is my Wind Waker sequel??

Want!

Re:All I want to know... (1)

Bagels (676159) | more than 9 years ago | (#11939784)

Right here. Nintendo has stated that the game is set after Wind Waker. If by sequel you mean that you want a game with a similar artistic style, try either "Four Swords" or "The Minnish Cap," (Four Swords is really only worth it if you have friends to play along with, however).

Re:All I want to know... (0)

Anonymous Coward | more than 9 years ago | (#11940876)

not true, this isnt a sequal to wind waker at all according to GDC, but it was announced that they are working on that as well, keeping the animation style of wind waker

MrBig

Re:All I want to know... (1)

Troed (102527) | more than 9 years ago | (#11945611)

We're having a blast with Four Swords in single player mode ... it's very old school Zelda but updated to play differently (levels). Absolutely love it!

Wait a minute here!!! (0)

Grinnblade (850754) | more than 9 years ago | (#11938588)

Everything published to date is entirely speculation and we hope to announce more about the game at E3 in May.
Now, mod me down for being a dumbass, but if I'm reading that quote right (no I didn't RTFA), that's Nintendo saying they don't know when their own damn game is going to be released. Doesn't this strike anyone as ODD?! I mean, at least have a general ballpark idea!

Re:Wait a minute here!!! (1)

kryogen1x (838672) | more than 9 years ago | (#11938829)

or maybe they do know but don't want speculation and rumors?

Re:Wait a minute here!!! (1)

Grinnblade (850754) | more than 9 years ago | (#11939166)

Probably, yeah. But if it isn't just trying to quash rumors and actually IS something like I described... Nintendo, to quote Bill Engvall, "Here's your sign."

In you want it translated... (1)

MMaestro (585010) | more than 9 years ago | (#11939189)

In gaming sp33k : It'll be released when its done.

Re:Wait a minute here!!! (1)

shawb (16347) | more than 9 years ago | (#11940411)

I'd rather them not actually have a release date in mind over the alternatives: A) Duke Nukem Forever it, where release date keeps getting pushed back again and again or B) Be forced by the date to release a half-assed product.

Re:Wait a minute here!!! (1)

CapeMonkey (795733) | more than 9 years ago | (#11940625)

They're releasing it in 2005. October was probably just a guess based on "well, that's PLENTY of time for Christmas, right?"

Re:Wait a minute here!!! (2, Funny)

Zorilla (791636) | more than 9 years ago | (#11941154)

Now, mod me down for being a dumbass, but if I'm reading that quote right (no I didn't RTFA), that's Nintendo saying they don't know when their own damn game is going to be released. Doesn't this strike anyone as ODD?!

Not really. They really have no idea when it will be done; they're developing software, not making a burrito.

Re:Wait a minute here!!! (1)

KDR_11k (778916) | more than 9 years ago | (#11944058)

That's a way of saying "we won't tell you more until E3", the "we hope to" bit is just so nobody can say they made false claims should they not release any further information at E3. Just like every second ad has quotation marks around its message these days.

This ISNT the sequal to wind waker (-1, Troll)

Anonymous Coward | more than 9 years ago | (#11940886)

Nintendo announced at GDC that this is not the sequal to wind waker, but that they are working on it, and keeping the cel shaded style of WW

MrBig

Re:This ISNT the sequal to wind waker (-1, Troll)

Anonymous Coward | more than 9 years ago | (#11950227)

wtf? why did i get modded as troll? ...assholes

Dismisses? WHAT? (2, Interesting)

alexandreracine (859693) | more than 9 years ago | (#11940920)

Nintendo Dismisses October Zelda Launch

They did not dismisses a launch! Not even dinner!

Dismisses means they actually make an annoncement and then dismisses, but no annoncement was made!

(ET headline style)
The president said something terrible!

-The president of what? Who? More details after the break.

Game to Look for (1)

AztecL0B0 (784666) | more than 9 years ago | (#11940944)

Advance Wars: Under Fire for the Gamecube. Someone posted above to watch out for this game, but this really does not give this game enough merit. Anyone who has played 2D Advance Wars know that these games are all about gameplay. All the richness of gameplay in a ThirdPerson Shooter/Pikmin style of control just blows my mind. What is amazing is that you can control helicopters, troops, and tanks! This game is coming from the makers of Call of Duty: Finest Hour and Shigeru Miyamoto. I think that this game will be the biggest surprise of the year. Zelda doesn't count because we all know that game will be terrific. Here is a link to the video. http://www.nintendo.com/gameminiav?gameid=38f04410 -6efd-4c04-98f5-d3a5bca466f2 [nintendo.com]

Re:Game to Look for (0)

Anonymous Coward | more than 9 years ago | (#11945523)

The only thing surprising about that video is that it is an Advanced Wars title. Nothing about it even vaguely resembles the outstanding GBA titles from Intelligent Systems. The gameplay looks very boring and derivative, the graphics are ugly by GameCube standards, and they appear to have completely abandoned EVERYTHING that was good about the original titles: turn-based timing, strategic advancement, careful resource management, capturing territory, and awesome character and unit design.

Change is good (RE4, WW), but raping and pillaging one of your strongest IPs in order to crap out an extra action game this year is just stupid, especially for a company so dependent on franchise and IP success.
Check for New Comments
Slashdot Login

Need an Account?

Forgot your password?
or Connect with...

Don't worry, we never post anything without your permission.

Submission Text Formatting Tips

We support a small subset of HTML, namely these tags:

  • b
  • i
  • p
  • br
  • a
  • ol
  • ul
  • li
  • dl
  • dt
  • dd
  • em
  • strong
  • tt
  • blockquote
  • div
  • quote
  • ecode

"ecode" can be used for code snippets, for example:

<ecode>    while(1) { do_something(); } </ecode>