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Resident Evil 5 Aims For Multi-Console Launch

Zonk posted more than 8 years ago | from the that's-a-lot-of-evils-in-residence dept.

Games 18

Gamespot is reporting that Capcom is aiming for a launch on the PS3 and 360 at the same time, for the next chapter in the Resident Evil series. From the article: "In an interview published in Xbox360ism (a special edition of Dorimaga), Capcom Research & Development division chief Keiji Inafune said he expects Resident Evil 5 to be released simultaneously on the Xbox 360 and PlayStation 3 if possible. 'We want to grow the Resident Evil series into a multi-platform franchise, so we hope to release it simultaneously [on the two next-generation consoles],' Inafune told Xbox360ism. 'But since we don't know the launch period for the PS3 yet, so it's hard to say [if we can].'"

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Wonder how long they will wait? (1, Troll)

the computer guy nex (916959) | more than 8 years ago | (#14212589)

The 360 is on the market and the development tools are finalized. The PS3 currently has little to no development tools worth working with on a game of this scale, and the release date is different every time you turn around. How long will they wait?

Re:Wonder how long they will wait? (1)

devilsadvoc8 (548238) | more than 8 years ago | (#14212644)

Not only how long can they wait but how can it be done technically? It seems a noble aim but unrealistic at this point and may in effect be an excuse for them being quite behind their schedule or even hiding vaporware.

Re:Wonder how long they will wait? (1)

voice_of_all_reason (926702) | more than 8 years ago | (#14212758)

No problem, the PS3 version will just come with more areas/characters/items than the original :)

Re:Wonder how long they will wait? (1)

Winterblink (575267) | more than 8 years ago | (#14213071)

Well gee, I wonder how they're working on games like Metal Gear Solid 4? Yeah, real worthless tools ... :/

Re:Wonder how long they will wait? (0)

Anonymous Coward | more than 8 years ago | (#14213287)

That same team worked on MGS2 before PS2 dev kits were finalized, and, if you'll take a journey on memory lane with me, you'll note that there was essentially zero in terms of developer friendly tools provided by Sony. Kojima and his team may be making their own tools. Additionally, like MGS2, I wouldn't expect MGS4 to be a launch title, though it's certainly possible.

What is the point of a TRUE multiplatform launch.. (0)

Anonymous Coward | more than 8 years ago | (#14213037)

...when for a bunch of extra dough and development time you can release it "exclusive" for one system, then just release for another popular system a little later? This is not troll/flamebait, I am curious; would a simultaneous release actually be more profitable when you take into account loss of exclusive contract money AND the more intense and expensive development?

Re:What is the point of a TRUE multiplatform launc (1)

fwitness (195565) | more than 8 years ago | (#14217901)

Don't forget a lot of that 'exclusive contract money' is an intentional offset to potential lost sales. GTA3 could easily have been offered on both the Cube and XBox. Since it was a PS2 exclusive, Rockstar *couldn't* sell the game on those other platforms, and as such, may have lost profits as a result.

Nintendo Missing (2, Interesting)

duerra (684053) | more than 8 years ago | (#14213119)

I find it rather odd that Nintendo isn't mentioned for the launch of RE5, given that RE4 was a GameCube exclusive for close to a year.

I'm not sure what this means, though it could be simply that not enough is known about the Revolution yet to talk about RE5 being on that platform as well.

Re:Nintendo Missing (1)

justchris (802302) | more than 8 years ago | (#14216372)

I can think of 2 good reasons. 1. They have an NDA with Nintendo. Nintendo NDA's are legendary, and Capcom is unlikely to break one, so they can't say anything just now. 2. RE5 is iterative, they want to start an offshoot franchise for the Rev that takes advantage of the new controller, so instead of releasing RE5, they'll release RE:ROG (Rev only game). This would work with Nintendo's and strategy, since true RE fans will have a 360/PS3 and a Rev to play both games. And Capcom makes extra money.

Am I the only one who hated Resident Evil? (1)

edbarrett (150317) | more than 8 years ago | (#14213409)

I'm currently playing through all the PS1 games I purchased but never finished over the years, and I thought RE (Directors Cut Dual Shock Greatest Hits version) was *awful*. The controls were horrible, the voice "acting" (I know, I know, it was meant to be that way. I don't buy it) was like a parody of a video game, and there was no point to the final boss battle, I think, unless there was some way to beat it without waiting for the rocket launcher. Even taking into account that it's from 1996, it seemed really primitive and underpowered.

Re:Am I the only one who hated Resident Evil? (1)

Ykant (318168) | more than 8 years ago | (#14213834)

I might call it a little cheesy in some places, but certainly not *awful*. For 1995-96, the game was exceptional. It really had a way of keeping a person on the edge of their seat. I think it was the general lack of sound that made it work - anytime you actually heard something, you knew you were in trouble. And yes, I jumped when that dog came through the window.

Re:Am I the only one who hated Resident Evil? (1)

apoc06 (853263) | more than 8 years ago | (#14220860)

its okay. youre jaded by what current generation games have accomplished. tomb raider was excellent for its time, but now looking back was pretty damn bad for a game. i can think of tons of other games in a similar vein. have you tried going back and playing altered beast or golden axe? i truly dont remember what the big deal was about them now looking back. you cant go back and play doom1 with the same eyes after youve seen half-life2 or doom3.

enjoy it for what it is: a milestone. if not for RE, we wouldnt have immersive, cinema-like games like metal gear solid, or killer7, etc... RE pretty much kickstarted the whole horror/ survival genre, just as the horrible tomb-raider laid out the blueprint for 3d action games thats still being followed to this day; much to everyones chagrin [mario64 excluded since it was a platform game]

Why, Capcom, Why??? (2, Interesting)

VGMSupreme (228396) | more than 8 years ago | (#14214003)

Ok, first you started to release the RE series on the PSX, and all was ok.. Then, you moved over to the GC, made RE Zero, redid RE One with RE Zero's engine, and just ported 2, 3 and Code: Vericona X. I've dealt with that. Then you release RE 4, and what a great game it was. All of a sudden, I see RE 4 out for the PS2 with two extra features within the game, and wonder why you did not do this for the GC.

Now, you've gone and stated you want to *finally* try a multiplatform release, for the Xbox 360 and the PS3. Note that the PS3 is not out yet, nor has Dev kits out, last I checked, AND you have yet to mention the Revolution, the which belongs to the same company you switched to first, then turned away from.

For crying out loud, pick a system and stick with it! I know you want everyone to have a chance to play it, but come on. If someone was new to the series, they would pretty much have to have a GC, PS2 and *at least* one of the newly released systems to play it. I wondering if you just gave up support of Nintendo entirely, or just not care about the continunity of your games' console releases.

You forgot the Dreamcast... (2, Insightful)

Man In Black (11263) | more than 8 years ago | (#14214863)

first you started to release the RE series on the PSX, and all was ok.. Then, you moved over to the GC

Well, you forgot the Dreamcast in there... Capcom released RE 2, 3, and Code Veronica for the DC. In fact, Code Veronica was originally a Dreamcast exclusive until they made PS2 and GC ports... so this isn't the first time Capcom has jumped a so-called exclusive title to another platform.

Re:Why, Capcom, Why??? (1)

damsa (840364) | more than 8 years ago | (#14217167)

Capcom is also porting the original Playstation Resident evil to the DS.

Re:Why, Capcom, Why??? (0)

Anonymous Coward | more than 8 years ago | (#14217190)

Note that the PS3 is not out yet, nor has Dev kits out

Gee, I wonder how they made MGS4, or Warhawk, or Heavenly Sword, or the Sonic demos or - why am I even bothering? How the hell did you get modded up?

AND you have yet to mention the Revolution, the which belongs to the same company you switched to first, then turned away from.

They already stated a while ago that the Rev version was not officially announced because not all aspects of the Revolution were announced at that point (nor any games for that matter). Maybe you should check the news more often.

Re:Why, Capcom, Why??? (1)

apoc06 (853263) | more than 8 years ago | (#14220929)

ditto. no need to fret. the revolution WILL see the RE series somehow someway. capcom has a precedent for /eventually/ porting its games across as many platforms as possible.

and ps3 alpha dev kits are out. theyve shown photos of the huge monolithic thing all over the place. as far as the final dev kits are concerned, im sure they may be out by now, but i havent been looking lately. the final ps3 hardware is not if thats what you mean.

mgs4s orig trailer was made on a ps2 dev kit. the ps3 dev kit was used [with ps2 textures, mind you] to create the later version that had everyones' jaws dropping.

Re:Why, Capcom, Why??? (1)

macshit (157376) | more than 8 years ago | (#14217230)

The impression I get is that at Capcom the division between the creative types and the craven weasels at the top we call "management" is somewhat more pronounced that at other companies.

The ones who make cool games are the creative types; the ones who took Nintendo's money, flopped around wildly, and then stabbed them in the back, are "management". Creative types like cool hardware; management likes imagining they are friends with Bill Gates.

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