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No game review is complete without... (5, Funny)

Anonymous Coward | more than 9 years ago | (#11945616)

Screenshots! I want screenshots!

Cheat Codes (4, Funny)

clickster (669168) | more than 9 years ago | (#11945673)

So how do you use cheat codes? At the splash screen, but before the "Start Game" option comes up, just yell out "UP, SQUARE, DOWN, RIGHT, RIGHT, L-1, R-1, CIRCLE" and of course the ever popular "UP DOWN UP DOWN LEFT RIGHT LEFT RIGHT B A SELECT START"

Re:Cheat Codes (0)

Anonymous Coward | more than 9 years ago | (#11946214)

If you mod me down, and I shall become less powerful than you could possibly imagine.

Take out the unnecessary "and" dude, or change it to "then". Remember: if...then, not if...and. Or remove the "If you" from the front. Any way you slice it, your local Grammar Nazi is here to help. Now move along, citizen.

ESRL at UNT (4, Informative)

xMonkey (154829) | more than 9 years ago | (#11945708)

The Entertainment Software Research Group at UNT has an audio only game research project [unt.edu] going on.

Something I was recently thining about gettng involved with.

Re:ESRL at UNT (1)

gmaestro (316742) | more than 9 years ago | (#11948286)

Perhaps a dumb question, but is CEMI [unt.edu] involved with this project at all? Anyone at the college of music involved? This is the kind of project I would have died to be a part of as an undergrad.

Glaucoma (1)

superpulpsicle (533373) | more than 9 years ago | (#11946098)

That always horrify me. My eyes always feel strained after playing lots of games or spending insane number of hours in front of the screen. I always wonder if there is something to it.

Re:Glaucoma (1)

Ayaress (662020) | more than 9 years ago | (#11948041)

What kind of monitor? I have a big CRT on one computer, and an LCD on the other. The CRT gives me the same thing, but I can usually play on my LCD monitor all day without issues. Sitting back on my couch, I can play console games on the TV all I want and I usually don't get headaches either.

SCTV invented this first (1)

British (51765) | more than 9 years ago | (#11946404)

Anyone remember the Second City Televison skit with Jerry Todd(played by Rick Moranis) advertising "audio games"? Hilarious commercial. He just puts on a pair of headphones, his a few buttons and you hear gunshots, etc.

so how do you play them (2, Insightful)

monkeyserver.com (311067) | more than 9 years ago | (#11946474)

How did they turn doom or quake into an audio game. They seem to mention a bunch of times that they did this, but how? I'm just wondering how you play that. any insight?

Re:so how do you play them (5, Informative)

fastfinge (823794) | more than 9 years ago | (#11947859)

As someone who plays these things all the time, it's not that hard. You need a decent headset (speakers will NOT cut it! A wonderful way to die.) and a good multichannel sound card (to avoid skipping and crap), but if you've got a recent machine you probably have this already. When you first start you'll find it strange; things sound just real enough to screw you up (unless you're playing the "arcade style" games and then everything sounds totally fake). If you've never played any sort of audio game, I'd start with dark destroyer. [pb-games.com] Yeah, the voiceover and script in this is really, really, really tacky, and it's sort of a rip off of troopanum, [bscgames.com] but it still somehow manages to be entertaining. Once you're able to hit stuff without seeing it, then move on to shades of doom. [gmagames.com] I would make some sort of comment about this, accept I must be the only blind person unable to win at this game and it makes me sad. I always get lost and then I fall into a pit and die. The layout in this is simple, too. I'm just unable to shoot at stuff and worry about energy and weapons and keep track of where the hell I am. I haven't yet figured out if this is because of the design of the game; nobody has given me the oppertunity to shoot at stuff and keep track of weapons while wandering round a research base in real life yet. I'm available, though. Oh, and in closing, the best review quote from the www.audiogames.net website is: "The game sounds a bit like a recording of Jim's porn collection mixed with the Simpsons." Only in an audio game. No, it's not nearly as much fun as it sounds.

Re:so how do you play them (1)

monkeyserver.com (311067) | more than 9 years ago | (#11948304)

thx for the review! I figured it was kinda like that, but I was wondering if there were voice prompts, like that told you how much amo you had, or what gun you were using. I can't figure that stuff out even when I can see the screen (I suck a fps games). I can see how trying to remember where you have gone and where you are going would make it even more difficult.

Kudos to these people for make a version of this that is playable for all!

Re:so how do you play them (0)

Anonymous Coward | more than 9 years ago | (#11949917)

Kudos to these people for make a version of this that is playable for all!

Im deaf you senstitite clod!

Re:so how do you play them (1)

fastfinge (823794) | more than 9 years ago | (#11952593)

Ah, I think you were looking for this, [loonyboi.com] then.

Sorry, sorry! Couldn't resist. What you really wanted was this. [mr.net] Screenshots here [mr.net] and here. [mr.net]

Silly posts get silly answers. :-)

Sounds (literally) like a cooll idea, but... (1)

gozar (39392) | more than 9 years ago | (#11946839)

I started digging around for the games, and found Sonic Invaders [mytaras.com] . Unfortunately, I won't be able to try it until I get home, but I was a little surprised about the requirements:
  • P4, 512MB
  • Direct X
  • Demo is 36MB!

Ok, the sounds might make it larger than it would seem, but 36MB and requires a P4? What's next? 64MB of video RAM?

I wonder if this tech could be turned around? (3, Funny)

Julian Morrison (5575) | more than 9 years ago | (#11947125)

Might not these sorts of game's audio UI be backported to the real world? Suppose for example, a car which had audio-linked radar sensors, audio blips and beeps for the indicators, drumbeat for speedometer, etc. Then the blind could drive in regular traffic...

Re:I wonder if this tech could be turned around? (0)

Anonymous Coward | more than 9 years ago | (#11947937)

They already do, or I asume by the way the idiots are driving that they must be blind.

Shades of doom.. shades of dumb (1)

Foo2rama (755806) | more than 9 years ago | (#11951520)


listen to the opening sequence MP3. First that has to be the worst voice acting I have ever heard and I play japanese imports... Second can the guy go more then a sentance without using a descriptive word useless to someone who is blind?

"As the horizen falls past your canopy"
"Stacks of white data chips"

Is this guy that dumb to make such a huge oversite?

Re:Shades of doom.. shades of dumb (2, Informative)

fastfinge (823794) | more than 9 years ago | (#11952809)

Dude. In the audio games world, that voice acting is fairly good. I can show you lots worse, if you like. Audio Game companies don't have the money it would take to get experts; look at the sales figures in the wired article. As for your other problem, GMA Games lead programmer and all around developer is completely blind himself. Blind people read books, listen to radio, etc, etc, etc. We're soaking in visual references those of us born blind can have no understanding of; we tend to have strong associations between colors and other things (white=clean/medical/walls/roof/blank/nothing wred=blood/hot/angry/blushing/fire black=evil/dark/strong blue=cold/sad/bruised if you want a couple off the top of my head) that usually work just as well. If SOD went out of its way not to use things like that it would feel a lot more jarring to me; something would be missing.

Sweet!! (1)

Further82 (720625) | more than 9 years ago | (#11956771)

It's a good thing all these quality audio games are comming out. I just got myself a brand new GeSound 6800GT, it gets over 9000 points in AudioMark 05! w00t!
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