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Blizzcon Writeup

ScuttleMonkey posted more than 8 years ago | from the only-363-days-till-next-year dept.

276

This past weekend I braved the tangled web of deceit and lies that is commercial air travel to haul myself out to Anaheim, CA for Blizzard Entertainment's first attempt at a convention, "Blizzcon". Like any con there were good times and bad times but considering they had turnout on par with other major conventions and the fact that this was their first pass at a solo con, the result was nothing less than the level of excellence that we have come to expect from Blizzard.

It is very obvious that the developers have been working overtime to bring a TON of new features to World of Warcraft and Starcraft Ghost. I was impressed by the amount of care and attention to detail with so many of the new features. It is quite obvious that the developers have been listening to the general population and life is good.

Starcraft Ghost players were in the definite minority when it came to pure obsession but it should be no less exciting to fans of Blizzard games and console games in particular. Amidst the sea of Xbox consoles that they had set up for players to use I managed to find a seat (briefly, after all, without WoW every couple of hours I get the shakes) and kill a few space marines. The main thing to be noted about Ghost is the aiming interface (or lack thereof). This seemed to be the most talked about aspect of the game after the excitement of playable zerg wore off. Yes, don't let that be too much of a side note, there are playable zerg in all of their infinite sexiness. My corrupted space marine killed more than a few of his previous brethren. The aiming interface, however, made me feel like I was playing with oven mitts on, a fact that the developers also commented on. The promise is that this particular piece of functionality is nowhere near where it will be before they release and seems to be one of the main things that they are working on. The only other complaint that I heard among a sea of praise was that the Terran faction seemed to be horribly "under balanced". At first I couldn't help but agree with this assessment. My FPS skills, especially on the console, are about as bad as Jonathan Wendell's are good. Even with my lack of skill I seemed to be able to dominate over the Terrans most of the first day of the con. However, coming back the second day this was certainly not the case. The Terran faction is a much more "cerebral" gaming experience, you have to learn how to aim, drive vehicles, protect your assets, and work together. Once you are able to master these facets however the Terrans become a horribly lethal race. Definitely keep an eye out for this title as I'm sure it will provide countless hours of entertainment through both a solid single player campaign and a running tally of turning your friends into pixelated giblets.

The World of Warcraft expansion "The Burning Crusade" made its debut this weekend and promises a new race for each faction which was actually a point of quite a bit of resentment from alliance players. The horde's new race, Bloodelves were an incredibly polished race with a promising future in the overall WoW universe while the alliance were left with empty speculation as to what their race would be. The press room seemed to be an endless stream of people trying to squeeze even the smallest piece of information out of the developers about the alliance race to no avail. Do not despair alliance, you may have met disappointment in your new race but patch 1.9 will be your salvation. The rest of the expansion also promised raising the level cap to 70, the opening of the Dark Portal revealing the continent of "Outland", flying mounts, several new instances, Jewelcrafting (the newest profession on the block), socketed items, and quite a bit more. I feel like I am back in the days before beta, waiting on the edge of my seat for any news and counting the days until release.

The upcoming patch also offered quite a bit of excitement for the future of Warcraft. Paladins, who many have considered the longest running joke in World of Warcraft appear to be getting a breath of fresh air. (CT: /dance) The announcement was made and it was as if a million angry shaman cried out in terror and then went silent. The class discussion panel actually spent about 2/3 of the alloted time talking about and answering questions regarding the paladin. The highlight of the new paladin abilities seem to be a greater separation and enhancement of the three talent trees allowing paladins to further specialize into their role as a healer, a tanker (aggro management abilities ala taunt were promised!), or a damage dealing machine. The one announcement that drew more cheers and applause than any other during the weekend was the news that Paladin's would be receiving new blessings that would last 15 minutes in duration. This news alone was enough to draw the complete adoration of every alliance player in the room but when the noise quieted down the developer on the stage was able to further clarify that these 15 minute blessings would be castable by class over the entire raid! This means that if a paladin casts this "group blessing" of might on a rogue, every rogue in the group would get that same buff for 15 minutes. After this the crowd seemed to disintegrate into a gibbering mass of disbelief and excitement seeing nothing but stars for the next few seconds or days, it was hard to tell. The only other thing that could rival this news in terms of excitement was the promise of linked auction houses in every major city. It is very clear to me that a lot of overtime and TLC has been worked into the upcoming additions to the World of Warcraft universe and I cannot wait to see what else they have in store.

Each panel seemed to be custom tailored to fit one or several of the developers consuming obsessions so the level of "exciting news" in each panel really helped to drive the convention at the same frenzied pitch the whole weekend. The "Items and Professions" panel was certainly no different. Some of the more exciting news was that both Tailoring and Alchemy will be getting specialization trees akin to the Blacksmith/Weaponsmith/Armorsmith setup. Word on the street is that Alchemy will get three choices (Elixers, Potions, and Transmutations) but still no word on what tailors will get. There was a shouted suggestion from the back of the room for "Shadoweave Tailoring" followed by a great pause from the presenter and a mumbled "duly noted" which elicited quite a laugh from the crowd. More news on the items and professions front was that epic items will now disenchant into "nexium crystals" for the new high level enchants, new caster items will have a "proc on cast" ability, spell penetration vs spell resistance will be much more pronounced, new tier two graphics (no more placeholders!), enchanters will be getting a new UI for sorting their recipes (thank god), and the new dungeons will offer upgrades to existing spells based on your items. The only other major news to come out of this panel was the unveiling of their new profession "Jewelcrafting" which will have the ability to make necklaces, rings, crowns, and mystic gems that you can place into the new socketed items. The amount of customization and variation that the new items being worked into the game offer is quite exciting and seem to promise that World of Warcraft will remain (at least in the near future) a very dynamic experience for everyone from the casual player to the seasoned power gamer.

The general con floor offered many other distractions once I was able to tear myself away from the individual shiny bits that could have held me enthralled for several days. The vendor area was relatively small compared to most cons (especially for the amount of potential consumers) but Microsoft was in attendance and bought popularity through a live DJ, comfortable couches, and a fully stocked snack bar complete with what can only be called a butler-esque attendant. Intel, Creative, and NewEgg all had booths with computers allowing you to playtest their hardware with the new expansion which was one of the best kept secrets of the con by the players who didn't want to wait in the 3 hour expansion line. NVidia had a green screen where you could get your picture taken with your friends in one of six locations around Azeroth. Western Digital had a few shiny boxes to catch your eye, a coupon to tempt your wallet, and a flashing bouncy ball that you could annoy your hotel roommates with until the wee hours of the morning. The Penny Arcade crew was there in force with enough t-shirts for an army and indeed many of the con denizens were sporting "Rogues do it from behind" or "/spit" shirts after the first few hours of the con. Unfortunately (or fortunately I suppose) for the Penny Arcade guys, Blizzcon came equipped with TWO armies and they were pretty much sold out long before the con ended.

My last panel of the weekend was the combined Penny Arcade, PVP, and GU Comics event. The guys jumped right into questions, handling the crowd with an ease born of time in the webculture limelight. The quick wit and topical humor held the audience enthralled and laughing right up until Caydiem (one of the Blizzard moderators) called for the last question. The questions that they fielded covered a wide range of aspects but most people seemed to want to know where each of the artists drew their inspiration from. After the third or fourth rephrasing of this question Mike "Gabe" Krahulik chimed in that when looking for inspiration on a comic about a dinosaur raping someone he generally looked to Charles Shultz. Krahulik's usual deadpan delivery drew a hearty laugh from the audience and pretty much laid that particular line of questioning to rest. These panelists proved once again that they continue to keep their thumb on the pulse of the gaming community and are rewarded with the respect and adoration of many.

Regardless of how you felt about the convention itself the wrap-up concert on Saturday really helped the con go out with a bang. The act started out a little slow with an in-house act called "Level 60 Elite Tauren Chieftain" (say that 10 times fast) who seemed to be an old axel rose impersonator turned death-metal band. I admit it wasn't exactly up my alley but they made a good showing as a garage band in their first ever live performance. What a way to start, too, playing as an opening act for The Offspring and getting to use some of their cool toys. The second act was comedian Christian Finnegan who seemed content to perch himself firmly on the fence between insulting the crowd and identifying with growing up as a geek. He drew quite a few laughs but proved to be a poor segue between two pretty intense acts. This was something he commented on when he mentioned that Blizzard had put a heavy metal band on the stage to whip the crowd into a frenzy and then tossed the "worlds biggest pussy" in front of them. I am glad that he put the crowd in a generally good mood because we were forced to wait almost an hour with no explanation before The Offspring were able to take the stage. Once they took the stage, however, it was pure showmanship and excitement until the end. Approaching this concert from a geek perspective there was one thing that I couldn't help but notice, the lighting was fantastic. Now, many people may laugh at this observation but in addition to a great performance by The Offspring their lighting tech looked more like an artist painting his masterpiece than some random roadie who was just along to make the band look good. He freehanded almost as much as did with cues and it was tough to decide what to watch, the main stage or the tech stage as they were equally impressive.

Blizzcon was a great experience and a hell of a "first try" for a convention. One of the real strengths of this con was the ability for the core of Blizzard (the developers and upper management) to really make themselves available to the common man. I even noticed the president and lead developers wandering the showroom floor and stopping to talk to J. Random Citizen. This meeting of the "old guard" of Blizzard also made something that has been rather intangible in the past very clear. While the core of Blizzard that has weathered so many storms together is still just as strong as ever their "public face" is really struggling to keep up. I remember the days of beta and even early launch when the in game GM's were helpful, courteous, and knowledgeable. I even sent several glowing letters of review to their superiors because it was such a welcome change from the Sony mafioso in Star Wars Galaxies that I had just come from. A prime example of how the public relations folk are really struggling was the press/vip line during con check-in. A regular con badge could be accessed and retrieved in a matter of seconds due to a neat little database check-in program written by one of their technophiles. A press/vip pass however could only be found by thumbing through each and every pass, they didn't even have a list of who was authorized. This led to the "loss" of my badge and if it hadn't been for the use of my wife's badge (general admission) I would have missed the unveiling of the expansion, waiting until noon before they could figure things out.

We all need to remember that Blizzard is still the new kid on the MMO block and in many ways is still trying to "find themselves." The public relations department is working overtime to try and catch up to the overwhelming demand that WoW has generated and they are not doing a bad job. However, the problem comes in the fact that due to their inexperience they are trying to emulate other companies that have had some measure of success on the MMO scene, this is the worst thing that they could do. Blizzard gained a large degree of success from not doing things the same old tired way that other companies had already tried. It is my hope that Blizzard came away from this con with just as much learned as their fans did. If, in true Blizzard fashion, they were able to come up with a public relations solution that is all their own and no one else's their fans would love them for it.

I imagine that next year their organization will certainly be much more adept and they will be able to shorten their lines and wait time for many of the different attractions. Given the overwhelming attendance and success of this con I foresee many different vendors trying to get on board possibly leading to a separate vendor hall entirely which I think would help to alleviate some of the lines along with bringing more money into the con. Blizzard may be playing to a very limited audience in terms of scope, but sheer numbers and overwhelming loyalty seem to be more than enough to ensure that Blizzcon will continue to be a successful con for years to come.

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276 comments

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gay (-1, Flamebait)

Anonymous Coward | more than 8 years ago | (#13918050)

gay

sniffle (5, Funny)

orson_of_fort_worth (871181) | more than 8 years ago | (#13918066)

All that text and Firefox's Find function (it's not like I was going to read the whole thing) couldn't locate one single reference to Diablo. Oh well.

That's odd IE found it real quick. (1)

CDPatten (907182) | more than 8 years ago | (#13918227)

Just kidding. Do you tihnk Diablo will come out on the next Gen game consoles? I hope so, playing through the web with the headsets would be pretty sweet.

Re:sniffle (2, Informative)

Surt (22457) | more than 8 years ago | (#13918335)

As a hint, you might note that they just recently shut down blizzard north. Since blizzard north was responsible for the diablo series, it would be reasonable to expect that no new diablo title is forthcoming in the next couple of years.

Re:sniffle (1)

TychoCelchuuu (835690) | more than 8 years ago | (#13918482)

All the Diablo chaps went off to work on Guild Wars and Hellgate: London.

Re:sniffle (0)

Anonymous Coward | more than 8 years ago | (#13918509)

shit, i did the exact same thing. i dont give a shit about wow. Just give me D3!!! What realm you play on sniffle?

New WoW alliance races. (1)

DrEldarion (114072) | more than 8 years ago | (#13918072)

The horde gets the blood elves, but alliance isn't announced yet.

Rumor has it that they wanted to put the Pandaren [battle.net] in, but are afraid of the reaction of the Chinese to a bunch of people going around killing pandas.

Oh The Other Hand... (2, Interesting)

EXTomar (78739) | more than 8 years ago | (#13918199)

Bliz seems to like integrating "real world" cultural themes into their games. Dwaves are somewhat Scottish (in speach and faciniation with alcohol ;)). Trolls have a touch of Jamacian. Tuaren definately have that Naitive American tribal thing going. Why not have a strongly eastern themed race like the Panderan?

Besides I bet a Pandaren Warrior can fend for itself and doesn't need the WWF (that is not the wrestling guys!) to help out. I personally hold out the Allience race is our favorite anthrophoric pandas but the other strong rumor are those creapy ET looking guys you find in Blasted Lands (name of which I'm drawing a blank at the moment).

About the horde... (2, Informative)

nacs (658138) | more than 8 years ago | (#13918459)

Penny Arcade has an opinion posted [penny-arcade.com] .

Re:New WoW alliance races. (1)

F_Scentura (250214) | more than 8 years ago | (#13918519)

I'm betting it'll be the Nagas.

Re:New WoW alliance races. (1, Insightful)

Anonymous Coward | more than 8 years ago | (#13918644)

So the chinese are okay with the killing of people, but not of pandas? :)

Re:New WoW alliance races. (0)

Anonymous Coward | more than 8 years ago | (#13918692)

You DO know the history of the CCP, right?

what a loser you are scuttle monkey (-1, Offtopic)

Anonymous Coward | more than 8 years ago | (#13918076)

" This past weekend I braved the tangled web of deceit and lies that is commercial air travel"

Then drive, self-righteous weenie. You DO have choice.

MOD PARENT UP (0)

Anonymous Coward | more than 8 years ago | (#13918342)

He makes Michael look good.

----
BTW, my text image word was "specials"

Real life "pvp" (4, Funny)

TimeSpeak (873865) | more than 8 years ago | (#13918089)

With foam lances in hand, the jousters did their best to not lose their balance while trying to knock each other off of a three-foot-wide square platform
 
  Not knowing the soft "gel like substance" they landed in after being defeated was nothing but the melted transmorgified corpses of their fellow defeated gamers.

Blizz should've taken a page from id's book (5, Interesting)

daVinci1980 (73174) | more than 8 years ago | (#13918096)

This is a post that I made on WoW's general forums a ways back, but which was silently deleted after it received several pages of responses.

---

Blizz should take a page from id's book

It really irritates me (and several people I know) that Blizz is charging $120 for a ticket to Blizzcon. Why? A little history...

Back in the 1990's, there was this company (which still exists today, actually) called id software. id had some really kickass people, and wrote several wildly popular games. You might have heard of several of them; they're names were generally single words, things like "Quake" and "Doom" (and several sequels). After id made their millions (and millions, and ...), they decided that they would start throwing an annual event to celebrate the people that had made them successful, their fans.

And thus, Quakecon (http://www.quakecon.org/ [quakecon.org] ) was born. Every year around August, id software throws a big ass, multi-day con for their fans. For free. FOR FREE. This past year, there were approximately 10-15,000 attendees. Over 6000 brought their computers to enjoy the largest LAN party in the western hemisphere. Attendees heard keynotes from key personnel at id, Raven, as well as many other companies, browsed through companies' newest products and got to play--for the first time ever--id's newest title Quake 4. For free.

Blizz, take a page from id's book. With revenue in the millions every month from all of your subscribers, the $120 per ticket isn't just wrong. It's plain greedy. And it's disgusting.

Re:Blizz should've taken a page from id's book (0)

Anonymous Coward | more than 8 years ago | (#13918194)

id had some really kickass people, and wrote several wildly popular games... "Quake" and "Doom"

That's several alright.

No need to exaggerate, the obvious point of your post is that you don't want to shell out the coin.

Re:Blizz should've taken a page from id's book (2, Insightful)

daVinci1980 (73174) | more than 8 years ago | (#13918280)

I'll bite the AC troll stick.

Wolfenstein 3D, Commander Keen, Quake, Doom, Hexen, & Heretic. Plus all of the associated sequels. Actually, pound for pound, id has had more successful games than most studios.

Re:Blizz should've taken a page from id's book (4, Insightful)

Gruneun (261463) | more than 8 years ago | (#13918219)

I thought the same thing. I could easily afford the entrance fee, but there's a consistent, monthly charge on my account that already shows my support for their product (not to mention the new recruits dragged into that world). The conference already had a lot of big-name sponsors. Asking for additional money from their customers to be part of an event that furthers the community aspect of their own game is somewhat shameful.

I have to give them some credit. Essentially, they had a giant press conference and people paid to get in and hear their news. Most companies can't buy the kind of publicity they just got.

Re:Blizz should've taken a page from id's book (0)

Anonymous Coward | more than 8 years ago | (#13918371)

Asking for additional money from their customers to be part of an event that furthers the community aspect of their own game is somewhat shameful.

As someone pointed out, WoW has 4 Million+ active subscribers. Likey, the cost is there to keep the people who don't care enough to spend $120 away.

$120!? Who in the.. what? This is serious? (1)

Viewsonic (584922) | more than 8 years ago | (#13918278)

People actually paid $120 to get into a convention for WoW? Don't they already pay $15 a month to play the game? I suppose they had a few bands play, but man. For $120 I would have expected a Cirque show done entirely in Blizzard themed garb.

Sorry, didn't mean to come off like a troll or anything. But $120? That is just crazy. You could buy a Nintendo DS for that much.

Re:Blizz should've taken a page from id's book (4, Insightful)

nnnneedles (216864) | more than 8 years ago | (#13918299)

I suspect that with 4 MILLION WOW players, it's a way of not having too many people show up, not a way to make money.

Re:Blizz should've taken a page from id's book (1)

CanSpice (300894) | more than 8 years ago | (#13918576)

Except that there are more than likely way more Quake and Doom players than WoW players.

Re:Blizz should've taken a page from id's book (2, Interesting)

TrumpetX (445716) | more than 8 years ago | (#13918466)

I attended Quakecon: 2000, 2001, 2002

I was a VIP (friends in the right places -- gogo Wino!), but IIRC, Quakecon charged for some basic services like the BYOC. It was a nominal sum like $20 or $40 to hook your comptuer up, but the actual convention was indeed free.

Re:Blizz should've taken a page from id's book (1)

daVinci1980 (73174) | more than 8 years ago | (#13918680)

I have friends who've been at quakecon (in the BYOC) every year since '99. They indicate that it has been free every year. I personally have only attended 3 quakecons (all in the BYOC), in 2000, 2001, and 2005. They were free the years that I went.

Re:Blizz should've taken a page from id's book (2, Informative)

dills (102733) | more than 8 years ago | (#13918543)

You have forgotten the golden rule of business:

Do not give away that which people are willing to pay for.

Clearly $120 is not outrageous; their main problem seemed to be from too many people. Economics tells us they didn't charge ENOUGH.

Re:Blizz should've taken a page from id's book (4, Insightful)

Torgo's Pizza (547926) | more than 8 years ago | (#13918694)

Technically, id Software does *NOT* host Quakecon. It's all fan driven, created and run. id Software shows up and that's about the extent of their participation.

Re:Blizz should've taken a page from id's book (1)

Arkiel (741871) | more than 8 years ago | (#13918788)

Sorry, does anyone have statistics on Blizzard's revenue? They got 4 million subscribers, but how much does that really leave them with at the end of the fiscal year? Do Chinese gamers pay the yuan equivalent of $12 a month (forgive me if this amount is off by -2 dollars)? While it seems certain that they are breaking even, they might not be in a position to suddenly lose the amount of money it would cost to manage a small-to-medium sized convention like Blizzcon. You could take this as a hopeful sign. Perhaps Blizzard has been reinvesting its profits into new, unannounced projects, or to keep the fantastic rate of new content flowing to World of Warcraft (I use fantastic having played UO, EQ, Gemstone III... pretty static by comparison). Bottom line: don't assume that a company getting millions a month ain't spending it just as quickly, and don't be a ****ing cheapskate. If nothing else, the door charge tacks on a neat disclaimer to parents who might be flustered to find they've dragged their twelve year-olds to a play where *gasp* alky-holl is served!

You got to be kidding me (-1, Flamebait)

buffer-overflowed (588867) | more than 8 years ago | (#13918099)

What!? They can't buff paladins DPS because of those infernal bubbles. So long as they have them, and can stand up to a full 40-man assist train for their duration, allowing them to deal significant damage is so overpowered it's retarded. It's already bordering on the stupid that a damage-immune character can nail you with what amounts to a ranged execute(Hammer of Wrath), and the only way to get rid of it(which barely works), is to have a protection specced warrior hit em with a shield slam and pray for the lottery.

I can't believe blizz keeps listening to the hordes(pun-intended) of alliance whiners(like the Will of the Forsaken nerf that happened even though they swore up and down they would never nerf it). Half of whom have no understanding of group dynamics. And to make it worse they listen to the worst crop of the worst side, the suckiest of the suck, the Paladin players. Most of whom get confused if they try out any class with more than 2 buttons. The Paladin class doesn't suck, you do.

The only people who think Paladins are weak atm are people who don't have to fight them in BGs. Their lack of DPS is more than made up for with their utility(best debuff remover in game) and survivability(only healer that can survive an assist train). A single paladin can hold a position long enough for his entire team to respawn. Sure, they're incredibly boring to play at later levels, but so is a raidspec priest. The blessing change is a convienance thing, no problem there. But they should also change totems to affect the entire raid to close the PvE alliance/horde gap that's just going to worsen all that much more from the change. Paladins affect the tide of a battle not by killing, but rather by tying up opposing resources. And they're damn good at it even if that's not what they're shooting for.

What blizz SHOULD have done and SHOULD do, is open up Paladins to horde(maybe under a different name/ability names), and Shamans to alliance. Or at the minimum work on both classes at the same time and be DAMN sure they're balanced against each other in total, as they are now(Shamans better PvP, Pally's better PvE, an offensive hybrid and a defensive one). Because this side-specific class shit is both incredibly tricky and has the possibility of causing a whole side to pull out of PvP until balance is reestablished, in effect ruining it for everyone. Blizz in doing this, fell into one of the biggest pitfalls in multiplayer game design, and I still say it's been a mistake.

I for one will NOT enter a BG if Paladins can deal damage while immune. I will more than likely suspend my account or withdraw into bluebie land until that abortion of an idea is fixed, and a bunch of other primary horde players will too, worstening the side discrepancy even more(there's what, an average of 2-3 alliance to every horde across all servers, with only 2 servers having a large horde->alliance discrepancy) and ensuring the alliance doesn't get a chance to PvP.

It is nice to see that they're pulling an inverse of release with the expansion and finishing/polishing the horde first as opposed to as an afterthought. My initial characters were horde, and we really got the short end of the stick for a very long time.

I have, btw, a 60 shaman, 60 pally, 60 priest, 60 mage, and a 60 warlock all on PvP servers(all but the pally horde on the same server). I have access to(and have played via character swap with guildies) a 60 rogue, a 60 warrior, and a 60 druid. The only class I can't stand is the hunter.

Re:You got to be kidding me (3, Funny)

Anonymous Coward | more than 8 years ago | (#13918156)

I have, btw, a 60 shaman, 60 pally, 60 priest, 60 mage, and a 60 warlock all on PvP servers(all but the pally horde on the same server). I have access to(and have played via character swap with guildies) a 60 rogue, a 60 warrior, and a 60 druid. The only class I can't stand is the hunter.

Now you only need a life. Complaining here just shows how sick you are.

Re:You got to be kidding me (2, Informative)

buffer-overflowed (588867) | more than 8 years ago | (#13918214)

Actually that's only about 1/2 an hour a day to get 6 characters to 60 over the almost year since release. I probably put in an average of 3-4 a day. It's what I do instead of watching TV.

But, yea, I am sick. MMOs are the devil.

Re:You got to be kidding me (0)

Anonymous Coward | more than 8 years ago | (#13918589)

spend that time coding and furthering the OSS movement.
that'll cure you

Re:You got to be kidding me (1, Informative)

Anonymous Coward | more than 8 years ago | (#13918627)

Sorry I call bs. It has become documented by many players that it takes the most hardcore of players only 8 days playtime to reach 60 with casual players like you are trying to claim to be on up to 16+ days. This comes out to be 192 hours. If you played only 1/2 an hour a day you'd have to play 384 days on one character. If you played more like what it sounds, 4 hours a day at least, it would take you 48 days to reach 60 with one character, which would mean it would take you 284 days to get 6 characters to 60.

I'm sorry, but in reality you've probably logged 6-8+ hours daily since 8 days was only for the most hardcore.

Re:You got to be kidding me (1)

SatanicPuppy (611928) | more than 8 years ago | (#13918746)

I call bullshit. It took me about nine days of playing time to get to level 60 with ONE character, and thirty minutes a day for 365 days is only about 8 days of total time, which is a hell of a lot less than the average amount of time it takes to hit sixty.

Your amazing ability to level 6 characters to 60 in 80% of the time it takes a normal insane WoW junkie to hit 60 with ONE character, leads me to the only possible conclusion: No freaking way.

Taking a relatively low amount of time to 60 (ten days) and multiplying it by 6 gives me 60 days, otherwise known as 2 months, which, spread out over a year would indicate a minimum of four hours a day, and you'd have to instantly stop playing a lvl 60 as soon as you hit 60, and move on to the next one, something which seems utterly pointless and unlikely.

Re:You got to be kidding me (0, Flamebait)

quarrel (194077) | more than 8 years ago | (#13918177)

Cry more noob ! :)

Re:You got to be kidding me (0)

Frangible (881728) | more than 8 years ago | (#13918183)

Oh don't worry, they've said they will be nerfing our "extreme durability" for more "controllable DPS". Great for the noob whiners on the paladin forum who expect rogue damage output I suppose.

Paladins are a defensive support healer, why are they breaking the class into some sort of mediocre damage dealer? I don't really want to sacrifice the few things I do well to suck less, but still suck, in DPS. I'm cool with playing a defensive support healer, that's why I picked the class, if I wanted to be a DPS class I would've rolled a rogue.

-60 paladin

Re:You got to be kidding me (1)

buffer-overflowed (588867) | more than 8 years ago | (#13918313)

I still don't think Blizz knows what they're doing with the Pally class, or hybrids in general(buffing individual aspects of them to close to pure-class levels, which is getting really insane for classes like druids).

I would've started on the judgement system(which is mostly busted), and then started to play up the sheer annoyance and confusion a pally can inflict on massed horde in large scale PvP. Give em an on-death ability like priests have, which either does a heal or an AoE short-duration stun. Stuff like that.

Re:You got to be kidding me (1)

Frangible (881728) | more than 8 years ago | (#13918392)

All I really wanted was for buffing to not suck, and maybe judgements to be useful (last for a couple minutes, take less mana?). I don't think paladins suck, and it's going to make me cry if the class gets gimped for a small DPS boost. Even shaman DPS isn't that great, and I don't think it will be higher than theirs.

And honestly, I think druids needed those buffs, but I don't like the fundamental design of the druid class in WoW in general.

Re:You got to be kidding me (1)

buffer-overflowed (588867) | more than 8 years ago | (#13918546)

Shaman lottery burst DPS is insane(a series of windfury procs is like the hand of god coming down). And their ability to control-burst DPS is pretty decent via shocks, but all in all their consistant DPS isn't *that* much higher than a paladin's.

Judgements do suck, and they should really be fixed. So do blessings(inconvienant as hell), totems(party only and cost a lot of mana), inner fire for priests(3 min duration and provides attack power!?), and shards not stacking for warlocks(which is because of soulfire, but still sucks).

The problem with druids, is they've been buffed too far now. A feral druid in mainly blues now hits for 400, critting for 800, with higher AC than most warriors. They can out-MT-heal a priest and have a decent mana pool in caster gear. They can break CC via shapeshifting. They have access to the most powerful ability in the game, stealth, by default, and now, via feral, can effectively dish out almost as much damage as a rogue. It's really starting to get very, very silly as they've almost become a priest/rogue/warrior all rolled into one. IMO, a pure-class should blow a hybrid out of the water when it comes to what they specialize in(since they do little else) and specced appropriately. Warriors for tanking, Rogues for melee DPS, priests for healing.

Re:You got to be kidding me (1)

Frangible (881728) | more than 8 years ago | (#13918728)

The same applies to Seal of Command, really... get a lucky string of procs/crits and you'll get lots of "O RLY?"s from people. Anyway though, I think the current druid issues extend back to the core design of the class, you either make them so close an analog to the classes they shift between they are an acceptable substitute, or not so close and unacceptable. It was thought perhaps the ability to shift between roles would make up for not doing a role acceptably, but this turned out to be untrue.

Re:You got to be kidding me (1)

buffer-overflowed (588867) | more than 8 years ago | (#13918803)

SoC seems to do it less often than Windfury does. But yea, they're *about* equivalent.

Anyway, druids, the problem I have with that concept is, why would I play something other than a druid now? I can fill in for any of 3 roles. What do those 3 core-classes get that puts them above and beyond a druid? So far, nothing. By elevating the druid class, they've demeaned all the classes the druid can fill in for. Priests(which is my main and original character) especially are pretty pissed off about it, because we feel if we go raidspec we should make a druid healer look like a sick joke, and their big thing in a raid(if they go that way) is supporting us via innervate.

Re:You got to be kidding me (1)

SatanicPuppy (611928) | more than 8 years ago | (#13918822)

Well, having recently rebuilt a druid to be all feral, which is the pure melee tree for those who don't know druids, I can definitely say my healing has gone to hell. It's not like being a pally, where you can fight and heal at the same time. I can fight, OR I can heal, and my heals aren't anywhere near as effective.

Mind you, I freaking rule in melee. But I'm not as good a rogue as a rogue, and I'm not as good a fighter as a fighter. And the lack of a real focus bites you in the ass, as often as not.

I'll be interested to see what they can do with the pally specializations. Right now you either get a little good damage dealing with Retribution (and pay for it by being gimpy in instances), or you get solid defense with Protection, and pay for it by having zero DPS. If you go 100% Holy, you're roadkill.

Re:You got to be kidding me (0)

Anonymous Coward | more than 8 years ago | (#13918202)

Your $10/month will be missed.

Warm Regards,

Blizzard Management

Nah (0)

Anonymous Coward | more than 8 years ago | (#13918704)

it's the chinese gold market that will suffer.

Re:You got to be kidding me (1, Insightful)

traid (679779) | more than 8 years ago | (#13918400)

You have way too much free time if you have that many 60s. Paladins can deal dmg while immune very very slowly (50% decreased attack speed). They don't deal much dmg in the first place so... that's pretty irrelevent. Tying up resources in PvP? Just don't attack the paladin when it's bubbled. Not a hard concept. You can tell when it's bubbled, move on to another target. Do you stop attacking a mage when it's mana shielded or a priest when it's shielded? Mages and priests can attack while shielded at full force. The hammer can only be used below 20% life and uses more than 300 mana. If you are at the end of a big battle where you are healing you generally don't have 300 mana left to cast it. Comparing it to execute is pretty lame. I would love to have an Alliance Shaman so the Horde can finally see how stupidly powerful the Shaman is. Take away their mail armor and give them leather at level 40 instead and we'll call it even. Please suspend your account so we don't have to hear you whine in game. Thanks.

Re:You got to be kidding me (2, Insightful)

buffer-overflowed (588867) | more than 8 years ago | (#13918748)

Not really, I put in about 3-4 hours a day since release(it's been almost a year). It's what I do on weeknights and early mornings/afternoons on weekends now instead of watching TV or playing around on the internet. WoW is easy to level in. Takes about 20 days of playtime for your first 60 and you can get additional 60s in 9-10 days of playtime. Plus me and my roommate(a chef, keeps insane hours) played each other's alts. Oh and I took two weeks off work to powerlevel characters, because I know how I get with these games(It's not pretty, I'm a sick, sick individual).

I have fought shamans, as alliance(on a pally) and as horde via duels. I've played both sides of the fence. Try playing the other side, you'll see how balanced things actually are.

Priest and Mage shields are: A. Dispellable, and B. Do not scale with gear progression. While Power Word Shield used to be great, it's now taken out in less than a hit in the end game, and you can't chain cast it(even multiple targets, as it has a cooldown). Mage shields, AKA mana shield, drain mana for each hit, quickly, and are comparably weak. Mana is the very thing a mage needs to be useful, and if you're considering mana shield, mana shield probably isn't going to save you(it sucks, bad). There is also no gear in the game that improves either of these abilities. Pally shields are time based, and thus DO SCALE. They always protect the pally for the same amount of time regardless of how much damage that pally is taking and regardless of a paladin's gear. They're also, in the case of Divine Shield, reactive. They can break magic-based CC. They are equally effective against 1 person and 40 epic-geared people. The two classes of shields are not comparable in utility.

I can tell that if you even play the game, you're evidentally part of the teeming horde of incredibly shitty paladins, and I have no desire to educate you on how to be effective. I'll just say that the actual problems with the paladin class are not the ones bitched about by your ilk.

Re:You got to be kidding me (-1, Troll)

Anonymous Coward | more than 8 years ago | (#13918487)

Paladins = auto-attack = boring as hell.

even PRIESTS, the uber healers, can do awesome dmg.

Bloodelves will tip the balance. (1)

Erik_ (183203) | more than 8 years ago | (#13918520)

Worstening the side discrepancy even more(there's what, an average of 2-3 alliance to every horde across all servers, with only 2 servers having a large horde->alliance discrepancy) and ensuring the alliance doesn't get a chance to PvP.

I seriously think that the Bloodelves race, will seriously tip this balance. Some people select their race because of their presentation, some races by belief/affinity. I hope the alliance will get something like a semi-giants race to counter the Tauren in size.

Re:You got to be kidding me (2, Funny)

TooMuchEspressoGuy (763203) | more than 8 years ago | (#13918596)

I'll interject with the official Official WoW Forums response to a post like this:

O RLY?

Re:You got to be kidding me (1)

gknoy (899301) | more than 8 years ago | (#13918670)

Yeah, that's givin' him the bird ... :D

Re:You got to be kidding me (1)

SatanicPuppy (611928) | more than 8 years ago | (#13918619)

You know, I kinda thought they might be angling to open up the Paladins to the Horde and the Shaman's to the Alliance through their choice of new races. Blood Elven paladins aren't that much of a stretch and Pandarin shamans seem almost a given.

I certainly don't have a problem with it. I'd love to see the diehard Horde types play the freaking Paladin that they sooo incessantly complain about, and vice versa with the alliance and the supposedly unstoppable shamans.

"Excellence" (2, Funny)

schon (31600) | more than 8 years ago | (#13918108)

the result was nothing less than the level of excellence that we have come to expect from Blizzard

You mean they had you sign a release promising them the right to run spyware on your comptuer, then filed a bogus copyright lawsuit against you? :o)

"result was nothing less than the level of ..." (1)

millisa (151093) | more than 8 years ago | (#13918141)

No, he means there were long lines, and whenever they got near the vendors they ended up walking really slow, people would appear out of nowhere, and there were lots of pink haired mostly naked short people dancing.

Re:"Excellence" (2, Insightful)

Thats_Pipe (837838) | more than 8 years ago | (#13918330)

Why do people still believe Blizz is running spyware on their computers? It was shown(months ago, by the way) that the alleged program just makes a hash of your running proccesses to check that they weren't altered to allow for cheating in WoW. No personal info of any kind can be retrieved from a hash, NONE; it is not spyware like the crap 180solutions will install on your PC. It says in their EULA that they do it and that they will prosecute anyone they find by this method that is trying to cheat. Learn the whole story behind something before spouting it off as truth.

Re:"Excellence" (1)

schon (31600) | more than 8 years ago | (#13918566)

Well, I *was* gonna say "they made you change your name, then filed a bogus copyright lawsuit against you", but I changed it because it was funnier. Looks like I made the right decision.

Re:"Excellence" (2, Insightful)

Peter La Casse (3992) | more than 8 years ago | (#13918720)

Why do people still believe Blizz is running spyware on their computers?

Exactly. The problem is that the license lets Blizzard do so if they wanted to, and that most people simply click "I agree" without reading what they're agreeing to, not a case of actual spyware being installed, as far as we know.

Personally, I think the license thing reflects less poorly on Blizzard than the bnetd lawsuit, but that's just me.

BBC Article on Spyware in WoW (2, Informative)

billstewart (78916) | more than 8 years ago | (#13918449)

Coincidentally, a mailing list I'm on had a posting pointing to the following
BBC Article URL [bbc.co.uk]


Warcraft game maker in spying row
By Mark Ward Technology Correspondent, BBC News website

Screenshot of dwarves on ram mounts from World of Warcraft, Blizzard Warden watches as gamers explore Warcraft's world.
Game maker Blizzard has been accused of spying on the four million players of World of Warcraft.

Net activists branded software used to spot cheats "spyware" because it gathers information about the other programs running on players' PCs.

In its defence Blizzard said nothing was done with the information gathered by the anti-cheat software. And many players seem happy to have the software running if it cuts the amount of cheating in the game world.

Home invasion

The watchdog program, called The Warden by Blizzard, has been known about among players for some time.

It makes sure that players are not using cheat software which can, for example, automatically play the game and build up a character's qualities.

However, knowledge of it crossed to the mainstream thanks to software engineer Greg Hoglund who disassembled the code of The Warden and watched it in action to get a better idea of what it did.

Screenshot of stone giant from World of Warcraft, Blizzard
Warcraft players back Blizzard's anti-cheat system

He found that it performed a quick analysis on other programs running on a PC to see if their characteristics match known cheating programs.

But Mr Hoglund found that The Warden also scans the text in the title bars of any Window for any other program.

Writing in his blog about what he found Mr Hoglund said: "I watched The Warden sniff down the e-mail addresses of people I was communicating with on MSN, the URL of several websites that I had open at the time, and the names of all my running programs."

Mr Hoglund noted that the text strings in title bars could easily contain credit card details or social security numbers.

Digital rights group The Electronic Frontier Foundation (EFF) branded The Warden "spyware" and said its use constituted "a massive invasion of privacy".

The EFF said that it was not acceptable simply to take Blizzard's word that it did nothing with the information it gathered. It added that the Blizzard could get away with using The Warden because information about it was buried in licence agreements that few people read.

Fair play

Blizzard took to the forums on the central community site for World of Warcraft to defend itself and correct what it saw as "misinformation" about its actions.

It said that The Warden did not gather any personally identifiable information about players only data about the account being used. It also re-iterated that the only thing done with data gathered was to look for evidence of hack or cheat programs.

For their part many gamers seem happy to tolerate The Warden even though they acknowledged that it eroded their privacy to an extent.

Jason Justice, speaking on behalf of members of the Low Red Moon guild, said many in its ranks supported the programs used by Blizzard if it kept the cheats out of the game.

Pack shot from Diablo II, Blizzard
Cheats spoiled the online version of Diablo II
"The concern most have is that the program has the capability to read text from open programs, potentially compromising the privacy of some sensitive programs."

"If someone is afraid of the program reading sensitive information from their programs, one possible solution is simply to not run any additional programs while playing World of Warcraft," he said, "which is certainly advisable from a performance standpoint to begin with."

He told the BBC News website: "It is entirely Blizzard's responsibility to protect their intellectual property and the fairness of the game experience, and if they have code sophisticated enough to detect when a cheater is running illegal programs on their computer, they're doing a right good job of it."

Paul Younger, one of the administrators on WoW community site worldofwar.net, said: "With cheating being a real concern to Blizzard I feel they have few options other than to check what people are running on their machines."
"Blizzard have learnt since Diablo II that cheating can seriously hamper the enjoyment of a game," he said.

Warcraft players debating the issue on the worldofwar.net forums seemed happy to have The Warden keeping an eye on what they are doing. Many said they trusted Blizzard not to exploit the information being gathered.

Some pointed out that it would be hard for Blizzard to gather more useful information than they already have given that most use a credit card to pay the monthly fee to keep playing the game.

For those worried by what The Warden does, Mr Hoglund has produced a program called The Governor that reports on what it is watching.

BNetD (5, Informative)

s0abas (792033) | more than 8 years ago | (#13918119)

...the result was nothing less than the level of excellence that we have come to expect from Blizzard.

Need I remind everyone of the BNetD [eff.org] case?

For those to lazy to read TFA, Blizzard took these guys to court for reverse engineering and creating a Battle.Net client. In the end, it was ruled that the EULA overrides personal rights. Rediculous IMO.

EULA = C-O-N-T-R-A-C-T (1, Insightful)

Trolling4Columbine (679367) | more than 8 years ago | (#13918173)

It's not a civil right; it's a contract. You want to use the service? Then you have to agree to these terms. Feel that the contract is unnecessarily restrictive? Then don't buy their game!

Re:EULA = C-O-N-T-R-A-C-T (0)

Anonymous Coward | more than 8 years ago | (#13918234)


What service are they using?

They were trying to create thier own service for WC3 (think private ladders).

Re:EULA = C-O-N-T-R-A-C-T (1)

s0abas (792033) | more than 8 years ago | (#13918242)

It's not a civil right; it's a contract. You want to use the service? Then you have to agree to these terms. Feel that the contract is unnecessarily restrictive? Then don't buy their game!

You're right. And that's fine for the people who _play_ the game. Blizzard sued the guys who were actually doing the reverse engineering, not necessarily playing the game. It sets a dangerous precedent.

Re:EULA = C-O-N-T-R-A-C-T (1, Insightful)

Anonymous Coward | more than 8 years ago | (#13918285)

License != Contract

"End User License Agreement" != "Contracted User Necessary Terms"

Re:EULA = C-O-N-T-R-A-C-T (1, Insightful)

Anonymous Coward | more than 8 years ago | (#13918414)

EULA = End User Liscense Agreement

If it were a C-O-N-T-R-A-C-T, it would be called a EUCA. But it's not a contract, it a liscense. And yes, there is a big difference.

Re:BNetD (1, Insightful)

Anonymous Coward | more than 8 years ago | (#13918281)

That's Slashdot for you. Blizzard abuse the DMCA (until we feel like fawning over their latest game), DVDs include evil DRM (until we want to buy the latest Firefly DVDs), Amazon abuse the patent system (but we'll happily promote them for the few bucks we make from referral fees)... the list goes on. They'll be giving Adobe free advertising next.

Re:BNetD (1)

Sheetrock (152993) | more than 8 years ago | (#13918286)

You can try.

Sometimes it even works, until the next game comes out. Then you might as well ask most of us to give up a limb.

At least as far as western culture goes, short term interest is the only consideration on the table. It takes a little dignity to stop buying from a company that offends you, but you'll find none here -- people would rather come to the point of arguing in favor of the EULA rather than recognizing their hypocracy... or heaven forbid going to the extreme of finding another game to buy from a company that didn't just attack an Open Source project.

Re:BNetD (1, Troll)

Overly Critical Guy (663429) | more than 8 years ago | (#13918563)

Yeah, isn't it funny how in one article, all the Slashdotters will bitch and complain about "evil corporations" (never mind that Slashdot is owned by a Linux-selling corporation), copyright, DMCA, etc. Read all the rallying cries in the Bnetd articles of the past. But in another article, they become 12-year-old gamers again and jump up and down over anything Blizzard says?

But hey, they're throwing a Blizzcon, and you're just so addicted to WoW! Better write a long-ass article on Slashdot about it! Free advertising!

Con images... (1)

BronxBomber (633404) | more than 8 years ago | (#13918123)

There were some pretty excellent images taken, especially those of the booth bunnies who secretly laugh at the con fanboys. check out www.worldofwarcraft.com for the gallery.

As a side note, I certainly hope that PLDs can lend a little help tanking. It will let me focus on being a fullforce DPS whore warrior that is just dying to be unleashed.

There are, I noticed, far more adults at the con than I thought. But maybe its because of the guild I run with on Sargeras.

Re:Con images... (1)

Isca (550291) | more than 8 years ago | (#13918560)

Mostly because of the fact that it's a CON.

Even accounting for the fact that things are way more expensive then 15 years ago, I know I couldn't have afforded the price, nor could I have travelled cross country as a teenager to go.

Doesn't mean I wouldn't have been playing the game at 13 though.

It was a rager... (3, Funny)

ankarbass (882629) | more than 8 years ago | (#13918142)

Well, at least this guy [blizzcon.com] thought so. I think in this photo the G [blizzcon.com] indicates that this is a girl.

Re:It was a rager... (4, Funny)

ankarbass (882629) | more than 8 years ago | (#13918179)

I'm sure of it now, see, this guy [blizzcon.com] is licking his lips but he's NOT SURE if the object of his affections is a girl because she's lost her G tag.

Re:It was a rager... (1)

fromtheblueline (717915) | more than 8 years ago | (#13918647)

but did she smack her ass and giggle?

Name tags (4, Funny)

Kelson (129150) | more than 8 years ago | (#13918158)

the result was nothing less than the level of excellence that we have come to expect from Blizzard

Hey, as long as they didn't make you replace your name badge, it's all good!

Re:Name tags (1, Flamebait)

DAldredge (2353) | more than 8 years ago | (#13918205)

If CmdrTaco had read/followed the damn WoW TOS he would never have had to change his name. Don't blame Blizzard for CmdrTacos inability to follow the rules.

And now the horde shall feel the 13-yr olds wrath! (2, Insightful)

Anonymous Coward | more than 8 years ago | (#13918160)

As a mature Alliance player in a mature guild I just can't WAIT for the expansion. Every 13 year old 3l33t dud3 is going to flock to the horde now.

You just wait, Horde. Just wait for the idiots join your side!

Ahahahahahaahhahahahaahahahhaaaaaaaaaaa!

Re:And now the horde shall feel the 13-yr olds wra (1)

secolactico (519805) | more than 8 years ago | (#13918288)

Every 13 year old 3l33t dud3 is going to flock to the horde now

There are several there already. Just tune into Barrens General Chat.

The level of what? (4, Funny)

Minwee (522556) | more than 8 years ago | (#13918161)

"the result was nothing less than the level of excellence that we have come to expect from Blizzard."

You mean Blizzcon looked great, but came out eighteen months after it was originally scheduled?

Re:The level of what? (1)

Kelson (129150) | more than 8 years ago | (#13918296)

You mean Blizzcon looked great, but came out eighteen months after it was originally scheduled?

And Mac users don't get in until next year's con?

WOW (4, Funny)

SparafucileMan (544171) | more than 8 years ago | (#13918176)

the result was nothing less than the level of excellence that we have come to expect from Blizzard.

ahhhhh... the sound of fanboys rolling in the warm morning mud is always so unpleasant to watch.

Re:WOW (3, Insightful)

Deekin_Scalesinger (755062) | more than 8 years ago | (#13918757)

How do you watch a sound?

A more wretched hive of geeks and horde not found (2)

avatar139 (918375) | more than 8 years ago | (#13918181)

Ahh, Blizzcon, You have never seen a more wretched hive of geeks and horde in your life. As a longtime fan of Blizzard, (after all what other company does hybrid disks for both Macs and PCs, I ask you, now if only they supported Linux), I have to say it was wonderfully put together, and fully embraced the Blizzard style of not neccesarily adding anything new to a genre of gaming (or in this case a convention), but rather concentrating on polishing the elements; the bits and pieces of which the whole convention was made up of, to full diamondy perfection. Kudos to the inventation of Scott, Tycho and Gabe, whose witty dialogue made for a fun addition that wasn't necessarily fully related to WOW or any of the other franchises, but whose presence I felt added an icing on the provierable cake. The offspring concert was a grand send off and I hope fervently that Blizzard will try another effort such as this sometime in the future. First Post, so please go easy on me...

Pretty Sure (3, Funny)

Shadow Wrought (586631) | more than 8 years ago | (#13918195)

It's the first Blizzard that has ever visited Anaheim. Though my Grandpa once told me that it snowed there once (I think he said in the 50's).

Is Ghost ever, ever EVER going to be released??? (1)

StarvingSE (875139) | more than 8 years ago | (#13918204)

Seriously, I thought this was an awsome looking game from when I saw the first screenshots.... but then delay.... delay...DELAY....

I have come to expect delays from blizzard, and I don't mind because the end product is a game of higher quality. But I'm starting to wonder if this game has started down the road to vaporware.

Alliance Vs. Horde (2, Insightful)

rampant mac (561036) | more than 8 years ago | (#13918218)

"The horde's new race, Bloodelves were an incredibly polished race with a promising future in the overall WoW universe while the alliance were left with empty speculation as to what their race would be."

So, kinda like an exact role-reversal from which the Horde is normally used to?

/plays Horde
/misses the "fit and polish" the Alliance side seems to take foregranted.

WoW in the MMORPG vicious circle (0, Flamebait)

Crouty (912387) | more than 8 years ago | (#13918293)

  1. Stuffing new content in the game, make it so every player who wants to stay competitive needs to buy the extension (piss of others), ignore player feedback, bundle the game with spyware, make crafting pointless (still no carpenter/fletcher?), change the type of PvP every few weeks from almost nothing to total anarchy to battlegrounds to even more battlegrounds. Basically not making the game somehow special.
  2. ? ? ?
  3. Profit!
    1. Not gonna fly. At least not for me. Been there with DAoC. Cancelled WoW a week ago.

regular story lines updates... (1)

Erik_ (183203) | more than 8 years ago | (#13918737)

I beg to differ with your new content. I don't believe the WoW patches really add all that much content compared to Asheron's Call monthly story lines. I've had the please to play Asheron's Call (the first doh) for over 4 years. It's what kept people playing. Even it's sequel AC2 is dying off in a few weeks...

Blizzcon was a lot of fun (1)

kyliaar (192847) | more than 8 years ago | (#13918303)

I went there by myself and really didn't know what to expect. However, they had scheduled realm meetings so when I first got in, I wandered over to our table and met up with a group of players from my server and we wound up hanging together the whole time, forming a team for the Arathi Basin tournament, etc.

Regarding the pally being the running joke of the Alliance, my whole view shifted after playing on the Horde side (for once) in AB and seeing a well played pally become an unstopable force as well as an escape artist. Shammies just don't compare IMHO. Shammies have better burst DPS but loose out on the survivability.

Anyways, here are the pics that I took there:

www.gilbertcon.com/wow [gilbertcon.com]

Friends don't let friends use commercial (1)

mi (197448) | more than 8 years ago | (#13918354)

air-travel...
web of deceit and lies that is commercial air travel

Open-source air-travel only!

offspring (0)

Anonymous Coward | more than 8 years ago | (#13918365)

is is true that hardly anyone went to see 'offspring' ?

Why Play Blizzard Games (-1, Offtopic)

GuruThrill (110402) | more than 8 years ago | (#13918402)

When you could be spending your time getting voted rich?

http://www.votemerich.com [votemerich.com]

What? 15 minutes for Pally buffs? (2, Insightful)

kremehild (926438) | more than 8 years ago | (#13918403)

Druids buff for 1 hour. Why should Paladins suck so bad and only have 15 minutes? That's just plain ridiculous.

Excellence (0)

Anonymous Coward | more than 8 years ago | (#13918430)

...the result was nothing less than the level of excellence that we have come to expect from Blizzard.

I didn't know whether to laugh or cry at that.

STARCRAFT 2 and other Strategy Games (0)

Anonymous Coward | more than 8 years ago | (#13918548)

Okay, that's all fine and good...
But was there any word on when we're going to see the next iteration of strategy games?
It seems there has been a complete and total shift to MMORPG and abandonment of the RTS roots.
Hello, Blizzard? Where is Starcraft 2?

Starcraft Ghost?!? (1)

fireduck (197000) | more than 8 years ago | (#13918554)

So, what's the over/under on how many next generation console systems will be released before this game sees the light of day? Quickly followed by, how much of an additional delay will ensuring xbox 360 compatibility introduce?

Why is Vivendi/Blizzard worthy of Slashdot? (5, Interesting)

Anonymous Coward | more than 8 years ago | (#13918590)

Could someone explain why Slashdot did not declaired a boycott on all things related to Blizzard and Vivendi long ago?

Honestly, [slashdot.org] what does [slashdot.org] it take [slashdot.org] for them [slashdot.org] to be [slashdot.org] labeled as [slashdot.org] worthless [slashdot.org] assholes? [slashdot.org]

Cadiem?? (0)

Anonymous Coward | more than 8 years ago | (#13918604)

It's CAYDIEM.. thanks

Before you bash Blizzard's customer service...! (1, Insightful)

Anonymous Coward | more than 8 years ago | (#13918668)

Very few people understand how hard it is to provide good customer service for an MMORPG. [psychochild.org]

This is due in no small part to the subscription fees being too low. (yes, that's right, too LOW).

Blizzard may have room for improvement, but they're doing as good a job as any large-scale MMO has ever done. Certainly a better job than Sony/Verant has ever done!

SC: Ghost (1)

clragon (923326) | more than 8 years ago | (#13918760)

one thing that worries me is that they are releasing Ghost, on the XBOX, NEXT YEAR! that time is when the next-gen consoles are hyped the most, no one is going to pay attention to a non-next-gen game unless they know what they are looking for. i heard a back a month ago that Blizz was hire next-gen graphic designers and there was rumour about Ghost being released on XBOX 360, that would have made more sense and would put Ghost up on the par next year with all the new next-gen titles. but then Blizzard can also design the game so well that people would actualy buy it and play it on their XBOX 360 with the back-wards compatible feature... but thats not likely because everyone will probably get hyped up about the new games with awsome graphics and stuff... but then again, im a PC gamer... so i'd probably have to go to a friend's house to play it >.> i wanted to cry when they said Ghost was strickly for Consoles O N L Y >.

Exactly What We've Come To Expect... (0)

Anonymous Coward | more than 8 years ago | (#13918765)

considering...the result was nothing less than the level of excellence that we have come to expect from Blizzard.

We've heard about the two hour queues. But did the convention center randomly crash, kicking everyone out and make them queue all over again too?
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