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Quake 4 Visual Preview

Zonk posted about 9 years ago | from the who-doesn't-like-pictures dept.

Quake 67

Andre Medeiros writes "CNet is featuring a visual preview of the upcoming entry in the Quake series." From the article: "Bodies everywhere - As you can see, Quake 4 stays true to a well-worn first-person shooter trope: no matter where you go, your expendable fellow Marines will litter the ground and silently warn that you're about to be ambushed by plasma-wielding aliens."

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Pass! (2, Funny)

Anonymous Coward | about 9 years ago | (#13191073)

I think I'll wait for an actual game to be made using the engine before spending any money. Thank you.

Re:Pass! (1)

murat (262137) | about 9 years ago | (#13191272)

This is an actual game that's being written with Doom 3 engine.

Re:Pass! (1, Informative)

Anonymous Coward | about 9 years ago | (#13192633)

I think you missed their invisible sarcasm tags. They were implying that both Doom 3 and this are pretty much technology demos without any real innovative/worthwhile gameplay to go along with it.

Re:Pass! (1)

Thalagyrt (851883) | about 9 years ago | (#13194716)

Haha I absolutely agree. Games like Half-Life 2 simply own games like Doom 3. Hands down. Though, I must say, Serious Sam was great fun for a mindless shoot everything that moves game.

Re:Pass! (1)

drb_chimaera (879110) | about 9 years ago | (#13195519)

Personally I'd say that ID software are good at making a fantastic engine with a mediocre game to advertise it, but then the likes of Raven take that fantastic engine and couple it up to an amazing game - such as the Soldier of Fortune games, or Jedi Knight series.

And Raven are coding Q4, not iD so personally I'm pretty hopeful about it...

Mirror (5, Informative)

Eightyford (893696) | about 9 years ago | (#13191104)

Here's a mirror http://eightyford.com/archives/85 [eightyford.com] , with every image on one page. I just find it annoying to have to click through 7 pages when I'm on a slow connection.

Cheers

Re:Mirror (1)

chamblah (774997) | about 9 years ago | (#13194481)

Thank you.

I found it annoying to click through each image, but also the bright, ugly background was rather bothersome to look at.

Are you kidding me? (1)

JExtine (691267) | about 9 years ago | (#13191106)

I mean, how old is this link? I swear I saw this a year ago...

Re:Are you kidding me? (5, Informative)

Anonymous Coward | about 9 years ago | (#13191359)

Yep, this is a dupe -- The images are straight out of Gamespy's 'Art and Design of Quake 4' [gamespy.com] , which was covered by Zonk in a Slashdot article from May 7 [slashdot.org]

Re:Are you kidding me? (1)

rbarreira (836272) | about 9 years ago | (#13191654)

So "1 year = 2+1/2 months" :D ;)

Re:Are you kidding me? (1)

Zab UvWxy (694326) | about 9 years ago | (#13194786)

I think the GP meant to state that figure in Web years. :)

Doom3 done right (2, Interesting)

GeneralHorel (851957) | about 9 years ago | (#13191115)

1st don't get me wrong, Doom 3 wasn't a bad game for what it was supposed to be; a re release of the orginal Doom but it had no where near enough of the run and gun of Doom and Doom 2.

Quake 4 on the other hand looks like it kept with this format and did it right; utter chaos everywhere. Can't wait for this to be relased

Re:Doom3 done right (3, Insightful)

superpulpsicle (533373) | about 9 years ago | (#13191671)

What do you mean "did it right"? This game ain't even out yet. How can you judge on vaporware. It's going to have a different aliens flavor but more of the same ole space marine, same shit different title.

Can't wait till the forums are flooded with driver problems. Time to rack up those Ad space, cause this ain't going to work on 50% of the people's PCs if it demands more resource than Doom3... which to my amazement is still filling up forums with problems.

Re:Doom3 done right (4, Funny)

macdaddy357 (582412) | about 9 years ago | (#13192177)

It will be pale in comparison to Duke Nukem Forever. You wait and see!

Re:Doom3 done right (1)

James_Aguilar (890772) | about 9 years ago | (#13194018)

It looks exactly the same as Doom 3. How can you tell from these screenshots whether it will be any more decent?

Re:Doom3 done right (3, Insightful)

Pxtl (151020) | about 9 years ago | (#13194271)

I agree. The strength of doom wasn't the typical run & gun, it was the _scale_ of the run & gun. Rooms absolutely packed full of imps. The only games I've seen that expand on this concept properly are Serious Sam and Abuse. Quake 4 looks like it'll be Quake 2 all over again - room after room of odd little battles. Not as "boo, an imp" as doom 3, but still not the glorious carnage of doom 2. When will we ever see another "Dead Simple"? Or better yet, when will we see something on the monstrous scale as the Kleer horde of Serious Sam's "Metropolis".

Crates in the Preview! (4, Funny)

Aix (218662) | about 9 years ago | (#13191183)

According to Crate Review System [oldmanmurray.com] , this might be the best game ever! No one's even played the game yet and we've already seen crates [cnet.com] !

(Disclosure: this joke is already half-made in the article.)

Re:Crates in the Preview! (1)

Aeiri (713218) | about 9 years ago | (#13191875)

According to Crate Review System, this might be the best game ever!

I thought the crate review system said that the sooner you see a crate, the worse it is. That would make this game the worst game of all time, not the best.

Re:Crates in the Preview! (1)

harks (534599) | about 9 years ago | (#13193660)

But the real question: When do we see the biggest video game cliche of all time, exploding barrels?

Re:Crates in the Preview! (1)

Pxtl (151020) | about 9 years ago | (#13194337)

Idunno, exploding barrels are pretty much an Id thing. I don't see many games including them except Id. Plus, at least exploding barrels add to the gameplay - by exploding, they create new possible strategies for the players. Crates are just lazy map geometry - boxes are pretty easy to do in BSP editors, and crates are very pleasently box-shaped.

Barrels are more like swinging blades, lava, crushers, conveyor belts, etc. They're cliches, but they often do contribute nicely to gameplay.

Re:Crates in the Preview! (2, Informative)

BaudKarma (868193) | about 9 years ago | (#13194442)

Half-Life 2: Exploding barrels
Painkiller: Exploding barrels, boxes, chests, etc

Boxes, I can understand. I look around my office, my house, I see lots of boxes. Exploding barrels, or even the non-exploding kind... not so much.

Game of the week! Woohoo! (1)

Lisandro (799651) | about 9 years ago | (#13191245)

Come on, the game isn't even out yet! Not to mention those very same screenshots and concept art have been floating on the net for months already...

    It still looks damn fine. I've been waiting for a good single player Quake since the excellent Quake 2. I hope the soundtrack is as cool as the one in that game as well :)

Re:Game of the week! Woohoo! (1)

pyrrhonist (701154) | about 9 years ago | (#13191939)

I've been waiting for a good single player Quake since the excellent Quake 2. I hope the soundtrack is as cool as the one in that game as well :)

The best part about the soundtrack was that the format was just tracks on the CD. In other words, you could put in a different CD and have your own soundtrack for the game, or rip the CD to MP3 for playback without the game (it's even in CDDB).

Re:Game of the week! Woohoo! (1)

BrynM (217883) | about 9 years ago | (#13192661)

The best part about the soundtrack was that the format was just tracks on the CD.
The original Quake did that as well. To this day there are 2 Smashing Pumkins albums, a Soundgarden album and a Ministry album that make me want to play some old Quakeworld CTF every time I hear them. The game played a certain track for each lev, so every song is associated with a particular map. Gave "Blow up the ouside world' new meaning ;)

Re:Game of the week! Woohoo! (2, Funny)

el_womble (779715) | about 9 years ago | (#13193152)

I know what you mean, but I always listen to 'relaxing' music like Texas and Natalie Umbruglia (it was the mid 90s) to calm my thoughts and make me more deadly. You know your in trouble when your walking through a supermarket, 'Torn' comes on and your the only one reaching for your sidearm, calculating the threat and looking for cover.

There have been two other games that have temperally changed my worldly perspective. Jet Set Radio Future: driving along and thinking that I could be going faster if I'd bought my skates and was grinding along the central reservation and up that lamp post, jumping 30 meters over that build etc... and Tekkan 3: after a 24 hour tournament, left me in situation where everytime I moved my fingers I could see the moves it would produce. Very distracting - especially when coding.

I always think this is a sign of a good game, but it is always the precursor to a big argument. My significantly better half, quite rightly, doesn't like it when 'that stupid z box thingy' gets more attention than her.

Escaping Reality. (0)

Anonymous Coward | about 9 years ago | (#13191256)

"From the article: "Bodies everywhere - As you can see, Quake 4 stays true to a well-worn first-person shooter trope: no matter where you go, your expendable fellow Marines will litter the ground and silently warn that you're about to be ambushed by plasma-wielding aliens.""

Reality: Bodies everywere.

Video Game: Bodies everywere.

Re:Escaping Reality. (4, Funny)

Walt Dismal (534799) | about 9 years ago | (#13191502)

When does the Hot Coffee mod come out so I can see Stroggs having sex with dead headless Marines?

Re:Escaping Reality. (2, Informative)

Lisandro (799651) | about 9 years ago | (#13191723)

Don't wait any longer - play the final level from Quake 2 ("Final showdown"), beat the boss, and look in the small corridor where powerups spawn for a small crack that wasn't there before. Shoot it, press all buttons inside the room that's revealed and a stairway will apear. Use it :)

Re:Escaping Reality. (1)

XTbushwakko (535540) | about 9 years ago | (#13193044)

are there any videos of this available?

Re:Escaping Reality. (1)

madaxe42 (690151) | about 9 years ago | (#13193056)

Yeah, the vomiting Carmack picture is great. Although, given the content on that game, I think we all need to be up in arms. Where's Hillary?

Re:Escaping Reality. (1)

wuie (884711) | about 9 years ago | (#13195203)

Yeah, the vomiting Carmack picture is great.

The vomiting portrait isn't Carmack. Since each portrait illustrates a part of that person's behavior and personality, the Carmack portrait disappears into the floor when it is approached.

Re:Escaping Reality. (1)

Lisandro (799651) | about 9 years ago | (#13195933)

No no, i mean beyond that - after a while a stairway appears that leads to a room with a big Strogg doin' the nasty with two Iron Maidens.

Re:Escaping Reality. (1)

madaxe42 (690151) | about 9 years ago | (#13196354)

Yeah, I know, with the swimming pool, the sun lounger, and the funky music.

Online play? (2, Insightful)

flyneye (84093) | about 9 years ago | (#13191387)

If this has no online play like q3,I don't care about it.with no ctf,I might as well go play bzflag.

Re:Online play? (2, Interesting)

ncmusic (31531) | about 9 years ago | (#13191547)

In fact the multiplayer is going to have Q3 physics (which will be different from the single player). So you will again be able to rocket jump, strafe jump, etc. I'm excited.

Re:Online play? (1)

Aeiri (713218) | about 9 years ago | (#13191850)

If this has no online play like q3,I don't care about it.with no ctf,I might as well go play bzflag.

I've been playing Q3 online for ages, including CTF... what?

Re:Online play? (1)

Bishop923 (109840) | about 9 years ago | (#13192500)

This [penny-arcade.com] may help you understand him

So, uh... (5, Interesting)

Jmechy (656973) | about 9 years ago | (#13191536)

Quake 4 is that new expansion pack for Doom 3? Seriously though, is it necessary that the visual style of the game be exactly like that of D3? Couldn't they have changed the look of the levels, or at least made it look like the characters weren't skinned by the same person?

They just turned up the light... (2, Funny)

Shazow (263582) | about 9 years ago | (#13191540)

Actually, it [i]is[/i] Doom 3, with the same levels, except they turned up the light. :D

- shazow

Re:They just turned up the light... (1)

wed128 (722152) | about 9 years ago | (#13192089)

yea, you just need double the video memory

Re:They just turned up the light... (2, Funny)

Shazow (263582) | about 9 years ago | (#13192122)

Hey, what do you expect if you need to render double the photons? :D

- shazow

Re:They just turned up the light... (1)

Soul-Burn666 (574119) | about 9 years ago | (#13193219)

Actually, check this [cpjava.net] out. It's a project where they are rendering by calculating how the photons move from the light and hit the "camera".

Re:They just turned up the light... (1)

Shazow (263582) | about 9 years ago | (#13196138)

Ah yes, this is called Ray Tracing [wikipedia.org] . I will be a victim of this technique when I take the 4th year Computer Science Graphics course next year.

*Tear*

- shazow

Re:They just turned up the light... (1)

JohnFluxx (413620) | about 9 years ago | (#13197008)

Photon mapping [wikipedia.org] isn't raytracing. Also check Radiosity [wikipedia.org]

Re:So, uh... (2, Informative)

Oscaro (153645) | about 9 years ago | (#13192836)

Actually there is a bunch of games in developement based on the D3 engine. They ALL look the same. Maybe it has something to do with the engine itself and the way it uses lights and bump maps etc.

Re:So, uh... (1)

James_Aguilar (890772) | about 9 years ago | (#13194039)

It's because the engine has demons in it, and that's the only type of game you can make with it. That's also why it sucks the life out of my CPU and GFX card. 100%, 100% of the time!

Crappy low-res pictures... (4, Informative)

drxray (839725) | about 9 years ago | (#13191566)

...or maybe they're just being honest - perhaps 440x330 is the only resolution you can afford to run it at.

Besides, higher resolution pictures here: IGN [ign.com]

Re:Crappy low-res pictures... (1)

kc32 (879357) | about 9 years ago | (#13191614)

Nah, Doom 3 runs ~65 fps at 1280x1024 on my computer. And it only cost anout $2500.

Re:Crappy low-res pictures... (2, Funny)

Atzanteol (99067) | about 9 years ago | (#13191803)

Wow! this screenshot [ign.com] looks remarkable!

OMG - Quake 4 Screens - YAWN (1)

webzombie (262030) | about 9 years ago | (#13191704)

Please I hope id took out the light pen and hopefully hired some creative people that aren't stuck in hte mid 90's to work on this puck!

DOOM3 was an incredible waste of money and a HUGE embarrassment for everyone ay id. Kudos for hoodwinking the noobs but Quake 4 better have the goods and not just rip offs of other, pretty games like Half-Life2.

I mean please... the "new" anti-gravity weapon in DOOM3's expansion pack was a complete and utter disgrace! Not to mention that the guns were apparently sooo high tech they couldn't accommodate a simple flashlight.

Give me DOOM2 and Quake2 any day... at least they didn't pretend to be so ground-breaking!

Re:OMG - Quake 4 Screens - YAWN (0)

Anonymous Coward | about 9 years ago | (#13192021)

Dude, Quake 4 is made by Raven, not id.

Re:OMG - Quake 4 Screens - YAWN (1)

Fastball (91927) | about 9 years ago | (#13192063)

Quake 4 better have the goods and not just rip offs of other, pretty games like Half-Life2.

Pretty like HL2? Yes. As boring? I hope not.

I'm more intrerested in Quake Wars (3, Interesting)

aztektum (170569) | about 9 years ago | (#13192055)

Enemy Territory: Quake Wars [enemyterritory.com] looks to me like the game I'll buy.

(warning: Flash site) W:ET and WoW are the only games I play online lately. And I'm only trying WoW out on a friends acct to see if its really all that.

It's Not All About Quake, You Know... (4, Funny)

MiceHead (723398) | about 9 years ago | (#13192098)

Frankly, I don't know what the big deal is -- id Software no longer has the monopoly on the first-person shooter. We're an indie studio that's about to announce development on a sequel to our 2004 shooter, and I'm here to tell you that you don't need a big budget, or, well... any budget... to create a triple-A game. Check this out:

  • Shot #1 [dejobaan.com] - This is screenshot from our prototype running in realtime. That's a shot taken at 80x60 (4-bit color), but it can go as high as 100x80 with 32 colors on higher-end machines.
  • Shot #2 [dejobaan.com] - This demonstrates the engine's realtime shadowing. Every single pixel has its own shadow, which is something no other platform can say. Further, it's done without pixel or vertex shaders, making it compatible with older systems. (However, they must support the Photoshop "emboss" plugin.)
  • Shot #3 [dejobaan.com] - In 1998, lens flare was all the rage. 2005 is the year of the bloom [neilblevins.com] . Or maybe it's a glow effect? I can't remember which one it was -- I'll check with our marketing department and get back to you on that.
  • Shot #4 [dejobaan.com] - You're thinking, "Hey, that's nice, but I bet you can't do all three effects at once." Well, we can, and we did.
All right, so I suppose it's tough for an indie studio to compete with Quake IV. But here's hoping that we can carve our a niche in the hearts of gamers everywhere. After all, you don't always need a cool million to write a game. Sometimes all you need is 96k [theprodukkt.com] .

Re:It's Not All About Quake, You Know... (1)

Deliveranc3 (629997) | about 9 years ago | (#13193039)

I'm glad there are still stupid people out there who think that FPS gamers play games for graphics.

Quake 1 was like chess. You really need to play maybe 200 hours of DM 4 or DM 2 1 vs 1 or maybe e1m2 that will let an RPG gamer understand but I doubt it.

Re:It's Not All About Quake, You Know... (0)

Anonymous Coward | about 9 years ago | (#13195685)

I'm glad there are still stupid people out there who think that FPS gamers play games for graphics.

yeah. because bungie (halo), id (doom), epic (unreal), crytek (far cry), croteam (serious sam), 3d realms (prey), digital illusions (battlefield), dynamix (tribes), red storm (rainbow six), valve (half life), raven (quake), dreamworks (medal of honor), monolith (tron), dreamcatcher (painkiller), infinity ward (call of duty) all know that players will play a first-person shooter with shoddy graphics.

Re:It's Not All About Quake, You Know... (1)

Idealius (688975) | about 9 years ago | (#13195699)

It's because they probably didn't do too many duels in a fps.

1v1 or organized tffas in an FPS is awesome, just like you said: chess

free for all = anarchy & counterism

In a ffa it's hard to see the strategy involved when you pull off some insane stunt that kills your opponent and then someone frags you from behind as you finish over and over and over -- but, in organized matches you can kill your opponent many times before you die even once, which shows what a gap can exist between skill levels. Most people never get to this point in a FPS.

Lol ffa in chess world would be a huge game board and people just setting up in random corners, imagine 20 people for one match, very diluted strategy.

Good engine, bad graphics. (1)

Max_Abernethy (750192) | about 9 years ago | (#13192389)

I think it looks like shit. The engine? Fantastic, sure. These are the most brilliant renderings of bland, metallic scenes that I've ever seen.

DAMN BOXES AND BARRELS! (0)

Anonymous Coward | about 9 years ago | (#13192950)

Screenshot 3 has something that might be a barrel, but shots 5 and 7 definitely have boxes in them.

I'm Curious (1)

willynate (804952) | about 9 years ago | (#13193697)

"You're about to be ambushed by plasma-wielding aliens . . ."

Wouldn't guns be a better weapons choice than expensive flat TVs?

Stick with Quake 1 (1)

amonredotorg (807621) | about 9 years ago | (#13193969)

I think I'll just stick with Quake 1 and Tenebrae [sourceforge.net] ! Less money to spend! :D

Can't be real. (1)

mckwant (65143) | about 9 years ago | (#13194983)

All the pictures have a light source.

Crate (1)

kenp2002 (545495) | about 9 years ago | (#13195246)

Stupid Slashdot caps filter... Jee it's like yelling... No shit sherlock. that's the point....

WOW MORE FUCKING CRATES! WITH ALL THESE FUCKING SUPPLIES I'M IMPRESSED THAT THE STROGGS AND MARINES CAN GET OFF THEIR FAT ASSES AND FIGHT!!

Seriously, could map designers move forward instead of throwing boxes everywhere.

Re:Crate (0)

Anonymous Coward | about 9 years ago | (#13218086)

It's cute how you smugly work around the filter and think you're entitled to complain about it when your terribly stupid post never deserved to make it past. You could have come across as being equally belligerent with properly capitalized sentences.

Alright Marine, Drop and give me 20. (1)

DigitalReverend (901909) | about 9 years ago | (#13197843)

It's not the Game that ID puts out that makes it worthwhile, it's what can be done with is when the modders get their hands on it. Especially for multiplayer games.

The single player game is nothing but a practice course, or boot camp to get used to the look and feel of the engine. After that you either go play plain vanilla deathmatches (bleh) or wait for the mods to come out.

As a Quake II modder (Catch the Chicken) and a Quake II server Admin (GoB Clan servers) and an active member in various Q2 development projects, I am really looking forward to Q4 so that I can port my mods over to it.

i think (1)

Some_Llama (763766) | about 9 years ago | (#13198956)

the SS look good but my biggest concern is that there be more than 2 baddies at a time or it will be a borefest like doom3.. and none of that "clear a room, oops you forgot the one guy who was behind a wall and now he pops out as you walk past" BS...
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