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Review: Dead or Alive 4

Zonk posted more than 8 years ago | from the shiny-bouncy-fisticuffs dept.

XBox (Games) 188

The genre of the fighting game is not a complicated one. The Dead or Alive (DOA) series is a simple creature, known as much for the virtual women in the games as for the combat. In DOA 4, Team Ninja has focused their attention on making the most visually pleasing fighter available on consoles today. They've definitely got a good-looking game on their hands, but in my book you've got to have more than just looks to be a good game. Read on for my thoughts.

  • Title: Dead or Alive 4
  • Developer: Team Ninja
  • Publisher: Tecmo
  • System: Xbox 360
  • Reviewer: Zonk (whoisdialogue)
  • Score: 7/10

Previous ventures in the Dead or Alive series have attracted attention from console gamers, beginning with the original PlayStation title. The 2000 sequel for the Dreamcast was the series' breakout moment, converting thousands of Soul Calibur fans just a year after that title was released. Efforts since then have generally been well accepted, and certainly visually attractive, but never seem to reclaim the spark of originality that marked Dead or Alive 2. The less said about 2003's Xtreme Beach Volleyball, the better.

Despite the cachet of being part of the 360's 'launch window', Dead or Alive 4 doesn't quite live up to the pedigree of its Dreamcast cousin. It does come closer than any game since DOA2, though, with liquid-fast gameplay, stunning visuals, and a great online component.

There's only so much you can do to shake up the formula in a fighting game, but Dead or Alive has always managed to entertain on the gameplay front. People hit each other in the most interesting ways, with reversals, throws, unique fighting styles, and plenty of combos. The nearly two dozen fighters each have their own way of inflicting pain, and with so many options to choose from it's likely you'll find at least one character that fits with your preferred play style. Combat is lighting-fast and extremely smooth, with both PC and NPC fighters slipping into a groove within seconds of the match beginning. DOA 4 plays like real-life fights often pan out: quickly and painfully. Many matches don't last more than 20 seconds or so, ensuring you'll get plenty of gameplay for your time invested.

In fighting games, interesting modes are all-important to ensure continued interest. Regrettably, DOA doesn't show much imagination there. The 'Story' mode pits you against eight opponents, the order of which is set in advance for each character. Most of them are simple one knock-out fights, but some of them attempt to tell a (very confusing) tale by offering up short cutscenes afterwards. The final match-up is with a green-glowing character that just doesn't fight fair. While most of the matches are moderately challenging, the difficulty level with the final boss leaps off the scale. This can be a rude awakening for a player who's happily button-mashed his way through the other opponents. Even on the normal level of difficulty the disconnect between the last character and the one before it can be unnerving, and for some reason there is no easy level. You can continue an unlimited number of times, thankfully, which will be required to defeat boss lady. You are rewarded for your efforts with a meaningless but extremely pretty cut-scene when you do finally defeat her. Fighting game story modes are always fairly thin, but the tissue paper consistency of this title's story was frustrating in light of more sophisticated titles.

The other modes are standard fair. There's a 'vs. mode' for playing human opponents or trying one-off matches with the computer. 'Team Battle' allows for competitions, and the possibility of having tag-team battles. Only one fighter can compete at a time, but tagging allows for a second shot if your first fighter is taken out. 'Survival' pits you against a never-ending lineup of opponents, and is one of the primary sources of unlockables. Because of the speed of matches and the promptness of a new opponent appearing, Survival is probably one of the most replayable modes. 'Time Attack' challenges you to defeat six opponents, each twice in a row. You're racing against the clock, and the tough final opponent from the Story mode ensures this is an extremely challenging way to play. There's also a 'Sparring' mode that teaches you moves and techniques, but fails to inform on some of the more tactical aspects of the game. While Survival mode is entertaining, with a brisk pace that will satisfy a player looking to get out some tension, I was left wanting more. Soul Calibur III is the obvious comparison here, and despite the failure of the 'Chronicles of the Sword' mode Namco at least made the attempt to expand the genre.

Online play is the final mode the game offers, and for some will be where they live and breath for the next few months. Ninja has changed things up a bit by offering more than just a cookie-cutter game lobby. Joining a game actually places you into a small waiting room, which can be decorated in different styles. A little avatar of you (by default a ninja) wanders around the area. It's really just a hang-out before you enter the game, and I'm not really sure what the purpose of the waiting rooms are. Once you're in the game, there are several tweakable settings, allowing for tag-team matches as well as straight-up fights. By default the game type is 'winner stays', giving the game a neighborhood arcade feel of sociality to it. Winning matches increases your grade and earns you 'Zack points'. The grade is a measure of how you stack up to other players (From A to F), and the points can be spent on tweaking your little avatar. As your grade increases you'll be matched with ever-harder opponents, ensuring everyone has a fair fight.

While it is immensely fun to play against other people, even the ones who talk too much, there are issues. My net connection is fairly stable, but I experienced varying levels of lag in almost every match. At its smoothest you can hardly tell the difference between an online and offline match. At its worst characters pause in the air, and it can be hard to understand the flow of the fight. Reassuringly, even in laggy matches my actions seemed to be translating into combat reasonably quickly. Half the fun of a DOA fight is the speed, unfortunately, and that lag hurts the feel of the game. I've seen differing levels of complaint with this issue. As always, your mileage may vary. I also would have liked the 'Zack points' to have more meaning within the game. You can buy new costumes for the fighters, and purchase new avatar bodies, but I would have preferred to customize the fighters themselves rather than my dinky little waiting room avatar.

Eye candy is the most apt label you could put on this game. DOA's fighting rings go beyond good looks, and are probably some of the most interactive arenas seen in a fighting game to date. There are many to choose from, happily. Some examples include a downtown, night-time city streets brawl, a plateau on the serengeti, and a plot of dinosaur-infested jungle. What makes the venues special is the level of depth they exhibit. The street fight, for example, features neon glare off of the sidewalks, cheering onlookers, and the occasional speeding car. Other arenas feature multiple levels, such as the gorgeous river-crossing rope bridge arena. You can fight on the bridge, or toss your opponent over the edge and into the water. Parts of the arenas can be destroyed, as well. Getting your opponent to a lower floor in the plush ballroom arena can either be done via a set of painful looking stairs, or an even more painful looking toss through a plate-glass window. The arenas are well done, attractive, and definitely one of the highlights of the game.

The rest of the game looks good, but the moment-to-moment gaming only looks about as good as a high-end Xbox title. This may be because of the squeaky-clean anime style of the characters, but it just didn't look all *that* much better than DOA Ultimate for the original Microsoft console. Despite that, the sheer power of the 360 ensures extremely high framerates, and supports the speed of the title's combat. Additionally, there are occasional moments when it's obvious this is a next-gen console. My fighter of choice is Jann Lee, and there's a nice 'bulging veins' effect when he poses for the camera after a win. Similarly, the clothing and hair simulation is quite impressive on some of the female characters. Where the console really shows off is in the cut-scene rewards for defeating story mode. It's easy to talk about the beauty of cut-scenes, given their pre-rendered nature, but they're still some of the most impressive imagery I've yet seen on the 360. It's disappointing that the 'next-gen flavour' couldn't be maintained throughout the game.

Dead or Alive 4, then, continues the series tradition of offering typical fighting action with good looking and varied characters. Despite the game's late arrival, fighting game fans have no doubt already purchased and poured their heart into what this title has to offer. For more casual players, DOA 4 offers entirely typical gameplay. Button-mashing won't get you as far as it will in the Soul Calibur series, and the level of replayability for the average gamer may be somewhat low. If you're looking for a simple, good-looking fighter Dead or Alive 4 will serve your needs well. Those looking for brains with their beauty may want to look elsewhere.

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Fighting Simulator (4, Interesting)

biocute (936687) | more than 8 years ago | (#14448325)

The reviewer said "There's only so much you can do to shake up the formula in a fighting game". I wonder if there a fighting game out there which is similar to Gran Turismo, i.e. a Fighting Simulator?

Frankly I'm a bit tired of pure fighting, but if I can play a character, who comes into the scene with nothing but a pair of dirty underwear and eats out of rubbish bins.

First I'll have to compete with street animals like cats, dogs and the occasional bears, then maybe some thugs and police. As I fight, I grow stronger, faster, meaner, and acquire more fighting skills and styles.

When I reached a certain level, I will be spotted by this Donkey King, who pays me a little, and train me up to fight with some amateurs, and later pros.

The money I earned can be spent on further training, personal fighting training that I don't get from DK, or I can use it on drugs to temporarily improve my performance but will hurt me more in the long run -- the choice is mine.

Then maybe somewhere in the middle, I will be offered some mini-mission-style jobs, like modelling, acting, drinking hot coffee or playing beach volleyball, all with a tradeoff such as missed opportunity for some championship fights and becoming weaker.

My life and health is not unlimited though, they will decline as the game progresses, and it is up to me to announce my retirement, find a girl to marry, have a couple of children who, when I finally died, can become my playing character again and continue a new journey.

This should give enough variations so that if you regret something you did in the life, you can play as your children to choose another direction (such as not accepting DK's offer and continue as an Indy Fighter competing against DK).

Re:Fighting Simulator (4, Funny)

American AC in Paris (230456) | more than 8 years ago | (#14448350)

First I'll have to compete with street animals like cats, dogs and the occasional bears

Dude, where exactly do you live? Springfield?

Re:Fighting Simulator (0)

Anonymous Coward | more than 8 years ago | (#14448372)

He may not live in Springfield, but I do. No, really.

Re:Fighting Simulator (1)

somethingprolific (944769) | more than 8 years ago | (#14448502)

Lions, Tigers, and Bears... Oh my!

Re:Fighting Simulator (1)

floodo1 (246910) | more than 8 years ago | (#14448422)

The closest is VF4. Based on real life martial arts (mostly), but it doesnt have a progressions sytem.

It ESPECIALLy doesnt have you fighting animals :)

Re:Fighting Simulator (1)

Ced_Ex (789138) | more than 8 years ago | (#14448680)

I was thinking more along the lines of ESPN's Fight Night series. Best boxing simulator I've played.

sounds like what you want (3, Informative)

BitterAndDrunk (799378) | more than 8 years ago | (#14448453)

Is the Shenmue [planetxbox.com] series.

It's reasonably close to that description, anyway.

Re:sounds like what you want (2, Funny)

RickPartin (892479) | more than 8 years ago | (#14448633)

Shenmue is one of those games that looks awesome but due to insanly bad controls it's unplayable. I even owned it for Xbox and started to get into it. But had to stop before I went crazy. Such a shame.

yeah =[ (1)

BitterAndDrunk (799378) | more than 8 years ago | (#14448653)

Just another brilliant concept failing miserably in execution.

MOD PARENT UP (0)

Anonymous Coward | more than 8 years ago | (#14448906)

IT'S TRUE

Re:Fighting Simulator (0)

Anonymous Coward | more than 8 years ago | (#14448465)

4D Boxing decreased the efficientcy of the fighter the more fights he had under his belt. More info at http://homepages.paradise.net.nz/fisherch/games/4d boxing.htm [paradise.net.nz]

It' now abandonware, but still a decent boxing game for the PC [for something made in 1991].

Re:Fighting Simulator (0)

Anonymous Coward | more than 8 years ago | (#14449028)

4D Boxing decreased the efficientcy of the fighter the more fights he had under his belt.

Hell, Chavez Boxing for the SNES did that.

Re:Fighting Simulator (0)

Anonymous Coward | more than 8 years ago | (#14448564)

That sounds like that new game "Sims DOA: Vice City"

Re:Fighting Simulator (1)

Red Flayer (890720) | more than 8 years ago | (#14448615)

Not to many choices to make plot-wise, but Def Jam Fight for NY kinda fits the bill here. I happen to like the gameplay very much, though I get laughed at by fans of other fighting games...

Re:Fighting Simulator (1)

Repton (60818) | more than 8 years ago | (#14448966)

_One Must Fall: 2097_: You are a dude inside a giant robot fighting other giant robots.

Playing in tournament mode, there are a bunch of tournaments you can enter, with money to be won. You can spend money on training for yourself or upgrades for your mech --- you start the game with minimal attributes and a cheap, slow mech. Or you can sell your mech and buy a different one — different mechs have different attributes and different upgradability.

It's an awesome game. You should be able to find a copy for download, although it could be tough getting it to run on modern PCs..

Re:Fighting Simulator (2, Interesting)

krunk4ever (856261) | more than 8 years ago | (#14448997)

What you're asking for is a RPG where the battles are fighting game style. They actually have that already:

Namco X Capcom [namco-ch.net]

Here's some english reviews:
http://www.gamestats.com/objects/726/726493/ [gamestats.com]
http://ps2.gamespy.com/playstation-2/namco-x-capco m/ [gamespy.com]
http://ps2.ign.com/objects/726/726493.html [ign.com]

A Brief And Entirely Inappropriate Summary (5, Funny)

American AC in Paris (230456) | more than 8 years ago | (#14448328)

The Dead or Alive (DOA) series is a simple creature, known as much for the virtual women in the games as for the combat.

Boobies!

In DOA 4, Team Ninja has focused their attention on making the most visually pleasing fighter available on consoles today.

Whooooo, boobies!

Eye candy is the most apt label you could put on this game.

Boingiddy-boingiddy-boingiddy-wheeeee!

Dead or Alive 4, then, continues the series tradition of offering typical fighting action with good looking and varied characters.

Boobies boobies!

Re:A Brief And Entirely Inappropriate Summary (5, Insightful)

gfxguy (98788) | more than 8 years ago | (#14448456)

Yes indeed, this was a horrible review because the screenshots did not show what we were all looking for.

Re:A Brief And Entirely Inappropriate Summary (0, Offtopic)

MBraynard (653724) | more than 8 years ago | (#14448925)

I like your sig. I don't like this guy much at all - Michael Savage - though I find listening to him entertaining. He said something similar - 'Liberalism is a mental disorder.' I think Ayn Rand has said something similer, too.

Re: A Brief And Entirely Appropriate Summary (0)

Anonymous Coward | more than 8 years ago | (#14448479)

Best summary of all DOA "games", and the real reason why people actually buy them.

Re:A Brief And Entirely Inappropriate Summary (1)

floodo1 (246910) | more than 8 years ago | (#14448495)

best summary of DOA franchise on xbox ever :)

Re:A Brief And Entirely Inappropriate Summary (1)

ChetOS.net (936869) | more than 8 years ago | (#14448524)

So it sounds like DOA is not Dead on Arrival.

Re:A Brief And Entirely Inappropriate Summary (5, Funny)

JesusPancakes (941204) | more than 8 years ago | (#14448532)

Similarly, the clothing and hair simulation is quite impressive on some of the female characters.

Yes, the CLOTHING and HAIR is what's impressive about the female characters.

The problem with writing a review and trying not to talk about boobs is that you come across like Queer Eye for the Video Game. It's okay, we all like the boob physics.

Re:A Brief And Entirely Inappropriate Summary (1)

Gulthek (12570) | more than 8 years ago | (#14448761)

Indeed. Even my wife finds the boob physics in DOA highly entertaining.

Although we do prefer the Soul Calibur series when we want to get our fight on.

Her favorite character: Voldo. Wacky.

Re:A Brief And Entirely Inappropriate Summary (0)

Anonymous Coward | more than 8 years ago | (#14448836)

Boingiddy-boingiddy-boingiddy-wheeeee!

Best. Onomatopoeia. Ever.

borked (0, Offtopic)

Astrorunner (316100) | more than 8 years ago | (#14448333)

indeedy.

Nice verbage (4, Funny)

Guppy06 (410832) | more than 8 years ago | (#14448342)

"In DOA 4, Team Ninja has focused their attention on making the most visually pleasing fighter available on consoles today."

Translation: revamped* jiggle physics!

*(pun partially intended)

Look elsewhere (1, Funny)

Anonymous Coward | more than 8 years ago | (#14448356)

Those looking for brains with their beauty may want to look elsewhere.


I just check the mirror.

Bah! (5, Funny)

Golias (176380) | more than 8 years ago | (#14448361)

The less said about 2003's Xtreme Beach Volleyball, the better.

You, sir, are clearly not on my side.

DOAX was a triumph of the human spirit.

Re:Bah! (3, Funny)

Skuld-Chan (302449) | more than 8 years ago | (#14448606)

Its actually not a bad volleyball game either.

Re:Bah! (2, Funny)

mystic_mushroom (907924) | more than 8 years ago | (#14448714)

You can play Volley Ball? I thought you just got do dress the girls up and walk em' around a pool. Good enough for me.

Re:Bah! (1)

MilenCent (219397) | more than 8 years ago | (#14448719)

It was a triumph of the human *something*, at least....

Re:Bah! (1)

cod3g1rl (944748) | more than 8 years ago | (#14448723)

Well said! What other game teaches us so much about real life? You have to treat girls nice and buy them stuff they want to get them to like you. And who doesn't enjoy the challenge of getting your hot volleyball partner to like you enough to wear the skimpiest bikini you can afford to buy her rather than throwing it in the trash?

correction (0)

Anonymous Coward | more than 8 years ago | (#14448376)

Similarly, the boob jiggling simulation is quite impressive on some of the female characters.

sorry if i dont care (1)

floodo1 (246910) | more than 8 years ago | (#14448377)

DOA is just a lame fighting franchise since it moved to xbox. it plays horribly in my opinion. then again im used to such great games as Soul Caliber and VF4. Soul Caliber is much better than DOA imo, and VF4 doesnt even compare in its godliness.

Seriously if you want quality fighting game then DOA isnt it. If you want the best visuals, go for it, cuz DOA looks great. But personally i dont play fighting games for amazing rendered titties. I play it for the gameplay, the fighting.

So i suppose that saying DOA sucks compared to SC or VF4 is only saying "DOA sucks compared to the best." Take that for what you will, in the meantime i'll be having fun with VF4 :)

Re:sorry if i dont care (5, Funny)

kfg (145172) | more than 8 years ago | (#14448535)

But personally i dont play fighting games for amazing rendered titties.

There's another reason?

I play it for the gameplay, the fighting.

Boring!

KFG

DOA? (-1, Offtopic)

Anonymous Coward | more than 8 years ago | (#14448379)

If the review is truly Dead On Arrival, then I thank you for saving me $$$ in advance. :)

And no mention of Live? (0)

NetJunkie (56134) | more than 8 years ago | (#14448380)

All this review and no mention of playing on Live. DOA4 has a great Live setup. They've extended the lobby in to almost another world. I don't get in to the lobby, but I'm sure a lot of the Japanese players do. You can tell who their aim was.

As for playing online... It's fast. It's fun. It keeps a lot of stats and achievements and seems to have a very good match making system. While playing I never felt outclassed and I was never just killing people. It kept matching up with good opponents.

Re:And no mention of Live? (1)

TheDoctorWho (858166) | more than 8 years ago | (#14448423)

He mentions online play, which would be through Live of course. Not sure what article you read, or maybe didn't read.

Re:And no mention of Live? (2, Funny)

NetJunkie (56134) | more than 8 years ago | (#14448458)

What I get for skimming.. I didn't see the word Live so I missed it.

Re:And no mention of Live? (2, Funny)

NthDegree256 (219656) | more than 8 years ago | (#14448425)

All this review and no mention of playing on Live.
 
Unless you count the two paragraphs all about online play.

Re:And no mention of Live? (0)

Anonymous Coward | more than 8 years ago | (#14448802)

Judging from his gamer card [xbox.com] , Zonk apparently played DOA4 for less than 5 hours, didn't unlock any characters and his in-game stats indicate he played a grand total of 4 matches online. To be fair, he might have played more DOA offline after these matches (perhaps playing 5 hours but not connecting to Live at all since then and thus not getting it on his online profile yet).

That said, I agree that the lag is rather disappointing. Also, the game can sometimes freeze up if people quit the session at the wrong times. Another little issue is that pressing the Xbox Guide button should automatically pause a match (offline matches only, of course).

Computer characters can definitely be unfair (try pulling off Raijin in Hayate's movelist sometime... and notice that the computer player can do it at will). I'm a DOA newbie so I'm still picking up on the moves and countering system but it seems that Team Ninja is rather focused on creating difficult games (Ninja Gaiden, this).

Re:And no mention of Live? (0)

Anonymous Coward | more than 8 years ago | (#14448918)

Bad link. The correct one is in the story already but you can also click here [xbox.com]

But How Bouncy are the Boobs... (3, Funny)

nweaver (113078) | more than 8 years ago | (#14448381)

This IS DOA: How good are the BoobBouncePhysics this time around?

Re:But How Bouncy are the Boobs... (5, Funny)

thaerin (937575) | more than 8 years ago | (#14448550)

The physics are so insane that even Albert Einstein was quoted as saying "Daaaaaaaaaammmn!"

Playing a female fighter more dangerous? (1)

snuf23 (182335) | more than 8 years ago | (#14448658)

Are the physics such that that women commonly give themselves black eyes from the flailing jugs?

If not, I see room for improvement.

Re:But How Bouncy are the Boobs... (1)

XMilkProject (935232) | more than 8 years ago | (#14448881)

I've been playing since the game was released, and I can honestly say the biggest improvement was indeed the boob-bounce-physics. It seems the main character change was that all the female fighters recieved implants, and the boobs have an utterly realistic jiggle to them.

I found myself licking the screen inadvertently at times; begging for more milk.

sigh. (-1, Troll)

Anonymous Coward | more than 8 years ago | (#14448383)

more sucking of the giant microsoft cock from slashdot.

"oh boy xbox 360! shiny! wooo! and it has a game with some boobies! i can spank it tot his game!"

fucking pathetic, as usual. Slashdot - we hate ms untill they release a new xbox.

loss of save games? (4, Informative)

GoNINzo (32266) | more than 8 years ago | (#14448389)

You'd think he'd at least reference the recent Dead or Alive 4 save game bug [slashdot.org] in the review. I love the fact we're getting more games reviewed in here though. `8r)

Re:loss of save games? (1)

British (51765) | more than 8 years ago | (#14448746)

Not to sound harsh, but this is just one reason why Zonk should be replaced with someone else for the Slashdot games section. We get articles like this(we need a fark Ironic tag for this story) and the excessive tabloid-like hype/speculation articles that go way off the charts.

I can see it now. Some blogger stubs his toe on an Xbox 360 power supply. 2 minutes later Zonk posts a "Are Xbox 360 power supplies injuring our children?" and suddenly Jack Thompson's chasing it like an ambulance.

Re:loss of save games? (4, Funny)

Karma Farmer (595141) | more than 8 years ago | (#14448950)

I can see it now. Some blogger stubs his toe on an Xbox 360 power supply. 2 minutes later Zonk posts a "Are Xbox 360 power supplies injuring our children?"

Three days later, Zonk will post a story about the "Xbox power supply foam padding mod."

And six hours later, Cmdr Taco will dupe it.

Nothing to see... (0, Offtopic)

NthDegree256 (219656) | more than 8 years ago | (#14448401)

When I first clicked on "Read More..." I hit a Slashdot error page that proclaimed "Nothing for you to see here. Move along."

I laughed for a moment, and then realized that I wasn't reading the shortest review of all time. Ah, well. It did sum up the impression I got from the full review fairly effectively.

Re:Nothing to see... (1)

kfg (145172) | more than 8 years ago | (#14448979)

You weren't looking low enough.

KFG

DOA4 is just more M$ CRAP!!! (0, Troll)

XflopThreeShitty (943599) | more than 8 years ago | (#14448402)

Pepole, git it thru ur heds, M$ is just aftre ur $$$$$!!!1! its alll cr@p! the xflop crashez and freezez like a jamacian bobsled. oooooo tok th@ up doobieZ!!! DOA4 is just cr@P!! Wa!t fer PS3 and seeeeeeeee the truTH!!!

The less said, the better? (3, Funny)

exley (221867) | more than 8 years ago | (#14448403)

Who out there has played Xtreme Barbie Doll Dressup? It is what it is -- mindless entertainment. But it is entertaining, and there's really no pretense about what it's there for. One thing you may or may not have noticed about the non-volleyball volleyball extravaganza: it's possible to control your character using only one hand.

Get over yourself, Zonk.

Re:The less said, the better? (1)

The Angry Mick (632931) | more than 8 years ago | (#14448497)

Who out there has played Xtreme Barbie Doll Dressup?

Umm . . . me?

Re:The less said, the better? (1)

exley (221867) | more than 8 years ago | (#14448716)

Yeah, the question was somewhat rhetorical... I have a feeling plenty of Slashdotters have put in their time with DOAX :)

Re:The less said, the better? (2, Funny)

cbreaker (561297) | more than 8 years ago | (#14448749)

I had fun playing Extreme Beach Volleyball. I thought it was funny - it's all about the T&A - digital as it might be. The game itself (playing volleyball) was fun, especially with four players.

It wasn't an especially difficult game, but I don't need to be mentally challenged everywhere I go. Sometimes you just like to sit back and play a fun, easy game for awhile.

And no, I didn't know you could play with one hand you sick bastard. =P

Re:The less said, the better? (1)

ad0gg (594412) | more than 8 years ago | (#14448880)

it's all about the T&A - digital as it might be

All T&A on computers/tvs ends up as "digital" entertainment.

DOA4 (0, Redundant)

Life700MB (930032) | more than 8 years ago | (#14448407)


Wasn't this the game that had a bug wich prevented the restoring of game saves?


--
Superb hosting [tinyurl.com] 20GB Storage, 1_TB_ bandwidth, ssh, $7.95

Re:Yep (2, Informative)

Psykechan (255694) | more than 8 years ago | (#14448433)

Yep [slashdot.org] .

That didn't manage to make the front page though.

My review of all fight games since street fighter (-1, Flamebait)

Anonymous Coward | more than 8 years ago | (#14448412)

It's all just key mashing. The graphics have gotten better, but it's still all about mashing the keys until either A: you are dead or B: your opponent is dead.

The end

PS this review applies to all fighting games created in the future.

Re:My review of all fight games since street fight (0)

Anonymous Coward | more than 8 years ago | (#14448490)

and buttsecks too....

LOAL!

Is it just me.. (1)

katterjohn (726348) | more than 8 years ago | (#14448429)

..or does Tekken 5 for the PS2 look as good as, if not better than, that?

I'm not trying to provoke a "My fighting game kicks the shit out of your fighting game" argument here, it's just an observation.

Re:Is it just me.. (1)

Yonsen (866784) | more than 8 years ago | (#14448611)

well, ive looked at some screens (via Google Image Search), and i believe that they are better than DOA3 (not as bright and colorful, though), but not by much, as the PS2 does not support Anti-Aliasing and plays at lower resolutions and aspect ratios.

(i am not hammering either, i like all my systems equally, i just believe that this should help give your question 'an' answer)

Re:Is it just me.. (1)

SeaEye420 (613209) | more than 8 years ago | (#14448691)

Not having played Tekken 5(I don't own a PS2 nor do any of my friends) I can't say for sure, but I do know that screenshots don't do DOA4 justice. It's all the little details, like the hundreds of cherry blossoms floating in the air on one stage, or the water reflections, or as Zonk mentioned, the way Jan Lee's veins bulge when he's doing his posing at the end of the match. Not to mention the jiggly boobies ;) And all of it running at 1280x720p@60FPS with no slowdown. By definition it has to look better than 640x480@30FPS, doesn't it? There's only so much you can do at NTSC resolution.

Re:Is it just me.. (1)

JPyun (911266) | more than 8 years ago | (#14448826)

I actually play Tekken 5 pretty comptetively (well, local tournaments), and trust me when I say that DOA4 looks MUCH better. As one of the others said, screenshots don't do its graphics justice.

Re:Is it just me.. (0)

Anonymous Coward | more than 8 years ago | (#14448849)

you, sir or madam, lose.

to be fair, the screenshots don't do it justice. but doa4 kicks the holy jesus out of tekken 5 graphically and in gameplay.

Re:Is it just me.. (1)

Saffaya (702234) | more than 8 years ago | (#14448865)

In your current state, I can only think of two solutions :

_Buy new glasses.

Or

_Euthanasia.

^^

Re:Is it just me.. (1)

katterjohn (726348) | more than 8 years ago | (#14448898)

Well.. seeing how most replies have been "the screenshots don't do it justice", I'll take your word for it since that's all I've seen of the game.

HD vs non-HD (1, Insightful)

Anonymous Coward | more than 8 years ago | (#14448480)

Not mentioned: you really need to play this on HDTV to get the full experience, on which it looks truly amazing. Otherwise, like several other 360 titles, on a non-HD set the graphics sometimes look a bit 'pinched' and choppy. For example the characters hair, which as the review mentions flows beautifully, on non-HD looks very blocky and striated rather than the correct whispy look on a HD.

Most interactive levels? hardly (2, Informative)

BitterAndDrunk (799378) | more than 8 years ago | (#14448506)

You'd be looking for the next PowerStone [avault.com] for that.

Re:Most interactive levels? hardly (1)

MilenCent (219397) | more than 8 years ago | (#14448735)

If they would make another one. Sadly, the last PowerStone was released way back for the Dreamcast. Smash Bros. seems to be the sole remaining avenue for really good three-plus player fighting action... unless Nintendo finds a way to get past the massive rights problems inherent in releasing a localized Jump Superstars in the U.S.

you got that right (1)

BitterAndDrunk (799378) | more than 8 years ago | (#14448767)

Powerstone, other than a few niggling balance issues, was simply a fantastic paradigm shift* in fighting games. Many a night was spent beating the hell out of my friends on this game. So very sweet.

* of course I shuddered saying something so business-whorey. But it's accurate, damnit.

Re:you got that right (1)

mozumder (178398) | more than 8 years ago | (#14448843)

Yes it was so good, one of the best fighting games ever... meanwhile, THE best fighting game was just as well on the dreamcast: Soul Calibur.

Damm.. WTF happend to the dreamcast? it was soo good.

Buggy Game (1)

Nom du Keyboard (633989) | more than 8 years ago | (#14448560)

The Inquirer is reporting [theinquirer.net] that this game may have been rushed into release because its Save Game feature seems buggy enough to delete entire saved games in some cases. As usual, buyer beware.

Original Playstation title? (1)

gzsfrk (519324) | more than 8 years ago | (#14448592)

Correction: The first console release in the Dead or Alive series was for the Sega Saturn. It was released in October of 97 in Japan, and received PLENTY of attention in that incarnation. DOA was first released on the original Playstation the following March (again, in Japan). If you're going to start doing internal game reviews here on Slashdot, expect to get blasted for not getting your gaming history correct. =)

Re:Original Playstation title? (1)

Saffaya (702234) | more than 8 years ago | (#14448946)

Absolutely.

And at the time, as a Sega Saturn owner, I remember being jealous of the Playstation version because of the new character it introduced to the series : Ayane.
(Kasumi's lavender haired step sister)

 

Boss Hints (1)

SeaEye420 (613209) | more than 8 years ago | (#14448620)

Having played the solo game extensively(just have to unlock Tengu and his outfits to complete my collection), I may have a couple of tips that will help with that last boss*. Oddly enough punch, punch, punch seems to be the best combo. Any time you try to get fancy on her she just warps, but the constant punching seems to take care of her pretty quickly. Sometimes delaying a bit between each punch helps as well so that you don't knock her down. Close distance with her as soon as possible if she gets away from you, otherwise you're gonna get tossed. Also, if you do manage to knock her down be sure to back off or she'll warp behind you and kick your ass some more.

[rant] I'm all for hard bosses in fighting games(especially in the arcade, where the machine is trying to suck up as many quarters as possible), but cheap, gimmicky bosses have no place in a console-only game. Make her as hard as you want(especially on the harder modes to challenge veterans), but there's no joy in losing to a cheezy boss. I mean, come on, 2 grabs and you're dead? It doesn't make the game more challenging, just frustrating. I expect more from Team Ninja.[/rant]

* - Side note: Not everyone fights Alpha-152 as the final boss. Also the review was wrong in that there are specific people that each character fights along the way, but there are also some random matches where different people will show up, usually the first couple of matches(but not always).

Re:Boss Hints (1)

GhaleonStrife (916215) | more than 8 years ago | (#14449010)

You've obviously never played Ninja Gaiden, where the only difference in the difficulty modes was how cheap the enemies were, when you related your power to theirs.

What XBOX does Zonk have? (2, Insightful)

the computer guy nex (916959) | more than 8 years ago | (#14448661)

"The rest of the game looks good, but the moment-to-moment gaming only looks about as good as a high-end Xbox title"

I hope you were playing this game on a WideScreen HDTV. I have the old DOA3 and have played both on my Sony SXRD and the differences are jaw-dropping. The cut scene and level detail are simply breathtaking.

Stop reviewing 360 games without the proper hardware. Its like reviewing Half Life 2 with a 13" monitor and playing with a gamepad.

Re:What XBOX does Zonk have? (0)

Anonymous Coward | more than 8 years ago | (#14448810)

"Stop reviewing 360 games without the proper hardware."

Yeah, because everyone who owns a 360 surely must own a expensive HDTV. Everyone has one of those right?

Re:What XBOX does Zonk have? (0)

Anonymous Coward | more than 8 years ago | (#14448847)

Well Zonk seems to review every fucking piece of gaming software, so he should spend some of mom and dad's cash on a fucking HDTV nubcake!

Re:What XBOX does Zonk have? (0)

Anonymous Coward | more than 8 years ago | (#14448841)

Jesus, have you no shame? Get Balmer's dick out of your mouth!

Re:What XBOX does Zonk have? (4, Interesting)

Zonk (12082) | more than 8 years ago | (#14448976)

I'm playing on a Samsung 27" HDTV. (The official HDTV of the Xbox 360! or something.)

People don't give the current generation enough credit. All three consoles released games last year that looked as good as DOA4 does during actual play. RE4 on the Gamecube, Shadow of the Colossus (on an HDTV) for the PS2, and about half a dozen games for the Xbox all looked comparable in graphical quality and art direction to DOA4 on the 360.

Now, the catch there is that there isn't a current-gen system out there that could equal the smooth feel of the combat or run those cinematics. DOA4 looks great, it just didn't have my jaw dropping like some moments in Call of Duty and Kameo did.

Re:What XBOX does Zonk have? (1)

AuMatar (183847) | more than 8 years ago | (#14449086)

So they shouldn't review 360 games on the hardware that 90% of 360 owners will be using?

Yeah, that makes lots of sense.

I just don't get it. (2, Funny)

ettlz (639203) | more than 8 years ago | (#14448698)

Really, what's the big attraction about watching two chicks beat the crap out of each other?

Ah. Yes, I remember now. Say, does this game feature a secret mudbath mode?

*YAWN* (-1, Troll)

Anonymous Coward | more than 8 years ago | (#14448707)

Aside from 3-dimensional bouncing boobies, what does this game offer that the original Street Fighter doesn't?

Re:*YAWN* (2, Funny)

ettlz (639203) | more than 8 years ago | (#14448730)

Aside from 3-dimensional bouncing boobies, what does this game offer that the original Street Fighter doesn't?

3-dimensional bouncing boobies.

Re:*YAWN* (0)

Anonymous Coward | more than 8 years ago | (#14448969)

um, a fighting engine that doesn't suck?

seriously, playing street fighter is like eating a hearty medical waste stew (now with more fetus chunks!). it's an agressively terrible game.

and even if you meant street fighter 2, there is no comparison. 3d and 2d fighters are totally different beasts.

Re:*YAWN* (0)

AuMatar (183847) | more than 8 years ago | (#14449112)

Yup, no comparison. SF2 blows all these 3D fighters out of the water. Definitely a genre that should have stayed 2D.

who cares? what we really want to know is.. (1)

512k (125874) | more than 8 years ago | (#14448718)

when is DOAX2 going to be released?

F rom the review (1)

cyrax256 (845338) | more than 8 years ago | (#14448798)

Eye candy is the most apt label you could put on this game. DOA's fighting rings go beyond good looks, and are probably some of the most interactive arenas seen in a fighting game to date.

That "interactive arena" bit reminded me of this comic [grumpygamer.com] , I expect the same interactivity in DOA4 :-P...

DOA overkill (1)

firesuite (932268) | more than 8 years ago | (#14448895)

I used to get on well with these games until the RSI kicked in.. hitting those damn buttons 400 times a second kills anyones wrists :P

firesuite.com [firesuite.com]

firslt (-1, Offtopic)

Anonymous Coward | more than 8 years ago | (#14448951)

came: as a complete

This is "Next-Generation"? (0)

Anonymous Coward | more than 8 years ago | (#14448957)

One would think, what with all the "sheer power of the 360", that the system would be able to detect when one character's leg was in the same place as the other character's leg, and be able to do something about it.

Looks like polygon collision detection hasn't come as far as the eye-candy-graphics which seem to be the 360's only selling point.

I really hope this game isn't a prelude of what we can expect down the road.

DOA gets no respect (2, Insightful)

Anonymous Rockstar (624854) | more than 8 years ago | (#14449007)

I don't like hearing people who are used to their 30 hit combo's in killer instinct/mortal kombat 3 and up.... or the people who are button mashers who hate dead or alive cause they think it has nothing to offer than any other fighting games. DOA when you actually learn to play it offers a lot of strategy when playing against another (equally good) human player. You have to guess what their next move is and counter it (if you wish) or you can be on the offense. It is tailored for adaptation. Which can make a games replay value skyrocket. All other games are just trying to wait till someone doesn't hold the block button and kick them in the face.

This is what I call advertising! (1)

OmgTEHMATRICKS (836103) | more than 8 years ago | (#14449070)

This is the second damned story on dead or alive 4 today. Hello!

Here's a suggestion (1)

Oldsmobile (930596) | more than 8 years ago | (#14449092)

How about a fighting game (since it IS a simple genre) where strikes are realistic? The crack of bones, the slap of meat against meat, and if you stick a knife in someone, a bloody gash with blood coming out.

Now that's what I call entertainment!

Quality (0)

SIGFPE (97527) | more than 8 years ago | (#14449105)


in my book you've got to have more than just looks to be a good game

And in my book you need to spout more than common platitudes and trite cliches to make a good reviewer.
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