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The Art and Design of Quake 4

Zonk posted more than 9 years ago | from the double-kill dept.

First Person Shooters (Games) 335

Gamespy has a feature discussing the upcoming first person shooter Quake 4. More details about the title are revealed in an interview and screenshots provided by some of the folks at Raven. From the article: "I think we have a lot of diversity throughout the entire game. We have some dark areas, and we have outdoor areas that are brighter. I think how diverse everything is will really go a long way. We didn't really set out saying, 'This game is going to be dark, this game is going to be light' -- we set out to make a cohesive environment where you go through different extremes and you'll see a bunch of different stuff."

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I always thought (4, Insightful)

TheKidWho (705796) | more than 9 years ago | (#12463311)

Quake 2 was the best one single player wise.

Maybe this one will be as good?(although that's not saying much heh, better then doom 3 I hope though)

Re:I always thought (1)

Janitha (817744) | more than 9 years ago | (#12463339)

Hopefully they will unveil this before Quakecon in August.

Since its not iD, wonder if they will take the opposite approach iD took for Doom III to where everyone will be saying "LOL, Quake IV is bright!".

Only a matter of time before we find out how raven does.

Re:I always thought (2, Interesting)

Anonymous Coward | more than 9 years ago | (#12463651)

I liked Q1 most, myself. The weapons were nice, the patterns for killing enemies without receiving damage were pleasant, the physics had a nice "feeling," and the gothic setting felt much less like a bad SciFi movie. Playing it co-op was fun, too.

I never much liked the artwork for Q2, nor the weapons for the most part. The change in the game physics was also sort of disappointing.

If Q4 is all SciFi-ish like Q2, I'll only really be into it if it has had zero art contribution from id. Raven has good artists, but id has shown in Q2, Q3, and Doom 3 that it has a penchant for tacky models. Really pretty maps, with really, really bad models filling them.

Re:I always thought (1)

DrSkwid (118965) | more than 9 years ago | (#12463657)

really ? I finished it on Hard in two evenings.

Quake 1 was much better imho (those shamblers!), with Half-Life 1 as teh daddeh

Re:I always thought (1, Interesting)

Anonymous Coward | more than 9 years ago | (#12463708)

I still fire up Quake 1 single player more often than Quake 2 though. Quake 1 makes up for perfect 5-minute-time-wasting moments.

Since Doom 3 had to be nuked, multiplayerwise, in limiting the players to 8 to don't strain people's systems too much, I heard rumours that Quake 4 would at least bring that ammount back to a sane 32 players. Rumours though.

While a game with 8 players can make great games, you are either limited to (imho, very boring) deathmatch, or something alot more complicated (think of the gametypes in Splinter Cell).

I hope that Quake 4 will bring some good multiplayer mode, and if the focus will be on single player content, it will need lots of improvement of how the current scripting/mapping is done : Doom 3 still had a very basic (as in, not too extensive)but also complicated process to create a singleplayer map.
In the end it were still the basics of the Q1 engine that were being used, allthough it rocks that you don't have to compile maps anymore.

Who said innovation is dead ? (2, Funny)

Anonymous Coward | more than 9 years ago | (#12463312)


i can't wait for Super Mario 54 turbo special edition, Quake 4 is just a stepping stone !

One of my pals... (5, Interesting)

PsychicX (866028) | more than 9 years ago | (#12463314)

One of my good (internet) friends is a programmer on Quake 4, and I know a few other guys on the Activision tech team and such. The story is a continuation of Quake 2, but you can expect Q3A style multiplayer awesomeness as well. It's going to be a great game.

Re:One of my pals... (5, Informative)

PsychicX (866028) | more than 9 years ago | (#12463341)

I forgot to mention that they've made a lot of heavy modifications to Doom 3's engine. It's not like a Doom 3 mod. There's been seriously major changes just in the technology...I won't be specific since I don't know exactly where NDA boundaries lie, but the Q4 engine sounds like it stands to be even more powerful, capable, and beautiful than Doom 3.

And it'll be less dark from time to time. That's always nice.

Re:One of my pals... (0, Flamebait)

betaguy9000 (863878) | more than 9 years ago | (#12463397)

Hey, thanks for reading the article and summarizing it in a few sentences.

Re:One of my pals... (1)

Tim C (15259) | more than 9 years ago | (#12463613)

I don't know exactly where NDA boundaries lie

Well, your friend had better hope that they lie the other side of whatever he's told you. Assuming that they do, you can tell us everything you know. Assuming that they don't, you probably shouldn't have said this much...

Re:One of my pals... (1)

PsychicX (866028) | more than 9 years ago | (#12463671)

AFAIK everything he's told me is not NDAed. But I don't feel like dancing with the line.

Re:One of my pals... (0)

Anonymous Coward | more than 9 years ago | (#12463687)

Is Apoxol working on Q4?

Havoc? (0)

Anonymous Coward | more than 9 years ago | (#12463431)

Could you ask him why they won't the use the Havoc engine in it? I was just blown away by the realistic physics of HL2.

Re:Havoc? (0)

Anonymous Coward | more than 9 years ago | (#12463450)

Come on, do you believe anything? Jeez!

Re:Havoc? (0)

Anonymous Coward | more than 9 years ago | (#12463486)

Well, it was worth it. They really should license Havoc for all FPS games.

Re:One of my pals... (1)

John3 (85454) | more than 9 years ago | (#12463454)

Excellent...although I have Halo/Halo2, and Unreal Tournament (all Xbox) I keep going back to Q3Arena on my PC for multi-player gaming.

Looking forward to 3....2....1....

FIGHT!

Re:One of my pals... (0)

Anonymous Coward | more than 9 years ago | (#12463626)

Would that be because the graphics quality of Q3A rivals the low resolution low texture low quality crap the Xbox outputs?

I'd be nostalgic for six year old PC technology if all I had were an Xbox, too.

Re:One of my pals... (1)

John3 (85454) | more than 9 years ago | (#12463666)

No, it's mostly because I can load up a Q3A game in about fifteen seconds while connecting to Halo 2 on Xbox Live usually takes five minutes (or longer).

ooooooh! (-1, Offtopic)

Anonymous Coward | more than 9 years ago | (#12463317)

its, like, all dark 'n' stuff, so, like, it has to be good.... ...then again, raven is usually pretty good.

I gotta ask though, isn't this kinda like free advertising for them?

Cool Beans! (-1, Flamebait)

Anonymous Coward | more than 9 years ago | (#12463322)

we have a lot of diversity throughout the entire game.

I guess this means using colors other than black, gray and white

Re:Cool Beans! (1, Funny)

Anonymous Coward | more than 9 years ago | (#12463440)

By diversity, he means the enemies will come in Asian, Black, Arab, etc. The demons will of course use affirmative action to recruit more minority demons.

Re:Cool Beans! (1)

game kid (805301) | more than 9 years ago | (#12463550)

I have a dream...that one night, this engine will load up, and live out the true meaning of its code: "We hold these lines to be self-commenting, that all beasts are created equal."

I have a dream that one day in the black mazes of Quake the sons of former players and the sons of former cheaters will be able to sit down together in a game of Deathmatch.

dark? (0)

Anonymous Coward | more than 9 years ago | (#12463323)

No prizes for guessing which game engine it's based on.

Not Brown?! (5, Funny)

Chaos_Thoery (797173) | more than 9 years ago | (#12463331)

Quake not dark and brown? Blasphemy!

Re:Not Brown?! (0)

Anonymous Coward | more than 9 years ago | (#12463468)

I expect to see the "muddy brown palette-like textures" modification then

Re:Not Brown?! (0)

Anonymous Coward | more than 9 years ago | (#12463481)

We're DOOMed!

links (0)

Anonymous Coward | more than 9 years ago | (#12463332)

heres the link to the officail page if you want to check it out
http://quake4.ravengames.com/ [ravengames.com]

http://www.meinherz.net/ [meinherz.net]

Diversity? (5, Funny)

commodoresloat (172735) | more than 9 years ago | (#12463334)

we have a lot of diversity throughout the entire game

Just what we need; a politically correct multicultural FPS!

Re:Diversity? (1)

l0b0 (803611) | more than 9 years ago | (#12463628)

ObQuote: "I guess it would be more politically correct to kill the women and the minorities first."

They should do a sequel to Quake 1 (1, Interesting)

Anonymous Coward | more than 9 years ago | (#12463346)

Quake 1 had by far the most engrossing atmosphere I've ever experienced in a video game. Just that sense of hopelessness. The environment just felt dark, hostile and uninviting.

Cooperative mode needed! (5, Insightful)

cmburns69 (169686) | more than 9 years ago | (#12463348)

Cooperative mode makes "single-player" games better!

I'm not a solitary gamer, and as such, never make time to play single player games. However, if I could have my wife (and/or our friends) play with me, it would make the game much more appealing!

I understand the difficulties in providing content that is achievable by both single and multiple players, but that's why I pay for games-- for innovation!

Am I the only one who thinks like this, or are there other people out there who have been disappointed by the lack of a coop mode in most games?

Re:Cooperative mode needed! (4, Funny)

Timesprout (579035) | more than 9 years ago | (#12463382)

However, if I could have my wife (and/or our friends) play with me, it would make the game much more appealing!

I think you have gotten swinging and gaming confused here.

Are you kidding? (1, Funny)

game kid (805301) | more than 9 years ago | (#12463436)

He puts the er in gamer baby, yeah!

I mean, grr in...ah, forget it...

Re:Cooperative mode needed! (1)

shreevatsa (845645) | more than 9 years ago | (#12463390)

You should try Counterstrike [counter-strike.net] .

Re:Cooperative mode needed! (0)

Anonymous Coward | more than 9 years ago | (#12463455)

Contrary to the grand parent poster, I hate playing with human opponents (you always get hit by the moronic "n00b!", "we're so elite!" and "camper!" bullshit).

Is there AI version of CS?

Re:Cooperative mode needed! (1)

shreevatsa (845645) | more than 9 years ago | (#12463516)

I don't know what you mean. I've only played Counterstrike Condition Zero.
It allows you play with other bots as a team, against the terrorists as a team. Meaning that you are commander of a bunch of bots.
You can also start or connect to a server, and play with zero or more humans on either team.
Is this what you wanted?

Re:Cooperative mode needed! (1)

Nosferatu Alucard (713350) | more than 9 years ago | (#12463519)

yea, it's called Condition Zero.

Re:Cooperative mode needed! (1)

jericho4.0 (565125) | more than 9 years ago | (#12463600)

Please. They're 12, get over it.

Re:Cooperative mode needed! (1, Insightful)

Anonymous Coward | more than 9 years ago | (#12463655)

After a while it gets boring to get banned from servers because of "camping". And I thought that hiding well and taking out your enemies by stealth was way smarter than a full frontal assault on your enemy? It sure works better, but then you get banned.

Re:Cooperative mode needed! (0)

Anonymous Coward | more than 9 years ago | (#12463439)

Doom defined what 'deathmatch' is. The lack of multiplayer functionality and features in Doom3 is an insult to the name DooM. id had a cool engine and wanted it to sell so they used the name. Just the name, not the plot line, characters, or game features. It wasn't until an expansion was made that we see the infamous double-barrel shotgun. CLICK-CLICK... BOOM!

I want my deathmatch, doom style, and the ability to get in the game with my m8's and blow crap away.

Re:Cooperative mode needed! (5, Interesting)

ShieldW0lf (601553) | more than 9 years ago | (#12463472)

If you want good co-op games you can play with your wife, you can't go wrong with Bioware. The Baldurs Gate series in particular is great for playing with chicks... the ability to pause the game at any time is great for those who don't have the highly developed fast-twitch mousing ability :P

Re:Cooperative mode needed! (1)

Iffy Bonzoolie (1621) | more than 9 years ago | (#12463665)

Also because girls have such tiny bladders. I'm like a camel when playing games.

-If

Re:Cooperative mode needed! (2, Insightful)

mrmojo (841397) | more than 9 years ago | (#12463686)

What makes you assume his wife is any worse at the game than he is? I play diablo II still with my wife, and I die more than she does.

I certainly agree with the need for more coop multiplayer. Teamwork can be far more fun than winning at the expense of others. Last night she said (somewhat ironically) "Isn't it great how diablo brings us together."

Re:Cooperative mode needed! (4, Interesting)

Janitha (817744) | more than 9 years ago | (#12463507)

You might want to check in with Serious sam, just a funny game with a ridiculously insane (in a good way) engine. Wonder why that engine never kicked off...?

Finally, ... (5, Funny)

*themotterfukker* (720134) | more than 9 years ago | (#12463349)

... the name quakenet will make sense again!

Better bring new gameplay elemenets... (3, Informative)

Jackie_Chan_Fan (730745) | more than 9 years ago | (#12463352)

... or its just the same game we've already played, with nicer moving pictures.

Just once, i would like to see an FPS multiplayer online game that takes into account good animation and movement. I want to see cool stuff while i play, not just run around and see others running simply with silly guns we've all played with a thousand times already. Bring more stylized movement into the game, more theatrics and less of the old "run and hop" movement.

Re:Better bring new gameplay elemenets... (3, Insightful)

ezzzD55J (697465) | more than 9 years ago | (#12463399)

Bring more stylized movement into the game, more theatrics and less of the old "run and hop" movement.

I think it would become boring quickly, if it's just eye candy and doesn't add to the gameplay. Counter-strike isn't much to look at but has good gameplay, and that is the reason it's still popular.

Re:Better bring new gameplay elemenets... (1)

asscore (858585) | more than 9 years ago | (#12463532)

counter strike is lame. good gameplay my ass.

Re:Better bring new gameplay elemenets... (1)

ilyaaohell (866922) | more than 9 years ago | (#12463607)

What a spectacularly utilitarian opinion! It doesn't add things to the gameplay, but it adds things to the EXPERIENCE of playing the game. If you haven't seen a well-presented game like the newest Prince of Persia in action, go download some video clips and tell me that the pretty animatioin doesn't add to the experience.

I would be amused if, when it comes to films, you had the same attitude about the special effects, saying, "I don't care if it looks really cheap and amateurish, eye candy add nothing to the plot." While that may be true in some sense, the overall experience of a movie like Spider-Man would be ruined if the character's flight through the city looked like an action sequence from the Mighty Morphin' Power Rangers.

Re:Better bring new gameplay elemenets... (0)

Anonymous Coward | more than 9 years ago | (#12463476)

Have a look at Unreal Tournament 2004 then. It's got good movement animation and ragdoll physics for corpses, but the taunt animations are what give it life.

Can't wait (2, Interesting)

Sv-Manowar (772313) | more than 9 years ago | (#12463354)

I think this game will be great, and the people saying it might be like doom3 are part of the problem with doom3. Doom3 wasn't bad, it was just overhyped as the game of the millenium

Hopefully this game won't be expected to entertain you, run your life, cook your meals and generally rule the universe like Doom3 was

HALO 2/ Quake (0)

Anonymous Coward | more than 9 years ago | (#12463360)

I have been waiting for this for a while. Sometimes, while playing HALO 2, you can bring back memories of the good old days in Quake. The question remains though, how are people going to adapt to this type of shooter in 2005/2006?

I know it's cliche.. (5, Funny)

capillary tube (861062) | more than 9 years ago | (#12463361)

Are the lighting subcontractors in the Quake universe as horrible as those in the Doom 3 universe?

Re:I know it's cliche.. (1)

ZeroReality (842977) | more than 9 years ago | (#12463381)

In all likely hood yes. It probably the same graphic engine.

Re:I know it's cliche.. (1)

Punk Walrus (582794) | more than 9 years ago | (#12463511)

I just want to know who got the plumbing contract. Gees, 90% of these games have more plumbing running around than I have ever seen in real life. And you can't tell me they're wire conduits, they can't have THAT much wire in the future...

Re:I know it's cliche.. (5, Funny)

tepples (727027) | more than 9 years ago | (#12463601)

Gees, 90% of these games have more plumbing running around than I have ever seen in real life.

You've never been to world 7 of Super Mario Bros. 3 I take it.

Re:I know it's cliche.. (0, Flamebait)

asscore (858585) | more than 9 years ago | (#12463544)

You are lame. go play counter-douche if you want to play a game thats all lit-up all of the time. I thought the lighting in doom 3 was perfect because it was REALISTIC!! No matter how bright you turn up your contrast/brightness you still cant see into the darkest spots.

Re:I know it's cliche.. (1)

wplinge (572514) | more than 9 years ago | (#12463596)

The darkest parts making up something like 90% of the surface area...

Aquaphobia for Quake 2 (3, Interesting)

creimer (824291) | more than 9 years ago | (#12463364)

I'm hoping to have my massive 32/64-player Quake 2 DM level, Aquaphobia, done before Quake 4 comes out. I only been working on it (on-and-off-but-mostly-off) for the last six years.

Aquaphobia Project Page [creimer.ws]

After I get done with Quake 4 single player, I'll start working on some new levels for that game.

let's hope it's better than Doom 3 (4, Interesting)

dioscaido (541037) | more than 9 years ago | (#12463379)

Doom 3 was a poor game. It amounts to hours and hours of running down cramped hallways, encountering monsters that other than visually don't really differ much. It gets really boring really quick.

The game feels more like one long technology demo, than something built to provide compelling entertainment. And even being a technology demo, the results are less than impressive. The vast, lush environments in HL2 make the cramped environments in Doom 3 look quaint in comparison, even if the Doom 3 engine, with its real time lighting, is ultimately more advanced. I wonder if Doom 3 can even handle environments that have the same scope as HL2. The portions of Doom 3 that take place on the outside of Mars look really bad. Hell ends up being a bit more impressive, but it quickly reverts back to the familiar small enclosed envirnoment.

Hopefully the Quake 4 team will be able to make a more compelling game.

Re:let's hope it's better than Doom 3 (1, Insightful)

Anonymous Coward | more than 9 years ago | (#12463396)

Personally, I felt that Doom III was a fine game, and an excellent example of high technology... to each his own!

Re:let's hope it's better than Doom 3 (1)

superpulpsicle (533373) | more than 9 years ago | (#12463404)

If they showcased a Doom3 sequel and Quake4 anonymously, I think most people would struggle to tell the difference between one another. They are both dark, space/hell marine FPS. Maybe a slight variation in weapons, but that's about it.

Re:let's hope it's better than Doom 3 (1)

ZeroReality (842977) | more than 9 years ago | (#12463408)

Quake takes place in a maze so count on plenty of narrow hallways.

Re:let's hope it's better than Doom 3 (0)

Anonymous Coward | more than 9 years ago | (#12463446)

Doom 3 was a poor game. It amounts to hours and hours of running down cramped hallways, encountering monsters that other than visually don't really differ much.

Hey now, you saw the system specs for the game. If they made the hallways any wider or the monsters any more diversified, then it would have brought any computer down to a crawl.

Re:let's hope it's better than Doom 3 (1)

JFitzsimmons (764599) | more than 9 years ago | (#12463713)

How totally wrong you are. Doom 3 can do outdoors just fine. Don't belive me? Try the video:

http://www.pcgamemods.com/10560/ [pcgamemods.com]

Like what you see? Grab the files for yourself and run through the map.

http://www.pcgamemods.com/10685/ [pcgamemods.com]

Re:let's hope it's better than Doom 3 (1)

vitalyb (752663) | more than 9 years ago | (#12463536)

It is funny that "Serious Sam" that WAS planned as "engine-demo" turned out to be a great game, while the highly hyped Doom3 turned to be a fancy but not playable demo.

Re:let's hope it's better than Doom 3 (0)

Anonymous Coward | more than 9 years ago | (#12463615)

"Serious Sam" that WAS planned as "engine-demo" turned out to be a great game

Uh? This is a matter of opinion. Serious Sam it's a very very very very very very very very repetitive game.

highly hyped Doom3

Hyped? Half life 2 was highly hyped, Daikatana was highly hyped. When was hyped Doom III?

Woo Lights! (0)

Anonymous Coward | more than 9 years ago | (#12463394)

Sounds like Q4 will be DooM3 engine with... LIGHT! I thought the Mars surface areas looked the coolest in D3 and which there was more of them... sans the low-atmopheric presure asphixiation bit.

Diversity? (-1, Flamebait)

erroneus (253617) | more than 9 years ago | (#12463406)

There ain't no diversity in the game unless it's got some niggers and fags!

Re:Diversity? (2, Funny)

conteXXt (249905) | more than 9 years ago | (#12463429)

Don't worry Reverand.

They will be there, they'll just be portrayed as aliens (yes illegal ones)

Re:Diversity? (0)

Anonymous Coward | more than 9 years ago | (#12463462)

Maybe they finally bowed to the pressure of the GNAA. Long live the GNAA! Of course, the nigger demons will have bigger dicks, I mean guns, than their white counterparts. I miss the GNAA.

What happened to them? (0)

Anonymous Coward | more than 9 years ago | (#12463475)

I miss the GNAA

You mean something has happened to them? Now that you mention it, I haven't seen them posting recently...

The Heart? (2, Interesting)

bleckywelcky (518520) | more than 9 years ago | (#12463418)


The Heart [gamespy.com] - blatently stolen from Natural Selection's hive [kiez-clan.de] .

Continuation of Quake2 (4, Insightful)

KrugalSausage (822589) | more than 9 years ago | (#12463430)

The best thing about quake2 in my years of playing it definitely has to be the movement:

Strafe jumping

double jumping

sliding around on ice and up ramps

and just the sheer speed of it all --if you can master it.

I don't expect Q4 to have these fun aspects though because I just can't imagine models like this : http://pcmedia.gamespy.com/pc/image/article/611/61 1006/440Building_B_Marines06_1115438005.jpg [gamespy.com] moving around so unrealistically like in q2.

Re:Continuation of Quake2 (0)

Anonymous Coward | more than 9 years ago | (#12463466)

"and just the sheer speed of it all --if you can master it."

Sheer speed? In my opinion original Quake1 was much faster in multiplayer.

Summing up the last 5 years in graphic development (2, Funny)

Anonymous Coward | more than 9 years ago | (#12463434)

Mmmm.. High resolution nipples! [gamespy.com]

Re:Summing up the last 5 years in graphic developm (2, Funny)

creimer (824291) | more than 9 years ago | (#12463580)

It appeals to the under-aged crowd that's not supposed to be playing this Mature-rated game. No doubt that some government body will try to ban this game while using Duke Nukem 3D as an example of nipple artwork.

I wonder if they will have the easter egg from Quake 2 where two Strogg chicks were blowing a Tank Commander on a throne. Hmmm... Gotta love it when a game appeals to the little boy (or dike for the chicks) in us.

Oh, just what we need, another FPS (3, Insightful)

Control42 (579348) | more than 9 years ago | (#12463438)

Seriously, i wonder wyh these games enjoy such great success. I remember getting my first one, Alien Breed 3D, back on the Amiga. I played it for a couple of hours, then switched back to something more interesting. Over the years, I've had a couple of goes at about ten or so more modern ones, but apart from the graphics, nothing ever changes. No FPS has ever been able to fascinate me like i.e. Civ I-III or a good RPG.

Re:Oh, just what we need, another FPS (0, Flamebait)

asscore (858585) | more than 9 years ago | (#12463566)

RPG's are for wieners that liked dungeons and dragons. Have fun "managing your resources". I wish I could be a 10th level elfen-demon like you.

Re:Oh, just what we need, another FPS (0)

Anonymous Coward | more than 9 years ago | (#12463695)

RPG's are for wieners

Yeah, I just hate those ragheads blowing our troops up.

Re:Oh, just what we need, another FPS (1)

KtHM (732769) | more than 9 years ago | (#12463710)

I agree, though the first one anyone actually managed to talk me into playing was Halo. Not bad, but nothing that great, either.

FPS's have the benefit of being the games that are on the bleeding edge of technology - HL2, D3, etc. Beautiful, beautiful games. Most FPS's (HL excluded) have no plot. Or they make a kind of half hearted attempt to make one. You know that's something they threw in at the last minute.

Why would I want to play a game that I'm not invested in? Why should I care? Oh look, another alien, and I'll turn around and there's one behind me, kill him, yawn. As opposed to an RPG, which has a plot, which makes you care about your characters, when you finish an RPG you've done something.

personally... (1)

duhasteifersucht (859131) | more than 9 years ago | (#12463464)

I hope they focus on the single player mode more then the multiplayer mode. Even though the multiplayer from Quake 3 was fairly good, i always thought it to be off the tone of Quake's 1 and 2. Quake 2, being one of my favorite games, i feel that utilizing the Doom 3 engine will kick ass for single player, but with the multiplayer it wont be able to match the Quake 3 Arena scope, due to the amount of players possible. (The doom 3 engine for xbox currently ownly supports 4 players.) If a utilization of both Quake 3's multiplayer system and Quake 1/2's incredible single player, while focusing a bit more on single player then multi, it will be the game everyone is hoping for.

Boring (0, Insightful)

Anonymous Coward | more than 9 years ago | (#12463467)

Isn't anyone else dead bored with the way computer games are now? The only innovative game I can think of in recent years has been Grand Theft Auto. Is anyone really hanging out for another first person shooter to throw their money away on? The only difference between first person shooters is usually the guns, that's hardly enough to keep me interested anymore. We need something that is original & most importantly FUN, games have gotten too serious and boring.

It's a sad day for games when I actually have to try and force myself to play through top rated titles like doom 3.

Re:Boring (0)

Anonymous Coward | more than 9 years ago | (#12463573)

Sigh ... how about focusing on, say, the high levels of skill demonstrated by the top players. I've been playing Q3A for years, I still find a lot of serious competition. Thanks JC and Id, you guys rock!

If you're bored, really, you have only yourself to blame.

Re:Boring (0)

Anonymous Coward | more than 9 years ago | (#12463691)

GTA London: 1969 was so much better than these newer ones.

yay! (0)

Anonymous Coward | more than 9 years ago | (#12463473)

i love quake so much. i can't wait to play more quake with new quake art.

oh yes indeed. i need that quake.

GameSpy? (0, Offtopic)

Devil (16134) | more than 9 years ago | (#12463477)

GameSpy? Are they still in business?

It does't matter if your dark or light.. he hee (2, Funny)

stephenisu (580105) | more than 9 years ago | (#12463480)

Light this, dark that..

These guys did the design work for the Jedi Knights games right? They know all about dark sides and light sides.

Good choice for a game that has an amazing lighting engine I would imagine...

Binary diversity (5, Funny)

Anonymous Coward | more than 9 years ago | (#12463501)

We have some dark areas, and we have outdoor areas that are brighter.

Wow!! They have both bright AND dark areas! You can't beat that binary diversity! A pinnacle of innovative game design, I tell you.

I've heard rumors that your character will also be able to move both left AND right, but shhh, you didn't hear it from me, I don't want to get sued for releasing trade secrets.

Gamplay (2, Insightful)

zkn (704992) | more than 9 years ago | (#12463527)

Am I really the only one thinking: "screw the lighting and effects, I'm turning them off anyway" For me Quake is about gameplay not graphics. Even when running the lowest possible graphicsmode(Wich I alwas do) it still fun. How are they going to change the gameplay? more open areas in the standart mappack isn't going to do it. People moved away from quake to Counter Strike because of the different and more tacticle gameplay. Will Quake4 try to be a little more tacticle and less "chaotic"? How is it different gameplay wise, that's the important question. Not if whether brighter or darker.

jeebus, what a dumbass (1)

delong (125205) | more than 9 years ago | (#12463542)

Yeah like uh, the game is gonna be, like, innovative and stuff because, like, its gonna have light AND dark areas, so like it will be different and stuff.

Cripes, can one get any more inarticulate without being a deaf-mute?

i dunno.... (1)

Rabid_Llama (873072) | more than 9 years ago | (#12463548)

i dont reaqlly think that ravensoft will be able to deliver the same experience as ID

I think id should break the mold this time (5, Funny)

craXORjack (726120) | more than 9 years ago | (#12463552)

Id software really needs to do something different this time. Their old recipe is getting boring. I would like to see Quake 4 in a more festive environment like maybe a circus with lots of clowns and bright colors everywhere. Instead of shooting weapons that explode monsters, maybe the first person character could walk around and give flowers to people. Or casually listen in on the conversations of strangers in the crowd until they can tell when one of them is going to go to Hell like a Catholic or a Jehovah's witness. Then you could score points by proselytizing them to evangelical christianity and saving as many of their souls as you can before the game ends with the Rapture! But look out for those evil mooslims in the crowd or they may blow you up before you finish God's work. Family fun for everyone!

What an excellent idea!! (0)

Anonymous Coward | more than 9 years ago | (#12463585)

Now that is just an excellent idea, son.

Why don't you go and propose it to the ministry of love... eh homeland security that is, and ask for a grant.

"Patriotic christian games for the family". That's so brilliant that it can't fail.

YAFPS. Yawn. (-1, Redundant)

Anonymous Coward | more than 9 years ago | (#12463555)

Isn't it about time we moved past this tired genre of games?

Bet nobody saw this coming (0, Offtopic)

UnholySauce (799890) | more than 9 years ago | (#12463597)

Gamespy posted an article about a computer game?
Holy cow, that's some breaking news.

Hunh? (1)

vought (160908) | more than 9 years ago | (#12463658)

"I think we have a lot of diversity throughout the entire game. We have some dark areas, and we have outdoor areas that are brighter. I think how diverse everything is will really go a long way. We didn't really set out saying, 'This game is going to be dark, this game is going to be light' -- we set out to make a cohesive environment where you go through different extremes and you'll see a bunch of different stuff."


Sounds an awful lot like Marathon 2 to me....

quake - the sims? (0)

Anonymous Coward | more than 9 years ago | (#12463720)

Now, what I really want is to load my wife's sims world as a quake map... and bust some ass :-)

Just imagine the carnage! Humiliation!

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