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Indie Super Mario Title

Zonk posted more than 8 years ago | from the fludd-for-fun dept.

Games 77

Press the Buttons has a post about an independently created Mario game which combines elements of Super Mario World and Super Mario Sunshine to create a great 2D gaming experience. From the post: "Equipped with the FLUDD water pack, Mario must collect pieces of a warp pipe, assemble them, and then exterminate the Piranha Plant living inside. FLUDD functions as both a jetpack and a weapon, and when the water supply runs dry Mario must get a refill at the local water hole."

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77 comments

Indie Titles... (2, Informative)

Bozzio (183974) | more than 8 years ago | (#12812020)

Anyone else working on indie titles based on older games?

I'm working on a Blaster Master title (early in development) based on the first game (since the others sucked). I was just wondering how many people were into this... it's encouraging!

Re:Indie Titles... (2, Informative)

RealityMogul (663835) | more than 8 years ago | (#12812186)

Blaster Master - damn, I forgot about that game. I remember having fun playing it.

You staying true to the original 2D side scroller, or upgrading to 3D?

Re:Indie Titles... (1)

Bozzio (183974) | more than 8 years ago | (#12812313)

2D Side scroller with 3D elements. Remember Mystical Ninja for N64?

Re:Indie Titles... (1)

RealityMogul (663835) | more than 8 years ago | (#12812690)

Cant' say as I ever heard of that game. A quick google search makes it look like its entirely 3D. Got a sourceforge (or other) website for your dev stuff? I'm just curious.

Re:Indie Titles... (1)

Bozzio (183974) | more than 8 years ago | (#12812992)

No, nothing yet.

Sadly, I can put very little time towards this project. I started it a long time ago using Allegro in DOS(I did say a LONG time ago). Anyway.. most of my old code is useless now as I was just learning how to code at the time. I'm starting from scratch using DirectX and once I have something to actually show I'll put up a site.

As for Mystical Ninja on N64, there were 2 of them. They both appeared entirely 3D but one of them played like a 2D side scroller (your movement was restricted to 2 dimensions).

Re:Indie Titles... (1)

nb caffeine (448698) | more than 8 years ago | (#12814294)

Im working on a 2d action RPG in the zelda vein. Got my test game pads in today! What engine you working in (your own, third pary?), Im far too lazy/inept/time constrained to write something myself, so im working with torque2d from garagegames. Its pure awesomeness. You should see the stuff the developers are working on over there. I dont have anything demoable yet, but i was wondering if you have a site i can check out. I love the recent indie push towards 2d games. They are some of my favorite types of games.

Re:Indie Titles... (1)

Bozzio (183974) | more than 8 years ago | (#12815514)

I'm taking a stab at using my own engine... but like I mentioned earlier, I'm only just now learning how to use DirectX, so I may switch yet.

Re:Indie Titles... (1)

nb caffeine (448698) | more than 8 years ago | (#12817025)

I did the same thing, when i was younger and more self sure (And had lots of free time). Now that im a working man, i just need to get things done, so i ponied up some money for t2d. Works great for me.

look at me talking like im an old man at 23. Anyway, good luck on your game. The more indies making more quality games, the better.

Re:Indie Titles... (0)

Anonymous Coward | more than 8 years ago | (#12816033)

I'm very interested. Blaster Master has always been one of my favorite games, and I'll agree the the sequels fell flat. A friend and I have also been brainstorming on a game related to it.

Four elements I ask that you consider (I'm sure you already have if you're a fan) are moody graphics, catchy music (level 4 and level 7 were my favorite), and a sense of loneliness (i.e. Metroid, and original BM) and of course, level progression in the same style as the original.

I'd love to keep track of your progress. Is there any way to do that currenty?

Re:Indie Titles... (1)

MamiyaOtaru (517187) | more than 8 years ago | (#12821638)

I'm working on the Privateer remake (1.1 is out now). It's pure bliss for me to cruise around that familiar galaxy in (better) 3d. Actually working on it is less blissful, but still enjoyable.

About Time (3, Insightful)

astrokid (779104) | more than 8 years ago | (#12812060)

This should hopefully tide me over until the next 2D Mario game for the DS.

Companies needs to stop turning classics into 3D BS until they have decent reason to do so. ie: Not just taking the 2D gameplay and translating it to 3D.

Before anyone mod's me down. I'm not reffering to Mario 64 as being crap, just the 3D Castlevania's and Contra's.

Re:About Time (2, Informative)

rohlfinator (888775) | more than 8 years ago | (#12812144)

Agreed.

And even though Super Mario 64 was a great game in its own right, it lacked the gameplay perfection that can only be done in 2D.

Oh, and as a warning: Super Mario Pac isn't really a full-fledged Mario game. It's a series of one screen "levels". I felt that it's more akin to Lunar Lander or Jetpack than a Mario game. The game is fun, but it's no Super Mario World by any stretch of the imagination.

Re:About Time (0)

Anonymous Coward | more than 8 years ago | (#12813117)

it lacked the gameplay perfection that can only be done in 2D.

Congratulations! You win this week's coveted "Full of Shit on Slashdot" award.

You should be proud, just look at all the competition! It's on par with winning Lotto.

Re:About Time (1)

pnice (753704) | more than 8 years ago | (#12815444)

+1 Informative

I was looking at the screenshots and they didn't show very much of any level. I would call it a Indie Mario Bros. Title if the game is only limited to 1 screen per level. You know, like the classic Mario Bros.? It's the only Mario game I can think of that didn't actually progress through a series of worlds/zones/etc where they weren't limited to one screen.

I'm not saying that what this guy did isn't impressive/cool or anything...but it's not what I was hoping for. I was thinking something along the lines of The Lost Levels (Super Mario 2 in Japan)

Re:About Time (1)

enigmatichmachine (214829) | more than 8 years ago | (#12815641)

Just played and the gameplay is almost identical to the original mario brothers. 1 screen, shit comes at you from all sides whilst you try to acheive a goal. It is certainly a cool idea,but that style of gameplay bores me in around a minute.

Re:About Time (1)

koogydelbbog (451219) | more than 8 years ago | (#12821984)

> Just played and the gameplay is almost identical to the original mario brothers. 1 screen, shit comes at you from all sides whilst you try to acheive a goal. It is certainly a cool idea,but that style of gameplay bores me in around a minute.

It's JetPac (classic Sinclair Spectrum game circa 1982, rtfa for details) but with SMW graphics.

Re:About Time (1)

karnal (22275) | more than 8 years ago | (#12812950)

Here's to hoping that Konami still sees an interest in keeping the Gradius series alive for any platform.

I may be a small minority, but I can say that I have enjoyed the Gradius series from start to finish; as well as some other shooters for genesis (Gaiares and Thunder Force 3) and I will buy the console that has the next in the Gradius series.

If you liked 2d scrolling shooters, pick up Gradius 5. You won't be disappointed....

Along the same lines, I modded my PS1 back in the day. I did make some *cough* backups, but those rarely got played at all. The reason for modding? Gradius Gaiden - this game is probably on par, if not better than even their latest...

Re:About Time (1)

superpulpsicle (533373) | more than 8 years ago | (#12814596)

Speaking of Konami I BEG someone to recreate a new 2D castlevania game. There hasn't been another good 2D castlevania title since Sympony of The Nights in the 90s. The mario game is a great idea, but the castlevania series is long overdue in need of a good followup.

Re:About Time (1)

KDR_11k (778916) | more than 8 years ago | (#12815524)

Aria of Sorrow was pretty good. The sequel, Dawn of Sorrow (for the DS) is shaping up nicely and scheduled for a release later this year.

Re:About Time (1)

I(rispee_I(reme (310391) | more than 8 years ago | (#12815934)

Good 2d Castlevania games (by good, I presume you mean "includes Metroid-like elements")

GBA: Circle of the Moon
GBA: Harmony of Dissonance
GBA: Aria of Sorrow
Nintendo DS: Dawn of Sorrow (to be released this fall.)

The only complaints I have with these are due to their handheld format: The small screen results in low resolution compared to symphony, and there's no way you're getting playstation quality sound out of a Gameboy. The first can be remedied to some extent by running the games using a gameboy emulator on a modded xbox, and applying some anti-aliasing, but you'll have to acquire a taste for chiptunes in order to get past the music.

Circle of the Moon has the best music, Aria is the best game, and Harmony, while not bad, is mainly played when I get tired of the other two.

Re:About Time (0)

Anonymous Coward | more than 8 years ago | (#12819825)

The "handheld format" complaint can be solved for under $40 [ebgames.com]. Assuming of course that you already have a Gamecube. And don't count on emulators upgrading the graphics; Garbage In, Garbage Out.

Re:About Time (0)

Anonymous Coward | more than 8 years ago | (#12820855)

And don't count on emulators upgrading the graphics; Garbage In, Garbage Out

Not entirely true. Most emulators enclude graphic filters and anti-aliasing to reduce blockiness. They also have slightly improved sound quality as they can use higher sampling rates than the original.

Re:About Time (1)

pnice (753704) | more than 8 years ago | (#12815489)

No, no, no. It's all about Life Force baby! ...well, at least it was for me and my friends back in the NES days. It's not the hardest game around for sure and it does seem pretty short to me but it was a great game at the time.

http://www.consoleclassix.com/gameinfo_lifeforce_n es.php [consoleclassix.com]

Re:About Time (1)

karnal (22275) | more than 8 years ago | (#12826538)

Heh.

Lifeforce is actually the game that started me out on the entire Gradius line. I have to say that it was probably the easiest Gradius game I've ever played... but with 2 player simul, probably the most fun (second behind Contra.. Come on, who didn't love Contra???)

Re:About Time (1)

siegesama (450116) | more than 8 years ago | (#12813538)

being crap, just the 3D Castlevania's and Contra's

Amen to that. I was insanely excited to hear about the new PS2 Castlevania games... until they turned out to be generic 3D garbage. Why not put all that power into fantastically rendered 2D with a GINORMOUS castle, like Symphony of the Night? Why is this so difficult for them to do??

I'm sure tons of people have considered creating their own Castlevania, highlighting their favorite aspects of gameplay... I know I have. But then most of those people are like me in that they have absolutely no idea of where to start.

Re:About Time (1)

Guppy06 (410832) | more than 8 years ago | (#12816512)

The gaming market has decided it's done with 2D games and has chosen to move on. It's why consoles started offering 3D hardware to begin with. Without this, there's no reason to get any console newer than a Saturn.

Re:About Time (0)

Anonymous Coward | more than 8 years ago | (#12817610)

What about Viewtiful Joe? Dark Stalkers (I think it's called that, it's a fighting game in the vein of Street Fighter 2)? Alien Hominid? Zelda Four Swords and Minish Cap? 2D isn't dead.

Re:About Time (1)

Guppy06 (410832) | more than 8 years ago | (#12819390)

"What about Viewtiful Joe?"

Soared on GCN, crashed and burned on PS2, IIRC. Unfortunately, it's the latter that's considered "mainstream."

"Dark Stalkers (I think it's called that, it's a fighting game in the vein of Street Fighter 2)?"

The fact that you're unsure of the name, compared to the big-name (and 3-D) fighting games like Soulcaliber, Tekken, and even DoA seems to show something.

"Zelda Four Swords"

True, but for every Four Swords Adventures there's going to be 5 or 6 The Wind Wakers and whatever they're calling the sequel. It seeming like 2D hangs on for party games, and even that may be on borrowed time.

"Minish Cap?"

Would it still have been 2D if the GBA could have handled 3D well? And even though good 2D games keep coming out for the GBA, the ever-loving market seems to be ready for a 3D successor, be it the PSP, DS or some portable counterpart to the Revolution.

Really, unless the touch screen catches on more, the only reason to leave the GBA is for 3D games. If it's 2D, the GBA can do it easily.

Re:About Time (1)

earthbound kid (859282) | more than 8 years ago | (#12822881)

True, but Kirby: Cursed Canvas teaches us that the future isn't all bleak. I would expect developers to continue pumping out a large number of 2D games for the DS until its successor comes along. True, the DS can do 3D better than the N64, but I think developers are highly attracted by the lower development costs offered by 2D. If at least a few people keep buying it, they'll keep making it.

Re:About Time (1)

DavidD_CA (750156) | more than 8 years ago | (#12819607)

Amen to that!

I was so utterly unthrilled with the 3D Castlevania, and even Zelda, that I really began to lose a lot of interest in the newer console games. Ninja Gaiden, too. And the 3D style fighting games just haven't captured me nearly as much as Street Fighter 2 did fifteen years ago.

Some games make the transition just fine, but oh how I miss those 2D adventures.

When I heard that Gradius V was just a good ol' fashioned 2D game I rushed out to buy it the same day.

SuperTux (0)

Anonymous Coward | more than 8 years ago | (#12812094)

I prefer
SuperTux [google.com]. It's not such an obvious rip-off but a nice, relatively original game.

Coming soon... (1, Insightful)

Anonymous Coward | more than 8 years ago | (#12812212)

Coming soon... the great new game where Nintendo lawyers jump up and down on the heads of indie developers, while using their "Cease and Desist" orders to make foes flee in terror. Find all the magical writs and win the Super Lawsuit Challenge to collect all the shiny gold coins!

Seriously, people, grow up. Nintendo is not the nice, fluffy "puppies for all" company that they're usually portrayed as on slashdot for some reason. Anybody remember a little title called "Great Giana Sisters" for the C64? To be honest, in this case, Nintendo pretty much have a duty to protect their intellectual property.

Re:Coming soon... (1)

RealityMogul (663835) | more than 8 years ago | (#12812256)

If I remember correctly, didn't Nintendo send a cease and desist to some chic on suicidegirls.com just for mentioning that she liked Metroid?

Re:Coming soon... (1, Informative)

TrippTDF (513419) | more than 8 years ago | (#12812478)

One of the users, actually, and it was some idiot lawyer for Nintendo that did it, and Nintendo appoligized and gave the user a free game cube.

These guys are giving away their product... I don't know what leg Nintendo has to stand on in this case. It's like Fan Films for Star Wars. Lucas really can't do anything since they are not profiting from the films... I think the same appies here. Rather, I hope the same applies here!

Re:Coming soon... (1)

ureshii_akuma (745410) | more than 8 years ago | (#12812563)

Actually, at the very least, Nintendo has the Trademark leg to stand on. "Super Mario" is a registered trademark by Nintendo. Since trademarks need to be defended or they will be lost, you can bet the Big N lawyers will come-a-callin'

Re:Coming soon... (2, Insightful)

Nasarius (593729) | more than 8 years ago | (#12812636)

I don't know what leg Nintendo has to stand on in this case. It's like Fan Films for Star Wars. Lucas really can't do anything since they are not profiting from the films

This is completely wrong. Unauthorized derivative works (including fan fiction, remakes, etc) are a very clear case of copyright infringement. Profit is irrelevant.

Please see 10 Big Myths about copyright explained [templetons.com]

Re:Coming soon... (1)

TrippTDF (513419) | more than 8 years ago | (#12812877)

Hey- Thanks for clearing that up for me.

I actually had an arguement with a friend over the fan film thing, and he convinced me of the point that I just made above.

I just made him read that article... looks like I was right after all.

Re:Coming soon... (3, Insightful)

Anonymous Coward | more than 8 years ago | (#12812661)

Completely and utterly 100% absolutely wrong. I don't actually like Nintendo much, but in this situation, they have so many legs to stand on that they're a verifiable centipede.

You do not have to be profiting from IP infringement like this in order to be smacked for doing it. Nintendo could, if needed, take these guys to court (although a C&D order would probably be tried first), with near absolute certainty of victory.

Nintendo could claim that this title has harmed the value of their franchise. Now, I know the next bit is going to sound like a fanboy rant, but believe me, I've not liked a Nintendo system since the SNES - this is just how the legal system will see the case. When a customer buys a Mario title, their purchase is informed by the values tied to the franchises involved, both "Nintendo" and "Mario". Both of these imply a set of production values associated with the product. If somebody else puts out a game under the "Mario" brand, then Nintendo could reasonably argue that this has an adverse affect on the value of their franchise. If you want to see the power of a franchise, look at the Final Fantasy series. Virtually no links between the games in terms of characters, settings or even combat systems, but the games sell on the reputation for production values that go with the franchise.

Moreover, even if Nintendo don't really care about this, the legal situation with trademarks pretty much compels them to take action. If you don't defend a trademark against these challenges, you lose it.

Apologies for any terminological errors in the above, IANAL. However, I'm confident that the core argument is true.

Re:Coming soon... (1)

KDR_11k (778916) | more than 8 years ago | (#12815616)

Not only that but Nintendo considers time spent by the customer on games he didn't pay for money they didn't get, i.e. these fan-games are competing with their commercial games. Imagine someone made a really good MMORPG based on Star Wars and made it free, Lucas could argue that because that MMORPG is competing for the user's attention with their licensees it hurts the value of their IP both from a licensing and a product standpoint (since Lucas would be competing against that MMO should they release their own one).

Re:Coming soon... (2, Informative)

pfurlong (174363) | more than 8 years ago | (#12815282)

I don't believe that profit is a necessary element of trademark infringement. If they're using Nintendo's characters, they're using Nintendo's characters, whether they are giving it away or selling it.

But, IANAL, so I could be wrong.

Re:Cuming soon........ (0)

Anonymous Coward | more than 8 years ago | (#12818458)

Yeah, it isn't like SG would lie or do some publicity stunt like that to bring in viewers/customers!

No, they wouldn't think of making some shit like this up as an excuse to get their "story" accepted by sites like slashdot!

We should all *trust* porn site runners claim's, just like we all trust spammers and the government.

Re:Coming soon... (1)

NanoGator (522640) | more than 8 years ago | (#12813569)

"To be honest, in this case, Nintendo pretty much have a duty to protect their intellectual property."

If Nintendo does C&D them, and Slashdot covers it, I hope they'll also bring light to the fact that it didn't help those dudes at all having the limelight thrust upon them. If Nintendo knows about it, they have to do something about it or risk not being able to defend against a more serious infringer. (Ugh I hate slapping that name on these guys, it's obvious it was done in fun.)

Re:Coming soon... (1)

KillShill (877105) | more than 8 years ago | (#12819620)

neither is apple, sony, microsoft and dozens upon hundreds upon thousands of other companies.

Re:Coming soon... (1)

nunchux (869574) | more than 8 years ago | (#12819856)

Coming soon... the great new game where Nintendo lawyers jump up and down on the heads of indie developers, while using their "Cease and Desist" orders to make foes flee in terror. Find all the magical writs and win the Super Lawsuit Challenge to collect all the shiny gold coins!

I won't shed a tear if it happens. These indie developers should know better than to put months of hard work into developing a game around a property that they have no rights to use. A property worth millions, maybe billions of dollars to Nintendo, today and in the future, and a property that they have to protect the rights to.

Would it have been that hard to put some of that effort into creating original characters, making it essentially the same game but just different enough that we wouldn't be having this discussion. Of course "There's a new freeware platform game featuring characters you've never heard of" probably wouldn't make Slashdot news... But doesn't that prove the point that the Mario characters have value?

As for "shiny gold coins"... The most that would likely happen is a C&D letter, which means the work they did would be for naught... Hardly a major financial hit.

Joypad? (1)

MoonFacedAssassin (539728) | more than 8 years ago | (#12812392)

From what I can tell in the game, it allows for joystick or joypad input, however my Nyko Airflow wasn't recognized at all.

Has anyone gotten a joypad to work? If so, which joypad is it?

Re:Joypad? (1)

Chemical (49694) | more than 8 years ago | (#12818551)

I'm using a Sony Playstation Dualshock controller. Really! The PS->USB adapter was the best $5 I ever spent.

Re:Joypad? (1)

redink1 (519766) | more than 8 years ago | (#12820076)

Did you try the 'Redefine Input' option in the Options menu? Just follow the instructions, and your joypad should work.

Why Mario? (1)

inkdesign (7389) | more than 8 years ago | (#12812479)

This is a fun little game, but why use Mario when the same thing could have been done without the blaitant infringement? Is the short-lived coverage really worth it?

Re:Why Mario? (1)

grayrest (468197) | more than 8 years ago | (#12814168)

This game actually reminds me of joust more than anything else.

While I really like the creative use of the mario enemies and music, I get really annoyed at some of the mechanics. I keep trying to jump on the enemies and wind up dying and I get annoyed that mario won't duck. To me these are part of what makes a Mario game. If you're going to rip the art, you need to rip the core mechanics as well.

Here's why: (0)

Anonymous Coward | more than 8 years ago | (#12814914)

Because there are resources out there where you can download entire sprite sets from games. So if you are a programmer with little to no art skills, your easiest recourse is using ripped graphics. It's dumb, but ...

Re:Here's why: (0)

Anonymous Coward | more than 8 years ago | (#12816379)

ah... makes sense, thanks.

Re:Why Mario? (1)

Bongo Bill (853669) | more than 8 years ago | (#12820441)

Actually, yes. I see their plan now: make and publicize a game with unauthorized use of the Mario license. After they get the C&D, retain all the interest they had received by using Mario - but substitute their own characters. It's quite a clever little scheme.

Or, y'know, maybe they just didn't think about it.

SMB3 Open Source Engine Available (3, Informative)

Anonymous Coward | more than 8 years ago | (#12812773)

Download Here [gm-school.uni.cc]

Requires Gamemaker 5.3a [gamemaker.nl] to edit the source but there is an exe to see the engine in action.

From the article: (4, Informative)

Txiasaeia (581598) | more than 8 years ago | (#12812923)

"Download this one while you can; Nintendo will probably unleash the lawyers sooner than later and it's definitely a keeper, so don't wait too long."

I think the fact that this game came out in 2003 [the-underdogs.org] means that Nintendo's not going to be siccing any lawyers on the developers just yet.

The market of 2D games? (0)

Anonymous Coward | more than 8 years ago | (#12814152)

It seems to me that with the focus on higher-resolution, more realistic, 3D graphics that many of the large developers could be failing to capitalize on a reasonably large segment of the gaming population; videogame players that are interested in 2D and simple 3D games. This game made me think of this because, I wonder how much it would have cost Nintendo to develop this game and how many copies that it would have sold.

Let's face it, part of the reason the Gameboy and GBA have sold so many units is because they were the only real portable options but another reason is that people still really enjoy simple 2D games; just look at The Legend of Zelda : Four Swords for the Gamecube, it probably sold millions of copies and cost less than any other modern console Zelda game. Had this Mario game been made by Nintendo they could probably sell over a million copies on a game that cost less than a million dollars to make.

I wonder what is going to happen to all of those 2D GBA developers with the release of the PSP, Nintendo DS and upcoming new Gameboy platform. If any of the console manufactures are smart they should try to attract these developers to produce their games on their system. I know a game that looks like this one may not be as 'sexy' as a Halo, Metroid Prime, or Grand Theft Auto but I would be certain that its bottom line would be far more lucrative than any of those games.

Re:The market of 2D games? (1)

KDR_11k (778916) | more than 8 years ago | (#12815896)

just look at The Legend of Zelda : Four Swords for the Gamecube, it probably sold millions of copies

It sold a few hundred thousand and was the worst selling non-CDi Zelda title. Hardcore gamers don't m,ake up enough sales to rake in a profit which is why most companies aim at graphics whores that buy a game because it looks "gangsta" or something, a predictable and huge demographic that will bring in the money much easier.

Your post sounds like you haven't heard of Nintendo's plans for the Revolution which include emulating ALL past Nintendo home consoles (that are not the Virtualboy) and apparently a system where smallr devs can more easily get dev kits though it sounds like they'll only get less capable ones.

Revolution Possibilities (1)

stylee (253307) | more than 8 years ago | (#12814545)

Not necessarily this exact title. But little games like this are what make the possibilities of the Revolution seem very interesting to me. Most little indie games like this aren't very good. But every now and them a real gem comes along. It would be great for those gems to be available for download on a home console simply and affordably. I know I can play in now on my PC. But it would be cool to be able to play it with my family on our TV in the living room. I can't stand it when my kid starts pounding away on my computer.

An indie Mario game? I don't believe it! (1, Funny)

lightspawn (155347) | more than 8 years ago | (#12815165)

Quick, somebody tell the guys at Mario Fan Games Galaxy [mfgg.net]! I'll bet they'll start a web site for this kind of thing!

Re:An indie Mario game? I don't believe it! (1)

IntergalacticWalrus (720648) | more than 8 years ago | (#12830774)

Wow! They've done a nice list of all Mario fan games, so Nintendo can more easily track down who to send its cease & desist letters to! How nice of them!

Review (2, Informative)

atarrri (580364) | more than 8 years ago | (#12817898)

I just played it a bit and I have to say I'm not impressed. It's nice to see people making games for free but there just really isn't very much to this game. Don't be fooled by the graphics and sound, this plays nothing like a Mario game, basically it's a Jetpac clone with ripped off graphics and sound from Mario. The gameplay is very repetitive and though fun for a few games it quickly loses its charm. There are plenty of better freeware games that don't get slashdotted because they use original ideas. For an example of a very fun original freeware platform game that involves a jetpack check out Cave Story: http://agtp.romhack.net/doukutsu.html [romhack.net]

Re:Review (1)

rohlfinator (888775) | more than 8 years ago | (#12820341)

I second that recommendation. Doukutsu Monogatari (Cave Story) is hands-down the best freeware game I've ever played, and one of the finest examples of game design on the PC. It's like Metroid crossed with an RPG, which might sound strange, but it turns out being awesome. Highly recommended.

Gameplay is a clone of ZXSpectrum Game (2, Informative)

lordperditor (648289) | more than 8 years ago | (#12820802)

The gameplay is exactly the same as an old ZX Spectrum game called Jetpac (I believe it was by Ultimate) You had to get grab the bits of the rocket and then drop in the fuel and then you could get in a go to next level, of course you had a jetpac on instead of the water pack. Exactly the same game with different graphics. So not only are the graphics ripped of the gameplay is a complete rip off to.

Re:Gameplay is a clone of ZXSpectrum Game (0)

zonker (1158) | more than 8 years ago | (#12821212)

thank you cap'n obvious...

read the bottom of the project page.

Re:Gameplay is a clone of ZXSpectrum Game (1)

lordperditor (648289) | more than 8 years ago | (#12821589)

No time to read everything, I just downloaded it and went huh! I played this game on my spectrum when I was like ten!

Re:Gameplay is a clone of ZXSpectrum Game (0)

Anonymous Coward | more than 8 years ago | (#12837613)

thus the name mariopac, stupid.

Too hard (1)

swatoa (743331) | more than 8 years ago | (#12821041)

World 2-1 is way too hard. Anyone get past it? Mario's movement is too damn cumbersome to dodge those flying bastards.

How About DK! (1)

webzombie (262030) | more than 8 years ago | (#12822903)

Oh yeah.. next I'd like to see DK get the once over!

Not that yucky 3D shit... just some good old fashioned DK Country... oh yeah gigity gigity!

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