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Classic MMOG Raised From the Dead by Past Players

timothy posted more than 9 years ago | from the dumpsters-are-invaluable dept.

PC Games (Games) 360

Chromain writes "Back in 1996, the Seattle-based company Starwave created one of the first graphical MMOGs: Castle Infinity. Though it was well received by all who tried it, it quickly sank under bad marketing, extended downtime, and sloppy leadership. Now, nearly 8 years since disappearing off the map, the game has been (quite literally) rescued from a dumpster by a group of past players. It's available for free at their new website."

cancel ×

360 comments

A note from one of the Architects. (5, Informative)

Chromain (893637) | more than 9 years ago | (#12869505)

/., My name is Greg "Devil Dog" Kumparak, and I'm an Architect of Infinity. I hope I'm not doing the rest of the team a disservice by attempting to speak for them. I've been playing Castle Infinity since a very young age, and have volunteered on the game for quite a few years. Castle Infinity was developed around 1995/96 by Starwave. It grew a rather large fan base, which simply wasn't big enough to outweigh the cost of running it. After being transferred from company to company, it was eventually forgotten by all except for the original players. Sure, company after company brought it up for 2-3 months, but it was only a tease. Each and every time, Castle Infinity was closed down. The blow of signing on to see "Sorry, we're closing down until further notice" hit some of us quite a few times. That was until we realized that Castle Infinity had been thrown away. I do quite honestly mean thrown away. In a trash can. With a bit of good timing, and maybe a liiiiittle bit of fast driving, we got our hands on the server and a large portion of important data. (Thanks Kevin!) For the past few years, we've spent a large portion of our free time on rebuilding Castle Infinity. Months of server woes, countless bug fixes, and an unimaginable amount of stress on each and every member of the team.. and it's all lead up to this. We're up, we're running, and we're ready to dump as much cold water on our server as it takes to keep it from melting. Theres a lot of work to be done, but trust me - we're trying as hard as we can. We have quite a lot in the works. We're constantly working on ways to make Castle Infinity feel much more "modern", giving it features to make it compare to the MMOGgs of today's standard. Due to this, we're ALWAYS looking for a talented hand. Think you can help out in any way? Contact us. Don't worry, we're good people. With that, I welcome you. Welcome to the fruition of our noble quest. It's been a long, wild ride. Uncountable heartfelt thanks to all at Slashdot for running this story. Greg Kumparak Architect of Infinity

Re:A note from one of the Architects. (3, Funny)

naesung (808150) | more than 9 years ago | (#12869554)

A little cold water over here, Greg, please....

Re:A note from one of the Architects. (-1, Flamebait)

Anonymous Coward | more than 9 years ago | (#12869560)

Karmawhore :D

Someone call the fire department (4, Funny)

darkonc (47285) | more than 9 years ago | (#12869571)

We're up, we're running, and we're ready to dump as much cold water on our server as it takes to keep it from melting.

I figure that a fire hose is the only thing that's gonna keep that server from melting down now that it's on Slashdot's front page.

Parent ... but a bit easier to read (1, Informative)

IamLarryboy (176442) | more than 9 years ago | (#12869595)

/., My name is Greg "Devil Dog" Kumparak, and I'm an Architect of Infinity. I hope I'm not doing the rest of the team a disservice by attempting to speak for them.

I've been playing Castle Infinity since a very young age, and have volunteered on the game for quite a few years. Castle Infinity was developed around 1995/96 by Starwave. It grew a rather large fan base, which simply wasn't big enough to outweigh the cost of running it. After being transferred from company to company, it was eventually forgotten by all except for the original players.

Sure, company after company brought it up for 2-3 months, but it was only a tease. Each and every time, Castle Infinity was closed down. The blow of signing on to see "Sorry, we're closing down until further notice" hit some of us quite a few times. That was until we realized that Castle Infinity had been thrown away. I do quite honestly mean thrown away. In a trash can.

With a bit of good timing, and maybe a liiiiittle bit of fast driving, we got our hands on the server and a large portion of important data. (Thanks Kevin!) For the past few years, we've spent a large portion of our free time on rebuilding Castle Infinity. Months of server woes, countless bug fixes, and an unimaginable amount of stress on each and every member of the team.. and it's all lead up to this.

We're up, we're running, and we're ready to dump as much cold water on our server as it takes to keep it from melting. Theres a lot of work to be done, but trust me - we're trying as hard as we can. We have quite a lot in the works. We're constantly working on ways to make Castle Infinity feel much more "modern", giving it features to make it compare to the MMOGgs of today's standard.

Due to this, we're ALWAYS looking for a talented hand. Think you can help out in any way? Contact us. Don't worry, we're good people. With that, I welcome you. Welcome to the fruition of our noble quest. It's been a long, wild ride.

Uncountable heartfelt thanks to all at Slashdot for running this story.

Greg Kumparak
Architect of Infinity

Re:Parent ... but a bit easier to read (1)

aCapitalist (552761) | more than 9 years ago | (#12869631)

Thank you for the easy-reading.

Re:Parent ... but a bit easier to read (5, Funny)

Chromain (893637) | more than 9 years ago | (#12869633)

Many thanks IamLarryBoy. As i mentioned a bit further down, I managed to forget line breaks under the stress of "AHHHHH THE SERVER JUST LIT THE CAT ON FIRE."

Easy reading (1)

aCapitalist (552761) | more than 9 years ago | (#12869646)

That got me thinking about easy reading an the human mind. It's not the sentence, or really a logical paragraph split, but it seems to be almost a pure visual limit where after x number of words we have problems comprehending.

How old is this guy? (0, Offtopic)

lawpoop (604919) | more than 9 years ago | (#12869749)

"I've been playing Castle Infinity since a very young age, and have volunteered on the game for quite a few years. Castle Infinity was developed around 1995/96 by Starwave. "

So, the guy who rescued Castle Infinity is anywhere between 10-15 years old? Sheesh.

Re:How old is this guy? (4, Informative)

Chromain (893637) | more than 9 years ago | (#12869811)

A bit off in your math, though close. I'm actually 17, and I'm in no way "the guy" who rescued Castle Infinity. I'm part of a team of guys who each had a huge part in the process, ages ranging from 16-50. On that note, Agism is lame.

Re:How old is this guy? (0)

Anonymous Coward | more than 9 years ago | (#12869846)

"I've been playing Castle Infinity since a very young age, and have volunteered on the game for quite a few years. Castle Infinity was developed around 1995/96 by Starwave. "

So, the guy who rescued Castle Infinity is anywhere between 10-15 years old? Sheesh.


Huh? Very young means under 30, surely? So he could be only moderately young in his mid thirties after quite a few years playing.

Re:How old is this guy? (1, Insightful)

jred (111898) | more than 9 years ago | (#12869853)

No, *very* young is under 20. *Young* is 20-45. That way I have 10+ years to be young.

Re:A note from one of the Architects. (0, Flamebait)

Leroy_Brown242 (683141) | more than 9 years ago | (#12869647)

Learn to use paragraphs.

Your writing looks like a giant word turd.

Re:A note from one of the Architects. (2, Funny)

Falkentyne (760418) | more than 9 years ago | (#12869689)

I think I found the link to the bio page for the makers of the game. http://www.weirdness-central.co.uk/gallery/2002/in dex.asp [weirdness-central.co.uk]

Re:A note from one of the Architects. (2, Informative)

Chromain (893637) | more than 9 years ago | (#12869741)

*Laugh* Sorry, not us. The page just happens to have the words "Castle" and "Infinity" on it, with a few pictures of guys-that-could-possibly-be-dorky. Good guess, though!

Quick Question (offtopic) (1)

Achoi77 (669484) | more than 9 years ago | (#12869838)

Kudos for the hardwork! I hope the /.ing goes ok, as I'm unable to check your site out, to which I'll do tomorrow. But anyways, my quick question was:

What kind of server hardware were they throwing out? And where can I get some!?? :-)

I'm only asking because I find it - well - wasteful that some company would literally throw away a complete server whole like that. Was it low end? Or was it just too old? Do you guys still run the same exact hardware, or did you guys upgrade to newer stuff? And if you guys upgraded, can I have the handmedowns?? ;-)

Thanks in advance!

Re:A note from one of the Architects. (0)

Anonymous Coward | more than 9 years ago | (#12869870)

Research the ideas of Rick Lambright, pull his Game Developers Magazine article on distributed objects. Do not contact him, he is extremely busy. If you must talk with him, I would try GDC. (Attend as a volunteer.)

You can never go back.. (0)

Anonymous Coward | more than 9 years ago | (#12869506)

I have fond memories of playing the games from a decade ago. But whenever I go back, I am stunned at how bad they were. How did I put up with that crappy quality?

Dumpster (5, Funny)

Anonymous Coward | more than 9 years ago | (#12869507)

If only someone would rescue their webserver from the dumpster, so I could see what this is all about.

the editors destroy small websites for profit (0, Troll)

10110100 (891439) | more than 9 years ago | (#12869789)

Ever notice the "beat the rush and see it early" link at the top of slashdot when a new story is about to come out?

Sounds good, doesn't it? To be able to view the pages linked to in the article before the tens of thousands of other slashbots click to view them.

Did it ever occur to you that you're taking part in cyber-terrorism?

That's right: Slashdot's editors are cyber-terrorists. They coordinate a DOS against small websites, and they attempt to collect moeny from people who wish to be spared the effects of said DOS. Terrorism, plain and simple.

You can fight this and other crimes by slashdot's editors by joining anti-slash [anti-slash.org] . Anti-slash is committed to forcing the editors to own up to their numerous crimes against the geek community. Until our demands are met, we will relentlessly discredit them as a news service through trolling and other means.

Also, props to poopbot and the alan thicke troll. We remember your accomplishments.

In sacred jihad,

jihadi_31337

| _ __ | |
_) |_|_)__/_| |
(_) o

Title should be changed to... (4, Funny)

ImaLamer (260199) | more than 9 years ago | (#12869801)

Classic MMOG Server Razed From Slashdot by Future Players

Back to the Dump! (-1, Redundant)

Anonymous Coward | more than 9 years ago | (#12869511)

...And now their server goes back to the dumpster, courtesy of Slashdot.

Wow (-1, Redundant)

Anonymous Coward | more than 9 years ago | (#12869512)

Looks like its dead again already...

/. already? (2, Insightful)

KingEomer (795285) | more than 9 years ago | (#12869513)

Wow. How can they expect to host an MMORPG when the site is slashdotted in a few minutes?

Re:/. already? (0)

Anonymous Coward | more than 9 years ago | (#12869650)

Yeah really, I mean how can you expect to run a hot dog stand and serve a couple hundred people a day when you can't even feed the entire US Army?!?

Re:/. already? (0)

Anonymous Coward | more than 9 years ago | (#12869653)

The number of people that are going to play a MMORPG like this is nothing compared to the number of people who read Slashdot from all over the world. Not to mention that Blizzards website goes down all the time......

Re:/. already? (1, Informative)

Anonymous Coward | more than 9 years ago | (#12869683)

We're working hard...not hardly working. ^_^ Plus Vortico is a lot more powerful than Apache( The server we run the website on) I don't really think Chromain predicted the Slash Dot effect happening so fast. But log in, it is a pretty fun game. Especially if you're a fan of platformers.

Re:/. already? (0)

Anonymous Coward | more than 9 years ago | (#12869709)

Nobody expects the Slashdot effect! Suprise is one of our main weapons. Ok, suprise and fear.

Re:/. already? (2, Informative)

Chromain (893637) | more than 9 years ago | (#12869884)

Actually - the game itself is INCREDIBLY well optimized and requires VERY little bandwidth per player.

NICE ... (-1, Redundant)

Anonymous Coward | more than 9 years ago | (#12869514)

0 comments, site already down. Fucking great.

0 Comments (-1, Redundant)

brainboyz (114458) | more than 9 years ago | (#12869515)

Already down... Now that's a slashdotting.

Heard of this game a long time ago and wanted to try it but never got the chance, now Slashdot won't let me.

Re:0 Comments (1)

FamineMonk (877465) | more than 9 years ago | (#12869553)

No Coral Cache, No google Cache, not even a mirrordot page. Now thats a Slashdotting.

Re:0 Comments (1)

brainboyz (114458) | more than 9 years ago | (#12869634)

Yup, I saw the front page, no comments and then made the rounds. I'm seriously bummed that it died that quickly. I mean, I realize the old one ran well on a P1 system, but I figured they'd have sense enough to upgrade since then.

Re:0 Comments (1)

Chromain (893637) | more than 9 years ago | (#12869874)

Heh. Oh - we've definitely upgraded. The server is actually quite nice. The software required to run some of the database related stuff is the real problem, and is what we're working on right now.

Nuked already (4, Funny)

Migraineman (632203) | more than 9 years ago | (#12869518)

Zero comments and the linked site is toast. Perhaps "Castle Not-Quite-Infinity ..."

Already Down? (-1, Redundant)

Anonymous Coward | more than 9 years ago | (#12869521)

Site already down and not even one comment yet?
wow the slashdot effect is getting bigger...

sadly... (0, Redundant)

fbartho (840012) | more than 9 years ago | (#12869522)

slashed :(

Sadly, trash is where most MMOG's belong (3, Interesting)

zhevek (147623) | more than 9 years ago | (#12869523)

...that is, if you want any part of your life back ;)

Re:Sadly, trash is where most MMOG's belong (1)

aCapitalist (552761) | more than 9 years ago | (#12869668)

Hmm...that seems to be the key to make MMOGs even more popular to the non crack monsters. I bought both EQ2 and WoW after christmas but now both are gone from my limited laptop hardrive.

What's the magical formula for MMOG developers where a player can get in for an hour, do something substantial and fun and then bail?

Re:Sadly, trash is where most MMOG's belong (1)

sleeper0 (319432) | more than 9 years ago | (#12869734)

they are called FPS games

Re:Sadly, trash is where most MMOG's belong (1)

aCapitalist (552761) | more than 9 years ago | (#12869771)

Yeah, that's why HL2 and especially CounterStrike-Source is on the harddrive. Not really a MMOG though

Re:Sadly, trash is where most MMOG's belong (0)

Anonymous Coward | more than 9 years ago | (#12869787)

The Tribes, Battlefield, Enemy Territory series are pretty good attempts at MMOGs, and Planetside is a MMOG without a doubt.

Re:Sadly, trash is where most MMOG's belong (0)

Anonymous Coward | more than 9 years ago | (#12869724)

That's just plain silly. World of Warcraft gives us a few hours of down time every week, to maintain this "life" business. In fact, Blizzard is being considerate this week, and EXTENDING that time period by TWO WHOLE HOURS. So I can maintain this "life" business from 5:00 to 11:00 am, PST. Delightful.

Better get in as much grinding as possible.. only about six and a half hours left until I have to go outside.

now if only... (-1, Flamebait)

Anonymous Coward | more than 9 years ago | (#12869524)

they could do the same for their sex lives.

Insert joke here... (-1, Redundant)

PoderOmega (677170) | more than 9 years ago | (#12869525)

In soviet russia, dumpster rescues you!... or how about... saved from the dumpster, slashdotted to hell!!

Re:Insert joke here... (0)

Anonymous Coward | more than 9 years ago | (#12869730)

Yay .. your soviet russia joke is not modded down. Hurry ...

First Outage (1, Insightful)

kgruscho (801766) | more than 9 years ago | (#12869532)

Posting to slashdot is a poor way to avoid outages that killed it the first time.... /. before first post

..Wow (5, Funny)

Chromain (893637) | more than 9 years ago | (#12869533)

As you can tell, that went ..not so well. Not only did our server just eat itself in less than 2 minutes, but I managed to forget all about line breaks. *Laugh*

Re:..Wow (5, Funny)

KingEomer (795285) | more than 9 years ago | (#12869558)

Well, at least you have another good stress test. :P Just fix the problem and post a dupe in a couple of days(don't worry; it'll get posted), to make sure everything's working fine under high load.

Re:..Wow (4, Funny)

Chromain (893637) | more than 9 years ago | (#12869572)

Thanks a ton for the light hearted message, managed to make me smile after about 10 minutes of not being able to think anything outside of "Crap. Crap. Crap."

Re:..Wow (0)

Anonymous Coward | more than 9 years ago | (#12869587)


We'll need a cache of the website (maybe offload to sourceforge?). See if you can email the editors to rewrite the link?

Re:..Wow (0)

Anonymous Coward | more than 9 years ago | (#12869750)

After reading your messages it really got me thinking about how being sincerely truthful and outreaching can improve an organization. Normally, I would have passed over a game like this however since I have read your posts I will definitely remember to go back and check it out. I think your gaming community should be proud to have a well spoken caring person like yourself representing it.

Just something to think about.

Re:..Wow (1)

slashdotnickname (882178) | more than 9 years ago | (#12869638)

I see Netscape now has some competion in the d'oh department.

Re:..Wow (2, Informative)

OverlordQ (264228) | more than 9 years ago | (#12869666)

Coral [coralcdn.org] is your friend?

Re:..Wow (1)

fsterman (519061) | more than 9 years ago | (#12869740)

Posting a working Coral link is usually useless as it doesn't have a chance to cache it. Posting a link to Coral is _totally_ useless.

mo3 up (-1, Offtopic)

Anonymous Coward | more than 9 years ago | (#12869566)

Looks like... (4, Funny)

futuresheep (531366) | more than 9 years ago | (#12869570)

It's time for MORE extended downtime!

Classic games that you can never find again (3, Interesting)

AEton (654737) | more than 9 years ago | (#12869575)

Twelve years ago the landscape of the Internet was totally different. We had Clevnet, and that could get us anywhere!

BBS games were before my time (or I just missed out on the craze), but I was a big fan of single-person text adventures before they were Interactive Fiction. I was especially fond of a couple of adventure games on some pay-per-minute service, Compuserve or Prodigy maybe. One in particular stands out because it involved a vampire (Dracula?) and it was designed to be incrementally solvable. It's where I learned the maze mapping skills that came so handy in Adventure later (even though it came out earlier).

Does anyone else remember this vampire-themed adventure game that was available on some early ISP? Even a name would be a start...

Re:Classic games that you can never find again (4, Funny)

bowloframen (851971) | more than 9 years ago | (#12869614)

Hey! Anybody remember that thing? You know, it came with that something, and then you'd press that button, and then it would do that thing? And it came in this package with the squiggly in the back? I don't quite remember the name... something with an S or a T or a C maybe... or maybe not. I remember I bought it at this store... you remember that store? It was off the freeway on the number 3, next to that furniture place? Yeah, so if anybody remembers, please enlighten me.

Re:Classic games that you can never find again (0)

Anonymous Coward | more than 9 years ago | (#12869669)

You're a jackass.

Re:Classic games that you can never find again (1, Funny)

Anonymous Coward | more than 9 years ago | (#12869729)

It was off the freeway on the number 3, next to that furniture place?

You mean Nybbles and Bytes by the Tacoma mall. The name is called Star Command.

Re:Classic games that you can never find again (0)

Anonymous Coward | more than 9 years ago | (#12869642)

Voodoo Castle maybe? I used to play way too much of that on my old Trash-80. That and all those other adventure games of the era. Back when imagination mattered...

Re:Classic games that you can never find again (1)

Roland Piguepaille (883190) | more than 9 years ago | (#12869648)

Prodigy had a really crummy maze game called MadMaze that I played with my dad when I was about 10.

But that's probably not what you're thinking of.

Something I remember from this (0)

Anonymous Coward | more than 9 years ago | (#12869700)

There was a maze. The entrance to the maze had a sign that said "ABANDON ALL HOPE YE WHO ENTER". I thought it was cool but also thought whoever wrote it had made it up on their own.

Re:Classic games that you can never find again (1)

jred (111898) | more than 9 years ago | (#12869862)

Was it Castlevania?

Dunno, I never played it, but it sounds like it might be right...

Recommended minimum hardware requirement. (0, Redundant)

tamrood (821829) | more than 9 years ago | (#12869610)

So what is the recommended minimum hardware requirement for a site to be able to withstand slashdotting anyway?

Re:Recommended minimum hardware requirement. (1)

Nipok Nek (87328) | more than 9 years ago | (#12869636)

It's less about hardware and more about configuration. Even Google has been brought down by a Slashdotting (it was an https: page for something.) If you are feeding a small text file on your front page, you can survive a lot. If you have lots of database lookups, forget it.

Nipok Nek

Re:Recommended minimum hardware requirement. (1)

DarkAvZ (863312) | more than 9 years ago | (#12869663)

I'm not sure, perhaps something like this [google.com] ?

Re:Recommended minimum hardware requirement. (1)

legality (702336) | more than 9 years ago | (#12869677)

Or maybe just http://www.google.com/ [google.com]

Re:Recommended minimum hardware requirement. (1)

Tokerat (150341) | more than 9 years ago | (#12869776)


So what is the recommended minimum hardware requirement for a site to be able to withstand slashdotting anyway?
It's gotta be a Beowulf cluster of something...

Well. (5, Informative)

Chromain (893637) | more than 9 years ago | (#12869619)

The server got a bit hot - we dumped ice cold water on it. Unfortunately no one told us that water on a server isn't actually a good thing. Yeah. Thats what happened. *cough*.

Anyways, I have good news! There IS a direct link to the download. Unfortunately, the only way to register is on the website itself. So. If you managed to register but didnt get to the download in time, head on over to:

http://www.mediamerlin.com/castle/C8/C8Install/C8S etup.exe [mediamerlin.com]

On that note - the site is currently up, it's .. just kinda limping. And as I typed that, it went back down. We're gonna throw up a static page with a link directly to the registration and download pages.

My apologies for the mess. If you're interested, please bookmark the link - we're workin hard here.

Re:Well. (1)

Solder Fumes (797270) | more than 9 years ago | (#12869645)

Why would I bother to register and download without knowing anything about the game?

Re:Well. (0)

Anonymous Coward | more than 9 years ago | (#12869684)

becauz i don't kno nuthing about your momma either but we all be gang banging her ho ass, that's why.

Re:Well. (1)

Deliveranc3 (629997) | more than 9 years ago | (#12869678)

Bittorrent... dude Figure it out!

Re:Well. (2, Interesting)

jred (111898) | more than 9 years ago | (#12869875)

You'd be surprised by how many ppl don't have any clue, or think it'd be too hard to do. I emailed the guys who did the Star Wars Chopper video and recommended BT. There were half a dozen mentions on their site that they kept blowing up all of their donated bandwidth. He wrote back with a bunch of questions, and I sent him a brief explanation & a couple of URLs.

And remember, these guys are stuck on a game that's 10 years old. They aren't necessarily keeping up with the times :)

Re:Well. (1)

biryokumaru (822262) | more than 9 years ago | (#12869857)

Wait... it doesn't natively run on Linux!?!?!

/me downloads it anyways

What is this? (1)

Roland Piguepaille (883190) | more than 9 years ago | (#12869635)

Well ... I can't get to the page, and all I can find about it on the web are vague descriptions which describe it as a child's game that involves dinosaurs.

"Monsters have invaded Castle Infinity, and it's up to you and your new dinosaur friends to keep them at bay. Kids can play the game with their friends over the Internet."

Is this the game?

Uh ... I was sortof hoping it was going to be an RPG, like Yserbius, or something. Anyone have details? Am I totally off base here?

Re:What is this? (2, Interesting)

Chromain (893637) | more than 9 years ago | (#12869644)

Indeed - it is largely a childs game at heart, though the actual fan base seems to be older than originally intended. Too "old" for this type of game? No worries! Show your kids - they'll love it.

What C8 Is (0)

Anonymous Coward | more than 9 years ago | (#12869675)

As an original player of "C8" I'll give you an explanation, as well as smile at the fact that my old account works.

It's the first (and, really, only) action-related MMOG. Think of it like multiplayer Megaman. You run around in groups of up to four inside a large castle. "Grocaps" act as waypoints - you can get to all of the social zones and a few of the fighting areas using these waupoints. There are instanced areas (C8 was the first with these) and items that require two players to be standing on a point to activate them... etc, lots of interesting group innovations.

In the way of upgrading, all of your stats are tracked. Amount of things killed, miles "walked," deaths, explored area... when you hit certain amounts of these, you're given awards of new body parts or special items. For instance, to get to the final dungeon you need the "Monster Molar," which you can only get through killing experience. Of course, if your group leader has one, that's good enough.

Your character is made up of three body parts, to make up its STHICK figure. You start with about five different legs, torsos, and heads, and there are 40+ of each to collect.

Combat, like I said, is something like Megaman. Some items are activated and flow around you, requiring you to run into the enemy (such as air spray). Other things, like the MissleToe (it's a pun!) shoot out of the character.

Check it out. It's fun, though quite childish*.

*You can't curse or it'll change the text into "flower." :P

The Links are down (1)

ApKa (883729) | more than 9 years ago | (#12869670)

oops !!! the links mentioned here seem to be down.

Classic MMOG Raised From the Dead by Past Players (0)

Anonymous Coward | more than 9 years ago | (#12869680)

...Re-buried shortly later after being slashdotted.

Slashdot Hosting (0)

Anonymous Coward | more than 9 years ago | (#12869682)

Maybe the entire internet should be hosted on slashdot. It always seems to stay up.

Just rescued? (1)

rincebrain (776480) | more than 9 years ago | (#12869691)

My friend introduced me to this game several months ago.

They've been playing it on and off with few problems connecting for years.

I think the tenses in the story are a bit off...

Re:Just rescued? (1)

Chromain (893637) | more than 9 years ago | (#12869720)

Mentioned it in my totally broken first post, but we've been working in stealth mode for quite some time on this. We're about to finish up on one of our first "major" patches, and with the relaunch of our new website, we decided to consider this our "Grand reopening!". "Grand" obviously has a different definition somewhere.

The "Who are we" page. (4, Informative)

darkonc (47285) | more than 9 years ago | (#12869695)

I managed to get one response. Here it is..
Who are we? Well, for one thing, we're a public-benefit, not-for-profit, California corporation. We're also all volunteers who were originally players, and who love Castle Infinity and want to see it fulfill its potential. We range in age from 15 to 53, and spend minutes to hours a day working on Castle Infinity.

Kevin Quitt ... In putative charge is Rev. Kevin D. Quitt [quitt.net] , who came into his position of Benevolent Dictator by virtue of the fact that he went dumpster diving when Castle Infinity's creators (Starwave) decided there was No Commercial Potential for the game, and threw out the baby with the bath (servers and all). He is the game's and the corporation's administrator, but besides that, he designs some algorithms and codes some of the utilities we use.

John Cantu joined the Castle Infinity staff in 2000 and does assorted administrative tasks. (Have you ever noticed you can't hack connect.dat? That's because he did it first.) Outside C8, John is working towards his B.S. in Computer Information Science with a goal of becoming a systems/network administrator, and currently works as an analyst for a multinational media information company.

David Estes
David Estes is possibly insane due to being a mad scientist
David Estes is glad that this intruder chose to invade his wheat field
David Estes is well known throughout the community for his soccer talents
David Estes is the new assistant provost for teaching
David Estes is president of the lutheran child and family services of illinois
David Estes is one of the owners of pacific northwest distributing

Greg Kumparak's been around Castle Infinity longer than he wishes to disclose. He started playing around the same time he began sporting a Power Rangers lunch box. Greg is responsible for the majority of the new art (including this site) and likes to brand himself as "Lead Level Design" when discussing Castle Infinity with others. Children simultaneously adore and fear him.
He still carries around a Power Rangers lunch box.

Edward Marks, unlike the other architects, never had a chance to play Castle Infinity when it was still operated by Starwave. He began playing in 2000 and joined the architect team in 2002. His original job was as an artist, but Greg has taken over most of his former responsibilities. Now he is responsible for the organization and use of original Starwave material (a lot of it was left on those abandoned hard drives) and has created several body parts, items, levels, and ideas. Outside of the game, he attends Thomas Jefferson School, with Andy, but will soon graduate and enroll full time in Stanford University in California.

Andy Matuschak [andymatuschak.org] joined the Castle Infinity team in 2001 as a client programmer (he likes to refer to himself as the "Lead Programmer"), but he's served in various capacities since then. His largest projects for the game include the site you're reading now (which he coded), the Infrared update system, the currency system, and the HUD. On a day to day basis, Andy is responsible for new features in the client, web site updates, and most of the levels that require code. Outside of the game, he attends Thomas Jefferson School in St. Louis, MO (graduating in 2006) and spends much of what time remains working with the Open Sword Group on open-source Mac software.

© Castle Infinity, Inc. 1996-2005 (( -- but I hope they don't mind me posting this here. ))

Re:The "Who are we" page. (1)

Chromain (893637) | more than 9 years ago | (#12869737)

Not at all - in fact, we appreciate it. Let people know we're not some faceless corporation or any other cliche group-to-hate.

Re:The "Who are we" page. (0)

Anonymous Coward | more than 9 years ago | (#12869744)

Andy Matuschak...His largest projects for the game include the site you're reading now (which he coded)
CmdrTaco in disguise!!11

wow (5, Funny)

Anonymous Coward | more than 9 years ago | (#12869710)

hacked together
slashed,

a true hack and slash rpg

typical... (5, Funny)

Anonymous Coward | more than 9 years ago | (#12869714)

>>You have encountered a Slashdotting!
>evade
>>You cannot evade.
>evade!!!
>>You cannot evade.
>exit

geek@computer> nethack

Don't forget *this* genius at starwave! (-1, Flamebait)

Anonymous Coward | more than 9 years ago | (#12869728)

I worked with some of those Starwave folks! I'll never forget this guy [rotten.com] .

I'd stay far, far way from those Starwave folks.

To the CI architect (2, Interesting)

unkokue (825656) | more than 9 years ago | (#12869759)

Since you guys are about the game experience rather than money, does this mean some kind of meaningful PvP is in store for downloaders of your game?

Re:To the CI architect (1)

Chromain (893637) | more than 9 years ago | (#12869769)

Possibly in the future, but not in the traditional sense. The idea of player attacking player doesnt exactly flow with the game's concept. But other forms of challenge would work quite well.

Interesting (1)

Omnieiunium (872399) | more than 9 years ago | (#12869761)

You sooo need to take pictures of this! I would really be interested in seeing what a slashdot effect can do to a computer. Actually I just want to see a computer on fire.

Anyway, any clues as to when the server could possibily be up? This looks interesting..

Re:Interesting (0)

Anonymous Coward | more than 9 years ago | (#12869772)

Here's the thing: the server's actually just fine. The game server's up, the FTP server is up, the bandwidth is fine, it's just the webserver. We keep getting this error The specified network name is no longer available. : winnt_accept: Asynchronous AcceptEx failed before crash. Anyone know how to fix?

Re:Interesting (0)

Anonymous Coward | more than 9 years ago | (#12869798)

Try switching to Linux.

Illegal? (2, Interesting)

Anonymous Coward | more than 9 years ago | (#12869820)

Isn't .. er, removing items from peoples trash stealing?

And on that note, do they have the 'right' to use the game code?

Fun (1)

Vampyre_Dark (630787) | more than 9 years ago | (#12869836)

I hope they enjoyed the newly rebuilt castle while it lasted. Because this community just came to visit, checked into room 404, and burnt that fucker to the ground.

I'm looking forward to checking it out tommorow, when I try to connect again.

since the article is still unavailable... (4, Interesting)

bnitsua (72438) | more than 9 years ago | (#12869880)

I think this raises interesting questions about abandonware...
what's the legality of taking over a project that was aborted? even though the company who owned it literally trashed the project, don't they still own some sort of rights to it?
if it became popular, could they do anything, since they bought the rights from Starwave... or does throwing it in the trash forfeit those rights?
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