Beta
×

Welcome to the Slashdot Beta site -- learn more here. Use the link in the footer or click here to return to the Classic version of Slashdot.

Thank you!

Before you choose to head back to the Classic look of the site, we'd appreciate it if you share your thoughts on the Beta; your feedback is what drives our ongoing development.

Beta is different and we value you taking the time to try it out. Please take a look at the changes we've made in Beta and  learn more about it. Thanks for reading, and for making the site better!

Half-Life 2 - Lost Coast Details

Zonk posted more than 9 years ago | from the too-much-flare!-i-can't-see! dept.

First Person Shooters (Games) 69

Eurogamer.com has some more details on the mini-expansion cum tech demo that is "The Lost Coast". The release will be specifically for high-end PCs, and is intended to show off the places that Valve can stretch the Source technology into. From the article: "If you jump out of a dark space into a light area you're going to be blinded. It's going to be really bright until your eyes adjust. It can be used the other way around, too. Hide from a monster in a dark area and it will take a couple of seconds to go from a silhouette to detail..."

Sorry! There are no comments related to the filter you selected.

Uh oh.. this again? (-1, Troll)

rylin (688457) | more than 9 years ago | (#12201964)

.. show off places... stretch.. dark place..

Maybe I'm just screwed up after work, but that sounds a lot like mr goatse

Heh, you said-- (0, Funny)

Anonymous Coward | more than 9 years ago | (#12201980)

*insert obligatory sex joke with giggling here*

wtf... (1, Funny)

Lord Graga (696091) | more than 9 years ago | (#12201989)

...HL2 cum tech-demo... Some perverts seems to have been poking with the physic engine again ;P

Re:wtf... (1)

FidelCatsro (861135) | more than 9 years ago | (#12202274)

Eurogamer.com has some more details on the mini-expansion cum tech demo
you know they say the porn industry drives technoligy but this is too far im sure water effects will sufice and do we really need a gorden freeman money shot...

Re:wtf... (1)

Txiasaeia (581598) | more than 9 years ago | (#12204401)

Now where's that "-1 my fricking eyes are burning" mod option?

Re:wtf... (0)

Anonymous Coward | more than 9 years ago | (#12205051)

um they renamed it +1 funny...

Re:wtf... (0)

Anonymous Coward | more than 9 years ago | (#12205127)

Yes unfortunatly i can not mod myself down either .. I blame a lack of sleep.
The most worrying part is i think my maturity level droped about 50 points as i cant help laughing about it .Although i do remember relevant comments about half-life 2 being DirectX not openGL that i shouted a while back ..

--FidelCatsro

Re:wtf... (1)

KDR_11k (778916) | more than 9 years ago | (#12210263)

Abolished. Noone managed to find it with their eyes burning.

Re:wtf... (1)

DarkMorph (874731) | more than 9 years ago | (#12206132)

Yeah I saw that right away, it stands out like a sore thumb. Gee, never expected something this pathetic even on /. Yikes.

Re:wtf... (1)

amliebsch (724858) | more than 9 years ago | (#12207445)

WTF are you talking about?

Flashbangs... (2, Interesting)

Nos. (179609) | more than 9 years ago | (#12202046)

If you jump out of a dark space into a light area you're going to be blinded. It's going to be really bright until your eyes adjust Is this really any different than flashbang grenades we've seen in CS?

Re:Flashbangs... (0)

Anonymous Coward | more than 9 years ago | (#12202322)

Well.. Yes! Just wait and see ..

Re:Flashbangs... (5, Interesting)

Grygonos (848602) | more than 9 years ago | (#12202383)

Actually yes it is...I can't remember specifics.. but I had the misfortune of watching Attack of the Show on what used to be TechTV. They previewed the technology and it was quite amazing. The light is just hotter (if you understand hot in terms of light) than light without that technology. Very interesting stuff, but hard to describe until you see it.The flashbang effect is a whiteout, that fades back in. this is totally different.

Re:Flashbangs... (5, Informative)

Ford Prefect (8777) | more than 9 years ago | (#12202443)

Is this really any different than flashbang grenades we've seen in CS?

Yes. Very different.

I've posted links to it before, but here's a great demonstration of high-dynamic-range lighting [daionet.gr.jp] , albeit taken to GPU-bullying extremes.

Basically, lighting in current games has very little range. A seemingly 'dark' room may actually be only slightly dimmer than the bright summer day 'outside'; in the case of lightmaps, it goes from 0 (pitch black) to 255 (as bright as possible). If you've had any experience with photography, you'll know that real life has a much greater range - for example, this [hylobatidae.org] was several thousand times brighter than this [hylobatidae.org] .

HDR can give back that variation, with lightmaps (or whatever) done with floating point, for a lighting range of 'well, lots'. Various post-processing effects are possible, such as 'bloom' and true motion-blur (specular highlights don't get turned into grey for each sub-frame) - basically, it's a much more realistic model of how light works.

Because output to the monitor is still 0-255 per channel, it gives the player an 'eye' which automatically adjusts to the ambient brightness. So, if you immediately step from a bright, sunny day into a dark monastery (for example), your eyes will need time to adjust.

Hmm. Someone needs to do a Thief-style game with HDR... ;-)

Re:Flashbangs... (1)

Jetifi (188285) | more than 9 years ago | (#12205611)

Heh, I recognise the statue in the first photo - I have lunch in that park with friends most days when it's that sunny :-)

Re:Flashbangs... (1)

Ford Prefect (8777) | more than 9 years ago | (#12212077)

Heh, I recognise the statue in the first photo - I have lunch in that park with friends most days when it's that sunny :-)

Heh. I used to walk underneath the arch on the way to (and from) work, so I've seen it in a rather wide range of different weather conditions. Usually damp; it is Belgium after all.

(And I still reckon City 17 was partially inspired by Brussels [hylobatidae.org] , and guess who went on a Grand Texture Expedition before HL2 was announced...)

Re:Flashbangs... (2, Interesting)

smallguy78 (775828) | more than 9 years ago | (#12211453)

It's not been mentioned that HDR effects aren't going to be visible on flatscreen lcd screens, because of the limitations of the brightness scales they can display.

More details: here [extremetech.com]

Re:Flashbangs... (1)

Ford Prefect (8777) | more than 9 years ago | (#12212168)

It's not been mentioned that HDR effects aren't going to be visible on flatscreen lcd screens, because of the limitations of the brightness scales they can display.

I'm not entirely sure where you're going to get those magical extra bits of additional brightness on a conventional CRT - unless it's a Special HDR Display (tm) with Hyper-Eye-Piercing-O-Matic-Brightness (R) you'll effectively just be splitting that 0-255 range into further sub-levels.

Which would be nice, but a 24-bit output is probably good enough for the time being - and decent LCDs have been 24-bit for a while.

Re:Flashbangs... (1)

Deraj DeZine (726641) | more than 9 years ago | (#12212447)

Those effects are very impressive. One thing that happened that I was completely unprepared for is that when I looked at a few of the screenshots with really bright areas, my reflex was to squint my eyes.

Given that I'm currently on an all-white background screen and it really isn't that bright, I think that means that they just did such a good job on faking the eye effects in those screenshots that my brain was fooled.

Re:Flashbangs... (1)

gl4ss (559668) | more than 9 years ago | (#12202587)

well, not exactly.

with this thing.. if you're in a bright spot it's harder for you to see into the shadows. dynamic range or something is what they call the tech.

but it's mostly hot steam if it doesn't come into play in gameplay(and in gameplay so that you'd rather keep the details high than low to see everywhere).

they make it sound as if hl2 would have been a better game if it would have had better graphics.. bzz wrong. the graphics were excellent, choice in how to get forward didn't exist. that, not the graphics, was the biggest illusion breaker for me with hl2.

Re:Flashbangs... (0)

Anonymous Coward | more than 9 years ago | (#12229206)

I am not accociate whith valve but i know that it will not be like the flashbangs on cs because the flashbangs just turn your screen white gradually. Anyone can do that. but valve is making the images more blurred, out of focus, washed out and bright the more unajusted your "eyes" are.
Happy gaming

So where are the screen shots? (4, Insightful)

mc_barron (546164) | more than 9 years ago | (#12202080)

Perchance I am mistaken, but where are these "amazing" screenshots? Oh that's right, they're in the magazine that I have to buy to view.

So what do I call an article that raves about something that I can only actually see if I pay money? An advertisement.

How about we start labeling this fluff for what it is?

Re:So where are the screen shots? (2, Interesting)

avalys (221114) | more than 9 years ago | (#12202179)

Or you could walk into the bookstore, grab a copy of PCGamer, look at the screenshots, put it back on the shelf, and walk out.

All for free.

Re:So where are the screen shots? (5, Informative)

br0ck (237309) | more than 9 years ago | (#12202389)

You forgot a step.

Fly to the UK, walk into the bookstore, grab a copy of UK PC Gamer, look at the screenshots, put it back on the shelf, and walk out.

Re:So where are the screen shots? (0)

Anonymous Coward | more than 9 years ago | (#12202967)

You're forgetting that a good proportion of Slashdot readers already live in the UK.

It's still no help, though, as most magazines are shrinkwrapped over here these days.

Re:So where are the screen shots? (1)

jasonmicron (807603) | more than 9 years ago | (#12205288)

You mean that everyone doesn't live in the US? I am so disillusioned! :)

Re:So where are the screen shots? (1, Funny)

Anonymous Coward | more than 9 years ago | (#12206427)

You forgot a step.

Or you're not planning on flying back ? ;)

Re:So where are the screen shots? (1)

C0rinthian (770164) | more than 9 years ago | (#12207316)

Or you can simply download and install the 3rd party HL2 mod that adds HDR lighting to the first person campaign. (can't find a link at work)

It looks VERY nice btw.

Re:So where are the screen shots? (2, Informative)

glob (23034) | more than 9 years ago | (#12209925)

HL2 mod that add HDR effect to single player:
http://www.neotokyohq.com/ [neotokyohq.com]

Re:So where are the screen shots? (0)

Anonymous Coward | more than 9 years ago | (#12210521)

You forgot to fly back. The joke's on you. ;P

Re:So where are the screen shots? (4, Informative)

FsG (648587) | more than 9 years ago | (#12202703)

Or you could just download the PC Gamer issue [torrentspy.com] from BitTorrent.

Re:So where are the screen shots? (1, Informative)

Anonymous Coward | more than 9 years ago | (#12202981)

Where do you live that all the bookstand issues of PC Gamer aren't shrinkwrapped?

Re:So where are the screen shots? (1)

OAB_X (818333) | more than 9 years ago | (#12202771)

> So what do I call an article that raves about something that I can only actually see if I pay money? An advertisement.

Its called "copyRIGHT law" The screenies were described, and the product is not even available, and it did say that they would probably be made public soon.

Re:So where are the screen shots? (1)

gl4ss (559668) | more than 9 years ago | (#12202873)

well.

it's an advertisement for an advertisement.

and really.. you would only see this effect if it was a video.

Concept Sketches (4, Informative)

karn096 (807073) | more than 9 years ago | (#12202110)

Theres some concept sketches up on IGN heres the link http://media.pc.ign.com/media/492/492830/imgs_1.ht ml [ign.com] the concept sketches are in the center..the others I believe are just typical halflife2

MGS2 faked it nicely... (0)

Anonymous Coward | more than 9 years ago | (#12202118)

I don't know if anyone remembers, but MGS2 faked HDR on the freighter level in the beginning (by fading sprites over the game camera), and while it was subtle it definitely added to the experience. I'm very excited to see how this plays. Although, I hope they don't go overboard with the blooming; games are starting to look like Mexican soap operas...

High-End PCs (4, Interesting)

Mumpsman (836490) | more than 9 years ago | (#12202157)

The release will be specifically for high-end PCs

Great! I look forward to playing this in 5 years when the components become affordable. That is if Steam is still running...

Re:High-End PCs (1)

pluke (801200) | more than 9 years ago | (#12203456)

"By the time Skynet became self-aware it had spread into millions of computer servers across the planet. Ordinary computers in office buildings, dorm rooms; everywhere. It was software; in cyberspace. There was no system core; it could not be shutdown. The attack began at 6:18 PM, just as he said it would. Judgment Day" replace All 'Skynet' with 'Steam'

Re:High-End PCs (0)

Anonymous Coward | more than 9 years ago | (#12207093)

while those who can get over the mouse and keyboard will be playing it on xbox2 or ps3 next year...

Re:High-End PCs (1)

Ahnteis (746045) | more than 9 years ago | (#12214135)

I'll be enjoying it as soon as it's released on the computer I purchased with my measly salary.

Meanwhile, if Halflife is any indication, HL2 will still be going strong in 5 years.

If I wanted to be blind while playing a game... (1, Troll)

savagexp (531372) | more than 9 years ago | (#12202414)

...I'd play Doom 3.
Hopefully Valve will make this concept work for the game, rather than the game work for the concept, which is what id was guilty of.

Re:If I wanted to be blind while playing a game... (0)

Anonymous Coward | more than 9 years ago | (#12202457)

Frankly I wouldn't care either way. It's not like microsimulation details like these make any significant additions to the game anymore.

The only thing left for them to add to the list of features is "real-time rainbow effects."

Re:If I wanted to be blind while playing a game... (1)

SanityInAnarchy (655584) | more than 9 years ago | (#12219287)

I do wish that Valve used id's engines, or that they would work together. A Linux HL3, done right, would be nice.

Doom 3 doesn't actually do this, it just does dynamic shadows, AFAIK. But everything's so dark that you'd barely notice HDR.

Anyhow, they already HAVE the game. It's called Half-Life 2. Whatever they do with the concept, I doubt that they will ruin a game that they already have.

Interesting... (3, Interesting)

wowbagger (69688) | more than 9 years ago | (#12202867)

I've been saying for some time I'd like to see a FPS incorporate light discipline and sound discipline - in other words, standing in a doorway with bright light behind you makes you a good target for the bad guys, waving your flashlight around needlessly lets the bad guys know where you are, making lots of noise lets the bad guys know where you are....

Imagine having to dive from a brightly lit room into a dark room quickly (in order to not get shot when you are in the door), then having to wait for a while to let your eyes adjust, then flipping a light switch and watching the bad guys shoot out the lights....

Re:Interesting... (1)

savagexp (531372) | more than 9 years ago | (#12204332)

I'm not trying to be a smart ass, but didn't THIEF do exactly what you're asking (light/sound discipline)?

What concerns me in terms of gameplay is that rather than design compelling content, we'll see a bunch of levels where the UV level changes eratically, making it difficult to see what's going on. Such a thing will make the game difficult to play, but not necessarily make the game entertaining or intriguing.

Re:Interesting... (1)

IKnwThePiecesFt (693955) | more than 9 years ago | (#12207336)

Didn't Splinter Cell do this as well as Thief?

Re:Interesting... (0)

Anonymous Coward | more than 9 years ago | (#12205021)

incorporate light discipline

It is impossible for a FPS on conventional form factor PCs to handle tactical lighting realistically. Real people have such better vision than a computer monitor can provide (both FOV and resolution) that realistically simulating real combat effects cannot cause realistic outcomes. Plus, real people have non-visual means of low-light navigation (mainly touch), which a game cannot reproduce.

and sound discipline -

Sound discipline is already a common part of games, especially multiplayer games like CounterStrike. (Since the AI to handle sound clues is very complex, it was far easier to just create the right foley effects without needing to teach bots to understand them)

then having to wait for a while to let your eyes adjust

Factors like that are a tiny, subtle afterthought compared to the main phenomena needed to represent light discipline in a shooter. The in-game technology needed for the most important aspect of tactical lighting (allowing the player to decide whether the vision benefit of using a lamp outweighs the risk of becoming a target) has been possible since the days of the original Doom.

then flipping a light switch and watching the bad guys shoot out the lights....

Those are stupid badguys. Tactically, the less numerous group is the one that desires darkness. If there are multiple badguys against one of you, they should prefer the light.

Darkness means that it's difficult to identify a potential target. Since the player knows everyone nearby is an enemy, he can freely shoot every hint of movement. If the badguys are equally trigger-happy, they'd mainly be killing each other.

Re:Interesting... (0)

Anonymous Coward | more than 9 years ago | (#12206237)

You might be interested in the new Splinter Cell: Chaos Theory. It's a stealth action game rather than a shooter Check it out sometime.

Re:Interesting... (1)

peterxyz (315132) | more than 9 years ago | (#12230949)

am I the only one who on first reading thought that it read ...

"I'd like to see a FPS incorporate light discipline and sound bondage"

Are they trying for realism? (2, Interesting)

ivan256 (17499) | more than 9 years ago | (#12203296)

If you jump out of a dark space into a light area you're going to be blinded. It's going to be really bright until your eyes adjust. It can be used the other way around, too.

It seems to me that in real life, it's not the ambient light where your are that causes your eyes to react, but how bright what you're looking at is. Why should it make any difference that you've moved from/to a dark/well-lit area if you're still looking at the same object that is still illuminated the same way?

Re:Are they trying for realism? (1)

dextr0us (565556) | more than 9 years ago | (#12204048)

dont you remember in school, going out for recess and being blinded? or vice versa? Thats all ambient light, unless you're staring in to the sun.

Re:Are they trying for realism? (2, Funny)

Anonymous Coward | more than 9 years ago | (#12204721)

"dont you remember in school, going out for recess and being blinded?"

Wow. Tough school.

Re:Are they trying for realism? (0)

Anonymous Coward | more than 9 years ago | (#12206606)

Or for that matter, why would I want to be blinded, even if it's only for a few seconds? That's the last thing I want in an action game.

Re:Are they trying for realism? (1)

SirPavlova (871168) | more than 9 years ago | (#12230256)

The ambient light does have an effect - ever looked at the stars for a long time, out away from the lights of cities? What you're looking directly at has more colour, but isn't as bright. Colour is percieved by whatever part of your eye sees what's right in front of you, intensity is noticed in your peripheral vision.

Wow... (0)

mfos.org (471768) | more than 9 years ago | (#12203445)

They can adjust the gamma.

Seriously, I'm assuming this is going to be cooler than the description.

What they described was just adjusting a global gamma based on some simple relation with a running average of light levels.

Re:Wow... (0, Redundant)

technopinion (469686) | more than 9 years ago | (#12203563)

That's what I was thinking too. I can picture it now, a bunch of programmers and artists are sitting around congratulating themselves on how they used multiple layers and all kinds of mathematical magic to make the fps view adjust to the light levels, and then some smarty-pants pipes up and says "hey, I was just thinking, why didn't we just adjust the gamma?" and everyone else goed "Doh!"

Re:Wow... (2, Informative)

OmgTEHMATRICKS (836103) | more than 9 years ago | (#12203628)

It's not simple gamma adjusting. It's HDR. Big difference. http://www.daionet.gr.jp/~masa/rthdribl/index.html

Re:Wow... (1)

C0rinthian (770164) | more than 9 years ago | (#12207350)

It sounds silly, but in action the effect is very nice and looks significantly better.

It's just one of those things you have to see in action...

Doom 3 Flashlight (2, Funny)

IIDX (873577) | more than 9 years ago | (#12203707)

Great, maybe doom3 can take note of this and make your flashlight worth a damn.

I can't shoot them since I've got my flashlight out, but at least I can blind them!

Oh wait, it only worked for a couple seconds, munch.

Depends. (1)

SanityInAnarchy (655584) | more than 9 years ago | (#12219312)

It's only really dark in the beginning. Zombies die with two or three flashlight hits in the beginning, and they have to get lucky to hit you.

If they were blind, they wouldn't have a chance.

Of course, I'd rather build the flashlight into my chainsaw. They can't see me until the blade hits their eyeball!

Sounds great... (0, Redundant)

brkello (642429) | more than 9 years ago | (#12205145)

for single player. Sounds like something that everyone would turn off in multiplayer though so they can show of their l33t skillz. That and turn up brightness so there isn't any shadows, increase thier POV range, and turn off all graphical prettyness so that they can run at 700 fps.

HDR's been done (2, Informative)

Lucia_Inverse (626540) | more than 9 years ago | (#12205426)

you can see the night and day diffrence HDR makes by loading up farcry 1.31 and entering the HDR lighting command in the console with a geforce 6 series card. also you can google for screenshots

Flare... (1)

kyle90 (827345) | more than 9 years ago | (#12205577)

Just please say it won't have the bloom effect that we seem to see in every screenshot nowadays... it's okay once in a while, but playing a video game where every frame looks like a capture from "Sky Captain and the World of Tomorrow" can get annoying.

Everquest (2, Interesting)

Kaenneth (82978) | more than 9 years ago | (#12207824)

Everquest had the player characters 'eyes' adjust for many years now, when you step into a cave, the brightness slowly rises, when you step out, the glare slowly fades...

GPL'd Quake2 has this already (1)

ThePuD (743548) | more than 9 years ago | (#12208113)

Indie game Nosferatu [nosferatuthegame.com] just got this feature about a week ago. Nice to see the quake engine development community pioneering features instead feeling like they have to be "as good as quake3/doom3/$NEW_FLASHY_GAME" It also strikes me that Source doesn't do bezier patches, which quake3 some years ago and now Qfusion have.

Striving for realism, huh? (1)

zalle (637380) | more than 9 years ago | (#12210065)

It just occurred to me that the true goal shouldn't be showing the world as "Gordon" (or whoever) sees it with motion blur and all, but to create a real environment, where _our_ eyes create the motion blur. Now that would be realism.

Counterstike File Information (1)

Lambslayer (874555) | more than 9 years ago | (#12211238)

Does anywhere know which files, with the exception of config files, contain player information such as username, maps used or IP assignments. I'm curious as to what type of information is being stored in my game directory.

alternatives? (1)

Mr_Silver (213637) | more than 9 years ago | (#12211635)

Okay, given that my 2.5 ghz machine won't be up to this - are there any alternative expansion packs I can download and play that are in a 90% finished state?

Strategies (2, Interesting)

phorm (591458) | more than 9 years ago | (#12214190)

Advanced lighting introduce a lot of new gaming strategies that correspond to real life.

How about having a level wherein a realistic sun moves over time (as it gets towards night). Shadows will move, causing good sniping spots to come and go. On a bright day, you might even want to sit in a corner right near the sun, so anyone looking towards you will be blinded as you snipe em.

A new function key could be added as well. How about closing your eyes so that you don't get blinded, or perhaps so that you can adjust for an upcoming dark room. Maybe a "shades" item might come in handy.

A lot of real-life tactical situations can evolve around light and shadows, so they would definately add a lot to FPS games, and perhaps even other genres such as RTS (moving in for the kill when the sun is positioned so that you have shadow from a mountain, etc)
Check for New Comments
Slashdot Login

Need an Account?

Forgot your password?