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Moody Non-Photo-Realistic Driving

timothy posted more than 9 years ago | from the this-looks-fun dept.

Graphics 479

An anonymous reader points out a project called Drivey, which he describes as "a dark and fascinating example of 2.xD [not quite 3d] graphical rendering. This tiny, free [as in beer] demo gives you an amazingly compelling driving experience. To quote the author, 'It was conceived as a driving simulator for old farts like myself, who are kind of nostalgic for the "old days" [ca. 1985] but are not so thick as to believe that the games from the 80s were actually in any way superior to the games we play today.' Even works fine under WINE!"

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I cannae see shit, cap'n! (2, Insightful)

Willeh (768540) | more than 9 years ago | (#13284857)

That looks really amazing...All it needs now is for the Queens of the Stone Age song "Go with the Flow" to repeat in the background. Like alot of (OSS included) projects of this type though, it stands the risk of just being abandoned for one reason or the other (probably because it's just a hobby project in this case), which would be a shame, since this is a nice case study for simplicity and would be nice to make a game of some sort with. Burnout in the dark maybe?

Re:I cannae see shit, cap'n! (2, Insightful)

Eric Giguere (42863) | more than 9 years ago | (#13284957)

One of the best projects I did at school was a networked tank game in my computer graphics class, on (now quite ancient) IRIX workstations. Battlezone kind of game, very simple, but lots of fun to play -- especially when the professor was manning one of the tanks :-)

Simplicity is a virtue, and not just in coding. Now take this project and combine it with Google Maps and it could be very interesting...

Eric
See what your browser's sending with the HTTP header viewer [ericgiguere.com]

At first glance (1)

VernonNemitz (581327) | more than 9 years ago | (#13285091)

It reminds me of an old arcade game called "Night Driver"

Re:I cannae see shit, cap'n! (1)

CdBee (742846) | more than 9 years ago | (#13284964)

I am amazed by it. By the way my recommendations for background music are as follows:

Highway Star - Deep Purple
Born to Run - Suzi Quatro
Highway to Hell - AC/DC
Stop the Rock - Apollo Four Forty
Roll All Day - Ice Cube

I want this as a screensaver

Re:I cannae see shit, cap'n! (2, Interesting)

Eric Giguere (42863) | more than 9 years ago | (#13285001)

Also, this reminds me of that show they used to have on CITY-TV where they'd take cameras through the streets (and the underground walkways) of Toronto late at night, all set to jazz music. It was simple yet mesmerizing... people would literally watch it for hours.

Re:I cannae see shit, cap'n! (2, Funny)

CdBee (742846) | more than 9 years ago | (#13285028)

Now that's got me thinking.



I might get the roof-bars fitted to my Mondeo tonight and strap a webcam to them.. all I'd need is my laptop set to record straight to mpeg...

Burnout ruled (1, Informative)

Professor S. Brown (780963) | more than 9 years ago | (#13285044)

But this looks rubbish. There are far better free driving games on the net, like Racer [racer.nl] for instance. Win/Lin/Mac.

Liberals are idiots (-1, Flamebait)

Anonymous Coward | more than 9 years ago | (#13284858)

That's right. Slashdot is full of idiot liberals who can only think with their emotions and not logic. Most are kids with no concept of real life.

I say send them a one-way ticket to hell.

First comment? (-1, Offtopic)

Anonymous Coward | more than 9 years ago | (#13284859)

Wow, slashdot as a virus spreading device! What an innovation!

Trojan? (3, Funny)

p0 (740290) | more than 9 years ago | (#13284861)

.exe? Is this an attempt to takeover the entire slashdot community? or... none of them for that matter? :S

Anyone tried it yet? (1)

ThaDerro (818149) | more than 9 years ago | (#13284863)

I'm at work, so can't exactly launch a game.. is it any good?

Re:Anyone tried it yet? (4, Informative)

Smidge204 (605297) | more than 9 years ago | (#13284941)

It's not really a game. Minimally interactive demo really...

Arrow/WASD keys control steering and accel/brake, but the car drives itself to stay on the road so you really can't steer. 1-4 selects a road/scene, C adds 8 cars, K toggles palette rotation.

With palette rotation this would almost make a good screensaver...
=Smidge=

Re:Anyone tried it yet? (0)

Anonymous Coward | more than 9 years ago | (#13284970)

Hit F5 to toggle manual control.

Re:Anyone tried it yet? (1)

Splab (574204) | more than 9 years ago | (#13284991)

Rename to .scr and install...

Re:Anyone tried it yet? (4, Funny)

spectrokid (660550) | more than 9 years ago | (#13284965)

hey, I'm at work and that never stopped me so far!

Well, gee whiz (4, Insightful)

katana (122232) | more than 9 years ago | (#13284880)

Hold on while I just go ahead and download an executable called Drivey through a link that was submitted by an anonymous author. What could possibly go wrong?

Re:Well, gee whiz (1)

Cederic (9623) | more than 9 years ago | (#13284899)


heh, having read the website I really want to try the demo.

At home I may well. Heck, I can rebuild my home PC.

At work, where I am now? Not a hope. I'd have to sack myself, let alone wait for the InfoSec team to come around..

The technology choice and the write-up don't go together. The screenshots are all very nice, but you can get the non-photo-realistic look easily enough using the latest hardware and 3D APIs, so why constrain yourself?

So while it's great that he's enjoying making it all happen, it could be interesting to implement the same look using 3d acceleration though, just to prove that it's possible and that it's faster.

That wont break away from the idea of non-photo-realitic graphics working in a game with modern gameplay. Microprose Golf continues to be a better game than the modern golf games, and part of that is that it doesn't have photo-realistic graphics - what it does have is software 3D and it works fantastically to support the gameplay.

~Cederic

Re:Well, gee whiz (1)

hattig (47930) | more than 9 years ago | (#13284967)

In fact on the page there are screenshots using a 3D engine. However he doesn't want to use one for reasons he also explained on the page. He wants to explore something different, and who's to stop him?

Some of the screenshots are very arty actually, especially the spotlit CAR on minimalist road.

Now could he utilise the GPU to perform and render the 2D operations? I'm sure the bezier mathematics for the 2D renderer could be programmed somehow, but that would mean a lot of effort.

Me? I want to write 2D platform games a lá rick dangerous using a 3D engine. Classic 2D gameplay, with scaling of graphics (textures, of course) and some real depth effects and lighting effects too. Also a good way to play with pixel shaders, normal maps, bump maps, etc, which should make graphics creation a lot more simple. I hope to spend an hour or two a day on this soon, probably starting off with something simple (remake of Amstrad CPC Roland on the Ropes).

Re:Well, gee whiz (0)

Anonymous Coward | more than 9 years ago | (#13284955)

well, the link could get slashdotted...

Re:Well, gee whiz (1)

Zone-MR (631588) | more than 9 years ago | (#13284977)

That wouldn't be a problem, if not that the fact that it refuses to run under XP's reduced privellage mode.

Re:Well, gee whiz (1)

88NoSoup4U88 (721233) | more than 9 years ago | (#13285094)

What could possibly go wrong?

You forget to wear your tinfoil hat ?

Re:Well, gee whiz (0)

Anonymous Coward | more than 9 years ago | (#13285100)

Nothing for me at least, since I run it in Wine under a non-privileged user

Re:Well, gee whiz (2, Funny)

wintered (75625) | more than 9 years ago | (#13285102)

Run Linux you noob

why ? it works on Wine... (3, Informative)

Gopal.V (532678) | more than 9 years ago | (#13285103)

Try running a virus on Wine ..

You'll realize that all the "standard" offsets most viruses use for exploiting buffer overflows are almost always not valid in Wine.

Also this has been featured on tucows.com .. this is indeed an excellent demo - I wonder if I can run it using libaa :)

Missing link (1)

ceeam (39911) | more than 9 years ago | (#13284883)

Any screenshots?

Re:Missing link (1)

MTO_B. (814477) | more than 9 years ago | (#13284952)

Why cant people just go to the page before asking?
The page is full of beautiful screenshots.
http://drivey.com/ [drivey.com]

Re:Missing link (0, Redundant)

Knacklappen (526643) | more than 9 years ago | (#13284958)

http://drivey.com/ [drivey.com]

it has potential (2, Interesting)

bigalsenior (869954) | more than 9 years ago | (#13284888)

it looks pretty good and it evn works on my laptop (latitude c610) with music in the background, a pat on the back for the author i say

who cares? (-1, Flamebait)

jwachter (319790) | more than 9 years ago | (#13284889)

This is a cute demo. Other than that, so what? Is this really "stuff that matters"? Or even "news for nerds"?

MTV (4, Interesting)

N8F8 (4562) | more than 9 years ago | (#13284891)

Some clever hack needs to add a sountrack to this thing.

Style (5, Insightful)

CleverNickedName (644160) | more than 9 years ago | (#13284893)

here [tucows.com] is a quick pic.

Simple cell-shading done with style. This is what's missing from most games. Real style.

If I wanted photo-realism, I'd get up from my PC and head out the front door. Games such as WoW, Rez, Killer 7 and Ico have shown that a little creativity in the design can go a long way. It can also be easy on the gpu.

Re:Style (1)

CleverNickedName (644160) | more than 9 years ago | (#13284912)

Oops... Another glance at the pic shows that this isn't even cell shaded. It's pure, old-fashioned flat shading.

All the sweeter, in my book.

Re:Style (0, Flamebait)

imsabbel (611519) | more than 9 years ago | (#13285032)

Its a _RACING_ game. The whole genre of racing games usually lives from the aspect that you just _cant_ do it outside in the real world, because you neither can afford the cars nor does the police like people running 250 km/h downtown.
Its one of the very few genres were maximum realism really is wanted, because everybody known how it look to drive and have expectations how it should look like when driving, well, faster...

And to the "style" of this "demo". Well, i cant call it style, and i cant call it a demo. Its more like a short looping flash movie, and the "style" is using only one colour and making everything so dark you cant see there isnt anything too see.

realism (1)

GMO (209499) | more than 9 years ago | (#13285057)

well, I don't think any game can really be replicated in the real world (legally). Especially not FPS...

But, actually, shiny backdrops in racing games seem a bit pointless, since you are speeding past them at 200 mph, concentrating on the track.

Drivey Crashes (3, Interesting)

The Dread Pirate Rob (75666) | more than 9 years ago | (#13284894)

After reading the web page and seeing there's not much in the way of collision detection built in just yet, I was expecting crashes.

Problem is I get crashes before it even starts.

It appears Drivey does not like my Dual Screens.

It flashes some kind of grahics test across both monitors and then exits.

Durn.

Re:Drivey Crashes (1)

NipsMG (656301) | more than 9 years ago | (#13285048)

Same issue here.

Dual Monitors, flashes text and exits.

Re:Drivey Crashes (1)

Hogwash McFly (678207) | more than 9 years ago | (#13285095)

seeing there's not much in the way of collision detection built in just yet, I was expecting crashes.

That's funny, I thought the opposite! ;)

Re:Drivey Crashes (1)

Quarters (18322) | more than 9 years ago | (#13285113)

Works fine on my dual monitor setup. Launches on the left screen and runs smoothly.

Pretty good (4, Interesting)

jurt1235 (834677) | more than 9 years ago | (#13284895)

The "action" goes smooth under wine, just had problems to find a way out of the demo again (used a root shell to kill wine, read manual before running the demo might help). Just to add a bit of light effects from the lightposts will make it really great.

Nice project, now lets back to Gran Turismo and see what still needs to be done (-:

Re:Pretty good (1)

rsidd (6328) | more than 9 years ago | (#13284960)

The "action" goes smooth under wine, just had problems to find a way out of the demo again

The esc key.

(used a root shell to kill wine

Root shell? Regular user shell will work, unless you're running it as root (why would you do that?)

Re:Pretty good (1)

jjshoe (410772) | more than 9 years ago | (#13285083)

if you bothered to read anything he wrote you would notice he is not tring to achieve anything like gran turismo.

Howto Make it a Screensaver in Windows (5, Informative)

N8F8 (4562) | more than 9 years ago | (#13284901)

Rename the ".exe" to ".scr", right click on the file and select "Intall". You now have a Drivey screensaver;)

Re:Howto Make it a Screensaver in Windows (0)

Anonymous Coward | more than 9 years ago | (#13284948)

Does that work on any .exe?

Re:Howto Make it a Screensaver in Windows (2, Funny)

otherniceman (180671) | more than 9 years ago | (#13285027)

As far as I remember yes, including cmd.exe! Must check to see if that is still the case :)

Re:Howto Make it a Screensaver in Windows (1)

ashot (599110) | more than 9 years ago | (#13284993)

whoa, sweet!

Re:Howto Make it a Screensaver in Windows (4, Funny)

sammy baby (14909) | more than 9 years ago | (#13285025)

Thank you for reiterating reason number #432 that sysadmins go crazy trying to secure windows.

Re:Howto Make it a Screensaver in Windows (4, Informative)

De Lemming (227104) | more than 9 years ago | (#13285062)

Rename the ".exe" to ".scr", right click on the file and select "Intall". You now have a Drivey screensaver;)

You now have a screensaver which doesn't exit on mouse movements or key presses :-) (You can exit Drivey by pressing ESC).

Also, a standard .src executable should normally accept the command line arguments /c (configuration mode), /p (preview mode) and /s (full screen mode).

Renaming .exe to .src works for any Windows executable, but this doesn't magically give you standard screensaver behaviour.

tried it (4, Interesting)

Keruo (771880) | more than 9 years ago | (#13284907)

I just tried the game and it looks pretty amazing considering the lo-fi approach.

Most games overdo stuff with graphics when they could focus on content.

Now all we need is some cows, logs, perhaps some water, dual player, 2x tac2 and rear view of a mockup car with lotus logo.

Speaking of content... (0)

Anonymous Coward | more than 9 years ago | (#13285050)

does anybody know the secret code to activate the pr0n in this thing?

2.5D graphics rendering (4, Interesting)

HoneyBunchesOfGoats (619017) | more than 9 years ago | (#13284909)

Towards the bottom of the page, the author says this about a screenshot:

Interesting thing here is the big black blob in the top left, which is the bottom end of a light pole. Why is it floating in the air? Because extruded objects can't currently be drawn correctly unless one end is visible to the observer. The reason for this is remarkably interesting, specific to the weird 2-and-a-half-D rendering system, and pretty much impossible to explain to anyone without a strong background in both 2D and 3D graphics. *sigh* oh well, I find it interesting anyway.

It sounds interesting to me... but I don't have a background in both 2D and 3D graphics. Would someone care to explain it?

Re:2.5D graphics rendering (5, Informative)

Anonymous Coward | more than 9 years ago | (#13284929)

If you have driven halfway through a lightpole so that you can't see the top or the bottom, where would you draw it? Where you last saw it? When would you stop drawing it?

The problem is that it's trying to show 3 dimensions with only 2 dimensional objects. Here's another problem with a similar issue. Imagine a very flat wall. Take a large light source like the sun and bring it to a position above and behind the wall, now the wall face is dark and a long shadow is cast. Now move the light source to the front of the wall. The wall is lit up and no shadow is cast by the wall. Now slowly move the light source up directly over the edge of the wall. Get to the point just before a shadow would appear. Should the wall be lit? Should it be dark? Should half of it be lit?

Re:2.5D graphics rendering (1, Funny)

Anonymous Coward | more than 9 years ago | (#13285015)

"Take a large light source like the sun and bring it to a position above and behind the wall."

No-one mess with this guy!

Re:2.5D graphics rendering (5, Funny)

Anonymous Coward | more than 9 years ago | (#13285024)

> Imagine a very flat wall.

Ensuring that it's at least 25% flatter than your everyday, ordinary flat wall...

Re:2.5D graphics rendering (0)

Anonymous Coward | more than 9 years ago | (#13285030)

The real question must be: Why are you driving through light poles. That is not a rendering problem, sir.

Re:2.5D graphics rendering (1)

domipheus (751857) | more than 9 years ago | (#13284937)

If you dont have a background in 2D and 3D graphics, then, as he said - it is pretty hard to explain :)

I am not 100% sure on this but I believe it is because extruded objects are defined by a 2D line and have a 3D component, but if you are working in a 2.5D environment, where do you get the 3D component? I guess the workaround for this is to have the ends defined in a semi 3D way, so if you cannot see any ends, the 3D component is borked, and so it renders wierd.

Re:2.5D graphics rendering (1, Insightful)

Anonymous Coward | more than 9 years ago | (#13285010)

Without a description of what exactly his rendering code does, one can't tell what goes wrong. In general, it's a little harder to render objects which don't have any vertices on screen compared to rendering objects which are entirely within the bounds of the screen, but it's certainly possible and not really that complicated. On the other hand, he's probably not doing his own 2D-clipping, so that may not be it. I guess he just likes to be the mysterious hacker fighting unexplainable algorithmic problems.

Re:2.5D graphics rendering (0)

Anonymous Coward | more than 9 years ago | (#13285079)

I'm not sure because I haven't seen the code, but I think I know what it is. The way it's described, it sounds like extruded objects just take a single shape, and paint that a lot of time on screen, on top of eachother, to form the shape together. A bit like using a lot of circles to make the shape of a line. At some point you've got to paint your last shape/circle somewhere. This will generally be at one of the ends of the pole. This end will not magically be directed away from the viewer. So you see it like the end is directed towards you.

Then again, as he does lots of things with perspective, I don't really get why it would be so hard to get around this. As he seems pretty smart, it may be something else entirely.

it's only a demo but... (3, Interesting)

netean (549800) | more than 9 years ago | (#13284914)

it has real style and is smooth. I'm píssed off with photo realism and píssed off at games that have great graphics but suck to play. I end up playing simpler games with crapper graphics to enjoy their better gameplay (Sensible soccer, pacman) spring to mind. Even though it's only a demo, ideas like this show what's missing in modern games too often... style.

Downloads (1)

Johan Veenstra (61679) | more than 9 years ago | (#13284915)

Thursday, February 10, 2005

1300 downloads, averaging around 30 per day right now.

---

Wednesday, August 10, 2005?

I found a rather obvious bug... (5, Funny)

_Shorty-dammit (555739) | more than 9 years ago | (#13284918)

Dude's driving on the wrong side of the road.

Re:I found a rather obvious bug... (1)

Karaman (873136) | more than 9 years ago | (#13284932)

No, he is just driving British style :)

it makes sense really (1)

CdBee (742846) | more than 9 years ago | (#13284995)

(Disclaimer - I'm British)

By setting the control equipment up on the right side of our cars and driving on the left, we ensure that drivers approach down each other's right-hand side, which makes a lot of sense considering how much of the population is right-handed.

It doesn't make any sense at all to waste the dextrous right hand on the gearshift - which is probably why Americans tend to prefer automatic gearboxes (90-95% of British cars have a manual shift) - we prefer right hand for the wheel and a manual box for better control, you're never really in command of an automatic car.

Re:it makes sense really (1)

_Shorty-dammit (555739) | more than 9 years ago | (#13285008)

exactly how many gears does your car have that you'd be scared you'd crash while shifting if you had to use your weaker left hand to steer? ;)

Re:it makes sense really (You are right) (1)

Karaman (873136) | more than 9 years ago | (#13285014)

Well, car with auto transmission is easy to drive, but hard to control, especially on a road with lots of curves, but in USA they have long, wide and straight roads, so I would like a car with auto transmission too if I lived there :)

Depends. (1)

JamesTRexx (675890) | more than 9 years ago | (#13285058)

I think it depends on your style of driving. To me left hand makes more sense because the right hand is often switching between wheel and gearshift. I notice it whenever I drive a right hand car. Having to use my left hand more than my right feels unnnatural. Add to that controlling the cd player in the dash.

Re:I found a rather obvious bug... (1)

ettlz (639203) | more than 9 years ago | (#13284936)

No, he's not. Look where the steering wheel is.

Re:I found a rather obvious bug... (1)

Karaman (873136) | more than 9 years ago | (#13284969)

Well, you are wrong. The steering wheel should be on the right side of the car if you are driving on the left (British style), so that you can see the cars that come at you better! :P :).

Re:I found a rather obvious bug... (0)

Anonymous Coward | more than 9 years ago | (#13284986)

Looking at the dashboard shape the steering wheel appears to be in the centre but the driver is sitting to the left of it.

Re:I found a rather obvious bug... (1)

ettlz (639203) | more than 9 years ago | (#13285069)

Well if the wheel is on the left of that car, the driver must be riding the door. To my eyes, the steering wheel is on the right and the dash is curving in on the left.

Re:I found a rather obvious bug... (1)

_Shorty-dammit (555739) | more than 9 years ago | (#13284975)

Yet another bug!

Re:I found a rather obvious bug... (1)

Gallvs (784291) | more than 9 years ago | (#13284972)

Well, maybe he's not a dude but a bloke [wikipedia.org] .

Re:I found a rather obvious bug... (5, Funny)

lisaparratt (752068) | more than 9 years ago | (#13285000)

No, he's just driving on the right side of the Atlantic :P

Re:I found a rather obvious bug... (1)

Zugok (17194) | more than 9 years ago | (#13285071)

I presumed this programmer was American and though "why is he driving on the left?". Then I noticed all (baar one) of his turns were left and figured he was driving on an oval.

Bonus Code Fu Courtesy of Bill Gates (5, Funny)

mikeophile (647318) | more than 9 years ago | (#13284925)

This [drivey.com] is supposed to be the last software professionally written by Bill Gates.

Even though probably no one much ever played this primitive bit of DOS/BASIC demo software [purportedly the last piece of professional software ever written by Bill Gates!]

Good to see he ended on such a high note.

Re:Bonus Code Fu Courtesy of Bill Gates (1)

_Shorty-dammit (555739) | more than 9 years ago | (#13284996)

Ended? Seems to me that is simply stating that they felt everything he wrote afterwards wasn't worthy of the title 'professional.'

Correction and Note (3, Informative)

BioCS.Nerd (847372) | more than 9 years ago | (#13285064)

For anyone else reading this and that is not clicking through, the parent is not referring to the demo in question, but rather a game written by Bill Gates and Neil Konzen to show off the capabilities of Basic and the IBM PC. Wikipedia entry (pops) [wikipedia.org] .

Obligatory reply to posting a .exe (0)

Anonymous Coward | more than 9 years ago | (#13284927)

I use Linux only you insensitive clod!

On Linux with CrossOver Office (2, Informative)

p0 (740290) | more than 9 years ago | (#13284931)

Confirmed, it does not work with crossover office :(

Re:On Linux with CrossOver Office (1)

shreevatsa (845645) | more than 9 years ago | (#13285086)

Confirmed, it does work splendidly on Linux with Wine :)

Re:On Linux with CrossOver Office (1)

Slashcrap (869349) | more than 9 years ago | (#13285092)

Confirmed, it does not work with crossover office :(

I'm also having trouble getting MS Office to run under Cedega for some reason.

Way cool! (1)

uncl_bob (529354) | more than 9 years ago | (#13284956)

I am stunned. So smooth and nice feeling. I would be interested in an a deeper explanation of the engine!

"Compelling" (1)

cornface (900179) | more than 9 years ago | (#13284974)

I am about sick of hearing random aspects of games described as compelling. It's meaningless in this context.

Stop it!

Fatal error: (4, Funny)

Ceriel Nosforit (682174) | more than 9 years ago | (#13284987)

Fatal Error: Driving on the wrong side of the damn road.

Frivolties aside, if realism isn't the goal, why stick to our boring terran transportation? I think the game would be really cool if some ideas were stolen^W^W^W inspiration was taken from Wipeout, letting some big air jumps enter the game. Why not take a little from Tribes aswell and add the jet boost-thing?
Mix well and the result is a toe curling orgasm^W^W^W hit for sure.

Busted (0)

Anonymous Coward | more than 9 years ago | (#13285013)

Yeah right.. My luck I would get nailed for downloading exe's on a company machine and for playing games at the office.. I'll just read about it.

Smooooooth (0)

Anonymous Coward | more than 9 years ago | (#13285020)

Runs great and makes me feel peaceful... This [intepid.com] screenshot is fantasic! The guy has a pretty interesting blog [intepid.com] too. It seems to deal very honestly with the life of the lone programmer.

Waiting... (4, Funny)

vurg (639307) | more than 9 years ago | (#13285033)

So when will the hot coffee mod come out?

Uhhh, excuse me? (1)

QuantumG (50515) | more than 9 years ago | (#13285034)

Please don't tell me you just linked to an exe on the front page of Slashdot! Jesus H. Christ. Don't give the hackers, virus and worm writers, or spyware makers a challenge will ya?

Stunts.... (2, Interesting)

SammysIsland (705274) | more than 9 years ago | (#13285035)

It reminds me of that old driving game Stunts. I can remember playing that during many HS study halls. Any other fans?

Re:Stunts.... (1)

uncl_bob (529354) | more than 9 years ago | (#13285055)

Stunts rocked!

Re:Stunts.... (1)

Ceriel Nosforit (682174) | more than 9 years ago | (#13285067)

Yeah, Stunts rocked. But today if I'd encounter a game where even touching the railing meant insta-gib I'd throw a hissy-fit. Still, Stunts rocked. I built a track in the editor so long and full of things that no one ever made a full lap on it.

Re:Stunts.... (1)

_Shorty-dammit (555739) | more than 9 years ago | (#13285096)

yep, that was a favourite for a long time. Wonder if there are any recent worthy successors...

'Night Driver', anyone? (0)

Anonymous Coward | more than 9 years ago | (#13285038)

Ah yes [klov.com] , nostalgia...

And dont forget to.. (4, Informative)

skochak (723803) | more than 9 years ago | (#13285040)

Watch the screencast...

http://intepid.com/2005-05-08/13.49/ [intepid.com]

It is really good!

pretty! (1)

cyclomedia (882859) | more than 9 years ago | (#13285045)

i love the shading and the use of simple lighting and silhouettes to draw the required scene a perfect example of where less is more!

hmm... (1)

X_Bones (93097) | more than 9 years ago | (#13285066)

loaded it into cedega 4.4, and I can do everything but steer the car apparently. I keep veering off to the left no matter what. anybody?

Bug (1, Offtopic)

Ligur (453963) | more than 9 years ago | (#13285072)

I have this annoying nack for discovering game-breaking bugs in a very short time. It took me about 15 seconds to break this one by holding the acceleration key down until the car started passing through solid objects like the bridge columns, a few seconds after that I passed right through the surrounding fences and soon after that I was out of the urban area entirely.
Other examples include Deus Ex 2, during the mission where you have to choose between killing the professor or letting him live and open the case for the wall-penetrating weapon. I jammed the door that's supposed to close after you exit the room with the professor (to keep you from killing him after you get the weapon) open with a crate, and return with the weapon to kill him, only he magically gained 9999 hitpoints as soon as he pushed the button, so I stabbed him in the head for about half-an-hour until he diead, at wich point I completed two opposing missions and broke the game.
I also completed the objectives of the last mission in X: beyond the frontier before I reached them through the story-line and ended up not being able to complete the game once I got there in the intended way.
I'm currently unemployed btw, so if you're looking for a bug-tester in sweden, drop me a line. ;)

Old Farts (1, Offtopic)

cmay (687134) | more than 9 years ago | (#13285073)

"it was conceived as a driving simulator for old farts like myself" No kidding! This guy is driving on the wrong side of the road! Get that old geezer of the road before he plows through the local farmers market! :)

Way, way too unrealistic... (3, Funny)

TintinX (569362) | more than 9 years ago | (#13285111)

I mean, come on. Pedestrian crossings on such a major road? I think not!

Shit! That feels like real! (0)

Anonymous Coward | more than 9 years ago | (#13285114)

Shit! That feels like real! How is it done if it doesn't even require 3D display adapter? Graphics look very smooth. Curves don't have any edges like other car racing sims have. Impressive stuff! I hope this will evolve to a full car simulator! This has potential becoming the best car simulator ever made.
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