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Second Life Virtual World to Get Firefox

Zonk posted more than 9 years ago | from the fox-in-the-digital-house dept.

Mozilla 207

lecreuset writes "Clickable Culture has an article discussing the imminent wedding of Firefox and Second Life. From the article: 'The virtual world of Second Life will leverage an embedded version of Mozilla Firefox in a future release, supporting in-world web browsing and the display of web pages on the surfaces of 3D objects, according to developers at Linden Lab.'"

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FP (-1, Troll)

Anonymous Coward | more than 9 years ago | (#12730300)

Another First Post for me, losers.

FP (1)

Gundampilotspaz (651286) | more than 9 years ago | (#12730303)

FP hahaha

FFP (-1, Troll)

Anonymous Coward | more than 9 years ago | (#12730304)

First fucking post

frosty piss (0, Flamebait)

TrollingOnTheRiver (865867) | more than 9 years ago | (#12730308)

GNAAMichael Sims Fired, Joins GNAA to Troll Slashdot Full Time
Michael Sims Fired, Joins GNAA to Troll Slashdot Full Time

FREMONT, CA (TECHNEWS) - After a heated debate at Slashdot executive offices, editor Michael Sims was locked out of the building and departed in a tirade of lisping insults, vowing revenge immediately. This morning, industry sources revealed that Sims has joined the infamous trolling organization Gay Nigger Association of America with the intent of trolling Slashdot fulltime.

In a short phone interview with Technews, Sims asserted that he was calm but resolved on his course of action. "The Slashdot editors and I had a disagreement," he explained. "I did it all for the users, but they..." he drew the syllable out painfully, resting on a case full of Little League trophies and certificates of participation from transgendered dating services, "They just couldn't take my truth. They were -- babies, just babies, oh, the horror, the abomination," he said, before being led away by three white-clad male nurses.

According to Harvard Psychology Professor Arnold Rothstahlberg, "trolling" is an internet phenomenon where dissenting users disrupt a site by flooding it with absurd or paradoxical information. "It satisfies the primal id," he said, chewing on a large, bulbous, phallic black cigar. "To justify themselves by forcing their enemies into hysterics. It's a compensatory mechanism much like getting back at the kids who beat you up in high school by installing Linux and using it to pingflood their XP boxes and Macs."

Slashdot editor CmdrTaco was reticent to comment. At an interview conducted in the crap-filled Ann Arbor bungalow he shares with his wife, to whom he proposed over Slashdot, he said, "Well, you know, Slashdot is just a web site. Michael should calm down about this. But if he doesn't, our corporate sponsors will sue him until he's giving $4 blowjobs on Haight Street."

From the GNAA corporate headquarters, a mysterious floating island off the coast of Newfoundland that few reporters have seen and even fewer have returned from with their sexual identities intact, GNAA "Head Programmer" timecop said he was glad to have Sims on hand. "From what I've seen of his postings on Slashdot," said timecop, "he's a total fag. Which is convenient as all our halfops need anal, and I can't handle the drama. That's what's worst about the net: the drama."

Sims has been involved in previous internet firefights, most notably the controversy over the censorware.org website in 2001. While Sims alleges that the site was his creation that was sabotaged by others, his coworkers disagree. Bennett Haselton, security consultant for the "Anarchy Anal" and "Chaos Cumshot" websites, said of Sims, "We set up this website, and left him the password. We have a disagreement, bam, the website goes down and someone raped my two-week-old Labrador puppy with an iPod."

Slashdot Editor CowboyNeal, who was entangled in a whale net after attempting to swim the English channel, spoke fondly of his former coworker. "Michael always brought a certain passion to the work, a passion that was easily ignited and led to many sweaty sessions in the corporate washroom," he said. "I'm not at all surprised he joined an organization of gay niggers. He always like something different and unique in his pasta salads."

Programmer Seth Finkelstein alleges that Sims is "totally unstable" and agreed readily to this interview. "Of course, I'm a disinterested observer," he said. "But anytime I see that closet psychopath and monkey nut-muncher stealing the spotlight from hardworking programmers like myself, I have to speak up, for the benefit of the people, of course," he said. Technews reporters were permitted to leave the premises only after making a PayPal donation to Finkelstein.

Mike Godwin of the EFF, who balances a career as privacy advocate with his hobby of making videos of teen swingers blowing goats, agreed. "I've never met another editor like Michael," he said. "And, since my regimen of retrovirals is already costing me an arm and a leg, I hope I never do." Godwin mentioned that Sims believes his trolling of Slashdot is providing a "different perspective" that benefits "the broader Linux, er, Slashdot, community."

When Technews returned to interview Sims, he spoke softly and with conviction. "They don't have the interests of the user community at heart," he said. Suddenly he was pounding his desk in tears. "Those bastards cut off my lifeline, my raison d'etre," he sobbed. His voice and eyes became clear, a hatred burning behind the lenses. "I'll crapflood every Linux kernel update from now until oblivion. They haven't heard the last... of Michael Sims," he said.



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Re:frosty piss (1)

Catcher80 (639611) | more than 9 years ago | (#12730679)

GNAA sure is fucking stupid, but their trolls are funny

Re:frosty piss (0, Offtopic)

brsmith4 (567390) | more than 9 years ago | (#12730802)

Man, have you ever been to http://www.gnaa.us [www.gnaa.us] ? I did it just to see what their site was like. I was surprised at how professional the layout was. I mean, just listen to this little gem:

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Talk about masters of corporate IT bullshit buzzwords!

FP (-1, Troll)

Anonymous Coward | more than 9 years ago | (#12730309)

FP!!!

What will it be used for though? (4, Insightful)

ZephyrXero (750822) | more than 9 years ago | (#12730315)

That's great unless they start sticking advertisements all over the place with it...

Re:What will it be used for though? (0)

Anonymous Coward | more than 9 years ago | (#12730328)

Sounds boring.... Another way to waste already precious time.

Re:What will it be used for though? (2, Informative)

CatherineOmega (863951) | more than 9 years ago | (#12730437)

According to the Linden Lab statement [secondlife.com] , it will be used primarily for integrating content into the environment. So yeah, it could be used for annoying "banner" ads, but the most useful applications would be for commerce or communications, or gaming. With the ability to generate HTML from a script running within SL comes all sorts of potential uses, everything from a complex web app to a quick and low-bandwidth way to render text on a sign, rather than forcing the client to download and decompress a texture.

Re:What will it be used for though? (5, Interesting)

wralias (862131) | more than 9 years ago | (#12730456)

That's great unless they start sticking advertisements all over the place with it...
Hah! Anyone who knows Second Life will know that it is already saturated with advertising. The problem is not advertising from the "first life" economy, but advertising from "companies" in the Second Life economy. Tringo [tinypirate.com] , anyone?

More likely, I see people linking to their real-life websites from their virtual homes or stores. There are already some pretty cool web / Second Life integrations, such as the ability to purchase and deposit virtual money [ige.com] into your Second Life account from the web, or to buy virtual goods [slexchange.com] in real time on the web.

Also, this integration may allow people experienced with javascript and web application development to do some interesting things in SL (even though SL has its own scripting language already).

Re:What will it be used for though? (1)

Weeb (69841) | more than 9 years ago | (#12730493)

Obviously you're not a resident. We already have advertisements all over the place. :)

Re:What will it be used for though? (1)

ZephyrXero (750822) | more than 9 years ago | (#12730511)

I'm not.... From what I've been shown by my friend who is, people just have big virtual orgies there... Does a game really need the ability to customize your character's dick size?

Re:What will it be used for though? (1)

FidelCatsro (861135) | more than 9 years ago | (#12730546)

I always thought that was what a new graphics card was for ;)

Re:What will it be used for though? (1)

Weeb (69841) | more than 9 years ago | (#12730556)

I'm not.... From what I've been shown by my friend who is, people just have big virtual orgies there... Does a game really need the ability to customize your character's dick size?

Genitalia is not an included feature of Second Life's character models. Genitalia are created, scripted and sold by residents who don't mind making a buck on the more prurient interests in-world.

I think you'd better take a closer look at Second Life, though. There's a whole lot more to it than what you're describing. I've been a resident for eight months and that sort of thing isn't a scene I ever see. Then again, I spend my time mainly on product development in-world, so I guess I don't "get out" much! :D

btw, here is my latest product [secondserver.net] . The stories are true, too. You can make real money. :D

That is a remarkably blank page (-1, Offtopic)

Anonymous Coward | more than 9 years ago | (#12730318)

Let's see. Is it 30 minutes since I last posted a comment?

Re:That is a remarkably blank page (1)

LiquidCoooled (634315) | more than 9 years ago | (#12730349)

If you lower your screen resolution, the large blank page will become somewhat smaller, and the text thats missing will become much larger.

That wasy, the nothingness will be easier to not read.

Second Life (2, Informative)

sound+vision (884283) | more than 9 years ago | (#12730320)

I read this and I was like "Second life? What?" To save you lazy suckers Googling: http://www.secondlife.com/ [secondlife.com]

ah (0)

Anonymous Coward | more than 9 years ago | (#12730337)

A gathering place for pedophiles and bored housewives.

Re:Second Life (0)

Anonymous Coward | more than 9 years ago | (#12730368)

That's what SL is in theory. In practice however... wellll... [livejournal.com] Though with the place as overrun with furries as it is, adapting a browser with "fox" in the title seems all too appropraete.

Re:Second Life (0)

Anonymous Coward | more than 9 years ago | (#12730616)

Yes, last time I've seen a "post your desktop wallpaper" post on a forum I frequent the local furry had a furrified version of the Firefox logo.

Re:Second Life (0)

Anonymous Coward | more than 9 years ago | (#12730369)

"Within this vast and rapidly expanding place, you can do, create or become just about anything you can imagine."


But I can already do that at zombo.com [zombo.com] .

Re:Second Life (3, Interesting)

Solder Fumes (797270) | more than 9 years ago | (#12730420)

If you've read Snow Crash, Second Life is currently the closest thing we have to Snow Crash's cyberspace. As time goes on, I only see it getting closer to that concept.

Second Sense (-1, Flamebait)

Doc Ruby (173196) | more than 9 years ago | (#12730543)

"I only see it [Second Life] getting closer to that concept [Snow Crash]"

Your extremely common grammatical mistake (should be "I see it getting only closer to that concept", or "I see it only getting closer to that concept", I believe, to be precisely correct English) reminded me of the problem inferred from reading your sentence literally. Second Life, and all these "immersive" simulations, offer only audio and video (and occasionally controller rumble) feedback. The VR of Snow Crash (and all the popular immersive VR fictions) presents a "second life", a life within a life, by completely simulating all the brain's sensory inputs. So it also has smells, which are always being promised, but never delivered anywhere near even telephone audio quality. The various senses of touch, including temperature, moving texture/viscosity, proprioception, visceral "audio", etc, are all missing. I've never even heard of VR "flavor" research. Second Life is getting closer to the audio/video VR presented in books like Snow Crash, which themselves describe mostly the A/V experience, rather than the other sensoria. Maybe if we got a compelling fiction, which also describes an imaginary VR presenting those sensoria as convincingly as Snow Crash presented A/V avatars, we'd get closer to the kinds of real immersion we imagine while reading the stories.

Re:Second Sense (1)

Solder Fumes (797270) | more than 9 years ago | (#12730570)

The Metaverse in Snow Crash did not have physical feedback. The Metaverse was accessed via 3D goggles, with some of the input controlled by sensed body motion.

Re:Second Sense (0)

Anonymous Coward | more than 9 years ago | (#12730760)

You seem to make an extremely common grammatical mistake youself -- namely, split infinitives.

Re:Second Sense (0)

Doc Ruby (173196) | more than 9 years ago | (#12730787)

Or "namely, to split infinitives". Sure I do. Also, I start some sentences with "And", for rhetorical style. And sometimes mistakenly start sentences like that one with "I also start". When I bend the language, it often does not confuse, because the deviation itself does not mean something else. When I make such a confusing mistake, I appreciate getting a reminder of the correct usage, when it constructively indicates one. Rather than merely insulting, that kind of comment is helpful - which yours ain't.

Nice concept, bad implementation (0)

John Nowak (872479) | more than 9 years ago | (#12730321)

It is unfortunate that the developers decided that a 3D world is needed to have fun. It takes a solid connection and a fast computer to run because of it. Furthermore, it is much more difficult to create and position objects in a 3D environment. A top-down, bitmap based 2D environment would've been preferable in my opinion. Easier, simplier, more accessable, and a lot more fun. I'm a MUDer though, so what do I know?

Re:Nice concept, bad implementation (1)

Sephiriz (852638) | more than 9 years ago | (#12730346)

I hate to say it, but you're not the target audience in such a case. Thousands of others take great pleasure in the 3D world, which allows for much more dynamic gameplay.

Re:Nice concept, bad implementation (1, Offtopic)

canwaf (240401) | more than 9 years ago | (#12730524)

What is more dynamic than manipulating your world with the power of the written word? I never really understood why people want to see everything themselves, instead of using their imagination. I have found every attempt at a graphical role playing/virtual world game to be constraining and unpleasant.

Moving around in a pre-determined environment, and interacting with your world in only specified ways is hardly role playing/living a virtual life. It's unfortunate that the current trend has people who once would have picked up a book heading off to the movie theatre to see big explosions and horribly flat dialogue.

Re:Nice concept, bad implementation (0)

Anonymous Coward | more than 9 years ago | (#12730797)

Second life allows for users to creater their own environments (people own their own land and create their own areas), and script sequences... it's hardly as "pre-determined" as you think. Besides, the whole point of second life is socialization, not dice rolling and dungeons. Maybe you should check the game before you knock it.

Re:Nice concept, bad implementation (1)

Sephiriz (852638) | more than 9 years ago | (#12730804)

Well, Second Life is all about imagination. Apparently, theres a plethora of tools that allow you to construct nearly anything you can imagine.

Your argument would kinda be like saying that a piece of art (say Monet) makes us less capable of using our imaginations. Instead, I think Second Life stimulates the imagination by showing you all sorts of new creations.

Re:Nice concept, bad implementation (0)

Anonymous Coward | more than 9 years ago | (#12730458)

A top-down, bitmap based 2D environment would've been preferable in my opinion. Easier, simplier, more accessable, and a lot more fun. I'm a MUDer though, so what do I know?

Absolutely nothing, that's what.

I like how you wrote that entire post and then pointed out that you're an idiot and not worth listening to.

99% of what is possible with SecondLife would have been impossible in 2D. You've obvously never tried it.

Re:Nice concept, bad implementation (0)

Anonymous Coward | more than 9 years ago | (#12730508)

Second life looks really gay. Like if Elton John and The Sims Online hopped in bed and tried to make a baby.

Re:Nice concept, bad implementation (0)

Anonymous Coward | more than 9 years ago | (#12730495)

What does that have to do with anything?

Some games are 3D. Some games are 2D.

Are you suggesting that all 3D games should be 2D because you prefer it?

Re:Nice concept, bad implementation (1)

MikeFM (12491) | more than 9 years ago | (#12730567)

I think the real problem is that developers seem unable to make such games independant of their rendering model. Why not also have a 2D client or even a text client? It shouldn't be that hard to make different clients for the same server. Personally I think different clients could be a lot of fun. Maybe have one photorealistic client and one that draws everything in a cartoonish style.

Having users need to position elements precisely themselves indicates a lack of refinement IMO. User's should be able to create without mucking around with internal details.

At least Second Life is a bit interesting though. Games like Everquest that don't allow users to create content are sleepers IMO. So repetitive that I dunno how anyone stands to play them.

Re:Nice concept, bad implementation (1)

Luke-Jr (574047) | more than 9 years ago | (#12730629)

I've had this idea for a while, but not being a graphics programmer, I can't really do much on my own toward getting something working. Anyone want to help? http://sourceforge.net/projects/moo3d/ [sourceforge.net] for the engine http://sourceforge.net/projects/tasogare/ [sourceforge.net] for the core/environment

Re:Nice concept, bad implementation (1)

Catcher80 (639611) | more than 9 years ago | (#12730698)

Sounds like you might like http://www.vzones.com/ [vzones.com] a 2D world with a lot to offer :)

For Those Who Don't Know What Second Life Is: (5, Informative)

tquinlan (868483) | more than 9 years ago | (#12730326)

http://secondlife.com/whatis/ [secondlife.com]

"Second Life is a virtual world - a 3D online persistent space totally created and evolved by its users. Within this vast and rapidly expanding place, you can do, create or become just about anything you can imagine. Built-in content creation tools let you make almost anything you can imagine, in real time and in collaboration with others. An incredibly detailed digital body ('Avatar') allows a rich and customizable identity. A powerful physics simulation running on a backbone of hundreds of connected computers and growing with the population allows you to be immersed in a visceral, interactive world that as of April 2005 covers more than 12,000 acres and 20,000 owned plots of land. The ability to design and resell 3D content, combined with the ability to own and develop land and a microcurrency, which can be exchanged to real money means that you can build a real business entirely within Second Life."

Re:For Those Who Don't Know What Second Life Is: (1)

saskboy (600063) | more than 9 years ago | (#12730466)

" An incredibly detailed digital body ('Avatar') allows a rich and customizable identity"

One word can sum this up:
Creepy.

Some people get way to involved in their "digital life", to the point where it IS their life.

Second Mortgage Life more like it. (1)

aapold (753705) | more than 9 years ago | (#12730657)

I tried this out after one of the ads for it. Free to get into. Crappy graphics, at that level why bother being 3D, but hey, at least its functional. You get your choice of a few starter outfits and things, all of which are the equivalent of the starter n00b armor in WOW or some other MMORPG because they immediately label you as such. To improve your gear, or hairstyle, or whatever... you don't quest for it like in WOW, you have to pay, as in real $$. Not to a real account, but I mean for the actual items. I think they gave you a pittance to start with. I didn't stick around long enough, but I thought there might be some other way to accumulate money, such as selling things to other players (again for real $$).

Please (-1, Offtopic)

Turn-X Alphonse (789240) | more than 9 years ago | (#12730330)

Please can I have a simple web browser which blocks pop ups, ads and doesn't allow in spyware and other junk.

Thank you to anyone who listens and relises I shouldn't need to upgrade my graphics card to check websites.

Re:Please (1)

LiquidCoooled (634315) | more than 9 years ago | (#12730376)

Thats fine, you don't need a new graphics card just to browse.
This simply allows people ingame to use all the proper features (and I would assume your user profile settings) of a real browser.
If your not using the game, then this news isn't of use to you.

Re:Please (1)

Enoch Lockwood (889602) | more than 9 years ago | (#12730382)

Here [mozilla.org] you go, sir. Pure open source goodness.

Re:Please (1)

ImaLamer (260199) | more than 9 years ago | (#12730402)

Rude comment, considering this doesn't have anything to do with the browser. Moderators must be getting lazy....

Thank you to anyone who listens and relises I shouldn't need to upgrade my graphics card to check websites.

Well, that is the price of progress. I remember needing to replace my *CPU* to view websites (Java 3D modeling needed "MMX" or whatever...). Your complaint should be with the people who are building the websites. The browser is simple enough to put on screen - we've been doing that for years. It's your fault for wanting to do the latest, greatest thing.

You can have MORE! (2, Funny)

hey! (33014) | more than 9 years ago | (#12730462)

Please can I have a simple web browser which blocks pop ups, ads and doesn't allow in spyware and other junk.

Why the lack of ambition?

Your virtual character can have a web browser that attaches not to a virtual server, but an actual one. The Second Life server.

If you have sufficient karma, you will be able to use your web browser to find out what virtual person sent you the spam/created the pop-up/whatever, and obliterate their existence. It'd be like have root access to God's server.

Popups (2, Insightful)

maelstrom (638) | more than 9 years ago | (#12730331)

Wow can't wait to have 3-D popups hording my screen. I love the fact that unscrupulous advertisers have figured out how to game Firefox, I'm starting to see more and more popups again. I guess its time to turn off Flash.

Re:Popups (1)

Akaihiryuu (786040) | more than 9 years ago | (#12730361)

Just get Flashblock + Adblock. Flashblock will stop any flash popups (unless you click on the flashblock icon anyway). If I ever get a popup from a flash that's clicked on, I simply adblock the entire server it came from and that puts a stop to it. This works with pop-unders too.

Let's coin a new term for them (0)

Anonymous Coward | more than 9 years ago | (#12730367)

I suggest "popouts". We need a popout blocker.

Re:Popups (2, Informative)

WhiskerTheMad (765470) | more than 9 years ago | (#12730383)

This [mozdev.org] is the answer to your flash problems. Blocks *all* flash, if you want to see it, just click on it. Works great for sites that have a lot of annoying flash advertising, and simple to use :)

Re:Popups (1)

WhiskerTheMad (765470) | more than 9 years ago | (#12730394)

whoops... guess I'm a little slow on the draw today :)

Re:Popups (0)

Anonymous Coward | more than 9 years ago | (#12730438)

Did you read what the hell is going on? Second life is using Firefox for in-game web browsing, you moron... not for any type of 3d browsing on our end.

RTFA, asshole.

Re:Popups (1)

maelstrom (638) | more than 9 years ago | (#12730735)

Have some imagination and some sense of humor :) I understood exactly what this article was about, but I was just making an observation of what advertisers would love to be able to do.

Re:Popups (0)

Anonymous Coward | more than 9 years ago | (#12730513)

>I guess its time to turn off Flash.

1999 called, they want their Obvious Action Of Not Installing Nor Using Flash back.

Re:Popups (2, Insightful)

Enrico Pulatzo (536675) | more than 9 years ago | (#12730744)

Unscrupulous? And you think actively blocking the content that pays the bills of the people whose websites you frequent isn't?

Popups may be annoying, but they're hardly dishonest. Just because something opens a new window doesn't make it malicious. Unscrupulous would be more along the lines of the Gator people managing to get changes approved to Firefox to make their popups work.

Re:Popups (0)

Anonymous Coward | more than 9 years ago | (#12730755)

I'd call the high number of pop-up ads that pretend to be part of Windows or outright lie to you unscrupulous.

Re:Popups (1)

Enrico Pulatzo (536675) | more than 9 years ago | (#12730766)

You know I almost mentioned that (cuz I agree with you there about the faux-OS alert boxes), but I didn't think that actually commenting on the content of an ad was very relevant to the notion of popup blocker software being worked around.

Still arround? (1, Insightful)

Umbral Blot (737704) | more than 9 years ago | (#12730334)

I am surprised Second Life still exists. After all if I am going to pay a monthly subscription I would much rather have something that gives me content (W.O.W.) than something that asks the community to produce its own. Second Life sounds like something that should have been an open souce / free / funded by donations project.

Re:Still arround? (0)

Anonymous Coward | more than 9 years ago | (#12730393)

After all if I am going to pay a monthly subscription

According to the web site, there is no monthly subscription. Are they running a scam where you find you need a subscription once you're up and running?

Re:Still arround? (2, Informative)

ShawnDoc (572959) | more than 9 years ago | (#12730418)

After all if I am going to pay a monthly subscription I would much rather have something that gives me content (W.O.W.) than something that asks the community to produce its own.

Um, Second Life doesn't require a monthly fee. There's a one time fee of $10 and after that you are free to play as much as you like. Now you do have to pay to buy properties and some other in-game items, however there are plenty of free "sandboxes" for you to use to practice creating things and show off your wares.

Re:Still arround? (1)

unixbob (523657) | more than 9 years ago | (#12730463)

even if they aren't producing their own content, they still have hosting costs and development costs to take into account, which aren't free

Re:Still arround? (1)

Solder Fumes (797270) | more than 9 years ago | (#12730470)

I'm perfectly satisfied right now with my $10 one-time fee. You can go anywhere, build stuff and sell it, basically anything except own land. It takes time to develop modeling skills, so if I'd purchased land I'd be wasting it.

Re:Still arround? (2, Insightful)

cmacb (547347) | more than 9 years ago | (#12730582)

Second Life sounds like something that should have been an open souce / free / funded by donations project.

There probably WILL be an open source system such as Second Life at some point. But that point might be ten years in the future for all we know. While there are a few Open Source projects that come up with something totally new, for the most part Open Source is a lot like Microsoft, wait for an innovation and then copy it. My feeling is that Open Source eventually does it better, but it rarely does it first. I'll settle for that.

The other good thing about that is that SL is supported on Apple computers and people are running it on Linux (though that isn't fully supported YET), so it's the only fully collaborative environment that I know of that is not OS specific. When Open Source gets around to doing this, the results will look a lot like Second Life. (And the price is right, as mentioned elsewhere)

Re:Still arround? (1)

Luke-Jr (574047) | more than 9 years ago | (#12730682)

I've had the basic idea used for this for a while, but it's not really a few-person project (especially without graphics programmers). Anyone want to help?

http://sourceforge.net/projects/moo3d/ [sourceforge.net] for the engine
http://sourceforge.net/projects/tasogare/ [sourceforge.net] for the core/environment

It wouldn't necessarily need to be free of charge, either-- something like this can easily fund itself similar to Second Life does, charging for services (virtual land, etc hosted on the server)

Re:Still arround? (1)

Catcher80 (639611) | more than 9 years ago | (#12730584)

You obviously have no idea what a virtual community really is all about. Virtual communities aren't designed to be a 'game', with 'instant gratification'. They are designed to be a secondary life, where making your whole content is the whole idea. You can't compare W.O.W. to virtual online communities, they are totally different.

Re:Still arround? (0)

Anonymous Coward | more than 9 years ago | (#12730671)

I am surprised Second Life still exists. After all if I am going to pay a monthly subscription I would much rather have something that gives me content (W.O.W.) than something that asks the community to produce its own.

You're obviosuly not the target market, then.

You seem to equate creating content with work, while people that enjoy something like Second Life equate it with play.

The thing that makes Second Life work is that many (if not most) people want to create content. They want to create things and express themselves uniquely, instead of just submerging themselves in someone else's imagination. In most online games your ability to express yourself uniquely is limted to a handfull of body types or hairstyles, all created by the game developer. In a game like Second Life, the limitations are all technical and economic -- they aren't engrained into the game itself. For many people, that's fun.

Also, there is an economic incentive for creating content that wouldn't be present in a free/donation environment. You can sell objects you've created in game, and buy others -- or you can exchange it for real currency. Some people make quite a bit of money doing this. And a fairly large number are able to sustain the monthly fee for land ownership just by selling objects or running services on their land.

Second Life sounds like something that should have been an open souce / free / funded by donations project.

As such it would have never gotten off the ground. If you balk at the idea that the content is volunteer-created, how would it fare if the platform and the content are volunteer-created? Nothing would have gotten done.

As I said above, our society tends to think of creative endeavours as something reserved for "others" : an elite few superstars or many unknown bohemians. In other words -- it's either done by "the company" or a bunch of faceless volunteers. Second Life is largely about tapping the masses in between.

already done for quake (2, Informative)

heatdeath (217147) | more than 9 years ago | (#12730340)

iirc, there's a quake mod that renders html as textures, although it's not browsable. I couldn't access the site, though. It got slashdotted already. Does it just display the html as a texture, or is it browsable?

Okay... (4, Funny)

fizban (58094) | more than 9 years ago | (#12730342)

Wait a dog garn minute, let me get this straight...

I'm going to be able to slack off from my virtual life (and say, read slashdot) while I'm slacking off from my real life playing Second Life?

Okay, and meanwhile, in Darfur...

Re:Okay... (1)

EugeneK (50783) | more than 9 years ago | (#12730388)

I'm just hoping they'll release a Second Life client application that runs inside the embedded Firefox browser. Then I can escape my humdrum, everyday SecondLife virtual existence and create a more exciting virtual virtual life...call it ThirdLife..

Re:Okay... (2, Funny)

GrubInCan (624096) | more than 9 years ago | (#12730531)

Or even better, a real life client application that runs inside the embedded Firefox browser. Then you could escape your humdrun SecondLife by escaping into a new (and possibly different) real life.

Still Second... (1)

b374 (799492) | more than 9 years ago | (#12730345)

Let me know when it gets to First Life...

Re:Still Second... (1)

DrunkenTerror (561616) | more than 9 years ago | (#12730451)

And I guess beyond that is Half Life?

What if (1)

The Angry Artist (877090) | more than 9 years ago | (#12730366)

This article certainly brings up an interesting topic: integrating different programs and making them work. It might be useful to have a media player that also acts as a web browsers or a file manager that autmatically downloads news from a website. I don't expect something like what I just suggested to catch on anytime soon, but multi-purpose programs would be nice to have -- after all, who wouldn't want a program that does everything?

Re:What if (3, Funny)

0racle (667029) | more than 9 years ago | (#12730488)

Or like a web browser thats integrated into the underlying OS that also acts as a help file renderer and file manager. I can't believe that no one has ever thought of this before! You know what would be totally cool? Having a bar along the side of your web browser that could go out and get headlines from your favorite news sources. Damn I'm brilliant, I'm going to be rich.

Don't need second life (0)

Anonymous Coward | more than 9 years ago | (#12730374)

I already have a "L"ife... If it was second "W"ife...that is another story.

Re:Don't need second life (1)

ccollao (227727) | more than 9 years ago | (#12730764)

I already have a "L"ife... If it was second "W"ife...that is another story.

Na, if you're married, you don't have a "L"ife, your "W"ife owns two of them :)

Virtuality (1)

Doc Ruby (173196) | more than 9 years ago | (#12730390)

Yeah, why do I have to wake up from my virtual game world to reach for my iPod on my real desktop? I want all my virtual objects with me in my virtual world.

Huh? (1)

imroy (755) | more than 9 years ago | (#12730400)

Browsing the web inside a game? Somehow this reminds me of Penny Arcade comic [penny-arcade.com] . Yeah, I'm Karma whoring...

Re:Huh? (1)

gl4ss (559668) | more than 9 years ago | (#12730427)

well, why not. imagine slashdot headlines scrolling on some display ingame. or current world news in the ingame newspaper.

with second life probably it's to allow the player to create something that displays something from the web though.

Re:Huh? (1)

CatherineOmega (863951) | more than 9 years ago | (#12730480)

It's not strictly for browsing the web, though that's likely to be the most common usage. Mozilla's a quick and easy way to render text and graphics together as a texture, rather than sending the data as a single, premade image.

For applications that require a texture on a structure within SL to be frequently updated with new (arbitrary) text or images, it's invaluable.

I KNEW IT (1)

a_greer2005 (863926) | more than 9 years ago | (#12730419)

Firefox in the sfterlife? this confirms a lot of my thoughts:

Firefos IS heavenly!

Second life ??? (1)

WizardRahl (840191) | more than 9 years ago | (#12730425)

Why do they want a second life when they don't even have a first? :)

Mozilla is already 3D (0)

Anonymous Coward | more than 9 years ago | (#12730442)

It's already happened with the 3B browser. That's a browser which lets you wander through a city consisting of hundreds of websites. When you click on a site it takes you to it. The browser and all the 3D page rendering is done with Mozilla.

http://www.3b.net/browser/index.html [3b.net]

if anyone from linden labs is reading this (1)

Edmund Blackadder (559735) | more than 9 years ago | (#12730443)

Just in case anyone from Linden labs is reading this, I would like to say that I almost signed up for their free trial, but did not because they required me to sign up for an account in order to get the free trial.

I will never sign up for one of those "free trials" where you have to cancel before your free trial expires, otherwise you pay. First of all I tend to be forgetfull and I may not cancel at the right time, also god knows how complicated their cancelation procedure is.

I am disappointed that a computer game which slashdotters seem to would borrow a tactic which is mostly used by porn sites.

Re:if anyone from linden labs is reading this (1)

koreaman (835838) | more than 9 years ago | (#12730565)

Porn sites, and AOL. We can't forget the atrocities of AOL.

Re:if anyone from linden labs is reading this (1)

Catcher80 (639611) | more than 9 years ago | (#12730632)

Maybe they expect more people to actually be responsible. What a concept OH WOW!!

I don't know how long their free trial is, I'm guessing a week maximum. It probably takes 2 days of being on there all day (basically all day) to determine if you want to stay. I'll go as far as to say 3 days. If you start playing in it and decide the place is the Suck, and you don't cancel right at that point, and you don't cancel the next day while you're deliberately Not logging in because you KNOW you're going to be bored to hell playing it, you deserve to be out 10 bucks.

You lazy bum.

Re:if anyone from linden labs is reading this (1)

cmacb (547347) | more than 9 years ago | (#12730652)

They have very strict adult verification requirements (self imposed) and so you HAVE to sign up using a credit card (I know this isn't foolproof verification). So in theory there is no such thing as an anonymous user. They either know who you are or at least know who someone is that trusts you with there CC.

Nonetheless there are many people who have signed up for the $10 one-time membership who are regular users. There is only a monthly bill if that is what you select when you sign up. Monthly billing gives you ownership right, roughly equivalent to a web hosting service, but in 3D. You can also opt in or out of that level of service as your needs change. Don't want to own any virtual real estate? Then just pay $10 and you are done.

Re:if anyone from linden labs is reading this (1)

nacturation (646836) | more than 9 years ago | (#12730668)

Wall Street Journal also does this. But if it's so offensive to you, write directly to Linden Labs rather than post on slashdot... that way you won't have to worry if they're reading this site. And how do you know it's a tactic mainly used by porn sites? Got burned a few times that way, did you?

Yet another thing to lag SL out. (1)

TwistedTR (443315) | more than 9 years ago | (#12730455)

Wow, lets add another thing to second life to further lag things out. Recently an "update" was rolled out which added quicktime movie support to objects in game. Pretty nifty concept, except when people go outta control and put 20 automatically running Hillary Duff music videos inside the same piece of land, then its nothing but lag-fest.

Can't wait to see what happens with it when the HTML contains a ton of animated images, or annoying popups.

Second Life rocks (2, Informative)

John Zero (3370) | more than 9 years ago | (#12730459)

I've seen Second Life mentioned on Slashdot around last summer, and I'm still in game :-)

It might not appeal to all -- it's not exactly a game, more of a virtual place, where you can live your imagination, build, socialize. Don't expect WoW-like quality and content, but you can get and do much more, many things you can imagine, can be scripted to an extent. Or you can make clothes, build houses, cars, etc.

It's a virtual world, and it's getting somewhat similar to the Metaverse (like in Neil Stephenson's Snowcrash novel), though it's way way far yet.

You can try it out free, and stay if you like it, nothing to buy, and also you can live with a one-time payment, if you don't want to spend monthly on it.

Yes... I AM an SL addict :-)

Re:Second Life rocks (0)

Anonymous Coward | more than 9 years ago | (#12730725)

I tried SL after reading about it on ./ number of times. Tried; and really impressed at first...
I was convinced the concept may become a _major_ social phenomena in the next years.

But... the implementation is very sub-par:
-3d graphics are very so-so ...even more with all the user created content that is mainly big boxes :-X or laggy stuff
-the lag is horrible; you cant have more than 30-40 people in a area. whats this!
-Nothing to do now... few month ago; there was funding for activities (trivia games, parties); now... it's only about tringo and shake-your-thong club events
-The scripting language is a nice idea; but the lag and lot of limitations kills it usability
-There is not enough people in world... it's always the same social clique at the same places. Most newbies are in clubs then... go away; or build a home and live as an hermit.
-A big % of the female avatars are guys. :-!

The main problem is technology... really nice ideas; but with each version; things dont get fixed.

What is Second Life (1)

NitsujTPU (19263) | more than 9 years ago | (#12730461)

The virtual world of Second Life will leverage an embedded version of Mozilla Firefox in a future release

I'm sorry, the links are totally Slashdotted... what is second life? Is that like another AlphaWorld?

Re:What is Second Life (1)

cmacb (547347) | more than 9 years ago | (#12730752)

Here is a direct link to the item at SL. There has been voting going on for new features and this is one of the ones they accepted:

http://secondlife.com/vote/get_feature.php?get_id= 5 [secondlife.com]

The Clicable Culture site has indeed bogged down. But all the info is on that SL page anyway.

Well ok (1)

Daath (225404) | more than 9 years ago | (#12730541)

Sounds nifty with an in-game browser. Almost all non-fps games I play, I play in windowed mode, so I can read mail and browse while playing. But ok, this is for advertising in-game, I would guess. There are probably also usefull things you can do with it in the game.

But many of us still need to get a first life, before we can move on to a second one ;P

Linux version? (5, Interesting)

MarcOiL (265430) | more than 9 years ago | (#12730636)

What about the Linux client they promised at start? If it's good enough to run their servers [secondlife.com] , it's good enough to have a client. Specially as they use OpenGL for graphics and already have a MacOSX client.

Re:Linux version? (1)

strredwolf (532) | more than 9 years ago | (#12730737)

Someone mod this one up, I was about to say it! As is, I tried running it in Wine and the latest version is a no-go!

Second Life is basically a 3D MUD (0)

Anonymous Coward | more than 9 years ago | (#12730701)

The game is governed by fucking morons who will suspend you from the game for doing anything that doesn't conform to typical elitist MUD admin rules. It's not a "metaverse", it's a haven for social retards like furries and e-thugs. I suggest you stay away from this game if you're looking to keep your sanity. It's full of the internets worst.

Walking along... (1)

thomthom (832970) | more than 9 years ago | (#12730715)

...lalala BOM! a popup window hits you! Literally.. Add a shotgun to the program as well and you'll have an instant shoot'em up hit.

Display of web pages on the surfaces of 3D objects (1)

Fussen (753791) | more than 9 years ago | (#12730808)

This is a freaking cool idea. My head spins with excitement on the prospects of this process. To integrate a web browser engine into a 3d engine so that games and 3d-interactive worlds can access the online information network of billions!

So freaking sweet. I want to be able to browse the web on the rippling drops of waterfalls in a Myst like setting.

And if it's Second Life that allows this bridge to be crossed, then Kudos to them and all the best to Firefox for making the claim to that.

But.. I still ain't up for paying real world dollars for 10 acres of polygons.
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