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Cyan Worlds Closes

ScuttleMonkey posted more than 8 years ago | from the lots-of-loose-talent dept.

Businesses 184

ThPhox writes "Several former employees are reporting on their blogs that Cyan Worlds, the creator of the Myst series of games for Macintosh and PC, has apparently closed. Myst was the best selling PC game of all time, until The Sims, and inspired four sequels, three novels, and a spin-off MMORPG. In 1993, it had amazing graphics, and was one of the first games to be released on CD-ROM. Riven, released in 1995, stunned the world with unparalleled graphics and story. Cyan, you will be greatly missed. But, as they say; 'Perhaps the ending, had not yet been written...'"

cancel ×

184 comments

Wow. (1)

Matilda the Hun (861460) | more than 8 years ago | (#13473007)

Dupe'd/10. Way to go, editors.

Re:Wow. (0, Redundant)

empaler (130732) | more than 8 years ago | (#13473116)

Totally duped. Yay, editors.

Re:Wow. (5, Informative)

nmb3000 (741169) | more than 8 years ago | (#13473118)

Way to go, editors.

No shit. Even Slashdot's piss-poor search engine found it with a simple search of 'cyan'. Though I suppose it can be explained as Google's fault because they haven't indexed yesterday's Slashdot articles yet.

Help Wanted:
Slashdot Editors Needed.
No skills required, lack of preferred.
Broccoli for brains a plus.

Wow.-Attack of the 50-foot broccoli (0)

Anonymous Coward | more than 8 years ago | (#13473418)

"Broccoli for brains a plus."

I'd like to apply.

Re:Wow. (1, Insightful)

Anonymous Coward | more than 8 years ago | (#13473710)

See. That's what makes this message board so great: Even though you complain about it, you still have the right to do so. That's what our moderators are fighting for, aren't they? If you tried that over at k5, they would cut your blaspheming fingers off at a public ceremony!

I think you should support our editors, because anything less is treason!

Re:Wow. (0)

Anonymous Coward | more than 8 years ago | (#13474063)

Over at K5, the users vote on which articles will be front-page material. Those users who vote can also write their reasons for voting yea or nay. When the article goes up, if it is not widely received by the audience, that's only the audience's fault. They have the full opportunity to voice their opinions well before the article ever goes on the front page.

Here, there is no such system. The submitted articles go into a black box and a few hours/days later those articles are posted or not and the audience has no say until the article is actually published. Which is funny, because in "The Mysterious Future" users have the ability to email the editors about bad links, bad grammar, bad spelling, bad formatting, and bad submissions. But no one does that anymore because the editors have made it abundantly clear that any emails sent to them will be summarily ignored and the submitted article will go up without any corrections, and worse, with errors and opinion inserted.

While the "moderators" (you mean "editors") may think they fight for your rights to speak freely, they squander all their good will by shirking the editing job which they are paid to do.

Re:Wow. (0)

NanoGator (522640) | more than 8 years ago | (#13474007)

"Slashdot's piss-poor search engine"

Funny, you just explained quite clearly why they don't typically use the search feature to prevent dupes, then you complain that they didn't.

Is it too hard to just ignore the dupe stories?

Don't think of it as a dupe (0)

Anonymous Coward | more than 8 years ago | (#13473503)


Slashdot's doing you all a favor! This one was posted for all of those readers who unchecked Zonk on their Preferences page and consquently didn't see the first one.

May I? (-1, Redundant)

sithkhan (536425) | more than 8 years ago | (#13473008)

Mother, may I be the first to point out DUPE? Thank you!!
---
You can also create new lines here if you want
Generated by SlashdotRndSig [snop.com] via GreaseMonkey [mozdev.org]

Re:May I? (0)

Anonymous Coward | more than 8 years ago | (#13473036)

Mother, may I be the first to point out DUPE?
No, as it happens.
Thank you!!
You're welcome :-)

f.p. (-1, Offtopic)

Anonymous Coward | more than 8 years ago | (#13473012)

The CYAN is dead.
Long live FP!

Dupe (-1, Redundant)

Anonymous Coward | more than 8 years ago | (#13473015)

The first rule of Dupe Club is that you don't dupe Zonk [slashdot.org] . That's his job.

Re:Dupe (-1, Redundant)

Anonymous Coward | more than 8 years ago | (#13473074)

I think Zonk and ScuttleMonkey are duping each other.

Re:Dupe (0)

Anonymous Coward | more than 8 years ago | (#13473086)

Among other things they're doing to each other...

Re:Dupe (1)

PsychicX (866028) | more than 8 years ago | (#13473425)

Actually Zonk posted the dupe. There was a bit of a time warp inside slashdot, which kind of skewed the world lines of the two posts.

Dupe! (-1, Redundant)

QuaZar666 (164830) | more than 8 years ago | (#13473017)

Really now. how difficult is it to check for duplicate stories? At least check the previous day before posting a duplicate story.

Re:Dupe! (1)

euxneks (516538) | more than 8 years ago | (#13473049)

Really now. how difficult is it to check for duplicate stories? At least check the previous day before posting a duplicate story.

Or click on the "games" section to the left, even, there's something like 4 stories between the original and the dupe..

I am not a script (-1, Offtopic)

Anonymous Coward | more than 8 years ago | (#13473021)

Therefore, I am

DUPE (3, Informative)

Anonymous Coward | more than 8 years ago | (#13473025)

Posted yesterday, and the last bit is mangled. Here's the original.

"I realized the moment I fell into the fissure that the book would not be
destroyed as I had planned. It continued falling into that starry expense,
of which I had only a fleeting glimpse. I have tried to speculate where it
might have landed, but I must admit that such conjecture is futile. Still,
questions about whose hands might one day hold my Myst book are unsettling
to me. I know my apprehensions might never be allayed, and so I close,
realizing perhaps the ending has not yet been written."

Re:DUPE (0)

Anonymous Coward | more than 8 years ago | (#13473076)

Posted yesterday, and the last bit is mangled. Here's the original.

"I realized the moment I fell into the fissure that the book would not be
destroyed as I had planned. It continued falling into that starry expense,
of which I had only a fleeting glimpse. I have tried to speculate where it
might have landed, but I must admit that such conjecture is futile. Still,
questions about whose hands might one day hold my Myst book are unsettling
to me. I know my apprehensions might never be allayed, and so I close,
realizing perhaps the ending has not yet been written."

Still mangled: expense? Try "expanse".

Re:DUPE (0)

Anonymous Coward | more than 8 years ago | (#13473615)

Fuck me... Copied and pasted from another site and didn't check their spelling.

Re:DUPE (1)

Yehooti (816574) | more than 8 years ago | (#13474133)

That was one of the finer gaming moments.

Deja vu (5, Funny)

courtarro (786894) | more than 8 years ago | (#13473032)

I remember playing Myst back in the day. I'd make some progress, then somehow end up back where I was, going in circles the whole time. There was this spot where you could read about the news, but when you returned years later, it was always the same ...

Re:Deja vu (0)

Anonymous Coward | more than 8 years ago | (#13473269)

5 5 5 5 5 5

Revelations 9:3 (0)

Anonymous Coward | more than 8 years ago | (#13473033)

Myst: Revelations has even better graphics.

Call the RIAA... (1, Offtopic)

tyroneking (258793) | more than 8 years ago | (#13473035)

"So, as Green Days Time of Your life is playing on the company intercom system. "

Re:Call the RIAA... (2, Interesting)

WilliamSChips (793741) | more than 8 years ago | (#13473141)

The song name is "Good Riddance(Time Of Your Life)", however, the people playing it on the radio and such cut off the "Good Riddance" part. On their greatest hits album, International Superhits!, they called it "Good Riddance".
Wikipedia [wikipedia.org]

Dupe me baby one more time.... (4, Interesting)

Onymous Hero (910664) | more than 8 years ago | (#13473043)

I remember taking a tour of their "studio" way back in the early Myst days... I worked at a similar shop, and we'd been talking about doing stuff like that for months, and then BOOM! there it was... better than we could have imagined. They used all the common tools of the day in fantastic ways... after I got that game, I spent the rest of my workdays playing it. Research, y'know. But they weren't just crazy minds, they were very nice guys, too.

Then again, it's not like they've died or anything... but it's still sad to see them go.

Re:Dupe me baby one more time.... (2, Interesting)

Kadin2048 (468275) | more than 8 years ago | (#13473206)

I remember that the original Myst was actually written in Hypercard, which was a pretty common program and had been covered in my junior-high 'computer science' class. Seeing a game like Myst, and realizing that the whole gameplay was actually implemented using Hypercard, just blew me away. Somehow it makes a thing like that seem more brilliant, when you know the frontend was done using (for the time) a pretty ubiquitous and common tool.

Actually, there used to be a "cheat" in Myst, where you could press Command-backslash (maybe it was Command-shift-backslash), which was the menu shortcut for 'Hypercard Help,' and it would bring up a prompt asking you to locate the Help stack. If you then pointed it to one of the other Myst island / worlds stacks, you'd be transported there. Pretty amusing.

I think that the breakup of Cyan, while of course too bad for the people who were working there, is not necessarily bad for the industry as a whole. I mean it's been a while since we've seen anything really innovative out of Cyan. Maybe it's better that it go away now, and let the talent disburse and move on to other new startups with interesting ideas.

Cyan always struck me as basically being "Myst, Inc." -- most of their later products, at least those I've ever heard of -- were basically derivatives or sequels to this one original, groundbreaking idea they had. Sure, they were brilliant, but at the end of the day they were sort of a one-trick-pony.

Re:Dupe me baby one more time.... (0)

Anonymous Coward | more than 8 years ago | (#13473210)

Mate... just because an editor dupes another's article, doesn't mean you should then go on and dupe another's comments [slashdot.org] ....

That's just weird... (1)

CyanDisaster (530718) | more than 8 years ago | (#13473050)

...Cyan, you will be greatly missed...

It's like I'm going on a trip that I don't even know about yet.

Hope be with ye,
Cyan

Hey (-1, Redundant)

Anonymous Coward | more than 8 years ago | (#13473091)

I don't know if anyone's noticed, but I think this might be a dupe.

It's probably nothing to worry about... (5, Funny)

r2tincan (893666) | more than 8 years ago | (#13473098)

Maybe all the employees are just trapped in a book somewhere.

Re:It's probably nothing to worry about... (2, Funny)

SheeEttin (899897) | more than 8 years ago | (#13473235)

Where do we go to get their pages?

Idiot "editors" (-1, Redundant)

Anonymous Coward | more than 8 years ago | (#13473103)

A quick search for "Cyan" would have shown this was a dupe [slashdot.org] .

Sounds about right.... (5, Insightful)

ShyGuy91284 (701108) | more than 8 years ago | (#13473104)

The reason that studio existed was for Myst. Now that the Myst series has ended, the closed. I'm greatful that they made sure to finish up the series (I don't think it was selling so great, so I'm surprised they were able to finish it). I read the Myst books too. Good reading.

Re:Sounds about right.... (1)

Doppler00 (534739) | more than 8 years ago | (#13473622)

Has the Myst series really ended? When they released Riven, everything I read pointed to it being the last game in the Myst series. Then they released another game and said it was the last one. They did this for quite awhile.

If there is money to be made in the Myst series, you'll see new games come out.

Re:Sounds about right.... (2)

isolationism (782170) | more than 8 years ago | (#13473826)

To my knowledge there was, overtly, a Myst 5 in the works already when Myst 4 hit the shelves -- so unless Myst 5 is just waiting to be published right now, the story (as its extents were most recently planned, anyway) is not quite finished.

As the end of Revelations played out, it became abundantly clear that some big changes and revelations were happening to some of the series' characters (of which I will say no more for fear of spoiling it for someone) and it seems kind of sad to close the book on the series (if you'll forgive the expression) before the final chapter is written.

I openly confess I'm a big fan of the series and especially loved the second (Riven) and third (Exile) installments; I've never known a game so sensually immersive before that I could put my headphones on and "be somewhere else" for a few hours after a tough day at work. I don't mind adding my voice to the lament for Cyan studios; their work and vision will be sorely missed.

Main Page (0, Flamebait)

carterhawk001 (681941) | more than 8 years ago | (#13473155)

To all the douches complaining about dupe, this time its on the main page, so stfu about it. cyan is one of those studios rocked gaming, and deserves more respect than you FPS whores are showing.

Re:Main Page (0, Troll)

Seumas (6865) | more than 8 years ago | (#13473256)

Yeah, too bad the only games they ever made were the type that only douchebags who also get off playing the "word jumble" in the daily comic section of their paper would play.

Re:Main Page (0)

Anonymous Coward | more than 8 years ago | (#13473504)

Weeeee. By stereotyping everyone NOT fanboying Cyan to be stupid fps whores, you just made an idiot out of yourself. Way to go, now that dupe doesn't even look all that bad anymore, compared to you.

Re:Main Page (1)

Moofie (22272) | more than 8 years ago | (#13473781)

Right, because anybody who complains about dupes must be an FPS lover. That's totally logical.

I need to get back to my baking simulator...my pie's almost done!

They will indeed be missed (2, Interesting)

mackid (912333) | more than 8 years ago | (#13473171)

The Myst series was one of the best point-and-click adventure games of all time. It had the best puzzles, the best graphics of it's time, and it didn't get old, it just sucked you in. Those games could take a long time to finish and therefore had a very high playability value. I think Cyan was an inspiration to other game developers. We shall see if any new games come out that even come close to the Myst series.

Re:They will indeed be missed (2, Informative)

Hatta (162192) | more than 8 years ago | (#13473242)

You've got to be kidding! The puzzles were simplistic, especially if you bothered to take notes. And they had no connection to the plot, for that matter there was barely any plot at all. Real adventure games are plot driven, and the puzzles fit into that plot. Myst is just so arbitrary. To get an idea of what I'm thinking of, check out the Secret of Monkey Island, Gabriel Knight: Sins of the Fathers, or Star Wars: Knights of the Old Republic.

Re:They will indeed be missed (0)

Anonymous Coward | more than 8 years ago | (#13473568)

I agree, Myst series gameplay was nothing compared to LucasGames Adventures and similar.. But it was incredible graphics and I enjoyed travelling around and enjoying the alien surroundings, but I have certainly never ever completed any of the Myst games, the puzzles were simply not my style and often brought me more annoyance than pleasure.
However I hope the last game will be great, and I am definately going to check it out.

Re:They will indeed be missed (1)

kfg (145172) | more than 8 years ago | (#13473741)

. . . it didn't get old. . .

It never had the chance. It lasted nearly hours.

KFG

Re:They will indeed be missed (2)

Sigma 7 (266129) | more than 8 years ago | (#13474000)

The Myst series was one of the best point-and-click adventure games of all time. It had the best puzzles, the best graphics of it's time, and it didn't get old, it just sucked you in.


Alpine Encounter, as you probably do not know, has an intended solution that takes tho player through a series of events to eventually complete the game. However, you can short-circut the game with a simple "Take backpack, Call inspector."

Myst is no different - you can do all the stuff necessairy to learn how to complete the game, or you can short-circut the plot by setting the marker switches, grabbing the white page, entering the fireplace, and using the green book. Myst also includes a maze of twisty passages which you have to travel throuch twice (with limited information on how to exploit the clue - especially considering how the hint system leads you through the game).

Myst isn't great compared to other modern adventure games. Since graphics have since improved, the only thing left is gameplay aspect - which can be considered simplistic compared to Sierra classics such as EcoQuest.

Opinion (4, Interesting)

Oligonicella (659917) | more than 8 years ago | (#13473212)

Hate to say it, but I bought Myst, my wife and I played it, and we thought it was dull, dull, dull.

OK puzzles (Seventh Guest's were good too), but didn't save it for us.

To each.

Opinion-Adventure (0)

Anonymous Coward | more than 8 years ago | (#13473272)

Beyound Atlantis

Schizm: Mysterious Journey.

B. Skokal: Syberia and Amerzone

The Crystal Key.

The entire Zork series.

odd u were modded flamebait (2, Funny)

BitterAndDrunk (799378) | more than 8 years ago | (#13473920)

I'm of the same opinion.

Myst felt a lot like cocaine to me. . . lots of work to get it, and you're all excited, but the climax. . . meh.

Long run for a short slide. After spending the hours to beat it, the ending pissed me off to no end. "Now you may explore the world to your heart's content! P.S. we reset all the annoying puzzles, do them again, bitch!"

Re:odd u were modded flamebait (0)

Anonymous Coward | more than 8 years ago | (#13474015)

Try to find better cocaine

Re:Opinion (1)

Oligonicella (659917) | more than 8 years ago | (#13473998)

Pray tell. Just what's flaming about that? Please be specific.

Re:Opinion (1)

glitch23 (557124) | more than 8 years ago | (#13474081)

You play video games with your wife? I think you have forgotten what the female gender is for. Take a look at your priorities again.

RIP Cyan (2, Interesting)

SuperBanana (662181) | more than 8 years ago | (#13473213)

When I got a CD drive for my Macintosh LC, it came with a couple of CDs, including Cosmic Osmo and The Worlds Beyond The Mackerel [the-underdogs.org] , a Hypercard interactive adventure that was somewhat of a precusor of Myst (Myst and Riven are both, in terms of gameplay UI and whatnot, rather Hypercard-ish), save the intended age group, complexity, etc. Kind of aimed at kids, but even though I was ~15-16, it was fun. Pretty nice bluesy-jazzy music soundtrack too, included as CD Audio tracks on the same CDROM (only fault of the soundtrack was that it was blatantly a bunch of MIDI machines doing the performing. Myst was much worse; cheesy MIDI instruments galore. They got much better at it with Riven, mostly by limiting themselves exclusively to "electronic" instruments, instead of trying to pretend they had real instruments.)

Can U spell D_U_B? (0, Offtopic)

Chooche (214143) | more than 8 years ago | (#13473216)

Didn't i read this before? Oh yea 5 minutes ago on another thread.

Re:Can U spell D_U_B? (0)

Anonymous Coward | more than 8 years ago | (#13473401)

IT'S CALLED A DUPE HOMO

Re:Can U spell D_U_B? (0)

Anonymous Coward | more than 8 years ago | (#13473638)

mod parent down for being a dumbass

Re:Can U spell D_U_B? (0)

Anonymous Coward | more than 8 years ago | (#13474086)

Can you spell "you"?

I'm suprised.. (1)

drspliff (652992) | more than 8 years ago | (#13473223)

That it was so damn popular.. as a young child (I'm 18 now) I played the original Myst and I never really got anywhere (mostly randomly doing stuff as kids do). A few years later I saw a Myst walkthrough guide in a second-hand bookstore and decided to dig out the Myst cds..

Even at 13 or 14 that damn game baffled the hell out of me and my parents (we were deeply sucked into games like monkey island and loom though).

Why on earth did people play this game where the minimum player requirements were aparently an IQ of 180+ and a brain the size of a small planet!

Bitch, moan, whatever, but I 'just didn't get it'.

Re:I'm suprised.. (3, Funny)

MichaelSmith (789609) | more than 8 years ago | (#13473232)

Why on earth did people play this game where the minimum player requirements were aparently an IQ of 180+ and a brain the size of a small planet!

Sounds a bit like Real Life.

Re:I'm suprised.. (1)

SheeEttin (899897) | more than 8 years ago | (#13473250)

I had the same problem when I got an NES. Couldn't figure out what to do in Zelda: no big guiding force meant I had no clue what to do (aside from complete eight or so levels, kill monsters, and collect heart containers and rupies/rupees).

Re:I'm suprised.. (3, Interesting)

zakezuke (229119) | more than 8 years ago | (#13473391)

Even at 13 or 14 that damn game baffled the hell out of me and my parents (we were deeply sucked into games like monkey island and loom though).

Why on earth did people play this game where the minimum player requirements were aparently an IQ of 180+ and a brain the size of a small planet!


The same reason people to crossword puzzles. It provides a chalange. If you complete Quake II, that's nice. But you complete Myst... that's something to be proud of.

It reminds me of the realy text adventures by Scott Adams. These things you typicaly couldn't complete in a day. My usual method was to play for a week or so, put it aside when I couldn't figure something out... then later on a little lightbulb would light up and figure out a little piece of the puzzle and then return to the game. The key difference with text adventures is the fact that the difficulty wasn't always figuring out a puzzle but rather figuring out how to phrase things in a way the game could understand. This was my problem with Scott Adams games (how do I say put bubblegum on the stick in only two words).

Probally the best thing about Myst is the fact, other than the surreal music sucked you into the game, was the fact that it could be enjoyed by two or more people at the same time trying to figure out these puzzles. Given the choice between watching "Must See TV"(tm) or what is basicly an interative story that requires thought to figure out... i'd pick the interactive story.

On a side note... Myst was the game that encouranged me to actually buy a freaking CD-rom drive, PCI video card, and something a 16bit sound card. Before that I didn't have much need for a rom drive as anything I needed I could get on floppy.

Re:I'm suprised.. (0)

Anonymous Coward | more than 8 years ago | (#13473804)

Maybe because those of us who do have an above-average IQ are bored of the kind of things most people want to play. I'll take Myst over a first-person shooter or GTA anyday.

We could re-do Myst...better, even! (2, Interesting)

Hosiah (849792) | more than 8 years ago | (#13473244)

These days, any one of us could crank out Myst classic inside a month on our desktop. KPOVmodeler and Blender for graphics stills, Audacity for sounds, gcc with the SDL game programming library. One month, tops. A small five-person Sourceforge team could do it with *style* in a month, at the very least. What I don't get, is why this genre is so often praised and so seldom successfully imitated?

Of course, the only game I ever saw match the Myst series was Schizm - but then, as the only person on the planet who bought, played, finished (without cheats!) and enjoyed Schizm (or even heard of it), I *would* say that.

Re:We could re-do Myst...better, even! (2, Interesting)

bcs_metacon.ca (656767) | more than 8 years ago | (#13473265)

The graphics and sound would be technically pretty easy (although Robyn Miller's soundtrack would be hard to replicate!) and certainly the gameplay straightforward -- I used to have my students write a Myst-like game in Flash as a project in my course on multimedia. But what my students could never replicate, and what I doubt "a small five-person Sourceforge team" could do would be to get the backstory, the atmosphere, the vibrant characters and tricky yet not impossible puzzles to gel "just right" to create that sense of being part of a bigger, deeper, more involved world.

Anyone can write a novel, but only a talented few can write a brilliant novel!

Re:We could re-do Myst...better, even! (0)

Anonymous Coward | more than 8 years ago | (#13473323)

No doubt the tools are much better today. So it might be possible to technically implement something like Myst in a month, given a storyboard, detailed drawings and specifications of the various worlds, etc.

But I'd be astonished to see someone build something from scratch with the refinement of story, characters, environments, puzzles, etc. in a month. IIRC (old old Wired story) the amount of time spent on Myst's design, planning, and testing dwarfed the implementation time.

The technology is the easy part; it's the story and heart that are time-consuming, and what ultimately make a game worth playing.

Re:We could re-do Myst...better, even! (5, Insightful)

HishamMuhammad (553916) | more than 8 years ago | (#13473329)

These days, any one of us could crank out Myst classic inside a month on our desktop.

Let me guess... you have never written a pro-grade level, have you?

What I don't get, is why this genre is so often praised and so seldom successfully imitated?

Maybe because it's not as easy as you picture it?

Sorry about the cynicism, couldn't resist. Writing games is hard -- by downplaying its difficulty, you sound very naive. In most games, programming is not the hardest part, and even that is not easy to pull off "just right". Having the tools to do the art is one thing; the artists' work is another -- and that's very time-consuming and takes a lot of talent.

We could re-do "real artists"...better, even! (0)

Anonymous Coward | more than 8 years ago | (#13473481)

"Having the tools to do the art is one thing; the artists' work is another -- and that's very time-consuming and takes a lot of talent."

But easy to BT all over the place. And when the artist complains, don't forget to tell them to get "real jobs" like their outsourced buddies. Then sit back and wonder why artists aren't falling all over themselves to join the OSS movement.

Re:We could re-do Myst...better, even! (1)

symbolic (11752) | more than 8 years ago | (#13473538)

These days, any one of us could crank out Myst classic inside a month on our desktop

I think you completely underestimate the degree of time and talent required to produce something like that. In some ways, modeling 3D is more difficult than 2D work, because you have the added complexity of lighting, texturing, and building the models themselves. Sometimes it takes several days to get just one image tweaked to a state of completion.

Re:We could re-do Myst...better, even! (1)

Tomfrh (719891) | more than 8 years ago | (#13473802)

Maybe a month in talking-out-your-##$ time, but I suspect it would take longer in real world time.

Sad day in computer gaming (0)

Anonymous Coward | more than 8 years ago | (#13473248)

If this indeed has truly happened, this is quite a sad day. I have always appreciated and loved Myst for its beautiful graphics, its intriguing gameplay. Myst is one of the few games I actually do enjoy, I have never appreciated the shoot em up or racing type games which are often such passive affiars, but enjoyed a game that had a lot of exquisite intellectual work, plots, and intelligence rather than walking around killing things.

This is not good news as well for those who want to try these games, since I wonder if the games will still be avialable. This is one of the downsides of commercial software development and current copyright laws, that even if an item is no longer being sold, and no one is directly profiting from, it still cannot be redistributed freely. They reall ought to open source this if they are not going to sell it anymore, there is no good reason not to and consumers deserve the right to access publicly published works that the original author is no longer distributing.

And in related news... (4, Funny)

SensitiveMale (155605) | more than 8 years ago | (#13473260)

Magenta, Yellow, and Black Worlds are doing just fine.

Re:And in related news... (1)

e4tmyl33t (900294) | more than 8 years ago | (#13473331)

but PhotoMagenta and PhotoCyan are slowly being absorbed into linking books which have very unstable writing, causing havoc, earthquakes, and funny lines all over the place...

I don't get it. (0)

Anonymous Coward | more than 8 years ago | (#13473267)

I played Myst when it first came out, and then years later in a fit of nostalgia. I hated it both times. In fact, I've never met anyone who actually enjoyed it. I honestly don't know why it so widely regarded. It felt more like watching a slide-show than playing an interactive game.

Re: Myst Creator Closes Door (0)

Anonymous Coward | more than 8 years ago | (#13473270)

Ahhh... ScuttleMonkey [slashdot.org] ... it seems only like yesterday that I was reading this... [goes into a dreamy like state]...

Posted by
Zonk [slashdot.org] on Friday September 02, @08:21PM from the later-folks dept.

ComputerSherpa [livejournal.com] writes "Cyan Worlds [cyan.com] closed it doors [thegreydragon.com] today [uruobsession.com] .Cyan was the creator of Myst, the game that was partially responsible for popularizing the CD-ROM format. Until it was recently overtaken by The Sims, the Myst series was the most popular computer game series of all time. The last game in the Myst series, End of Ages, is scheduled to be released September 20th by UbiSoft."


In other news, Slashdot readers question if ScuttleMonkey [slashdot.org] actually reads Slashdot.

I mean... come on! How hard is it to write SlashCode to keep a mysql table of links that appear in the story and then compare them with the links in future potental stories? Check it out, in less than 24 hour ago we had a Slashdot story with a link to:

http://www.thegreydragon.com/2005/09/time-of-your- life-almost-all-of-cyan.html [thegreydragon.com]



Now less than 24 hours later we have a Slashdot story with a link to:
http://www.thegreydragon.com/2005/09/time-of-your- life-almost-all-of-cyan.html [thegreydragon.com]



Hey, my manual strcmp is returning 0 on this one. It might be a dup! Just a thought.

But as Scuttlemonkey says in his own "Who is Scuttlemonkey?":

...the topics that I try to post are usually ones that I feel would interest or impact the open source/linux/IT/geek/etc population as a whole.


Well, you did do that, but that was of interest to the Slashdot community YESTERDAY, not today. I guess I agree with Bob Cat - NYMPHS' [slashdot.org] reply:

I think all the editors should take a two week vacation in Tahiti, and appoint a few guest editors to take their place while sunning with CmdrTaco et al.


I volunteer. I'll drive you to the airport, too.

Knighting (1)

Hakubi_Washu (594267) | more than 8 years ago | (#13473348)

You get that wrong. It's a special form of respect by the editors. Cyans demise is worth a dupe in salute! (This is tongue-in-cheek, ok?)

As a side note: Cyans games are very dear to a lot ("best selling game of all times, before 'The Sims'", remember?) of people (not "players"), including me, so I'm indeed glad to see /. take their demise seriously. Many people have chosen their education to, one day, work at Cyan, because their games, or better, virtual environments, were so utterly stunning and beautiful.
It has shown me a lot of people I know from the Myst-community are slashdotters as well (not the other way around, of course), something I suspected for a long time.

Robert_Kosten
Guild of Greeters
KI: 474650

Re:Knighting (1)

Incadenza (560402) | more than 8 years ago | (#13473407)

You get that wrong. It's a special form of respect by the editors. Cyans demise is worth a dupe in salute!

For a proper salute we need three more dupes.

Re:Knighting (1)

Hakubi_Washu (594267) | more than 8 years ago | (#13473454)

For a proper salute we need three more dupes.

You don't think that'd be too hard to achieve, do you? :-P

21 Dupe salute! (1)

soft_guy (534437) | more than 8 years ago | (#13473901)

Please do not introduce this concept.

Reasons for closing (1)

Dr. Descartes (673148) | more than 8 years ago | (#13473277)

Cyan closed due to lack of funding. They had additional projects planned but tried for about a year to find funding for them. I don't doubt any of the projects kicked ass but studios like Cyan will always fight Rocky's Lemma of Innovation Prevention: Unless the results are known in advance, funding agencies will reject the proposal. Innovators always will fight RLoI.

Of course, Cyan's recent MMO failure may have scared off investors. I only know this crap from a source within Cyan but I'm scarce on details beyond this. Maybe someone from Cyan can comment?

Sorry to bust the bubble... (4, Informative)

PocketPick (798123) | more than 8 years ago | (#13473290)

Cyan, you will be greatly missed. But, as they say; 'Perhaps the ending, had not yet been written...'"

Actually, yes it has. Myst and the Cyan studio are unfortunatly part of the dying 'adventure genre' that saw it's peak years ago and has yet to be embraced in a world of games that require fast paced, gun-toting crime lords set on City X. The inability for the PC to be seen as anything else as a MMO/FPS platform in recent years hasn't exactly helped sales either.

Myst was top dog for a long time as the highest selling game, with Sims alone as the only game to have displaced it. For a small studio like Cyan, they've already engraved themselves in video game history. Today, that's about the best you can hope for.

NEWS FLASH! (3, Funny)

stiefvater (101844) | more than 8 years ago | (#13473303)

a hurricane is approaching new orleans!

soon to be posted: Bush's chances for 2004.

Dupe, so what????? (0)

Anonymous Coward | more than 8 years ago | (#13473371)

All right so it's a dupe. why don't you shut you god damned noise holes - some of us didn't read it before today!!!

Wheel of Time turns (2, Interesting)

Thedeviluno (903528) | more than 8 years ago | (#13473374)

"The Wheel of Time turns, and Ages come and pass, leaving memories that become legend. Legend fades to MYST, and even myth is long forgotten when the Age that gave it birth comes again.

Another Microsoft extend and embrass (-1, Flamebait)

Anonymous Coward | more than 8 years ago | (#13473383)

Everyone that I know that solved MYST just clicked around (several times randomly) until they progressed further in the game. The placement of items/triggers in the game where several times not in any logical location and required running back and forth to find. Now we have Windows XP control panel for this purpose which comes in both classic and category views. Neither of these modes keep items considated. Fuctions involving hardware is still spread between "Add/Remove Hardware," "Administrative Tools -> MMC," and the "System -> Hardware tab." As a novice having problems getting online, do I want "Internet Options" or "Network Connections"... try both!



Btw, the "Parroty" website of MYST which marketed the mini-game of PYST [salon.com] is also long gone and the domain is now held by a cybersquatter. The same company also did Microshaft Winblows 98 [thereviewzone.com] . :)

Riven came out in 1997 (1)

cap_j (912364) | more than 8 years ago | (#13473392)

1997. Riven came out in October 1997 -- I bought it the week it was released!

Re:Riven came out in 1997 (1)

xeonon (754912) | more than 8 years ago | (#13474064)

I never post enless some idiot tries to post false statements. You are half right, the re-do of Myst, Myst 3-D I think, came out in '97. That was after Riven and about the time MystIII came out. So look up facts before you look like a total idiot next time. Further more, Cyan was the best developers on the face of the planet. Now that they are gone, I would venture to guess that the whole of the adventure game will fall into they abyss... Oh, and would the editors please get that phrase right. The correct one has already been posted so I won't repeate it.

Shorah,
~Xeonon~

Re:Riven came out in 1997 (1)

Guido von Guido (548827) | more than 8 years ago | (#13474174)

Ahem. Thirty seconds of googling show you to be wrong. Riven was released in late 1997 [geocities.com] .

I don't believe Myst III was released until 2001, since it was scheduled to come out that in the first quarter of that year [adventurecollective.com] . I bought it not that long after it came out in my current house (which I moved into in October of 2000).

Anyway, it's too bad you're right about the death of the adventure game.

Myst and Riven (1)

pHatidic (163975) | more than 8 years ago | (#13473527)

I remember I bought a new computer just to play Riven. We upgraded from our LC to a Performa. The day it came out (Halloween) my friend and I had "Riven Day" instead of going trick or treating.

Also the last great Mac-only game (4, Interesting)

5n3ak3rp1mp (305814) | more than 8 years ago | (#13473595)

Myst was also the last amazing game to premiere on (and for a time only ran on) Macs first. I saw a demo of it at an old Macworld Expo and it blew me away. I knew it would be something special.

When I saw the first PC versions of it in the early 90's, my little geek heart sank.

Re:Also the last great Mac-only game (2, Insightful)

cowscows (103644) | more than 8 years ago | (#13474027)

While the mac game world is but a small asteroid compared to the windows game horde, Myst was not the end of mac-exclusive entertainment. A little company called Bungie produced a number of games exclusively for the mac before eventually transitioning to windows/xbox. Ambrosia software doesn't make the huge retail blockbusters, but Escape Velocity was as engrossing to me as any windows game I've ever played, and I know I'm not the only one who thinks that. There's plenty of even smaller scale, yet incredibly well done shareware games coming out for the mac. I remember having tons of fun playing Airburst with friends while in college.

Sure, the huge publishing companies don't do exclusive mac games anymore. They're all about making the most money possible, they're going to go after the biggest market. But there have been many Mac specific games that I hold in just as high esteem as I do Myst.

Adventure games (2, Interesting)

mr_mophead (886977) | more than 8 years ago | (#13473786)

Ah. Adventure games. That takes me back. To a time when games were fun and not a graphical pissing contest.

Re:Adventure games (3, Interesting)

Tyler Eaves (344284) | more than 8 years ago | (#13473807)

Funny you should say that, since Myst was like the ORIGINAL style-over-substance game.

Could someone explain this to me? (1)

CaptainCarrot (84625) | more than 8 years ago | (#13473796)

I played Myst, and it was... OK. I mean, the graphics were well-rendered, if no more dynamic for the quality than the technology of the time permitted. But honestly, the whole thing was nothing more than an elaborate Hypercard stack and the puzzles were nothing too difficult. I've always had trouble understanding what all the shouting was about.

1997 not 1995 (1)

sacrilicious (316896) | more than 8 years ago | (#13473799)

Riven, released in 1995

Not that it matters, but Riven was released in 1997.

Re:1997 not 1995 (2, Interesting)

Pete Brubaker (35550) | more than 8 years ago | (#13473985)

Wow. If the last thing that a company did was in nearly 10 years ago (8 for Mr. Picky here.) then maybe closing their doors wasnt a bad idea...

I thought they closed up shop a long time ago.

Demo was hard for me (1)

zymano (581466) | more than 8 years ago | (#13473867)

The puzzles are killers of keeping people interested. They actually waste too much time and cause hair pulling frustration.

Sad. (1)

kulakovich (580584) | more than 8 years ago | (#13473963)


Very sad indeed.

the kulakovich family

Myst Sucked (0)

Anonymous Coward | more than 8 years ago | (#13474062)

That game was seriously gay. nothing ever moved. You could play the same game without a computer, just use a series of drawings or photographs. Myst was nothing more than a glorified text RPG.

Sad (2, Insightful)

FlyByPC (841016) | more than 8 years ago | (#13474137)

...So we lose one of the few companies to produce interesting games that don't involve shooting anything that moves. Yes, perhaps the plot and/or interface of some of their games could have stood a bit of work. But Cyan was one of the few companies producing games that appeal to the intellect and sense of adventure -- rather than to the players' adrenaline levels. Somewhat like complaining that the only sushi bar in town got only mediocre reviews -- when the alternative is the local greasy spoon.

Who's next, Microids??
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