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557 comments

frist keke post (-1, Offtopic)

Anonymous Coward | more than 9 years ago | (#12267648)

kekelar 2000 owns you.

Re:frist keke post (-1, Offtopic)

Anonymous Coward | more than 9 years ago | (#12267657)

kekeke lar!!

i lar you keke

Re:frist keke post (-1, Offtopic)

Anonymous Coward | more than 9 years ago | (#12267855)

this is off topic too but, what a prick!

I don't get it .. (2, Interesting)

Adult film producer (866485) | more than 9 years ago | (#12267650)

I've taken a look at the screenshots and this game still looks like it's stuck in 1989. Is the game engine they're using remained the same over all these years ?

I'm sure the gameplay & strategy is up there but these graphics are not the kind of thing that'll attract users to the platform :(

Re:I don't get it .. (5, Insightful)

segal_loves_pandas (849758) | more than 9 years ago | (#12267667)

Thats harsh. This is a civ-clone. Civ is not going to attract anyone who cares about graphics to linux full stop. I'm very excited about this.

Re:I don't get it .. (3, Insightful)

Adult film producer (866485) | more than 9 years ago | (#12267678)

Sorry about that, I was probably a little too harsh as you say. Maybe I should congratulate the dev team for their release and offer up some code instead of complaining.

Re:I don't get it .. (1)

meringuoid (568297) | more than 9 years ago | (#12267675)

I think most people who play FreeCiv dig out their old Civ2 CD and import the graphics from that. Not quite 1989... more like 1994 :-)

Re:I don't get it .. (5, Insightful)

James_Duncan8181 (588316) | more than 9 years ago | (#12267679)

While flashy graphics are often viewed as important in more arcadey genres, you will note that Freeciv is aimed at a different audience. When the game is based around mental concepts the game UI tends to be designed around funtionality, changing far less over time. An example of this is the sucess of Civ 3, which has essentially the same UI as Civ 2. The only thing (and even this is not a priority) that Freeciv needs to come up to the standards of commercial Civ games is to port some of the nicer tile/unit graphics from some of the Civ 3 mods.

Re:I don't get it .. (3, Insightful)

CleverNickedName (644160) | more than 9 years ago | (#12267729)

But graphics can be flashy and functional, take WC3, for example.

Personally, I believe [slashdot.org] Civ graphics should deliberately be as simple as possible.

The graphics in a game like this are just as important as the graphics in a FPS. It is important that they are simple.

Re:I don't get it .. (3, Interesting)

eraserewind (446891) | more than 9 years ago | (#12267765)

I'll give the new version a whirl, but to be perfectly honest the last time I tried it I found it unusable. Unlike toe others, I don't mind about the graphics, but the basic usability just wasn't there. This from someone who actually wanted to play the thing.

Re:I don't get it .. (3, Informative)

Anonymous Coward | more than 9 years ago | (#12267858)

"An example of this is the sucess of Civ 3, which has essentially the same UI as Civ 2"

Huh? Graphic engine was completely changed in Civ 3.

Civ 2 had a flat 2D view to the world while Civ 3 is 3D, has animations and other improvements.
Here is a Civ 2 screenshot [atpm.com] . Here is a Civ 3 screenshot [ugo.com] .

If Freeciv would have Civ 3 style graphics, it would be a lot more attractive to the new players.

Re:I don't get it .. (4, Interesting)

omicronish (750174) | more than 9 years ago | (#12267681)

Yeah, it's sad that a lot of gamers concentrate too much on graphics. I'd take Civilization 2/3 over most FPS games out there (1 is pushing it :). I actually like the simple graphics and windowed mode. Makes it easy to treat Freeciv and Civilization 1/2 as just another application you're doing work in.

Another thing to note is that even if it had excellent graphics I think a lot of people would be put off my its turn-based nature.

Re:I don't get it .. (5, Funny)

Ziviyr (95582) | more than 9 years ago | (#12267694)

Another thing to note is that even if it had excellent graphics I think a lot of people would be put off my its turn-based nature.

Yeah, DOOM 3 proved that to me...

Re:I don't get it .. (-1, Troll)

Anonymous Coward | more than 9 years ago | (#12267683)

Neither does anyone else since it got posted here on slashdot.

Re:I don't get it .. (5, Interesting)

CleverNickedName (644160) | more than 9 years ago | (#12267688)

I've taken a look at the screenshots and this game still looks like it's stuck in 1989.

You could say the same about the excellent Advance Wars 2 [advancewars.com] .

Personally, I think the basic, "icon-like" (As opposed to "iconic") graphics enhance the strategic element. The pieces are not living characters, deserving of our empathy. They are simply abstract tokens representing various statistics, strengths and weaknesses. This abstract nature promotes the cold, logical reasoning required for the game.

My 2c.

Re:I don't get it .. (5, Insightful)

Orkan (850188) | more than 9 years ago | (#12267831)

At the same time let's get rid of such concepts as sea and land, simply have 2 different colours to distinguish between different types of square. Any why have named units? After all, the important thing about a unit is its stats. Hills, Mountains, Forests? Let us not think we are actually talking about real features, replace them with abstract concepts such as squares of type A, B and C. Continue this process to it's logical conclusion and what do you get? A game with identical gameplay but which is blander and less fun to play. As an intellectual exercise this would have merit, but as a game? There is more to graphics in civ than to simply provide a convenient shorthand for the different statistics of each element of the game. Provided the graphics do not obscure the gameplay mechanics I cannot see why they cannot be used to improve the game. In summary, I'm sure I'm not the only person who would rather order a persian warrior to attack a fortified german spearman than to make a 1-1-1 unit of Team 1 attack a 1-2-1 unit with a defence bonus of Team 2. The concepts from the second part still apply in the first, but there's more to it than an abstract intellectual exercise.

Whats the difference between .. (2, Insightful)

torpor (458) | more than 9 years ago | (#12267695)

.. game engine and game graphics?

Clearly, you are clueless. The engine has nothing to do with the graphics.

Re:I don't get it .. (3, Interesting)

bustersnyvel (562862) | more than 9 years ago | (#12267705)

It looks nice enough not to be offended by it. Really, it's the gameplay that makes FreeCIV such a nice game, not the looks. Compare it with a tabletop game - that's pieces of wood and carton as well. Yet, many people play tabletop games.

AI? (2, Interesting)

leuk_he (194174) | more than 9 years ago | (#12267749)

Does it now have a reasonable ai for singleplayer use? or is it still "ther is an computer player, but th eAI still has many limitation".

Re:AI? (1)

afd8856 (700296) | more than 9 years ago | (#12267767)

From what I know, FreeCiv always had a very strong AI (stronger than CIV 2 and CIV).

Also, it extends the gameplay from CIV2 by adding networked multiplayer game.

Re:AI? (0)

Anonymous Coward | more than 9 years ago | (#12267795)

I always get absolutely thrashed in FreeCiv, even on the easiest difficulty setting. I am suck :(

Re:AI? (1)

leuk_he (194174) | more than 9 years ago | (#12267827)

Maybe am i too long arround then. Last version i checked out (quite some time ago i must admit) the ai supported alsmost nothing and network play was the way to play it.

Re:AI? (0)

Anonymous Coward | more than 9 years ago | (#12267844)

You can do diplomacy with the AI now. Also, theres a new 'novice' difficulty (A good thing since the AI has imporoved quite a lot)

Re:I don't get it .. (5, Insightful)

jellomizer (103300) | more than 9 years ago | (#12267758)

Exactly, FreeCiv is a great game. But the truth is FreeCiv is not the best game to show off how great Open Source Software (OSS) can be. It is like using some version of Tetris to show off any gaming console past the original Nintendo or Gameboy. Sure they are great games but if the OSS community wants real acceptance in the gaming market they will need to show the consumers that uses a bit more juice then FreeCiv. Dont get me wrong I like FreeCiv but unfortunatly it is one of those games that are on the OSS see what we can do list.

Re:I don't get it .. (4, Insightful)

Mr Europe (657225) | more than 9 years ago | (#12267788)

It's not the graphic engine. The grahics are 2D and any engina can do that with decent speed.

The problem is the lack of artists and animators. Copy the unit-pics from the original and you will quickly get a cease and desist letter.

Also good free sound-files are hard to find.

If YOU have free above mentioned content, pls publish it under a free license!

Re:I don't get it .. (2, Funny)

trynis (208765) | more than 9 years ago | (#12267798)

but these graphics are not the kind of thing that'll attract users to the platform

Considering your nickname, I'm sure you can contribute some nice graphics to the game that will attract users... :-)

/.'ed (5, Funny)

ceeam (39911) | more than 9 years ago | (#12267656)

Yes, it looks good, but does it run under.... Windows?! :-)

Re:/.'ed (1)

Ziviyr (95582) | more than 9 years ago | (#12267676)

As long as it has Ogg Vorbis/Theora media clips to advance the plotline, its cool.

Re:/.'ed (0, Redundant)

Anonymous Coward | more than 9 years ago | (#12267704)

Yes, and you have a binary download for windows on the page linked.

mnb Re:/.'ed (-1)

Anonymous Coward | more than 9 years ago | (#12267719)

Yes.

what a great game an opensource project can create (4, Insightful)

thetzar (30126) | more than 9 years ago | (#12267661)

...by blatantly copying a commercial product.

Not that I'm not on the edge of my seat for FreeOrion, though. :)

Re:what a great game an opensource project can cre (2, Interesting)

KiloByte (825081) | more than 9 years ago | (#12267720)

FreeOrion? Where???????
Oh, www.freeorion.org [freeorion.org] . I see it's still in very early alpha stages.

You see, I still consider MOO2 to be the very best strategy game ever (and MOO3 to stink so badly to be next to unplayable).

Re:what a great game an opensource project can cre (1)

0x461FAB0BD7D2 (812236) | more than 9 years ago | (#12267735)

It's a great game, just not an innovative one, and this is important for one reason: it proves the viability of open-source games.

Other software (such as Co-Linux, Slashcode) help to prove that open-source can be innovative too.

Re:what a great game an opensource project can cre (2, Interesting)

01000011011101000111 (868998) | more than 9 years ago | (#12267736)

Which was a copy of a board game (imho the best strategy board game ever) in the first place - and given some of the appauling boardgame-pc crossovers that have been done, I have my doubts about Civ being as popular today is it is were it not for Sid's guiding hand... As an aside, anyone know if there's a working OSS version of Colonization (much better than Civ I, and a lot of the later "new features" in civ 2/3 city management hail from here) around? I've found a couple in pre-beta, but nothing that is actually playable :(

Re:what a great game an opensource project can cre (4, Interesting)

DrXym (126579) | more than 9 years ago | (#12267760)

http://www.freecol.org/

Re:what a great game an opensource project can cre (4, Insightful)

DrXym (126579) | more than 9 years ago | (#12267746)

Sad but true. I'd say a better example of a modern open source game (though some would say the term is misplaced here) would be something like FlightGear [flightgear.org] . Yes in a sense it's treading the same ground as FlightSim but it's not a clone or a ripoff - it's a thing in its own right with a large community around it.


What all modern open source games lack though is decent content and polish. There have been some great classical text games (e.g. rogue, mud, nethack etc.) but this hasn't translated well to the new world of graphics and 3D.


Surely there must be designers and artists willing to produce content to go with a game engine?

Re:what a great game an opensource project can cre (5, Informative)

gnarlin (696263) | more than 9 years ago | (#12267836)

All we need is a few great games...
Well, how about:
No Gravity http://www.realtech-vr.com/nogravity/
Vegastrike (and mods) http://vegastrike.sf.net/
Bzflag http://bzflag.org/
glest http://www.glest.org
cube http://wouter.fov120.com/cube/
globulation http://www.ysagoon.com/glob2/
foobillard http://foobillard.sunsite.dk/
trigger http://www.positro.net/trigger/
netpanzer http://netpanzer.berlios.de/

I just don't know what you are talking about.
There are plenty of good games out there.
Can anyone else remember some good ones?

Originality (2, Insightful)

Kaseijin (766041) | more than 9 years ago | (#12267787)

...blatantly copying a commercial product.
You mean the sequel to the computer adaptation of a board game?

Re:what a great game an opensource project can cre (2, Insightful)

Anonymous Coward | more than 9 years ago | (#12267818)

...by blatantly copying a commercial product.

Err which commercial Civ game has 30 player online multiplayer? Or provides a choice of rectangular, isometric or hex tiles?

Wow! (-1)

Anonymous Coward | more than 9 years ago | (#12267666)

It's looking awesome!!!

What's the system requirements to run it!?

DOS retro lookalike (-1, Flamebait)

Anonymous Coward | more than 9 years ago | (#12267677)

"This goes to show what a great game an open source project can create."

Really? I had better games in the late 80'ies running on *DOS*

civ2 (-1, Flamebait)

Anonymous Coward | more than 9 years ago | (#12267682)

This goes to show what a great game an open source project can create.

Yeah, a crappy ripoff of a 10 year old game...

To much rules (-1, Redundant)

Anonymous Coward | more than 9 years ago | (#12267684)

I never really liked freeciv, there are soooo much rules, they take away all the fun. I would suggest a game like the battle for wesnoth [wesnoth.org]

Free software (-1, Flamebait)

91degrees (207121) | more than 9 years ago | (#12267686)

Free to distribute

Free to modify

Free from original ideas.

Really, what is it with free softweare developers? Is it really that hard to find someone with an original new idea for a game? Freeciv is not only a copy of an existing game, but it's a copy of an existinggame that's so old the sequal has been available at a budget price for at least half a decade.

Where are all the talented games designers? I'll tell you where - In games comapnies. These guys know the value of their ideas and concepts. They know that if thye give their stuff away they'll be out of a job. Programmers don't seem to care though. More and more developers go under, and it gets harder and harder for programmers to get a job doing anything creative, because these idiots are copying other peoples' ideas and giving it away.

Re:Free software (3, Insightful)

thezapper77 (842213) | more than 9 years ago | (#12267712)

I want to rant at your post, but im not sure on the right words to use... Games Designers to Programmers ratio in the world is rather one sided to actually try and base your argument off. A good game designer is indeed a rare find. Programmers, on the other hand are a dime a dozen (in comparison). To say that OSS games such as this put programmers out of a job is a bit far fetched (especially after you first complain about this game being a clone of an old game). Programmers generally dont get creative jobs - thats what designers are for. Copying ideas, and giving it away is one of the main thrusts of OSS. You will find that the most creative and original ideas in OSS come in the form of programmers tools because the programmers know what they want themselves. Its hard being a game designer when your not a game designer. Different groups and cultures go about life differently.

Re:Free software (1)

mjolner (589085) | more than 9 years ago | (#12267713)

You'd have a point if Civ 2 was still *commercially* available. For OS X. I know you might find a copy on ebay, but that is not commercially available. I have tried Civ3 and I much prefer Civ2.

Re:Free software (-1, Flamebait)

l33t-gu3lph1t3 (567059) | more than 9 years ago | (#12267722)

Those programmers who are talented and ambitious work in game studios. Those programmers who aren't do it for free. FOSS just happens to fall into the mix.

Yo, FOSS game programmers. Try CREATING an addictive game. We've seen how good you are at reverse engineering and cloning software, now try making something yourselves.

what about you? (0, Flamebait)

hany (3601) | more than 9 years ago | (#12267779)

What about you? Any ideas?

:)

Re:Free software (3, Insightful)

ceeam (39911) | more than 9 years ago | (#12267723)


Free to distribute
Free to modify
Free from original ideas.
Hmm, it shares one point with commercial games I'm sure! What is it? ;)

Is it really that hard to find someone with an original new idea for a game?
Care to provide an example? Care to point the last truly _original_ game (that does not suck)? And last but not least - are you sure that an original game will be more fun than not-so-original but more polished?

two words (1, Informative)

Anonymous Coward | more than 9 years ago | (#12267742)

katamari damacy

Re:Free software (1)

91degrees (207121) | more than 9 years ago | (#12267752)

There's a big difference between unoriginality (e.g. most FPS), and out and out plaigerism.

Take The sims 2. Not a remoteley original game, but expands on the original so much that it's quite clearly different.

Anyone can write a clone of an existing game. It's not hard. All the problems have already been solved.

Re:Free software (1)

Apreche (239272) | more than 9 years ago | (#12267793)

pac-pix for the DS. The game isn't original, we've seen pac-man eat ghosts before. But the gamePLAY is original, and that's what counts.

ChuChu Rocket (1)

gilesjuk (604902) | more than 9 years ago | (#12267802)

Was a rather original puzzle game on the Dreamcast. I thought it was different anyway.

Re:Free software (1)

bustersnyvel (562862) | more than 9 years ago | (#12267730)

A friend of mine is a complete CIV addict. He has bought all the CIV games available, and all the expansion packs he could lay his hands on. Still, he tells me that he likes FreeCIV best, for various reasons. A game concept isn't bad just because it's old. If old things were boring just because they were old, there would be no war in the world - everybody would be like "yeah, been there, done that ages ago". Your reasoning seems to be flawed.

Re:Free software (1)

child_of_mercy (168861) | more than 9 years ago | (#12267848)

Your comments have some merit but you need to work on your analogies.

Very few people like war, it's best practitioners least of all. It occurs for reasons far more complicated than preference.

Re:Free software (1, Interesting)

Anonymous Coward | more than 9 years ago | (#12267734)

Hungry, so I'll bite:

wolfenstein
DukeNukem
Half Life
Unreal tournament
quake 3
andsoon.

All have very "original" gameplay ?????

or as you type it:
Free from original ideas (except for the first ofcourse:)

Re:Free software (1)

91degrees (207121) | more than 9 years ago | (#12267774)

Duke Nukem extended the concept to add more puzzles and a 3d map. Quake gave a proper 3D map, totally new levels, and better weapons. Half Life added a story element to it. Even Quake 3 had some advances over Quake 2. Different levels, improved graphics. And all people wanted was more of the same. At least they created a new game, even if it was the same basic concept, they expanded on what came before.

Freeciv looks to be exactly the same game as Civ 2.

Re:Free software (1)

01000011011101000111 (868998) | more than 9 years ago | (#12267814)

Um... from memory doesn't FreeCiv have multiplayer hotseat? That actually works? I have distinct memories of playing against myself once... where as multiplayer in Civ 2 *SUCKED*

Re:Free software (1)

chucks86 (799149) | more than 9 years ago | (#12267820)

I hope you don't go through life by looks alone.

Re:Free software (1)

squiggleslash (241428) | more than 9 years ago | (#12267838)

Freeciv looks to be exactly the same game as Civ 2.
The website's /.'d, so I can't see the release notes, but I know Freeciv 1.0 improved upon Civ 1 in a number of ways, including being multiplayer. I seriously doubt that Freeciv 2 is "identical" to Civ 2.

And that's, incidentally, ignoring the utilitarian advantages of the project, for example that you can run this on platforms Civ never supported.

I think the Freeciv people have done a great job so far, and while you may dislike it, I think it's great they've done it, because for a Civilization fan like me, it's very valuable.

Let's hope this version will have a proper OS X client too (you could run the older one under OS X, but you needed to do so under X11)

Re:Free software (1)

01000011011101000111 (868998) | more than 9 years ago | (#12267830)

Ummm Wolfenstein was actually not an origional idea... It was a combination of Return to Castle Wolfenstein I & II and a *REALLY OLD* First-person Fantasy Shooter (I forget the name & can't find it y googling, but it had only one weapon, which you charged up to different strengths before firing by holding down the fire key)... *REALLY WISH* I could remember the name of that game :(

Re:Free software (0)

Anonymous Coward | more than 9 years ago | (#12267748)

Still, this version is free as in beer, and it comes with Windows and OSX binaries! It also features less primitive graphics than the original game.

oh, for the love of god, stfu (4, Insightful)

aendeuryu (844048) | more than 9 years ago | (#12267764)

Welcome to the reason why I've given up writing free software in my spare time. Too many people like the parent poster, not enough people who are actually willing to help out. I still haven't even updated my sig to reflect the mentioned project's abandoned status -- that's how little I care about some of the free-software USERS these days. If they aren't bitching about one thing, they're bitching about another.

I tell you, my hat's off to those programmers who keep going in the midst of what all-too-often seems like a huge population of spoiled brats.

More and more developers go under, and it gets harder and harder for programmers to get a job doing anything creative, because these idiots are copying other peoples' ideas and giving it away.

And I'll tell you, one of the reasons why you don't see more innovation in the free software world is because of idiots like yourself who would rather bitch about what is out there that they don't like, rather than put a little effort into finding a game they might like and helping them out, even if it's only testing builds. Want original games? Here's a starter's list: Wesnoth, Worldforge, XConq, Holotz's Castle, Glest, S.C.O.U.R.G.E., Cube, Gate 88, Globulation, Adonthell... oh, who am I kidding? If you weren't willing to look before, you're probably not going to now. That's not even including the really neat ones that are in development right now.

By the way, the preceding rant is no indication of my feelings towards simonc4, pronobozo, or lordsatan. Three great guys. Too bad those three great guys who helped out with the project were outnumbered by whiners with complaints or useless suggestions.

Re:Free software (-1, Flamebait)

Anonymous Coward | more than 9 years ago | (#12267766)

Really, what is it with free softweare developers? Is it really that hard to find someone with an original new idea for a game?

I love it. Someone who's never had a original idea in his life, complaining that someone else should come up with an original idea.

Re:Free software (1)

91degrees (207121) | more than 9 years ago | (#12267791)

I don't rip off other people's ideas and expect people to be impressed though.

Re:Free software (0)

Anonymous Coward | more than 9 years ago | (#12267826)

That doesn't change the fact that you're still a huge hypocrite.

Re:Free software (1)

91degrees (207121) | more than 9 years ago | (#12267835)

In what way?

I was critical of Open source developers releasing software with no originality.

I have not done this, because I know I have no originality.

Re:Free software (0)

Anonymous Coward | more than 9 years ago | (#12267769)

Free to distribute Free to modify Free from original ideas.
... you forgot one: Work for free.

Re:Free software (0, Flamebait)

jrockway (229604) | more than 9 years ago | (#12267771)

> Really, what is it with free softweare developers?

Ahh, yes, it's all of us here to conspire against YOU! Just because one (or all but one) team clones something doesn't mean every "free softweare developer" does it. That's the thing about free software; anyone is free to create it. If some of it's bad, then so what, there's good stuff too. Who really cares? It's free, and someone had some fun making it. Take it or leave it...

Re:Free software (1)

Clovert Agent (87154) | more than 9 years ago | (#12267810)

Your points are valid, and I do agree that more innovation would be welcome.

But I think there's room for valuable imitation too. Civ2 is a great classic game (superior to Civ3 IMO, but that's not relevant) and Freeciv has brought one of the real values of the OSS effort: extended it in new and interesting ways, with features that the original commercial version does not have.

So I agree that we need more new ideas, but I also think projects like Freeciv are valuable. One doesn't have to preclude the other.

Classic games. (5, Interesting)

Oscar_Wilde (170568) | more than 9 years ago | (#12267687)

I just can't get enough of remakes of classic games, there are some real gems out there.

My personal favourite is Open Transport Tycoon Deluxe [openttd.org] , it's multiplayer gameplay [openttd.org] makes a nice change from the shoot everything that moves action of most things people play over the net.

Anyway, I'll end this post now, I'm feeling the urge to go play freeciv.

Re:Classic games. (1, Informative)

Anonymous Coward | more than 9 years ago | (#12267706)

Screenshots! You forgot the screenshots!

See some here [tt-forums.net] . The latest ones are here [tt-forums.net] .

Now let's go hang out in #openttd on freenode!

Re:Classic games. (0)

Anonymous Coward | more than 9 years ago | (#12267755)

you mean #tycoon on quakenet, since all those screenshots are from an inferior non-OSS project.

Re:Classic games. (1)

Pecisk (688001) | more than 9 years ago | (#12267724)

Wow, thank you about pointing out this, Transport Tycoon Deluxe for a time was a my favorite game number one, I will sure check this out ;)

Re:Classic games. (0)

Anonymous Coward | more than 9 years ago | (#12267732)

Hehe, Transport Tycoon was one of my favourite dos games back when I was a kid. I still have the original Transport Tycoon on 2 diskettes. I played it about a year ago on an old pc that I installed dos on.

mirror...anyone? (0)

Anonymous Coward | more than 9 years ago | (#12267689)

plz...I need it :)

the freeciv advantage (4, Interesting)

juventasone (517959) | more than 9 years ago | (#12267692)

While I think FOSS stuff is cool, is there any actual advantage for Windows/Mac users to play freeciv over Civilization 3, besides the price tag?

Re:the freeciv advantage (1)

TheRaven64 (641858) | more than 9 years ago | (#12267747)

Well, there's the fact that it's Free Software, so you are free to add any features you feel are missing, or remove ones you don't like.

Re:the freeciv advantage (1)

Lonewolf666 (259450) | more than 9 years ago | (#12267825)

Good point. I have not played Civ 3 for quite a while, but there are a few details I would like to see rebalanced. Most importantly, there are some cases where gaining a new technology forces you to switch to more expensive but not superior military units.

Graphics (0, Redundant)

zegebbers (751020) | more than 9 years ago | (#12267693)

Although I appreciate that the core of the game is the engine, is it just me, or are the graphics lacking? I would have hoped that they could have at least done better than the graphics of a almost 10 year old game?

Great open source game (4, Informative)

mr_Spook (458791) | more than 9 years ago | (#12267698)

Freeciv is neat and all, but as of late, I'm quite partial to the battle for Wesnoth [wesnoth.org] when it comes to turn based strategy. Great community, excellent game, yet not well known. It's getting closer to a 1.0 release, albeit slowly.

Settlers (1)

caluml (551744) | more than 9 years ago | (#12267707)

Now, if I could get Settlers to work under Linux (not that I've tried), I would be a happy man.
Can anyone out there tell me if they have?

Re:Settlers (1)

crazney (194622) | more than 9 years ago | (#12267829)

Why not look for yourself [transgaming.org] .

Re:Settlers (0)

Anonymous Coward | more than 9 years ago | (#12267839)

I'd reckon the best option is to run the Amiga version under UAE. WinUAE 1.0 is oh-so-nearly available and I believe the *nix version is kept upto date; there's a thread on OSNews right now with some links for UAE/WinUAE.

Re:Settlers (-1, Troll)

Anonymous Coward | more than 9 years ago | (#12267842)

Settlers usually work under/for an agressive right wing religious community of nomads using "religious" books to claim other peoples land.

So I can report to U that:No, I havent "seen" them working under Linux.
I have however seen them throwing stones towards palastinian refugees whilst under army protection

Boycott Norway (5, Funny)

Anonymous Coward | more than 9 years ago | (#12267757)

Bloody Norwegians naming one of their cities 'Reykjavik', clearly trying to confuse the international community and steal our fish.
Thieving bastards the lot of them.

Concerned Icelander.

Not another freecraft... (2)

owlman17 (871857) | more than 9 years ago | (#12267759)

Being a civ2 clone, I hope this doesn't get a cease-and-desist order like http://freecraft.org/ [freecraft.org] . So far it's been out of the radar. It would be a pity if the big guys went after such a great game like this. No, freeciv isn't just a copy. I actually like it better than its commercial counterparts. It's one of the best open-source games out here!

Changelog text (since it seems to be slashdotted) (5, Informative)

Anonymous Coward | more than 9 years ago | (#12267761)

NEWS-2.0.0
From Freeciv
(Redirected from NEWS-beta)

WARNING: This is a tentative list, by no means exhaustive. See the NEWS or ChangeLog files contained with the source for more information.

WHAT'S CHANGED SINCE 1.14.2

Rules changes:

* (Beta2) Research cost has doubled, effects of science buildings doubled. SETI now improves Research Labs instead of giving free Research Labs to every city. Isaac Newton's College now improves all the player's universities.
* New units: AWACS and Workers.
* New option: national borders. Units inside your borders do not cause unhappiness under Republic and Democracy.
* It is no longer possible for one player to be in alliance with a player who is at war with another player you are allied with.
* The Civ2 ruleset now has waste. Default ruleset does not.
* Incite costs changed, now cities closer to capital, with units and with buildings have much higher incite cost.
* Killing a defending diplomat now costs you 1 movement point.
* Units now have multiple, configurable veteran levels.
* Team mates now pool their research. You may opt out and research individually by cancelling the 'Team' treaty.
* Server has voting on commands and options. You need over 50% of votes.
* When moving a unit from a transport on an ocean tile to a land tile, you lose all movement points.
* You can specify a list of players that you would like to share victory with, using the 'endgame' command.
* Nations added: Swiss, Afghanistan, Ethiopian, Assyrian, Columbian, Elvish, Galician, Hobbits, Indonesian, Kampuchean, Malaysian, Martian, Nigerian, Quebecois, Sumerian, Taiwanese, Austrian, Belgian, Phoenician and Mexican.
* New wonder: The Eiffel Tower. Makes AIs love you and improves reputation.
* The building requirements of several buildings have been changed.
* The whale special is reduced to 2 food, 1 shield and 2 trade.
* Settlers / Workers / Engineers can never get veterancy.
* Trireme's high sea loss now considers veterancy level (green 50%, veteran 25%, hardened 5%, elite 0%) before being divided by 2 if you have Seafaring or 4 when you reach Navigation (previously only fixed at 50% before being divided).
* Glacier terrain is now unsafe for land units (15% chance per turn of being lost). Also doesn't count as coastline for Trireme safety or Fish and Whale generation. Roads/railroads can be built but all unit (worker too) get 15% chance per turn of being lost any way!
* King Richard's Crusade now made obsolete by Robotics (previously Industrialization).
* Fixed tech costs based on the number of prerequisites of the tech in the tech tree.
* Nations have preferred nations to fork off when civil war occurs.

Gameplay changes:

* AI is much improved, and does not use 'double-move' any more.
* AI now conducts diplomacy with you (and against you).
* New difficulty level: Novice. It severely handicaps the AI players.
* Smarter autoexplorer and autosettler code.
* Modpack options vastly improved: You can customize buildings, add buildings as requirements to units, restrict technologies to certain nations, have split technology trees, gold upkeep for units, new units and terrain flags and lots of other options. (This is still done by editing configuration files with a text editor.)
* Fewer popups (eg choose the new government from the menu directly)
* Alternative map topologies, e.g. real support for isometric and hexagonal maps, "donut" map wrapping.
* Incomplete support for drawing civ3 graphics. See the civ3gfx (ftp://ftp.freeciv.org/freeciv/contrib/tilesets/ci v3gfx/) tileset.
* Global observer can observe the entire game.
* New method of settings map dimensions: Just use 'size'.
* Modified map generators.
* Initial units can be selected with a server option.
* 'Home' key centers on your capital.
* Drag and drop goto.

Backend changes:

* Player authentication with optional passwords.
* You can start the server and set server options from the client.
* You can meet with other players for 20 turns after your units have last met, and you can exchange embassies when meeting.
* You can bind the server to a given IP on multihomed hosts.
* New client dialog which uses multicast to find servers on your LAN.
* Compress network traffic and send only a delta (diff) of the data.
* GTK2 client can now run in fullscreen mode.
* GTK2 is now the default client (the code base also features fully functional GTK1, Xaw and native Win32 clients).
* Convert charsets as they are sent between client and server. All data files are now in UTF-8.
* New (and incompatible) metaserver.
* New ALSA sound plugin.
* The s(entry) command no longer doubles as a means to put units on boats - use the new l(oad) command instead.

* Many more (smaller) changes, and massive changes under the hood.

Oh dear. (5, Interesting)

ledow (319597) | more than 9 years ago | (#12267763)

People do seem to have missed the point, probably because it's not FreeCiv 2008 Super-charged Turbo Hyper Championship Platinum Edition.

Games do not suddenly become non-games because they are old. In fact, I would argue that there hasn't been a decent PC game put out in years. Games are not just eye-candy, expensive system requirements and physics-driven. Games are fun.

"Chess? Cor, that game's just ancient. You should be playing Super-hyper Chess 2005, it's got cool 3D pieces, seven hundred different pieces, two-hundred new rules, every piece has 'hit-points' now and there's fifty types of board."

"No thanks. Checkmate."

People who think that "games" can only ever mean whatever is on display at your local videogame store are severely out of touch. Games are fun. These people like FreeCiv because it is, to them, fun to play, engaging, interesting, challenging.

There are not many games that have been released in the past few years that I would call engaging or interesting once the sheen wears off or the next game is released. I've seen people with cupboards full of games that they've bought, completed and never played again. That's not the sign of an engaging game.

There are 20-year-old games that I played then and still play now and still get as much enjoyment out of. My brother and I, both in our late twenties, the primary game market, love to play Age of Empires 2 and OpenTTD precisely because they are engaging games that have lasting appeal. In fact, we still even have the occassional game of Chaos, via the magic of a Spectrum emulator, because we enjoy it.

My brother recently invested in Half-life 2, which I must say looks fantastic. I played about half an hour of it while I was round there and already the sheen had worn off. Yes, I would still play on today if I could because the story was engaging, it's quite good to have a little experimentation with the engine etc. but once I've completed that game, there'll be next to no incentive to go back and play it.

Counterstrike, however, is a different story. Counterstrike I could still see myself enjoying playing when I'm 90.

Projects like FreeCiv and OpenTTD and the UFO remakes are existing precisely for this reason. They are/were great games, they are not just eye-candy and hype that lasts for about a week, they are based on good principles with well-balanced gameplay.

The fact that I can still play TTD on my modern Windows machines, my Linux machine, even a Mac, if i had one, increase the utility of the games. The fact that OpenTTD allows me to plug-in new, clearer graphics, even change the code and interface to suit myself like I couldn't do in TTD, that's the reason these sorts of projects exist.

Eye-candy is extraneous, gameplay is vital, being able to play an old favourite without compatibility issues, with customisations, bugfixes, with features that the game "should have had" in the first place, that's what it is all about.

Now go back to telling all your mates what your latest waste of $100 was at your latest game store.

Re:Oh dear. (0)

Anonymous Coward | more than 9 years ago | (#12267861)

TTD? Turbo Tax Deluxe? Doesn't sound like much of a game to me.

Great! (-1, Troll)

larien (5608) | more than 9 years ago | (#12267778)

We've managed to clone a game that's 10 years old. Fantastic work, guys...

Re:Great! (3, Insightful)

Mr Europe (657225) | more than 9 years ago | (#12267804)

We've managed to clone a game that's 10 years old. Fantastic work, guys...

We ?!?
YOU haven't done anything !

Mod Parent Up (-1)

Anonymous Coward | more than 9 years ago | (#12267854)

'nuff said

OMFG (-1, Flamebait)

Anonymous Coward | more than 9 years ago | (#12267789)

This goes to show what a great game an open source project can create.

A cheap rip-off of a great game? I think I saw the same thing for $10 at Wal-Mart.

Nice to see a great OS game is compeating a crapy knockoff. Wake me when the OS version of "Deer Hunter" comes out.

But..... (from the news) MIRROR on /. (-1, Redundant)

tod_miller (792541) | more than 9 years ago | (#12267790)

New wonder: The Eiffel Tower. Makes AIs love you and improves reputation

but... everyone *hates* the French right? ;-)

Article /.'d orig:

NEWS-2.0.0
From Freeciv
(Redirected from NEWS-beta)

WARNING: This is a tentative list, by no means exhaustive. See the NEWS or ChangeLog files contained with the source for more information.

WHAT'S CHANGED SINCE 1.14.2

Rules changes:

* (Beta2) Research cost has doubled, effects of science buildings doubled. SETI now improves Research Labs instead of giving free Research Labs to every city. Isaac Newton's College now improves all the player's universities.
* New units: AWACS and Workers.
* New option: national borders. Units inside your borders do not cause unhappiness under Republic and Democracy.
* It is no longer possible for one player to be in alliance with a player who is at war with another player you are allied with.
* The Civ2 ruleset now has waste. Default ruleset does not.
* Incite costs changed, now cities closer to capital, with units and with buildings have much higher incite cost.
* Killing a defending diplomat now costs you 1 movement point.
* Units now have multiple, configurable veteran levels.
* Team mates now pool their research. You may opt out and research individually by cancelling the 'Team' treaty.
* Server has voting on commands and options. You need over 50% of votes.
* When moving a unit from a transport on an ocean tile to a land tile, you lose all movement points.
* You can specify a list of players that you would like to share victory with, using the 'endgame' command.
* Nations added: Swiss, Afghanistan, Ethiopian, Assyrian, Columbian, Elvish, Galician, Hobbits, Indonesian, Kampuchean, Malaysian, Martian, Nigerian, Quebecois, Sumerian, Taiwanese, Austrian, Belgian, Phoenician and Mexican.
* New wonder: The Eiffel Tower. Makes AIs love you and improves reputation.
* The building requirements of several buildings have been changed.
* The whale special is reduced to 2 food, 1 shield and 2 trade.
* Settlers / Workers / Engineers can never get veterancy.
* Trireme's high sea loss now considers veterancy level (green 50%, veteran 25%, hardened 5%, elite 0%) before being divided by 2 if you have Seafaring or 4 when you reach Navigation (previously only fixed at 50% before being divided).
* Glacier terrain is now unsafe for land units (15% chance per turn of being lost). Also doesn't count as coastline for Trireme safety or Fish and Whale generation. Roads/railroads can be built but all unit (worker too) get 15% chance per turn of being lost any way!
* King Richard's Crusade now made obsolete by Robotics (previously Industrialization).
* Fixed tech costs based on the number of prerequisites of the tech in the tech tree.
* Nations have preferred nations to fork off when civil war occurs.

Gameplay changes:

* AI is much improved, and does not use 'double-move' any more.
* AI now conducts diplomacy with you (and against you).
* New difficulty level: Novice. It severely handicaps the AI players.
* Smarter autoexplorer and autosettler code.
* Modpack options vastly improved: You can customize buildings, add buildings as requirements to units, restrict technologies to certain nations, have split technology trees, gold upkeep for units, new units and terrain flags and lots of other options. (This is still done by editing configuration files with a text editor.)
* Fewer popups (eg choose the new government from the menu directly)
* Alternative map topologies, e.g. real support for isometric and hexagonal maps, "donut" map wrapping.
* Incomplete support for drawing civ3 graphics. See the civ3gfx (ftp://ftp.freeciv.org/freeciv/contrib/tilesets/ci v3gfx/) tileset.
* Global observer can observe the entire game.
* New method of settings map dimensions: Just use 'size'.
* Modified map generators.
* Initial units can be selected with a server option.
* 'Home' key centers on your capital.
* Drag and drop goto.

Backend changes:

* Player authentication with optional passwords.
* You can start the server and set server options from the client.
* You can meet with other players for 20 turns after your units have last met, and you can exchange embassies when meeting.
* You can bind the server to a given IP on multihomed hosts.
* New client dialog which uses multicast to find servers on your LAN.
* Compress network traffic and send only a delta (diff) of the data.
* GTK2 client can now run in fullscreen mode.
* GTK2 is now the default client (the code base also features fully functional GTK1, Xaw and native Win32 clients).
* Convert charsets as they are sent between client and server. All data files are now in UTF-8.
* New (and incompatible) metaserver.
* New ALSA sound plugin.
* The s(entry) command no longer doubles as a means to put units on boats - use the new l(oad) command instead.

* Many more (smaller) changes, and massive changes under the hood.

Retrieved from "http://www.freeciv.org/index.php/NEWS-2.0.0"
Vie ws

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Hobbits? (4, Funny)

Stalyn (662) | more than 9 years ago | (#12267803)

See this is what happens when everyone gets a chance to add their input... Hobbits okay Elvish alright whatever... Galician.. uh... Martian.. alright thats enough... Quebecois... are you crazy?

The greatness of freeciv. (4, Interesting)

JollyFinn (267972) | more than 9 years ago | (#12267800)

Is in its configurability.
What about standard size planet filled with great AI and slow research, no huts giving random military units. I just loved it. 2 settlers you start with, find a place to start then, its war for expansion immediately.
Basicly freeciv lets me hack with options that can change the gameplay of old game a LOT, and make it even more interesting. You can alter the population growth rate so that you get different variations on what will happen.

I can change the game options to play WAY different way compared to original civ. And there are lots of minor differences that make it different from CIV & CIV2 atleast in way of the strategies goes.

Great Game? (-1, Flamebait)

oceanclub (654183) | more than 9 years ago | (#12267828)

This goes to show what a great game an open source project can create.

Um, by copying a 13 year old game? Where is the glory, creativity or initiative in that? Why is this a great advertisement for open source? I'm far more impressed by original ideas implemented as mods to existing games, than simply replicating an existing game.

P.

This goes to show what a great game an open...... (0)

Anonymous Coward | more than 9 years ago | (#12267840)

Why sould open source copies of games be ANY different from the original "closed source" game?

This is just a news story that an "improvement" on an original game design has been released, any backslapping should be done carefully and with thought to who actually came up with the idea and who's standing on who's shoulders..........
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