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Retrospectus On Jet Grind Radio

Zonk posted more than 9 years ago | from the tagging-and-bagging dept.

Games 65

1up.com has a feature up looking back at the stylized wonder that was Jet Grind Radio. From the article: "Besides the relatively basic, and surprisingly challenging "collect spray cans, tag buildings and run away from the cops" premise, another thing that elevated the Jet Grind Radio experience was its exceptional soundtrack. Brassy, and brash as hell, the vibrant beats and future funk of the game's OST rests comfortably alongside Sega's equally cutting-edge soundtracks for games like Rez and Space Channel 5."

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Rocked my socks off. (0)

Anonymous Coward | more than 9 years ago | (#13151430)

Next to Shenmue, Jet Grind Radio was easily the best Dreamcast game I ever played. I still play it to this day, and the sequel (Along with the Shenmue Sequel) is what prompted me to purchase an Xbox.

Re:Rocked my socks off. (1)

ZephyrXero (750822) | more than 9 years ago | (#13151521)

Shenmue, just like Jet Set, had a great primise and graphics...but had horrible controls. Shenmue's level of detail and interaction was great, but the controls were horrindous. It made the game damn near unplayable. And don't even get me started on quick time events >:(

Re:Rocked my socks off. (1)

RickPartin (892479) | more than 9 years ago | (#13153763)

Agreed. I have that game and REALY want to play it. It looks very fun. But unfortunately the controls ruin it. The least they could have done is give me the option of a sane control scheme.

Amazing game (3, Interesting)

bigbigbison (104532) | more than 9 years ago | (#13151448)

I've not played the Dreamcast game, but Jet Set Radio Future is one of my favorite games. A perfect marriage of style and substance. The rollerblading was really fun. THe ability to skate of telephone poles and across rooftops was really cool. The J-pop filled soundtrack was one of the few that I didn't immediately turn off, either.
I yearn for a sequal!

Re:Amazing game (1)

MooseMuffin (799896) | more than 9 years ago | (#13151460)

I also never played the Dreamcast game, and actually never owned Jet Set Radio Future either. I ended up renting it and beating it during a 5-day rental when it first came out. Regardless, I loved the game and songs from that soundtrack get stuck in my head to this day.

Re:Amazing game (0, Flamebait)

Meagermanx (768421) | more than 9 years ago | (#13152644)

I've never played it, and I don't have a DC or a GC, so I'm guessing blind here: Is it like Tony Hawks Pro Skater had a horrendously uncontrollable love-child with Dance Dance Revolution? Sounds fun.

Re:Amazing game (1)

cornface (900179) | more than 9 years ago | (#13152796)

If you can come up with that description, you've obviously played it.

Liar.

Re:Amazing game (1)

ZephyrXero (750822) | more than 9 years ago | (#13153476)

Jet Set Radio Future was never released on the Gamecube...it came out for Xbox.

Re:Amazing game (3, Interesting)

badasscat (563442) | more than 9 years ago | (#13152863)

I've not played the Dreamcast game, but Jet Set Radio Future is one of my favorite games. A perfect marriage of style and substance.

If you liked JSRF, you'll love JSR/(JGR). A lot of people, myself included, thought JSRF tipped the balance a bit too far to the "style" side of the substance/style equation, and it really was a fundamentally different game. In the original game, for example, you actually had to do a series of stick movements to "write" your graffiti, and the harder the tag, the more complex your stick movements had to be. Obviously this meant that if you were being chased, you really had to be quick and precise with your control.

Sega removed this completely from JSRF, which is a lot more of a straight platformer with a distinctive visual style. (This isn't the only major change, but it's one example of the type of changes Sega made to JSRF.) JSR was really all about tagging and outwitting the cops - JSRF is more about figuring out how to get through each level. Take away the skating and JSRF is basically the exact same game as the Knuckles stages in Sonic Adventure 2. JSR was a lot different.

I think Sega probably made the changes they did to appeal to a broader audience. They still don't seem entirely confident in their games these days, now that they're without their own captive audience on their own console - everything they do these days is really overly-broad and less focused. JSR always was intended to be sort of the equivalent of an art-house film - Sega never intended to sell a lot of copies, but they did hope the game brought them a lot of attention (which it did) and that it would help cement the Dreamcast's status as the home of the most creative games around.

When JSRF moved over to the Xbox, Sega had more power to play with but they didn't quite know who their demographic was... so they basically made a standard platformer that they thought people would be able to more easily identify with. I don't personally think it worked - the game didn't review as well as the original and it didn't sell any better either.

Jet Set/Grind Radio on the Dreamcast is really cheap at this point, as is the system itself. You could pick up both for $40 or less. I really recommend doing that if you liked JSRF; you'll probably like JSR that much more.

Re:Amazing game (1)

Lewisham (239493) | more than 9 years ago | (#13153717)

I agree, JSR was the better game. As you said, it was tighter and more strongly realised. The retrospective doesn't make convincing arguments for why the writer thought the Xbox edition was better (bar him not actually playing both games properly).

The level design in JSR was artful, but JSRF got too big and the grinds too messy. There was never a clear path to grind; you spent a lot more time skating (rather than grinding) in JSRF compared to JSR.

Sega made a mistake here, but was it concious? Did they try to go for bigger = better and just plain fail? I don't feel that JSRF was trying to appeal to anyone new, I think they just tried some new things that didn't work, and it was too late to fix it. If you've spent 8 months on level design that's OKish, rather than scrap it and reduce the size, you're going to release.

I get the feeling Sega didn't get it right, because they tried too hard to out-do themselves.

Re:Amazing game (1)

kisrael (134664) | more than 9 years ago | (#13156701)

I played both. I give the nod to the Xbox version:

A. The difficulty level of DC was just WAY too damn high. I finally got past the "Times Square" level only to get stuck, stuck, stuck on the next one. I think they addressed that pretty well in the sequel

B. going back to the original after the Xbox...it feels kind of slow, sluggish, and choppy relative to the update.

Frankly I didn't miss the patterns" at all...if they had anything to do with the look of the graffiti that showed up, great. But it was just left, right, loop left, loop right, blah blah blah.

I give the original credit for...well, being original! But I think the sequel was a solid improvement by almost any measure.

Re:Amazing game (0)

Anonymous Coward | more than 9 years ago | (#13154880)

In the original game, for example, you actually had to do a series of stick movements to "write" your graffiti, and the harder the tag, the more complex your stick movements had to be. Obviously this meant that if you were being chased, you really had to be quick and precise with your control.

Plus it also had an effect on your character selections on some levels. Late in the game (JSR/JGR) there's a stage where heatseekers(!) are being fired at you. Naturally I picked the tougher characters since they could handle the punishment. I spent forever trying to clear the stage, swearing like a sailor the whole time.

Finally, nearly ready to give up and throw the controller at the TV, I picked YoYo as a joke, since he's got probably the weakest physically of the group. However he also has the best graffiti skills which in effect made the paint sequences shorter and I cleared the stage immediately. I stared blankly at the screen for a minute; glad I cleared it, but still steamed I wasted all that time on the other characters.

Re:Amazing game (1)

Pxtl (151020) | more than 9 years ago | (#13155858)

Really? And people enjoy this? The knuckles stages in Sonic Adv 2 were easily the most excruciatingly dull gameplay experiences of my life. Poorly translated and inspecific clues (what shade of orange? All the ground is orange! WTF is the "Rock Statue!"?) A whole game like that would make me impale my control pad into my eyes.

But yeah, JSR was cool.

TENTACLE RAPE IS SO COOL, FAGGOT (1)

Albert Pussyjuice (675113) | more than 9 years ago | (#13152996)

Here's the thing:

There are a few actions that qualify you as being more of a fag than actually sucking a dick or taking a dick in the can (obviously the "you" in question has to be male for purposes of this discussion - if a bitch sucks a dick or takes it in the pooper, she's just like any other whore). Anyway, one such act is liking "J-pop" - you fucking faggot! I hate you assholes who worship Japanese culture like it's so far superior to American culture. Guess what fuckstain - tentacle rape is not avant garde and intellectual. You're a pathetic loser with fantasies involving fucking children because when you were a teenager, you never came close to touching poon. While I was nailing your sister, you were playing D&D and watching Akira. So shut the fuck up and stop posting at Slashdot. You bring nothing to the table and, in fact, take things off the table here.

GO FUCKING ROT.

Re:TENTACLE RAPE IS SO COOL, FAGGOT (1)

bigbigbison (104532) | more than 9 years ago | (#13153329)

Ha! The joke is on you, I don't even have a sister!

Re:Amazing game (1)

Golias (176380) | more than 9 years ago | (#13156580)

The J-pop filled soundtrack was one of the few that I didn't immediately turn off, either.

There was no J-Pop in JSRF.

The closest thing to a Japanese pop song was "Birthday Cake" by Cibo Matto (which was on heavy rotation during some of the best sections of the game.)

The singer from Cibo Matto was Japanese, but the band itself was from New York City.

All of their lyrics are in English, although they are sometimes unintelligible due to Miho Hatori's thick accent. Here they are, in case you are wondering.

Re:Amazing game (1)

mink (266117) | more than 9 years ago | (#13170190)

Didn't they do the Earth Worm Jim theme song (TV series)?

Great premise, mediocre gameplay (1, Interesting)

ZephyrXero (750822) | more than 9 years ago | (#13151510)

First off, I own both Jet "Grind" Radio and Jet Set Radio Future. As while the premise of the games was great and the graphics were really cool, the actual gameplay was pretty lacking. Maybe I had already been tainted by the control scheme wonders of Tony Hawk, but Jet Set was a real pain to play. I'd much rather spend my time fighting enemies rather than the controls. JSR Future was a little better than the first, but there's still a lot ripe for improvement.

Re:Great premise, mediocre gameplay (0)

Anonymous Coward | more than 9 years ago | (#13155746)

Part of that was Sega's analogue stick for the dreamcast. It's a cool idea how they did some of their controls, but I think it was pretty difficult to write the program that produced the right amount of touch, particularly in graceful arcs.

What's the worst is how that thing wears out. But it provides and interesting handycap when I play my friends at VO.

But damn, taking down the helicopters by spraypainting the windshields, that was sweet. Flying a hundred feet in the air between buildings, dun-dah! *kaboom*

an instant classic (3, Insightful)

N5 (804512) | more than 9 years ago | (#13151530)

By far one of the best (IMHO the best) dreamcast games ever. Even though the celshading was limited to items and characters, the art style brought the whole thing together. The soundtrack rocked, despite being bastardized by sega of america. (rob zombie?) The sequel lacked the joystick twirling while spraying, which for me was a huge disapointment because it added something. My only other gripe was I really liked the japanese name "Jet Set Radio" and to this day cannot figure out why they changed it. I was hoping for another sequel truer to the origional game (bright colors, funky beats) but with sega's reorganisation it is unlikely to happen.

Re:an instant classic (1)

ZephyrXero (750822) | more than 9 years ago | (#13153486)

"Jet Set Radio" was already trademarked by another company and Sega of America didnt' feel like paying to license it the first time around ;)

define: OST (1)

Sparr0 (451780) | more than 9 years ago | (#13151595)

After years of seeing this term in various places this is the first time I have ever seen it used in a context so I could figure out what it meant. Never worth googling, but worth posting about now :)

Re:define: OST (1)

mouse_clicker (760426) | more than 9 years ago | (#13151649)

It stands for Original Soundtrack.

Jet Set Radio OST stands to this day as my favorite ever, along with SimCity 3000's and ICO's.

Re:define: OST (1)

Holy Bartender (875369) | more than 9 years ago | (#13151664)

Official SoundTrack And JSRF was actually my reason for buying the Xbox initially (along with the contoller S, bought it about a week after they came out). Such an addictive game, and very hard too (to unlock everything, that is. I think I beat the story mode within 4 or 5 hours, but I've logged a good 40 hours into the game at least).

Re:define: OST (-1, Flamebait)

Anonymous Coward | more than 9 years ago | (#13152074)

Is it that hard to type 3 letters into a search box? Obviously not, since you typed far more than that to query us, you worthless prat. Thanks for playing. You lose the internet.

You jackholes that answered his question should have left him wondering. Morons. If they won't be bothered to search for information, then let them stay dumb.

Re:define: OST (-1, Troll)

Anonymous Coward | more than 9 years ago | (#13152752)

I hope you realize that you would probably still be crawling around on all fours and gurgling nonesense had someone had the same outlook as you do when *you* were dumb.
We're all in this together, and your perspective makes you the ignorant one.

Jet Grind Radio soundtrack (1, Informative)

Anonymous Coward | more than 9 years ago | (#13151616)

The game's soundtrack has one a track which has to be among those most annoying, yet strangely attractive songs, ever; I am obviously referring to Birthday Cake, whose singers -- if you can call them that -- erect your hair all over with their screeching, nails on polystyrene, fork on tiles, cat in shower voice -- added to that, the lyrics are totally nonsensical ("Shut up and eat, you know my love is sweet"); yet, I, at least, feel compelled to listen to the song in its entirety.

Re:Jet Grind Radio soundtrack (0)

Anonymous Coward | more than 9 years ago | (#13151705)

"the lyrics are totally nonsensical ("Shut up and eat, you know my love is sweet")"

Let Wikipedia enlighten you! [wikipedia.org]

Re:Jet Grind Radio soundtrack (1)

NotWorkSafe (891638) | more than 9 years ago | (#13152198)

The group that did that song is Cibo Matto. The song is from their first album, Viva La Woman. Strangly, Sean Lennon joined them on their second album, Sterotype A.

Re:Jet Grind Radio soundtrack (0)

Anonymous Coward | more than 9 years ago | (#13152266)

I thank you for that information, please could you give me an idea of how their music is like? Doesn't seem like normal J-Pop and I find Birthday Cake strangely attractive.

Re:Jet Grind Radio soundtrack (1)

ZephyrXero (750822) | more than 9 years ago | (#13153498)

Most of their stuff is softer. There's actually quite a large variety to it. Birthday Cake is probably their most abrasive sounding song though :P My wife went out and bought both their albums after we got JSRF.

Re:Jet Grind Radio soundtrack (1)

petsounds (593538) | more than 9 years ago | (#13167195)

It isn't that strange that Sean Lennon was on their second album. He often played bass for them in their early shows, along with (Jon Spencer Blues Explosion member) Russell Simmins on drums, who played on their first album.

Re:Jet Grind Radio soundtrack (2, Informative)

badasscat (563442) | more than 9 years ago | (#13152892)

The game's soundtrack has one a track which has to be among those most annoying, yet strangely attractive songs, ever; I am obviously referring to Birthday Cake,

Birthday Cake by Cibo Matto is not on the Jet Grind Radio soundtrack. It's on the Jet Set Radio Future soundtrack. These are two different games with two different soundtracks. It's a matter of taste which you like better, but most people put the original soundtrack up there with the best ever... JSRF's soundtrack is usually not spoken of with quite the same reverence.

btw, here is Wikipedia's page [wikipedia.org] on Cibo Matto. I actually saw them live before they even put an album out at a Lush concert in NYC (where they were based). They were an interesting band... really just two girls with a Casio keyboard at the time I saw them. Their ideas really came out more in the studio.

Great game. (1)

Sinryc (834433) | more than 9 years ago | (#13151847)

Jet Grind Radio was enjoyable to me. I loved the controls the graphics, and everything just fit together. I hated that in the sequal they took out the twisting of the stick. It changed the gameplay and made it to simple. :-( But the music and graphics MADE it even better. Good game, great game.

Re:Great game. (4, Insightful)

NanoGator (522640) | more than 9 years ago | (#13151950)

"Jet Grind Radio was enjoyable to me. I loved the controls the graphics, and everything just fit together. I hated that in the sequal they took out the twisting of the stick. It changed the gameplay and made it to simple. :-( But the music and graphics MADE it even better. Good game, great game."

(Note: This isn't exactly a direct reply to your post...)

Intersting that by the comments so far, it appears that everybody remembers the game but not the contraversy surrounding it. PPl were up in arms about a game that 'promoted vandalism'. It's sort of a low-fat version of the problems GTA is having today.

Which begs the question: Did (illegal) graffiti rise from the sale of that game? Betcha nobody's willing to admit they were wrong.

Re:Great game. (1)

ameoba (173803) | more than 9 years ago | (#13152962)

The problem is that since the game wasn't a runaway success, those who claimed it would promote vandalism would simply spin this to back up their point even further.

Sega's Biggest Mistake (0, Insightful)

Anonymous Coward | more than 9 years ago | (#13151899)

I loved Jet Grind Radio for the Dreamcast but I can honestly say that the biggest mistake that Sega made in the past 5 years was to heavily support the XBox. Every game that Sega released for the XBox sold reasonably poorly and (in many cases) were good games that could have really sold well on another platform; in particular Jet Set Radio Future could easily have sold 2-5 times as many copies on the PS2 or Gamecube. In all honesty, Sega's games that were released on the Gamecube outperformed what you'd expect from a userbase the size of the Gamecube; Super Monkey Ball 1 and 2 as well as Sega's Soccer Slam performed reasonably well and I suspect that if Sega brought Jet Set Radio Future to the Gamecube it would have also sold reasonably well.

I don't understand why Sega is so XBox friendly, I know far more Sega fans who own a Gamecube or PS2 than own an XBox. It seems to me that Sega is really hurting themselves because (most) XBox fans care more about 'Realistic Breast Physics' in DOA or 'UBER cool FPS games' than any clever or unique game; and the only company that produces better clever and unique games than Sega is Nintendo.

Re:Sega's Biggest Mistake (0)

Anonymous Coward | more than 9 years ago | (#13152255)

Super Monkey Ball 1 and 2 as well as Sega's Soccer Slam performed reasonably well and I suspect that if Sega brought Jet Set Radio Future to the Gamecube it would have also sold reasonably well.

I very much doubt that. SMB was a cutesy puzzle game and fits in nicely with Mario and Zelda. JSRF was a 3rd person rollerblading game. JSRF simply doesn't fit Nintendo.

I don't understand why Sega is so XBox friendly

Because Sony are their mortal enemies? This is the company that once had advertisements [wired.com] making fun of Sony's PS2 supply problems. And as the enemy of my enemy is my friend, Microsoft welcomed them to the Xbox.

If you really gave a damn about Sega's games, you'd buy an Xbox. There was even a Sega Xbox retail bundle that included two Sega games: Sega GT and JSRF (which you can still get used for $129 [ebgames.com] , which is only $30 more than the $50 each game cost when first released).

Re:Sega's Biggest Mistake (1)

Guppy06 (410832) | more than 9 years ago | (#13152931)

"If you really gave a damn about Sega's games, you'd buy an Xbox."

PSO works just fine on my GameCube, thank you. It seems that the Xbox crowd panned their flavor of episodes I & II, and what fun is an MMOG when nobody else is playing it?

On the other hand, as for "mortal enemies," it seems like Phantasy Star Universe will be for the PC and PS2, but not for either Xbox or GameCube.

Re:Sega's Biggest Mistake (0)

Anonymous Coward | more than 9 years ago | (#13152983)

"I very much doubt that. SMB was a cutesy puzzle game and fits in nicely with Mario and Zelda. JSRF was a 3rd person rollerblading game. JSRF simply doesn't fit Nintendo"

This doesn't even make any sence what so ever. Nethier Zelda nor Mario are cutesy puzzel games and only an idiot would associate an entire line-up of games (for a console) with a couple of titles. I would agree with you if you had said that the Gamecube's line-up is more dependant on higher quality unique games whereas the XBox and PS2 are more dependant on traditional genres, but that in itself would (once again) suggest that Jet Set Radio Future should be on the Gamecube.

And finally, the reason this bothers me (and every other Dreamcast owner I knew) was that there were almost no games that were particularly interesting for the XBox that weren't available for the PC. Certainly you had to wait for Star Wars: KOTOR or whatnot but I had no interest to buy an XBox simply to play Jet Grind Radio Future.

Re:Sega's Biggest Mistake (1)

ZephyrXero (750822) | more than 9 years ago | (#13153525)

I was rather impressed with the way Sega evenly distributed itself amongst it's three ex-competitors. Although, the GC got the least love from 'em. Sony was a tough position for them I'm sure, since they were the people who put them out of business (hardware wise) yet their machine had the largest marketshare. Being that Jet Grind was heavily influenced by it's artwork, the system with the best graphics capabilities won out of course... Sega had no idea the Xbox would do so poorly in Japan at the time.

Re:Sega's Biggest Mistake (2, Interesting)

rohlfinator (888775) | more than 9 years ago | (#13153531)

I don't know if it's fair to assume that games like JSRF and Panzer Dragoon Orta would have sold better on the Cube, but I agree that Sega really hurt themselves by splitting their game library. They should have just picked one of the big three and gone exclusive, instead of splitting their fanbase.

Personally, I agree that the GameCube would have been the best fit. Obviously the Sega sports lineup fit the Xbox userbase better, but in retrospect Sega probably should have stayed out of sports this generation anyway. I'm not sure if JSRF, PDO, Otogi, Gunvalkyrie, ToeJam & Earl, or Crazy Taxi would have been hits on the GC, but from what I understand, none of them sold too well on the Xbox. Given the success of Sonic, SMB, and PSO on Nintendo's console, I think the overall benefit would have been greater than a multiconsole split. Sega's games could have given the GC a much-needed "mature" edge, and they probably would have been given more attention by the media.

Although, Sega's games would have undoubtedly seen moderate success on the PS2. But as others have pointed out, the Dreamcast had just been hyped to death by Sony's marketing department and Sega would never have given up to Sony that quickly or easily.

Re:Sega's Biggest Mistake (1)

macshome (818789) | more than 9 years ago | (#13158265)

I don't understand why Sega is so XBox friendly,

Well, SEGA has been in bed with MS for quite some time now. The primary OS on the Dreamcast was a WinCE variant, although SEGA's internal teams tended to use SEGA's own OS to reduce resource usage.

Re:Sega's Biggest Mistake (1)

Gizzmonic (412910) | more than 9 years ago | (#13170698)

The primary OS on the Dreamcast was a WinCE variant, although SEGA's internal teams tended to use SEGA's own OS to reduce resource usage.

No, 95% of games who made games for Dreamcast used SEGAKATANA.

WinCE compatibility came at a cost-namely, reducing the powerful Dreamcast to Playstation-level graphics.

Worms, The Next Tetris, and Hidden and Dangerous were among the few to use the WinCE OS (loaded from the game disc, not internal to the DC itself), and only because they were ports of PC games.

I disagree- sorta. (2, Informative)

Doomstalk (629173) | more than 9 years ago | (#13152105)

I'd have to disagree with the article on one point: I don't think JSRF had better controls than the original. Some of it was improved, they got rid of the horrendous problems that arose from having camera center and spray on the same button (imagine spontaneously stopping to spraypaint while you're trying to run like hell); but a couple new issues arose. They made the phone/power lines "stickier" - if you landed within a fairly wide radius of a power line, you were automatically drawn towards it - which turned out to be a very mixed blessing. If you weren't moving fast enough, it was literally impossible to get off. They also got rid of the "swirl" control scheme for paining tags, which made the game faster, but less involved. Both games are still fantastic, though.

Re:I disagree- sorta. (1)

MilenCent (219397) | more than 9 years ago | (#13152661)

Actually, while we got a lot of play out of Jet Grind Radio (Sup-pa Bra-tha!!), we got much less out of Jet Set Radio Future. We played it for about half an hour before putting it away to focus on TJ&E III and Serious Sam.

I think part of it was being annoyed by the X-Box controller (I still hates it, hates it my precious), but it seemed, in the early levels, that it had a "navigate through the city" vibe, even between levels. I remember being more annoyed with the level design in that one, too.

But then again, it's entirely possible I sold my X-box before absorbing all the juice out of that one. Ah well.

Re:I disagree- sorta. (1)

cicatrix1 (123440) | more than 9 years ago | (#13153491)

WTF are you talking about? The xbox controller is almost identical to the Dreamcast controller.

Re:I disagree- sorta. (1)

MilenCent (219397) | more than 9 years ago | (#13154073)

WTF am I talking about? I'm talking about, I didn't like playing the game with the X-box controller.

It's been a while, but it may have been one of the older, huge controllers that I had been playing the game with; the "S" controller was not what originally shipped with the system). Also, I've played a good many Dreamcast games, especially Crazy Taxi, so maybe I was attuned more to the DC controller and my hands didn't like any differences they felt.

But on the other hand, I remember really hating the joystick feel on the X-box controller, which did *not* have the huge ball base that the analog stick on the DC controller and that I liked, and this affected my enjoyment of what I played.

WTF is the point of challenging me on what was presented as being entirely my opinion?

Re:I disagree- sorta. (1)

cicatrix1 (123440) | more than 9 years ago | (#13154211)

Sorry, I forgot that we don't challenge opinions. I'll go back to fucking my slaves.

Re:I disagree- sorta. (1)

MilenCent (219397) | more than 9 years ago | (#13157994)

Oh for the love of...

Look, dude, it's not like I'm defending Karl Rove here. I was expressing a PERSONAL opinion, okay? You know, your mileage may vary, kind of thing.

Retrospectus? (4, Funny)

Tim Browse (9263) | more than 9 years ago | (#13152253)

It's a perfectly cromulent word!

Original Soundtrack? (1)

ElVaquero (867318) | more than 9 years ago | (#13152339)

Why hasn't anyone pointed out that the soundtrack was not original at all but comprised by a number of tracks from Japanese and American artists? I don't think this counts as a great game soundtrack, despite how awesome it was.

Re:Original Soundtrack? (2, Informative)

Doomstalk (629173) | more than 9 years ago | (#13152817)

The real meat of both soundtracks- I own them both on CD, where the licensed content was largely omitted -was composed by Hideki Naganuma. None of it is available anywhere except in the game or on the OST, so I think it qualifies as original. Hell, I can't even find anything by him in CDDB or FreeDB. While some of the soundtrack may be licensed, enough of it isn't that I think it counts as original.

To make this clear... (0)

Anonymous Coward | more than 9 years ago | (#13153624)

Jet Grind Radio and Jet Set Radio Future collectively had about 2/3 original and 1/3 licensed songs. Each had two soundtrack CDs, one Japanese soundtrack that had all the original songs, and one American soundtrack that had all the licensed songs. ("Birthday Cake," which someone here has mentioned, was a licensed song by Cibo Matto.) The full count is:

Jet Grind Radio - 14 original, 5 licensed
Jet Set Radio Future - 18 original, 9 licensed

As someone else here mentioned, the best songs on each soundtrack were always by Hideki Naganuma, at Sega of Japan, and Richard Jaques, at Sega Europe.

Re:To make this clear... (1)

Doomstalk (629173) | more than 9 years ago | (#13153807)

Yeah- both of mine are import CDs, and I don't miss the licensed stuff all that much (except the Guitar Vader stuff that didn't make it on the first one). Oh and as much as I like it, having "Birthday Cake" on constant rotation gave me a headache.

Re:Original Soundtrack? (2, Informative)

DeadScreenSky (666442) | more than 9 years ago | (#13155018)

It is original. Hideki Naganuma works at Wavemaster, which is Sega's music (and sound?) development team. He's a Sega employee. And I have to agree that his songs were the meat of the soundtracks, especially for Future (which was kind of uneven, really in every area).

Damn it (0, Offtopic)

Psychor (603391) | more than 9 years ago | (#13152713)

You know what happens every time you mention Rez on Slashdot. It only takes 10 minutes before someone posts that damn link.

Re:Damn it (1)

APE992 (676540) | more than 9 years ago | (#13152815)

I see no link. Just combed through all the comments and I saw nothing.

Re:Damn it (4, Funny)

InsideTheAsylum (836659) | more than 9 years ago | (#13153083)

Re:Damn it (1)

fwitness (195565) | more than 9 years ago | (#13153238)

Today, I get my mod points. Although I'd like to mod you interesting, nay informative, I will respect the parent posters opinions.

My one gripe about Jet Grind Radio (0)

Anonymous Coward | more than 9 years ago | (#13155038)

The built in web browser, which allowed you to download tags, wouldn't accept the tilde character (aka "~", aka squiggly thingy) when you typed in URLs. My webspace a the time used the tilde so I couldn't get my own images into the game.

Sure, I probably could've just gotten a Geocities account and uploaded them there, but that's extra steps I didn't want to bother with.

So I typed in the URL of some pr0n site, and... umm... browsed tags...

Glaring fundamental difference (0)

Anonymous Coward | more than 9 years ago | (#13156209)

At least one thing I haven't seen noted yet -- JSRF did not have time limits for stages! This was (IMO) an extremely unwelcome feature of JSR, as it made many of the later levels a real chore to get through. The earlier stages were simply brilliant, but once the Golden Rhino goons entered the picture the game took a surprisingly unenjoyable turn what with the constant harassment and strict time limits.

The other interesting aspect is that in JSRF you can tag 'on the fly' instead of having to stop to tag large spots, which made for some interesting moments zipping around wires tagging buildings 30ft in the air :) Unfortunately, the character battles were significantly dumbed-down, and there were several characters who would join you with no challenge at all.

Both games are, as I see it, instant classics.

"Free love... too tame for him!" (1)

wikthemighty (524325) | more than 9 years ago | (#13156529)

Talk about coincidences, I had just started listening to the soundtrack CD (Japanese import) this morning in my car!

Have played all the way though both games, 2nd one was a lot easier than the first, both games had terrific soundtracks, though the US version of the original game wasn't as good as the Japanese version.

I really liked being able to set the music for your hangout in JSRF...

//Had bits of the soundtrack before I had the game, BIS and Chibi Matto albums...

Another Underappreciated OST (1)

papadeltabravo (894291) | more than 9 years ago | (#13156598)

If you're a fan of good game music, pick up Phantom Crash [gamefaqs.com] for the Xbox. The gameplay is repetitive, the bot construction is opaque with a steep learning curve, and the RPG elements are cliched, but the soundtrack is easily the best and most eclectic that I've ever heard on a game.

I'll be buying the upcoming PS2 version just on the hopes that the music will be half as good.

http://pdb.blog-city.com/ [blog-city.com]
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