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World of Warcraft is Infectious

Zonk posted more than 9 years ago | from the practice-safe-mmoging dept.

Role Playing (Games) 91

ringbarer writes "News is coming in that the lands of Azeroth have become infected with a deadly plague which the developers never intended to spread. Originating from the new Zul'Gurub instance, the plague has spread from player to player via town NPCs. Entire cities are being wiped out, yet players are finding this surprise content entertaining!" From the article: " Some servers have gotten so bad that you can't go into the major cities without getting the plague (and anyone less than like level 50 nearly immediately die). GM's even tried quarantining players in certain areas, but the players kept escaping the quarantine and infect other players." Commentary on Terra Nova.

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ALL MUSLIMS MUST DIE (0, Troll)

ringbarer (545020) | more than 9 years ago | (#13606637)

Even a Troll can submit articles! BWHAHAHAHAHAHAHAHA!

Die of AIDS, WoW Geeks! [ytmnd.com]

Re:ALL MUSLIMS MUST DIE (0)

Anonymous Coward | more than 9 years ago | (#13610584)

Strange, that ringbarer submits an article and then immediately trolls it (with a first post I might add).
I dont know whether to congratulate you or feel confused.

Fixed (5, Informative)

interiot (50685) | more than 9 years ago | (#13606639)

The issue was hotfixed on Friday [slashdot.org] :
Beginning at 4:00 AM PDT on 9/17 we will be issuing rolling restarts to all realms to apply a hotfix. We expect this to resolve several issues:

-Fixed an exploit with drakonids where players could get a head start.
-Nefarian's drakonids have reduced damaging abilities
-The wild polymorph cast by Nefarius in Blackwing Lair, can no longer be canceled early by clicking it off.
-Arathi Basin holiday honor should now be awarding the bonus properly.
-Hakkar's spell Corrupted Blood can no longer exist outside of Zul'Gurub

Re:Fixed (5, Informative)

Gojira Shipi-Taro (465802) | more than 9 years ago | (#13606744)

The hotfix didn't work [worldofwarcraft.com]

  It appears that the hotfix remedy concocted to combat the recent Azerothian outbreak has not yielded desired results. At this time, our medical staff is continuing to develop an effective cure. We look forward to ensuring the health and vitality of the citizens of Azeroth in the near future.

Re:Fixed (2, Informative)

interiot (50685) | more than 9 years ago | (#13606807)

Strange. Well, according to the original thread [64.233.167.104] (that now seems to be deleted [worldofwarcraft.com] ), you could /pvp to remove the infection. Haven't tried it myself tho.

Re:Fixed (1)

Ayaress (662020) | more than 9 years ago | (#13609069)

I tried that, and it didn't work. Also, if you're under level 20, this curse is almost instant death anyway, and that's one of the biggest worries. They'll figure out a fix. This is really no different than the hunter/warlock Living Bomb exploit - Get Baron Geddon to cast Living Bomb on your pet, dismiss it, and then recall it again when you get to a populated area and wait a few seconds. Pet goes boom, and nearly everybody in the area of effect dies. In that case, they just made pets immune to Living Bomb. It proved impossible to get a player back to Orgrimar while under the effect, and it's really not worth a guild's time to raid half of Molten Core just to be cockmongers in Orgrimar for ten seconds. I think they're going to end up making the solution more complex than it has to be. Not the first time Blizzard's done that. A really simple one I see is having town-teleport spells like mage portals and hearthstones clear DoTs. I assume they're using a mage portal to get the plague to Orgrimar, anyway. The duration is too short for a hearthstone. It wouldn't be abusable really, since regardless of what's going on where you teleport from, you're teleporting into a noncombat area.

Re:Fixed (1)

It doesn't come easy (695416) | more than 9 years ago | (#13606746)

I don't play WoW but if they didn't change the logic of the code, then doesn't this mean that Zul'Gurub will end up a wasteland? (once the spell is let loose it will continue to affect players like it was doing thoughout the game before the hotfix?) So if you go to Zul'Gurub you will always lose significant damage points, or die, everytime? Who would go?

Re:Fixed (5, Insightful)

Gojira Shipi-Taro (465802) | more than 9 years ago | (#13606785)

Zul'Gurub is an "instance" zone. A fresh copy is created for every group that enters it. (more or less). The disease in question is caused by one of the encounters in the instance. It is not litterally raging in that zone.

It is in fact normally cured while the group is still in the zone. the current "plague" behavior is being caused by malicious individuals who are intentionally re-calling to populated areas in order to "greif" other players.

Re:Fixed (1)

It doesn't come easy (695416) | more than 9 years ago | (#13606868)

Ah, understand. Thanks.

Re:Fixed (2, Funny)

KillShill (877105) | more than 9 years ago | (#13609977)

Massively Multiplayer Grief.

Re:Fixed (1)

snuf23 (182335) | more than 9 years ago | (#13608606)

I went to Zul'Gurrab last weekend for the first time. Everyone one of us died about 10 times. No need for the plague! We wiped at the first boss!
(Yes my server's guilds mostly suck)

Re:Fixed (1)

Ayaress (662020) | more than 9 years ago | (#13609096)

Mine wiped on the first encounter. Never saw a boss. Reminded me of our first MC runs. Wiped on the first pull four or five times a night for about two weeks before we got past it.

I wouldn't say you suck, ZG is a really hard instance. It's easily equal to Molten Core, if you account for the smaller group size. It'll be a few months before people have it down to a science. Heck, look at Blackwing Lair, nobody's beat Nefarion yet (If I remember right, nobody's even seen him yet. The boss before him has proven nigh unbeatable as yet).

Re:Fixed (0)

Anonymous Coward | more than 9 years ago | (#13609142)

Correction, my friend just IMed me when he saw me type that last one. People have gotten to Nefarion thanks to bug fixes in earlier bosses, just apparantly no kills yet.

Re:Fixed (1)

snuf23 (182335) | more than 9 years ago | (#13609467)

Yeah I was being a bit tongue and cheek. I've never run MC as I am in a smaller guild and can't really commit the time. I think just as with MC though it's really about learning the instance and developing strategies to counter the bosses. We did get that first bitch down to about 5% life, which I think was solid for a first encounter. It's just a little depressing when you look up allakhazam.com and see people going "did it in a twelve man team". Of course our itemization is almost all blue gear, so I'm sure that makes some difference.
And we did get our first wipe right inside the intance because someone wandered down the stairs and grabbed a patrol while we were hashing out the buffs and who was gonna handle what.

Re:Fixed (1)

Ayaress (662020) | more than 8 years ago | (#13613575)

Well, those 12-man teams almost certainly are from long-time MC guilds, decked out in MC if not BWL-level epic gear. The difference between a self-equipped level 60, or even a level 60 equipped from the endgame 5 and 10 man instances, and a level 60 in raid gear is immense. The stories you read about 15 and 20 man raids taking down onyxia are the same thing - hardcore pros in the best gear there is.

Re:Fixed (0)

Anonymous Coward | more than 9 years ago | (#13607515)

Sounds familiar... (3, Insightful)

Anonymous Coward | more than 9 years ago | (#13606668)

Sounds like a return of a Sims add-in for a pet gerbil.

It was downloaded from TheSims.com, and it could infect players, which could infect other players, etc.

Some linkage on the item:
http://www.alexjacobson.com/cgi-bin/mt-comments2.c gi?entry_id=179 [alexjacobson.com]

Re: Also Sounds familiar... (1)

Red Flayer (890720) | about 9 years ago | (#13621485)

"The Trouble with Tribbles"

Unintentional? (5, Interesting)

EvilAardvark (819035) | more than 9 years ago | (#13606725)

This was unintentional? We had no idea on our server and assumed it was something Blizz had added to add some depth to the game. It was actually quite amusing to watch it spread as people attempted to go about their business between the bank and auction house in Ironforge.

Re:Unintentional? (3, Informative)

MindStalker (22827) | more than 9 years ago | (#13606805)

It was partially intentional. It was supposed to stay inside the instanced quest. Unfortunatly due to a bug it crossed outside the instance. It has been fixed.

Re:Unintentional? (2, Insightful)

buffer-overflowed (588867) | more than 9 years ago | (#13607110)

I wouldn't call it a bug. It was a complete lack of foresight.

Of course, the unintended consequence of that is probably the most amusing unintentional world event yet.

Re:Unintentional? (2, Interesting)

Big_Breaker (190457) | more than 8 years ago | (#13614384)

No the most amusing was a boss MOB which cursed a player to explode after a brief delay, severely damaging all who surrounded him. The curse could also be put on pets. An enterprising hunter dismissed a cursed pet before the explosion was triggered and resummoned it much later inside the trading hall. MASS extinction ensued as the explosion went off.

Re:Unintentional? (2, Informative)

buffer-overflowed (588867) | more than 8 years ago | (#13615011)

Geddon's living bomb. Yup. But that was over in one explosion, it didn't linger around for hours upon hours. You could only "legitimately" do it once every 6 days. And it only did 2000 fire damage and tossed you almost as far as screwing up reloading the Goblin Mortar does.

It's also been fixed for quite a while.

"Blizz?" (0)

Anonymous Coward | more than 9 years ago | (#13609449)

You sound like a stupid child.

Dam that is some plague..... (1)

technoextreme (885694) | more than 9 years ago | (#13606769)

I don't even think the real plague had people dropping dead ever few seconds.

Re:Dam that is some plague..... (3, Funny)

Impy the Impiuos Imp (442658) | more than 9 years ago | (#13607179)

Real plagues also affect everyone more or less the same. The world's greatest warrior isn't going to succumb 70,000x slower than some CPA or McDonald's cashier. Only natural variation in your immune system would offer a difference, and because extreme physical exercise actually weakens your immune system, the level 12 billion warrior would likely die more quickly than the CPA.

Of course, expecting a plague to affect everyone equally in a MMORPG is like expecting a fireball to burn everybody without armor equally.

Re:Dam that is some plague..... (2, Insightful)

Anonymous Coward | more than 9 years ago | (#13607258)

Only natural variation in your immune system would offer a difference, and because extreme physical exercise actually weakens your immune system, the level 12 billion warrior would likely die more quickly than the CPA.
That does not sound right unless there is a point where excercising too much does start to reverse the good side effects.

Re:Dam that is some plague..... (1)

JVert (578547) | more than 9 years ago | (#13608647)

Maybe after extreme excercise the warrior would be more vulnerable but I can't belive overall that the CPA has a better immune system then a physically fit brute.

Re:Dam that is some plague..... (1)

Impy the Impiuos Imp (442658) | about 9 years ago | (#13629198)

As long as both have decent nutrition, they'd be the same.

However, some things weigh in the CPA's favor:

1. Extra body fat means you can survive infections better
2. Lack of extreme physical exercise means his immune system isn't weakened

Possibly extreme constant exercise keeps your blood glucose and nutrients low (repairing damage done via exercies, i.e. muscle building, as well as just generally sucking it up in the exercise itself) which causes the immune system (along with all bodily systems) to run on near empty, thus reducing its effectiveness.

In any event, it's a real phenomenon. Doctors recommended Earvin "Magic" Johnson stop playing professional basketball when he became diagnosed with HIV for just this reason. After awhile, he started playing again anyway.

Re:Dam that is some plague..... (2, Funny)

fuzzybunny (112938) | more than 9 years ago | (#13608607)

Ah, right, I knew there was a good side to hanging around my apartment in my free time playing games instead of going out jogging.

My girlfriend with giggle about my gut when SHE's dropping from plague, ha ha.

Re:Dam that is some plague..... (1)

Detritus (11846) | more than 9 years ago | (#13609059)

The Spanish Flu was noted for killing healthy young people, the reverse of the normal pattern of killing the very young and the very old. It was also damn fast. You could be healthy one day and dead the next.

Evil thoughts (1)

BrookHarty (9119) | more than 9 years ago | (#13606813)

Wonder if you can get the plague and go visit the other guys towns. :) That would be worth it.

Re:Evil thoughts (1)

rincebrain (776480) | more than 9 years ago | (#13606925)

What part of "Everyone under level 50 almost instantly dies" was complicated?

It's an insanely potent plague. You won't live too long after getting it, and even if you infect other towns, chances are good that someone there already had it.

At least it's confined to one server...I think.

Re:Evil thoughts (1)

TelJanin (784836) | more than 9 years ago | (#13607060)

It's on dozens of servers, both Alliance and Horde.

Re:Evil thoughts (2, Funny)

rincebrain (776480) | more than 9 years ago | (#13607267)

Well fuck me with a chainsaw, that sucks.

Re:Evil thoughts (1)

karnal (22275) | more than 9 years ago | (#13607598)

...

Doing that to you with a chainsaw, I'm sure, would suck for you.

Re:Evil thoughts (1)

rincebrain (776480) | more than 9 years ago | (#13610987)

So I've been told by the one who coined that phrase.

Re:Evil thoughts (1)

orgelspieler (865795) | more than 9 years ago | (#13610590)

Haven't heard that in a while! You left out "gently." [imdb.com]

Indiscriminate PK (5, Funny)

sethstorm (512897) | more than 9 years ago | (#13606818)

Well, now WoW finally has taken indiscriminate PK to a whole new level with your body itself as the weapon. Question is, would those be honorable or non-honorable kills for every person you spread the disease to (disregarding the rollback)?

Unintended? I don't care (5, Insightful)

Red Flayer (890720) | more than 9 years ago | (#13607067)

This is absolutely great. This is an element of gameplay that even if unintended (which I'm not so sure about) can have far-reaching consequences.

Why shouldn't MMORPG characters get sick? Maybe once you're exposed and recover from a certain illness, you have immunity. Maybe this immunity will be helpful in a later instance.

I would love for more MMORPGs to release world-affecting things like this into the game. It might be hard to balance, but I think this is fantastic.

One of the reasons gameplay in MMORPGs gets boring is that typically, the world never changes except for the addition of new material.

Give me the four horsemen of the apocalypse any day!

Re:Unintended? I don't care (2, Insightful)

Irish_Samurai (224931) | more than 9 years ago | (#13607413)

I agree absolutely. The reason I quit playing these MMORPGs was because nothing ever happened. I mean, I could go and try a quest, level some, and then wait in line to kill some MOB for an earring or some boots. It got old really quick.

I began to read the the article synopsis and got really excited. REAL PLAGUES! Oh yeah, that sounds cool! Unfortunately, it was not by design. I'm aware that it would be expensive and difficult, but thses types of events happening on a regular and accelerated basis would bring me back to MMORPGs in an instant.

Re:Unintended? I don't care (2, Funny)

Red Flayer (890720) | more than 9 years ago | (#13607677)

"I began to read the the article synopsis and got really excited. REAL PLAGUES! Oh yeah, that sounds cool! Unfortunately, it was not by design. I'm aware that it would be expensive and difficult, but thses types of events happening on a regular and accelerated basis would bring me back to MMORPGs in an instant. "

I sure hope Blizzard, et al read slashdot. Oh wait, of course the game companies do -- that's why release dates are pushed back.

Re:Unintended? I don't care (0)

Anonymous Coward | more than 9 years ago | (#13607951)

They've already said why they don't want to make events like this. Every major change they make affects all the new players just joining, and balancing content for all levels equally is pretty much impossible.

Yeah, basically they don't want to do it because it would be too much work.

Re:Unintended? I don't care (1)

Red Flayer (890720) | more than 9 years ago | (#13608770)

"They've already said why they don't want to make events like this. Every major change they make affects all the new players just joining, and balancing content for all levels equally is pretty much impossible. "

I'm not talking about changing game mechanics or skill sets or anything like that, which is what they were referring to. How about places that change over time? Or NPCs that change?

When their base shrinks and they need to keep people motivated to play, you'll bet they roll out something like this.

Re:Unintended? I don't care (1)

KDR_11k (778916) | more than 9 years ago | (#13612126)

If the plague was weaker on low level chars that wouldn't be as much of a problem.

Re:Unintended? I don't care (1)

Impy the Impiuos Imp (442658) | about 9 years ago | (#13629286)

They've already said why they don't want to make events like this. Every major change they make affects all the new players just joining, and balancing content for all levels equally is pretty much impossible.


They don't make events like this because they're worried about newbies (or established players) getting frustrated. Getting angry that their plans to go camp such-and-such are now interrupted because some invasion wave is in their cross-continental wave, or running the streets and they can't get to the damned bank.

And yet...and yet...

And yet, if some new MMORPG came out, and announced they'd be heavy on such events, and if you don't like it, tough, don't join...wouldn't you make a beeline for that MMORPG?

We have yet to see a game tie together the two most seductive aspects of online games: The "little constant rewards" of MMORPG's, and the live event hectic, now now now! nature of games like Quake.

Imagine a well-done AI group of NPC orcs coming down the street. "There, kill the healer first!" and they all run at him. Now that's some action.

Re:Unintended? I don't care (2, Insightful)

Irish_Samurai (224931) | more than 9 years ago | (#13608014)

Even cooler would be if such a plague were to hit the world and a randomly chosen player, or handful of players, were dropped limited amounts of the cure in their inventory, with directions for use.

Would they charge money for it? Would they give it away for free? Would they try to make copies of it so they could innoculate the whole world? Would they use it on themselves and destroy it?

Events where players across all levels of acheivement and dedication are allowed to influence the world to a significant degree would really drive subscriptions.

The question is would the subscriptions outweigh the costs enough to generate a substantial profit?

Re:Unintended? I don't care (1)

Red Flayer (890720) | more than 9 years ago | (#13608819)

I could see them implementing something like this for registered guilds/clans/what-have-you. I don't see it happening for individuals, since there are a TON of people who play, and that might be considered unfair.

How about a guild being responsible for saving the world? The cure being 'viral' as well, so the guild would have to expose themselves (not literally) to as many people as possible... by traveling to as many locations as possible. If they succeed (say, 95% inoculation within 7 days), then they get rewarded and something changes in the world. If they fail, an NPC delivers the cure and something bad happens (like a town is temporarily depopulated for a month).

On the plus side, this would encourage guild-play for more than just PKing. I could really get into set-ups like that.

Re:Unintended? I don't care (2, Insightful)

Gojira Shipi-Taro (465802) | more than 9 years ago | (#13610130)

Events where players across all levels were allowed to affect other players without their consent would really drive subscriptions... into the ground.

Most people don't play games to roleplay a victim.

Social experiments don't work outside of games designed to be a social experiment (like ATITD). I certainly don't wish to pay to be part of someone's master's thesis. I have better things to do with my free time.

Look at what happened to UO. A tiny minority liked the whole dreadlords era. The people that threatened to quit if that crap continued far outweighed that minority, so the game was changed.

Re:Unintended? I don't care (1)

Vo0k (760020) | more than 9 years ago | (#13611713)

Better, drop the cure into inventories of more powerful monsters. Kinda fun quest to be the savior of the MMO universe :)

Re:Unintended? I don't care (1)

Kanasta (70274) | more than 9 years ago | (#13609809)

If it's unintended, how on earth do you recover and get immunity?

Did you think MMORPG characters had an immune system?

Re:Unintended? I don't care (1)

Vo0k (760020) | more than 9 years ago | (#13611710)

It was intended to work in a single, small enclosed area - you kill a MOB, you receive the effect/damage as result, and it spreads over everyone who participated. The unintentional element was that it can be carried away to the city, so that people far, far away, not involved in killing the monster contract it.

You probably don't (1)

Lonewolf666 (259450) | more than 8 years ago | (#13613820)

If plagues were a regular part of the game, the developers might have included an immune system. But since it was a bug, I would be very surprised if there is any mechanism for handling the plague.

Re:Unintended? I don't care (2)

Gojira Shipi-Taro (465802) | more than 9 years ago | (#13610108)

This isn't so much an "event" as a way for assholes to grief their fellow players (on the same faction, which is against the TOS, mind you).

Getting sick as a random event in the game is one thing.

Getting sick because some shithead decided that it would "teh funnay" to kill you while you were trying to get something done is quite another.

Bans have already been handed out. More should follow.

Re:Unintended? I don't care (1)

McCaliber (676473) | more than 9 years ago | (#13610238)

They had this in Everquest, it was called languages. You started with a few (based on your race), and you learned more by being exposed to other people speaking the language to you. The number of languages you could learn was unlimited, but you could learn them all given enough time.

Guess what happened? During any downtime (like boat rides), people made macros that spammed their local channels (say, party) with the language of their choice. Going to a boat was like visiting a multi-lingual chat channel filled with bots. And eventually, everyone could speak every other language. The only problems were that languages were fairly useless, and there was no way to limit the player from learning more, to give them an incentive to become specialized in one languages (instead of the universal polyglot).

But if you convert this to illnesses, you come up with some interesting possiblities.

Players would be encouraged to create disease infested areas, to expose each other to whatever germs they had managed to pick up. If diseases were deadly enough, this would have to be some sort of anti-hospital run by a class that could give high amounts of regeneration (druid, priest, cleric).

I can see this working better as some sort of elemental effect. Make the effect more constant (so that players can't spam themselves), and reverse the effect (so that the element works better as time goes on) and suddenly you give an incentive for players to stop camping in one spot forever. Give them an advantage once they're infused with one element against some other element, and you produce useful paths of destruction for each player to follow.

But can you fling an infected player at a town? (4, Interesting)

antifoidulus (807088) | more than 9 years ago | (#13607113)

The Romans used to fling diseased corpses into the towns that they were laying siege to, and not surprisingly the tactic worked quite well. But can you fling a player into a town in WoW?

Re:But can you fling an infected player at a town? (2, Funny)

sethstorm (512897) | more than 9 years ago | (#13607265)

I dont think you'll be able to toss those dwarves or gnomes if you had that in mind.

Re:But can you fling an infected player at a town? (1, Funny)

Anonymous Coward | more than 9 years ago | (#13607987)

if you like tossing dwarves there's a lucrative future for you in the porn industry.

Re:But can you fling an infected player at a town? (1)

Dr. Photo (640363) | more than 9 years ago | (#13608208)

"The Romans used to fling diseased corpses into the towns that they were laying siege to, and not surprisingly the tactic worked quite well."

For a second I misread that as "used to fling diseased horses". Man, those Romans were strong...

(Of course, for sanitary and maximum air-speed velocity reasons, I'm sure they used catapults...)

Re:But can you fling an infected player at a town? (0)

Anonymous Coward | more than 9 years ago | (#13608423)

Perhaps they used lots and lots of African swallows?

Re:But can you fling an infected player at a town? (1)

Chris Mattern (191822) | more than 9 years ago | (#13612121)

> For a second I misread that as "used to fling diseased horses".

Those too, actually. Ancient siege warfare was a nasty business.

Re:But can you fling an infected player at a town? (1)

Anonymous Custard (587661) | more than 8 years ago | (#13616908)

> For a second I misread that as "used to fling diseased horses".
Those too, actually. Ancient siege warfare was a nasty business.

You could siege castles/towns in Darklands [goodolddays.net] . Poison the water supply, attack merchants supplying the castle. Eventually the leader and his crew would come out and you had to fight them to take over the town :)

Re:But can you fling an infected player at a town? (1)

Ayaress (662020) | more than 9 years ago | (#13609218)

This mess hit Orgrimar AND undercity (thanks to somebody getting infected while they were waiting for a mage to open a portal for them) on my server. While it was particularly bad, and a lot of people were just chatting idly in general chat while waiting for it to die down before they rezed, somebody had an idea of getting a big mass of people and trying to keep the plague active through them all the way to Ironforge or Stormwind and spreading the plague there. Couldn't get enough people organized to maintain it, we didn't even manage to get it accross ont he zeplins. Wouldn't have mattered, with a 5:1 Alliance:Horde ratio on our server, Ironforge was getting it FAR worse already.

Re:But can you fling an infected player at a town? (1)

Impy the Impiuos Imp (442658) | about 9 years ago | (#13629561)

> can you fling a player into a town in WoW?

No, but you could in World War II Online. They'd load up players for an invasion to a base into a truck, then drive the truck at high speed into a bush. The bush was a static part of the landscape, and hence indestructible. The truck would flip over and fling the players (well done physics, by the way, neglecting that a bush caused a truck to flip, of course!) and the players would fly over the enemy base's fence, thus bypassing the "designed assault path" through the front gates.

'Twas interesting... (1)

kcb93x (562075) | more than 9 years ago | (#13607161)

This hit last Friday, and as the FP mentioned they fixed it with the rolling server restarts. Not knowing if this was permanant or not, I walked my level 6 Priest up to Ironforge (Dwarf) and promptly got infected - died from the first blast of damage as I didn't have as many health points as it inflicted.

Lasted until death, upon resurrection you'd have to be reinfected to suffer from it again. Enabling PVP mode seems to be the known fix (in case it escapes again) which can be done by doing "/pvp" in-game.

I didn't notice it at all on Saturday after the rolling restarts, seems to have fixed it. We'll see.

On another note, Websense now seems to block WorldofWarcraft.com, so I can't read the forum post about the plague spreading again, at least here at work.

Re:'Twas interesting... (2, Informative)

BigDork1001 (683341) | more than 9 years ago | (#13607436)

Easy fix for when you are getting blocked, go to http://babelfish.altavista.com/ [altavista.com] and enter forums.worldofwarcraft.com in the appropriate area and have it translate Chinese-simp to English. I'm on a military network and they block most forums and and game related stuff like WoW. This way I still get to surf the forums when I have nothing going on.

Re:'Twas interesting... (2, Interesting)

Thing 1 (178996) | more than 9 years ago | (#13610829)

Now, expect that to last. 3, 2, ...

Hang on, why not talk to your fucking supervisor when they're paying you and you've got "nothing going on"?

Re:'Twas interesting... (1)

CFTM (513264) | more than 8 years ago | (#13614679)

We use Websense at my work; my understanding is someone has to update the websense server to block websites. Someone noticed you going to WorldofWarcraft.com and blocked it; my solution was just to get access around the proxy :)

the biggest impact (1)

dmauro (742353) | more than 9 years ago | (#13607255)

everyone must be running around town naked.

WoW Players (-1, Troll)

Anonymous Coward | more than 9 years ago | (#13607331)

Can't WoW players just drop dead?

Sounds hilarious! (5, Interesting)

Yeechang Lee (3429) | more than 9 years ago | (#13607337)

What I posted on Usenet [google.ca] :

I'm sorry, but this sounds hilarious (I'm sorry I missed the streets paved with corpses of the dead) and absolutely appropriate. I mean, explorers returning from a remote, mysterious, newly-discovered jungle outpost bring back a highly-contagious disease that decimates the young and weak and severely weakens the strong? Entire books and movies have been written with less to work with!

Re:Sounds hilarious! (0, Troll)

corrosive_nf (744601) | more than 9 years ago | (#13608072)

Your ideas are intriguing and I wish to subscribe to your newsletter.

Re:Sounds hilarious! (1)

corrosive_nf (744601) | about 9 years ago | (#13618604)

like hell this is a troll. It was a good idea and I wish to be informed of further progress.

Horizons: Empires of Istartia (1, Interesting)

Anonymous Coward | more than 9 years ago | (#13607701)

It's been a long while since I've last played this MMO, but if I recall, there was an event involving a plague that was spread around the various servers. The disease would lower your stats increasingly over time until it was cured. After a bit, I think it would kill you. Of course, death was a much less inconvienance in Horizons.

I think the dragons were immune to the disease. They actually could create a temporary cure to remove the disease, but you were likely to get affected again.

I don't know how it ended up. I think there were some monsters in the blighted regions that needed to be destroyed, along with special machines to disable the disease-bearing spots. However, Horizons had this before WoW. And it actually had some bearing to the storyline, rather than getting griefed.

Re:Horizons: Empires of Istartia (1)

Kysh (16242) | more than 9 years ago | (#13610042)

Yeah. But the players were so bitter by that point about everything else that they just saw it as 'GM griefing'.

A shame, really. Horizons had a lot to offer, but they really screwed the pooch badly.

I hear they've gotten better of late, though.

-Kysh

Bleh (3, Funny)

cpu_fusion (705735) | more than 9 years ago | (#13607871)

Bleh, I had the same problem on the MUD I was coding in 92. I should have patented it.

Re:Bleh (1)

Winterblink (575267) | more than 9 years ago | (#13608022)

Patent it anyway, you have prior art. And even if you didn't, you'd probably still get awarded the patent.

Heh. (4, Funny)

Strell (877448) | more than 9 years ago | (#13608563)

I think we all know who is to blame. LEEEEROOOOOY JHEEEKIIINS!!!!!!!!

It's not a bug! (3, Funny)

Prien715 (251944) | more than 9 years ago | (#13608684)

It's not a bug, it's a feature!

EQ2 had a plague... (1)

Beer Moon (894244) | more than 9 years ago | (#13609073)

When they did a plague like this in EQ2, it spread through NPCs just like the WoW one is. Instead of killing you, it just made you turn green and puke every now and then - no stat effects. It was curable with a store-bought potion, but the disease was rampant in the cities (where you could buy cures), and once you left the city generally only spread by idiots and NPCs. I remember WoW players laughing at EQ2 players about the "lame plague" at the time. Now it happens in WoW, worse, and they like it? rofl

Re:EQ2 had a plague... (0)

dhakbar (783117) | more than 9 years ago | (#13610207)

"I remember WoW players laughing at EQ2 players about the "lame plague" at the time. Now it happens in WoW, worse, and they like it? rofl"

Yeah. That's because EQ2 sucks ass. And before you discount my opinion, I helped test that fucking game.

Re:EQ2 had a plague... (1)

phxbadash (883828) | more than 8 years ago | (#13616132)

Well I helped test WoW and that game sucks ass as well.

City of Heroes too... (2, Informative)

antdude (79039) | more than 9 years ago | (#13609220)

According to Shacknews [shacknews.com] , City of Heroes [cityofheroes.com] are also affected by another disease.

Re:City of Heroes too... (1)

Quasadu (915948) | more than 8 years ago | (#13617535)

From what I can tell from the article Shacknews linked to (which actually gives information on the issue rather than just saying "OMG CoH makes people sick!"), the CoH issue is completely different and concerns people who have epilepsy. It's got nothing to do with in-game bugs or griefing. It's a particular graphic that has triggered reactions in a handful of sensitive players.

Pizza Mafia (1)

chigun (770799) | more than 9 years ago | (#13610625)

Maybe Blizzard has designs on this plague spreading even further. Maybe it is intended to spread out of the game and kill anyone who won't build up an immunity by buying their game and paying their monthly fee.

*goes back to reading snowcrash.txt"

Speaking of Plagues... (2, Funny)

Shirov (137794) | more than 8 years ago | (#13613628)

Now if only SWG could find a cure for SOE...

*duck*

Cleanse? (1)

JavaLord (680960) | more than 8 years ago | (#13614154)

Can't a paladin just use their cleanse spell to cleanse it off? Heck, Paladins could start charging lowbies for doctor visits. Finally a use for Paladins.

Re:Cleanse? (1)

Rakarra (112805) | more than 8 years ago | (#13617057)

No. The effect is incurable by any character.

It was a cool idea, but deep down the purpose of the plague was to add a flat ~300 dps to a specific boss battle.

Re:Cleanse? (1)

SirPavlova (871168) | about 9 years ago | (#13619577)

DPS? Is that deaths per second or something? Sorry, I've never played WoW...

Re:Cleanse? (0)

Anonymous Coward | about 9 years ago | (#13628602)

Damage Per Second. Level 20 characters (at least my warlock) have around 1000 hitpoints, so something that does 300DPS will kill me in 4 seconds. Level 60 characters usually have 3000-5000 HP, so 300DPS is pretty tough for them too.

Re:Cleanse? (1)

nanowired (881497) | about 9 years ago | (#13619305)

*cough* theres a use for paladins, but most people do not play them correctly. Note: Your powers are best used for others, not yourself! Greedy!
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