Beta
×

Welcome to the Slashdot Beta site -- learn more here. Use the link in the footer or click here to return to the Classic version of Slashdot.

Thank you!

Before you choose to head back to the Classic look of the site, we'd appreciate it if you share your thoughts on the Beta; your feedback is what drives our ongoing development.

Beta is different and we value you taking the time to try it out. Please take a look at the changes we've made in Beta and  learn more about it. Thanks for reading, and for making the site better!

Philips amBX: For Ambient Gaming

Hemos posted more than 8 years ago | from the and-now-in-smell-o-vision dept.

PC Games (Games) 91

JamesO writes "Philips has announced amBX, a technology which is said to extend the gaming experience out into the real world. amBX, developed by the Surrey based Philips amBX Group, is a technology that will take gamers a step closer to a full sensory experience, with amBX enabled games providing gamers with the ability to use light, colour, sound, heat and airflow in the real world during gameplay. The technology uses a scripting language to enable games to send signals to compatible hardware such as lights, fans, heaters, and even furniture. This means that in a game the lights in your room will match up to the environment you are gaming in. E.g. Green for jungle and blue for the ocean. Strobes of while light could simulate a lightning storm and a burst of air from a fan could make huge jumps feel more realistic." Finally, my master goal of a game called "Bacon Fryer" can be brought to the level I've always: wafts of pork smell in the air, grease burns on your hands for bad flipping. And just wait until you have to pour the grease out of the pan!

cancel ×

91 comments

Sorry! There are no comments related to the filter you selected.

Finally (-1, Redundant)

Anonymous Coward | more than 8 years ago | (#13968864)

Finally, my ultimate goal, a game called "Bacon Fryer," can be.. aw, fuck, never mind.

Re: (5, Insightful)

sirber (891722) | more than 8 years ago | (#13968870)

It could also apply to movies :D

Re: (5, Informative)

Anonymous Coward | more than 8 years ago | (#13968882)

Philips already make a television that uses "Ambiant" technology. It has side-lights that glow to match the dominant colour on the screen at that moment. They're currently advertising it (Here in the UK at least). It looks pretty good, but then I've not yet seen one demoed in real life, so take that with a pinch of salt.

Re: (1)

Egregius (842820) | more than 8 years ago | (#13968972)

Here in Holland as well. I do have my doubts about any added value if any.

Re: (-1)

Anonymous Coward | more than 8 years ago | (#13969417)

you should watch some TV while eating acid that ambient technology is fuckin sweet.

Re: (1)

harryk (17509) | more than 8 years ago | (#13969180)

They have one being demoed at the local Best Buy (brick & morta electronics retailer) ... its neat... and while its hard to tell if its worth it (due to the excess bright lighting throughout the store) it would be neat to see more immersive technologies emerge ;)

But seriously... mood lighting (wether in color or 'white') ... is something that has always assisted me in getting into the game or film, same applies to sound...

my 2 cents.
harryk

Re: (1)

hjf (703092) | more than 8 years ago | (#13969289)

I've seen it in Buenos Aires, just about in every mall and electronics store. Even in the Philips HQ in Argentina. I think they have more in demo than what they actually sold. BTW it's called AMBILIGHT. It's 3 CCFLs on each side of the TV, RGB. The processor analyzes the image and takes the average of colors, and outputs these to the CCFLs and through PWM changes the brightness of the tubes. Its a nice detail.

added value? (1)

milosoftware (654147) | more than 8 years ago | (#13969369)

I for one, have no doubts about the added value.

Basically, a few LEDs and some analog electronics will lead to a bill of material of roughly $10 for the Ambilight feature.

The TV is sold for quite a bit more than $10 over the one without the funky LEDs.

I for one, welcome our ambient (and rich) overlords from The Netherlands...

Re: (2, Interesting)

Artifakt (700173) | more than 8 years ago | (#13969400)

You may notice that the TV commercials for this product all show it being used on a matte white painted wall. If you'll give me my claim that a lot of pro-high tech early adopters who like 'cool-looking' TV devices that show themselves off, rather than finding them intrusive, are also just the sort to have really decorated their favorite viewing area, how many people right now, that pass all the other tests to become customers, are thinking it won't work as well with their paint or wallpaper?
        Our media room has burgundy sound absorbing cloth, actually salvaged from an old movie theatre, covering all the forward walls. I can't imagine how that scene from Return of the King where the witch king's fortress suddenly lights up with that icy green glow would look on one of these, but then I can't really imagine what it feels like to be run through a sausage grinder alive either, and I don't want to get any better at imagining such things.

Re: (1)

altoz (653655) | more than 8 years ago | (#13968941)

It could also apply to movies :D

Yes, that's exactly what I want, Gallagher, the movie.

Re: (3, Funny)

SillySnake (727102) | more than 8 years ago | (#13969037)

As well as to the Hot Coffee Mod :) Though I'm not sure most slashdot'ers would know how to play..

Re: (0)

AKAImBatman (238306) | more than 8 years ago | (#13969375)

Hey, I've already got something like that! You see, my wife and I were watching the Hitchhiker's Guide to the Galaxy last night. When the movie got to the point where they activated the vortex, all the stuff on my desk suddenly moved as if the vortex were real! Let me tell you, that's a very frightening experience when it suddenly seems like your living room is going to get sucked into a make believe portal. Your head keeps telling you it can't be real, but your instincts tell you to grab ahold of something!

Of course, it was actually just the cat sitting behind the keyboard. He decided to stretch at an odd time and shoved everything on the desk. He's colored black, so he's nearly invisible, thus making for a rather incredible special effect. ;-)

Re: (1)

camarojoe (902869) | more than 8 years ago | (#13972007)

Can we feel pr0n now?

Further cost (1)

buck_wild (447801) | more than 8 years ago | (#13975814)

Heat, specifically. If you have a heater running, due to movie or game content, that's gonna cost you in utility bills. Take Diablo II, for example, with pools of fire all around. How much heat is the device going to have to put out to match that?

why spend the money? (2, Funny)

Anonymous Coward | more than 8 years ago | (#13968878)

Why spend the money? I can already get this experience for Doom 3 with the flick of a single switch.

Re:why spend the money? (1)

Orgazmus (761208) | more than 8 years ago | (#13968924)

But, wouldnt it be cool to have the whole room smell like a rotten zombie?
I really wish this thing had smell-o-rama. You could both feel and smell the zomies breath in you neck.

Re:why spend the money? (1)

IdleTime (561841) | more than 8 years ago | (#13969011)

No way!

If there is one thing that I DON'T want on my PC or TV, it is a smelling device. Can you imagine playing an online game and your room is saturated with the smell of geeks who last showered 2 weeks ago? Hell no, that's nasty!

Re:why spend the money? (1)

koi88 (640490) | more than 8 years ago | (#13969231)


Can you imagine playing an online game and your room is saturated with the smell of geeks who last showered 2 weeks ago?

Well, it's not like these geeks look like geeks when you encounter them on WoW. So don't expect the device to transmit your opponents' actual smell.
And that smelling device might help you to fight the geek-smell in your basement...

Re:why spend the money? (1)

SenatorOrrinHatch (741838) | more than 8 years ago | (#13969755)

PREPARE TO BE MODDED DOWN!

Re:why spend the money? (1)

Browncoat (928784) | more than 8 years ago | (#13969438)

I'm not sure why spending the money is important...for roughly the same price or less, I could have a home theater with a gigantic screen. The light from that bounces off the walls and creates the same effect!

Welcome Headaches! (1)

teewurstmann (755953) | more than 8 years ago | (#13968881)

Well, it does sound very interesting and promising but I'm doubtful. I experienced something like that once on an Expo in France. They had a movie with "artificial scent": Everything smelled like bubble gum and gave me a headache. Maybe they are farther along now. But I think especially the light idea is great: Imagine thunder and flashes of light.... that will add atmosphere for sure!

I suspect I'd try to tune it out (4, Insightful)

PIPBoy3000 (619296) | more than 8 years ago | (#13968883)

When I'm truly immersed in a game, my surroundings tend to get pushed away from my consciousness. Having glare-inducing lights or jets of hot air would likely be things I'd try to ignore rather than welcome. The same happens when reading. Never underestimate the power of imagination to create an appropriate mood. Visual and auditory cues work pretty well for that. I don't think Smell-o-Vision [retrofuture.com] is necessary for a good gaming experience.

Re:I suspect I'd try to tune it out (3, Insightful)

Captain Hook (923766) | more than 8 years ago | (#13969020)

Never underestimate the power of imagination to create an appropriate mood.
Ah, but they can't sell you imagination can they

Re:I suspect I'd try to tune it out (0)

Anonymous Coward | more than 8 years ago | (#13970057)

Yes they can, that is the difference between good entertainment and the currently popular drivel.

Writing this from hospital after playing Ambx Doom (1)

elrous0 (869638) | more than 8 years ago | (#13969223)

I thought I would tune it out too. Well, after two surgeries, I still have nightmares of the pinky that finally got me. And let me warn you, THE MEDPACKS DO NOTHING!

-Eric

If F.E.A.R. wasn't scary enough... (1)

Faw (33935) | more than 8 years ago | (#13968885)

...now the lights in my room will flash too? As long as that creepy girl doesn't show up...

Great for games... (3, Funny)

Dekortage (697532) | more than 8 years ago | (#13968886)

...but what happens when trojan horses and viruses take control of these peripherals? And will I be able to integrate it with web pages or email? I'm sure the pr0n industry will be all over this....

Re:Great for games... (2, Funny)

Gleng (537516) | more than 8 years ago | (#13969578)

How long before someone implements something like "W32/SmellMyFinger.A"?

Re:Great for games... (1)

www-xenu-dot-net (922425) | more than 8 years ago | (#13969645)

From the article summary: ...grease burns on your hands...

Poster: I'm sure the pr0n industry will be all over this....

Say no more, say no more...

Re:Great for games... (1)

Brothernone (928252) | more than 8 years ago | (#13971700)

Of coarse the pr0n indunstries will be all over this, now you can feel hot and sticky too.. not like you weren't anyway watching pr0n...i suppose it would make "outdoors" ventures more realistic... but lets face it, you don't NEED any senses but vision and feel for pr0n.

Yet another reason to piss off the spouse (1, Funny)

Anonymous Coward | more than 8 years ago | (#13968892)

Spouses all over the world now have more to complain about. I can hear it now ...

"Stop flickering the damn lights!"

I guess I need to learn how to dodge rocket launchers better.

Re:Yet another reason to piss off the spouse (1)

MynockGuano (164259) | more than 8 years ago | (#13972676)

I guess I need to learn how to dodge rocket launchers better.

I think I'd be more concerned about the rockets, myself. They do that thing where they explode and take your limbs off and stuff. Ouch.

Costs. (1)

romka1 (891990) | more than 8 years ago | (#13968895)

The cost of stuff like fans, heaters, lights that comunicate with the computer is probably not gonna be cheap.
Also if they all used bluetooth you could have a lot of fun with your neighbours if they had such technologoy

Re:Costs. (1)

cornface (900179) | more than 8 years ago | (#13969922)

The cost of stuff like fans, heaters, lights that comunicate with the computer is probably not gonna be cheap.

Yes, it's well known that fans, lightbulbs, and USB cables are priced out of reach of the average consumer.

Speaking of Costs (0)

Anonymous Coward | more than 8 years ago | (#13973335)

nice use of slashdot to try to get money to support your torrent site... I'm not going to ask why you need the equiv of 3k US to buy a server that for all intents and purposes just runs a simple database, but hey, what do I know ;-) SITE IS CLOSED TEMPORARILY ! Our host recieved a letter from MicroSucks asking to shut us down. So we need to move to a new server again :(. The good news I found a place which will not shut us down. The bad news We need to buy a server which is about 2000 , which we don't have We hope you that you enjoyed our site and our services and will support us in this hard time. Please donate what you can to help us buy a new server We need 2000 , we have collected so far 34.5 , and we still need 1965.5

Interesting immersive technology ... (1, Funny)

hattig (47930) | more than 8 years ago | (#13968897)

Ah, the natural bright green glow of the deep jungle.

What next? A piston driven pugil stick attached under your desk, so that whenever you get shot it rams you in the gut? Let's not mention the amBX enabled chair with built-in knives to make those fighting games more realistic. Playing Soul Calibre could leave you in hospital, and let's not mention Mortal Kombat!

Re:Interesting immersive technology ... (0)

Anonymous Coward | more than 8 years ago | (#13968960)

Chicken!

Re:Interesting immersive technology ... (0)

Anonymous Coward | more than 8 years ago | (#13969039)

<MontyPython>
Freemason: Did you say knives?

Architect: Rotating knives, yes!
</MontyPython>

Nobody expects the Spanish Inquisition, or to have their heart actually ripped out when executing the special MK fatality.

Re:Interesting immersive technology ... (1)

meringuoid (568297) | more than 8 years ago | (#13969044)

Playing Soul Calibre could leave you in hospital, and let's not mention Mortal Kombat!

Heh. I've been playing Budokai: Tenkaichi lately. I'm struggling to envisage the kind of peripherals one would need to have a really authentic Dragonball combat experience, but they'd probably fall foul of strategic arms limitation treaties...

Re:Interesting immersive technology ... (1)

jbevren (10665) | more than 8 years ago | (#13969249)

Re:Interesting immersive technology ... (1)

kurzweilfreak (829276) | more than 8 years ago | (#13971109)

Neo: I thought you said it wasn't real.

Morpheus: Your mind makes it real. Neo: Whoohoo! Mouse, bring on the Woman In The Red Dress!

Mortal Kombat (0)

Anonymous Coward | more than 8 years ago | (#13972982)

> Playing Soul Caliber could leave you in hospital, and let's not mention Mortal Kombat!

FATALITY!

PORN!!!! (0)

Orgazmus (761208) | more than 8 years ago | (#13968899)

This is it, im getting one of these and closing my door to the society once and for all!

Bloody hell... (3, Funny)

Anonymous Coward | more than 8 years ago | (#13968901)

"providing gamers with the ability to use light, colour, sound, heat and airflow" ...they've invented a CRT!

Doom 3 (1)

Galston (895804) | more than 8 years ago | (#13968902)

Doom 3 is dark enough without your computer turning off the lightbulb in the room too.

Re:Doom 3 (1)

Sigma 7 (266129) | more than 8 years ago | (#13968997)

Doom 3 is dark enough without your computer turning off the lightbulb in the room too.


Turning off the lights in the room makes the game easier to see. You probably mean setting the lightbulbs to maximum intensity.

Re:Doom 3 (0)

Anonymous Coward | more than 8 years ago | (#13969008)

so, does that mean you play Doom 3 in a well lit enviroment? to be honest you can't play it like that with the brightness & contrast full right up. ughh.

Re:Doom 3 (1)

KDR_11k (778916) | more than 8 years ago | (#13969198)

You can, I finished it on hard difficulty like that.

Ohh, good game idea.. (1)

cbreaker (561297) | more than 8 years ago | (#13968904)

Too bad you can play it for real with any stove or grill for about $10. Stupid.

I do think that this is a neat thing though - there's a Plasma TV out on the market that has these side lights (they point to the wall the TV would hang on) which change color to match what the majority of the screen is viewing. It seems really gimmicky at first, but it's actually pretty cool. I popped in a movie that had outdoor shots on Mars, and it was neat because the whole area got the redish mars look. It helps set the mood to the scene.

I think this has potential but it could be difficult to realize it. Little desk fans, setting up heaters and lights around the room, or whatever. It's probably expensive and a pain in the ass at this point.

Re:Ohh, good game idea.. (4, Funny)

Ford Prefect (8777) | more than 8 years ago | (#13968955)

Too bad you can play it for real with any stove or grill for about $10. Stupid.

Well, you can play a remarkably realistic Grand Theft Auto simulation for the cost of a bent screwdriver - but I wouldn't recommend it. The force-feedback is a bit ... vigourous. As is the police armed response.

1/10 :-(

Re:Ohh, good game idea.. (1)

vertinox (846076) | more than 8 years ago | (#13971679)

but I wouldn't recommend it. The force-feedback is a bit ... vigourous. As is the police armed response

Have you tried GTA: Detroit? The level designer must have turned the police off.

9/11 changed everything for you, evidently (1)

ianscot (591483) | more than 8 years ago | (#13972508)

Too bad you can play it for real with any stove or grill for about $10. Stupid.

Lordy. Is it possible for any living, sentient being not to have understood that the "frying bacon" thing was meant as:

  • a perfectly ridiculous example of how someone could use something like this; and
  • a playful example of just how hard it would be for gaming hardware to really capture the simplicity of an everyday task?

They said irony was dead, but I didn't believe it until now. Hopefully you're quoting some incredibly lame pop-cultural thing, like when people laugh in Nelson's voice from the Simpsons or something... Oh, I've got it: you're "doing" Gareth Keenan, from the BBC version of the Office. Please, tell me that's it. Please.

Re:9/11 changed everything for you, evidently (1)

cbreaker (561297) | more than 8 years ago | (#13974841)

Because his comment about his video game idea was out in left field, not funny, and certainly not ironic - I don't know why you think it's dead. Maybe the irony is that after dozens of his submissions that may have been very funny, they picked the one that was very unfunny.

You can try to pull some great hidden meaning out of it. Obviously, he was trying to be funny. I thought it was really nerdy and stupid; thus my comment. It was my opinion and this is a message board of opinions and comments.

Ohh the humanity!

For TVs too (1)

Ford Prefect (8777) | more than 8 years ago | (#13968905)

I was thinking this sounded like a complete rip-off of something I saw on an advert the other day, before remembering that was for a Philips product as well. Basically, coloured LEDs behind a wall-mounted flat-screen television adjusted to roughly match the average colour of what appears on the screen, thus lighting up the wall and room.

My somewhat cheaper night-time gaming solution is to have a desk-light switched on and pointing at the wall. It means I can actually see the keyboard in dark sections! (Insert Doom 3 jokes here...)

Re:For TVs too (1)

Sweep The Leg (925950) | more than 8 years ago | (#13969303)

You mean you actually look at the keyboard when you type? Your 7th grade typing teacher would be most disappointed.

My similar low-tech solution is called Lite Brite. Turn on the magic of shining light!

Hey, now we can get the home version of... (1)

Ziviyr (95582) | more than 8 years ago | (#13968923)

Captain EO!

Where's our smellovision? (1)

Gamelore (570005) | more than 8 years ago | (#13968931)

Heat and airflow will be wonderful along with an HMD.

But color, light and sound are pretty well covered with virtual reality HMDs already, considering you're fully immersed.

I did a lot of research before buying one a few months back. Here's the current "best one" (according to various metrics and studies) based on quality/price among stereoscopy fanatics:

http://www.emagin.com/html/consumer_products_produ ct.htm [emagin.com]

Now all we need is smellovision!

Re:Where's our smellovision? (1)

cr0sh (43134) | more than 8 years ago | (#13980418)

I can almost guarantee you that this particular HMD is not "the best one" out there (well, maybe the "best one" a consumer can afford). I find it funny how the marketing is saying that the horizontal field-of-view (FOV) is 360 degrees (so I guess I can look behind me without turning my head now). What they are showing there is marketing-speak - with the tracking system you can "look around" 360 degrees - but they say nothing about the true FOV (horizontal *and* vertical are both important for full immersion).

If you want to approach full immersion capability, you need the FOV to be at least 60 degrees horizontal by 45 degrees vertical (which describes the a "virtual" view frustum). At that setting, you will be nearly immersed, meaning the edges of the described frustum will be just inside your peripheral vision (for most people). For absolute full immersion, I would be looking at 75 degrees horizontal and 60 degrees vertical - per eye - minimum. Then you need to take in resolution and pixels per degree calculations. Believe me, 800 x 600 resolution (even 1024 x 768, or 2048 x 1024), over even a 60H x 45V degree FOV - is still very well in the "legally blind" range.

So - you have a trade-off to make, which is made even in the absolute best $25,000 HMDs: do you want resolution, or do you want immersion? Currently, you can't have both unless you are willing to spend a hella lot of money to get it (second mortgage, anyone?). Unfortunately, the trend in consumer HMDs has been to hype the resolution while downplaying the field-of-view (or outright lying about it via marketing-speak, as in the link you gave). The other "trick" marketing does, once they realize that they are marketing a device that has good resolution, but "feels" like you are staring down a paper-towel tube - is to market the FOV in "diagonal" measurements (50 degrees diagonal FOV!) - since most of the LCDs used are 4:3 ratio LCDs, though, this translates into 40 degrees horizontal by 30 degrees vertical - hardly immersive (couple it with a resolution of 640 x 480 or 800 x 600 - you are talking 10-20 pixels per degree or so visual acuity). Another "trick" is to give measurements like "watching a 60 inch screen 10 feet away" (sometimes even combining metric and standard units as well!) - gah!

Anyhow - I would save my money, or if you wanted to "try" something out, buy one of those units off of EBay for $99.00 (plus s/h). However, I am fairly certain you will be disapointed no matter what. If you are serious about this kind of a system, save your money and look for a used "pro/research level" HMD on EBay. They are rare, most don't come with trackers, but most of the time people don't understand what they are - and the bids go low sometime (recently saw an N-vision HMD - a very nice one - dating from around 1995-6, go for $26.00, plus $25.00 s/h). Another good candidate is a Forte VFX-1 system. Unfortunately, they require a VGA feature connector, something not found on current graphics cards. Their FOV isn't the best, and the resolution isn't great - but the backlighting is excellent, they are comfortable to wear (well balanced), excellent headphones, and the screen can flip up out of the way (great for VR development). I have played with one of these "back in the day" - and really enjoyed them for what they were. I have yet to get ahold of one, though (actually, I have way too many HMDs as it is) - they tend to go pretty high on EBay (approx around $200.00 or so).

Honestly, you would probably be better off trying to homebrew an HMD. Hack a couple of PSX or PS2 640x480 LCDs with a lens system together - you could have a nice system. Tracking would be difficult, but you could try the ole' Stuntmaster horizontal "tracker" trick (stick clipped to shirt that ran to a potentiometer in the headphone unit at ear level, so when you turned your head left/right, the potentiometer would rotate with it - this was then connected to your joystick port, or in the case of the Stuntmaster, to a comparator that triggered the left/right joypad on the Nintendo or Sega). Do some deep google searching on homebrew and homemade VR systems. There is some stuff out there. If you look VERY VERY hard, you can even find some of the old homebrew HMD design articles - but they are becoming more difficult to find (one of these days, I am going to post my collected archive of crap onto my website just so it all doesn't dissapear).

Great. . . just what i needed. . . (1)

AcidLacedPenguiN (835552) | more than 8 years ago | (#13968942)

now when I'm sailing my ship in a rainstorm I get to have salty water splashed in my face, and on my keyboard and mouse, and in my computer.

. . . then I get a great light show when my computer goes up in flames!

Re:Great. . . just what i needed. . . (3, Funny)

hattig (47930) | more than 8 years ago | (#13969032)

I get to have salty water splashed in my face, and on my keyboard and mouse, and in my computer

How does this differ from your current nightly computer experience then? :)

(yeah, I know you were fishing for this type of response)

Re:Great. . . just what i needed. . . (1)

AcidLacedPenguiN (835552) | more than 8 years ago | (#13981855)

Well I suppose the subject matter shouldn't have been sea men. . .

Finally... (0)

Anonymous Coward | more than 8 years ago | (#13968946)

Count Floyd's "3D House of Pancakes" will become a reality.

USB furniture ?! (5, Insightful)

billcopc (196330) | more than 8 years ago | (#13968947)

How thy hell is this going to work in the consumer world ? Is there going to be a standard hardware base or will each "ambient game" require its own set of props ? The theory is mildly entertaining if one ignores the practicality issues.

"ambFarCry requires at least two ambPalmTrees to run. Go back to the store, punkass!"

We already have force-feedback controllers that either suck, or are poorly utilized by developers/designers. Now we're going to have a buttload of props that all suck, and take designers' attention away from the actual gameplay even more than the current orgy of ultra-excessive graphics and gee-whiz sound.

Re:USB furniture ?! (2, Insightful)

Xarius (691264) | more than 8 years ago | (#13969167)

We already have force-feedback controllers that either suck,

This is because of patents [rampancy.net] ...

Re:USB furniture ?! (0)

Anonymous Coward | more than 8 years ago | (#13969458)

"We already have force-feedback controllers that either suck, or are poorly utilized by developers/designers. Now we're going to have a buttload of props that all suck, and take designers' attention away from the actual gameplay even more than the current orgy of ultra-excessive graphics and gee-whiz sound."

Not really, if it is not built directly into DirectX (and is really easy to develop) most developers will ignore it. It reminds me of a product that was released a couple of years ago called iSmell (yes, they used a little i prior to the iMac; and yes it is a really lame name) that provided ambient scents to 'increase immersion.' Personally, I never tried it so I can't say as to whether it was any good or not [I doubt it was] but I know that practically no game ever took advantage of it because they would have to go out of their way to support it. Honestly, game developers are lazy when it comes to unordinary hardware; if it is not in every system they won't support it.

A better solution would be to use to test for 'stress' in the soundtrack and / or the ambient colour of the monotor and adjust the lights accordingly.

Re:USB furniture ?! (1)

Xrikcus (207545) | more than 8 years ago | (#13969638)

A *better* solution? I think not. A *different* solution, certainly, but what you can do with authoring you can't necessarily do from automatic detection. Now, whether developers are likely to put the effort in is a different question as you mention, but simply detecting colour from the monitor (as the AmbiLight TV does) is not giving them the option.

I can hear it now (1)

squoozer (730327) | more than 8 years ago | (#13968952)

There's a dead body on the ground. The suspect is being walked towards a police van between two touch looking cops. His last words before they slam the door on the rest of his life...

"But I thought it was all a game!"

In Half-Life... (1)

Talennor (612270) | more than 8 years ago | (#13968970)

this amazing new system actually sends off harmful radiation, giving you and your family the experience of what it actually must have been like at Black Mesa.

3D screen (2, Interesting)

trollable (928694) | more than 8 years ago | (#13968980)

Sounds cool. However, you better be alone in the room. OTOH, I'm quite interested by the new 3D screen [sharp3d.com] . That should really enhance your game experience. And it is available today.

How Philips is like Mohammed of gaming world (0)

Anonymous Coward | more than 8 years ago | (#13969365)

If the gamer cannot make it to the CAVE http://www.avl.iu.edu/technology/cave/ [iu.edu] , Philips is bringing the (functional equivalent of) holodeck to the gamer.

Before we all go saying, Naaah or Nya nya it won't work, I say heck if the technology is there, let's see how it pans out. If it doesn't, then it will go the natural course of evolution in technology: wind up in the pr0n alleyways on the 'net.

The possibilities make me wanna say, Philips I wanna have your bab...er, I mean, Bring It On!

CSS (1)

jrmiller84 (927224) | more than 8 years ago | (#13969396)

Flashbangs in CSS will never be the same...

Re:CSS (2, Funny)

syrinx (106469) | more than 8 years ago | (#13969494)

Flashbangs in CSS will never be the same...

Ah, but you can change things in CSS pretty easily:

{flash-bang: 10px}

Actually, it could help visually-impaired people (3, Interesting)

Flyboy Connor (741764) | more than 8 years ago | (#13969474)

I once discussed designing games for blind people with a woman who did research in this. She was mainly working with sound, and used a specially-designed touchpad for the gamer to interface with the game. The games she created were fairly stupid, such as recreating sound sequences, and 'whack-a-mole' like exercises.

I suggested that you could also use a couple of big lamps. A blind person could feel the heat of a lamp when it was switched on. I then suggested creating a Thief-like game, which would play in a world of blind people with monsters that could see infra-red. So, when you would be in the full light (you would feel the heat of the lamps), you would be invisible, but in the dark (lamps off) you would be highly visible. Combine this with 3D-sounds, and a pad which would represent walls in the environment by raised buttons (which she already had available), and IMHO you can create a challenging, story-like game for the visually-impaired.

The point is, of course, that people who can see well enough don't need more than what they can see on a screen, but being able to address other sensory inputs may open up the world of computer games to people with certain disabilities. But the games need to be designed around the extra gadgets, and the gadgets should not only be used as an enhancement.

Re:Actually, it could help visually-impaired peopl (1)

buck_wild (447801) | more than 8 years ago | (#13975837)

Thief would be a good game for this technology, I think. Imagine if you could *smell* a guard from around a corner, or if you'd been running for a while, they could smell YOU.

Philips? (1)

Guppy06 (410832) | more than 8 years ago | (#13969557)

All they have to do is merge this with their super-popular CD-i platform [wikipedia.org] and it'd be the most popular console evar! Maybe Nintendo will let them make a few Zelda games for it...

Sentry gun! (1)

east coast (590680) | more than 8 years ago | (#13969983)

Now we have good use for the automated sentry gun that was on /. about a month ago... CSS with realistic body hits... This is gonna rock!

Re:Sentry gun! (1)

blake3737 (839993) | more than 8 years ago | (#13972730)

Now why would my style sheets need a sentry gu... ooh..

single vs multiplayer (1)

Lord_Dweomer (648696) | more than 8 years ago | (#13970040)

The problem with this is, unless the only way to play the game is via this sort of immersion, or unless the immersion gives you distinct advantages against other players, the vast majority will opt out of it since it will be an added expense that hinders their multiplayer ability. However, for single player games, this could be a very interesting step forward. I imagine something like Myst being very cool with this, or that bio feedback game.

Sex Toys (1)

handy_vandal (606174) | more than 8 years ago | (#13970096)

Games, pff.

Sensory-enhanced sex toys!

-kgj

This will only be as good as.... (1)

xclr8r (658786) | more than 8 years ago | (#13970103)

The hardware/peripherials that you can afford to buy.

I imagine the experience will be a few steps below going too Disney and watching "Honey I Shrunk the Audience"

Whoa (1)

advid8 (929186) | more than 8 years ago | (#13970651)

That's really strange. I don't think I want a strobe induced seizure because a lightning storm occurs in my game.

We've seen this before (1)

Seska (253960) | more than 8 years ago | (#13970686)

Digiscents gave us iSmell [howstuffworks.com] , and Color Kinetics gave us Surround Light [colorkinetics.com] .

Both of these techologies required special hooks to be used within the game code. It's worth noting that DigiScents went out of business and Color Kinetics does not seem to market Surround Light any more.

I still have an iSmell T-shirt from the 2000 Game Developers Conference. Heh.

Re:We've seen this before (1)

Perianwyr Stormcrow (157913) | more than 8 years ago | (#13974969)

Sometimes I do smell but I wouldn't ever wear a shirt advertising it.

Just one word. (1)

Vo0k (760020) | more than 8 years ago | (#13971191)

rain.

This thread is useless without light, colour, ... (2, Funny)

bingo_tailspin (530764) | more than 8 years ago | (#13971610)

This thread is useless without light, colour, sound, heat and airflow.

Pour the grease out of your pan?? (1)

EosDominus (917139) | more than 8 years ago | (#13972783)

You mean onto your toast and eggs right? "Mommy if I have a pacemaker does that mean im a cyborg?"

It's funny you know... (1)

nielo (840711) | more than 8 years ago | (#13972914)

I was once at a lan party at and we were playing Joint Operations and specifically the map where you're in a shipping yard by the sea. I was climbing up the ladder of a shipping crane and I kept feeling this breeze on me. I thought wow this is realistic. I was so engrosed in the game I didn't realise there was a fan behind me!

Just bring back Photon (1)

KermitAndLadyHoliday (668175) | more than 8 years ago | (#13974008)

Forget the ambient tube, just bring back Photon [wikipedia.org] , please.

Sims cooking fire! (1)

hystrix (13799) | more than 8 years ago | (#13974939)

Wonderful, so when you have your Sim attempt to cook something without proper training, your real house can burn down too!

LED Lighting will prevail (1)

hamanaka (894048) | more than 8 years ago | (#13976816)

The colors Red, Green, and Blue have done wonders for Light Emitting Diodes in the past few years. Control systems for the color and brightness have been available for years now. As global production and distribution increases in the next few years, your children may be asking you what an incandescant light bulb is, because every light fixture in your house will be independently controlled over a web-interface, to produce any color or variation of colors that you desire.
Check for New Comments
Slashdot Login

Need an Account?

Forgot your password?