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MMOG Expansions Incoming

Zonk posted more than 9 years ago | from the watch-for-adds dept.

Role Playing (Games) 44

Gamespot has news that Asheron's Call 2: Legions has hit the shelves, the newest expansion to the three year old title. At the same time, Sony Online has announced a new expansion for Everquest II, as well as the upcoming release of a new adventure pack. From the article: "First up is EverQuest II: Desert of Flames, the first full-priced EQII expansion pack. The pack will introduce the chaotic-but-colorful city of Maj'dul to the game. Players will be able to participate in gladiatorial contests inside the Middle Eastern-themed metropolis, either against some of the 40 new creatures included in the pack or against other EverQuesters in 'a new style of player versus player combat.'"

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City of Heroes (3, Informative)

dleifelohcs (777508) | more than 9 years ago | (#12438314)

City of Heroes has also added a patch to their live servers today that includes Player vs. Player action, as well as even more character customization -- body scaling, and tons of new clothing / accessories.

Re:City of Heroes (1)

Knara (9377) | more than 9 years ago | (#12438351)

It's too bad its taking so long to get City of Villians out. That has a lot of promise, I personally think.

Paragon city gripped by crime wave! (0)

Anonymous Coward | more than 9 years ago | (#12438834)

I got to play the Arena on test server and it is pretty cool, but this arena means it will be almost impossible to get into a good team as everyone will be dualing.

Re:Paragon city gripped by crime wave! (1)

dleifelohcs (777508) | more than 9 years ago | (#12439965)

Yes I was afraid of the same myself. What I found to be a big help is a SuperGroup that is always working on pushing their characters (and alternates) further. If you have a large active supergroup, you always have someone to team with.

Re:Paragon city gripped by crime wave! (1)

speakerftd (134193) | more than 9 years ago | (#12442056)

You'll find that the arena is not all that it is cracked up to be. 1v1 has no balance, and therefor is no fun, SGvSG is a lot more fun but takes a lot of coordination.

After the inital novelty wears off, things will go back to normal. I personally can't wait for SGvSG, because the tactics that these matches will entail...

Re:Paragon city gripped by crime wave! (1)

slaker (53818) | more than 9 years ago | (#12443282)

I'm actually really pissed that they wasted a whole major update on PVP. One of the most basic points of appeal for CoH was the LACK of PVP, and the lack of the little twerps who go with it.

I know PVP is entirely consentual, but last night, about 20 minutes after I logged on, I ran into my first "Sorry, I respecced this toon for PVP and now he sucks for everything else." message from a teammate.

Not cool.
People who want PVP can go dry-hump each other in WoW or Planetside or something. It's obvious to me that it's been poorly bolted on to CoH and the entire player base is going to suffer for it.

MMOPG (1)

qurk (87195) | more than 9 years ago | (#12438483)

Hmm why don't people just log onto a mud, instead of shelling out so much money for Everquest. I realize that it's graphic goodness and addictive, but there are dozens of quality muds out there, some of which I will assert are much better than Everquest. Plus the 11-13 year old guys who have nothing better than kick your ass and make fun of you tend to get weeded out on a well designed mud, and they usually are free so their parents won't be paying for their priviledge of kicking your ass! :) I don't recommend Godwars, but most muds are a lot of fun, just no graphics.

SHUT THE FUCK UP QUEERBAIT (-1, Troll)

Anonymous Coward | more than 9 years ago | (#12438641)

People don't "just log onto a mud" because muds are for fucking faggot. You should also note that MMORPGS are for fucking faggots as well. Everyone who wants to sit on their fat ass, heading towards a heart attack, and pretend to be a queer goblin or an elf or some other equally gay shit deserves to fucking rot. Continue to eat cheetoes and avoid pussy, you fucking loser qurk. I HOPE SOMEONE PUNCHES YOU IN THE DICK, RIGHT NOW!!!!

Re:SHUT THE FUCK UP QUEERBAIT (2, Funny)

pudding7 (584715) | more than 9 years ago | (#12438656)

ouch! damn dude, somebody just punched me in the dick!

Are you happy? You got your wish.

Damn, my dick hurts.

Re:SHUT THE FUCK UP QUEERBAIT (0, Offtopic)

MBraynard (653724) | more than 9 years ago | (#12441302)

Ringbearer?

Re:MMOPG (0)

Anonymous Coward | more than 9 years ago | (#12439609)

Probably because if you're going to spend as long playing a game as you do with the average MMORPG, it's actually quite nice to have some eye-candy to look at and a nice GUI to work with. Believe it or not, graphics *do* matter. Sure, they're only one factor, but saying "graphics don't matter" is every bit as blinkered and narrow-minded as saying "gameplay doesn't matter".

Besides, the whole credit card factor actually keeps most annoying kiddies out of MMORPGs. It's not perfect, but next to fpses like Quake 3, Enemy Territory and Counter-Strike, it's a huge improvement.

Re:MMOPG (0)

Anonymous Coward | more than 9 years ago | (#12439645)

Besides, the whole credit card factor actually keeps most annoying kiddies out of MMORPGs.

Ha-hah-hahahahahahahaahahahaha! [worldofwarcraft.com]

Ever heard of "game cards"?

Re:MMOPG (0)

Anonymous Coward | more than 9 years ago | (#12439688)

Yeah, World of Warcraft is a strange example of a MMORPG. In some ways, it feels more like playing Diablo 2 than a normal MMORPG. I was thinking more of the "traditional" titles like Everquest and Final Fantasy XI.

Re:MMOPG (1)

Zoshnell (573838) | more than 9 years ago | (#12446909)

Speaking as an ex light weight mudder i found it to be a total pain in the ass to find my way around places. I don't want to have to download a special map program to play a game and I don't want to draw the thing out myself.

Re:MMOPG (1)

Blacken00100 (864342) | more than 9 years ago | (#12439908)

I could plug khMUD (the codebase I'm working on), but I'll pass on that. MUDs involve a greater degree of practice and--I think, at least--to be successful on a MUD you have to be a good bit brighter than the usual MMO gamer. If your MUD is a roleplaying one, it can greatly help your English skills; I've been playing a couple of MUDs continuously for about seven years and more or less as a direct result of it my typing has greatly improved, as has my English.

Re:MMOPG (1)

Reignking (832642) | more than 9 years ago | (#12440758)

I'd play a MUD if the Crystal Shard were still around...great way to waste away the day at work...

Re:MMOPG (0)

Anonymous Coward | more than 9 years ago | (#12440977)

can you make some recommendations for active muds? i played them years ago but sort of lost track of which ones are good.

my preference is quest oriented medieval muds. no anime moos, sci fi muds please.y policy.

SWG: Rage of the Wookiees (3, Informative)

zamboni1138 (308944) | more than 9 years ago | (#12438683)

Let's not forget that expansion two of Star Wars Galaxies [sony.com] is going live tomorrow*.

Right on top of that Combat Update everyone loves.

* Tomorrow might be today where you are right now, realtive to me.

Matrix Expansion Coming ... (2, Insightful)

rewinn (647614) | more than 9 years ago | (#12438778)

... I'm sure it's been said before, but isn't the end result of MMOG improvement, essentially, that we all take the red pill?

If you could live in an imaginery universe while robots tended your body ... would you?

Re:Matrix Expansion Coming ... (1)

Damiano (113039) | more than 9 years ago | (#12438793)

Actually no. The end result is we all take the blue pill. The red pill allows Neo to see the truth behind the illusion, the blue pill sends him back into the MMOG that is the Matrix.

Re:Matrix Expansion Coming ... (2, Funny)

rewinn (647614) | more than 9 years ago | (#12441140)

You mean I got them backwards? No wonder Morpheus looked so disgusted and stomped away when I picked ....

Re:Matrix Expansion Coming ... (1)

YOU LIKEWISE FAIL IT (651184) | more than 9 years ago | (#12438968)

Hell no. While the robots are grooming your body hair, I'll be over at your house, looking through your stuff.

Re:Matrix Expansion Coming ... (1)

toddhunter (659837) | more than 9 years ago | (#12439048)

If you could live in an imaginery universe while robots tended your body ... would you?

Not would you, Have we?

MMO Madness (0, Troll)

BrookHarty (9119) | more than 9 years ago | (#12438812)

Been wondering with the graphics of World of Warcraft, its raised the bar on what people expect from an MMO to look like. The down side, WoW is missing many features of a popular MMO's, that EQ2, Dark Camelot, Ashron have. Even popular D&D elements are missing, but since its based on the Warcraft game history, some aspects might be expected.

I'm currious, now that the level of graphical detail has been met, what game will come along and give the game play thats also needed to make an MMO better.

After playing some demos and seen video clips, the new games just dont provide the graphical detail of WoW, but tend to offer more indepth gameplay. I just wish I knew what was coming next? Matrix was a real disappointment. autowars looks too metal-wars'ish.

http://www.mpog.com [mpog.com] has some good links and videos and reviews. Guildwars is getting better reviews than WoW, which is interesting. Wondering its gotten better since beta.

Re:MMO Madness (1)

NBarnes (586109) | more than 9 years ago | (#12438857)

I'm curious to know what features you feel WoW is missing, especially the 'popular D&D' elements. That's not me being snide (snide, on /.? Naaaah), I'm seriously not sure what you're missing. WoW seems pretty complete to me.

WoW graphics are a case study why 'graphics != technology' is so very very true. WoW's graphics engine is actually pretty technically simple. No bump-mapping, limited shader use, etc, etc. From a technical standpoint, EQ2 is way ahead of WoW. Except... Blizzard, they cheated. They hired these people called 'artists' that have a 'sense of aesthetics'. Sony hired modelers with a background in Maya or Max or something. A winner is Blizzard.

Re:MMO Madness (0)

Anonymous Coward | more than 9 years ago | (#12439153)

Pretty much you reach 60, and thats it, there isnt enough people to do the high end instances, and if you dont get into a Uber guild, your screwed. Trying to find people to do an Instance is horrible, in D&D, buy some heal pots and off you go. WoW you have to have healers, or you cant do anything.

You are also you are limited to what you want to skill up, and limited in the amount of skills. D&D doesnt limit you as you can learn more languages, etc.

EQ2 to Wow, ya, EQ2 should look great, but it doesnt, in fact, its rather dark and cartoonish.

Re:MMO Madness (1)

KDR_11k (778916) | more than 9 years ago | (#12439162)

They hired these people called 'artists' that have a 'sense of aesthetics'. Sony hired modelers with a background in Maya or Max or something.

Those mostly overlap, the difference is solely what management okays in the end. Would you think that EA has quite a lot of capable artists on board? When management says you're making a bland, generic fantasy world to their liking then you better make a bland generic fantasy world to their liking. Management wants shaders, realism and buzzwords.

Re:MMO Madness (2, Insightful)

SubcomandanteTorta (623303) | more than 9 years ago | (#12440087)

The stylization and the scalability really impressed me on WoW. The game runs smoothly on my old beater athlon 1.2 with a geforce2mx , and it looks acceptable, cartoony, but better than a quasi-realistic resource hog slideshow. Can't say the same about FFXI, which looked like lurching, pixelated crap.

The nicest thing about WoW, like the Elder Scrolls, is that it has enough background material to make it stand apart. It doesn't feel generic. It appeals to the casual gamer as well as the grinder, and the fact that you can solo really makes it. So many other games make you so dependent on people that you can't do crap without a party, and if you can't get a party you're screwed. There's nothing left to do but fish. So you go to fish and your one gazillion gil fishing pole breaks three times in a row and... You cancel the game, which is made as difficult as possible by navigating some cryptosatanic aolesque menu monstrosity.

WoW is wonderful. Best MMORPG since Ultima went to hell.

Re:MMO Madness (0)

Anonymous Coward | more than 9 years ago | (#12442035)

Can't say the same about FFXI, which looked like lurching, pixelated crap.

It's always amazed me that FFXI could manage to look like so much ass yet still run so poorly. I loved running their benchmark at 12 FPS and getting a score that indicated that my computer was more than capable of running FFXI. Wha? 12 FPS is good?

It's even funnier when you realize that FFXI runs on the PS2 that has less memory available and is slower than a PC. I have no idea what went wrong with the PC version, but something went massively wrong. Low poly count + low res textures = 12 FPS? Square-Enix needs to find new programmers.

Re:MMO Madness (1)

Gridpoet (634171) | more than 9 years ago | (#12444286)

actually i'm pretty sure they hired the animators from Dora....

becasue the graphics in WoW are so substandard even EQ looks better...it amazing how many people are such fanbois that they will take the worst part about a game and say its the best...

lets see...EQ2 models = 10,000 polys, WoW models = 10 polys

sure...i agree that their use of color is better than EQ2, if what your looking for is fighting goblins in an Norman Rockwell painting...

I personally would rather be fighting orcs in a Slavidor Dali painting :P

Re:MMO Madness (0)

Anonymous Coward | more than 9 years ago | (#12479305)

NO DOUBT!!

WoW EQ2 graphically.

Re:MMO Madness (0)

Anonymous Coward | more than 9 years ago | (#12458666)

How is this a troll? Its on topic and not trollish. Humm, wierd.

too little, too late (0)

Anonymous Coward | more than 9 years ago | (#12438995)

they all pale next to Guild Wars.

Re:too little, too late (1)

Phayte (225450) | more than 9 years ago | (#12440356)

Yeah, Diablo III does kick ass.

AC2:Legions, hits the shelves and stays there too. (5, Informative)

Shivetya (243324) | more than 9 years ago | (#12439606)

I guess you can call it a "shelf queen". My friends and I are still trying to figure this one out. Here is a game where the PEAK player count on its most highly populated server is less than 500 people and it usually hovers in the mid 300s.

I know Turbine cut a deal with Sony Station to distribute the expansions, did SS also take the risk of selling the boxes?

While the graphically superior of the two AC games AC2 was such a change in game play mechanics that it did not attract many of the original AC players. Laden with bugs, exploits, and a poorly implemented crafting system at launch it failed to hold the interest of new players. AC2 was a game that told a story, through the vault quests, but forgot that players wanted to make the story or be part of it too. It also had some of the most boneheaded design decisions I have seen to date. The big two were no NPCs and having cities where the buildings could not be entered or used! The cities themselves were nothing more than monuments to the developers. A beautiful game with all the interactivity of a Hollywood western set.

The AC1 expansion is set for July and Turbine is very much risking that franchise by taking so long to deliver the box. To top it off they recently came up with a new account migration system, having left the Microsoft Gameing zone, that essentially allows people to steal inactive accounts. The "exploiters" already jumped and found it allowed for the reactivation of banned accounts but Turbine is "fixing" that. The system only requires a person to know the zone name, a character name, and which game world the character was on, to take possession of an inactive account. That is not weak security it is NO security.

Turbine has placed their bets with D&D Online and LOTR Online. I can only figure that they are keeping the AC franchises alive simply because it is totally theirs. AC was a great game when it came out, taking the big risk of not following the standard D&D setup that other games used. It had one of the most advanced combat systems that provides to this day some of the best PvP action. We can only hope that after making money with D&D and LOTR that Turbine takes some of those profits and brings AC up to date in graphics and usuability. AC is one game where the biggest improvement would be graphics as they have more lore than most other games combined. They just need a better look to attract newer players. New servers with Guild War level of graphics and a few game tweaks could make for a real relaunch. It won't happen but many of us old timers love to dream.

Re:AC2:Legions, hits the shelves and stays there t (0)

Anonymous Coward | more than 9 years ago | (#12443188)

While the graphically superior of the two AC games AC2 was such a change in game play mechanics that it did not attract many of the original AC players. Laden with bugs, exploits, and a poorly implemented crafting system at launch it failed to hold the interest of new players. AC2 was a game that told a story, through the vault quests, but forgot that players wanted to make the story or be part of it too. It also had some of the most boneheaded design decisions I have seen to date. The big two were no NPCs and having cities where the buildings could not be entered or used! The cities themselves were nothing more than monuments to the developers. A beautiful game with all the interactivity of a Hollywood western set.

Have you played the game lately? There's a completely different crafting system, vendors (including consignment vendors), and buildings which can be entered. There's also a pretty nifty Kingdom vs Kingdom system, for those who are into such things. One of the nice things about a game with live updates is that it can evolve based on the complaints of the players. In this case, AC2 did.

The AC1 expansion is set for July and Turbine is very much risking that franchise by taking so long to deliver the box. To top it off they recently came up with a new account migration system, having left the Microsoft Gameing zone, that essentially allows people to steal inactive accounts. The "exploiters" already jumped and found it allowed for the reactivation of banned accounts but Turbine is "fixing" that. The system only requires a person to know the zone name, a character name, and which game world the character was on, to take possession of an inactive account. That is not weak security it is NO security.


What the poster fails to note is that users had since last fall to migrate their accounts using another method which required users to log into the game in order to migrate. This new system is intended to address those users who, for whatever reason, could not log into their Zone accounts to migrate. As for the banned accounts...there will be audits of the preexisting bans.

Re:AC2:Legions, hits the shelves and stays there t (1)

Shivetya (243324) | more than 9 years ago | (#12445866)

Actually I have played the game lately. That is why I am familar with the next to nothing population counts. Also I made note that the game I described was "as released". MMORPGs rarely have a few months beyond their release to make their impression on the community; good or bad. AC2 came out of the gate facing the wrong direction not even knowing their was a race to be had.

Yes the game has evolved. It still has many of the quirks it did upon release and the bulk of buildings in cities cannot be entered even to this day. Only newly added buildings are enterable. Live updates cannot remake a game quickly and AC2 proved this as well. It took them over a year and half to get their new crafting system out the door. It took them many months to fix their in game chat system - something that by itself probably ended many accounts. Live updates are great, but they cannot be relied upon to fix a game fast enough to satisfy today's players.

As for the account transfers; I know full well the previous system that was in place. However like many others I haven't transfered to the new Turbine system because I was ALSO waiting on the expansion to ship. I know many people who have been waiting since August of LAST year. Why should we transfer when it requires a PAID subscription to do so? The new system is in place because there is no longer going to be ANY connection to the zone, not because of people having transfer problems. Turbine was already handling those.

NEW style of player versus player combat? (1)

Skt Haldi (859975) | more than 9 years ago | (#12439679)

Who are they kidding? Gladiator combats are new? Consensual PVP areas aren't new even in EQ. And they're old, old hat anywhere else. Seems like their marketing folks got a little overexcited. Too much /pizza maybe?

I read TFA, but no details there. Any links to a description of this 'new' PvP?

Re:NEW style of player versus player combat? (2, Insightful)

rabbot (740825) | more than 9 years ago | (#12439912)

If you had even read the summary from the OP you would of saw that the thing thats new about it is the fact that they are mixing NPCs and PC's together in the arena. So yes it is different from other arena PvP implementations.

Meanwhile.... (1)

devmage (685080) | more than 9 years ago | (#12441299)

WoW has continued to add content for free, though I'm sure not at the rate everyone wants. WoW however is the most enjoyable MMORPG I have played to date and plan to continue to play it long into the future. It will be interesting to see what Blizzard does come up with when they finally do an expansion!

Re:Meanwhile.... (0)

Anonymous Coward | more than 9 years ago | (#12443240)

Asheron's Call (1 & 2) provided free content on a monthly basis since launch (5yrs ago for ac1?) They are now on a semi-monthly basis but still WOW is not doing anything special with that...

Re:Meanwhile.... (1)

DAldredge (2353) | more than 9 years ago | (#12444283)

It isn't at the rate they ADVERTIZE. Their website said/says that they will add new content monthy but they are way behind in doing so.

I guess moving entire level 60 guilds to new servers then threating to ban people who talk about it is more important.

Massively Improved (1)

Falconoffury (880395) | more than 9 years ago | (#12447678)

Has anyone tried Asheron's Call 2 recently? It is now a very different experience, and actually a solid, mostly bug free game. There are a lot more quests and NPCs now. I'll agree that AC2 was in bad shape early in its life, but man this expansion is a massive improvement. You can't keep judging the game by how it was when it released.
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