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51 comments

could easily have reached higher.. (4, Insightful)

gl4ss (559668) | more than 9 years ago | (#11980535)

..if they sold the damn thing(europe).

at start of the trial they ask for a credit card number.

can you then actually buy the game at the end of that trial with that credit card? NO. is it available in shops anymore when the trial runs out? NO. has blizzard fucked up some logistics majorly here? YES.

and when's the content patch? because seriously, i'm starting to think that it's not worth getting the subscription once they get them back on the shelf, because pvp in it is pretty darn sad(and pointless except for annoying people) right now.

Re:could easily have reached higher.. (2, Informative)

WIAKywbfatw (307557) | more than 9 years ago | (#11983355)

Uh, it might not be in every games store, but I came back from a trip overseas in early March. Last week, I walked down my local high street and while the branch of GAME didn't have a copy (and didn't expect any more until April), both HMV and the Virgin Megastore did, both at the same price as GAME was selling it (£34.99). And they didn't both just have a couple of copies either: one store had 9, the other had "at least 12", when I enquired.

So, you can get a copy if you want one, but it might mean looking around a bit. Getting hold of one in central London might not be too easy but here in the suburbs it took me all of half an hour to get my hands on one. This almost a month after the February 11th European launch date.

As for the content, and the upcoming patch, well I for one find plenty to do apart from PVP. Even if you hate PVE, you need to do some to start levelling and find some decent equipment so it's not as if there's nothing for a dedicated PVPer to do until Battlegrounds is put into place. And, for anyone not familiar with WOW, I'll just point out that it is possible to PVP right now, albeit without any reward apart from stroking your ego.

Be patient. WOW has in the space of a few months become the second largest subscriber-based game ever. I don't even think that Blizzard expected it to be this popular this fast. You didn't think that it was possible to acheive that level of success seamlessly and without any hitches at all, did you? And give credit where credit is due: Blizzard gave everyone in Europe who registered in February and extension of three days to their initial month's trial: they're doing their hardest to get things right, big and small.

Anyone from Nathrezim? (2, Informative)

Surye (580125) | more than 9 years ago | (#11980591)

This news comes with mixed feelings. Lots of people playing this great game? Awesome! Poor choices in handling load? Not always so great. They currently opened channels from one High Pop server Arthas to our Low Pop server Nathrezim. This has caused much friction from Nathrezim, who chose low pop for a reason, and this influx is bound to cause issues (and they keep gold and items, so further market saturation issues). However, I feel it's worth noting, some of the Nathrezim's are being wholely inapproproate. The realm forum [worldofwarcraft.com] is full of posts complaining. And the IRC channel has had some real childish behavior [worldofwarcraft.com].

Re:Anyone from Nathrezim? (0)

Anonymous Coward | more than 9 years ago | (#11980643)

They should have done what Square did when their servers got full (which only happened once, but I digress) and create another new, empty server that people could move on to at a given date. So have people say "I want to move" and when you have enough people (possibly over multiple servers) you just move all the toons over at once and then bring the server online as a normal server.

Hey - I just found one thing FFXI did better than WoW. Never thought the day would come.

Re:Anyone from Nathrezim? (1)

spaeschke (774948) | more than 9 years ago | (#11981300)

There's also the fact that Blizzard tends to move at a glacial speed (no pun intended) with patches. Compare them to the other players in the industry, like Cryptic or even the dreaded SOE.

I understand wanting to make sure everything is polished, but Blizzard just takes that concept way too far. The MMOG industry is just too competitive nowadays to not be light on your feet.

Re:Anyone from Nathrezim? (0)

Anonymous Coward | more than 9 years ago | (#11983249)

I'm from Crushridge and we got Bleeding Hollow flooding our server now. I don't really mind, except that most of the people coming over have full gear sets, tons of gold, and expect a shitload from our server. Not to mention the "We are uber" post on the realm forums get annoying after a while.

Blizzard's solution to the problem, coupled with the lack of endgame content, is one of the reasons why I'm cancelling my account as soon as I post this.

It was a good game until level 60, then there was nothing to do.

Character transfers (5, Informative)

Lobishomen (810898) | more than 9 years ago | (#11980647)

Blizzard also recently started offering the first batch of selective server transfers.

Blizzard Character Transfer FAQ [worldofwarcraft.com].

People from high population servers are being given the option of a transfer to a Blizzard selected lower population server free with gear. This isn't the "Pick any server" transfer people were hoping for, but it should help ease out the congestion on the high load servers.

That and there's a huge new content patch coming off the test server in a few days. Things in the game are looking good. Good news for those of us still hopelessly addicted.

Re:Character transfers (2, Informative)

Golias (176380) | more than 9 years ago | (#11985553)

Forget the quests, the refinements, the character transfers, and Blizzard still wins over EQ and/or EQ because of four little words:

Cross
Platform
Mac
Support

Yes, I know that almost no serious gamer uses Macs anymore, but almost everybody has a couple of friends with nothing to game on but a G4 iMac, and WoW allows you to log in and have those friends game along with you. EQ and EQ2 do not, and from the looks of things, they never will.

Speaking of which, I'm almost done constructing my home theater, using a Mac mini (1.42 version) as the media console. I will soon be logging in to the Silverhand server on a 119" widescreen! :)

Re:Character transfers (2, Informative)

Wyatt Earp (1029) | more than 9 years ago | (#11988439)

This the only MMORPG I've played because, it works on the Mac and because none of the other ones really made me want to buy them for my PC.

Its rock steady on my G5, Cosmos works and I can play 8-12 hours straight without it crashing.

Re:Character transfers (0)

Anonymous Coward | more than 9 years ago | (#11992011)

yeah thanks spokeshole for Blizzard for astroturfing here.

Tell us more about your great products.

Brief synposis for a newbie? (1)

BTWR (540147) | more than 9 years ago | (#11980649)

For a newbie who loved WC1, 2 and 3, can someone please tell me how this game is related to those? Is it like thr RTS feel of the originals, or is it more of a "leveling up" sort of RPG? And what missions do you play? Is it similar to WCII on battle.net, where you basically play together against the computer? Do you control entire armies, or 1 dude, like in Diablo or something?

Re:Brief synposis for a newbie? (4, Informative)

Surye (580125) | more than 9 years ago | (#11980693)

Imagine you are a hero from WC3. You only control yourself, but must rely heavily on your party/guild to make real progress. You get to be in the mind of one character in the be scale of the war. I must say, it's great fun if you can immerse yourself. (And Alliance vs. Horde is well played out, from one on one fights to whole scale raids on opposing towns). This will be more so when Battlegrounds [worldofwarcraft.com] and the PVP Honor System [worldofwarcraft.com] hits.

Re:Brief synposis for a newbie? (0)

Anonymous Coward | more than 9 years ago | (#11980943)

The PVP isn't nearly as well designed as Dark Age of Camelot. World of Warcraft has the advantage that its PVE content is 5 times better (although I don't care about that because PVE as a rule, blows).

Re:Brief synposis for a newbie? (1)

cephyn (461066) | more than 9 years ago | (#11981034)

To be fair, much of the WoW PvP isn't implemented yet. DaoC has been around a long time to refine its PvP.

To be fair, its absurd that the WoW PvP isn't implemented yet, since it was a major selling point.

Re:Brief synposis for a newbie? (1)

BrookHarty (9119) | more than 9 years ago | (#11981330)

WoW has some game issues right now, its not really an full RPG, its just the action part, with a little bit of trade skills thrown in.

Its also extremely unbalanced, Alliance out numbers Horde 2:1. Fighting pre-battlegrounds is normally zerg'ed by the alliance. Will be interesting to see how they keep alliance players happy when they cap 200 players per Battlegrounds.

Also, with all the servers broken up to about 20K players per server, you will not get to play with all friends. Thats a real shame.

I'd say there is enough annoyances and oversight by Blizzard, it might take 1-2 years to address all issues. Be interesting to see how much churn they have when the newest MMO's come out this year.

Re:Brief synposis for a newbie? (2)

Golias (176380) | more than 9 years ago | (#11985603)

Its also extremely unbalanced, Alliance out numbers Horde 2:1.

Nobody is saying why.

I'm happy to spell it out, though:

Cute female avatars.

The human female is a hottie, and the gnome girls are adorable. Also, the drow elves (who are on the Alliance side) move like strippers.

Lots and lots of MMORPG players, male and female, like playing attractive female characters in these sorts of games. This is the case for a lot of reasons, but it should come as a surprise to nobody who has been paying attention to the game industry since well before Lara Croft.

Nobody likes playing a cow, which believe it or not is the very best female option on the Horde side. If WoW had made the succubus a female counterpart to one of the horde races, instead of using it for a summoned monster, I suspect that ration would be a lot more even.

Re:Brief synposis for a newbie? (0)

Anonymous Coward | more than 9 years ago | (#11989824)

I don't think you can blame just the fact that the horde of a collection of the ugliest females to have ever lived, but their male characters are mostly in need of back surgery. In fact that was the single major reason I choose alliance, the horde male characters are horrid.

Re:Brief synposis for a newbie? (1)

kwerle (39371) | more than 9 years ago | (#11992244)

Its also extremely unbalanced, Alliance out numbers Horde 2:1. Fighting pre-battlegrounds is normally zerg'ed by the alliance.

I don't understand why anyone would play [horde] on PvP servers. The game is about content until battlegrounds is delivered - then you'll have all the PvP you could want.

Will be interesting to see how they keep alliance players happy when they cap 200 players per Battlegrounds.

I'm very curious to see how this will play out (so to speak). I'm glad I'm playing horde.

Also, with all the servers broken up to about 20K players per server, you will not get to play with all friends. Thats a real shame.

You have more than 20K friends?

They are starting server transfers presently, and I HOPE they open it up entirely in the not too distant future.

I'd say there is enough annoyances and oversight by Blizzard, it might take 1-2 years to address all issues.

Having played in the beta, it is AMAZING the progress they make when they're not busy fixing server crashes. I expect a lot of changes to roll quickly once they get "the last of the stability" issues resolved.

Re:Brief synposis for a newbie? (-1, Troll)

Anonymous Coward | more than 9 years ago | (#11980709)

...
I love it when people don't google, visit the website, or read a short review, and instead request other people waste their time typing up a short synopsis of the game for them, instead of typing "www.gamespot.com"
**Sigh**

Re:Brief synposis for a newbie? (1)

The Analog Kid (565327) | more than 9 years ago | (#11980726)

WoW takes place I believe 5 years after the events of WC3.

Re:Brief synposis for a newbie? (0)

Anonymous Coward | more than 9 years ago | (#11993159)

Five years after the events of Reign of Chaos, four years after Frozen Throne (the expansion pack).

Before people start saying EU got shafted. (1)

odaen (766778) | more than 9 years ago | (#11980772)

I think that we did VERY well out of this game. The negatives (such as not enough PVP servers, delays between patches, logging in issues) were also present on the USA release and unlike certain RPG's (think Final Fantasy) we didn't have to wait 1 and a half years to get it. Not only that but for me the servers have been EXTREMELY reliable. It's a good, polished off, and most of all fun to play deserves and I think that it deserves to be the number one MMORPG in both the USA and the UK.

Re:Before people start saying EU got shafted. (0)

Anonymous Coward | about 9 years ago | (#12020238)

Two and a half. Square-Penix released FFXI in Europe two and a half years after it was originally released. (It was released May 2002, and finally was released in Europe September 2004.)

They did release it a year after the NA release (in October 2004), with such added features as absolutely nothing. I guess the PS2 version was validily delayed due to PAL, but the Windows version was exactly the same. Except keyed only to work with "European" accounts.

flash-bang (5, Insightful)

blunte (183182) | more than 9 years ago | (#11981434)

1.5 million players is impressive.

But what's not impressive is the availability and performance of the server (US at least); very frequent emergency maintenance; unexplained lag surges (at seemingly low-volume times, like 5am CST); client crash bugs; raid/instance bugs; etc.

WoW may grow more, but I believe it will retract in subscriber numbers within the year. While the game world seems large at first, it really is fairly small. There are only so many places to go and things to kill. Ultimately you end up with a server full of level 60 players who are bored out of their minds. Sure they can roll another char and play it up, but even that gets old.

WoW promised to offer new content frequently, but that's not been delivered. Whether the content has gotten delayed due to constant server/network issues is not known to the public, but what is known is that features that were promised long ago have yet to appear in the game. But of course, great things are Coming Soon!

WoW will be a success overall, but the first year will remain bumpy. Us early adopters didn't begin to get what we expected, so many of us have already left.

And for any people who reply to this with comments about "every other game has had launch issues", save it. I've played a good many of other MMORPGs, and most of them from the day they opened (or the beta before). WoW's rocky start (server/network problems) is unacceptable.

Excuse me? (4, Interesting)

Inoshiro (71693) | more than 9 years ago | (#11982979)

"But what's not impressive is the availability and performance of the server (US at least); very frequent emergency maintenance; unexplained lag surges (at seemingly low-volume times, like 5am CST); client crash bugs; raid/instance bugs; etc."

I've been playing it for over a week. Seriously (I have a couple of characters, the highest of which is level 20). In that time I've not had maintenance done on my realm, any unexplained lag surges, client crash bugs. The only thing I did get was a bugged node where looting something (I kept being attacked while trying to loot, causing a dialog to come up, then be dismissed immediately) which led to me being locked in loot mode once I did get into it, but a quick logout/in fixed that. There was no damage done.

In terms of new content, I've already spend a good 30 some hours playing it this week. I've not gotten into very much of the content. I've never raided an instanced dugeon, for example. With the constant number of quests I have in my quest queue (whose max size is 20, and whose load seems to remain around 16-18), there's always something more to do. To really experience all the content in the game, you'd have to play through on both Alliance and Horde sides with a couple of characters all the way to 60, and that's probably an entire's year's worth of content (considering what you need to level as you get higher). I think complaints about content would be valid in a year, not a couple of months after its launch.

Most of your complaints seem pretty cookie-cutter. Yea, Blizzard didn't anticipate the demand that they received, but I haven't had any problems recently, nor have any of my friends who've played right from the beginning.

Re:Excuse me? (4, Informative)

Digital11 (152445) | more than 9 years ago | (#11985055)

A suggestion: Shift Right-Click will auto-loot, thereby causing you to not have to worry about grabbing every item individually. It will pick up everything off the corpse.

Re:Excuse me? (1, Interesting)

Anonymous Coward | more than 9 years ago | (#11985101)

You've been playing for just over a week? Sorry, but you're in no position to make any meaningful argument one way or the other.

So you haven't seen any maintenance downtime or lag? Well, the extent of those problems is very server-specific. Some servers seem to have extensive issues, while others are relatively problem-free. So maybe you were one of the lucky ones. But I think it's even too soon to say that. If your server would go down for an entire day every 2 weeks, I'd consider that extremely unacceptable. The fact that you could play on that server for over a week at a time without downtime would be little consolation. The point is, come back when you've played long enough to experience the issues over the long haul, not just when you've had one good week.

As for content, I've played numerous MMOGs and they always seem to have huge worlds and tons of content when you first start; that's why you're playing the game to being with. So it's no big surprise that from your perspective as a new player the content seems almost endless. What the parent poster was saying is that once you play it for awhile, you start to realize that the world is pretty small and the content is fairly shallow. Many people, even relatively casual MMO players, have already reached level 60, so I disagree with your statement that complaints about lack of content aren't valid for a year. People have already seen and done everything! And once you play for awhile longer, you'll realize that just because there may be different quests for alliance and horde and different quests for level 20 and level 50 characters, doesn't mean that you're really enjoying vastly different content. The quests are very repetitive and very cookie-cutter. What I've realized after building an alliance character to level 60 and a horde character to level 43 is that by the time you reach level 30 on one character, you've really seen everything. After that is just more of the same. Sure the names change, the scenery changes, the levels change, but you're not doing much different. Not that this is any different from any other MMOG, but WoW is not nearly as revolutionary as some people make it out to be.

I think it's impressive that they've built such a large customer base so quickly, and it is a decent game for awhile, but I just don't see it having any real staying power. If they don't start adding more content real quick, I think they'll start seeing a huge decline very soon. Every day more people are reaching level 60 and more people are coming to the same conclusion as me. However great the game is, if people don't have anything left to do, they'll leave.

Re:Excuse me? (1, Insightful)

Anonymous Coward | more than 9 years ago | (#11988858)

Here's a fun thought:

If some servers are having lots of issues and others aren't, PLAY ON ONE OF THE ONES WITHOUT ISSUES.

Doesn't take a brain surgeon to figure that out.

And if you made it to 60 and can't figure out what to do, remember this: there are two sides. Choose another server and start a character on the other side.

Re:Excuse me? (0)

Anonymous Coward | more than 8 years ago | (#11999224)

Of course! Everyone should just play on the servers that don't have issues. Why didn't I think of that?! And of course Blizzard has rated the average performance of each server and displays this information prominently on the character creation screen. What's that? They don't? Well then how is a person supposed to know what server to play? Play on one for a week or two and just try another if it's not to their liking? Repeat as many times as necessary? (You don't mind wasting a month or two of your life do you?) Or maybe all the players could get together on some message board and post a list of all the good servers, then everyone could just play on those? I mean, if they're running good now, they're sure to continue doing so once their populations double or triple.

How's this for an idea? Don't blame the players for what is clearly a Blizzard issue.

Re:Excuse me? (1)

Vacuous (652107) | more than 8 years ago | (#11997926)

As you get to higher levels, you find yourself getting a lot of quests that you won't be able to complete for several levels. Around level 30 I found the amount of game content drops off considrably, and what is there are boring kill x number of monsters quests that aren't any fun.

Re:Excuse me? (1)

blunte (183182) | about 9 years ago | (#12015376)

I'm glad you've enjoyed your brief introduction to WoW.

Just because you've had no unusual maintenance situations in your 1+ week doesn't mean there haven't been many many issues. There have been numerous major outages, some lasting 24+ hours!

I've been playing WoW since closed beta. Features that were promised to be available in release still aren't available. Some are critically important, such as a PvP honor system.

Why did you feel the need to respond to my post when you have no real experience? You call my complaints cookie cutter. You have no idea what you're talking about.

Re:flash-bang (1)

ksaville00 (833015) | more than 9 years ago | (#11983400)

Although I have not played the game myself. I have also heard many complaints on this issue. But it doesn't seem to be to big of an issue if there are 1.5 million subscribers...something must be right :)

Re:flash-bang (1)

blunte (183182) | about 9 years ago | (#12015415)

Windows has 90% desktop marketshare. So by your logic, Windows must not have many problems...

WoW is the newest big-name MMORPG on the market. It also has a great look and decent gameplay. It is definitely a success.

However, it is far from what it could/should have been, given the company behind it. If this MMORPG had come from some unknown development shop I wouldn't expect much, but Blizzard has already demonstrated its ability to create top-notch games.

This one falls short of their standard.

Re:flash-bang (1)

Rallion (711805) | more than 9 years ago | (#11984314)

I'm not going to argue with you, but I will say this -- for those that leave, they can always come back later, and still have their characters.

Re:flash-bang (1)

jayhawk88 (160512) | more than 9 years ago | (#11991170)

WoW promised to offer new content frequently, but that's not been delivered

THE GAME IS NOT EVEN 6 MONTHS OLD! Christ people.

No wonder every developer wants an MMO (5, Interesting)

SmallFurryCreature (593017) | more than 9 years ago | (#11981686)

Imagine if you can manage to keep a million+ people pay you 10 bucks each and every month. Yes MMO games are big and expensive to develop AND they have recurring cost in hardware/net/support but WOW. That is some serious cash blizzard has coming in. 1.5 million boxes plus a couple of months subscription.

Will it last? Who knows. Sad fact is that lineage 1-2 has so far been the only one who could measure its audience in the millions. None of the big western ones have passed a million before. I know only 1 person who plays it and he already seems to be getting bored with it. Also the promised but delayed content seems an all to well known mantra from other hyped but ultimately disappointing games.

A lot of people who never wanted to touch an MMO game before are playing WoW but is this going to last? Every month the bill will be coming in and when most players are already at the top level what else are they going to do?

Can someone answer me this? Is it possible to play without having a credit card? Sony has global collect for us europeans wich works very well but all other MMO games I looked at seem convinced the entire world has credit cards.

Re:No wonder every developer wants an MMO (2, Informative)

Confessed Geek (514779) | more than 9 years ago | (#11983952)

Is it possible to play without having a credit card?

In the US at least, they sell 3 month access "cards/gift-certificates" for 29.99. I'm not sure you can use them to register, but you can definatly use them instead of a credit card to pay.

I think the credit card thing is used as a tracker/identity verificatin method. *shrug* I wasn't too happy about it myself.

Lineage (3, Interesting)

Lord_Dweomer (648696) | more than 9 years ago | (#11986172)

Can someone please explain the appeal of Lineage to me? I played the original, and while I liked the anime style graphics, there was zero variety between characters, no customization really, it was laggy as hell, and not very exciting. Yet it has a MASSIVE subscriber base.

Why does it do so well overseas as opposed to other games? Is the new Lineage that much better than the old one?

Re:Lineage (0, Flamebait)

Lord_Dweomer (648696) | more than 9 years ago | (#11987381)

To whatever idiot mod modded me flamebait, I wasn't flaming, I was asking honest questions because I don't know much about the game, and what I do know from my limited experience with it is negative.

Please respond rather than mod.

Re:Lineage (3, Informative)

crashfrog (126007) | more than 9 years ago | (#11987933)

Can someone please explain the appeal of Lineage to me? I played the original, and while I liked the anime style graphics, there was zero variety between characters, no customization really, it was laggy as hell, and not very exciting.

I tried it for like a couple of days (until I realized how slow the leveling was). What attracted me to the game was that a certain class of character could assert a claim to the throne and attract followers, take over castles, battle other leaders, etc. Sounded fun. Unfortunately it was going to take almost a year to get involved in that. Not fun.

World of Warcraft has a lot of that gameplay, and will have even more when Battlegrounds come out. And I'm nearly lvl 60 after only a few months of casual play.

Re:Lineage (0)

Anonymous Coward | more than 8 years ago | (#12002488)

I can help.

The truth is, Lineage probably does NOT have 2 million + paying subscribers. They give away free accounts in cracker jack boxes & gumball machines that get created, and are then paid for hourly (and mostly abandoned subsequently).

What they have, is a net cafe with 50 real subscritions that have hundreds of "accounts" on them, even though 90% of them are proably dead or only played once.

It's very easy for them to claim millions of accounts because they give them out like hotmail email addresses (for free).

I'd be really surprised if Lineage had as many "true" accounts being PAID for as EQ, or was making half the gross income of WoW.

Be very dubious of press releases regarding users from companies, they're almost always aimed the stockholders, and those people want to see great news.

These stats are just a tad scewed! (1)

shaitand (626655) | more than 9 years ago | (#11992581)

Wouldn't it be more appropriate to compare wow subscribers to any ONE NcSoft game? I mean, you wouldn't lump EverQuest and EverQuest 2 together either, they are different games and people may not like one or the other.

Is there any SINGLE mmorpg with more subscribers than wow?

Re:These stats are just a tad scewed! (0)

Anonymous Coward | more than 9 years ago | (#11993199)

Yes, two examples are Lineage and Lineage II...

They individually have something like 3 million subscribers.

There are also others, like Ragnarok Online that beat World of Warcraft. The only thing is that almost all of them are only really played in Asia, so most US players have never heard of them.

Re:These stats are just a tad scewed! (1)

shaitand (626655) | more than 9 years ago | (#11994354)

" Yes, two examples are Lineage and Lineage II...

They individually have something like 3 million subscribers."

Hmmm that doesn't work out right. Lineage+Lineage 2+city of heros only have 5million users TOTAL. If L+L2 each had 3 million that would be 6 million without even counting City of Heros.

Re:These stats are just a tad scewed! (1)

kannibal_klown (531544) | more than 9 years ago | (#11996048)

Wouldn't it be more appropriate to compare wow subscribers to any ONE NcSoft game? I mean, you wouldn't lump EverQuest and EverQuest 2 together either, they are different games and people may not like one or the other.


Ah, but you missed the key phrase... they were saying Blizzard was second only to NCSoft, not WoW was second only to all of NCSoft's games combined. Blizzard, as a company is number 2 in the MMORPG bizz, which is quite a feat since they only recently started.

Re:These stats are just a tad scewed! (1)

shaitand (626655) | more than 8 years ago | (#12001017)

"Ah, but you missed the key phrase... they were saying Blizzard was second only to NCSoft, not WoW was second only to all of NCSoft's games combined. Blizzard, as a company is number 2 in the MMORPG bizz, which is quite a feat since they only recently started."

You would have a point if Blizzard produces more than one MMORPG. When Blizzard has only one RPG and NcSoft has three, it becomes a farse to make the Lineage games sound more impressive.
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