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Are Older Games More Satisfying?

Cliff posted more than 9 years ago | from the better-entertainment-through-gameplay dept.

Entertainment 300

Kwirl asks: "While the computer and console gaming industry is growing at a remarkable pace, the focus is usually on better graphics as opposed to stronger gameplay and plot development/story arc. I personally have several titles (Sims2, Half-Life2, Doom 3, MSFS2004, Unreal 2004) sitting on my shelf that were amazing games, but just couldn't hold my interest for long enough to really be considered a worthwhile investment. In the last couple of years I had thought that the answer to my gaming needs would come in the form of MMORPG's. I have purchased and played many of them, but all seem to come to a stagnant point where I recognize that only addiction would drive me deeper into the game, and not better gameplay (Dark Age of Camelot, World of Warcraft, City of Heroes, Everquest II). In truth, I have found myself spending more time playing old MUD's (TorilMud, Medievia) again, or even amusing web-based games ( KingdomofLoathing, PimpWar, NeoPets). I am curious to know how many other people here find themselves walking intentionally backwards along the technological timeline of games for your personal expenditure of free time? What games/sites do you feel give you the best return of satisfaction versus time spent playing the game over the long haul?"

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One word answer for me... (4, Interesting)

tekiegreg (674773) | more than 9 years ago | (#12937147)


Longer story, my favorite all time game is the old classic Chess. Whether it's getting cremated by my computer or playing and even occasionally beating humans online or offline. The depth and amount it makes me think is just great.

Favorite dedicated computer game you ask? Try Civilization 2. Civ 3 for some reason seemed more fluff and the same amount of meat as Civ 2 (hence making it slower and doing nothing really for gameplay). Though I need to try FreeCiv one day.

In general I just like games that make me think more than anything else. FPS games amongst others are interesting for about 10 minutes then I just walk away.

One word here to (2, Interesting)

aliquis (678370) | more than 9 years ago | (#12937258)


The game needs to have a clever or fun design, who cares how it looks. Try elastomania across or whatever it's name is, it's simple yet kick-ass. Same goes for lemmings and so on :).
"Puzzle"/skill games like those are games I like, even thought I never think about it, and also Strategy and the regular Quake FPS for relaxing.

Quake was love.

One word and a Roman Numeral (2, Funny)

BoomerSooner (308737) | more than 9 years ago | (#12937481)

Ultima V

Amazing game. One of my all time favorites. Nothing beat playing on my old Apple //e with a green screen. Then one year later I discovered girls and gaming died that day.

Re:One word and a Roman Numeral (-1, Flamebait)

LoRdTAW (99712) | more than 9 years ago | (#12937710)

I guess your back to sqare one then. Girls and /. don't mix. Stop trying to be cool because we all know your faking.

Re:One word and a Roman Numeral (2, Funny)

BoomerSooner (308737) | more than 9 years ago | (#12938022)

Who says? Maybe girls and geeks that aren't good looking don't mix but when you are good looking and make a nice living you'd be surprised at the hotties you can find. Now if my wife would just let me have fun with them life would be interesting indeed. Having a wife actually increases the level of game play since you're not having to go out and try and score (not to say you don't have to try at home but it's not as far to drive). However owning your own company nullifies any game playing time one might have. It's all about balance. Unfortunately I'm at work right now (apparently reading slashdot instead of working) and have been here since 6:30 this morning (it's 9:18pm now).


Re:One word here to (1)

bhtooefr (649901) | more than 9 years ago | (#12938297)

I've only played the shareware Quake, but it's pretty fun...

As for FPSes, the old ones also work on old hardware. UT:GOTY is a damn fun game, and is playable (granted, at 640x480) on my laptop (a P3 700 with 384MB RAM and a Rage Mobility M (4MB VRAM)).

Re:One word answer for me... (1)

bad_fx (493443) | more than 9 years ago | (#12937354)

God YES! I was just about to post about civ and civ 2, then I saw you beat me to it. :) Though I haven't played it in years, civ 2 still sits right up there amongst my favourite computer games of all time. It really did rock to an insane degree. IMO SMAC (Sid Meier's Alpha centauri) came close to equaling the experience if you want something more recent.

There's definately something to be said for games that exercise the old grey matter - they ARE more satisfying.

Amen Brother! (1)

Vicissidude (878310) | more than 9 years ago | (#12937359)

That is exactly what I was going to say regarding the Civ series. Civ 3 was basically just a graphics upgrade of Civ 2. Hopefully, Civ 4 offers more to enhance the gameplay. But, I doubt they'll make it materially different.

This also reminds me of the SimCity series. SimCity 4 is basically the same as all the other SimCities. If you've played SimCity 1, then you're not going to get much more out of SimCity 4.

Given that I've played all the Civs and SimCities, I know exactly how each game will progress. But occasionally, my memory will fade. Then I'll start a new game. The game will go on for a while and be fairly interesting at first. Then it'll hit me: I know what the end will be. I know because that's the way the end always is. The fun of the game fades away and I shut it off.

Re:One word answer for me... (2, Funny)

rbarreira (836272) | more than 9 years ago | (#12937468)

Whether it's getting cremated by my computer

Can you elaborate on this variant of chess please? I would love to know more about it, and perhaps even play it with some people I know...

Re:One word answer for me... (4, Insightful)

damiangerous (218679) | more than 9 years ago | (#12937593)

Favorite dedicated computer game you ask? Try Civilization 2. Civ 3 for some reason seemed more fluff and the same amount of meat as Civ 2 (hence making it slower and doing nothing really for gameplay). Though I need to try FreeCiv one day.

I've been playing Civ since it was just Civilization, and I can assure you that Civ3 was a huge improvement over Civ2. While there was certainly a graphical upgrade, a lot went on underneath too. If you played SMAC (Alpha Centauri) you'd see it was a sort of testing ground for Civ3, a lot of things that debuted there showed up with Civ3 (and some that sucked, didn't). Things like Culture and Resources are major changes, for example, and fundamentally alter how you play. There are also plenty of small changes that generally balance out some of the more annoying things about combat and city management and make an all around more enjoyable experience. I have absolutely no interest in going back to previous versions or to FreeCiv, and that's in spite of having to play Civ3 through Wine on a PIII-866 with crappy onboard video. It's that much of an improvement.

FreeCiv, sadly, is stuck in the past and flat out refuses to implement most of the Civ3 improvements. I suppose if you like Civ2 then you'll like FreeCiv with the Civ2 modpack, but frankly, if you like Civ2 you probably already own the real thing anyway. FreeCiv seems to be mostly popular with people who like to screw around with options and settings (like most OSS projects), rather than people who just want to sit down and play a good game.

The one thing Civilization had going for it that was lost in Civ 2 and 3 was the "conquer the world before lunch" aspect we would always go for. Game have become a lot more like epic weekend adventures. Civ4 plans to address this though, and I have a lot of faith in Sid Meier as a game designer (though I have no idea how I'll play it on this box). I also liked the unit building aspect of SMAC, but I don't expect to see that back soon.

Re:One word answer for me... (1)

Zangief (461457) | more than 9 years ago | (#12938008)

The one thing Civilization had going for it that was lost in Civ 2 and 3 was the "conquer the world before lunch" aspect we would always go for

At what time did you lunch? I never could conquer the world before several hours into the game. I realize that Civ2 and 3 are even slower, but that doesn't mean that Civ was actually a short game.

That's why I play Master of Orion 1 now that I don't have much free time. I can play a small galaxy in 2 or 3 hours. Although is soon evident if I will get crushed in the first hour, or if I have any chance.

Re:One word answer for me... (1)

snuf23 (182335) | more than 9 years ago | (#12938226)

I'd recommend checking out Rise of Nations unless you are absolutely against RTS games.
I enjoy Civilization but just don't have time for it. RON gives me some of the same feelings of city and empire building in a game that lasts about an hour on average.

Thanks, Emulation! (5, Insightful)

deep square leg (703399) | more than 9 years ago | (#12937179)

I use my xbox as a media centre most of the time, but when I do play games on it it's through an emulator. The only actual Xbox game I've played for more than an hour is KOTOR.

The latest games are good, and have a wow factor the first time I play each of them, but they don't have any staying power. I always seem to go back to my megadrive/SNES games, and ScummVM.

Part of it is probably reminiscing, but mostly I think older games couldn't rely on great graphics, so they had to make up for it in other areas.

Re:Thanks, Emulation! (3, Insightful)

Parham (892904) | more than 9 years ago | (#12937483)

Most people I know think the same way. Look at all the newage games compared to the old ones. Compare a new Final Fantasy, for example, to an old one. I think this is why the emulation scene is still going strong, while these next generation consoles are scrambling to come out with the best graphic games. I just believe that the older games had to work a lot to prove their worth with story, while the new ones (not all, but most) can do it with flashy graphics.

Re:Thanks, Emulation! (2, Insightful)

Delphiki (646425) | more than 9 years ago | (#12937599)

Are you on the dope? The original final fantasy had almost no story. Four heroes show up, fight a bunch of bad guys, and save the world. Wow, brilliant. Super Mario Brothers had an awesome story. Two plumbers fight turtle-like monsters to save a princess. If you want argue old games have more staying power than new ones, that's one thing. But to base it on story?? New games have almost universally more time put into story and more compelling stories.

Re:Thanks, Emulation! (1)

skreeech (221390) | more than 9 years ago | (#12937980)

Final Fantasy VI and Chrono Trigger are old games and have great story.

By a longer stretch a lot of psx games are "old" as well.

Re:Thanks, Emulation! (2, Insightful)

Parham (892904) | more than 9 years ago | (#12938197)

Sorry, I should have been more clear. Think Final Fantasy 2 (2 is the American equivalent of Final Fantasy 4 in Japan) and beyond which I think were pretty good. If not that, compare Chrono Trigger which I still think is one of the best games I've ever played. It's not always true, but there are a lot of old gems from older consoles which you just can't forget. I even think Final Fantasy 1 was pretty good for it's time... it was what practically started this entire big RPG craze.

Re:Thanks, Emulation! (1)

SScorpio (595836) | more than 9 years ago | (#12938280)

I don't fully agree with older games proving their worth with a story. This is true with the Final Fantasy games from the SNES. However, look at the old classics like Pacman and Galaga which people still love to play. These games are simple to play, but are still incredibly fun.

Thankfully there are new games with nice graphics that are still fun to play. ICO for the PS2 is a beautiful games and the sequel Shadow of the Coloses looks like it will also be just as great a game. Katamari Damacy was a weird but fun game. It went along with the easy to pickup, but fun to play catagory. I'm also looking forward to Okami which is going to use a Japanese paper art style to the game. It looks like it will be quirky, and I'm hoping it's as fun as it is pretty.

I have to agree that Nintendo is definately ahead of the curve with the overall crappyness of current games. They still are making fun games which might not have the best looking graphics, but are fun to play.

Yes, just like older women (-1, Troll)

Anonymous Coward | more than 9 years ago | (#12937184)

And by that... I mean your mom.

long haul? (0)

evilmousse (798341) | more than 9 years ago | (#12937196)

gaming is about short-term pleasure, not the long haul. it's more on the art side of things rather than the engineering side, as the time spent isn't a direct investment in beneficial life skills but instead is merely a pleasureable passage of time.

interesting thinking tho, there's definetly a progressing pattern to be assessed about the longevity of games. i'd beleive it has a lot to do with the audience and how they grow over time too tho.

Re:long haul? (1)

QuantumG (50515) | more than 9 years ago | (#12937400)

Here I was thinking that gaming was about fantasy and escape from the grind of every day life.

Re:long haul? (4, Insightful)

porcupine8 (816071) | more than 9 years ago | (#12937466)

gaming is about short-term pleasure, not the long haul.

I hope most people designing games don't have that attitude. I'd much rather buy a game that I know I can enjoy multiple times than one I'll never want to replay. I can play Super Mario 3 over and over again, even though I know where all the stuff is. There are a lot of SNES games that I've played multiple times through - I just have to give myself a few months to forget some of the details.

If I'm only going to play a game once, I'd rather just rent it.

Re:long haul? (1)

Lisandro (799651) | more than 9 years ago | (#12938130)

Touché. The sad truth is simple: most modern games are more focused in glitz and "oooh! shiny!" features rather than in gameplay. This has been said a millon times, but it doesn't make it wrong, sadly enough, and it's the reason why we keep seeing sequels, FPSs variants with zero inventive, MMORPGs, and RTSs which play all pretty much the same as their predecesors. It gets boring quick.

Nethack.... (5, Informative)

tktk (540564) | more than 9 years ago | (#12937218)

the ascii crack before Evercrack.

In the 90s, it ruined my college GPA as it must have done other people. Everyone once in a while I download it again and play for a few weeks. Then I'll erase it after never getting past the mines and not think about it for a few years.

At least now it only ruins my normal sleep cycle. I work in land development so being awake isn't a major requirement.

There is one advantage for slow development cycles like with Nethack. You can pick it up years later and it'll be pretty much the same.

Games (4, Insightful)

Anonymous Coward | more than 9 years ago | (#12937223)

I just look for decent flash stuff on newgrounds and other flash portals.

I'm a 2D platformer at heart. The extra dimension allowed developers to get lazy, while the games that came from the 2D era had to be creative to set themselves apart from the hundreds of other 2D platformers.

Re:Games (1)

SA Stevens (862201) | more than 9 years ago | (#12937978)

I think a more clear statement of what you are saying is:

The barrier to entry and extreme cost of developing big 'whoop-dee-doo' 3D games means only a few 'big players' can develop them. As a result, the number of games coming out each year goes down, and there is less room for creative new talent in the market.

In the days of 2D games, anybody with regular hardware could develop a game with one or two other people, and as a result the people who had good ideas got them implemented. Now whole teams of multimedia wonks, who are into multimedia-for-the-sake-of-it, are involved and dominate the field.

Nostalgia (5, Insightful)

rustbear (852420) | more than 9 years ago | (#12937234)

To be honest, I think that a lot of people like older games because these they evoke memories from a more innocent/carefree time in the player's life (e.g. teen-age years, or college), rather than better gameplay.

Re:Nostalgia (0)

Anonymous Coward | more than 9 years ago | (#12937309)

Here! Here!
I second this.

Re:Nostalgia (4, Insightful)

Koiu Lpoi (632570) | more than 9 years ago | (#12937389)

I highly disagree with this statement. I have gone back and played many older games which captivated my attention while younger. Only a small percentage of them I found to still be great games, but many of them I went "Holy crap, I can't believe I liked this!". However, I will say the reason I wanted to play them again in the first place was nostalgia. The nostalgia got killed quick in many cases.

Re:Nostalgia (1)

rbarreira (836272) | more than 9 years ago | (#12937538)

Yeah, that also happens to me with some old games - not because of the crappy graphics I think (at least it doesn't seem to be the main reason in some cases), just because it seems boring as hell. I don't have half the patience for games I used to have, is that what you felt too?

Re:Nostalgia (1)

Koiu Lpoi (632570) | more than 9 years ago | (#12937758)

Not graphics at all. I still love some old Genesis games, which had terrible graphics by today's standards. I'm not sure if it's really patience, but many older games I feel were only fun because I was 6 years old.

Re:Nostalgia (2, Interesting)

Deagol (323173) | more than 9 years ago | (#12937510)

I think that's partly true.

However, I only started playing Nethack within the past year, and I'm hooked. It's addictive.

The last PC game I actually bought and played with any regularity was Quake II. I played a few demos after that, and "borrowed" a few titles, but they didn't last more than a week or so.

When I need a game fix, I usually fire up GXMame and play favorite titles from my youth. So there *is* some good-ol'-days psychology there. However, my kids love those old games, so they're still very playable.

What would ruin my sleep routine these days? New versions of the old SMS "Phatasy Star" (original, the sequals sucked), and the old PC "Starflight". (I've been watching the Starflight III site for *years* but it hasn't gone anywhere.) Both very easy to immerse yourself in and get caught up in the virtual world.

Give me a large and cool world to explore. That's what all 3 of these games offer. I don't know of any contemporary counterparts to these games, though.

Re:Nostalgia (1)

Parham (892904) | more than 9 years ago | (#12937558)

That is true, or they play older games they never got to play as children when they were the most innocent/carefree. As soon as I got the chance, I got a SNES to play all the games I never got to as a kid. I wasted lots of hours catching up, but it was worth it.

Re:Nostalgia (4, Interesting)

Monte (48723) | more than 9 years ago | (#12937581)

I disagree - I think the older games inherently had better gameplay simply because there wasn't anything else to devote resources to devloping. "Here's your tools: 16k of RAM, a 1.77 MgHz processor, 240x120 pixels in eight different colors. Go nuts!"

To make an analogy, if your board and gamepieces are essentialy a piece of dirt, a sharp stick and a handful of pebbles, the game you come up with had better have some damned good play value if you expect anyone to play it.

Case in point: How many people can remember all the secret doors on the umpteenth map in Quake 2, vs how many people can remember to get the Babel Fish in Infocom's Hitchhiker's Guide to the Galaxy? And when all is said and done, which was more satisfying to beat?

Re:Nostalgia (2, Funny)

tverbeek (457094) | more than 9 years ago | (#12937687)

Case in point: How many people can remember all the secret doors on the umpteenth map in Quake 2, vs how many people can remember to get the Babel Fish in Infocom's Hitchhiker's Guide to the Galaxy? And when all is said and done, which was more satisfying to beat?

The echoes of my triumphant "YES!!!" upon first solving the Babelfish puzzle still resound through the structure of my parents' house, lo these decades later.

Re:Nostalgia (1)

Athrawn17 (626453) | more than 9 years ago | (#12938282)

Doh! you mean I was supposed to pick up that junk mail?!?!

Re:Nostalgia (2, Insightful)

DarkZero (516460) | more than 9 years ago | (#12938006)

To be honest, I think that a lot of people like older games because these they evoke memories from a more innocent/carefree time in the player's life (e.g. teen-age years, or college), rather than better gameplay.

I don't think it's just nostalgia. I think a big part of it is that over the course of years of development on certain platforms, people found some types of games that were really fun, but in the last five years or so we've gotten rid of them because they're "old technology". Getting rid of the 2D side-scroller because we have 3D games with "better graphics" and "a bigger world" would be like letting all the chess, go, and Monopoly boards rot on the shelves in the '80s because Pong and its wonderful "new technology" is somehow infinitely superior to all board games.

I think that little by little, the industry is starting to realize that games like 2D sidescrollers, isometric strategy games, and simple-but-deep (think Ico or Katamari Damacy) games aren't obsolete forms of gaming. There are plenty of GBA games that are totally new, but are done in the older style of a lot of beloved games, and a lot of those games have been really successful. Hopefully those won't go away with the slow death of the GBA and its somewhat older hardware.

Before Pimp War was a web game (1, Informative)

Anonymous Coward | more than 9 years ago | (#12937248)

It was a BBS door game. There was a Pimp Wars, and a Pimp Wars 2. This was back in the day of Trade Wars 2002, Kannons & Kattapults, etc.

Re:Before Pimp War was a web game (2, Informative)

The_Dougster (308194) | more than 9 years ago | (#12938253)

My personal favorite BBS door game was Operation Overkill ][ which I ran on my BBS Tactical Operations XBBS. The goal of the game was to explore the wastelands fighting radioactive mutants, road warriors, Hydrites, and all manner of fearsome creatures. You could build bases out in the wastelands so that you didn't have to haul it back to the Main Complex every night and risk camping in the open where other players might kill you and steal your gear. Once you battled your way down to level four, invaded the Hydrite Prison, and got the keycards, if Overkill's spaceship landed you could storm it and try and kill him. When somebody killed Overkill the got onto the Hall of Fame and the game reset! Combat was done like this:

Hit "A"
...A...B...C...A...B...C...A(whap spacebar)
You hit the Hydrite with your Herculean!
The Hydrite is flurried by the infernal blast!

Man that game was fun. I contacted the author, one "Dustin Nulf" once and suggested that a Overkill themed Half-Life multiplayer mod would be really awesome. He wrote back and agreed but I gathered he was too busy with other things and he had put OOII behind him. Pity, it was really a nifty game. Once again, your imagination did most of the work.

Re:Before Pimp War was a web game (0)

Anonymous Coward | more than 9 years ago | (#12938441)

Trade Wars was cool!

Personally... (1)

dasunt (249686) | more than 9 years ago | (#12937251)

I've been playing a fan translation of DragonQuest (DragonWarrior) 5 which originally came out in Japan.

While it has the annoying verbose interface common to the DragonQuest series, I'm finding that the game itself is quite enjoyable. Its a shame that it was never officially released in the US by Nintendo. It was a strong SNES title, IMHO.

Considering that Nintendo had a policy of censoring US releases, I'm tempted to drag up fan translations of the other games in the series and play them again.

Sure, there are modern games which are rather fun, but some of the old classics are worth playing again.

Then there are "timeless" games such as Nethack and the other roguelikes which are worth playing again and again.

Re:Personally... (1)

neostorm (462848) | more than 9 years ago | (#12938515)

I've recently gotten into this myself pretty fiercely. If you ever get the chance, try out Rudora no Hihou, Terranigma, and I'm sure you've probably already played Sieken Densetsu 3, but if not then there is another one to grab. I couldn't believe these games weren't released in the US, but it all came down to market timing and other BS back then.
Great games though, and I don't know what I'd do without the internet for bringing us gems like these.

My List (3, Interesting)

miyako (632510) | more than 9 years ago | (#12937253)

I don't think that old games are necessarily better than newer ones, rather I think that a lot of it is that nobody really remembers old games that were bad, except for the ones that were particularly horrible. That said, I do notice that there tend to be a few games that I always come back to that hold my interest more than others. If you haven't played any of these, they are games that eat up most of my play time.
  • Tony Hawk games. (Generally, whatever the most recent tony hawk game is gets a lot of play time from me. And I pretty much hage sports games.)
  • Tetris. Seems to be a variant of tetris on everything now, great for quick games here and there.
  • Tron. Not the new FPS but the classic like KTron or Armegatron or GLTron.
  • Super Mario series. Sunshine excluded. I can pretty much beat any of them in my sleep now, but I still come back to the m again and again. 3, World and 64 are my favorites.
  • Tekken. Fighthing games are good for long term play.

Re:My List (1)

Koiu Lpoi (632570) | more than 9 years ago | (#12937370)

Marvel vs. Capcom 2
Grandia 2
Shadowrun for Sega Genesis
Well of Souls

Yup, seems the games on my list are almost all older games, and the newer ones are either for the Dreamcast or are short on graphics.

Older games and commercialism (4, Insightful)

Psychochild (64124) | more than 9 years ago | (#12937264)

I just gave a talk at a conference which talked briefly about this. One of the my points was that the large companies have no incentive to advertise about older games. Activision makes more money for every copy of DOOM 3 that is sold than they do when someone fires up the original DOOM. (There are also issues with losing the history of the industry, but that's a whole other rant.)

In the end, the newer games get more attention than the older games. Companies spend a lot of money convincing people to keep track of the new games and that technology drives "fun". This is how the companies make more money.

This is actually a very backwards way of thinking of some games. For example, online RPGs (aka MMORPGs) actually get better with age. A game like my own Meridian 59 has had several expansions and tweaks done to the game over the years. These games tend to be very bug-free and well-balanced. The game grows and expands over the years, and the game you can play now is often quite different than the game it originally was.

Finally, sometimes games change. I'm a huge fan of computer RPGs, but the games released these days are hardly RPGs. Instead of being able to create a character (or party), I'm forced to deal with a pre-made character and run him (or rarely, her) through a pre-set adventure. Sometimes I just have to fire up a Wizardry game or the original Final Fantasy as an antidote to the mostly passive games that are released these days. I guess they sell really well, but it's not the type of game I want to play.

I'll post the slides to my conference talk on my professional blog ( [] ) when I get the chance.

Some thoughts,

Re:Older games and commercialism (1)

Repton (60818) | more than 9 years ago | (#12937914)

Instead of being able to create a character (or party), I'm forced to deal with a pre-made character and run him (or rarely, her) through a pre-set adventure.

Pre-made characters mean that the pre-made adventure can have a lot of depth and detail. That's hard to do with generic characters. Maybe you can supply your own character interaction ... but, if you can do that, do you need the computer game at all?

I recommend pen+paper RPGs if you want to create your own character :-)

Re:Older games and commercialism (2, Interesting)

kaisyain (15013) | more than 9 years ago | (#12938111)

I've played plenty of pen & paper RPG campaigns where everyone had a premade character and ran through a preset adventure. RPG stands for Role Playing Game. You know, where you play a role. Nothing says it has to be party based, or that you have to come up with that role on your own. The change in RPGs is, in my mind, an improvement over that hidebound way of thinking. I despise party based RPGs. I hate the illusion of giving me freedom to create my own role while still forcing me to play the story the designer wants me to. I hate games that tell you the world is about to be conquered by Big Bad Guy then give me months of game time to pursue side quests and explore lost continents (thanks for waiting Big Bad Guy!). I hate RPGs where they ask you to defeat the dragon and save the princess and then still charge you for that healing potion. I am glad the traditional RPG is nearly dead and it is in that state for a reason.

Emulation is my gaming god (2, Insightful)

RootsLINUX (854452) | more than 9 years ago | (#12937269)

I'm deeply thankful from the bottom of my heart for emulators of old systems. It's true. I find myself playing the good old games a lot (mostly NES and SNES) more than the newer, shinier games. Maybe it's the nostalgia factor that brings me back time and time again. But it's probably because I share the exact same sentiments as the article. Games are not designed to be fun anymore. They are designed to make companies hoards of money. Those two business models are disgustingly different, and hence so are the games they produce.

I'm sure there are others like me out there who have let their passion take them far enough to the point where they make their own game [] in the "old-school" style. Of course I doubt anyone is out there making loads of money off of making new games that look like they could have been released in the 90s, but I bet there are quite a few like me who spend their spare time working on their game as a hobby.

On a side-note, I bet you kids these days wouldn't give such "ancient" looking games a second glance, since they've been suckered into the game media hype machine of "better-looking game = better game". *grumble grumble* Rotten kids!!!! Why I remember back in my day, we only had one button on our joypads, and that was damn well enough for us!

Re:Emulation is my gaming god (2, Insightful)

noodler (724788) | more than 9 years ago | (#12937479)

"On a side-note, I bet you kids these days wouldn't give such "ancient" looking games a second glance, since they've been suckered into the game media hype machine of "better-looking game = better game".

I was thinking just the opposite of that.
The young generation is still familiar with 8 and 16 bit games only they know them form handhelds and not from consoles.
It's the gameboy/pokemon generation.
And Nintendo is said to be offering all those older games on their upcomming revolution.
So they must think they can sell these games to kids (their major market).

Hell, Yeah! (2, Informative)

Spencerian (465343) | more than 9 years ago | (#12937287)

Many games today have too much flash or pow, though the art or message or depth of the games have improved in some places.

For example: The Marathon trilogy, made by a few guys whose company went on to make another pretty popular game. [] This game was the "thinking man's" Doom, complete with aliens, serious weapons (many of which have returned in one form or another in Halo), and a deep storyline that enriched play [] . Marathon was also one of the first (if not THE first) multiplayer FPS game, introducing the concept of the mouse-as-head game control to make for rapid movement.

The coolness of this game is that it's now freeware (not open-source, however). [] The game originally appeared as an original Mac OS game. That game is available and (currently) playable only a Mac that can run Mac OS 9 or Classic (in Mac OS X). However, Bungie also released the second game, Marathon 2, as a Windows game. So Mac and Windows users can download a special Mac OS X-native or Windows-native application (thanks to enterprising programmers who loved the game and wanted to play on) to play the original code, complete with a few modern graphic pick-me-ups.

Bungie still puts in a few Marathon in-jokes in their games. The first one you'll see is the insignia on Captain Keyes' uniform in Halo, and later, look closely at the Monitor's eyeball. Familar?

I'm still fond of old-school Zelda games on NES, SNES, and Game Boy, too.

Frog blast the vent core!

Re:Hell, Yeah! (0)

Anonymous Coward | more than 9 years ago | (#12937683)

"Marathon was also one of the first (if not THE first) multiplayer FPS game, introducing the concept of the mouse-as-head game control to make for rapid movement."

Doom (which has multiplayer) was a year before Marathon (and there were others, but Doom was the first really worth playing from what I gather). Wolfenstein 3D (and Doom) had mouselook control, though I was a keyboard-only player till the fully 3D games like Quake came out.

The freewareness of Marathon is utterly cool, yes. Only 8 or so years till Halo is freeware too, if they stick to the schedule...

One word: Netrek (1)

C. Alan (623148) | more than 9 years ago | (#12937308)

Netrek has been around for nearly 15 years, and it is still one of the best online games out there.

Long live ModemJoe! king of the BB's...

Nintendo (2, Interesting)

black mariah (654971) | more than 9 years ago | (#12937325)

You've run into what Nintendo is fighting against. Games are becoming involved to the point where EVERYFUCKINGTHING, whether it needs it or not, has some lame attempt at an engrossing story. You can't sit down and play a game for 15-30 minutes anymore because almost every game has 10 minutes of cutscene or exposition before you play a fucking thing.

Re:Nintendo (1)

The_Dougster (308194) | more than 9 years ago | (#12938028)

Reminds me of Privateer 2 for the PC. It wonderfull little video cutscenes for almost everything that must have cost a small fortune to produce. Unfortunately once you lanched into space, combat was pretty lacking. And what made it worse was if you didn't dock within about 40 jumps, it crashed every single time. I've played it on four different types of PC's it always crashes. What a disappointment. I still play it occasionally but I get ticked when it locks up and makes me reboot and usually switch to something else. Maybe they should have just made a damn movie. Combat was nothing like Privateer 1 where you'd battle for an hour taking massive damage and could still usually limp your smoking wreck of a ship into port: in P2 you'd be doing fine and then BLAM! sheild failed hull breach imminent you're dead game over you suck. (1)

Jafafa Hots (580169) | more than 9 years ago | (#12937327)

personally I'm addicted to Boggle on Its competitive, pitting you against other players.

Addiction to MMORPGs? (1)

QuantumG (50515) | more than 9 years ago | (#12937332)

How about trying some role playing and actually teaming with other players. People who play massively multiplayer games as if they were single player games and then shout from the rooftops that they suck really piss me off. The game isn't designed for single player gameplay.

Re:Addiction to MMORPGs? (1)

interiot (50685) | more than 9 years ago | (#12937417)

On the other hand, many of us are antisocial geeks who quiver at the thought of having to cooperate with other people (having to do it at work is enough... meh).

It's still cool to walk into the auction house on WoW and see it packed to the brim though.

Simple answer: (4, Insightful)

Jerf (17166) | more than 9 years ago | (#12937333)

Consider the size of the following two sets:
  • The set of all new games; let's say "from 2002 onwards" for concreteness.
  • The set of all games from before 2002.
Now, consider your standard of "goodness". The questioner uses something he calls "satisfying"; there are many possibilities here. This is a meta-argument, so I really do want you to substitute your personal standards.

Now, unless your standards truly contain something highly technology based, like "I just can't play a game without reflective glass or incredibly realistic water", which set is going to contain more good games?

Is this really surprising?

Cherry pick from ~20 years of games, and compare that to the cherry-picked games from the last three years, and the former set will typically be larger.

That said, there are some ways modern games are legitimately better. Linear RPGs are one strong example, I think (though non-linear RPGs are, for a variety of reasons, effectively dead). I'm not saying all standards will have this result... just the vast majority of them.

Re:Simple answer: (1)

Nasarius (593729) | more than 9 years ago | (#12938027)

though non-linear RPGs are, for a variety of reasons, effectively dead

Precisely. Linear RPGs are incredibly boring to me. All the good nonlinear games (Darklands [] , Privateer [] , etc) are old. I have high hopes for TES: Oblivion, even though Morrowind wasn't that great.

Tetris (1)

Apreche (239272) | more than 9 years ago | (#12937340)

Tetris gives more satisfaction than anything.

Also, multiplayer is key. The new bomberman for the DS is perhaps the best multiplayer bomberman ever.

Yup (1)

The Bungi (221687) | more than 9 years ago | (#12937363)

I still play Age Of Empires (AOK) sometimes, as well as Unreal Tournament (original) and Delta Force (also the original).

The last game I actually bought was Unreal 2, which I played all of 1 time and then promptly gave away because I got bored.

I still play Halo I, the original Ghost Recon Island Thunder and Mech Assault on my XBox.

I'd kill to have time to configure one of my older boxes to boot to DOS with sound to play the original TIE Fighter (still have the floppies) and X-Wing Fighter (still have the CD).

Dunno, maybe it's just an age thing =)

Re:Yup (1)

drxray (839725) | more than 9 years ago | (#12937740)

DOSBox [] for your retro DOS gaming needs. Sound should work fine, no need to get dusty.

Alternatively, there were Windows 95 compatible Direct3D accelerated versions of Tie Fighter and X-wing, which I'd recommend getting - the antialiasing really improves the graphics.

Re:Yup (1)

SScorpio (595836) | more than 9 years ago | (#12938352)

Why bother trying to configure an old box to boot DOS? Just run the games in Windows 2000/XP under DOSBox [] .

Dr. Destructo (1)

Paul Jakma (2677) | more than 9 years ago | (#12937379)

"The Secret Island of Dr. Destructo" on the old home 8bit computers. I played it to death on my old CPC6128, and I still fire it up every now and then under emulation - would do more often if the CPC emulator key repsonse weren't as slow.

It was a 2D side-view shoot-em up where you controlled a little plane and had to shoot down a variety of planes, bombers and helicopters and by making them crash into the ship or island on the screen, sink the island/ship.

I've never seen a game with the sprite control of Dr. Destructo: Very unusual, z made the plan circle anti-clockwise, x clockwise, such that you could loop and bank all over the screen. Very very effective.

Great little game.

Re:Dr. Destructo (1)

Krellan (107440) | more than 9 years ago | (#12937679)

A 2D game that has a plane that loops around clockwise/counterclockwise?

Could be "Combat" for Atari 2600 or "Two Tigers" for arcade.

If the destroyed enemies crash down as kamikaze, and the long-term goal of the game is to tear through a large obstacle (carrier ship, etc.) by crashing enough destroyed enemies into it, then it's definitely "Two Tigers"!

Give it a try on MAME if you get the chance. One of my favorite arcade games. Got fairly good at it, too....

BTW, it's surreal to grow up playing a computer game that's a clone of some arcade machine, not knowing at the time that it's a clone -- then seeing the arcade game in real life, years after the fact. I was blown away to finally see a "Firepower" pinball machine decades later, after playing "Raster Blaster" as a child!

Re:Dr. Destructo (1)

damiangerous (218679) | more than 9 years ago | (#12937882)

I've never seen a game with the sprite control of Dr. Destructo: Very unusual, z made the plan circle anti-clockwise, x clockwise, such that you could loop and bank all over the screen. Very very effective.

That sounds a lot like a game called Sopwith we used to play in the high school computer lab around 1988. Tha game itself was more simplistic than the one you described, but the control system was the same.

Classic-like games (3, Interesting)

ZakuSage (874456) | more than 9 years ago | (#12937382)

I'd say you need a bit of games that are classic in nature, but are at least reletivly new. For instance, games like Viewtiful Joe, or any of Nippon Ichi's creations bring out a nostalgic rush, and play like their older cousins, but are much, much deeper and/or stylish.

Personally, I get a lot of replay value out of the Metal Gear Solid series. To this date, it retains a very traditional camera placement, with very contraversial or thought provocing themes and fantastic graphics. The games, while holding on to the classic roots of the original MG or MG2: Solid Snake, also blur the lines between game and movie, but in a good way.

If MGS isn't your kind of game, go for the Dragon Warrior (Dragon Quest) series. 1 - 4 are for NES, 5 - 6 weren't released here (SNES), but have fan translations, 7 was released on PS1 a few years ago and is one of the few games I've played to actually go over the 100 hour mark, and Dragon Quest 8 should be here by the end of the year for PS2. There's some excellent documentation and forums over at http://www.dragons-den/ [www.dragons-den] .

BBS door games (1)

trickykungfu (778316) | more than 9 years ago | (#12937422)

Anybody remember the old door game Iron Ox? It was truly great. But sadly, it only ran on OS/2-based bbs-serving software, so it was never as widespread as Pimp Wars or L.O.R.D. Great, in-depth gameplay, team dynamics, and much else. And the RIP graphics were pretty decent-looking too.

New games? What new games? (1)

porcupine8 (816071) | more than 9 years ago | (#12937440)

The only console I own is a SNES. I don't like 3D games very much, I don't like shooters at all. There are a few on GameCube I like (such as Zelda 4 Swords and Paper Mario - both being basically 2D!). Games are just much better when the people who made them care about the gameplay, not making the graphics as cool as humanly possible. Of course, there are some nice graphics in those two Gamecube games I mentioned - but they're not going for photorealism. I like cartoony graphics better than realistic ones, anyhow.

Starflight (2, Interesting)

Foolhardy (664051) | more than 9 years ago | (#12937454)

If you want an old game that has real depth, play Starflight. I recently started playing it for the first time, and it's like a good book but without being linear. I've been picking up clues to the story, while exploring planets and trying to stay alive.

The DOS version of Starflight is an 80808 era CGA game that has a lot of things that were way ahead of it's time. Inside of 700K there are hundreds of unique planets, several races and an involved storyline. The planetary details are generated by fractals but remember what you do on them. Almost everything is done in real time; if you stay silent on the comm channel too long, the aliens on the other side can get annoyed or take over the conversation. A lot of descriptions are done by text, so it requires a little imagination, but the atmosphere of trying to survive, alone in a cold unforgiving universe is very strong.

If you want to give Starflight a chance, I suggest using dosbox [] with the speed set to 1000 cycles. Anything higher will make battles and communication impossible. Be careful, though: saving or even playing the game modifies the main game files (,,, so make archives of them if you want to save. You can't quit without saving.

Despite a slower pace than many modern games, this game is quite addictive once you get started. I'm going back to it right now... now if I can just find some promethium so I can repair the sheilds...

Re:Starflight (1)

Clinton (798067) | more than 9 years ago | (#12937522)

Thanks. Thanks a lot, now I have to go download and play this game again. Just because I saw you mention it! Ugh....

Re:Starflight (1)

Zangief (461457) | more than 9 years ago | (#12938314)

Starflight is a great game, even today, but it is too hard. I have been killed by asshole aliens uncountable times, and have gone bankrupt many many times. It is still cool to play it from time to time, but I wish I didn't suck as much as I do in it.

symbols (5, Insightful)

HawkingMattress (588824) | more than 9 years ago | (#12937480)

as Scott mc Loud [] would say 100x better, using symbols in drawing, or graphics allows the brain to treat the data it's presented in a totally different way than if the subject was looking a a detailled drawing. You instantly know when you look at a symbolic graphic that there's more to it that what you see.
Old games used symbols to display things on screen almost of the time, because the machines couldn't do more. But you didn't treat the things displayed on screen as if they were realistic drawings anyway, you knew they were just symbols which meant tree, kobold, or whatever and all the real action had to happen in your imagination.
So everyone in fact had a different, and extremly rich perception of the game.
Constrast that with 3D. The things you're looking at are generally not symbols, they're literally what you, or your character, see. That means your imagination can't interface with what is displayed. Those realistic, tangible objects aren't compatible with it.
That means that if the illusion isn't 100% perfect, the charm will be broken.
Now, you're just consuming a world someone as prepared for you, the same as everyone else. Before, your brain had to build it itself, but it was incomparable.

Re:symbols (0)

Anonymous Coward | more than 9 years ago | (#12937737)

"Now, you're just consuming a world someone as prepared for you, the same as everyone else. Before, your brain had to build it itself, but it was incomparable."

just like books and movies...

The classics are the best (3, Funny)

Monte (48723) | more than 9 years ago | (#12937543)

"Hunt the Wumpus" never gets old for me.

Hurray! (1, Funny)

Anonymous Coward | more than 9 years ago | (#12937546)

Congratulations, Everyone! You have become your parents!

SNES is the best (0)

Anonymous Coward | more than 9 years ago | (#12937548)

I agree that emulators are a godsend. Now I can play all of those SNES games that I couldn't afford in hight school, thanks to industrious and generous random sons-of-bitches. Chrono Trigger for the SNES is possibly the perfect adventure game (called an RPG, but we all know there is no role-playing). Neverwinter Nights held my attention for quite a while, but I can only play games occasionally these days--no all-nighters like in my youth! For the Mac, one can visit Macintosh Garden [] and download a bunch of old abandonware for earlier mac platforms. Many of these games are much more satisfying than modern shooters/sports/stealth games because they rely on creative writing and interaction instead of immersion. immersion is good during one's initial contact with a game, but usually it gets old.

ne mans meat is another mans poison (1)

amarc (875063) | more than 9 years ago | (#12937583)

cue inevitable 'subjectivity' response. :-) i find older music more satisfying, for instance the rock music that was made & performed in the 70's over the homogenous sludge that's pumped out & exalted today. yet, if i was a rap afficionado, perhaps the music of the moment would be more appealing. it works the same way with games, i find. i have little patience or motivation to play the games of old since opening the pandora's box that is online gaming. consequently i find complicated, balanced and highly playable games like guild wars far superior to anything i enjoyed in my youth, when my multiplayer gaming was restricted to consoles. when i revisited (rose tinted glasses firmly in place) mario kart, street fighter et al i was frankly underwhelmed... it's was analgous to comparing scribbles on an ancient cave wall to a work of picasso. sure, it's the same end (be it artistic expression or gaming entertainment), but the means utilised make alot of difference. once you wade through the dross, certain games of today are undoubtedly superior, at least from the perspective of a multiplayer junky.

MMORPGs need to change (1)

swimin (828756) | more than 9 years ago | (#12937604)

Before MMORPGs can become fun, they need to seriously change. Everything needs to be interactive, the world completely dynamic and persistant. Levels make for a grind doing one thing while you want to be doing another - skills make more sense, and are more realistic. By far the best attempt Ive seen is Ages of Athiria [] which is being developed in house, and hasn't made any public(even NDA) releases yet.

There's no need to make many new games (1, Insightful)

Anonymous Coward | more than 9 years ago | (#12937622)

Alpha Centauri is the best turn based game ever, and Starcraft is the best real-time strategy, and X-Com is the best squad based tactical turn based game. Why even bother trying to make new games like this when the originals are so good? Tetris, anyone?

First person shooters, on the other hand, can always use good new graphics. Final Fantasy hasn't really changed much from it's old days, either. Console RPGs were never deep, in depth games anyway.

There really is no rush to make new games anymore, at this point.

Of course (0)

Anonymous Coward | more than 9 years ago | (#12937664)

Yes. They have more experience and are grateful for the attention.

Oh wait, you said games? I thought you said dames.

Old games ARE better (2, Interesting)

Valacosa (863657) | more than 9 years ago | (#12937810)

Best game ever: Star Control 2. It's a hilarious RPG with, in my opinion, fairly high replay value. The best part? It's now abandonware!

This discussion reminds me of Sim City 2 VS Sim City 4. Sure, SC4 had more features, but it lacked the same soul. Pretty graphics can't make up for a sense of humour and fun gameplay. Another example: the decline of the Leisure Suit Larry franchise.

One of my other favourite games is Chopper Commando by Mark Currie. CGA Graphics, but the messages when you died were awesome.
"I'm sorry, but your husband died on his last mission."
"That's okay. He wasn't that good of a husband anyway. What are you doing tonight?"

"He didn't make it on the last mission, sir"
"Alright, you win. Here's your five bucks."

Re:Old games ARE better (1)

Nasarius (593729) | more than 9 years ago | (#12938064)

Best game ever: Star Control 2. It's a hilarious RPG with, in my opinion, fairly high replay value. The best part? It's now abandonware!

Absolutely. But please, it's not an RPG (just because you can upgrade your ship?). It's adventure/action.

Re:Old games ARE better (2, Informative)

The_Dougster (308194) | more than 9 years ago | (#12938094)

Don't forget the Ur-Quan Masters which is a totally modern remake of Star Control 2 using the original source code. It runs on Windows, Linux, probably even BSD and OS/X.

The Ur-Quan Masters []

I've spent a lot of time with this one and I was just considering playing it again soon, actually.

Re:chopper commando (1)

snooo53 (663796) | more than 9 years ago | (#12938514)

Wow, I seriously thought I may have been the only one to know about that Chopper Commando game. I remember playing that for hours! It really had a lot of replayability. Sometimes I would play a game with self-imposed rules such as only getting enemies by setting your helicopter on course for them and ejecting out at the last second. Or one where I wouldn't fire a single shot...I had to maneuver such that they'd shoot themselves. It had some wierd features/bugs too like that Mark Currie zone where you could crash into words floating in midair, and also when sometimes if you ran into something fast enough you'd create an explosion that would never end...

Yahtzee (1)

SA Stevens (862201) | more than 9 years ago | (#12937836)

I play Yahtzee mostly, on my Palm Tungsten E.

Hours of it, in little bits of time when I'm waiting for something.

Otherwise, I'm mostly too busy doing other stuff to play games.

My wife is addicted to

Doukutsu Monogatari (Cave Story) (3, Interesting)

rohlfinator (888775) | more than 9 years ago | (#12937842)

For any gamers looking for a fresh (freeware) 2D platformer with an old-school feel, look no further than Cave Story. [] It's an amazingly designed game by Studio Pixel, which is actually just one guy with a lot of talent. The game plays a lot like Metroid or Mega Man, but it has a unique weapon system. The graphics are very reminiscent of an SNES or DOS-based game, but the pixel art is spectacular and the story is very engrossing. I highly recommend it to anyone, as it's easily the best freeware game I've ever played.

Finally! A subject I'm expert in! (2, Informative)

The_Dougster (308194) | more than 9 years ago | (#12937879)

There's no doubt that most of these new games lack the fun factor. I find myself consistently going back to some older classics. Here's my "most played" list.
  • Neverwinter Nights - I have a PW Server that I have been playing on for years now. Still a ton of fun. I play this several times a week usually.
  • Jagged Alliance 2 (and its mods) - Every couple months or so I get heavy into a game of this for a week or so. This game is brilliant! Been playing it regularly for years now.
  • DOSBox - While not a game per se, I use this to run X-COM, Master of Orion, Privateer, and Ultima Underworld. If you have DOSBox and a good PC then abandonware sites are like gold mines. I regularly rotate through the above games as the whim strikes me.
  • 4X Games - These tend to have lots of replayability. Master of Orion (DOSBox), Space Empires IV, and Galactic Civilizations are some of my personal favorites.
  • Bioware and Black Isle games - Baldur's Gate, Icewind Dale, Fallout. These series are great to replay every so often. Fallout 1 is always cool to play through because its a quick game compared to the rest.
  • Shooters - I think the most fun ones are Quake, Quake2, Serious Sam, Fortress mods, and Duke Nukem 3D. Others are cool but I keep coming back to these for some mindless blasting. I gotta say I'm burned out on shooters right now though.
There's no doubt that the replayability of most new games has suffered. It seems like the old ones always had randomizers and scenario generators while new ones just trust that they will live on in multiplayer and user-made mods.

My hope for the future: Duke Nukem Forever, Jagged Alliance 3, Fallout 3, Quake IV, and Elite 4. They all come from a long lineage of "fun" games and hopefully they will uphold the tradition.

I'm coming out of the booth! (0)

Anonymous Coward | more than 9 years ago | (#12937886)

I've gotten hopelessly into Marathon recently. I've been disappointed with commercially-available games since Star Fox Assault came out for GameCube and Ninty/Namco let me down. Sony's lineup just isn't my tastes, and Microsoft...Well...Can you say 'fascist'? Too many shooters. Granted, there ARE some Nintendo DS titles that have intrigued me as of late (KIRBY! METEOS! BOMBERMAN!) but...Meh. What the heck is wrong with the industry these days?


Ask slashdot... (5, Funny)

sootman (158191) | more than 9 years ago | (#12937916)

Are generalizations always wrong?

Re:Ask slashdot... (0)

Anonymous Coward | more than 9 years ago | (#12938079)

Only a Sith would speak in absolutes.

No, you are just getting old (0)

Anonymous Coward | more than 9 years ago | (#12938110)

Its time to admit it, we are not kids anymore, obviously the games that we used to play when playing was a meanignful part of our lives will will always look better but thats mostly due to the memories attached to them.

I used to play Muds, try to convince a MMORPG, Final Fantasy fan to play one because "gameplay is better" Not a chance. Kids laugh at our games and their "tech", Ive seen it, I've gotten laughed at when I showed "altered beast" and "after burner" as "cool games from the classic arcade" to some kids at work. They are getting raised playing Halo, MGS, Soulcalibur 2 and Metroid prime, what did you expect?

And in all honesty, older games are not better, how could you choose space invaders over halo 2 ? is simpler yes, fond memories sure, maybe even similar but not better, I mean Invaders doesnt even have an extra weapon or infinite lives or an ending. hmm.. wait a minute... oh anyway you get the point.

Btw. New doesnt meet good either, Doom 3 and half life 2 can get quite boring, try Katamari, God of war and/or halo 2 online. Now we are talking.

Games (1)

zborgerd (871324) | more than 9 years ago | (#12938129)

I own a Gamecube and several other more modern consoles.
In the end, I find that I spend the most time these days playing PC Engine (Tubro Grafx) games than anything else. It's nice to be able to pick a game up for 10 minutes and leave it at that... Then, come back later when I have time and have the exact same experience.
On the new consoles, the old formula still applies. I've been playing Ikaruga off and on for more than two years now. The classic formulae (shmups and 2d-style action titles) are timeless.

Re:Games (1)

The_Dougster (308194) | more than 9 years ago | (#12938396)

I'm going to get a PS3 just so I can run Linux on a Cell machine. If it plays games thats cool too.

One Game to Rule Them All... (1)

TopShelf (92521) | more than 9 years ago | (#12938305)

Nethack [] .

No. (1)

Kingrames (858416) | more than 9 years ago | (#12938308)

try as I may, I can't get back into those old games. THEY just don't hold my interest, whereas I keep going back to the newer games for fun. I played Bloodrayne 1 & 2 and they were an absolute blast, killing nazis and zombies and whatnot was very satisfying, whereas I wouldn't be able to pck up goldeneye (or even the controller) and go back to that. I got used to my keyboard (and nice new controllers) and there ain't no going back. but even beyond that, I'd rather play world of warcraft or guild wars than the olde and magnificent emperor of the fading suns. I really don't see what you geeks find in those old games. Perhaps it's just my amazing ability to be entertained by anything. I could stare at a ceiling for 4 hours and keep myself happy (and sane, I swear).

D&D? (1)

reeve (216640) | more than 9 years ago | (#12938310)

What about good old pen & paper games? I play D&D regularly and it's quite a bit more fun than pretty much any computer game I've played. Obviously, it has that pesky "need to have friends" problem, but if you happen to not be a complete hermit it's the best gaming experience you can have. As for computer games, I play a lot of different things, but I think rogue-likes are my favorites. Especially Zangband. :)

Space Quest...Any Quest? (1)

DownTownMT (649551) | more than 9 years ago | (#12938346)

I personally miss the days of the classic adventure games. Space Quests 1-6...Rex Nebular: the space quest rip off and I also loved the Quest for glory series from the old Sierra. Those were the days...

Battlefield series (1)

Tanmi-Daiow (802793) | more than 9 years ago | (#12938426)

I think this is an amazing series. BF1942 didnt have the greatest graphics. Yet reviews of it were all outstanding. It came out in 2002 and i would still be playin it (and its mods, of which there are many good ones) except that Battlefield 2 came out. THese games have infinte replayability b/c of the human component

Older games (1)

owlman17 (871857) | more than 9 years ago | (#12938523)

I always felt a great sense of satisfaction playing, and finishing the older rpg games like Bard's Tale, Ultima and Wizardry. Each time I finished any of the games, it actually felt like I had saved the world or something like that. Finishing Diablo just a few years back didn't give me quite the same experience. Shooters? This sounds funny but playing Digdug back then was probably as intense as my Q3A games now. The Ancient Art of War (not quite an RTS) kept me up more than any recent wargame (RTS or turn-based) I've played recently. And personally, I find Infocom text games like Zork or Spellbreaker to be more entertaining than their modern-day point-and-click counterparts like Myst.

Maybe the lack of good graphics back then forced me to use my imagination. Either that or its just my aging brain talking.

I remember vaguely this caption in an Infocom ad, "We use the most powerful graphics card in the universe: your brain."
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