Welcome to the Slashdot Beta site -- learn more here. Use the link in the footer or click here to return to the Classic version of Slashdot.

Thank you!

Before you choose to head back to the Classic look of the site, we'd appreciate it if you share your thoughts on the Beta; your feedback is what drives our ongoing development.

Beta is different and we value you taking the time to try it out. Please take a look at the changes we've made in Beta and  learn more about it. Thanks for reading, and for making the site better!

In Space No One Can Hear You Sigh

Zonk posted about 9 years ago | from the another-game-another-dissapointment dept.

Real Time Strategy (Games) 242

Spacefaring races always seem to get into trouble, and game designers love to put us into the shoes of the explorers and soldiers of tomorrow. Unfortunately, futuristic titles can be just as tiresome as Dungeon Crawl #457. Both MechAssault 2 and Nexus: The Jupiter Incident are examples of this truism. Both games are well conceived, with fine pedigrees behind them, but neither manages to deliver satisfying gameplay or long-term enjoyment. Read on for my analysis of these two titles...in spaaaaaaaaace.Fast-paced action gaming isn't a rarity on the Xbox, but there are a few titles that stand out in the crowd. The original MechAssault title was one of these, and Day 1 Studios attempts to recreate the magic with the title MechAssault 2: Lone Wolf. While the online gaming component delivers satisfying multiplayer action, and the single-player campaign manages to shake things up a little bit, the title overall seems much like a clone of the original MechAssault.

  • Title: Mechassault 2: Lone Wolf
  • Developer: Day 1 Studios
  • Publisher: Microsoft Game Studios
  • System: Xbox
  • Reviewer: Zonk
  • Score: 6/10
As a table-top gamer, my fondness for the Battletech and MechAssault games is rooted in the lead figurines and hexagonal maps of the original game. Loading out the mech components via by filling in little dots using a number 2 pencil back in the day was completely different from the fun of playing modern video games, but there is still an element of that obscurely vicious pastime in the MechAssault series of today.

* At kickoff, MechAssault 2 puts you in the role of a Mechwarrior as he and and his crew find themselves in a hostile situation. You're given the chance to run through a tutorial session while simultaneously repelling a hostile force. This puts you directly into the action, a nice choice. There's no need for plot or motivation before you start blowing things up. Players who have played through the previous title will start to glaze over during the tutorial, though, as the controls are almost exactly identical to those in the original game.

In fact, that statement is the basis of all of the issues with the MechAssault 2 experience. If you've played through the first MechAssault title, you've basically experienced everything that MechAssault 2 has to offer.

The big difference comes in the form of the the compact "Elemental" style power armor. The tiny mech handles just like the larger constructs, and has some impressive armament for its size, but the big draw of the tiny suit is the ability to "Neurohack" your way into full-sized mechs. Not only is this a potent combat ability, completely disabling a successfully targeted mech, but it allows you to enter and control the hacked mech if you choose. The game mechanic itself is easy to use, requiring you to hit a series of buttons on the controller within a certain period of time. Besides the new power armor, you're also given several opportunities to use more traditional vehicles such as tanks and a VTOL. And, of course, you still have access to the giant robotic walking tanks that typify the Mech genre.

* The single-player campaign provides a decent framework both to develop piloting skills and to do some urban renewal with your mech. There's nothing spectacular in the background or composition of the plot, though, and only a few levels after the tutorial ends the gameplay will get repetitive. The Word of Blake opponents, the primary bad guys to the Mechassault 2 tale, eventually all blend into each other and every tank you stamp out of existence begins to look like the last. As in the first game, the backdrop to your rampages is entirely destructible, and even a single stray shot with the high-powered weaponry you utilize near the end of the game can take out a city block or two. The game's musical background consists of licensed songs from bands like Korn. Maybe it's the pen-and-paper purist in me, but I had a hard time associating Korn with Battletech. The rock soundtrack does add to the atmosphere, but recognizable bands seemed to detract from rather than enhance the experience. The story is simply Mechassault 1 with a new coat of paint, and singularly familiar gameplay ensures there are few new experiences to be had for the veteran Mech gamer.

As with Halo, the real reason to play the first MechAssault was the multiplayer capability. MechAssault 2 upholds the original game's tradition of Xbox Live enabled multiplayer carnage. There are several different modes available, with all the types you'd expect, like capture the flag, deathmatch, etc. The designers gave the online game a new twist, though, by incorporating a "conquest" mode: In conquest mode you hook up with one of the houses, the clans of the Inner Sphere, and go on the warpath for your chosen allies, attempting to gain as much territory as possible with the aid of other house members and opposed by other house factions. Unfortunately, the number of players online is rarely sufficient for this kind of play. Satisfied that they'd already played this before, many gamers have long since chewed through this game and resold it to Gamestop for another title.

* Mechassault 2 is a competent, but overall unnecessary sequel to the original title. The first game was a completely valid expression of the shoot-em-up mech genre. While the urge to create a sequel to a successful franchise is a logical one, it's hard to see the real need for this game. The action mech genre is a fairly well-developed one, and while the neurohacking gimmick provides some differentiation from other titles, this straightforward license vehicle could have been so much more. I recommend this game to fans of the original title who are looking for more maps to play on, or an action gaming fan who's looking for familiar territory, but unless you go to sleep at night wearing a Mech King crown made of cardboard you can afford to pass on this sequel.

Screenshots are from Microsoft's official MechAssault 2 site, (c)2005 Microsoft Game Studios.

Nexus: The Jupiter Incident is a dramatic name for a game that manages to be a thorough disappointment. That's a real shame, too, because Nexus has a lot of elements that make you want the game to succeed. Visuals and voicework ingratiate the world to you, but the lackluster gameplay makes you wish you hadn't uninstalled Homeworld.

  • Title: Nexus: The Jupiter Incident
  • Developer: Mithis/HD Interactive
  • Publisher: HD Interactive
  • System: PC
  • Reviewer: Zonk
  • Score: 4/10
* The background to Nexus: The Jupiter Incident is played out for you in unskippable cut scenes that for the most part manage to confuse more than inform. There's a guy, see, and he's the first guy born in space. Then he has a son. Just thought you'd like to know that. Then the guy gets put into hypersleep after an intense battle. As you are. He's found many years later, given his old job back, and then to celebrate his return he's sent on a several year-long sojourn into the outer rim of the solar system. Jupiter, to be precise. Can't make this stuff up, folks. The plot actually does have elements that draw a player in. There's some interesting ship design, some talk of large intrasystem corporations that have formal militaries and regular skirmishes, and (I'll ruin the surprise for you) aliens. The problem is that all of this is muddled together in mission briefings at the start of each part of the game, and after two minutes of exposition, you're disinclined to pay attention to the backstory and really just want to get to the shooting.

* The shooting at least, looks good. Majestic 3D expanses are your playgrounds, with really nice looking ship designs and a slick interface makes play ve. In particular, I appreciated the swept-back designs and utilitarian choices made by the ship designers. I'm getting pretty tired of Star Trek pretty and Star Wars uglytech. The problem comes when you consider the pace and method of the shooting. Nexus has you issuing orders to your forces, which can range from a single vessel to a large fleet. Like many RTS games, you don't control your units directly; You simply give them an instruction and let them go do their thing. Combat breaks down to two choices: Either you instruct your minions to attack the hull of an opposing ship, in the hopes that the crew will flee and the ship will eventually be destroyed, or you order them to attack specific subsystems of the ship. This provides an element of the strategy sometimes missing from so-called RTS titles. What I found most effective was to have ships target the weapon systems of opposing vessels, as they seemed to be some of the most vulnerable components.

* At issue here is the pace of combat and the intelligence of your units. Despite ordering my flagship to target a subsystem of a specific enemy vessel, I would often return to my combat unit after handing out some additional orders to find it either hanging dead in space or chasing after another ship entirely. Reaffirming my target of choice seemed to be seemed to be the only way to ensure the battle would go how I intended. Additionally, combat in space, apparently, is deadly. Deadly dull. The weapon systems look nice, and seem to be firing at an acceptable rate, but the armor plating of even the most insignificant weapon system is apparently very tough. It will take over a minute of a concentrated barrage to take out even a single subsystem. Actually destroying a ship, causing its crew to abandon the vessel and the hull to crumple, can take upwards of three minutes. This turns what should be tense and quick encounters into adventures in frustration as you are forced to concentrate your fire on one ship as the only viable strategy. Despite combat appearing to be a situation with tactical possibilities, you are reduced to ganging up in order to have any chance of victory. Missions with large numbers of enemies are particularly annoying, as the AI and combat pace combine to ensure that -- unless you are very on top of things -- you'll do barely any damage to the opposing force. You can order your entire fleet to focus on one ship in a blizzard of twenty or more, but the wandering AI ensures that their focus will quickly be elsewhere. Fifteen minutes into a mission and you'll find yourself with a swarm of 10% damaged enemy ships crawling all over your very spread out fleet.

All of this is a real shame, because Nexus has some very charming aspects: There is a ship modification element to the game, mostly straightforward and nowhere near as well developed as a Pax Imperia or Galactic Civilizations, but there nonetheless. The voicework for the characters is fairly well done, despite some occasional poor dialogue and endless exposition. And did I mention the ship designs?

I spent most of my time playing Nexus: The Jupiter Incident leaning far back in my chair in a passive state. The style of the game seems to be aiming for a combat-rich deep-space adventure, but the pace is that of a more leisurely strategy simulation. This confusing mishmash turns what could have been a worthy addition to the genre that is almost defined by the Homeworld games into simply a poor substitute. I lament the game that's resulted from the ideas visible in this game, as there really seems to be something worthwhile here below the surface. As it stands, though, Nexus: The Jupiter Incident is a game that you can take a pass on unless you simply need an excuse to get back out into the big black.

Screenshots are from HD Interactive's official Nexus: The Jupiter Incident site, (c)2005 HD Interactive.

cancel ×
This is a preview of your comment

No Comment Title Entered

Anonymous Coward 1 minute ago

No Comment Entered


How appropriate (-1, Troll)

Anonymous Coward | about 9 years ago | (#12102148)

"Nothing for you to see here. Please move along."

I guess that just supports Zonk's opinion.

Zonk, I think you meant to post this in a journal (-1, Troll)

Anonymous Coward | about 9 years ago | (#12102159)

Because on Slashdot's front page, everyone can read your boring and crappy rambling, err... analysis. Seriously, no one cares. Even your mom just decided to stop reading Slashdot after this, oh, and she says hi.

Re:Zonk, I think you meant to post this in a journ (-1, Troll)

Anonymous Coward | about 9 years ago | (#12102241)

Actually, she said 'mmmghff' cuz her mouth was full.

Re:Zonk, I think you meant to post this in a journ (-1, Offtopic)

Anonymous Coward | about 9 years ago | (#12102252)

Duh! I forgot you were here, too. His mom sure loves an AC gangbang.

heh (-1)

Anonymous Coward | about 9 years ago | (#12102162)

> In Space No One Can Hear You Sigh.... .....right, who want's to listen to trolling people anyways ?

Favourite Space Game... (5, Insightful)

ThomasFlip (669988) | about 9 years ago | (#12102165)

Wing Commander Privateer. You could buy ships, weapons, join guilds, fly to other planets, it had it all! I wish games these days would start with the basics first instead of trying to add convaluded awkward features.

What you say? (2, Funny)

AtariAmarok (451306) | about 9 years ago | (#12102178)

Take off every... oh never mind. Wrong Wing game. You must mean the one that has the movie with the wet cats.

Re:Favourite Space Game... (0)

Anonymous Coward | about 9 years ago | (#12102218)

Played the remake mod for VegaStrike yet?

Re:Favourite Space Game... (1)

Mac Mini Enthusiast (869183) | about 9 years ago | (#12102342)

Star Control II anybody?

It had the best of all worlds. Real-time space-based melee fighting, trading and outfitting your ships and building fleets, exploring planets and finding minerals, alien life, new technology, interesting alien races to talk to with an involved plot, and a great sense of humor underlying the entire game.

Anybody up for a game of Frungy?

Re:Favourite Space Game... (3, Informative)

Anonymous Coward | about 9 years ago | (#12102485)

The best thing about Star Control II is that you can download and play it for free right now [sourceforge.net]. It's been open-sourced and is even available on Linux and Mac OS X as well as Windows.

Re:Favourite Space Game... (1)

thundercatslair (809424) | about 9 years ago | (#12102380)

Mine was termianl velocity, it was so good at the time, even now it beats out a lot of the games made today in the funess(yes I know it's not a word) factor.

Re:Favourite Space Game... (1)

Pxtl (151020) | about 9 years ago | (#12102529)

Played it through when I was a kid - played it again recently and it really, really doesn't age well. Gameplay is slow, and I find that I can ignore the other figthers in favour of just using the afterburners to get me to the next ground target.

In general space fighters are pretty weak imho. Gameplay is just "aim at target, match velocity, keep shootign" in most of them. The only thing that makes them interesting is complex objectives. Very few of them have cramped enough terrain to make just flying fun.

Actually, the best flying experiences I find in videogames are the air vehicles in UT2k4. You have to stay close to the ground, risking impact, or else enemy AA missiles will take you, so manoevering is very important. Hitting the wall does damage, but more importantly slows you down enough for other pilots to take you out easily. Most importantly, move and fire in different directions (on most aircraft) so you can actually dodge (instead of just random jinking that most space fighters rely on).

Re:Favourite Space Game... (5, Interesting)

m50d (797211) | about 9 years ago | (#12102415)

Homeworld. True 3d, really really 3d. I cannot express how 3d it is. Let's just say it makes reality seem flat. The UI is so good I think sun should just straight copy it for looking glass, because it makes 3d useable. And aside from that, it's beautiful. Really really gorgeous. When I have nothing better I'll put a screenshot from homeworld on my desktop, it's that good looking. And best of all, they released the source. So you can play it on linux (aside from the movies, but I'm working on that). If you don't have it, buy it. Buy it now. It's only a fiver on sold out or xplosiv or similar.

Re:Favourite Space Game... (2, Insightful)

MBraynard (653724) | about 9 years ago | (#12102591)

It was very unfortunate that the sequel was not as good. I was really looking forward to it.

Re:Favourite Space Game... (0)

Anonymous Coward | about 9 years ago | (#12102631)

Uh huh, how does it PLAY?

Re:Favourite Space Game... (0)

Anonymous Coward | about 9 years ago | (#12102514)

  1. I wish games these days would start with the basics first instead of trying to add convaluded awkward features.
I wish kids these days would start with the basics first instead of trying to add convoluted awkward spellings.

Re:Favourite Space Game... (2, Informative)

AKAImBatman (238306) | about 9 years ago | (#12102620)

Then play it again, Sam [solsector.net]. :-)

It's interesting how tons of Wing Commander clones have come and gone, yet not a one has managed to capture that same "magic" as the true series. Starting with Jagged Alliance, then going to Allegience, Descent: Freespace, StarShock, all the way through X:2, they all manage to look nice but somehow lack gameplay. Even Chris Robert's Freelancer didn't manage to compete with his own series!

So, if you've got a craving for Wing Commander, go grab the original titles off of EBay. Then when you're done with those, go grab the free Wing Commander: Secret Ops [wcnews.com] starter kit. (Yes, it was official Wing Commander!) You may need to mess around with the XP Application Compatibility Toolkit to get it running. (Hint: Install ALL the shims for the Heap.) Once you've got that installed and played, you can try these great fan-made Secret Ops add ons:

Unknown Enemy [solsector.net]
Standoff [solsector.net]
Secret Ops Missions [solsector.net]

And if you STILL can't get enough Wing Commander (*burp*), yell at EA that we need another title! See you at WCNews [wcnews.com]. :-)

Re:Favourite Space Game... (1)

PriceIke (751512) | about 9 years ago | (#12102629)

Freelancer [microsoft.com] is Privateer on steroids, also developed by Digital Anvil and in the same universe. Awesome game. I've been hooked on it for months. (Try to ignore the Microsoft branding, they bought D.A. out to provide the capital for finishing the game, but I understand it was all Chris Roberts' team that produced Freelancer. If anyone has more/better information on this though, I might be wrong.)

Re:Favourite Space Game... (0)

Anonymous Coward | about 9 years ago | (#12102672)

Privateer almost had it, until I got to the last mission and lost because -- while waiting for the bad guys to show up -- the good guys ran me over with their battlecruiser. At that point, I just didn't quite care so much anymore.

I'd have to vote for Descent: FreeSpace instead. Lots of really cool stuff in there, especially when doing multiplayer missions. But my favorite part was the physics engine that let you bounce enemy ships around by hitting them off-kilter. (Or using a cheat to get the big baddy ship's gun and play pool with enemy fighters... tee hee!)

In slashdot, no one can hear you sigh either. (4, Funny)

Neil Blender (555885) | about 9 years ago | (#12102168)


Borint non front page material!

What's next? Movie reviews?

Re:In slashdot, no one can hear you sigh either. (1)

brammo (795381) | about 9 years ago | (#12102219)

And the story isn't only accepted by an admin, its idea is from one.. I've seen better stories. :-(

At least it's not a dupe (1)

Ohreally_factor (593551) | about 9 years ago | (#12102467)

I routinely give Zonk a lot of shit about his dupes or poor editing*, but I actually found this to be a well written and informative review. Maybe I'm just going soft (in the head).

*I consider Zonk bashing to be a hobby, but I'd turn pro if I could get a lucrative sponsorship deal.

agreed (0)

Anonymous Coward | about 9 years ago | (#12102225)

concuring opinion

Re:In slashdot, no one can hear you sigh either. (1)

RevKa (738601) | about 9 years ago | (#12102314)

he(zonk) seems to pull this crap all the time. it's slowly killing games.slashdot.

and to release a bit: it's really insulting to see an editor so selfishly take up any and all news(in games at least). he's working against /.

Are there some checks and balances of some sort?

Re:In slashdot, no one can hear you sigh either. (1)

rayde (738949) | about 9 years ago | (#12102492)

i disagree.. while it's not exactly traditional around here, I think it's a good idea to have the editors actually produce some original content from time to time. except JonKatz.

Re:In slashdot, no one can hear you sigh either. (1)

Pxtl (151020) | about 9 years ago | (#12102621)

Agreed. I was reading from games.slashdot.org, and thought this was a nice little review... until I checked the main page and found it there as well. Zonk dropped the ball here - no freakin' way this belongs on the front page.

Feh, read a book (2, Interesting)

doublem (118724) | about 9 years ago | (#12102170)

This is why I gave up on most games.

I still play Nethack on the PC and Rogue on my Palm (Since a working Nethack port has never been done for the Palm due to the piss poor hardware and API)

Endless gameplay.

Those Nethack guys have thought of EVERYTHING!

I'm so damn close to getting a free ipod [coingo.net], which I'll fill entirely with CC licensed podcasts and rips of CDS I own.

Re:Feh, read a book (1)

pHatidic (163975) | about 9 years ago | (#12102464)

hopefully the new version will come out soon, I have been checking the webpage every day for over a year now :)

Here's a way to save time. (1)

doublem (118724) | about 9 years ago | (#12102539)

A quick Perl script can do that for you.

Have the script do the following:

Download the front page of wwww.nethack.org

Generate a Checksum.

Compare the Checksum to the saved Checksum.

If no saved checksum exists, save the checksum to file. (First run condition)

If a saved checksum exists, and it matches the checksum for today's page, exit without a word.

If the checksums don't match, e-mail $user telling them the site has been updated.

Create a scheduled task to run the script daily.

Never have to manually check the site again.

Re:Feh, read a book (1)

Mumpsman (836490) | about 9 years ago | (#12102564)

I prefer Z/Angband. Nethack is nice, but the quests get old. I agree that it is a classic though, and something I will always play. Kind of like how Bad Brains I against I is a record I will always listen to...

Re:Feh, read a book (1)

Stinking Pig (45860) | about 9 years ago | (#12102748)

yup -- I play games so I can stop thinking and spend a little time letting the lizard brain deal. So they need to be fast, with simple controls and all the complexity embedded in matters of gameplay. Quake2 and BZFlag are the ones that fit that bill, and both are cross-platform and lightweight enough to play well on a laptop.

All you need is "Star Control 2" (3, Interesting)

xxxJonBoyxxx (565205) | about 9 years ago | (#12102174)

All you need is "Star Control 2". Best space game ever.

http://www.abandonia.com/games/144/Star_Control_2/ StarControl2.htm [abandonia.com]

(You also need DosBox to run it on most PCs these days.)

Re:All you need is "Star Control 2" (0)

Anonymous Coward | about 9 years ago | (#12102245)

See "Ur-Quan Masters" for the spiffy Win32 version.

Re:All you need is "Star Control 2" (1)

xxxJonBoyxxx (565205) | about 9 years ago | (#12102327)

Too spiffy for me, I'm afraid. The Ur-Quan Masters download is like 120 megs these days; I found, downloaded and configured the original Star Control 2 game in about half the time it was taking to download Ur-Quan Masters (so I killed the Ur-Quan Masters download).

Re:All you need is "Star Control 2" (1)

tuffy (10202) | about 9 years ago | (#12102443)

The whole thing is 141MB, but 110 of it is the optional voice package. It's quite nice, though I play it mostly for the melee nowadays.

Re:All you need is "Star Control 2" (1)

OrangeTide (124937) | about 9 years ago | (#12102726)

That's a tough game. I keep getting my butt kicked or losing my last lander in the middle of nowhere and having to fly back to get a new one.

I contend Star Flight 1 & 2 were the best (2, Informative)

Shivetya (243324) | about 9 years ago | (#12102385)

Technically brillant games and I haven't played their equal since they were released. I still have the original Star Flight game with its 2 5.25 disks. Amazing what they could do with two 360k disks.

Star Flight 2 while not as good as the first was just as much ahead of other games that I would love to find a machine I could play either on (they unfortunately are clock dependant for combat)

I don't think they lost any of their luster until the Wing Commander Series arrived. Originality has a lot to do with the games we all think are best. Hell I still think Empire is a better challenge than any RTS.

Re:All you need is "Star Control 2" (1)

identity0 (77976) | about 9 years ago | (#12102622)

Yeah, SC2 is one of the most enjoyable space operas on the computer still, even though it's an old 2D action/strategy game. I keep wishing they would port it to the Game Boy Advance.

It had some of the most original aliens, and a really nice interweaving of the plots in a non-linear fashon. I just wish modern space games had such rich backround - the 'epic plot' of Halo pales in comparison to the races of SC2.

On a different note, though, the most original concept I've seen for a space game was in a game called 'Inca' from Sierra On-Line way back in 1992. Basically, it featured Incas as a spacefaring race conquered by Conquistadors with lasers and space galleons. Its ship designs were influenced by Inca and Spanish motifs, it looks rater different from the typical SF ships. I can't say much about the game play since i've never played it, but it looked like the game was like the Rebel Assault games from Lucas Arts.

link with screenshots [planete-aventure.net], review of Inca 2 [ibiblio.org]

Starflight trumps Star Control. (3, Informative)

nappingcracker (700750) | about 9 years ago | (#12102682)

While the Star Control series was (is) great, my pick for best space game (and probably one of the most influencial) is Starflight [wikipedia.org] by Binary Systems.

It had great music (as far as 1986 PCs were concerned) a deep plotline, and a HUGE universe. It had worm holes, mining missions, new races, randomly generated weather environment, a crazy AI system, doomsday plot and time limit (you could continue to play even after the game was "unbeatable" due to the destruction of your "home" solar system).

Ship upgrades, weapons, had to pick your crew of different alien races (which had different strengths and weaknesses and affinities/dislikes for other races). I could rant about this game for a long time, it changed my life (I played it when I was six, when it came out, my grandfather was nuts about it and marveled at their fractal world generation and "3d" rendering when you landed on a planet).

Starflight is probably the best space game ever, you can find VGA fan-made ports of it around, you need to slow your frequency way down if playing on modern hardware.

A fan-made updated version Starflight III [starflight3.net] is in the works, with slow progress. Drop a line if you remember this game, they would (probably) love to get some support. I think they are taking applications for help (no, I am not affiliated/contributing).

I still have the original box (its like a three fold record (vinyl) album) with the galaxy map (which I traced so I could draw worm holes and hostile territories without hurting the original). The game also had a cool code wheel copy protection thing that was a hoot. The team from Binary Systems is awesome, browse around for some pictures from the box, wild stuff. They were truely dedicated to this game.

I can hear the theme music in my head now...da da da da da da da da daaa daaa daaaaaaa da da da da da da da daanaaaaaah!

My analysis of Zonk's analysis (5, Funny)

Anonymous Coward | about 9 years ago | (#12102186)

I spent most of my time reading Slashdot: The Zonk analysis leaning far back in my chair in a passive state. The style of the analysis seems to be aiming for a insight-rich deep-thought article, but the pace is that of a more leisurely pointless story. This confusing mishmash turns what could have been a worthy addition to the genre that is almost defined by the good gaming sites into simply a poor substitute. I lament the site that's resulted from the ideas visible in this article, as there really seems to be nothing wortwhile here below the surface. As it stands, though, Slashdot: The Zonk analysis is an article that you can take a pass on unless you simply need an excuse to get back out into the big black.

Just wait (4, Funny)

justforaday (560408) | about 9 years ago | (#12102227)

Just wait! Dungeon Crawl #458 is a HUGE improvement!

Re:Just wait (1, Funny)

Anonymous Coward | about 9 years ago | (#12102326)


(Bore Your Mates In The Pub With Stories About Killing Dragons And Getting To Level Sixty While They Laugh Cos You're Getting Divorced Massive Multi Player Online Game)

important (-1, Offtopic)

Anonymous Coward | about 9 years ago | (#12102258)

First, there was a plan: how to bring together the different development groups at work? My boss said there was a sort of tension he thought could be eased by some social interaction. Not easy. Almost all of the different development groups despised each other, each thinking its "art" was more important and eloquent than the others'.

There was the kernel extension developer group, coding mostly in C and some PowerPC and x86 assembler. They worked on making our PCI board work with Linux, *BSD, Mac OS X, QNX, and Solaris. They worked "special hours," coming in at one and staying late, supposedly, until seven or eight at night. They enjoyed Red Bull and had a penchant for ThinkGeek t-shirts and cracking jokes about Win32 API calls and the dreaded Blue Screen of Death.

We had XML developers too. They worked on our website, documentation formatting, and simple apps to configure the driver software. They used HTML, XSL, JavaScript, and a bit of Java. They typically dressed casually, drank coffee and tea, and liked to work straight from the spec: no "Learn XSL in 30 Days" books were to be found in their cubicle farm.

Then we had the guys who wrote full-out Linux apps. These guys and the products they wrote had been acquired from another company, and were the source of most of the tension: they'd never really been integrated into our group except that they were physically present with the rest of us. They all had beards or mullets or long, unwashed hair. Many wore suspenders or the afore-mentioned ThinkGeek clothes; some even had Penguin tatooes or small C app code tattooed on them. Their cubicle farm was known for the bleating laughter that exploded when one of them found a "silly" bug on someone else's code, and for the rotten, fetid stench that could only be compared to three-day-old shit reeking from inside a rotting corpse's abdominal cavity.

So, in order to get the guys to "know each other" my boss had asked me to organize a during-hours, alcohol-friendly party. My ideas ranged from a keg or two to live entertainment, AKA strippers. But as to what to get them to actually talk to each other in a human manner I had no clue. So I let it go til the last minute and decided to let my inherent creativity mull it over in the back of my head.

When the day of the party had arrived, the catering company brought in a few trays of lunch meat, chicken, pizza, and side dishes, I had picked up the kegs (all four) from the local brewery, and the big-screen TV and DVD were set up ready to blast the Matrix into the eyes and ears of my co-workers. The eagerness in the the air was encouraging and I thought that loosening up and smiles going on even now were a good sign. I even saw some of the guys who'd known each other previously begin to bunch up, bringing along the co-workers they knew from everyday work.

The first thing everyone did was hit the food line, loading up their plates and grabbing a cup for beer to wash it down with. A few approached me and thanked me for the food; it seems appeasing the belly really did tame the beast. After a few minutes of silence and eating and a few second and third courses, they guys were ready to sit down and be entertained. After asking if anyone needed anything else before the movie started, the lights went out and the Matrix began playing. I heard a few enthusiastic comments and jokes being told.

About half-way through the movie I noticed a lot of the guys, especially from the Linux app group, were getting up and presumably going to the restroom. No suprise, as the second keg was history by now and the third was probably half-way gone. I also noticed some of the guys bumping into things and stumbling. Alcohol's the social lubricant, eh? Well, not long after, my bladder beckoned and I answered. As I made my way to the restroom, I had a self-satisfied smile on my face: my little plan was working, my boss would be happy, and it might even a Christmas bonus or a promotion (even if in title only).

Well, as soon as I pushed the restroom door open, I knew something was wrong. The smell of vomit was pretty strong and I hoped that it'd only been the work of one guy. But the smell was so pungent! After standing at the urinal, waiting for the golden flow to commence, I stood in silence. It was then that I heard grunting. Listening intently for a few seconds, I hoped whoever was upchucking their beer and munchies wasn't leaving a huge mess for the cleanup crew. After pissing and still hearing the noise, I approached the stall the that moaning was coming from.

"Hey, you alright in there, man?" I asked cautiously.

I was met by silence for a moment. Then I heard a few grunts and concealed giggles. Something was up in there. It was then that I heard what sounded like crying and more moaning. What the fuck? I decided I needed to see what was going on. I didn't want this party to come crashing down around my ears. I pushed the door open hard and then gasped as I saw the most sordid, disgusting thing I'd ever seen in my life.

Standing on either side of the toilet were two if the Linux app coders, their beards caked with vomit, their pants in puddles around ankles, with erect penises wagging in the air. Doubled over the toilet, his head nearly dunked in the swill, was one of the XML developers. His pants were also around his ankles and what appeared to be a combination of blood and semen were dripping from his torn, ragged anus. He was covered in vomit from head to toe, and he was crying hard into the toilet bowl, its echo an eerie accompaniment to the awful scene I was seeing but not believing.

They two Linux coders slowly turned and looked me straight in the eye, evil grins smeared across both of their bearded faces.

"What in Fuck's name are you doing!?" was all I could force out of my mouth. I still wasn't believing I was seeing this.

Saying nothing, both of the Linux coders rushed me. Being in such a tense state, I threw both of them off and made a break for the door. And the fucking thing wouldn't open. In the follow two seconds that seemed like an eternity, the door was pushed open my way and two more Linux coders came in. Upon seeing what was happening, they immediately grabbed me and were joined by the first two. I was trapped. Then the one guy, who was a dead-ringer for Rasputin, the mad Russian monk, gazed into my eyes and said in a feminine voice, "Looks like Mr. Party is gonna get a taste of the real action!" and cackled insanely.

Cold sweat spurted from the pores on my foreheads and cheeks as I was dragged by the four stinking, polluted hippies into the same stall their previous victim was in. Rasputin spoke again, excitement in his voice.

"Thanks for the pizza and beer, now it's time for the weeners and buns!"

Immediately the first two slogged their pants off and got down on their knees. The other two put there knees in my back and held me on top of the first victim, who now appeared to be unconscious. I heard their belts coming off and their zippers coming down, and some rustling around told me that their pants were coming down also. Then the first two started sucking off the other two, in what I could only call the most enthusiastic blowjobs I'd ever seen in my life. The moaning and slurping sounds turned my stomach and I retched. I could see why the first guy might have vomited.

Eventually Rasputin and his cohort started moaning more loudly, and one of them said "fifteen seconds." This was followed by a series of rapid-fire belching and burping that shook me up and down on the guy underneath me. After about fifteen seconds, all Hell broke loose. The two guys behind me started vomiting on the two guys fellating them and I saw cumshot shoot and mix with the vomit all over the two cocksuckers' faces. It was then that I almost lost. I finally did refund when the first two vile fluids were followed by streams of piss. I heard swallowing and dripping and I yacked all over their first victim's head.

Rasputin cried out like a little girl in ecstasy. "Oh god, I'd been waiting for that all night! This party fuckin' roxorz my coxor!"

Now it was my turn, it seemed, as all four started tearing my pants down. Chunks of vomit-piss-semen fell on my back and soaked through my t-shirt. It was reviling. I shuddered as I felt their cold, clammy hands in my ass-crack and a very indelicate reacharound on my ball-sack. At this point I had no idea who was doing what, and I was just praying that I'd wake up and realize I was drunk and dreaming a la nightmare.

Just then I heard the door boom open and my boss's voice fill the air. The stall door was open and he saw right away the turgid scene transpiring in front of him. His voice was immediately followed by two others, XML developers I knew, and they flew into the stall as best they could and began a fight to save my asshole. The poor guy underneath me had just woken up and started struggling and the extra weight of eight other bodies in the stall must have been suffocating.

"It'll be all right, buddy," I offered to him.

Within thirty seconds I was to my feet and was delivering the most heart-felt kicks to the guts of the rapist faggot Linux coders. Between me, my boss, and the two XML developers, we had the gang of four knocked out in a sloppy, excrement-filled pile of hairy body.

It's now been a month since this horrible incident and I am in regular therapy with a sexual abuse counselor. In response to the terrible outcome of this party, my boss toyed with the idea of selling the group off to another company, sans the four hippies who'd been fired and arrested. After considerable urging on my part, and very open ear from my boss, the whole group was dissolved and the Linux coders lost their jobs. Their product was delayed by a year as my boss began hiring a new development team. We'd found evidence that the whole group had been involved in the planning of the gang- bangs and that had it not been for us everyone would have had a "turn" in the stalls.

If there's one thing we learned from this tragedy is that Linux coders, users, and advocates are desperate cock-lusting homosexual faggots that can't be trusted in any situation, let alone a restroom setting. You've been warned.

On the positive side, though, the whole incident brought solidarity between the other groups in the company and I am now on schedule to get a huge Christmas package that not only includes a gigantic bonus but a month's worth of paid time off and a real promotion.

MechAssault 2 Blew. (4, Insightful)

newdamage (753043) | about 9 years ago | (#12102260)

Maybe it's just me, but I thought the whole slew of Mechwarrior games peaked around Mechwarrior 2: Mecenaries. That game ruled. I had more than one quest path to choose from, I got to buy/sell mechs and hire/fire pilots. And I still got to completely customize all my mechs on top of that.

Yeah, too bad MechAssault 2 gave me none of that. Boring linear missions, no choice in what mechs I got to pilot, and no customization. Whee.

Eve Online (5, Informative)

erik umenhofer (782) | about 9 years ago | (#12102271)

http://www.eve-online.com [eve-online.com]

great space game. had some bugs in beta, but has become really solid and fun. I've been active since late 2002 or something. Check out the features and the give it a try, free month trial.

Re:Eve Online (1)

zenst (558964) | about 9 years ago | (#12102375)

Bump :D Yeah eve-online does rock as a game.

Re:Eve Online (1)

Zeussy (868062) | about 9 years ago | (#12102508)

Eve-Online is a dieing game, everyone I know who used to play it has left. I only know one person who has picked it up in the last 3 months. It has a subscriber base of around 50k www.mmogchart.com Thats tiny compared to most other MMO's.

I played this game from Beta (about build 816) I dont know why, but it was more fun in beta because there was nothing. Now there is everything and its lost its drive.

I know people say the MMO gaming world is flooded. And it is with Fantasy and ye oldie games. There is room for a really good proper space MMO.

X2 - The Threat is a good space game, shame about its lack of multiplayer. Kills the longevity. X3 Is shaping up pretty good by the looks of it. But still no Multi.

I found Nexus to be a really good game, a bit slow but a good game.

But I have to agree, with this isnt news worthy on /. Maybe if it was news of an upcoming new Space Sim using some new techonlogy or like an Elite Remake but not 2 crummy review down grading a couple of good games. (Well I have never played MechAssault) So one good game.

What's missing from space games is... (4, Interesting)

Anonymous Coward | about 9 years ago | (#12102272)


I don't mean errors in it, more that most games are; mission, pointless 2D video clip, mission, pointless clip, ad inifinitum.

What I really want is more games like UFO: Enemy Unknown (I think it had a different name in the US). You are always in the game and things are always relevant and exciting. Even the research stages had you watching the globe, just to see if a UFO had appeared within your current fighter range and could be taken down.

Most modern games take you from one scenario to another totally unlinked scenario via aforementioned dull and boring 2D scene setters. I want (I suppose Elite sort of had this too) to stay in the game world all the time and feel like I'm part of it, not like I'm just playing through some 3D level designer's wet dream of the moment with Gourad, anti-aliased, full textured, B-spline, bump-mapped, mip-mapped eye-cheese.

Re:What's missing from space games is... (0)

Anonymous Coward | about 9 years ago | (#12102552)

Best. Game. Evar.

Re:What's missing from space games is... (1)

Zphbeeblbrox (816582) | about 9 years ago | (#12102747)

I think your referring to XCom: UFO Defense as it was called in the US. And yes that game rocked. One of the best turn based squad combat games ever created. And they did an excellent job of immersing you in the game. I used to spend hours playing that game.

They sure don't make em like they used too.

Go play the only good clasics (1)

hypergreatthing (254983) | about 9 years ago | (#12102283)

Called Moo2, Starcontrol 2, the original mechwarrior. Tachyon the frindge is a good one too for a space action game, but all of those games (especially the first 2) hands down beats every space related game out there ever made.

Re:Go play the only good clasics (1)

kurokaze (221063) | about 9 years ago | (#12102493)

Yeah Star Control 2 was great.. I remember playing that game for a while.. same with MOO2 - I would still be playing that game if I could figure out who I lent it too! :) but MOO3 can't be ignored either.. people complain that its too hard? bah.. not true.. the learning curve wasn't steep at all.. the only thing I hated about it was that the armada's had to have a pre-defined number of ships from different types...

Summary (0)

Anonymous Coward | about 9 years ago | (#12102284)

blah blah blah ghey xbox blah blah no starwars chars blah blah blah just turn the sound off if you want realism though frankly its a game and arguing symantics like that in what is a fictional setup is like asking smellovision whilst playing Resident Evil, just pointless winging. This post is sponsered by the fact that some ghey mod will waste 1 mod point on it, horaaaah :D

Ummmm (4, Funny)

bob670 (645306) | about 9 years ago | (#12102285)

"unless you go to sleep at night wearing a Mech King crown made of cardboard"

Okay, who ratted me out, which one of you? Step forward and there will be no trouble...

Galactic Civilizations (2, Informative)

NightWulf (672561) | about 9 years ago | (#12102297)

Galactic Civilization (too lazy to google the url) is a great turn based game that can provide hours and hours of fun. You can only choose one race, humans...but the games can last into the weeks if you make everything huge with hard AI's.

Your mileage may very on my second reccomendation, Space Rangers. It's made by a Russian game company but I do hear this month a British based publisher will be released Space Rangers AND Space Rangers 2, to the rest of Europe and America. I played Space Rangers and it reminds me of a turn-based top style privateer. You buy and sell materials, can attack and raid ships, buy new ships..equipment, etc.

I reccomend you google up each respective game creators site and check em out. It's a shame there hasn't been that many really good space games out, as those are my favorites. Ever since Origin Systems was bought out by EA and decimated by them, things have sucked.

What goes around comes around (4, Insightful)

FlimFlamboyant (804293) | about 9 years ago | (#12102315)

Before we had the capability to render scenes with millions of polygons with a striking degree of realism, game designers had to rely on a fading concept called.... fun.

I think people are finally beginning to get over the enfatuation surrounding titles that boast of their use of the lastest and greatest FPS engine, slowly turning their attention to game mechanics that are actually enjoyable.

Good graphics on a bad game results only in a bad game with good graphics. I think indie developers are beginning to demonstrate the fact that the opposite is also true to a large extent. I think we're beginning to see somewhat of a revival of 2D games that focus more on originality and fun game mechanics. Along with the rather large influx of these smaller developers, however, comes also many games that just plain suck in both categories. There's always the risk that the 80s could come back to haunt us, but perhaps this is simply a cycle that the industry must go through every couple of decades.

Re:What goes around comes around (1)

SmokeHalo (783772) | about 9 years ago | (#12102373)

There's always the risk that the 80s could come back to haunt us

You mean gaming didn't peak with Qbert?

if it's not news-making, why is it on the front? (0, Troll)

l33t-gu3lph1t3 (567059) | about 9 years ago | (#12102322)

It's not like any of these titles were widely anticipated. "News for Nerds. Stuff that matters." Little page-let reviews of crappy, barely-worth-remembering games surely don't qualify as "Stuff that matters."

Nothing to see here, move along.

Re:if it's not news-making, why is it on the front (4, Funny)

daeley (126313) | about 9 years ago | (#12102701)

Dear (USER):

We of the Interweb apologize that you were not sufficiently entertained, amused, and/or informed by (TITLE). As seems to be our habit, we forgot to ask your expert opinion on the (NARROWLY DEFINED DEFINITION) of (SUBJECT 1) and (SUBJECT 2) before publishing (TITLE), resulting in the boring mess you see before you.

Thank goodness there are people like you, (USER), to point out the shortcomings of (WEBSITE) and other online entities. Where would the rest of the Interweb be without you? We can only apologize your busy day was interrupted by the necessity of pointing out the awful pile of steaming crap that is (TITLE).

And now, (USER), back to your busy day with (PRETEND JOB) working on (PRETEND WORK). God be with you in your never-ceasing quest to keep the Interweb safe and sane. And God bless America.

The Interweb

System: PC (4, Insightful)

ajs (35943) | about 9 years ago | (#12102325)

Ahem... not that this is Slashdot or anything, but can we be a tad more specific here than "System:PC"? I presume this is a Windows-only game, but since I don't know that, and there are actually some fine Linux/Windows hybrid games out there (I play NWN under Linux for example), it would be nice if you could cite hardware platform AND OS supported in a review.

Couldn't disagree with the Exodus review more (1)

OverlordQ (264228) | about 9 years ago | (#12102334)

I like the game, It's probably one of the best space-based games *since* Homeworld. Although I did find that you can't move to specific locations, it's all based on moving to nav points/markers/ships/stations/etc so you can't really specificaly place your ships. Overall though it's a really good game.

Re:Couldn't disagree with the Exodus review more (1)

sTalking_Goat (670565) | about 9 years ago | (#12102586)

I'm with you. I was a big fan of the Homeworld series. Nexus did a pretty good job of recapturing what made Homeworld great. The only real nitpicks I had with Nexus was the inexact movement system that you mentioned, and the fact that in the later missions it became almost impossible to be victorious without losing one or two of your fleet ships. And fighters were basically useless. Aside from that disabling ships mostly came down to have the correct loadouts. You send a ship with mostly hull damaging weapons to disable ship subsystems and of course the result would not be what you want.

The meaning of life (0, Troll)

xenostar (746407) | about 9 years ago | (#12102337)

These games are made for kids, whether 13 or 30 year old kids, it matters not. They are all part of the same consumer circus that hollywood movies and cheap books are part of. Why do you look for something meaningful in this? There are plenty of culturally and intelectually stimluating things out there. Turn off your computer screen and you might see them.

Yes they can! (2, Funny)

writermike (57327) | about 9 years ago | (#12102378)

In space, no one can hear you sigh.

What?! Yes then can. Watch:

Siiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiigh *POP*

Re:Yes they can! (1)

NanoGator (522640) | about 9 years ago | (#12102520)

"What?! Yes then can. Watch: Siiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiigh *POP*"

That's a great trick, but he can only do it once.

Wait a minute (1)

CDarklock (869868) | about 9 years ago | (#12102395)

Nexus actually sounds like a cool game. It's missing the one thing that pisses me off about most RTS games: breakneck speed in combat.

Computers do one thing very well that most human beings can't -- they track buttloads of stuff and never forget any of it. Even with grouping, I always seem to end up having trouble when I want to order my troops around in RTS games. A slower-paced battle would suit me just fine.

Not to slam the reviewer or anything, but it sounds like maybe he's just not really in the game's target audience.

Re:Wait a minute (1)

Angry Toad (314562) | about 9 years ago | (#12102553)

Computers do one thing very well that most human beings can't -

Or at least human beings who aren't ADD-afflicted 12-year olds who are apparently working off a thermos full of coffee. I couldn't agree more completely - this is one factor than make RTS games less fun for me - I feel like I'm competing with the computer on fundamentally unequal grounds.

What the hell, zonk? (-1, Offtopic)

Anonymous Coward | about 9 years ago | (#12102401)

What is going on here? An editor submits his own crappy story to slashdot -- makes it fron page news AND reviews games that nobody cares about. Give me a freaking break. If this is not abuse of Zonk's privaliges i don't know what is.

I mean, come on. If i wanted reviews of games then i would go to a game review site. I am interested in NEWS of the game industry here on /.

I swear, perhaps editors should have to submit to other editors in order to have their stuff posted.

If you want to post your opinion on the web, zonk, then use your own goddamn site. Quit being a /. bitch and do you job -- post NEWS that we would care about.

Nexus the Jupiter Incident (3, Interesting)

Buzz_Litebeer (539463) | about 9 years ago | (#12102410)

Nexus is a very good game. The problem with it is that it is not an EASY game. Once you get the hang of what you are doing, you can fight multiple ships at once without necessarrilly having to gang up on vessels.

The problem with most players is that they go right for the "bang weapons against shields and armour!!!!" strategy, which generally does not work to well in nexus.

even though it has default fire settings, those are "AI" fire settings, and the ships try to determine what the best course of action for their weapons are based on that generalized AI setting you put it on. If you tell it to attack a HULL of one ship, if it sees a good opportunity to use its weapons against a nearby ship, it may ignore the original ship.

In Nexus you should handle everything in a little but more micromanaged way, and you can start getting kills rather fast.

The main flaw is the lack of emphasis in training on using the manual controls for the ships, and it can make the single player frustrating as battleships tend to be completely and utterally unable to kill ships bigger than a cruiser without help. But, if you use the specialized disabling weapons, all the sudden large ships can actually beat each other to death, but it wont likely be using the AI modes the game comes with.

NExus is probably the best space fighting game I have played in a tactical sense. Wherease homeworld1/2 comes out better in the movement and intuitive sense.

I'll second that Nexus review (1)

bobetov (448774) | about 9 years ago | (#12102421)

It's deadly dull. Go into skirmish mode, buy a fleet, and pow, right into battle you go. And I mean RIGHT in. You start off right next to the enemy AI. Which is fine if you're playing a short-ranged incapacitate/destruction strategy. But what if you want to stand off and use long range weapons? Have to run away first I guess.

And killing an enemy ship? A freaking epic achievement. But the good news is, your ships never die either. Woo. Hoo.

All in all, I bought, installed, and played this one for about 5 hours. The last 3 hours were spent mainly looking for a reason to keep playing. And not finding it.

Windowdressing: 9/10
Gameplay: 2/10

mod dow8 (-1, Troll)

Anonymous Coward | about 9 years ago | (#12102423)

Was at the same America. You, us the courtesy Slashdot 'BSD is And what supplies kiil myself like fucking numbers, Romeo 4nd Juliet Keep unnecessary the project to

To this day.. (1)

raynet11 (844558) | about 9 years ago | (#12102424)

I have not found a game as fun as the original star
wars tie fighter.. You have to mess with it a bit to
get it to run on XP and the graphics are painfull to
look at but nothing beats the missions and the
challenge of a "one hit your dead" excitement of
flying a tie fighter.
If you have a PS2 you might want to check out the
the old colony wars for the original psx almost
as good as tie fighter.

RE: Story... (1)

Sabathius (566108) | about 9 years ago | (#12102435)

The fundamental problem is lack of a compelling story in these games.

Games like System Shock or System Shock2 (Looking Glass Studios) had great stories at their core. Beautiful graphics, slick user interface and surround-sound should all serve the story of the game. If not, you have a game akin to those 200 million dollar, Hollywood blockbuster movies that tank 1 week after release...really beautiful to look at, but crappy story. A strong story in games is not optional. It's vital.

Mech series had been downhill since 2. (2)

314m678 (779815) | about 9 years ago | (#12102444)

The Mechwarrior Series has been downhill since mech 2.(When M$ took it over from microprose, IIRC). It has steadily been devolving from a unique game to just another graphics-rich FPS with a "mech" gimic. Every new release of the game has brought more simplified game play, and less control over your mech.

Re:Mech series had been downhill since 2. (1)

Prophet of Nixon (842081) | about 9 years ago | (#12102592)

Actually, MS's MechWarrior games have been quite good, especially their newer Mercenaries title. The MechAssault games, though, are just sub-par FPSs really. My favorite mech game is still StarSiege. I've never figured out what Sierra was thinking when they devolved it into the Tribes crap-fest it is now.

All your Slashdot are belong to Zonk (5, Insightful)

FeetOfStinky (669511) | about 9 years ago | (#12102465)

Somebody set up us the bomb when 8 of 11 stories on the front page are posted by Zonk.

Not to mention, how in the world is this front page material? This is slashdot, not 1up.com. (Right?)

Problems with Space Games... (1)

Vague but True (804899) | about 9 years ago | (#12102498)

It seems that all space games have the same problem. They either:
1. Use 2-d movement (X and Y only)
2. Or movement in space is handle like an airplane on Earth (Slowing down because of wind(?) sheer)

I would prefer a space game with great physics over a "pretty" GUI.

My Favorite Games Are... (0)

Anonymous Coward | about 9 years ago | (#12102503)

Hey, look! Someone posted an article on Slashdot about video games. I should chime in with a list of all my favorite games and why I like them. Then I can flame people who like other games, or who don't like the ones I like. I can even recommend games no one's ever heard of so I can be a pretentious snob. This will be fun.

My favorite games are blah blah blah blah because they're awesome d00d. That game you like sucks becase blah blah blah blah.

Do you think any of the rest of us give a tin s*it what some random guy thinks about a video game? If I want someone else's opinion, I'll read Penny Arcade--at least they're, y'know, well written.

Why can't we mod the original post down? Off the top of my head, this one qualifies for both Offtopic and Troll.

Now, be fair... (1, Funny)

charlesbakerharris (623282) | about 9 years ago | (#12102521)

I actually *liked* Dungeon Crawl 457... I thought it had a really good plot, and excellent pacing. The bit with the drow elves and the itching powder was brilliant! Or was that 458...?

Space (2, Insightful)

Lord_Dweomer (648696) | about 9 years ago | (#12102526)

You know, I wish people would come up with some games that actually made space FUN! Why do we always have to be conquering some system, or fighting off an invasion or trying to spread mankind across the universe.

Why can't we just mess around in space! We're quick getting to the day when the average Joe will have the chance to experience space flight. We have companies looking to build space hotels.

What are inhabitants of these hotels going to do while they're there? They're sure as hell not all going to want to do scientific research. How about moon-rover racing? Low Gravity Sky Diving? Moon Crater Exploring?

What I'm waiting for is a really cool MMORPG that lets people inhabit the moon and learn what life is all about up there will be for the average person, with a great physics engine to let you really get a feel for it.

Load More Comments
Slashdot Account

Need an Account?

Forgot your password?

Don't worry, we never post anything without your permission.

Submission Text Formatting Tips

We support a small subset of HTML, namely these tags:

  • b
  • i
  • p
  • br
  • a
  • ol
  • ul
  • li
  • dl
  • dt
  • dd
  • em
  • strong
  • tt
  • blockquote
  • div
  • quote
  • ecode

"ecode" can be used for code snippets, for example:

<ecode>    while(1) { do_something(); } </ecode>
Sign up for Slashdot Newsletters
Create a Slashdot Account