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Blender 2.40 Released

CowboyNeal posted more than 8 years ago | from the new-and-improved dept.

Upgrades 264

LetterRip writes "Googles Summer of Code has born fruit with the Blender 2.40 release. Thanks to their support and the hard work of the coders they supported Blender has fluid dynamics simulation done by Nils Thuerey, a powerful inverse kinematics system done by Brecht Van Lommel, and much improved boolean tools done by Marc Freixas. Of course Blender has had a huge number of improvements aside from the work supported by Google. The animation system got a complete rewrite by Ton Roosendaal, as well as other major improvements like flive UV unwrapping LSCM, and a Modifier stack system. It also has seen greatly improved ease of use since the last Slashdot announcement addressing all of the complaints raised- things like 3d manipulators, full undo system, etc. There is also a quick start guide for new users, and nice video and written tutorials on new features and a fairly up to date manual."

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264 comments

Eat me (-1, Troll)

Anonymous Coward | more than 8 years ago | (#14324014)

Eat me

No! You eat ME! (-1, Offtopic)

Anonymous Coward | more than 8 years ago | (#14324098)

No! You eat ME!

Re:No! You eat ME! the both of you! (-1, Offtopic)

Anonymous Coward | more than 8 years ago | (#14324209)

No! You eat ME! the both of you!

No! You eat ME! the ALL of you! (-1, Troll)

Anonymous Coward | more than 8 years ago | (#14324435)

No! You eat ME! the ALL of you!

Fine, I'll eat ALL of you! (-1, Troll)

Anonymous Coward | more than 8 years ago | (#14324494)

Fine, I'll eat ALL of you!

free sculpting tool also (5, Informative)

LetterRip (30937) | more than 8 years ago | (#14324021)

There is also a way cool zbrush like sculpting available as an add on script, see this post for details.

http://www.elysiun.com/forum/viewtopic.php?t=56101 [elysiun.com]

LetterRip

Release notes and cool pics (1)

LetterRip (30937) | more than 8 years ago | (#14324082)

Also forgot to mention the release notes that have some nice pics showing off the new features

http://www.blender.org/cms/Blender_2_40.598.0.html [blender.org]

Re:Release notes and cool pics (4, Informative)

Xzzy (111297) | more than 8 years ago | (#14324106)

The animation and fluid simulator is nice and all but I think my favorite enhancement ended up being the particle system changes.

The particle guides made setting up effects I'd waste days trying to accomplish in 2.37 something that could be done in 15 minutes.

Leave to a bunch of grown geeks at summer camp (-1, Offtopic)

Anonymous Coward | more than 8 years ago | (#14324026)

But does the Margarita taste any better?

lots of new features, but... (4, Funny)

Toaste (892190) | more than 8 years ago | (#14324029)

...does the new Blender come with a kitchen sink?

Re:lots of new features, but... (-1, Offtopic)

Coneasfast (690509) | more than 8 years ago | (#14324040)

...does the new Blender come with a kitchen sink?

i dont care what it comes with, as long as it minces up your crappy sense of humour

Re:lots of new features, but... (1)

zaguar (881743) | more than 8 years ago | (#14324383)

...does the new Blender come with a kitchen sink?

Does it run on a toaster?

Perhaps... (-1, Offtopic)

Anonymous Coward | more than 8 years ago | (#14324032)

This is da fifth p0st? Oh well, Laetitia still loves me.

Great... (-1, Troll)

dduardo (592868) | more than 8 years ago | (#14324043)

But does anyone know how to actually use the program? Why aren't they working on improving the interface? I can pickup a copy of 3dsmax or Maya and just start working without reading a single manual. Why can't the same be said for Blender?

Re:Great... (2, Informative)

LetterRip (30937) | more than 8 years ago | (#14324050)

There were interface improvements, a quickstart guide, and 3d manipulator - so yes interface improvements.

LetterRIp

Re:Great... (1)

Pxtl (151020) | more than 8 years ago | (#14324062)

While I've never used Maya, I don't think anybody sane characterises Max as easy to pick up sans manual. That app is just mindboggly (justifiably so - it's very powerful).

Re:Great... (1)

kimvette (919543) | more than 8 years ago | (#14324210)

Hmmm, well, compared to say, Blender and KPovModeler, Maya is a cakewalk. Too bad Alias doenn't offer the learning edition for Linux.

I'll have to try out the new Blender. I gave up on the old one because in the few minutes here and there I have time to play with 3D rendering packages, I don't have the hours to RTFM. :( (and yes I know you're going to say "but you post on ./" and while that's true, I also read several messageboards every day to keep up with tech news, etc.)

Re:Great... (2, Funny)

Anonymous Coward | more than 8 years ago | (#14324077)

I can also fly a 747, decode Sanskrit, and map the human genome without reading a single manual!

RTFS? (1, Funny)

Anonymous Coward | more than 8 years ago | (#14324080)

You sir, have taken /. posting to a new level! Not only didn't you skip the article, you skipped the end of the *summary*:

...It also has seen greatly improved ease of use since the last Slashdot announcement...


My hat is off to you!

-R

Re:Great... (4, Informative)

Xzzy (111297) | more than 8 years ago | (#14324090)

You can't "pick it up and use it" because the original creators elected to head out in their own direction and explore different interface methods. Part of that involved eschewing more orthodox philosophies.. an act which will always provoke complaints such as yours.

Once you force feed it to yourself, after a while you'll start to enjoy it and even respect it. I wouldn't call it better than 3dmax or any other modeller you can name, but it's definetly a damn good interface.

I've been using the 2.40 release candidates for the past month, and it's a splendid update to an already splendid program. I've watched people produce things equal in quality to the products of extremely expensive modelling programs with it. I've also seen a lot of newbies create complete crap but that's part of the risk of free software. ;)

Re:Great... (0)

Anonymous Coward | more than 8 years ago | (#14324238)

You have to work to learn how to use it. That makes it lose, in my book.

Of course, 3DsMax and Maya both lose.

If an artist has no prior experience with 3D modelling and picks up Silo3D, runs through a couple tutorials, he'll be a pro. It's not because the interface is dumbed down - the interface is cleaned up and made -intuitive-. Things like soft tweaking work the way you expect them too.

They also have some pretty powerful features that you don't have in Maya - a topology brush for reworking the topology of models, easy manipulation of edge loops and rings via selection hotkeys, it goes on and on.. The only thing lacking is a zbrush-esque depth painting, and uv-mapping.. both of which are coming in 2.0. The developers integrate with their userbase professionally and consistantly. The only thing it doesn't cover in the production line is animation. It's the end all be all of polygonal modelling tools.

www.nevercenter.com

note: i am in no way affiliated with nevercenter or silo. i'm just a very happy user who struggled through the interfaces of maya and 3dsmax.

Re:Great... (1)

shbazjinkens (776313) | more than 8 years ago | (#14324326)

If an artist has no prior experience with 3D modelling and picks up Silo3D, runs through a couple tutorials, he'll be a pro. It's not because the interface is dumbed down - the interface is cleaned up and made -intuitive-.

You might love your easy interface right now but later on think of how much time you'd save if it were less "intuitive" and more efficient. Blender's interface thrives in efficiency, otherwise it would have been ditched a long time ago. It was made as an in-house tool for an animation studio by an animator, that says it all to me.

On a side note, I've heard your same argument for other programs such as 3DS and Maya. What isn't intuitive for you isn't like that for everyone, apparently.

Re:Great... (1)

Stan Vassilev (939229) | more than 8 years ago | (#14324303)

"I wouldn't call it better than 3dmax"

Ok so it's not better, it's just harder. Not exactly a plus :)

User friendliness matters a lot. 3D packages have complex interface by their nature - you can't just grab any of them and start making animated furry jungle animals straight out.

But with my few attempts of trying Blender I had tough luck even creating a sphere and moving and rotating it around.

When you're hit with such a steep learning curve, you can either give up a lot of your free time and learn it (which was harder-to-impossible at the time since there was no even a free manual, or good resources, not sure about now), or just give up on the software. Which is what I did.

But it's open source - it's not as if it has to be attractive enough to sustain a business or anything. So I suppose they could also attach fart noises to every button and call it unorthodox look at interface design :)

Good luck with it, it definitely has the features, maybe one day it'll have the interface.

Re:Great... (0)

Anonymous Coward | more than 8 years ago | (#14324358)

"So I suppose they could also attach fart noises to every button and call it unorthodox look at interface design :)"

I'm pretty sure there's a script for that.

Re:Great... (1, Funny)

Anonymous Coward | more than 8 years ago | (#14324325)

I wouldn't call it better than 3dmax or any other modeller you can name,

So essentially it's the worst interface available?

Re:Great... (0)

Anonymous Coward | more than 8 years ago | (#14324503)

No, that's not it. Are you intentionally playing stupid or does it come naturally?

I totally agree. (0)

Anonymous Coward | more than 8 years ago | (#14324120)

What Slashdot needs is a way to agree/disagree with a post without having to post.

I've had students use 3D Max with not too much difficulty. Blender, on the other hand ...
Anyway, I don't have any great insight to offer. I just agree.

Re:Great... (0)

Anonymous Coward | more than 8 years ago | (#14324153)

Well, I can use it. I did read the manual, but is it such a horrible thing to trade off a small learning curve for a huge power payoff?

Having experence with 3DS max, Maya, and blender, I prefer the blender UI to the other two. (Note that that is the UI and not the modeler. The modeler still needs some work to be as powerful as the 3DS max one.)

Re:Great... (1)

OneSeventeen (867010) | more than 8 years ago | (#14324225)

After using Lightwave3D for a while moving to blender was difficult. Now that I've spent about 7 months or so playing with blender on my lunch breaks, I don't think I could go back to Lightwave. Unfortunately my Lightwave experience was on a school computer, so I can't take it with me.

I haven't played with Maya, but I've heard good things, and my 3dsmax experience (even after a year of Lightwave use) was horrible, I couldn't get a thing done without at least 10 references to the manual and a few online tutorials.

For me, an open source developer that likes to play with graphics, Blender's interface is a godsend. It makes more sense to me than anything else I've used, and it is highly customizable.

Quick price breakdown:
Maya 7: $2,000/$7,000 (complete/unlimited) OS support: Win NT/2k/XP or OSX
3ds Max 8: $3,500 OS support: Win XP or 2k

Blender 2.40: $Free OS support: Linux, Windows, OSX, Solaris

While the others may be more production quality (so far), blender works great for me and is in my price range.

On top of that, 3ds/Maya won't run on any of my brand-new computers anyway!

Re:Great... (0, Troll)

Carthag (643047) | more than 8 years ago | (#14324264)

ARE YOU RETARDED? In the 7 minutes since this post was started, you decided not to read the summary and ask a question that was answered in there. No wonder Slashdot is falling apart. Also, fuck you moderators, you don't know how to mod anyway.

Re:Great... (0)

Anonymous Coward | more than 8 years ago | (#14324308)

I can pickup a copy of 3dsmax or Maya and just start working without reading a single manual.

Then you're the next da Vinci.

You heard it here first, folks. I hope he remembers me when he's famous!

Re:Great... (0)

Anonymous Coward | more than 8 years ago | (#14324348)

You're right. Blender is too hard for you to use, and you suck. Don't even try. If you can't load it and click a single button and get what you want, it must be the software's fault.

nice, but (-1, Flamebait)

Keyframe2 (940074) | more than 8 years ago | (#14324045)

users of blender, welcome to 1999 maya and xsi are far away from current status.. I surely hope OS community brings out something even comparable for production use

Re:nice, but (1)

symbolic (11752) | more than 8 years ago | (#14324571)

You seem to suggest that people can't produce work of equal or better quality - which I'm sure you know is complete bunk.

Did Ansel Adams need the equivalent of a fully-automated camera with a motor drive to produce the work that he did? Not even. His tool of choice, in many ways, reflects Blender's approach to 3D. It's a hands on, nuts-and-bolts approach that keeps the distance between you and your work at a minimum (few interface abstractions to interfere)- much like the potter and his/her potter's wheel. It doesn't work for everyone, but if you're serious about creativity, you shouldn't have any problems after a brief introduction to Blender's methodology.

Awesome (4, Informative)

Anonymous Coward | more than 8 years ago | (#14324053)

I simply love this program. It's open source, and it is as versatile as a professional capitalist program like Maya, Lightwave, or 3DS Max. It has a great renderer, with support for external renderers built right in. It's perfect for people who want to express their creativity in modeling but don't want to shovel out the cash to pay for a capitalist program. Though, I prefer Wings 3D for the actual modeling. I use Blender for setting up textures, animations, scenes, and all that kind of stuff mostly. The only real problem with it is that the interface is intimidating to new users of it.

Re:Awesome (4, Insightful)

syphoon (619506) | more than 8 years ago | (#14324146)

I don't think I've ever seen someone substitute "proprietary" with "capitalist" like that before. What are you implying? Blender has a little red book?

Open-source software is not the opposite of capitalism. It's an orthogonal concept.

Re:Awesome (3, Insightful)

Quarters (18322) | more than 8 years ago | (#14324236)

and it is as versatile as a professional capitalist program like Maya, Lightwave, or 3DS Max.

No, it's not. In terms of expandability and versatility Max has it beat hands down. Here, do these things in Blender:

Script a new custom helper node that has a private parameter block to hold run-time specific information and uses the exposed viewport drawing commands to create a custom icon and transform gizmo for the helper object. Create a new material that has a global parameter block to hold settings for .FX (or .HLSL or .GLSL) shaders. Have those shaders work in the viewports. Have the settings be easily accessible both by the scripting language and the C++ SDK so that the data can be easily exported. Create the custom helper node and material in a scripting language, not C or C++ w/ an SDK.

Now create an entire bipedal skeleton with head, neck, clavicles, R/L upper arms, R/L lower arms, R/L hands, 4 spin segments, pelvis, R/L upper legs, R/L lower legs, R/L feet, proper IK and joint constraints. Do that in less than 30 seconds.

Still with me?

Keyframe animate the new skeleton over 100 frames. Create a second skeleton of a totally different scale with a different bone count. Now map the animation from skeleton 1 to skeleton 2, taking into acount the differing bone counts and scale. Do that in less than a minute.

Use a cloth simulation to create the animation of a person walking through a curtain. Use an extremely dense mesh for the curtain cloth. Now skin-wrap that animation on to a low-res version of the curtain with an IK bone setup instead of a cloth simulation (since cloth sim can't be use in a real-time engine). Quickly! The skin wrapping needs to be done in a minute or so.

Blender isn't a bad product at all. It's actually a very nice product. That doesn't mean it's more versatile than Max, though. Autodesk has more man hours poured into Max each year than Blender has had for the entire time its been a product. Autodesk has the advantage of a huge customer base and the smarts to talk to those customers and incorporate new features that increase productivity. Max wasn't nearly as versatile 3 years ago as it is now. Except for the biped creation step above it couldn't do any of the things I listed either (except maybe the custom helper node).

There's nothing wrong with "capitalist" software (eyeroll at the bad melodramatic turn of phrase). If Max provides features and options that fit a current or designed workflow and increases productivity then it is well worth the purchase price.

Re:Awesome (4, Insightful)

LetterRip (30937) | more than 8 years ago | (#14324319)

[QUOTEScript a new custom helper node that has a private parameter block to hold run-time specific information and uses the exposed viewport drawing commands to create a custom icon and transform gizmo for the helper object.[/QUOTE]

No problem.

[QUOTE]Create a new material that has a global parameter block to hold settings for .FX (or .HLSL or .GLSL) shaders.[/QUOTE]

Sure.

[QUOTE] Have those shaders work in the viewports.[/QUOTE]

Alas we will need Ogre or CrystalSpace integration for that yet...

[QUOTE]Have the settings be easily accessible both by the scripting language and the C++ SDK so that the data can be easily exported. Create the custom helper node and material in a scripting language, not C or C++ w/ an SDK.[/QUOTE]

Scripting and direct access to the C code no SDK.

[QUOTE]Now create an entire bipedal skeleton with head, neck, clavicles, R/L upper arms, R/L lower arms, R/L hands, 4 spin segments, pelvis, R/L upper legs, R/L lower legs, R/L feet, proper IK and joint constraints. Do that in less than 30 seconds.[/QUOTE]

There are preexisiting skeltons with full constraint setups avialable already. Not automagic - but it is the weighting and morphs that are the big time consumers. We have very good morphs and weighting system now, and the rigging and constraints is quite easy and straight forward.

[QUOTE]Still with me?[/QUOTE]

Yep

[QUOTE]Keyframe animate the new skeleton over 100 frames.[/QUOTE]

Done.

[QUOTE]Create a second skeleton of a totally different scale with a different bone count. Now map the animation from skeleton 1 to skeleton 2, taking into acount the differing bone counts and scale. Do that in less than a minute.[/QUOTE]

Nope can't do this yet - motion retargeting will hopefully come by this summer - that is a pretty recent addition though to 3ds etc.

[QUOTE]Use a cloth simulation to create the animation of a person walking through a curtain. Use an extremely dense mesh for the curtain cloth.[/QUOTE]

Done

[QUOTE]Now skin-wrap that animation on to a low-res version of the curtain with an IK bone setup instead of a cloth simulation (since cloth sim can't be use in a real-time engine). Quickly! The skin wrapping needs to be done in a minute or so.[/QUOTE]

Haven't tried it but pretty sure is doable.

[QUOTE]Blender isn't a bad product at all. It's actually a very nice product. That doesn't mean it's more versatile than Max, though.[/QUOTE]

Absolutely agreed.

[QUOTE]Autodesk has more man hours poured into Max each year than Blender has had for the entire time its been a product. Autodesk has the advantage of a huge customer base and the smarts to talk to those customers and incorporate new features that increase productivity. Max wasn't nearly as versatile 3 years ago as it is now. Except for the biped creation step above it couldn't do any of the things I listed either (except maybe the custom helper node).[/QUOTE]

Well - with Blender you can accomplish most of what you listed now.

[QUOTE]There's nothing wrong with "capitalist" software (eyeroll at the bad melodramatic turn of phrase). If Max provides features and options that fit a current or designed workflow and increases productivity then it is well worth the purchase price.[/QUOTE]

Absolutely agreed.

LetterRip

There's Blender meeting in March (also for gimp... (4, Informative)

H4x0r Jim Duggan (757476) | more than 8 years ago | (#14324065)

Anyone interested in Blender should be aware of the Libre Graphic Meeting [libregraphicsmeeting.org]. The plan is to get developers of Blender in one place, plus get developers of other free software [compsoc.com] packages like GIMP, Inkscape, and Scribus together too.

19 March 2006 in Lyon, France

Surrender! (0)

Anonymous Coward | more than 8 years ago | (#14324096)

Naw, not France this time. Cheap Trick!

Rock on.

Re:There's Blender meeting in March (also for gimp (1)

LetterRip (30937) | more than 8 years ago | (#14324135)

No disrespect meant, but your meeting hasn't recieved any exposure at all among Blender developers - I've seen a few posts at GIMP and other mailing lists, but not a single email on any of the Blender lists.

LetterRip

I think you've spotted somewhere you can help :-) (1)

H4x0r Jim Duggan (757476) | more than 8 years ago | (#14324222)

If you could spread the word in the forums you know of, that would be helpful. It was a gimp mailing list where I heard about it, so I don't know how well-publicised it is in forums of other projects.

I'm not actually involved in the meeting, I'm just interested because I think the conference is based on a good idea.

(Correction: In my post I said the conference was on the 19th, but it's actually a 3-day event from the 17th to the 19th)

one of the few success stories of wikibooks? (2, Interesting)

bcrowell (177657) | more than 8 years ago | (#14324130)

Browsing through wikibooks [wikibooks.org], wikipedia's sister project to try to write other books the wiki way, it's generally pretty difficult to find anything good, even though wikibooks is 2.5 years old. I recently did an unscientific study as part of my research for an article on free books [lightandmatter.com], and the Blender books on wikibooks [wikibooks.org] were one of the very few success stories out of the massive piles of junk [wikibooks.org] there. However, a lot of the best content on wikibooks seems to be stuff that was more or less just dumped into wikibooks after having already been written elsewhere, and comparing the wikibooks stuff on Blender with the stuff on the Blender site, it looks like that may actually have been the case here. There's nothing wrong with that per se (WP has a lot of 1911 Britannica articles that were just copied over), but it doesn't exactly help to convince me that the wiki book model has much potential for success outside of WP, which is uniquely well suited to the wiki approach.

Re:one of the few success stories of wikibooks? (1)

LetterRip (30937) | more than 8 years ago | (#14324166)

Hi,

the manual on Blenders wiki was indeed developed prior to being put on the wiki but the first version was for 2.33 - It is undergoing heavy development, and in particular all of the translations have happened afterwards. Also, some of the best pages are new additions (ie a superb page done on the hair system, another on the mesh tools etc.).

LetterRip

Re:one of the few success stories of wikibooks? (2, Funny)

FluffyWithTeeth (890188) | more than 8 years ago | (#14324243)

were one of the very few success stories out of the massive piles of junk [wikibooks.org] there.

Junk? Dude, that's the coolest thing I've read for ages! You just made my day. Lemme find some toilet paper, I'll be back later...

So amazing that its hard to realize its free. (5, Informative)

MindPrison (864299) | more than 8 years ago | (#14324155)

I have been using Blender since version 1.8. And I realize that a lot find the user-interface hard to use when you are a beginner.

The truth is however - even if it is harder to grasp as a beginner, most 3d applications are hard to learn - in fact ...all 3D is hard to learn when youre new to 3d in general.

Blender isnt that hard compared to 3dstudio Max or Maya because of its better and more efficient workflow. I have bought 3dstudio max (a license) for over 4 years - but switched to Blender because I found that the modeling workflow was faster and more efficient. You can export/import .3ds if you want to - and now with the new Collada protocol you can import/export even more information so virtually nothing gets lost in the pipeline - of course, theres still some improvements to be made here. But hey - thats what the community is all about - you want it? Participate - and Well come up with something great for us all to use - together!

The main advantage That I think Blender has - in comparison to eg. 3Dstudio max is that once you get started it all becomes easier ...while in 3dstudio max...you get a lot of "boxes and cylinders" to draw-off straight away ...without learning anything at all...so yeah...3dstudio max is more "pleasing-straight-away". Maya is more professional and can handle bigger more complex jobs but is harder to work on smaller projects. Blender is sort of the "middle way"... I am not saying that Blender is better or worse than 3Dstudio max or Maya...but they all have their advantages - and you will all definetively do yourselves a HUGE FAVOR trying this application. Its a killer app!

It has - fluids (a really good one), Softbody, Some of the best rigging tools around and support that simply cant be beat. What do I mean by that? I mean - when I used 3dstudio max...I was an unsignificant "flea"... and when I complained about bugs in the software...It was always "my-fault" or "Windows fault"...but never Discreets fault.. And months later when the bugs finally got acknowledged and fixed - I had to purchase 1000 dollars in upgrades just to fix the bugs.

When I switched to Blender and had problems - guess what? 2 days after "mentioning" possible bugs - they got fixed. And it kept going that way. Blender rarely chrashes and its a dream to work with the passionate developers.

Well it did cost something (0)

Anonymous Coward | more than 8 years ago | (#14324524)

Blender had a "liberating" cost associated with it...

What is Blender? (-1, Redundant)

Anonymous Coward | more than 8 years ago | (#14324159)

OK, so since the site is slashdotted, I can't go look for myself. From comments here, it's obviously something to do with images.

Re:What is Blender? (-1, Redundant)

Anonymous Coward | more than 8 years ago | (#14324179)

Apparently it's a 3d modeling and animation app.

Can someone translate for me? (1)

broeken (603015) | more than 8 years ago | (#14324192)

major improvements like flive UV unwrapping LSCM, and a Modifier stack system

Re:Can someone translate for me? (4, Informative)

LetterRip (30937) | more than 8 years ago | (#14324228)

Sorry for the technobabble, UVs are a way to map an image/texture to a 3d model. LSCM is a way to create your mapping to the model in a way that it is of good quality - live means that you can tweak it as you go instead of tweak recalculate, tweak recalculat. A modifier stack - is changes that are modifiers are 'virtual' ie can easily be done and undone at any point in the models life.

LetterRip

Re:Can someone translate for me? (1, Interesting)

Anonymous Coward | more than 8 years ago | (#14324244)

LCSM allows for dynamic "resizing" of the UV geometry map. Basically, it's one of those improvements that allows you do quickly do a task that used to be really tedious and slow in a couple of seconds.

For those who are curious, The UV map "unwraps" the character to a flat image, so you can paint details onto it.

Yay! (2, Interesting)

komodotoes (939836) | more than 8 years ago | (#14324207)

I tried to get into Blender a few times over the past while and I was always turned off by the lack of an undo system and the weird UI. People who are learning something new, especially something as complicated as Blender, need to be able to erase a mistake easily. I haven't tried it in some time, so maybe I'll give it a whirl again now that I am free to bugger up my work at will.



NeverEndingBillboard.com [neverendingbillboard.com]

Volunteerism and private enterprise win again (0, Flamebait)

cryfreedomlove (929828) | more than 8 years ago | (#14324219)

It's great to see what's possible given enthusastic volunteers and an added dose of private enterprise funding. Capitalism, at times, is much more progressive than socialism.

Re:Volunteerism and private enterprise win again (0)

Anonymous Coward | more than 8 years ago | (#14324251)

You kidding? All that stuff would have been added eventually even if no form of currency was involved. All the currency did was speed things up a little. Money is evil. It corrupts minds. And, I certainly don't want a project like this corrupted by the evil greed for money. Capitalism is evil.

Re:Volunteerism and private enterprise win again (1)

komodotoes (939836) | more than 8 years ago | (#14324295)

It's funny how paychecks make people work....

Capitalism isn't evil. Socialism isn't evil. Hell, even communism isn't inherently evil. People can be evil.

Money sure as h*** ISN'T evil, in and of itself.



NeverEndingBillboard.com [neverendingbillboard.com]

Re:Volunteerism and private enterprise win again (0, Offtopic)

komodotoes (939836) | more than 8 years ago | (#14324271)

I don't quite get it...

Although capitalism has a place in the world the same as socialism, I don't really see how this illustrates capitalism being more progressive than socialism. Even though Google contributed manpower through the Summer of Code, they ultimately were doing it for the benefit of the larger community, and not profiting themselves (at least not directly), which kind of goes against hard line capitalism.

In fact, you could look at it as if Google (a very large, well funded company) was taking on the role of a socialist entity by subsidizing open source development in much the same way that socialist states subsidize and control infrastructure companies (gas, electricity, telco), for the sole purpose of benefiting the community, even if it means forsaking profit or running at a loss.




NeverEndingBillboard.com [neverendingbillboard.com]

-1 wrong (1)

Aurisor (932566) | more than 8 years ago | (#14324501)

I realize you mitigated your statement through a lot of "kind of goes against"s and "you could look at it as if"s, but the underlying idea is wrong. Google is incapable of behaving in a socialist manner since corporations are inherently capitalist entities. Socialism is, among many things, a unification of the means to produce and the ownership thereof. Just because Google frequently acts in the public good does not mean that the capitalist interest does not exist, but rather that it is allying itself with said good for its own benefit. You could argue that one may transcend capitalism through enlightened awareness of whatever intersection may exist between the public and private goods (and many would say that there is an enormous intersection, if not a total unity), but trying to make a monied interest uninterested in its own monies is like trying to make water not wet.

Re:Volunteerism and private enterprise win again (2, Informative)

Ksisanth (915235) | more than 8 years ago | (#14324639)

Socialism and capitalism are about who owns/controls capital goods, not who benefits from their use, and supporters of either system claim to benefit the public. Corporate sponsorships and charitable giving benefit the public, too, but are not "socialist" -- good PR opportunities are worth a lot.

Great... (0, Offtopic)

DavidHOzAu (925585) | more than 8 years ago | (#14324231)

The Slashdot effect has blended the blender homepage.
You should've used Coral Cache, you insensitive clods!

and it's completely useless on OS X because... (3, Informative)

SuperBanana (662181) | more than 8 years ago | (#14324252)

...none of the menus work in 10.4.3! [blender.org]* Looks like we'll have to wait for 10.4.4 to be released by Apple, as developer previews of 10.4.4 apparently resolve the issue.

While some people would point the finger at Apple, I find it highly curious that Blender broke so severely (if you read the thread, lots of other things don't work) and far as I know, nothing else did...

Yes, I verified the bug- on my 17" Powerbook (with an NVidia card) none of the menus or popup listboxes appear. If you have a machine with 10.4.3 and an nvidia card, don't bother...yet.

Re:and it's completely useless on OS X because... (4, Informative)

lancelet (898272) | more than 8 years ago | (#14324301)

Blender broke on OSX so severely because its entire user interface is built using OpenGL. Most applications you're familiar with probably use OpenGL only for the 3D displays, not for buttons, list-boxes, etc. Blender is notorious for pushing the OpenGL implementation much further and requiring a much more complete coverage of The Standard than other applications (games, for example). Don't point fingers unless you've looked at the code!

Re:and it's completely useless on OS X because... (2, Interesting)

Anonymous Coward | more than 8 years ago | (#14324310)

There's similar problems with Modo when upgrading to 10.4.3, and also Alias is advising Maya users not to upgrade to 10.4.3 for some nvidia cards. Doesn't seem like a coincedence to me.

Works with ATI (1)

MBCook (132727) | more than 8 years ago | (#14324361)

Well that's surprising. For reference, it is ONLY with an nVidia card (my 15" PB's Radeon 9700 shows menus under 10.4.3, I just tested with the new download).

How odd that one graphics card would work while the other wouldn't. Are they drawing their own menus and stuff in OpenGL or something?

Re:Works with ATI (2, Informative)

Eideewt (603267) | more than 8 years ago | (#14324493)

Actually, yes, they are. They use OpenGL for all the 2d parts of the interface as well as the 3d display. So if your driver has broken 2d OpenGL rendering (many do, since it's not commonly used), Blender's menus will be broken to some degree.

Re:Works with ATI (1)

MBCook (132727) | more than 8 years ago | (#14324601)

That was what I figured, since something like GTK or QT would be doing their own drawing using the OS functions (I would think). I'm a little surprised that nVidia is having this trouble and not ATI. Based on my experiences with both companies, I would think it would be the other way around.

But I wonder what caused it? Was it a change in Blender, or one in an OS X update. Curious.

General Annoyance (0, Offtopic)

pawonfire (883016) | more than 8 years ago | (#14324268)

You know what would be nice, the submitter including a sentance on what the software did. Even half a sentance. It would help us who have no clue what Blender be interested (and maybe use/contribute to) a software project, instead of quickly skipping it. I will give the submitter credit, he/she included a link to the website. The link directs you to the download site, which also doesn't provide a hint as to what the software does. I am not bashing this post only. Many are like this. Please include a short description when linking to a not-worldly known product, it just might make it more popular.

Re:General Annoyance (1)

Apollux (940906) | more than 8 years ago | (#14324322)

From the frontpage of Blender.org "Blender is the open source software for 3D modeling, animation, rendering, post-production, interactive creation and playback. Available for all major operating systems under the GNU Public License."

Re:General Annoyance (1)

DavidHOzAu (925585) | more than 8 years ago | (#14324456)

You know what would be nice, the submitter including a sentance on what the software did.

Anyone with two brain cells to throw together can tell what is does. Let's look at the submission:
fluid dynamics simulation
inverse kinematics system
improved boolean tools
animation system
flive UV unwrapping LSCM
Modifier stack system
3d manipulators
full undo system

Obviously it is the IDE to a 3D Raytracer. (be it Yafray or any other compatible raytracer.)

Actually, it's just like POVRay, except that POVRay is better. Until Blender comes with a 'reveal codes' in Blender where we can freely script and edit our objects, it won't be as powerful even though Blender comes with more features. I've used Blender to make my wallpaper of a semi-transparent metallic puddle with a simple path, (with the ego-pleasing "Mine" in brazenly proud text floating above it,) and the effect is very very nice. My only gripe is that I wish I didn't have to use scripts to make a dozen copies of an object and rotate each one successively by a discrete amount like in this picture [povray.org].

Blender is a great program. It's so good that they made Madagascar [madagascar-themovie.com] with Blender on a Linux system. (The Penguins in the movie are an inside joke to the different distros of Linux.)

With Blender, you have the power to make movies on your computer. Check it out.

Re:General Annoyance (1)

L202 (888538) | more than 8 years ago | (#14324535)

What on Earth more do you want in the post's descriptive blurb?
  • fluid dynamics simulation
  • inverse kinematics system
  • animation system (hi there, you with us yet?)
What other program besides a 3D architecture tool would have these types of descriptions associated with it? Don't dumb down the /. community because you're under a rock. This is a tech related story for technologists, not freakin' CNET.

Grammar Nazi (4, Funny)

Geoffreyerffoeg (729040) | more than 8 years ago | (#14324312)

There's a couple of errors in the post, but they're not important, except one whose rule many people don't know:

has born fruit with the Blender 2.40 release.
Borne fruit. "Borne" is the past tense of "bear". "Born" is a defective verb that's used as the passive voice of "give birth". Unless they went into labor before releasing their product, I'm pretty sure they meant "borne".

And it's, it's... a BABY PROGRAM! (0)

Anonymous Coward | more than 8 years ago | (#14324471)

Unless they went into labor before releasing their product,...

Yes, writing GPL software is labor and cigars are usually passed out at release parties.

Re:And it's, it's... a BABY PROGRAM! (0)

Anonymous Coward | more than 8 years ago | (#14324537)

Yes, writing GPL software is labor

No it's not, it's communism and anti-American.

Re:Grammar Nazi, eh? (0)

Anonymous Coward | more than 8 years ago | (#14324554)

There's a couple of errors in the post, but they're not important, except one whose rule many people don't know:

You mean there are a couple of errors in the post. "Couple" is a noun meaning two people usually having a relationship, referred to in the singular, or it describes two of something, but describes a plural. Unless you meant that the errors are a couple who are dating, I'm pretty sure you meant "are".

Please report to grammarstapo HQ and turn in your Grammar Nazi badge forthwith.

Re:Grammar Nazi (1)

sjames (1099) | more than 8 years ago | (#14324574)

Unless they went into labor before releasing their product, I'm pretty sure they meant "borne".

I'm sure they labored quite a bit before they could release.

Re:Grammar Nazi (0)

Anonymous Coward | more than 8 years ago | (#14324581)

"Borne" is the past tense of "bear".

So when a grizzly bear dies it becomes a grizzly borne?

If you are going to be a grammar nazi at least do it right.

Splitting Hairs... (1)

LEX LETHAL (859141) | more than 8 years ago | (#14324321)

It's a small detail, but is it necessary to call this version 2.40 instead of 2.4? I seen several version naming conventions that include multiple decimal points, letters, abbreviations and descriptions of states of readiness.

Displaying a null and valueless digit with nothing preceeding it seems redundant. If a previous version was 2.39, this version would still be titled 2.4 not 2.40.

Re:Splitting Hairs... (1)

Stormwatch (703920) | more than 8 years ago | (#14324356)

Displaying a null and valueless digit with nothing preceeding it seems redundant. If a previous version was 2.39, this version would still be titled 2.4 not 2.40.
2.0
2.1
2.2
2.3
2.4
2.5
.
.
.
.
.
2.39
2.40
2.41

Re:Splitting Hairs... (0)

Anonymous Coward | more than 8 years ago | (#14324367)

Would you call two dollars and forty cents two dollars and four tenths of a dollar?

Re:Splitting Hairs... (0, Redundant)

Capitalisten (102859) | more than 8 years ago | (#14324377)

So you always count 38-39-4-41-42...? ;-)

The previous version was 2.37a and I'm pretty sure there was a 2.4 a long time ago - just after 2.3 and right before 2.5 unless I'm mistaken.

Re:Splitting Hairs... (1)

indrax (939495) | more than 8 years ago | (#14324378)

It's for the same reason we will say something is version 6.0 instead of just 6: there is going to be a 6.1 .
So when version 2.41 comes out we will contrast it with 2.40, where contrasting 2.41 with 2.4 is slightly less fluid.

But then the question becomes did they have a version 2.00 or 2.0?

Re:Splitting Hairs... (0)

Anonymous Coward | more than 8 years ago | (#14324390)

I'm pretty sure that 4 doesn't come after 39. Remember this is a versioning system, not the decimal system.

Re:Splitting Hairs... (0)

Anonymous Coward | more than 8 years ago | (#14324393)

wrong. 2.4 2.5...2.9 2.10...2.39 2.40

its two.forty not two.four-oh

Linux Lover? (0)

m00nun1t (588082) | more than 8 years ago | (#14324350)

This isn't a troll, it's a serious comment.

I'm guessing the article was submitted by a linux fan. Why? It contains heaps of detail about the new and improved stuff, but misses the big picture: what IS blender? Not even a few words eg "Blender, the popular open source 3D animated software, has...".

Re:Linux Lover? (3, Insightful)

The Mgt (221650) | more than 8 years ago | (#14324411)

I'm guessing the article was submitted by a linux fan.

Why? It's a Windows and OSX app too.

Re:Linux Lover? (1)

m00nun1t (588082) | more than 8 years ago | (#14324610)

I didn't talk about the app, I talked about the submitter. He could be talking about new breeds of chickens for all I care.

And it doesn't work in OS X (0)

Anonymous Coward | more than 8 years ago | (#14324420)

Menus are broken.
Way to test a product before release, fools.

scripting (0)

Anonymous Coward | more than 8 years ago | (#14324609)

i realize that the rest of it is important as well, but i wish they would focus more on scripting the api. this would be a huge benefit to what is probably a small segment of the complete blender user group. i guess being open-source is a double-edged sword: you can use it, but it may be useless to you unless you develop it. i may have to refresh my C.
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