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Concepts That Should Be Games?

Zonk posted more than 9 years ago | from the i-can-think-of-a-few dept.

Games 203

Now that we've seen what's in the pipe for the immediate future IGN is running an article hoping for the games of the future, and talking about novels, tv shows, and other properties that they'd like to see be made into games. From the article: "...while we at IGN are all for original, non-franchise titles--reference Katamari, Psychonauts, God of War, Spore--a lot of us have places in our hearts for certain TV shows, films, and books that made us all fuzzy with joy." What would you like to see be made into a game? Microsoft, if you are listening, I have two words for you: Shadowrun MMOG.

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203 comments

Shadowrun: Agreed (1)

XpirateX (691224) | more than 9 years ago | (#12652715)

Shadowrun for Sega Genesis > Shadowrun for SNES

Re:Shadowrun: Agreed (0)

Anonymous Coward | more than 9 years ago | (#12653051)

wooooooooooooorrrd

Re:Shadowrun: Agreed (1)

Codename_V (813328) | more than 9 years ago | (#12653435)

Well, I've never played Shadowrun on the Genesis myself, but I remember watching my friend play it for a few minutes and being completely underwhelmed.

That being said, I enjoyed Shadowrun on the SNES immensely. I'd even put it on my top 10 list of games of all time. The only downside to the game being that you could beat it fairly quickly at which point it wasn't much fun to play anymore.

What i would like to see (2, Interesting)

FidelCatsro (861135) | more than 9 years ago | (#12652745)

I had a concept for a game , it was kind of like a massive RPG .
in the spirit of elite , but with planet sections (which would work kind of like morrowind , daggerfal etc) you could buy new ships and fly them around wing commander style and fly to difrent worlds and get jobs ,And you could eventualy buy your own world and start to produce things managed in a sim city kind of way where you build it up and can have custom garages for your space ships and a trophy hall .
In the game would be a games console for which you could buy mini games to play on it in your house/home planet/fortress ship or whatever . a kind of freeform RPG with space battles , world building and Galactic domination .
It would have to be on a scale unseen since the days of elite ...
You could get loads of difrent jobs etc well thats just me it may be a little tricky

Re:What i would like to see (1)

ElVaquero (867318) | more than 9 years ago | (#12653168)

Just make Escape Velocity a MMORPG. Combine it with Freelancer and make it massive and ongoing. It'd be perfect.

Re:What i would like to see (1)

coachvince (760294) | more than 9 years ago | (#12654052)

Actually, combine either EV (which I love) or Freelancer (never played, but have seen) with something like...

http://www.comfortablydumb.net/aatrade/faq/index.p hp [comfortablydumb.net]

I've started playing a few BBS style games recently, and enjoy them a lot (of course, I also play Heroes of Might and Magic 3, Red Alert 1 & 2, and SimCity 2000; I'm not much for fast-twitch recently).

Others I've gotten into are... Legend of the Green Dragon http://lotgd.net/home.php? [lotgd.net]

and Battlemaster http://battlemaster.org/ [battlemaster.org]

I think some very useful ideas for mainstream MMO gaming could come from each of these, especially BattleMaster's continuing efforts to keep gameplay balanced (including exploring the possibility of having an area where cheaters aren't banned; it gives the creator a chance to see what they'll do, and work against it in the regular areas.

Re:What i would like to see (1)

b0r0din (304712) | more than 9 years ago | (#12653390)

I think there really could be better space games. Ships fighting each other would be cool, but I'd like to see something along the lines of pirate spaceships warring with each other, where you are part of a crew that can be boarded and stuff by larger vessels/groups. Things involving turning off an enemy's gravity, jumping into lightspeed to escape, using your ship to enter an atmosphere while being boarded...there are a ton of other possibilities. Quests could revolve around protecting merchant vessels for money. Each person in the ship would have a different point of view. Maybe even have FPS for some, etc. Eve Online seems like a good start but the only avatars are spaceships and doesn't involve multiple people.

Make it more RTS-oriented, and you really have something.

Re:What i would like to see (1)

FidelCatsro (861135) | more than 9 years ago | (#12653448)

I had actualy considerd something like that ,Virus troops that you could join whos mission was to take over a ship , which could be used for getting yourself new ships (lawfully or unlawfully as i would like to see a full legal system, obviously simplified as patent litegation in a game would suck)
For the later part of the game when you have your home planet and can start employing people and build an army and a fleet you could add in a RTS element , building planetry defense and perhaps taking over quadrents of the galaxy , perhaps which could be your ultimate goal .. IE galatic domination

Mod parent up (-1, Offtopic)

Anonymous Coward | more than 9 years ago | (#12653994)

Come on now ,would someone explain to Me why the fuck this was moded down
???? No takers .Didn't think so .
Come on Moderators give it a rest with the overrated trolling

MMO War Game (4, Interesting)

skyman8081 (681052) | more than 9 years ago | (#12652774)

I've always wanted to see a massively multiplayer online War Game, where players of different ranks would fight each other, ranks would be determined by skill and luck.

A person who is a grunt on the ground plays in a very FPS type of play, the squad commander would be in charge of them, and it would play much more like Full Spectrum Warrior. Above that is the battlefield commander, who would control the squads via an interface similar to that of Total Annihilation. Above him is the admin appointed players who choose where to fight and to allocate resources in which battle. No autonomous power plants on the battle field, only supply lines to main generators.

Admins could reward sides who fund R&D with goodies to help them.

I've always wanted to play an RTS where all the grunts on the ground were live players.

Re:MMO War Game (1)

Dr.Opveter (806649) | more than 9 years ago | (#12652876)

I've always wanted to play an RTS where all the grunts on the ground were live players.

I'd like to see this work, it's a really cool concept.
You'd need a system where disconnected players get swapped for ones in queue or something though.

Re:MMO War Game (2, Informative)

DingerX (847589) | more than 9 years ago | (#12652976)

The dude before me mentioned WW2OL.
I supposed Planetside is in there as well.
There already are FPS RTSs -- specifically Operation Flashpoint Missions. The major problems are the underperforming netcode and the lack of Join in Progress. Both of these, I understand, will be addressed with the next game in the series (Armed Assault or something).
The problem with big battle simulations is that modern combat involves a bunch of grunts who get slaughtered and a few guys with nice toys who do the slaughtering. So when you try WW2OL, for example, you'll find that there are a lot of tanks and relatively few infantry. Nobody likes to run thirty minutes just to get machine-gunned.

Re:MMO War Game (1)

Jarlsberg (643324) | more than 9 years ago | (#12653060)

Why do you put movie spoilers in your sig?

It's also wrong. Anakin didn't kill Padme.

Re:MMO War Game (1)

SwordRaven (857787) | more than 9 years ago | (#12654153)

However, he DID force-choke her. Which is what the sig says.

Re:MMO War Game (2, Informative)

chrismcdirty (677039) | more than 9 years ago | (#12654155)

The sig never said that Anakin kills Padme (unless he changed it since you called him out). At this point right now it says "Anakin force-chokes Padme", which is completely true.

Re:MMO War Game (1)

Goosey (654680) | more than 9 years ago | (#12653913)

Not an MMO, but Natural Selection really comes very close to what your describing. Another 'RTS with real-people as the units' game is Savage. I would suggest trying them out, they are both great games.

Savage (1)

tjwhaynes (114792) | more than 9 years ago | (#12654220)

I've always wanted to play an RTS where all the grunts on the ground were live players.

Then you should be playing Savage [s2games.com] , which has precisely this set-up. Windows & Linux versions.

Cheers,
Toby Haynes

Hitchhiker's Guide (2, Interesting)

b00m3rang (682108) | more than 9 years ago | (#12652789)

It would probably translate into a game better than the movie (although I liked the movie, too).

Babylon 5 Online (1)

humberthumbert (104950) | more than 9 years ago | (#12652797)

Set it during the Shadow War/Severed Dreams era. Quarter of a million NPCs and players, all alone in the night.

But this has to be done right. Model the ENTIRE freaking station. Servers should transparently link up with each other so all players share the same 'world.'

Train to be a Ranger, or become a Shadow agent. Smuggle Dust to far off colonies. Explore hyperspace wih no chance of ever making it back to
safety. Trade alien goods Down Below. Fight off the breaching pods of EA (Earth Alliance, NOT Electronic Arts) as a gropo or take part in suicidal Starfury runs against Vorlon planet killers. The possibilities are endless.

I would love to see this come true...

Re:Babylon 5 Online (2, Informative)

Kelerain (577551) | more than 9 years ago | (#12652900)

It may not be *massively* multiplayer, but the folks of the

Babylon 5 : I've Found Her [firstones.com]

project have done some marvelous work. Its in progress right now, but I had quite a bit of fun with the (free) prequel campaign. It is one of the few space fighter sims that seems to understand that momentum is conserved. They have both 'controlled' flight, where the corrections are made for you, and 'free' flight where you can gather enormous speeds.

Re:Babylon 5 Online (1)

humberthumbert (104950) | more than 9 years ago | (#12653590)

Oh yes, I've played this. It's about as realistic as you can get, from a layman's point of view. Especially love the HUD.

I will never understand why Sierra cancelled the Starfury sim project that was in progress.

This will make a great spaceflight sim in Babylon 5 Online, although I'm more in to roleplaying than dogfighting. Come on, JMS...it's $$$!...

Re:Babylon 5 Online (1)

AndroidCat (229562) | more than 9 years ago | (#12653567)

Yeah, but who wants to run the server supporting the methane-breather washrooms?

Re:Babylon 5 Online (1)

humberthumbert (104950) | more than 9 years ago | (#12653614)


Come to think of that, I think I'll volunteer to be in charge of the holo-brothel...

But seriously, there's so much potential in all this that it's ridiculous...

Re:Babylon 5 Online (1)

AndroidCat (229562) | more than 9 years ago | (#12653700)

How station security ("We've got a player-killer loose in Brown-7.") or Bo and Mack pushing those space broom things that nobody knows what they do?

Re:Babylon 5 Online (1)

humberthumbert (104950) | more than 9 years ago | (#12653776)

The broom things strengthen the metal, of course. Everyone knows that.

My my, it's turning in to a B5 love-fest here. And that's a good thing.

Bab5 good, Culture better? (3, Interesting)

Shaper_pmp (825142) | more than 9 years ago | (#12654458)

Fantastic idea, but what about a game explicitely based in Iain M. banks' Culture universe? (Aside from Halo, which unofficially "borrowed" quite heavily from it). The Culture novels sketch out an immensely complex and textured universe with wonderful characters, story-lines and set-pieces. They'd lend themselves to almost any game, but something cinematic, involving and immersive like a good FPS (less Doom, more Halo/Half Life 2/Deus Ex) would show it off to best effect.

I'd want something comparatively similar to Halo - at least some missions on an Orbital (just for the awe-inspiring location), but you could also have plenty on planets, GSVs or even AirSpheres (how cool would that be? And technically *easy* since it's almsot entirely enpty air).

Antoher cool thing would be streaming level geometry, so you can have effectively unbounded levels.

One thing I remember reading about Halo when it was first mooted was the idea that there wouldn't be "levels" as such - instead the engine would stream landscape off the hard disk, bump-mapping and abstracting it to reduce level of detail (and so processor time) as it got further away (like GTA3, with a further-away horizon, or Black & White's "whole island zooms in to worm in apple" engine).

You could (I believe) relatively easily generate such a system using algorithmic modeling (like Spore) for terrain, with geometry and bitmapped textures only explicitely specified for set-piece areas and buildings dotted around the map. The feeling of freedom would immerse you more in the game than any number of in-engine cutscenes, even if you spent 90+% of your time moving between planned-out set-piece locations.

You could break the monotony by requiring the player to change location at points in the game (eg, to other Orbitals/planets/etc), but once on one you could travel anywhere within it without waiting for loading screens or encountering impassable barriers (except on the outer edges of Orbitals/Plates, obviously).

Of course, an bump-mapping engine that good would also allow you to fly diametrically across Orbitals, or land on planets from orbit, so it should then be relatively trivial to even allow for flight-based missions (using true physics, please - none of this "spaceships handle like atmospheric planes" crap).

Imagine foot-based missions on an Orbital, which end with you getting into a shuttle, flying up to an orbiting GSV and flying/dogfighting (a la Consider Phlebas) within its interior structure, all without stopping to load...

(Ok, GSVs would probably also have to have their geometry explicitely (rather than algorithmically) defined, but with the huge memory capacities of today's desktop PCs, I still can't see any show-stopping problems as long as the "transit from orbital-to-GSV" time was long enough to stream the GSV into memory first. Hell, spice it up with a dogfight or two on the way, and the user won't even notice the time).

A Runouni Kenshin Game Would Be Interesting (1)

osewa77 (603622) | more than 9 years ago | (#12652806)

The Kenshin cartoon series features a Japanese Battousai who has decided to live in peace and be a protector of the weak. Very humourous at times and lots of moves to incorporate in a game.

Re:A Runouni Kenshin Game Would Be Interesting (1)

Grey Ninja (739021) | more than 9 years ago | (#12653066)

It's been done [gamesurf.it]

Global Domination. (0)

Anonymous Coward | more than 9 years ago | (#12652848)

Help Pinky and The Brain as they try to take over the world.

Logan's Run (1)

DrSkwid (118965) | more than 9 years ago | (#12652920)

I want to drive one of those funky vehicles!

The Ring (1)

asjk (569258) | more than 9 years ago | (#12652984)

I always thought that The Ring would make an interesting survival-horror--adventure game.

Re:The Ring (1)

Grey Ninja (739021) | more than 9 years ago | (#12653057)

It's been done [consolegameworld.com] .

The Ring != Ring (1)

koi88 (640490) | more than 9 years ago | (#12654094)

I think he wanted something like the Japanese horror movie "The RIng" (aka Ringu), or its (IMO lame) American (or is it Canadian?) remake.

Everyone's a game designer. (4, Insightful)

Anonymous Coward | more than 9 years ago | (#12653027)

Just as everyone's a critic, everyone thinks that they have the ultimate game idea.

The problem is that every single person who plays videogames - from those that work in the industry to those who occasionally fire up a console - ALL have a couple of ideas for a game. Heck, working in a development team we often come up with several concepts a week just talking amongst ourselves.

The problem is not the ideas - it's the implementation. The basic idea takes 1% of the effort, 1% of the time. Building the damn thing is what takes effort. 18+ months of VERY hard work toiling on a project. By the time you have a couple of designers, a content team, engineering staff, a producer and a publisher - that's when things start to diverge from the original idea. It's very difficult to preserve the original purity of your concept because in the end you have to create a game that (1) has to be fun, (2) can be marketed, and (3) that people will buy. It doesn't matter if *you* think it's a cool idea, if it won't sell enough to recoup your investment - in which case, good luck feeding yourself.

Independent games are great when they can get made and can tackle some of these areas that mainstream games can't approach. But it's the "getting made" part that's hard.

Re:Everyone's a game designer. (1)

AndroidCat (229562) | more than 9 years ago | (#12653600)

"Hey, I have an idea for a video game. You could program it and we could split the money 50-50!" (I heard that one a few times in the coin-op games era.)

Re:Everyone's a game designer. (1)

_iris (92554) | more than 9 years ago | (#12653975)

"It's very difficult to preserve the original purity of your concept because in the end you have to create a game that (1) has to be fun, (2) can be marketed, and (3) that people will buy."

That assertion is redundent and misleading. Any game that is fun can be marketed because people will buy any game that is fun. The primary virtue of a game is it's level of fun. So unless your original concept was not fun, that assertion is false.

Perhaps what you meant is that it's hard to maintain the original purity of your game when management and marketing are putting pressure on you to make it trendy?

Fun games that can't be marketed. (1)

solomonrex (848655) | more than 9 years ago | (#12654522)

Oh, let's see off the top of my head... Everything on GameCube? Every review talks about how perfect Zelda: Breaking Wind of the Maker is, or how terrific the Mario: Moonshine was, but basically the core videogame audience goes out and buys Grand Theft Auto, Gran Turismo, Halo, SOCOM, etc. PS2 is marketed to adults, and that's what most gamers are now. And that's okay, not everyone wants a 3d Candyland to run around in.

Other examples? Monkey Island, Dirt Track Racing, Klonoa, Hunting games, even Final Fantasy X-2 and NASCAR 2005. I don't want to play a game like X-2 if it looks gay. On the other hand, try to market NASCAR or hunting games to non-fans. They're challenging, fun and different. But you can't get the guy with the Acura in his driveway to even consider them.

Non-virtual example? Soccer in the United States is a marketing problem, not a "fun" problem.

Imagine this: Blizzard finally releases Starcraft 2. But let's say they use the same 75mb executable and 5 year old technology. It has new alien races, all new tech trees, etc, perfectly balanced. Tons of fun. But you know what? It has a marketing problem. It wouldn't really sell. It's a marketing problem because you can't just say 'fun' on every game box- anyone can do that. You've got to have '3d interactive graphics, surround sound, smarter SCVs, adjustable AI', etc., etc. And you've got to give your core fan base new stuff- or they won't 'evangelize' for you.

But if they call it 'Retro Starcraft', then it sells. That's marketing. ;)

Re:Everyone's a game designer. (3, Insightful)

Shaper_pmp (825142) | more than 9 years ago | (#12654598)

"Any game that is fun can be marketed because people will buy any game that is fun. The primary virtue of a game is it's level of fun. So unless your original concept was not fun, that assertion is false."

With the greatest respect, that's the biggest load of idealistic Utopian horse-pucky I've ever read.

"Build it and they will come" works when you only need a tiny fraction of the whole audience to make an endeavour worthwhile. Nobody, but nobody sinks millions of dollars into a game and relies on word-of-mouth to spread it.

Word of mouth might get you many things (respect, a hard core of gamers who passionately love your game, and lots of blog-coverage), but it won't get the game in stores, it won't push the game to Joe Sixpack who's too busy drinking beer to read gaming blogs (but who nevertheless represents 50%-99% of your market, depending on the platform), and it certainly won't allow the game to break even.

It is possible, I'll grant you, for tiny cult games, movies or books to achieve mainstream success, but this is a mixture of 5% excellence and 95% pure, dumb luck. For every one you see, there are literally hundreds of thousands that die cold and lonely deaths, unmissed by anyone.

I long for the day when this is true - when you can just produce something great and it'll automatically translate into wealth, fame and success - but even with the advent of the internet, that day is years (if not decades) away.

And still relies on luck, even when it arrives.

Re:Everyone's a game designer. (1)

Gulthek (12570) | more than 9 years ago | (#12654727)

Counterexample: Alien Hominid [alienhominid.com] .

Ender's Game (1)

Westley (99238) | more than 9 years ago | (#12653045)

I've always thought that the battles (both real and "play") in Ender's Game would lend themselves brilliantly to computer games - if you could work out a sufficiently immersive UI...

Re:Ender's Game (1)

Johnno74 (252399) | more than 9 years ago | (#12653263)

Homeworld is pretty similar to what I imagined Ender's game (although its been a while since I read the series)

Re:Ender's Game (1)

nadadogg (652178) | more than 9 years ago | (#12654028)

Forget the space battles, I want the battle room! Also, the giant's drink game would be rad as a mini-game.

Re:Ender's Game (1)

Soybean47 (885009) | more than 9 years ago | (#12653949)

Yeah, Ender's Game could make an ok video game. I'm not sure it would be great though. The "game" bits of the story were good because of the ways the kids thought "outside the box," which is difficult to implement in a video game. On the other hand...if it said "Ender's Game" on the box, I'd probably buy it regardless, so maybe it's a good idea. ;)

As for some of the other things on the list... does anyone else feel like this was more a list of "stuff I like" than "good properties for a video game?"

I mean, Farenheit 451? Where's the game? Are we talking about a game where you run around burning books, or a game where you have to sneak around reading books without getting caught? Oooh... a stealth reading game! It could be a new genre!

Similarly, 1984 is a good story, but I don't see it making a good game.

I think the article would have been better if the author had explained in more detail what sort of game he envisioned being made based on these books (the TV shows are more obvious). Maybe he does have some good ideas, but I'm not seeing them here.

Bring back the adventures! (1)

Jarlsberg (643324) | more than 9 years ago | (#12653049)

I read in the Time issue that featured the Xbox360 on the cover that the Xbox team was gearing up to produce experimental games that would have appeal beyond the current market of shooters and sports games, especially since they want to bring in the female buyers. Well, when Sierra still produced adventures, they brought in women players en masse, at least according to Sierra's then manager, Ken Williams. Why not bring them back? I'm sure if done right, they'd be a big success. Microsoft owns the rights to Tex Murphy, so that might be a start. :)

Re:Bring back the adventures! (1)

Grave (8234) | more than 9 years ago | (#12654418)

The only RPG/adventure games I ever got into were Quest For Glory and Kings Quest. If the game would still run on my computer (it moves entirely too fast now), I'd be playing it again. I never cared for Final Fantasy or Legend of Zelda - they never captured my imagination. Perhaps it was simply because they had too much of a fantasy influence or because they were simply set in a different environment than what I traditionally thought of as exciting.

Re:Bring back the adventures! (1)

porcupine8 (816071) | more than 9 years ago | (#12654564)

Heck yeah. I only go for Nintendo b/c they're the only company that makes games I like. The most recent games I've had any desire to play were Zelda - Four Swords and Paper Mario - Thousand Year Door. I loved both, although Zelda was a little more linear than I was hoping for. Mostly I just play my SNES. I have no interest at all in first-person shooters or sports games.

Note: the opinions expressed in this post do not necessarily reflect those of all women everywhere.

Creationism World! (0)

Anonymous Coward | more than 9 years ago | (#12653058)

The object of the game is to apply "intelligent design" everywhere and to just wave away centuries of human thought and say "god did it". Then watch your society crumble as the very computers and televisions you use to manipulate the public stop working. All the new "engineers" from Kansas who sued their school to get As in everything can't seem to get a computer to get "intelligently designed" by praying at a pile of sand, so they sue it.

In the meantime, Chinese and Indian kids are kicking your asses daily. So you sue them too. But at least no one tells you that dinosaurs are more than 6000 years old, and you can pray in school.

Re:Creationism World! (1)

Carnil (876285) | more than 9 years ago | (#12653186)

You mean, like SimEarth [wikipedia.org] ?
or more like Populous [wikipedia.org] ?

A few ideas (2, Interesting)

Lonin (876821) | more than 9 years ago | (#12653077)

I'd like to see some quality MMO and single-player RPG's come out for some popular Fantasy series/titles. A new Wheel of Time or Malazan Book of the Fallen MMO or RPG would be awesome. As for original ideas, I'm still waiting for a MMORTS. Rome: Total War Online, anyone?

Knightlore Manic Miner Cholo Atic Atac (0)

Anonymous Coward | more than 9 years ago | (#12653140)

Knightlore [google.com] - the classic isometric platformer is crying out for a voxel remake, the faux-3-d screens being rendered in 3-voxel space for more satisfying hidden-object-hunting, puzzle-troubling and pixel/voxel perfect jumps

Manic Miner [google.com] - the 2-d platformer classic cries out for online multiplay in a rotatable voxel space consisting of stacked bitplanes, stacked bitplanes for each of the 20 screens, now you have to avoid collision with other miner willies and navigate up and down the stack because each key is non-locally connected to others, miner willy now starts randomly on the map btw

Cholo [google.com] - in desperate need for a postmodern update, an in-game perpetual reimagination featuring higher and higher resolutions, wireframes to flat polygons to texture-mapped ones, the sprite anatagonists making their own similar evolution

atic atac [google.com] - in desperate need for a visual reimagination, those faux-vector backdrops converted into gravitar-esque real ones, in game sprites and objects now converted to mario64-esque primary color ones, but still trapped on the x-y plane(!!)

End Transmission

Cholo (1)

Scorchio (177053) | more than 9 years ago | (#12654224)

Now that was a great game... I never did complete it, but I loved the exploration aspect. The first link on the Google search you posted includes a link to this [ovine.net] site, where it looks like there's a homebrew remake underway. I hope they manage to complete it, although the page doesn't seem to have been updated since last year...

I particularly liked the ability to download and copy programs from robot to robot, solving puzzles with combinations of a utility provided by a specific program with the abilities of the type of robot carrying it. Nice mechanism - cool stuff.

It'll never happen, but: Big-O (1)

MilenCent (219397) | more than 9 years ago | (#12653188)

Big-O's giant robot battles had a sense of weight and realism to them. Imagine an on-screen Roger Smith pulling back that lever, and watching that giant pneumatic hammer arm rearing back....

The incongruous giant robot sections of the N64 Goemon games are the closest thing to the idea that's in my own personal gaming experience: a robot's cockpit view of the action, laggy, weighty controls, and a wide variety of attacks for different situations. I really think it'd work absurdly well, though I'd imagine that the chances of a Big-O licensed game are next to none by now.

Re:It'll never happen, but: Big-O (1)

CoffeeJedi (90936) | more than 9 years ago | (#12654732)

yeah, and then for the last level, the game designers would just give up trying and decide to out-weird the Evangelion game by having everything just disappear and nothing gets explained! then the game would start you back at level one with everything looking slightly different

I want to see (1)

cassidyc (167044) | more than 9 years ago | (#12653204)

And this is harcking back some, maybe someone can remember. There is a C64 magazine called Zzap 64 and in the back they would have a comic strip, and in one of these they described the God Game.

A real God Game, one where there's a nice inhabitted world, and you have godly powers to summon whatever you please to aid, or (more likely) hinder the people of the world.

Thats what I want

I want to perform evil "acts-of-god" dropping large rocks on groups of people etc.

Even controlling religion, bringing back sacrifical ceremonies.

That would be fun.

CJC (I'd get out more but I'm worried about the falling rocks)

Re:I want to see (1)

Deltaspectre (796409) | more than 9 years ago | (#12653921)

You're in luck, there's a game sort of like that..... Doshin The Giant for GC

Re:I want to see (1)

KDR_11k (778916) | more than 9 years ago | (#12653999)

Black and White? Populous? Sim Earth? The above-mentioned Doshin The Giant that was never released in the US?

Re:I want to see (1)

Linnen (735667) | more than 9 years ago | (#12654430)

Populous

More heterogenous games (2, Interesting)

Carnil (876285) | more than 9 years ago | (#12653213)

Really, were have gone all that multidisciplinar games that there were in the beginning, games that were at the same time an RPG, a graphic adventure, an strategy game and some action/arcade, like Dune, Sword of the samurai or Defender of the crown?
I know every part of those games wasn't top of the art even in their times nor very complex (like the knights tournaments in DotC or the duels in Sword of the samurai), but they added a great immersive component to the game and some needed variation. What I would really like to see, was a turn based strategy game that allowed you to resolve the battles in RTS (something like the Total war series) but also with the ability to set individual epic missions which could be resolved like FPS, for instance.
Imagine for a moment that the missions in SW Rebellion could be resolved playing a Jedi Knight level, and the galactic battles piloting a fighter like in X-Wing or Tie Fighter.

It'll never work (1, Insightful)

Anonymous Coward | more than 9 years ago | (#12653236)

Everyone knows that movie and TV licences almost invariably suck. Hard. Stick to (pretending) to make original games, please.

So very accurate... (0)

Anonymous Coward | more than 9 years ago | (#12653250)

When they manage to get the plot wrong on the very first work they cover (Ender's Game was NOT about shipping children off long-distances in the hopes that they wouldn't have died of old age by the time they got there!) you can't have much interest in the rest of the article.

Games made from non-obvious sources (2, Interesting)

bVork (772426) | more than 9 years ago | (#12653338)

Well, that article ignored the fact that Fahrenheit 451 has already been made into a game [retrosite.de] . But what can you expect from the snes kiddies at IGN...

Anyway, I'd like to see games made out of stories that don't exactly sound like gaming material. The classic Chinese novel Dream of the Red Chamber would make a unique game. With a plot primarily revolving around relationships between characters and the obligations that customs force upon them, gameplay would have to be very different from the standard action game (though it is amusing to try to imagine the story used in a 3d platformer). The most obvious gameplay choice is to use the 'choose-your-own-adventure' style of selecting choices from a menu at the bottom of the screen, but that type of gameplay is almost universally derided as boring. Just look at the reviews of Sprung to see how much people hate that style of game. A better way would be to give the player some general goals and (through an internal monologue of the character he's controlling) some hints on how to achieve them. Then, using some sort of relationship indicator that graphically represents how an npc views the pc and also shows the npc's personality traits (which are gradually filled in as the player converses with the npc) so as to give the player a way of learning how to influence the npc, the player could choose conversation options and have this indicator change as the npc's opinion of him changes. There would also be a relationship chart that is filled in (again) as the player converses, which tracks the relations of npcs to each other - which can change based upon what the player does or tells them.

Another idea of mine is a game based upon the Phantom of the Opera, which seems to have been adapted into just about every entertainment medium except for videogames (yes, there was even a pinball table). Like the movie of last year, I'd base it more upon the stage musical than the original book, though a game would work well for fleshing out elements of the Phantom's past that were revealed in the book but not in the musical. Anyway, I'd include several genres - (sword)fighting, platforming, rhythm (an obvious for a game based upon a musical), abstract puzzle-solving, and traditional puzzle-solving adventuring. I'd set it up so that losing is impossible. Instead of having to reload if a swordfight is lost, the game would shift to a non-action sequence. In other words, puzzle-solving is all that would be REQUIRED to finish the game, but I'd have alternate endings and more plot details if the action sequences are successfully completed. That way anyone would be able to finish the game, and they'd be motivated to replay it to try completing sequences that were failed. One major key aspect, though, would be to keep the failure invisible and keep the player unaware that he's slowly ending up with sequences that are impossible to fail. Then, only after the end credits and whatnot, would the status report be shown on how many sequences were successfully completed.

Actually, Dreamfall sounds awfully similar to this idea. I wonder if Funcom has developed mind-reading devices. Just like the ones Sega used to learn about cel-shading from me in 1996 (and honestly, I did sketch out ideas about flatshaded polygons with black borders selectively applied to certain edges.)

*builds an aluminum foil hat*

Re:Games made from non-obvious sources (1)

nomadic (141991) | more than 9 years ago | (#12653905)

Anyway, I'd like to see games made out of stories that don't exactly sound like gaming material. The classic Chinese novel Dream of the Red Chamber would make a unique game.

Ooh, could it drag on interminably like the book?

Another idea of mine is a game based upon the Phantom of the Opera, which seems to have been adapted into just about every entertainment medium except for videogames (yes, there was even a pinball table).

Actually Microprose (I think it was them) had a phantom game.

A new challenge (1, Funny)

el_womble (779715) | more than 9 years ago | (#12653433)

I'm looking for a single player, simultaneous multiple entity game. The entities must have distinct roles as individuals and be able to perform specific team actions, whilst the player maintains individual control. I'm not talking about mouse control, where agents follow predefined behaviours, I want controller control, where if I drop concentration for a fraction of a second I loose control. Think monkeyball with 2+ balls, or a topdown/side scroller, isometric rpg

I've been playing games for over 20 years. I'm good, and the current set of games just don't stretch my abilities. At the moment all I seem to be doing, is:

  1. performing complex regular expressions in response to visual stimuli (Tekken and FPS)
  2. refining, in realtime my solution to a simple map (racing games)
  3. solving complex maps and state puzzels (FPS)
  4. Generating input in response to environmental change (the sims etc)

I can't be the only one looking a for a challenge. I'll admit the market must be smaller, but it doesn't have to be an eye candy fest, just fun and difficult.

Wow, you're an idiot (0, Troll)

DanthemaninVA1 (750886) | more than 9 years ago | (#12653616)

Wow, we're all impressed by your big words. Monkeyball with two balls would just be more of the same. You'd just have to do it twice as fast.

Re:Wow, you're an idiot (1)

el_womble (779715) | more than 9 years ago | (#12653832)

Not if the location and velocity of one ball affected the behaviour of the other.

Imagine a situation where the balls are on different tracks. One ball has to consistantly complete a simple circuit in a set time or faster. The other has to get from one end of the path to another. Everytime the ball falls of the path, the time needed to complete the circuit is reduced and a life is lost. If the time on the circuit isn't achieved, the path width is reduced in the maze and a life is lost. And thats just two balls.

Re:A new challenge (1)

andi75 (84413) | more than 9 years ago | (#12653886)

Try playing chess, for a while. You'll find it quite challenging.

Re:A new challenge (0)

Anonymous Coward | more than 9 years ago | (#12654347)

Playing games with two balls is definately more fun than with one ball

Marines vs. Aliens (1)

antdude (79039) | more than 9 years ago | (#12653437)

I would like to see a MMORPG based on FOX [fox.com] 's popular science fiction franchise. I don't care about Predator (Aliens vs. Predators). I know FOX had a game like this before MMORPG was known.

I would like to see something like World of Warcraft [worldofwarcraft.com] , Star Wars: Galaxies [sony.com] , etc. with various missions (quests) in various places. There would be different classes as well like Natural Selections [unknownworlds.com] including commanders, ships (medic, weapons, etc.).

From the summary... (2, Funny)

Jack Taylor (829836) | more than 9 years ago | (#12653441)

I have two words for you: Shadowrun MMOG

That's five words! ;)

Ha. (1)

solomonrex (848655) | more than 9 years ago | (#12654604)

One word and 4 letters?

Patent it! (1)

KernyKat (721157) | more than 9 years ago | (#12653449)

If you have a decent idea for a game, patent it! After all, that's what patents are all about. Be greedy and selfish, if it's really a good idea maybe the game studios will licence it.

Call of Cthulhu (1)

$1uck (710826) | more than 9 years ago | (#12653471)

MMORPG, with perma-death and insanity effects... set in the early 20th century and two main worlds (the normal one and the dreaming).

Stupid writer (2, Informative)

Eivind (15695) | more than 9 years ago | (#12653610)

Perhaps he should consider actually reading the books he is recommending as source-material for games ? This reads a lot as if he's simply read the back-cover blurb or at most a review of the books in question.

For example, when describing "Enders Game" he writes that: The gist of Ender's Game is that Earth is in danger of annihilation by an insectoid race. The twist is that the battle is taking place a long, long way from home, requiring Earth to train children to save the human race so that they won't die of old age by the time they reach the battlefield.

That is, infact, as they say "not even wrong". Ok, so it's correct that earth is in war with some aliens, but that's about it.

spoiler warning

spoiler warning

spoiler warning

But when Ender ends up commanding the flotilla in the final battle against the aliens (while himself beliving, or atleast being made to believe it is merely yet-another exersize) he is not old at all.

I don't remember if the book says exactly how old he is, but he gets put into military training from age ~7 and spends some time in two different (in-space) academies before this happens. I'd say he's probably a teenager or so.

If a 7 year old can command the battle at say 15, they could just aswell have started with a 20 year old and let him command at 28. Why this ain't done, but instead children are used isn't really explained in depth.

SPOILER Re:Stupid writer (2, Interesting)

Fjornir (516960) | more than 9 years ago | (#12654033)

Why this ain't done, but instead children are used isn't really explained in depth.

It's hinted at and stated openly several times throughout the book. If you enjoyed it at all you might do well to re-read it because you managed to gloss over one of the central themes of the book.

Re:Stupid writer (1)

porcupine8 (816071) | more than 9 years ago | (#12654618)

Er, I think he was just trying to avoid using a spoiler. For most of the book, you are led to believe that these children will eventually be sent to a galaxy far, far away for the actual battles - that's why it comes as such a shock when it happens the way it does. And weren't there actual people in the ships he was unknowingly commanding? I haven't read it in a few years, but I thought those were all flown by battle school graduates who weren't good enough and so became cannon fodder instead of commanders.

Re:Stupid writer (1)

Gulthek (12570) | more than 9 years ago | (#12654687)

No, the pilots of the final battle were made up by a battle force sent against the alien homeworld right after Mazor's first victory.

Shadowrun! (1)

Nytewynd (829901) | more than 9 years ago | (#12653618)

A shadowrun MMORPG would be so sweet. Shadowrun had some of the best concepts around, and was probably my favorite PNP game. I loved that you had the cyber stuff, implants, vampires, orcs, and vehicles decked out with missile launchers.

Another one I daydream about is a Transformers MMORPG. That one is a little trickier though. Since there is a predefined set of characters, I am not sure if you can really do it well. I am not sure it would be as fun to just be a random robot. I would want the chance to be one of the actual old-school Transformers. I probably wouldn't even care which one, except that it wouldn't really be that exciting to be Soundwave. He's awesome, but turning into a cassette player isn't exactly fantastic.

Re:Shadowrun! (1)

Nytewynd (829901) | more than 9 years ago | (#12653628)

Forgot to add that Neocron was a good attempt at a Shadowrun like MMORPG, but missed the mark in some key areas. The actual game mechanics weren't great, and there were a lot of bugs. The lack of players made it less fun also.

Neocron kept me occupied for a couple of weeks, but if they took it to the next level in the form of Shadowrun, I would wet my pants with excitement.

From a galaxy far far away. (1)

WebHostingGuy (825421) | more than 9 years ago | (#12653676)

I would like to see a game about good versus evil fighting with light swords in a galaxy far far away. And maybe they could make a series of movies about it (I'm pretty sure this hasn't been done yet, at least I haven't seen any mention of anything like this ever on Slashdot). And, if its really good they could merchandise all the items and submit the profits to the open source community. --- Seriously though, I don't think just a new idea is needed but a change from the same old concept of taking the same engine and just generating different graphics. Fundamentally a new successful game is one in which breaks out of the current genre and does something new and different. It's not the idea for the story but how it is implemented.

as usual, PA is right on this (2, Funny)

CoffeeJedi (90936) | more than 9 years ago | (#12653851)

Will Wright's PEE [penny-arcade.com]

i think they're on to something

Re:as usual, PA is right on this (0)

Anonymous Coward | more than 9 years ago | (#12654271)

As usual, PA isn't funny.

Total Annihilation (4, Interesting)

supabeast! (84658) | more than 9 years ago | (#12654005)

How about just a nice continuation of Total Annihilation? I just want a wargame that plays slowly and tends to last for hours, instead of the current crop of *Craft games and their knockoffs where I just end up fighting off the latest rush tactic from Korea in games that rarely last more than thirty minutes.

And before anyone points it out, I do realize that there's an Open-Source remake in the works, but I'm looking for a big studio production.

Shadowrun or something cyberpunkish (2, Interesting)

faloi (738831) | more than 9 years ago | (#12654016)

I thoroughly enjoyed Shadowrun as a RPG, and I'd like to see that turned into a MMOG. But at this point I'd take any edgy futuristic game (Cyberpunk, Warhammer 40k, even Twilight 2k). I haven't been too impressed with the sci-fi games that have been coming out. I have some hope for Auto Assault, but if that falls through a good Car Wars game is in order.

Re:Shadowrun or something cyberpunkish (1)

chrismcdirty (677039) | more than 9 years ago | (#12654257)

Wasn't Anarchy Online supposed to be a cyberpunk-ish type of game?

The Mystery (1)

th3walrus (191223) | more than 9 years ago | (#12654068)

Online multiplayer (not massively) mystery/adventure game. Basically I'd like to see something like Gabriel Knight 3 put online with cooperative mystery solving as the main purpose of the game.

Each server would be a single detailed town or city in which the mysteries take place. Server population is kept low to encourage tight communities and the ability for everyone to have a role in solving the plot. Every couple of months the game designers come up with a new mystery plot to solve. They scatter clues around the town, give certain bits of information to certain PCs and then let them go wild trying to search for clues and combine information to solve the mystery. To make things interesting you make other PCs people who are trying to cover up and protect the mystery. So they're out looking for clues in order to steal them or killing off other players who have information on the plot.

It would take some brainstorming to figure out how to work all this as far as game rules go, but if it could be pulled off I think it would be one of the most interesting games out there.

Two words for Microsoft? (1)

koi88 (640490) | more than 9 years ago | (#12654138)

Most /. users would say something a little different to Microsoft: "**** ***!" (I switched to Linux/Mac).

God of War is Original? (1)

Jinsaku (729938) | more than 9 years ago | (#12654157)

As much as I loved God of War (it is a truly great game), it's not very original. It followed in very much the same path as Devil May Cry, Onimusha, and Prince of Persia in front of it. Now, granted, it's better than all of those, but the base concepts and visual style are basically the same.

Oddly enough, Katamari Damacy was a truly original game, but I *didn't* enjoy it for some reason.

Re:God of War is Original? (1)

Winni-de-pu (887526) | more than 9 years ago | (#12654171)

i think the same like you, and i didnt it for a long time :/

Shadowrun Showdown (1)

AceJohnny (253840) | more than 9 years ago | (#12654214)

So, between an augmented Street Samurai and an initiate Mage, who would win the fight?

Seriously, as much as I love Shadowrun, its idea, atmosphere, etc... it features serious balancing issues. As the rules stand, a single mage could take out a whole corpo squadron with a twitch of the finger. On an MMORPG, this would kill it. It would need to be tweaked to an extent far beyond what any game company would be ready to invest in.
Otherwise, the rules would have to be changed deeply enough to lose a large part of what makes Shadowrun, well, Shadowrun.

Games from books (1)

phidiot (211304) | more than 9 years ago | (#12654254)

Re:Games from books (1)

CableModemSniper (556285) | more than 9 years ago | (#12654602)

Nah, Dark Tower is awesome, but I don't know, it's got the wrong vibe for a game IMO. OTOH perhaps this one would work: The Talisman [amazon.com] may it doya fine. You could be Travellin' Jack, going cross-country through America and the Territories.

Paranoia RPG! (2, Interesting)

piggy (5857) | more than 9 years ago | (#12654411)

The Computer is your friend!

Of course, you'd go through clones a bit too quickly...

Would still be fun -- backstabbing, confusion, lies, deceipt, mutants -- everything one could ask for!

Re:Paranoia RPG! (1)

trevick (670470) | more than 9 years ago | (#12654470)

The Computer is your friend!

Of course, you'd go through clones a bit too quickly...


That's ok, Paranoia Online would simply need to design the character creation to be as fun as the one in City of Heroes (since that's where you'll be spending all your time.)

Sim1984 (1)

porcupine8 (816071) | more than 9 years ago | (#12654503)

It mentions 1984 possibly as an RPG, which would be interesting. But I think I'd rather have Sims: 1984. Atlhough, it'd be just a wee bit darker and bleaker than the other Sims titles, so maybe the branding wouldn't work so well. But a sims-type game set in Orwell's 1984.

Doctor Who MMORPG (1)

trevick (670470) | more than 9 years ago | (#12654553)

Doctor Who would make the ultimate MMORPG since the back story would essentially allow you to go anywhere and do anything. You could fight in the Roman Colisseum one day, then travel to the far future and intervene in the Dalek Civil War the next.

The new series has established the Time Lords are no more, but perhaps the time travelling American will end up having a sufficiently compelling backstory that players could fill in, as Time Agents or rogues.

Re:Doctor Who MMORPG (1)

CableModemSniper (556285) | more than 9 years ago | (#12654644)

Good thing the TARDIS has it's own pocket dimension. You'll need a parrallel universe to hold all the people who would want to be the Doctor's companion. Not everything can (or should be) made into an MMORPG. Perhaps a nice single-player adventure game based on Dr. Who. You could like travel through time, solving problems and like stuff. Yeah.

What the market actually needs (1)

solomonrex (848655) | more than 9 years ago | (#12654666)

I've always thought that the XBOX needs an American Final Fantasy, which I'm surprised Blizzard hasn't tried (Diablo series coming pretty close already). Basically, XBOX doesn't sell well in Japan, and they've only talked about (never even delivered) MMORPGs. They need a classic RPG, a headliner, to pull in at least some curious hardcore Japanese gamers. I think they really missed their chance with the original XBOX.

Needless to say, I have plot, gameplay and marketing hook in mind, AND I'm not sharing them.

Nation Sim focusing on culture (2, Interesting)

Conspiracy_Of_Doves (236787) | more than 9 years ago | (#12654765)

I would like to see a game with a dynamic system based on all kinds of sociology and psychology (basically culture in general) including religion. The probem with a lot of the games that involve culture is that the 'cultures' in them are preset and unchangable.

A game where you get to mold the details of a culture and see how it develops and how it interacts with other cultures would be fantatic.

A primitive version of what I am thinking of would be something like NationStates [nationstates.net] . With that, you just set up a style of government, and you deal with issues that it sends you every day. I am thinking more along the lines of something realtime where you not only delt with issues that it gives you, but also initiated events yourself, actively influencing the culture.

The culture would have various subcultures in it: religious, intellectual, militant, pacifist, apathetic, civil-rights-loving, and others groups of that nature. There would also be a counterculture element, if the culture moves in one direction, a certain low percentage of the population would move in the opposite direction.

In the real world, naturally an individual person can belong to more than one subculture. But of course in the game we are looking at the cumulative effect, not at individuals.

Some subcultures might work well together and a person could easily be a member of both, like intellectual and freedom-loving, while others are almost entirely incompatible in the same person, like pacifist and militant. Subcultures like that would even be aligned against each other.

There would be two numbers attached to each of the subcultures, one would be the number of people in that subculture (the sum of all of these could very well be greater than the population, since an individual can be in more than one subculture). The other would be how strong that subculture is, perhaps what percentage of the 'Ideosphere' (for lack of a better term) the ideals of that culture take up. For instance, if two subcultures have approximatly the same number of people, but the people in one are more vehement in their beliefs, then that subculture would have a higher percentage.

The player would decide what kind of government the country would have: democratic, totalitatian, theocratic, etc. I am thinking that a good way to do this is instead of selecting a pre-defined type of government, all the various types could be broken down into thier defining elements, and the player could modify those elements at will, perhaps even mid-game.

The user would deal with issues that are raised (or that he raises himself) involving economy, education, censorship, foreign policy, how the government works, civil rights, the government's attitude toward those rights, and other things of that nature. How the player deals with the issues would define how the culture changes and develops.

I think that if there are going to be wars in the game, then they should be fought automatically. The player would be more concerned with the affect of the war on the populous. Although the player would be able to divert resources to the military; this would also have an affect on the culture, as would where the resources came from.

I am not sure what kind of interface the game would have. If nothing graphically representational can be though of, it might just be a series of menus, charts, and dialog boxes, kind of like the game Uplink [uplink.co.uk]

Something like that would definitely be worth my money.
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