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Review: Burnout - Revenge

Zonk posted about 9 years ago | from the going-farther-flying-faster dept.

Games 192

In a genre filled with lookalikes and ripoffs, the Burnout series stands as a very different kind of racer. Burnout 3: Takedown was a significant departure from previous games in the series. The sense of speed and impact that made Burnout 3 a landmark game of 2004 have returned in the next game in the series, Burnout: Revenge. By maintaining the good things about the last game, losing some of the annoying stuff, and adding new twists to the gameplay Criterion has given us another chance to make things go fast and fly far. Read on for my impressions of Burnout: Revenge.

  • Title: Burnout: Revenge
  • Developer: Criterion Games
  • Publisher: Electronic Arts
  • System: Xbox (PS2, 360)
  • Reviewer: Zonk
  • Score: 9/10
In Burnout 3 the main attraction was the sense of energy and speed that was injected into racing, and the sense of destruction imparted in Crash Mode. Burnout: Revenge runs with the destruction and speed, and refines the entire experience with UI improvements and gameplay streamlining. Revenge carries the series forward by taking everything up a notch. Every mode has had something added, there are new things to do and see, and the entire game is polished until you can see yourself in the hood.

Gameplay is basically the same as last year's offering. You race a vehicle in a series of events, trying to come in first, destroy other cars, and do as much damage as possible to others (roughly in that order). Most of the event modes from the previous game make a repeat performance, with crash mode and race mode being the two headlining events. In race mode, you fight it out with the other vehicles to reach the finish line first. Along the way you gain Boost by slamming the other vehicles into obstacles, earning Takedowns. Boost is the go-fast juice of Burnout, and slamming on Boost has a dramatic effect on your speed.

Boost is used in a different way in Crash mode, which has seen some significant overhauls. The purpose is still the same: throw yourself into a well-trafficked area with the purpose of destroying as many cars as possible. Upon starting a Crash event the changes are immediately obvious. There is now an acceleration bar that allows you to gain a fast start. A gauge on the bar rises and falls, waiting for you to hit a button. There are two green zones on the bar, and the idea is to hit the button in the middle of the top green zone and again as the gauge falls through the lower of the green zones. If you time it right you'll get a huge burst of speed, and consequently will be able to do that much more damage. While it takes a few tries to get the hang of it, the bar adds some thought to the mindless destruction. Another improvement is the removal of the iconography from Crash mode. While there were once (x3) and ($) symbols hanging in the air, there is now nothing between you and the cars. Scoring big in Crash mode now requires that you use your Crashbreaker on as many cars as possible. The Crashbreaker is an explosive device that goes off after you've passed a set amount of destruction. After a crash your score accrues while your Boost bar fills. Once you've maxed out your Boost bar, a quick tapping mini-game ensues until your Boost overflows. Then the shockwave hits. While before you received multipliers from the icons you hit during the crash, now you gain multipliers for each car affected by the blast. This can result in ludicrously high scores if you detonate in the middle of a large car pile. All these changes add up to a smarter, more entertaining Crash mode.

The other event modes have a lot going for them, too. Road Rage is a modified race that requires you to take down a certain number of cars. Eliminator is an exciting mode that starts like a normal race, with a 30 second timer running on the screen. At the end of the 30 second timer, the lowest ranked car is eliminated. The goal is to be the first place rank at the end of two and half minutes, leaving you the last car standing. Traffic Attack is a fast paced event where you utilize the new traffic check ability to rack up money and carnage. Burning Laps and Preview Races pit you against the clock, and ask you to beat certain times. All of the event modes present interesting challenges, and coupled with interesting track designs results in some extremely entertaining gameplay.

Track design in Burnout 3 tended towards atmosphere over innovation. Revenge tracks have all the atmosphere of previous title, but with more thought put into their layout. Tracks now have shortcuts laid running through them, allowing you the chance to cut off some curves and turns by diving between the convenient blue lights marking their entrances. These shave a lot of time off of your laps, and usually go through some interesting places you wouldn't otherwise be able to see from the main track. Courses have verticality to them now as well, with jumps and ramps being a part of the Burnout experience. There's even a new Vertical Takedown reward for managing to slam into someone from above.

Gameplay on the tracks has some new twists as well. Traffic checking is an entertaining activity that allows you to slam into NPC cars from behind and send them flying. Besides getting barriers out of the way, a checked car that flies into an opponent might net you a Takedown. Takedowns lead to the reason behind the word Revenge in the title of the game, as well. In a heated match if an opponent manages to take you out he earns the rival designation, and his marker indicator turns red. Taking out your new rival nets you more Boost than a normal Takedown otherwise would, and after a few Revenge Takedowns you'll start getting more recognition. The additional elements added to the basic gameplay make for a simple element of strategy, as you try to hit your opponents with checked vehicles and specifically target Takedowns at your rival NPCs. Which is more difficult than it used to be, because NPCs have gotten a mental facelift in the past year. They're smarter, and extremely aggressive. At the same time, they've also been given lessons in fairness. One of the frustrations of Burnout 3 was the occasional dead race, where you'd find yourself behind for the entire event because of one mistake early in the first lap. In a title like Burnout, which emphasizes collisions and entertainment over simulation, that was extremely frustrating. The opponents in Revenge are aggressive racers, but you'll never find yourself completely out of the pack. Races are always hard won, with the other racers making you earn every event you conquer.

All of these event modes come together in the World Tour, which is a trimmed down version of the three-map interface in Burnout 3. All events are gathered together under a certain rank designator. Your rank starts at 1, and as you complete events with varying medals you accrue stars towards higher ranks. Collect enough stars, and you move up to the next rank. Within each rank is a group of locations, and at each location is a series of events. Events can be run backwards or forwards, so you may find yourself running on a particular track several times over the course of a rank, each time doing a different event or going a different direction. As events are successfully completed, you earn higher ranks and unlock content within the game. New events are unlocked through your success, as are new vehicles, trophies, and mementoes of spectacular moves you've made. The feeling of movement and accomplishment on the track is transferred to the game's framework, as you move up in ranks and add notches in your belt.

The feeling of movement on the track is intense, and largely thanks to the graphical presentation of the title. Burnout is all about speed, and the game is very convincing in that department. Blurring, tumbling cars, streaking scenery, and violent explosions all convey the rate of movement the game is aiming for. The sense of speed most racers want to get across sometimes falls flat, and the success of Burnout: Revenge is a high mark to shoot for. The cars themselves are beautifully rendered, with reflections sliding around and off of the vehicle's lines. The signature bullet-time like effect called Impact Time utilized during a crash has been enhanced to provide a movie quality effect when you screw up. Burnout: Revenge is a gorgeous looking game, and pushes the limits of this generation of consoles. There are surprisingly few slowdowns, and I didn't have any problems with interrupted play because of a technical glitch. The only issue I ran across seemed to be related to loading objects into the gamespace. There is a crash mode event that puts you at the top of a hill on a two lane road with traffic in both directions. Once or twice I managed to slam into an invisible truck that had yet to be visible within the game, but whose collision detection caused me to lose before I'd barely begun. Aside from that quirk, the game is a smooth, beautiful experience to behold.

Revenge is also pleasant to listen to. The game's sound effects backup the sense of speed that the visuals portray, with revving engines, squealing tires, and grinding metal placing you squarely in the moment. The soundtrack has shared elements with Burnout 3, the popular music of today headlining with a slightly more metal edge than the pop-flavoured tunes of the previous game. To be honest, after an hour or two listening to the game's default soundtrack I started using the custom soundtrack feature. E.S. Posthumus's "Unearthed" is surprisingly appropriate for epic racing and car crashes. Thankfully, the most annoying aspect of Burnout 3's soundscape has been removed. There is no DJ radio announcer in the game. A woman's voice welcoming you to the game and giving you instructions during tutorials is the only voice-over work you'll have to deal with.

Burnout: Revenge is the fourth chapter in the series, and looks to be shaping up as another yearly EA release alongside Madden. While this game may not be innovative or indie, it's hard to argue with the sheer amount of fun you can have playing this game. The latest title in the Burnout line manages to capture the best parts of the previous games while adding on new elements, polishing the gameplay to a razor sharpness. The speed, the energy, and the variety of different ways to play will ensure that you'll have a hard time putting this title down. Multiplayer capability, in the form of split-screen and Xbox Live competition, is solid and engaging as well. In all truth, this game can hardly be called a racing game. It's a beautifully fun excuse to go fast and blow things up, and if you enjoy either of those activities you'll be hard pressed to pass this title by.

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Burnout: Revenge (4, Funny)

darth_MALL (657218) | about 9 years ago | (#13667719)

Sounds like a game about my co-workers.
I work at the post office.

Screenshots (4, Funny)

op12 (830015) | about 9 years ago | (#13667729)

Those are some fantastic screenshots in the review. (Look for breaks in the text) Maybe they should have turned down the brightness.

Re:Screenshots (1)

mysqlrocks (783488) | about 9 years ago | (#13667747)

Yea, and I'm sure blind people appreciate the alt attributes on the img tags.

Re:Screenshots (1)

AKAImBatman (238306) | about 9 years ago | (#13667748)

Indeed. But I keep wondering, are they actual in-game screenshots? I mean, they look beautiful and all, but what's with the Batman camera tilt?

Re:Screenshots (1, Informative)

Anonymous Coward | about 9 years ago | (#13667863)

I've put about 10+ hours into this game so far. Those are in-game screenshots (albeit at 480p). Some of the crash cutscenes have an artificial amateur quality to them (shaky zoom and focus) which adds to the realism. There are also blur and tinting effects to some of the other cutscenes.

Re:Screenshots (1)

jeblucas (560748) | about 9 years ago | (#13668367)

The crazy angles happen during "Crash Time", when your car has wrecked. You can hold down a button to slow time down and guide your car into others for more bonus points. The angles are a pain in the ass, as you need to adjust your controls to keep your car moving in the same direction. E.g. If you enter Crash Time when viewing from behind, you guide left to take out that other car--but the camera switches to view from the front, you have to flip the control to the right. It's kind of dumb, but you get used to it.

Burnout - Revenge (0)

Anonymous Coward | about 9 years ago | (#13667732)

I hate the level where my buddy rips into my stash and eats every one of my double stuffed oreos and peanut butter kandy kakes.

Re:Burnout - Revenge (0)

Anonymous Coward | about 9 years ago | (#13667830)

Is there going to be a fire?

Load times? (2, Informative)

jeblucas (560748) | about 9 years ago | (#13667738)

What are the load times like? They are looooooooong in Burnout 3 on the PS2. You wait to load the level (even a small "Crash" Level), you wait to see your replay, you wait to get your bonus car, &c. The game was fun, but I really hoped they managed to tone those intervals down. It's difficult to maintain that heightened energy level when there 15 seconds of waiting between each interesting part.

Re:Load times? (1)

shokk (187512) | about 9 years ago | (#13667818)

I think the load time was about the same as BO3. It took just as long to load the level as you spend in actual crashing. As long as you stay in that same map and do it over and over you're OK. We like to pass the controller around the room and see who can get the highest score with a particular vehicle, so we tend to stay in a single map for a while.

Re:Load times? (1)

quacking duck (607555) | about 9 years ago | (#13667960)

Played in on a PS2 over the weekend, with two others in a turn-based Crash level. Despite being the exact same map, with the same car, for over half an hour (we really sucked at first), it still took over 15 seconds to reset the level for the next player's attempt.

Bar none, it was the solitary (but big) complaint in an othewise awesome game.

Re:Load times? (1)

Control-Z (321144) | about 9 years ago | (#13668079)

Playing the game using HDLoader helps. I would estimate load times are only 5 seconds or so from the hard drive.

Re:Load times? (1)

ScUmM_BoY (17825) | about 9 years ago | (#13668675)

I agree. Both games respond much faster off the HD. My beef with Revenge is that the autosave feature seems to take WAY longer than it used to in Burnout 3.

Re:Load times? (1)

jdonnis (115371) | about 9 years ago | (#13668092)

They seem a bit shorter this time around.
The main irritant is the incessant saving of progress which takes forever after each race.
I haven't tried to install it to the hdd tho, that might speed things up a bit, although the save/load progress is still hampered by the memory card.

Re:Load times? (2, Informative)

orderb13 (792382) | about 9 years ago | (#13668183)

Turn off autosave. The annoying save times really got to me too and after turning off autosave I only save when I want to now, which is much better. The save times still takes the same length, but it doesn't happen as often.

Re:Load times? (1)

Blkdeath (530393) | about 9 years ago | (#13668153)

What are the load times like? They are looooooooong in Burnout 3 on the PS2. You wait to load the level (even a small "Crash" Level), you wait to see your replay, you wait to get your bonus car, &c.

Played on the XBox, the level load times seem a tad longer to load than BO3 but once you're in it's quick. The only complaint I have is the "rewind" camera view in crash mode. When you pan forward through the track, it gives you the same picture only flying in reverse. As far as I can tell there's no way to disable it, either.

As for the between load times, I only use the HDD so I have no basis for comparison between platforms, but overall they seem to be fairly quick.

Re:Load times? (1)

purple_cobra (848685) | about 9 years ago | (#13668350)

Count me in for another player who dislikes that silly reverse fly-by; what was wrong with the old loading screen? The three-way cut-up on the new loading screen is crap too.
I still like the game, though another week or two of play-testing (using *real* players, not test-lab monkeys) would have given them more chance to polish the game.

Re:Load times? (1)

NFN_NLN (633283) | about 9 years ago | (#13668352)

And they say a hacked XBox is only useful for pirates. I loaded the game onto the XBox HDD... load times aren't a problem :)

Better than Burnout 3, but... (1)

stupidfoo (836212) | about 9 years ago | (#13667753)

This game is better than the previous version, but I don't know if it's worthwhile owning both of them (as I do). And I can't stand the new career mode interface and the car selection.

If you own neither, I'd pick up Burnout 3. I've seen it at best buy/circuit city for $19.99.

Re:Better than Burnout 3, but... (1)

Saige (53303) | about 9 years ago | (#13668271)

I'd say the decision should be influenced by whether or not you play on Xbox Live. Burnout 3 is much cheaper and still a ton of fun, but there's really nobody left online to play against, and those that are, are really good at the game.

Revenge, on the other hand, has a lot more people playing, and a nice variety of skill levels to make sure you're not going to get crushed by others. Besides, the game seems to handle online play a heck of a lot better in general - still nowhere near as good as Halo 2's amazing implementation, but good enough. And Live really is fun enough to make it worth playing online.

Re:Better than Burnout 3, but... (1)

bigman2003 (671309) | about 9 years ago | (#13668456)

Burnout Revenge does have a nice Halo 2-like ladder system. So you play against other people who are somewhere in the same realm as you skill-wise.

Actually, in the review when Zonk says that this 'isn't really a racing game' I totally agree with him.

I tell people it's a lot like Halo...but with cars.

Re:Better than Burnout 3, but... (1)

EntropyEngine (890880) | about 9 years ago | (#13668645)

I've played Burnout 3 and have really enjoyed it. But what I will say is, there's something weird about the 2 player game.

As player 2, you nearly always start behind player 1. With this in mind, you usually can't get in front of player 1 and as player 2, you end up dodging all of the wreckage that player 1 kicks up and hardly ever get any of the booster / nitro thing.

My nephew didn't believe me until we swapped over for a while and player two gets hammered nearly every time.

The other major annoyance is when you're trying ram some car into the sides, they just grind & crunch for an age without being killed.

This happens no matter the weight of the car. If you're player 2 .. you get this a lot.

And the longer this goes on, the more likely you are to get other cars coming in for a multi-duel, which usually ends up with player 2 getting killed.

I hope they've got this lot sorted because it's just insane...

They BROKE crash mode. (0)

Anonymous Coward | about 9 years ago | (#13667765)

They BROKE crash mode. It's certainly NOT as fun. That said, the game is great, but I'd rather have my OLD crash mode back.

We need new editors (0, Flamebait)

zoloto (586738) | about 9 years ago | (#13667773)

no more game ads on the front page, or at all.
good grief!

Re:We need new editors (0)

Anonymous Coward | about 9 years ago | (#13667821)

I AGREE, What is up with game reviews, did our editors become 12 year old children?

Re:We need new editors (2, Funny)

AKAImBatman (238306) | about 9 years ago | (#13667829)

Bah, you're just jealous. You know as well as I do that games give the editors an excuse to play games while on the job.
[CmdrTaco sees Zonk playing X-Box]
CmdrTaco: "Just what do you think you're doing, Zonk?
Zonk: "Who, me?" [fumbles the controller a bit] "I'm, uh, reviewing a new game. Yeah, that's it."
CmdrTaco: "Oh, well that's okay then. Make sure it's a good article with plenty of screenshots!"
Zonk: (grumbling under his breath) "rastafrastanogood now i have to do a writeup"
Don't we all wish our jobs were so great? :-P

Re:We need new editors (0, Offtopic)

Anonymous Coward | about 9 years ago | (#13667872)

And then he completely fucks up the HTML to post the images.

Is it me or is Zonk a completely incompetent fuck-tard?

Re:We need new editors (0, Offtopic)

MyLongNickName (822545) | about 9 years ago | (#13668062)

Is it me or is Zonk a completely incompetent fuck-tard?

Why does it have to be an either/or proposition?

Re:We need new editors (0)

Anonymous Coward | about 9 years ago | (#13668148)

Because it's an opinion question.

He said: Is it me or is Zonk a completely incompetent fuck-tard?

Not: Is Zonk completely incompetent or a fuck-tard.

It seems that you are the only completely incompetent fuck-tard here.

Re:We need new editors (0)

Anonymous Coward | about 9 years ago | (#13668177)

The proper way to read it would be "Is the AC an incompetent fucktard or IS Zonz a fuctkard"


Re:We need new editors (0)

Anonymous Coward | about 9 years ago | (#13668263)

Oh looky, another right-wing fucktard nutjob cowardly attacking Zonk as an AC. You're pathetic, in case you didn't know that already.

Re:We need new editors (0)

Anonymous Coward | about 9 years ago | (#13668531)

I vote for AC being the incompetent fuck-tard!

Oh wait...

Re:We need new editors (1)

bonch (38532) | about 9 years ago | (#13668583)

I think it's a rule that Slashdot has to have at least one idiot contributor. In the 90s, it was Jon Katz. After Katz was fired, it was the much-hated Michael. After Michael was fired, Zonk took over after leading the games section for a while. Zonk loves to post inflammatory articles, non-news articles, and endless game reviews to the front page. He also loves to dupe the hell out of everything, like Michael did, and those stories sometimes mysteriously disappear, like Michael's did. If I didn't know any better, I would have thought Zonk was some 17 year old high schooler who just got Slashdot frontpage privileges.

It's disheartening when you wonder why, just why, does incompetence seem to be a Slashdot editor requirement when so many other websites, like Digg [] , seem to know what the hell they're doing. Why is it so hard to read their own front page to avoid dupes? Why is it so hard to read their own submissions to avoid false stories? Why is it so hard to post good news (like, say, Apple's recent response to the iPod nano complaints) and not these crappy game reviews?

Re:We need new editors (2, Funny)

Samedi1971 (194079) | about 9 years ago | (#13667923)

Zonk: (grumbling under his breath) "rastafrastanogood now i have to do a writeup"

Not a problem. Zonk will post the review at least 3 or 4 times. Taco will put it on the main page at least twice.

Re:We need new editors (4, Insightful)

prator (71051) | about 9 years ago | (#13668364)

What a bunch of whining jerks. If you don't like games and/or Zonk, go into your preferences and turn them off. I did this when Katz was still around and was much happier.


Why oh why not on pc? (1, Insightful)

notbob (73229) | about 9 years ago | (#13667786)

Why do such great sexy games not come out on PC?

I know piracy is a big concern, but as a PC only gamer I really do hate missing out on a few great titles.

By a great margin do I prefer PC gaming mainly because of not having a pile of generations of hardware to replace constantly and the ability to download / update games with patches & fixes etc... and adding content

I don't care how great a console gets, I got over a grand into my computer why do i need another grand sitting under the tv??

Re:Why oh why not on pc? (0)

Anonymous Coward | about 9 years ago | (#13668234)

Yeah, I mean you never have to replace the graphics card on your PC as regularly and for pretty much the same cost as a games console . . . and personally I prefer to play games like Burnout from the sofa.

Sad to hear that the soundtrack sounds as bad as Burnout 3 . . .

No reason to restrict PC gaming to a desk chair. (1)

WidescreenFreak (830043) | about 9 years ago | (#13668551)

I prefer to play games like Burnout from the sofa.

...which is why most graphics cards nowadays have an RCA or S-Video connection on the back - to allow you to connect your PC to a TV. A wireless keyboard/mouse combo (preferably a wireless keyboard/trackball combo) would then allow you play any PC game from your sofa on a much larger screen than just about any PC would otherwise have, unless you have a 21" monitor but a 13" TV. :)

This is exactly why gaming companies have no excuse for putting these games out only for consoles. Any PC can become an über-console for less than the cost of a new console.

Re:Why oh why not on pc? (0)

Anonymous Coward | about 9 years ago | (#13668561)

I prefer console gaming to computer gaming, for the exact reverse reason. There are so many things that can screw up the execution of a computer game. When I buy a game, I buy the game. I expect it to work for as long as I have the hardware. How many times does having an older/newer graphics driver screwed up a game from working? What happens when the developer goes under and can't/won't update to make it work with the latest service pack? I also like not having to worry about performance. The game will perform exactly like the developers intended since the hardware I am using is exactly the same as what they developed the game for. If my ps2 breaks, I can just go buy another one, and my games still work exactly like they did.

Re:Why oh why not on pc? (1)

badboy_tw2002 (524611) | about 9 years ago | (#13668566)

"By a great margin do I prefer PC gaming mainly because of not having a pile of generations of hardware to replace constantly and the ability to download / update games with patches & fixes etc... and adding content"

I bought my Xbox around the same time I bought my PC. The PC cost 3 times as much. I can't play the latest crop of PC games at a decent framerate, however, I can play the above mentioned game. Also, I played the previous title for this game. I was able to download new content and patches for it.

Where's the benefit again, besides having invested the cost of a good graphics card in the console?

A Dissenting View (5, Informative)

CerebusUS (21051) | about 9 years ago | (#13667811)

Personally, I'm not sure how much I like some of the changes to the game. Specifically:

Crash mode - In B3, Crash mode was like a puzzle on speed. Finding those x3 and x4 tags and figuring how to hit them while still causing a pileup was the goal. Now the goal is more like Dance Dance Revolution (time that start correctly) followed by Microsoft Olympics (mash that B button like a monkey on meth to make the explosion happen) Driving? not really that important. Placement of wreck? important, but if you fail on the other two "skill" tests, it won't matter.

Car checking - There's now very little danger in driving on the proper side of the road. Anything you hit that is smaller than you and travelling in the same direction just bounces out of the way, barely slowing you down, adds an interesting play mechanic, but takes some of the skill out driving some of those courses. Also, it's applied a little strangely, as cross traffic still causes crashes... sometimes.

Finally, it's no longer good enough to just get a gold medal on each event in the game, you also have to get a gold medal while being "stylish" enough doing it.

It's a good game, certainly, but I prefer B3. I'd only give B4 a 6 or 7 out of 10.

Re:A Dissenting View (1)

CcntMnky (516052) | about 9 years ago | (#13667909)

Agreed, the challenge is missing from the new one. It's boring and EA-ified. We went back to B3 and got more life out of it, and we played it nonstop last year!

Re:A Dissenting View (2, Informative)

Miniluv (165290) | about 9 years ago | (#13667949)

In B3, Crash mode was like a puzzle on speed. Finding those x3 and x4 tags and figuring how to hit them while still causing a pileup was the goal. Now the goal is more like Dance Dance Revolution (time that start correctly) followed by Microsoft Olympics (mash that B button like a monkey on meth to make the explosion happen) Driving? not really that important. Placement of wreck? important, but if you fail on the other two "skill" tests, it won't matter.
I don't entirely agree. The challenges are definitely different, however I've found I have to think significantly more about how to trigger the wrecks and pileups I want so I can achieve gold. I found the crash mode levels in B3 ridiculously easy until the last couple which were much more difficult, B:R has much better pacing and the difficulty steadily elevates.
I also really like the addition of wind drift, and the weight factor of various vehicles, something I really don't remember from B3.

I agree the glitches with sometimes checking not working quite as expected oughta be fixed, but overall I find that element to be a lot more fun than the way it was in B3. Games like this aren't about weaving through traffic, and the developers recognized that and heightened the smash-shit-up quotient. I personally play B:R to relax, and nothing relaxes me like checking traffic all over the place.

Finally, it's no longer good enough to just get a gold medal on each event in the game, you also have to get a gold medal while being "stylish" enough doing it.
Thats just not true. Winning a gold on an event gives you an automatic five star rating, thats the beauty of it. Just like winning a bronze automatically deducts a star.

Re:A Dissenting View (1)

CerebusUS (21051) | about 9 years ago | (#13667985)

I also really like the addition of wind drift, and the weight factor of various vehicles, something I really don't remember from B3.

Yeah, there was no wind drift in B3, and I do like that as an addition.

Thats just not true. Winning a gold on an event gives you an automatic five star rating, thats the beauty of it. Just like winning a bronze automatically deducts a star.

Nope, getting a gold adds a star, getting a bronze removes one, and a silver leaves it alone. All the events have 5 stars possible, but the only way to get 5 is to get the highest rating _and_ score a gold in the event.

Re:A Dissenting View (1)

Miniluv (165290) | about 9 years ago | (#13668077)

Nope, getting a gold adds a star, getting a bronze removes one, and a silver leaves it alone. All the events have 5 stars possible, but the only way to get 5 is to get the highest rating _and_ score a gold in the event.
I'll have to play again tonight, but I'm almost positive this hasn't been my experience with the game.

Re:A Dissenting View (1)

LSD-OBS (183415) | about 9 years ago | (#13668517)

Look at the rating on the right side of the screen. That's the amount of stars you are awarded. Awesome is 4 stars. To get a higher rating, you need to be aggressive (eg, check lots of traffic, pull off HUGE drifts, get lots of air and takedowns).

If you finish first, or beat the score target, you get gold, which adds one more star for a "Perfect".

Re:A Dissenting View (0)

Anonymous Coward | about 9 years ago | (#13668056)

I'd have to agree about crash mode. I loved the crash mode in Burnout 3 where you had to find just the right combination of cars to hit, then manuevering your car into a tanker for a big explosion while picking up the multipliers. I also liked having the goals to work up to, getting the new big busses and such to use in crash modes.

Now in Burnout Revenge, I can't even figure out any consistent way to pass a crash level. I just ram into something and hope for the best. You can barely manuever your car after you crash OR explode, so you can't hit other traffic easily.

I do like the car checking, although it is getting a little old about half way into the game. Makes things a little too easy. Overall the racing is still fun, but they should have left crash mode alone.

Re:A Dissenting View (1)

Quarters (18322) | about 9 years ago | (#13668099)

100% totally agree. It feels like Burnout got "EA'd". They made the game easier and removed challenges? Why? I hope it wasnt for EA's oft-mistaken idea to make the product more accessible.

B4 is a good game. B3 was better, though.

I agree (4, Insightful)

fimbulvetr (598306) | about 9 years ago | (#13667823)

I give this game a 9.5 out of 10, with BO3 getting a 9.2 or thereabouts. BO3 sucked in crash mode, mainly because there were SO many of them, they got incredibly boring after a while. I didn't finish the game because of the boring crashes. Another thing that sucked was how incredibly long it took to go back and do the crash again! I didn't feel like wasting another 30-45 seconds between crashes.
Revenge seems to fix this, it's crash mode is both more entertaining and faster loading.
Revenge is a great game, I especially enjoy the "career mode" stuff. Instead of like BO3 where you either hadn't won the game or you had, Revenge gives you 10 different levels, and AI gets smarter and races get harder as you progress.
This game is a keeper. It's also a good "casual" game to have around so when your non-gamer friends come over, it's easy to pick up the basics (gas, brake, boost).

Re:I agree (1)

Jordan Catalano (915885) | about 9 years ago | (#13667877)

I didn't feel like wasting another 30-45 seconds between crashes. Revenge seems to fix this
Whaaa? If anything, revenge is much worse. It seems like the slow rewind back to the beginning of crash events is to discourage you from repeating the event ad infinitum to get the highest possible score.

Re:I agree (2)

fimbulvetr (598306) | about 9 years ago | (#13667944)

I thought about putting something like this, just to let others know I was aware of the slow motion - but to be honest, I find it helpful. The slow motion back lets me look at where other traffic was, so I can get a good idea of how the traffic is moving. Assuming you mess up in the first few seconds - which is me, usually:) - then it's just a short 1-2 second jog back to beginning.

Re:I agree (1)

mrpotato (97715) | about 9 years ago | (#13667922)

Another thing that sucked was how incredibly long it took to go back and do the crash again!

I played both on the PS2 and on the XBOX, an I suppose you played on the PS2. You're right, the wait betweem crashes was neverending. It's much, much better on the XBOX, though. The interface still sucks a bit, because the default option after you've tried a crash is to 'continue' (ie leave the crash), while it would be better to propose you to do it again. Anyway, great game. Much better load times on the XBOX.

Re:I agree (1)

fimbulvetr (598306) | about 9 years ago | (#13667974)

Nope, I have the xbox, the graphics on the PS2 version are horrible for this game. Although load times on the xbox are much better vs. the ps2, I still think they're too long, seeing as it takes that long to load the same crash you just did! I may have exagerrated on the "-45" seconds part, but it's nothing shorter than 20 seconds when it's a small map. I own two xboxes, so I know it's not hardware specific (I.e. The POS thomson drive).

p.s. I guess I can't complain, after seeing the load times from Morrowind, these times are _FAST_!

Re:I agree (0)

Anonymous Coward | about 9 years ago | (#13667957)

I disagree. Crash mode was the best part of BO3. It was a puzzle game hidden inside a race game. I LIKED the multipliers since it added to the gameplay. You had to crash your car in a certain way to hit the multiplier and get the gold medal. You could do more physical damage by plowing into the crowd, but it took precision timing to get the multipliers.

Re:love your sig! (1)

thatguywhoiam (524290) | about 9 years ago | (#13668724)

Calling OSX secure is like calling the 2nd fattest girl in the bar "skinny".

Nice sig... although the difference is about 350 lbs. And she doesn't have gonorrea. And herpes.

A great game (1)

hattan (869918) | about 9 years ago | (#13667833)

I'm really glad they didn't call this game Burnout 4, because its more like Burnout 3.5. None the less the game is still pretty amazing and improves on the game play success of its predecessor. If you enjoyed Burnout 3, then Burnout revenge is a more refined version that adopts new elements while improving existing mechanisms.

Do these really pass for "reviews"? (0, Insightful)

Anonymous Coward | about 9 years ago | (#13667850)

I know it's not cool to harsh someone's mellow or something but seriously, these game reviews are pretty much pathetic rewrites of press releases with no critical eye cast towards the product. Did he even play on Live? Does it resolve those issues with Burnout 3? What about the fact that traffic checking makes many of the races far too easy [as mentioned in every other review of the game I've read so far]. How are the load times? Are the cars actually different from each other this time?

Seriously guys, if this is one of your new revenue streams you should stick to selling banner ads. This is either the worst astroturfing I've ever read or Zonk simply doesn't have the ability to actually review games.

Either way this review sucks.

Re:Do these really pass for "reviews"? (0)

Anonymous Coward | about 9 years ago | (#13667915)

Look girls! It's a dissenting opinion! Let's mod it "Troll" and then head out to the gay bar and spank each other!

heh funny (4, Funny)

CiXeL (56313) | about 9 years ago | (#13667861)

I originally thought this article had to do with IT worker burnout and the resulting revenge on the company. I was hoping to find tips and techniques. I'm sadly dissappointed.

Re:heh funny (1)

ylikone (589264) | about 9 years ago | (#13667914)

This was also my first thought upon reading the headline. Pitty that it's just about a game.

Re:heh funny (1)

The-Bus (138060) | about 9 years ago | (#13668707)

No, you've misunderstood. This is one of those murder simulators and is in fact a valuable tool on extracting revenge on co-orkers. The simulation is obviously a lot more accurate if your coworkers all drive debadged Maseratis, of course.

Buy it here (-1)

Anonymous Coward | about 9 years ago | (#13667885)

Buy the game here: PS2 Burnout Revenge [] . And if you use the "secret" discount [] , you can save an extra 1.57%!

Re:Buy it here (0)

Anonymous Coward | about 9 years ago | (#13668578)

Who are you trying to fool with the reference ID in that link?

If you're going to do that, at least come out of AC.

Lack of Music in Multiplayer (1)

ecliptik (160746) | about 9 years ago | (#13667894)

I love the Burnout series, especially with Takedown and Revenge's awesome soundtracks (with the Xbox version ripping your own music is a huge plus), but the one pet peeve I've had about them is the lack of music in multiplayer mode. The game is so much more fun when you have a pulse-pounding high energy track to go along with the speed and intensity that playing two player just feels kinda, well dull.

Is this a limit of the X-Box/PS2 hardware or what? I know it's rendering two sceens, but could it really be that much strain on the hardware to play a soundtrack?

Other than that the game is amazing and one of my favourites, and the previous Revenge title is only 20$ new, so if you don't have it already pick it up.

Oops... (0)

Anonymous Coward | about 9 years ago | (#13667899)

I saw "Review Burnout Revenge" and I thought it was talking about IT working conditions.

Time to prove your metal (4, Insightful)

adamwright (536224) | about 9 years ago | (#13667910)

Remember, this is an EA published game. All those people who posted that they've never give EA another cent in the "EA are Evil" stories (eg html?tid=98&tid=10 [] ) can look, but they can't touch!

"mettle" vs. "metal" (0)

Anonymous Coward | about 9 years ago | (#13668291)

The word to use here is mettle (referring to the quality of one's temperament). Using metal for mettle is a common error, however, because the phrase "test one's mettle" is often misunderstood to mean testing the quality of a sword (= "metal") in battle. In such a context, the phrase actually refers to testing the quality of the sword's wielder.

Re:Time to prove your metal (1)

NumberOneFan (811608) | about 9 years ago | (#13668335)

But isn't it even better to pirate the game? Then you can really sock it to EA.

Re:Time to prove your metal (1)

Gulthek (12570) | about 9 years ago | (#13668560)

So it's EA, so what? If it's a good game, I'll play it. If it isn't, I won't.

If enough people choose to work there, then the games will be good. If enough people don't choose to work there, it won't.

BTW, it's a Criterion game.

Re:Time to prove your metal (1)

Blakey Rat (99501) | about 9 years ago | (#13668663)

Well, right now EA has something like 65-70% of the gaming market. I think the point is that if you give them less money, they won't become "The Microsoft Of Games" in the near future. i.e. you can stop a monopoly before it really has a strong foothold. Of course, probably 30% of that is Madden alone, and that'll only get worse now that they have an exclusive contract with the NFL.

The problem is that not enough people care about monopolies to bother doing anything about it, and even if everybody reading Slashdot boycotted EA games, I doubt it'd make a dent.

But I still don't buy from EA, and in 5 years when they own 95% of the gaming market, at least I can say I did my part.

Re:Time to prove your metal (4, Insightful)

KillShill (877105) | about 9 years ago | (#13668705)

whenever someone (inevitably) mentions that boycotts don't work , i am reminded of this quote by a relatively unknown person:

Whatever you do will be insignificant, but it is very important that you do it.

-Mahatma Gandhi

Harder and easier than BO3 (5, Interesting)

neafevoc (93684) | about 9 years ago | (#13667938)

Revenge is both harder and easier than Takedown. Wait... what?

We have two Xboxes. One of them has Takedown on it that has over 80% completed. The other Xbox didn't have Takedown on it. I started playing Revenge on the latter Xbox. I managed to get to Elite (Rank "11") less than two weeks. Now I'm struggling to complete events in rank 10 and 11.

We started playing Revenge on the Xbox that has the Takedown save on it. We found out that you get a few extra cars if you have EA saved games on it (Madden 06 and Takedown were our saved games). The extra crash cars made it easier for the Crash mode...

However, the game is MUCH harder. We're at Rank 4 with this Xbox (the Takedown Xbox) and the AI in those events are equivelant to Rank 9 and 10 on the Xbox that doesn't have Takedown on it.

Pretty challenging (and frustrating). I was wondering why Revenge was so easy when I first played it. I thought this varied difficulty depending on the gamer's history was pretty clever on Criterion's part. :)

Re:Harder and easier than BO3 (1)

fimbulvetr (598306) | about 9 years ago | (#13668052)

I have a comment above, detailing what I like about that game, but I have an idea of why it's so much harder for Takedown. Background: I rented Revenge and had lvl 11 in about 2 days. I'm only about 85% done with Takedown.

Takedown had much "harder" crashes, and not harder from a "oh, land on this 4x and then explode next to this semi", but harder from a "Why do I have to wait another 30 seconds for this same crash to load again?" and "Why are there 30 races, 5gps, 15 Eliminations and 15 roadrages and 100 crashes?". The game was 80% boring, timesucking crashes. Revenge, despite eliminating the obvious "puzzle" aspect of crashing, is much more fun.

I think crashing is still puzzle-like, just not as much as Takedown. I'd choose Revenge anyday. Even the AI is significantly better.

Stryker struck! (1)

fonetik (181656) | about 9 years ago | (#13667942)

"There is no DJ radio announcer in the game."

Stryker is off the game finally. Now if we could only get him off the airwaves here in L.A.


RUFFyamahaRYDER (887557) | about 9 years ago | (#13667955)

I played the Burnout: Takedown game a lot, and I could never get sick of the crash mode... I just wish they would add pedestrians into the mix. *evil laugh*


Anonymous Coward | about 9 years ago | (#13668094)

You should try Carmageddon. Apparently there's a new version in the works for the XBox (the first two were PC games; not sure about the third one).

Not a ripoff? (0)

Anonymous Coward | about 9 years ago | (#13667956)

> In a genre filled with lookalikes and ripoffs [...] Burnout 3

'nuff said.

Where's the PC version? (1)

werelnon (864688) | about 9 years ago | (#13667976)

I've wanted to play the Burnout series for a while now, but I'm not going to buy a console to do it.

Why does this series not come out on PC?

Soundtrack (1, Flamebait)

ewhac (5844) | about 9 years ago | (#13667978)

B3's soundtrack sucked. Not a single good tune, with the possible exception of the music behind the game's opening logo and "Press Start" screen (right after the opening music video). My sweetie's 16-year-old son agrees; none of the music in Burnout 3 was really any good, and certainly not what could be called driving music.

It appears from the review that EA made the same error with Burnout Revenge: They "did a deal" with some music studio to get some "big name" artists, thereby "adding premium value" to the game. And like Burnout 3, we'll probably be turning the music completely off, because it's just so annoying.


Re:Soundtrack (1)

jdonnis (115371) | about 9 years ago | (#13668112)

I am not the only one hating the horrible soundtrack. If EA does not want to spend the dough on real bands (with licensing fees, and pr. copy fees and whatnot), then hire a composer to do a soundtrack instead of this horrible cacophony of crap.

Re:Soundtrack (1)

orderb13 (792382) | about 9 years ago | (#13668622)

I thought most of the music from 3 was bad, but there were a few really good songs there. Most of them were from bands that were major yet but have since then made a break through.

Re:Soundtrack (1)

Obiwan Kenobi (32807) | about 9 years ago | (#13668346)

FYI, here was the soundtrack list for Burnout 3. I've highlighted what I consider the best of the bunch:

Apologies for the terrible formatting, /.'s "average characters per line" spam filter had to be worked around

1208 - "Fall Apart", Amber Pacific - "Always You"
Ash - "Orpheus", Atretyu - "Right Side of the Bed"
Autopilot Off - "Make a Sound"
Bouncing Souls - "Sing Along Forever"
Burning Brides - "Heart Full of Black"
Chronic Future - "Time and Time Again"
Donots - "Saccharine Smile"
Eighteen Visions - "I Let Go"
Fall Out Boy - "Reinventing the Wheel"
Finger Eleven - "Stay in Shadow"
Franz Ferdinand - "This Fire"
From First to Last - "Populace in Two"
Funeral For A Friend - "Rookie of the Year"
Futureheads - "Decent Days and Nights"
Go Betty Go - "C'mon", Jimmy Eat World - "Just Tonight"
Letter Kills - "Radio Up"
Local H - "Everyone Alive"
Maxeen - "Please", Midtown - "Give It Up"
Moments In Grace - "Broken Promises"
Motion City Soundtrack - "My Favorite"
Mudmen - "Animal"
My Chemical Romance - "I'm Not Okay"
New Found Glory - "At Least I'm Known"
No Motiv - "Independence Day"
Silent Drive - "4-16"
Sugarcult - "Memory"
The D4 - "Come On!", The Explosion - "Here I Am"
The Fups - "Lazy Generation", The Lot Six - "Autobrats"
The Matches - "Audio Blood", The Mooney Suzuki - "Shake That Bush"
The Ordinary Boys - "Over the Counter"
The Von Bondies - "C'Mon C'Mon"
Yellowcard - "Breathing"

Here is the Burnout 3: Revenge soundtrack list:

Andy Hunter - Come On, Animal Alpha - Bundy
Apocalyptica - Life Burns!, Asian Dub Foundation - Flyover
Avenged - Sevenfold Beast..., Billy Talent - Red Flag
Bloc Party - Helicopter, Bullet For My Valentine - Hand Of Blood
The Chemical Brothers - The Big Jump
CKY - As The Tables Turn, Comeback Kid - Wake The Dead
The Dead 60s - Riot Radio, Dogs - Tuned to a Different Station
The Doors - Break On Through (To The Other Side) BT vs. The Doors Remix
Emanuel - The Hey Man!, Fall Out Boy - Dance, Dance
Finch - Ink, Funeral For A Friend - All The Rage
Goldfinger - I Want, Infusion - Better World (Adam Freeland Mix)
Junkie XL - Today
LCD Soundsystem - Daft Punk is Playing at My House (Soulwax Shibuya Mix)
Maximo Park - Apply Some Pressure
Mindless Self Indulgence - Straight To Video (KMFDM Remix)
Morningwood - Nu Rock, MxPx - Heard That Sound
Nine Black Alps - Shot Down
OK Go - Do What You Want
Pennywise - Stand Up
The Academy Is... - Almost Here
The All-American Rejects - Top Of The World
The Black Velvets - Fear And Loathing
The Bravery - An Honest Mistake (Superdiscount Remix)
The Outline - Shotgun
The Starting Line - The World
Thrice - Lullaby
Timo Maas - First Day (General Midi Remix)
Tsar - Band-Girls-Money
Unwritten Law - F.I.G.H.T.
We Are Scientists - The Great Escape
Yellowcard - Lights And Sounds

The Bravery and Tsar are fantastic, not sure of many others.

Re:Soundtrack (1)

Saige (53303) | about 9 years ago | (#13668382)

Actually, the music in Revenge is much more tolerable than the crap in Takedown. I haven't really hit anything that I just felt the need to turn off yet, and some of them are even growing on me. It's still music befitting EA shovelware, but it would be much worse.

Re:Soundtrack (1)

apoc06 (853263) | about 9 years ago | (#13668673)

i think rockstar usually has the right take on in game music. they give you a couple of different playlists in several genres to choose from. i think midnight club3 has the best soundtrack overall. albeit its a lil heavy on the hiphop and reggae; considering the game, it is quite fitting. it was frustrating to have to cycle through the entire playlist to get to the one specific song you wanted to hear. custom playlists are definitely the way to go though.

Burnout 3 + Destructable Traffic (2, Insightful)

OneFix at Work (684397) | about 9 years ago | (#13667980)

It's pretty much just Burnout 3 + Destructable Traffic. Not that this is bad, but it's not a huge change from Burnout 3. The "Traffic Checking" mode is ok. The new addition to Crash Mode makes playing it more like playing a game of golf (knock traffic into other cars to avoid crashing your own).

If the Burnout series turns out to be like the Need for Speed series, then we will probably see a new game every 1-2 years (many based on an older engine). EA tends to recycle old engines into at least 1 sequel. This is of course as opposed to what Acclaim did which was pretty much a complete redesign for every sequel...

Repost? (1)

Gizmoguy (818250) | about 9 years ago | (#13667996)

Hasn't this been posted before somewhere? Either that, or I'm having a bad case of de ja vus today...

Still missing system link? (0)

Anonymous Coward | about 9 years ago | (#13668020)

If so you can count on me never buying it.

I like to play games with friends in the same room, and no system link means none of that, which means I won't buy the game.

Why not REAL ingame screenshots? (1)

British (51765) | about 9 years ago | (#13668021)

The screen shots shown in the article look like in-game between-level movie snapshots.

I don't want to see those. I want to see the ones the player sees during the game. The HUD, the 3rd person(or 1st) perspective. What is it with game reviewers rarely showing real in-game shots, instead going for glamorous movie shots, which are not representive of the actual game?

I have Burnout:revenge for the PSP, and it's more or less Burnout 3, stripped down a bit, and not as frustrating. I was even able to get a bronze on the burning lap(with the formula 1 race car). In the PS2 Burnout 3, the load times were frustrating, as well as attempting to drive the F1 racecar without crashing every 2 seconds. While I mastered burnout 2(beat the game and was able to drift real well), I gave up on BO3 due to difficulty, and never getting the timing of the drifts right.

Re:Why not REAL ingame screenshots? (1)

prockcore (543967) | about 9 years ago | (#13668191)

In the PS2 Burnout 3, the load times were frustrating

I don't know how long the load times were on the PS2, but the PSP load times are definitely *worse* than the load times on the xbox version.

Re:Why not REAL ingame screenshots? (1)

Blkdeath (530393) | about 9 years ago | (#13668221)

The screen shots shown in the article look like in-game between-level movie snapshots.

Actually, those are in-game takedown shots. The first one is basically driver view, the rest are the slo-mo shots you see when you takedown a car.

Make no mistake; the graphics in this game are phenominal.

Re:Why not REAL ingame screenshots? (0)

Anonymous Coward | about 9 years ago | (#13668222)

These are in game screenshots :) Welcome to the now!

Mostly improvements over an already great game (1)

BillBrasky (610875) | about 9 years ago | (#13668054)

I really liked Burnout 3. With burnout 4, they've managed to improve most aspects (traffic checking is nice-- you don't crash from every little nick in traffic). Load times are down too (especially in crash mode) but there are a few things that stood out for us when playing:

- The loading screen is annoying with the three blocks that keep slamming together.
- The 'rewind' when restarting a crash is awfully annoying, especially on some of the longer courses. You can't skip it! Reminds me of the limit breaks in FF 8 that couldn't be skipped :P
- The totalling up of damage in the crash isn't nearly as exciting now since you get the realtime update during the crash. In my mind, waiting for the total until after everything was done added to the suspense of "did I get it!!?!"

Oh noes! (0, Offtopic)

Anonymous Coward | about 9 years ago | (#13668130)

But I thought we were didn't like rehashed sequels? Granted I haven't played any of the Burnout games since Burnout 2, but I find it hard to believe that the series has revolutionized itself anymore than Madden has over the last 2 or 3 incarnations. Plus, as someone else mentioned, this game is published by EA so none of us will be buying it, right? *silence*

I don't see what makes Burnout 4 so special that it gets a front page review. I also think it is HIGHLY SUSPICIOUS that Slashdot so vocally criticized EA for its employee work policies and is now giving them free advertising AND FAVORABLE RECOMMENDATIONS FOR THEIR PRODUCTS on the front page. Then again, Slashdot has aboslutely no problem taking money from Microsoft...why not take a little money from EA?

Sometimes I wish that Slashdot would grow a spine and stand up for what it believes in. "LOL BOYCOTT THE RIAA! zOMG NEW U2 ALBUM!" *buys it* or "ROFL BOYCOTTING THE GREEDY MPAA! zOMG WTF TEH MATRIXES!!!" *buys it* (Hint: It's not a boycott if it is selective, dumbass.)

I know this is a gross simplification and generalization, but that is more or less what it looks like.

for a truly disturbing crash experience (3, Funny)

m487396 (807861) | about 9 years ago | (#13668230)

You could play this game between readings of J.G. Ballard's "Crash" and watch Cronenburg's movie on DVD.

Vaughan died yesterday in his last car crash. During our friendship he had rehearsed his death in many crashes, but this was his only true accident. Driven on a collision course towards the limousine of the film actress, his car jumped the rails of the London Airport flyover and plunged through the roof of a bus filled with airline passengers. The crushed bodies of package tourists, like a hemorrhage of the sun, still lay across the vinyl seats when I pushed my way through the police engineers an hour later. Holding the arm of her chauffeur, the film actress Elizabeth Taylor, with whom Vaughan had dreamed of dying for so many months, stood alone under the revolving ambulance lights. As I knelt over Vaughan's body she placed a gloved hand to her throat.

- J. G. Ballard. Crash. (1984) []

I like it (1)

JoelMartinez (916445) | about 9 years ago | (#13668249)

But then, my tastes can easily be described as open-minded :-)

Gamecube (1)

Spytap (143526) | about 9 years ago | (#13668284)

I'm a little confused as to why neither Burnout 3 or Revenge came out on gamecube. Is it a power issue, or a rights issue?

Re:Gamecube (1)

taylor_venable (911273) | about 9 years ago | (#13668423)

I heard that Acclaim went bankrupt shortly after releasing Burnout 2, and the Burnout distribution rights were purchased by EA. Why EA doesn't release the Burnout series for GameCube, I don't know (they offer plenty of other games for it, so it may be a Criterion thing). The first two were so awesome, it's sad that single-system Nintendo owners like myself haven't gotten a chance to play the latest and greatest.

Does making it easier really imply better? (1)

Warlock7 (531656) | about 9 years ago | (#13668294)

In Burnout 3, the F1 style racers were very difficult to drive. In Revenge, they're very easy to drive.

It seems that most of the difficulties have been removed from the game in order to reach a broader spectrum audience. Burnout 3 made people frustrated and many would just stop playing it at a certain point while with Revenge it just keeps going and going...

Don't get me wrong, I like the game, but it seems like a much easier game than the last one.

I have to disagree with Zonk about the gameplay being the same, as it's much easier than in the previous incarnation.

Worth owning but only just (4, Informative)

TapestryDude (631153) | about 9 years ago | (#13668330)

Switching from Burnout 3 to Burnout Revenge was, well, interesting. They've changed a few things that were broke, introduced a few new things that are partially broken, and created a different but not better game.

The revamp of crash mode is fun but also broken. First off, the launch is stupid ... you quickly master this and you won't get gold unless you get a perfect start. Games should be rewarding, not frustrating and missing a perfect start (and then having to reset) is just frustrating. Likewise, the rapid-tap of the B button to provoke a crashbreaker is nasty, and penalizes my wife who can't hit the button as quickly.

The new environments for crash mode partially upset this, as well as the wider selection of vehicles. The fun part of crash mode now is finding both the right path and the right vehicle ... Burnout 3 crash mode was just about the one, single path.

What's dissapointing is that there's no longer a crash replay! That makes it harder to determine how to "improve" your rating since you see just the aftermath of your run, rather than the run itself. And the target car is silly, since it is almost guaranteed to be involved in any reasonably sized crash. Additionally, it would be nice if two vital statistics were displayed at the end of the crash in addition to dollar damage: number of cars wrecked and explosion multiplier. These can be dug out with a few button presees, but they are critical to levelling up and should simply be displayed.

A side note: you can see the hand of the developers clearly in crash mode; not only do cars NOT try to avoid crashes, but you can see cars hit a "radius of control" at which point they accelerate into the crash. Despite this, the physics of crash mode is improved in many subtle ways. Cars tend to twist and roll in a much more realistic manner.

In terms of new things that are broke, being able to rear-end cars is a total mistake. It randomizes the races, since you just plow through traffic, with your vision obscured by the vehicles you've slammed ahead of you, until eventually you hit a bus or wall. It's very common, because of this (and shortcuts) to see you position shift constantly between first and last. When I first heard about this feature, I assumed you'd be able to side-check, not rear-end, vehicles ... and I think that would have been a more tactical, more controlled, less random approach.

Opponents do not avoid you as well during aftertouch; it's much easier to score an aftertouch takedown in Burnout Revenge than in Burnout 3, but it's much harder to score an ordinary takedown. "Psyche-out" takedown are even more rare.

The new race crashbreakers (the ability to explode when taken out) are generally a good idea; you have to be tactical about them, since detonating without taking out an opponent leaves you with no boost at all. However, your opponents do NOT have this ability ... only you! This is an example of how they've made the game easier, but not necessarily better.

The "stars" system is another broken change. Despite the fun feedback you get during a race for reaching new levels ("OK", "Good", "Awesome") ... you are unlikely to finish the race before getting the maximum of four stars and I can't see you ever getting gold without earning four stars. So the stars are just window dressing on top of the ordinary medals you receive anyway. If stars were harder to earn, so that you could finish with a Gold but only two stars, for example, it would be a different story.

The 10 levels of unlocking progression is more confusing and less satisfying than Burnout 3's approach of unlocking classes of cars. You unlock a huge number of cars, sometimes it feels like one per race. The cars are all fast (many blindingly fast) but run together as well, the names are less memorable than Burnout 3's, and all seem to handle the same. The differentiation between cars (outside of top speed) is even less in Burnout Revenge than in Burnout 3.

The speed and visuals of Burnout Revenge do eclipse Burnout 3. The environments are larger and more complex, and having multiple paths through is wonderful. However, it is a different game ... more random, and again, easier for the most part. I suspect a different team worked on this game than the previous one. For me, Burnout 3 was filled with a kind of infectous over-exuberance. It shouted "look what I can do!" and gloried in the kinetic chaos of crashes. Every aspect of Burnout 3 was shaved down and optimized for fun. Burnout Revenge doesn't have that core spirit, because it knows it is a just a sequel/remake. I like the new graphics, I like the multiple routes though courses and I even like the new crash mode (with the above noted issues), but I think the rest of the changes were for the worse. They fixed things that weren't broke, and broke them in the process.

But if you were a Burnout 3 fanatic, you're should pick up Burnout Revenge as well. Burnout 3 left me craving more, and I'll take what I can get.

Bumout (0)

Anonymous Coward | about 9 years ago | (#13668347)

The font settings really made the title look like "Bumout".
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