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Katamari Creator Wasn't Interested in Sequel

Zonk posted more than 8 years ago | from the not-for-critics dept.

Games 58

MTV Games, in a report on the Katamari sequel, reports that game creator Keita Takahashi wasn't slightly interested in making a sequel. From the article: "Suddenly celebrated for his originality, Takahashi would soon have to tackle the possibly contradictory idea of doing a sequel. He told his bosses at Namco several times that he wouldn't do one. 'But it came to a point where the company was willing to release a sequel without me,' he said. He discovered that the company's planned sequel seemed more like a re-release, primarily swapping Christmas graphics into the original game. 'That went against everything I wanted to do with Katamari,' he said. So he agreed to get involved. "

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58 comments

Meanwhile, at Nintendo Headquarters... (5, Funny)

Anonymous Coward | more than 8 years ago | (#13661665)

"Miyamoto's not interested in making new Mario games? Alright, tell him we're making one without him where Mario plays baseball or some shit. That'll scare him straight."

Re:Meanwhile, at Nintendo Headquarters... (1)

0rionx (915503) | more than 8 years ago | (#13664015)

They're way ahead of you, man...

Mario Baseball [ign.com]

After all, Mario does everything, right? Mario Tennis, Mario Golf, Mario Kart, Mario Party, Mario RPG...he's a doctor, he's a painter, he referees boxing and tennis matches, he lays down the smack in Super Smash Bros, he even teaching typing!!

...so why not a superstar baseball player? Whatevz... *sigh*

Re: Waiting for Mario (1)

some guy I know (229718) | more than 8 years ago | (#13665448)

Canada: I'm still waitng for Mario Curling.
U.S.A.: I'm still waiting for Mario Bowling/Foorball.
Mexico/Spain: I'm still waiting for Mario Bullfighting.
U.K.: I'm still waiting for Mario Cricket/Rugby/Football.
France: I'm still wating for Mario Insult Foreigners.
China: I'm still waiting for Mario Tianenmen Square.
Osama bin Laden: I'm still waiting for Mario Kill the Infadels.
GWB: I'm still waiting for Mario Rapture. Hey, Dick, my controller doesn't work, and I pushed the red button over and over again. What? What missles?

Re: Waiting for Mario (1)

Delphiki (646425) | more than 8 years ago | (#13666290)

What about Grand Theft Mario? Who needs all these kiddy games... and don't say kids, they don't matter.

Re: Waiting for Mario (1)

b1t r0t (216468) | more than 8 years ago | (#13667653)

What about Grand Theft Mario? Who needs all these kiddy games... and don't say kids, they don't matter.

As silly as you were trying to be, that actually sounds like fun. For instance, Wario and Bowser could be two of the mob leaders. Then all we need is a "hot mushroom" mod.

Well, I (We) Love Katamary Damacy! (3, Interesting)

garcia (6573) | more than 8 years ago | (#13661678)

Well, being that I typically hate video game (and movie) sequels, I was worried when I decided I *had* to buy this one. I ordered it on Amazon and after noticing that the delivery date (from 9/25) was in late November I had a friend buy it for me at Gamespot.

The gameplay is nearly the same (look and feel wise) but they have added new and different challenges and removed most of the annoyances that the first version had (getting stuck under objects or moving to slow when you were huge during eternal levels).

I enjoy the new soundtrack immensely and love the crisper and clear graphics they've added. It's basically the same damn game but 100x better.

Thank you for releasing a worthwhile sequel that was still true to the original! If you haven't played We Love Katamari yet, I suggest you do.

Re:Well, I (We) Love Katamary Damacy! (1)

Castar (67188) | more than 8 years ago | (#13661975)

Yeah, I really like We Love Katamari. It takes the concepts from the original and builds on them in a unique and interesting way.

That said, I hope they don't make a Katamari 3. Part of the appeal of the game is in the uniqueness of it, and making sequel after sequel would kill the magic. Of course, since it was so successful I have no doubt there will be more. We'll get sequels and spin-offs until Dead or Alive: Beach Katamari 6 comes along, and then it will die a quiet death in the bargain bin, mourned by none.

Game companies are good at attempting to squeeze blood from stones.

Re:Well, I (We) Love Katamary Damacy! (1)

Sirfrummel (873953) | more than 8 years ago | (#13667522)

Actually... 'Dead or Alive: Beach Katamari 6' sounds kind of interesting... you get to roll around a beach picking up hot chicks.

Sounds fun.

Sequels and Rock Stars (1)

SeanDuggan (732224) | more than 8 years ago | (#13687744)

I'm at a loss for where I saw the quotation, but I saw an interesting metaphor for Katamari Damacy by way of the analogy of a rock star. The first time you saw them, it was an incredibly visceral experience. This was music history happening right before your eyes! The band is obviously giving it all they've got and it's non-stop action. Then, they become more popular. They still play the same songs, but they know they've got it made, so they start listening to their fans and adding in little touches to please them. You also start getting little monologues on the side because the band has realized that they, as much as their music, are what people are coming to see. The article closed by wondering what a third game would be like. Would it be the burned-out rock star who absolutely refuses to sing his early songs because he's sick of them? Screaming rants about nothing at all outweighing the amount of music content? Treatment of the fans and audience which emphasize that he hates you all?

It was really a very amusing little metaphor, not that I think it's going to go that far. I suspect it will be more of the same which little touches if they do create further sequels. Although personally, I'm rooting for them creating an entirely different game which carries the Damacy title just to indicate it contains the same Beatles-esque psychedelic imagery and the bizarre but compelling gameplay.

Re:Well, I (We) Love Katamary Damacy! (1)

nine-times (778537) | more than 8 years ago | (#13668050)

Often, the best game sequels are those which don't try to make a whole new game. If you're going to make a whole new game, make a whole new game. A good sequel should, in essence, smooth out the problem/bugs of the original, remove anything that made the game less fun while accentuating things that made it good in the first place, and add new levels (and a new story, if applicable).

The problem, in fact, comes when the designers aren't content to just do that. They start rearranging things for the hell of it, throwing in new nonsensical features just so they can claim that they've added features, and thereby screw the whole thing up.

That sucks (2, Interesting)

frederec (911880) | more than 8 years ago | (#13661687)

I was actually hoping that We Love Katamari would have been developed by a separate team. This way the original group could continue doing innovative things, but then all of us who really liked the first team and wanted more could have that too.

Though from the sound of it, the sequel was much better for the presence of Takahashi. Sad that he was pushed into it.

It always gives me hope to hear about teams like the group working on Shadow of the Colossus. A group that has apparently been allowed to work on their project with no outside involvement. Being able to make basically whatever they want and take as much time as they needed on it. That sort of artistic freedom has me sold. That and the sheer beauty of their style.

You can tell! (in a good way) (4, Interesting)

sycomonkey (666153) | more than 8 years ago | (#13661690)

You could sort of tell, from the way the game is presented. The King of All Cosmos seems terribly bored with the whole idea, and amazed that we're still interested in katamaring. He only obliges because the fans flatter him and insist. I am very glad the game came out, it's all kinds of fun, but it wasn't exactly nessicary. Katamari Damacy was quite sufficient in the first place.

Re:You can tell! (in a good way) (4, Interesting)

frederec (911880) | more than 8 years ago | (#13661799)

To a certain extent Katamari Damacy was sufficient. But at the same time, for me playing that as well as the new one just increases a desire to roll up new and stranger things.

They make me think of things like rolling up microscopic objects. Sure, the game is awesome when you get huge. But wouldn't it also be cool if you could roll up the whole world after starting at the subatomic level? Or perhaps setting stages in other times and settings. Like rolling up the battle of Waterloo. Or maybe a haunted house or something. The joy of rolling up new stuff in different places to me seems like it could just keep going in so many different ways.

Re:You can tell! (in a good way) (2, Funny)

game kid (805301) | more than 8 years ago | (#13662561)

Or perhaps setting stages in other times and settings. Like rolling up the battle of Waterloo.

Keita Takahashi, is that you?

That'd be absofuckinglutely awesome. I'd love to see Napoleon yelling Sacre balls! GAAHH!! as he gets added to the rolling mix.

Re:You can tell! (in a good way) (1)

Alkaiser (114022) | more than 8 years ago | (#13662774)

So you say what you're looking for is Katamari Damacy plus Odama, then. :)

Re:You can tell! (in a good way) (1)

CoffeeJedi (90936) | more than 8 years ago | (#13666850)

Waterloo level:

"There is a little man that we demand audience with. A tiny tiny little man, no bigger than you, well... perhaps a little bigger than you. Bring him to us at once, but i fear he may not come quietly. A pity."

Little Napolean would run from you (shouting "Sacre Bleu!" over and over again) while his forces shot at you with cannons, knocking pieces of your Katamari off and slowing your progress.

That would be awesome!

Re:You can tell! (in a good way) (1)

May Kasahara (606310) | more than 8 years ago | (#13663303)

I noticed this as well. In the way this story is presented, We Love Katamari is perhaps the most fourth-wall video game I've ever played, and not without a good reason. I was looking forward to this new game a lot, and haven't been disappointed with it so far, but the very idea that the original needed a sequel at all still seems strange.

Re:You can tell! (in a good way) (0)

Anonymous Coward | more than 8 years ago | (#13667467)

The King of All Cosmos seems terribly bored with the whole idea

Wow, someone didn't play the levels a second and third time.

Sounds like they psyched him out... (2, Interesting)

hackwrench (573697) | more than 8 years ago | (#13661720)

It doesn't seem like they were actually planning to release what they showed him. (Christmas graphics? Oh please!) They just wanted him to go "Oh no! I can't let them ruin my vision!" so he'd do the second one.

Re:Sounds like they psyched him out... (1)

nazsco (695026) | more than 8 years ago | (#13688944)

yeah, sure.. right.

he did it for the money. period. everyone do everything for the money. there's no such thing as integrity in this world.

He came up with this history so he can look good for some fans that take integrity as a reality...

well honestly (4, Funny)

Joe the Lesser (533425) | more than 8 years ago | (#13661762)

The whole thing seems silly to me, I mean, a dude running around with a little ball. What's the point. Roll an average sized ball around a course over and over again? There's no progression whatsoever! Give me a sword or a gun, not some huge ball rolling toward m-oh shi-,

Re:well honestly (0)

Anonymous Coward | more than 8 years ago | (#13661991)

The progression would be the average sized ball getting bigger.

Re:well honestly (0)

Anonymous Coward | more than 8 years ago | (#13662209)

Joke murderer strikes again...

Look at the end of his post. Now feel silly for not getting it...

Re:well honestly (1)

superpulpsicle (533373) | more than 8 years ago | (#13662226)

Dude I said the same thing when I first saw the original Katamari Damacy at a buddies house. Now I own the sequel, we love Katamari. It seemed like a boring timed puzzle version of marble madness at first. But when they started rolling sumo wrestlers and expanded the over the top plots, it became a great and addictive game.

Mod Parent Funny® (1)

game kid (805301) | more than 8 years ago | (#13662464)

Notice the last few words. NOT a flame--or at least, it's one he kicked himself for in the end...

hey mods (0)

Anonymous Coward | more than 8 years ago | (#13662794)

try getting the joke first.

no way.. (1)

Dr-Leech (872858) | more than 8 years ago | (#13661776)

please, everytime a company takes rights over a game it comes to suck, and changes the original idea.

We need original games, I support independent gaming for this reason.

If Namco isn't careful (3, Interesting)

iamnerd (917614) | more than 8 years ago | (#13661784)

They could lose one of their best designers. There has been alot of game designers who have quit working at a company because they were forced to make sequels or weren't allowed to be creative. The first two that come to my mind are when Gunpei Yokoi and Masahiro Sakurai. One of which wasn't even allowed to make games and the other was forced to create sequels. To be fair to Nintendo, they didn't allow Gunpei Yokoi to create games because he created the failure that was the Virtual Boy.

Re:If Namco isn't careful (1)

kinglink (195330) | more than 8 years ago | (#13662047)

Virtual Boy's failure was at the level where you would be expected to commit hari kari long ago. Granted the Japanese business enviroment has changed in the last century radically, but it still was a massive failure in the extremes (sorry to say but it was) and the shame gotten from it was horrible.

Remember in America a failure isn't critical to your career in some cases, Windows ME probably didn't get many people fired, in Japan a critical failure like that would likely have entire departments liquidated.

Though I have to sigh and say "at least Virtual Boy was a step in the right direction"

Re:If Namco isn't careful (0)

Anonymous Coward | more than 8 years ago | (#13662939)

(Japanese spelling) Hara kiri. "Hari kari" would mean "hunting needles." :o)

Re:If Namco isn't careful (2, Informative)

MilenCent (219397) | more than 8 years ago | (#13662512)

He also created the massive success that was the Gameboy, arguably the most popular thing the company's ever made. Letting him go was a tremendous mistake, period.

Re:If Namco isn't careful (1)

NotWorkSafe (891638) | more than 8 years ago | (#13669103)

Not to mention that he create the Game & Watch titles (without which Nintendo would be a very different company today). He was also the inventor of the D-Pad. So I suppose he is allowed to make a mistake here and there.

Re:If Namco isn't careful (0)

Anonymous Coward | more than 8 years ago | (#13662536)

Nintendo, they didn't allow Gunpei Yokoi to create games because he created the failure that was the Virtual Boy.

Right, and then they killed him and made it look like an accident.

Re:If Namco isn't careful (2, Informative)

J_Meller (667240) | more than 8 years ago | (#13665770)

Umm, of course Gunpei Yokoi was "allowed" to make games, he was the mastermind behind the entire metroid series including arguably the best game for the SNES, Super Metroid

Must admit he did a good job. (1)

kinglink (195330) | more than 8 years ago | (#13661858)

His Sequal at the heart was a "thank you" to the fans who loved the game. I gotta say it worked, it was the same as the original but different enough to be enjoy able, it was 10 bucks more than the original (30) but you know what? It was perfectly fine.

Too bad 90 percent of the articles is fluff, and almost none of it is about the creator. "Look people, People liked this game 'Katamari Damacy'" but what else should I expect from mtv.com? ... Music? *cracks up*

From the "ideals are for suckers" book of business (1)

danielDamage (838401) | more than 8 years ago | (#13661966)

Seems like a pretty good strategy for dealing with an idealistic developer who is letting his idealism get in the way of making kabillions of dollars.

"Well, you don't have to be involved, but left to our own devices it will happen at DisneyLand and play the It's a Small World After All theme constantly. Of course...if you DID decide you wanted to come on board and inject your special brand of creativity into the project...it might go better."

Dont forget... (1)

Gogo0 (877020) | more than 8 years ago | (#13662085)

...the PSP version that was announced.

It doesnt make any sense considering the DS is perfectly suited for this kind of game, but apparently it doesnt make sense that there is a PS2 sequel either, so there are obviously a lot of nonsensical ideas being put to action over at Namco.

Nice freakin' grammar (2, Insightful)

Leiterfluid (876193) | more than 8 years ago | (#13662486)

Keita Takahashi wasn't slightly interested in making a sequel.

Does that mean he was, instead, greatly interested in making a sequel?

On a side note, I just bought Katamari Demacy for my wife this weekend. We haven't played it (or even opened it yet), but based on the reviews, I think she's gonna dig it.

Re:Nice freakin' grammar (1)

John Nowak (872479) | more than 8 years ago | (#13689760)

No stupid, it means he wasn't interested AT ALL. It wasn't a double negative, you retarded grammar nazi wannabe. You don't not know nothing.

Gift ideas (1)

couch_potato (623264) | more than 8 years ago | (#13690173)

You bought it 'for your wife'? Pardon me, but this sounds sort of like buying her a belt sander for your anniversary.

"If you don't like it, I could always use it!"

Convictions against an uninspired sequel (3, Insightful)

joystickgenie (913297) | more than 8 years ago | (#13662791)

I have to say I'm a bit saddened that he didn't stick to his convictions on this. If he would have stuck with "no I don't want to work on this sequel" and they did put out the other game without his support at least it would have shown as some sort of protest to making the unnecessary sequel and shown the public (well the public that hears about it anyway) that designers do actually care about their product enough that they wont be part of it's uninspired sequel.

The fact that designers are willing to let go their ideals is one of the reason I think that games aren't being taken seriously as a form of expression/art. What are you trying to express if you're willing to put a sticker on it, put it out as a sequel, and say that it's better then the previous artistic expression?

I loved the original Katamari Damacy. The visuals, game play, and sounds were all just so different then the conventional video game. I saw the game as a breath of fresh air in a game industry that is growing stale.

In my opinion, contrary to previous posters, I don't find we love Katamari worth buying if you already own Katamari Damacy. The game play and concepts are exactly the same as the last game with a shiny new wrapper. You're still just rolling a ball trying to get it bigger in every level. They may add an additional theme for a level (you're not rolling a ball this time you're rolling a thin sumo wrestler) but that's the entire difference.

To me this sequel is about as much of an addition and improvement to the original game as Metal Gear Solid VR Missions added to Metal Gear Solid. It turned an original creative idea into a gimmick.

An alternative opinion (1)

xenocide2 (231786) | more than 8 years ago | (#13663016)

Perhaps MGS VR Missions were great, because they were more of the fun stuff, with less Transciever conversations. If I want to hear a girlfriend talk about missing her period, I think I'd rather skip the condom than play MGS2.

Re:Convictions against an uninspired sequel (1)

Whyte Panther (868438) | more than 8 years ago | (#13663561)

And yet the biggest complaint about the original Katamari was that most of the levels took place in the same location. While there are a few matching levels in W3K, there are many new original types. Besides, it seemed to work for Dance Dance Revolution. (Freeze arrows, woah!)

Re:Convictions against an uninspired sequel (1)

realityfighter (811522) | more than 8 years ago | (#13666779)

Oh, come on. The original game had ten levels and five side-quests. Don't tell me you didn't think it needed a sequel.

Personally, I think the new one is a lot of fun. Not a whole lot of innovation going on there, aside from the sumo wrestler and that *@&$*! fire Katamari level. But I'm happy to get my hands on more ways to roll that thing. That's not to say that the original wasn't perfect in its protean half-indie state - it was delicious. But when you can buy both for the price of a single game, more levels are still worth it.

The only thing that really bugged me was the load times. The original Katamari was one of the miniscule set of PS2 games that didn't have long load times. Now I have to wait for loading in the middle of the freakin' level? How disturbing.

Re:Convictions against an uninspired sequel (1)

b1t r0t (216468) | more than 8 years ago | (#13667598)

The original Katamari was one of the miniscule set of PS2 games that didn't have long load times. Now I have to wait for loading in the middle of the freakin' level?

Apparently we just never realized that this was happening in the original... because it didn't say it was loading. After the second time of hitting the mid-level loading screen, I realized that was why they had the king say things and point out the cones to the next level in the original. Because while it was loading, we were busy madly pressing the X button to skip the king's BS. I think the difference is that now they support more objects in an area, so it takes a bit longer to load everything.

What I'm disappointed in is that they seemed to not be catering to the folks like me who played the "collecting" side-game. I didn't care much about the "get every single damn fish/girl/bird in five minutes" levels, but it took me like two months to finish the item and name lists. Now the item lists aren't as detailed (no by-area lists), there's nothing to show you the percentage of the total objects collected (and you have to play the ending to see the number of total objects), and there's no name lists. The "shadows" of some objects that haven't been collected yet is kind of nice, but it doesn't make up for everything else.

I really miss the by-area item lists, because without them, it will be a lot more difficult to get those last few items.

Re:Convictions against an uninspired sequel (1)

brkello (642429) | more than 8 years ago | (#13667614)

If he would have stuck to his convictions the game still would have been made, it just would have been worse. He didn't want them to tarnish the series by not having him involved. He did the right thing.

Just because game designers let go of their ideals has nothing to do with games being taken seriously as a form of art. The only reason it gets less respect is that it is a new medium that a lot of people aren't familiar with. Painters might want to paint a certain style but that style may not put food on the table. So they paint what people want. Now is painting no longer an artistic experession? Of course not. It's still art. Of for an easier anaolgy...look at the third matrix. If movies are still a form of artistic expression after that pile of crap, selling out on a sequel has nothing to do with artistic expression.

Yeah, everyone thought katamari was great. I thought it was fairly boring to be honest. It was interesting at first, but it didn't pull me in. It remains in my game library unbeaten and collecting dust.

While it isn't always the case, game sequels tend to be better than their originals. If you really loved the game, having new levels to conquer and explore would be a huge plus.

This is just the typical whiny crap that we have to see on a daily basis at games.slashdot.org. Listen, it is very easy to innovate games in the past because it was a brand new medium. Do you see new, innovative movies coming out all the time? New genres? Games are maturing. It is the best time in history to be a gamer. If you don't like current gen games, go play through all the games from the past. It may be 8/16 bit, but it's still new to you. If you can't find anything you enjoy, you aren't really trying.

Re:Convictions against an uninspired sequel (1)

joystickgenie (913297) | more than 8 years ago | (#13668369)

Let me put it to you this way then. The ceiling of the Sistine Chapel has long been considered art. Now imagine if you will that Michelangelo went out and painted 30 other buildings in the same fashion with only minor changes because as you put it "he has to pay the bills". The original chapel ceiling wouldn't be so special any more would it. Every time you make a copy of an original inventive work, without taking measures to make it stand apart from the first, the first work becomes less and less original and inventive; it just becomes the first in a line of work.

The matrix is a good example of this actually. The first was original in some sense. It had a huge following and was a big success. Now the sequels come out. The sequels are just forms factors of the original using nothing new and innovative just using what made the first one successfully. After the second and third matrix came out the first one has lost allot of respect and it is no longer seen as what it once was. It is no longer a great original work; it's just the first in a line of copies.

So yes painting is an art, but if you're painting a picture that you already painted 6 times before are you still truly making art or are you just making copies? Creating something using art skills purely for the sake of profit is "craft", not "art". If all paintings are considered art why aren't billboard advertisements put up in galleries?

If he would have said that he doesn't want to be part of the sequel that is tarnishing his original work at least it would have shown that he cared enough about the original that he didn't want to be part of its corruption. That if the game gets put out, it's put out without his support. The fact that he did join up on the new project showed that he supported the tarnishing of his creation, reluctantly, but he still supported it.

As far as business factors go there is no way that this sequel wouldn't have come out. It makes perfect business scene to put out a copy of the game to bring in extra revenue. Low development cost because you don't have to code/create new content so you get a higher cost to income ratio.

That's why I think this is one of the reasons why the industry can't be taken seriously as an art rather then craft because the industry(not all of it, but the majority) doesn't take it's self seriously as an art. It's just business.

Re:Convictions against an uninspired sequel (0)

Anonymous Coward | more than 8 years ago | (#13668573)

Yeah, everyone thought katamari was great. I thought it was fairly boring to be honest. It was interesting at first, but it didn't pull me in. It remains in my game library unbeaten and collecting dust.

Thank god, I thought I was the only one that felt that way. Reading all of the posts declaring Katamari Damacy to be the greatest game evar got on my nerves. Exactly the same as you - it was interesting at first to go from picking up pushpins to erasers to mice to buckets. But by the end of the game, I was bored, and never quite finished it. Yeah, the music was different, and so were the character designs... but the fundamental gameplay never dragged me in and kept me hooked. My fiance didn't care much for the game, either.

Katamari Damacy and Ico were two games I bought because I heard such rave reviews here on /. and PA.. and I was severely disappointed by both of them.

Re:Convictions against an uninspired sequel (1)

FurryFeet (562847) | more than 8 years ago | (#13687055)

If a lot of people wanted another Katamari (and it appears as if they did), and Konami could make money from it (which is their stated goal), why shouldn't they do it? Just because the designer was confortable on his high horse? Come on.

Sequels are not inherently evil, you know. The Godfather Part II is a masterpiece. The Three Musketeers had two sequels. And most of Arthur Conan Doyle's body of work were sequels to A Study in Scarlett. Those are just off the top of my head.

Re:Convictions against an uninspired sequel (1)

joystickgenie (913297) | more than 8 years ago | (#13687512)

Yes, but the godfather part 2 was a work off of it's own merit. The fact that there was a godfather part 1 is not the reason that godfather part 2 was good. The creators of godfather part 2 created new plot and made new content and continued the vision. They didn't simply copy the previous movie.

Tell me would Arthur Conan Doyle's work be respected if in every novel he used the same plot devices. It Sherlock holms solved every mystery by talking to the exact same people and matching the villains shoe size to a shoe print at the scene of the crime in every book I think you might get a little bored by the third installment. The reason that the series was able to continue is because things changed, each book was a different story/experience.

That's the point. If a sequel is put out to continue a plot, create new and interesting things in the same universe or to expand people's thoughts on the original work then its fine, heck it's great, if done right it can take a great game into a great series. But that isn't the case here. The sequel was created just because the business model showed it would be a good idea. So they spent an extra couple of week swapping art, making a few code changes and put it out on the shelves with a different title and box art.

That's why it is my opinion that he made the wrong decision on going back on his convictions to help improve their half hearted creation.

Re:Convictions against an uninspired sequel (1)

FurryFeet (562847) | more than 8 years ago | (#13687967)

Maybe. Then again, most opinions on the new game have been positive (as far as I can tell, and I read every review on Amazon). Maybe it was not a work of art, but what's the problem with giving the Katamati addicts what they wanted? And if you don't want it... well, you don't buy it. No harm, no foul.

Yay capitalist machine! (0)

Anonymous Coward | more than 8 years ago | (#13663310)

God I'm sick and tired of these useless fucking sequels. Boo innovation! Yay profit!
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