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The Ahn'Qiraj Tailgate

Zonk posted more than 8 years ago | from the do-cows-even-drink-beer? dept.

Role Playing (Games) 72

AFK Gamer reports live from in front of the Ahn'Qiraj gate on the Medivh server in World of Warcraft. Folks on that server became the first in the game to complete the grueling quest to supply the Alliance and Horde with supplies. The supplies (food, bandages, and ore) are slated to be used in the upcoming war with the insect-monsters of the Silithus Zone. Now that the quest is complete, it will be almost five days as the supplies make their way to the front lines. At that point, the Gate of Ahn'Qiraj will open and two new dungeons will become available to the community. Players from all servers have been flocking to Medivh to witness the event, which has prompted a response from Blizzard. From Foton's report: "We had a difficult decision when players started gravitating towards Medivh. In the end, we had to make a choice between: 1) Letting everyone show up in Ahn'Qiraj until the realm crashed, thus allowing no one to experience the event whatsoever; or 2) Remove the low level players from the area, thus allowing the players who worked for the event -- the true residents and community of the realm -- to enjoy it." As a result of yesterday's events, they've disallowed new characters on the Medivh server.

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Suprising? (1)

IamInsane (416252) | more than 8 years ago | (#14502557)

This is a shock why? When several web-comics began new guilds on a server thousands of people flocked to that server, crashing it on a regular basis. Blizzard needs a better way of flood control that will prevent this same thing from happening (such as if new characters > 300 this hour, temporarily shutdown new character creation, or limit the number to 100 or 50 per hour.)

Re:Suprising? (1)

voice_of_all_reason (926702) | more than 8 years ago | (#14502661)

Eh, let 'em on. There's an easy way I've seen to prevent crashing. Let players temporarily stop seeing others players of less than X level. Thematically, they're "too unimportant in the war" to be noticed by a Mighty Dark Blademaster such as yourself.

Re:Suprising? (1)

smbarbour (893880) | more than 8 years ago | (#14502960)

Will the inverse of that be true as well? i.e. Will the low level players stop seeing players above level X?

Re:Suprising? (1)

voice_of_all_reason (926702) | more than 8 years ago | (#14503267)

Well, the MUD I saw it implemented on had it as an option, designed for higher-level players. I guess you could use it as a newbie character, but what would be the point? :) No maxxed people to beg "u get weps 4 me??!?" from...

Something's still missing (2, Insightful)

Z0mb1eman (629653) | more than 8 years ago | (#14502757)

That's great, but still no mention of the ridiculous queues that most realms have seen since December. Half an hour to an hour login queues are now common - even on new servers. One of the Blizzard moderators posted something to the effect that every single day for the past few weeks has set a new record in terms of people online - which is great for Blizzard, but it means the game is practically unplayable for so many people, especially those who only have something like 2 hours to play every day and spend one of them in queue.

Re:Something's still missing (1)

-kertrats- (718219) | more than 8 years ago | (#14502844)

I'm on Twisting Nether, and started playing right after christmas. I've logged over 100 hours in the game since then. I've never once been in a queue on the server.

Re:Something's still missing (1)

duggy_92127 (165859) | more than 8 years ago | (#14503571)

I play on Hellscream, one of the most populous servers, and this simply isn't true. I play about every day, and I'd say I get a queue maybe half the time, and it's rarely over 15min. Usually 6-10, when I get it.

Don't get me wrong, I'd love to never see it, but "30-60min on all servers all the time" is just untrue.

Doug

Re:Something's still missing (0)

Anonymous Coward | more than 8 years ago | (#14503609)

Wow, that's the most blatant straw man I've seen for a while. And this is the internet, you face stiff competition. Well done sir.

Re:Something's still missing (1)

Z0mb1eman (629653) | more than 8 years ago | (#14503931)

"Half an hour to an hour login queues are now common" == "30-60min on all servers all the time"?

You're right, it is untrue, that's why I never claimed it :p

Re:Something's still missing (1)

GuyWithLag (621929) | more than 8 years ago | (#14507706)

Look, I'm playing on Hellscream-EU too, and have created a new character on a new realm just because I got a 5 min queue - There are better ways to fiddle my thumbs...

Re:Something's still missing (0)

Anonymous Coward | more than 8 years ago | (#14508446)

I play on Argent Dawn, and it is true. Around 9pm the queue has been over 600 every day for the last two weeks.

We've started telling our raid group to login more then an hour before the raid actually starts so they have a shot of making it on time.

Re:Something's still missing (1)

VGPowerlord (621254) | more than 8 years ago | (#14504384)

New servers always have longer queues. This is because the cap on players is lower on said servers, so that the newbie zones aren't flooded.

I'm too lazy to search WoW's forum for the Blue post that stated all this, but I know there was one.

Re:Something's still missing (1)

shoptroll (544006) | more than 8 years ago | (#14505790)

Fileplanet has been offering a 10 day trial for anyone who's interested. I don't know when this started, but I'm sure this is part of the cause.

Re:Something's still missing (1)

Castar (67188) | more than 8 years ago | (#14505909)

Actually, I bet it's not that great for Blizzard. They make less money when more people spend more time online (assuming they didn't gain new accounts, of course).

I imagine they depend on only a subset of their total subscribers being online at any one time for load balancing and bandwidth costs and so forth.

The only benefit they'd gain from it is bragging rights.

Deja Vu (4, Funny)

ReverendLoki (663861) | more than 8 years ago | (#14502768)

First they came for the low level players, and I said nothing, for I am not a noob. Then they came for the Horde, and I remained quiet, for I am Alliance. Then they came for the Paladins, and still I said nothing, for they were a bunch of assholes anyways. Then they came for me...

Re:Deja Vu (1)

An ominous Cow art (320322) | more than 8 years ago | (#14503274)

Now that's funny. Thanks for a much-need laugh today :-).

Linen Bandages (2, Funny)

Licorice101 (841266) | more than 8 years ago | (#14502777)

What are they to do with all those linen bandages (800,000 of them!)? They are basically useless for upper level characters.

Re:Linen Bandages (1)

Profcrab (903077) | more than 8 years ago | (#14503064)

Well, think of all the Port-a-potties that have to be set up? Do you think they are just going to have a town or a gas station set up overnight so you have a nice place to relieve yourself before the battle? AND those lvl 60s are going to have to wipe with something. The peacebloom should keep them smelling nice and flowery also.

Re:Linen Bandages (3, Funny)

Kawolski (939414) | more than 8 years ago | (#14503076)

They will be used to heal the wounds of many Level 1 alts as GMs teleport them into the lava pools of Blackrock Mountain to keep them from crashing Silithus.

Re:Linen Bandages (1)

snuf23 (182335) | more than 8 years ago | (#14503083)

Nothing! The AQ "world event" is basically a time sync to get people to run around and farm items like linen to make bandages for the war effort. You turn in the bandages (or cooking, mining and herb items) in exchange for war effort tokens. You can turn the tokens in for either a reputation increase in the faction of your choice (limited to character race factions such as Human, Dwarf etc. on Alliance) or in exchange for a package with a few scrolls and a green item. The item level being relative to the difficulty of getting the turn in item (i.e. Runecloth turn ins net a level 50ish green, whereas linen would give you a much lower level item).
Of course auction house pricing on the turn in items went up over night - stacks of runecloth on my server were going for 4 times the pre-event pricing.

Re:Linen Bandages (1)

C0rinthian (770164) | more than 8 years ago | (#14503167)

You get better than greens. A guildie got a Krol Blade out of one of those damn boxes.

Re:Linen Bandages (1)

snuf23 (182335) | more than 8 years ago | (#14503771)

OK, if you are real lucky you can get better than a green. The key word being "lucky". I've never had even a blue come out of one let alone a purple and have turned in plenty. No one on my guild has either.

Re:Linen Bandages (1)

C0rinthian (770164) | more than 8 years ago | (#14504584)

Yeah, I personally haven't gotten lucky either. My roommate got two blues in a row though. Bastard.

Re:Linen Bandages (1)

snuf23 (182335) | more than 8 years ago | (#14512697)

I hate people like that.
I've had like 1 blue world drop in the entire time I've played the game (one lvl 60, alt at lvl 43).

Re:Linen Bandages (1, Funny)

Anonymous Coward | more than 8 years ago | (#14503088)

They are going to use the bandages to makea giant blanket to cover Anh'Quiraj and smother all the bugs. Duh. Lern2speculate.

mannoroth (0)

Anonymous Coward | more than 8 years ago | (#14502995)

my main characters are on the mannoroth server, and the queues have been really cutting into my playtime. last night i attempted to log in at 8pm to play for a few hours, and i didn't get to the character selection screen until 9:30pm.

the 30min queues that i was getting in december were rough, but these hour+ queues are killing me.

given how much the casual gamer is suffering, i was really hoping that blizzard would find some technological way to improve logging in performance.

i think i would rather quit the game then try and level a new character up to 60 on a new server-- i really hope they solve this queue issue soon.

File under "lack of planning" (1)

kongjie (639414) | more than 8 years ago | (#14503010)

They should have seen this coming and had a policy in place before it became a "difficult decision."

I don't currently have an account so I'm not sure about the locations of the new dungeons and details of the whole event, but I think one basic thing they should have done is make event off-limits to lower-level characters.

I know they want to encourage everyone's participation but I would think a cap of 20 or so would dissuade most people from starting a new toon just for the sake of watching. They could have also made a certain amount of time on the server a requirement, for example, you have to be active on the server for a month preceding the unlocking of the content.

Or, even better, you have to rank up a certain amount of tasks aiding the unlocking of the content. There are a number of solutions possible, all destined to be unpopular to one degree or another, but ANY decision would have been better than the knee-jerk resolution they chose.

What about option 3? (1)

Morgaine (4316) | more than 8 years ago | (#14503024)

Option 3) Put more physical servers into the cluster that runs the (virtual) Medivh games server.

With 4-5 million subscribers, they sure as hell have enough money to be doing the "right thing" and upscaling this particular cluster for the event.

The WoW server system *IS* scalable ... isn't it?

Re:What about option 3? (1)

Qumahlin (946968) | more than 8 years ago | (#14503220)

WoW runs on HP Superdome Infinities. Yes the architecture is scalable, but its not something that is quickly done so simply "upscaling" a single cluster for one event would be a HUGE waste of money/resources. It is better to just ban all the low level alts who are coming specifically to see the event because they don't want to wait to see it on their servers Blizzard could not prepare for this earlier because Blizzard themself did not know who would be first server to complete the event and quite frankly after the first group of servers open the gates the "big deal" factor will be over and there won't be nearly as much hub bub on other servers about so and so opening the gates

Re:What about option 3? (1)

devmage (685080) | more than 8 years ago | (#14503472)

I've always wondered what the WoW server run on, where did you get this information? Do you know what OS and DB software they run? I've heard Oracle throw around in the beta days but I've never heard anything definitive.

Re:What about option 3? (3, Informative)

VGPowerlord (621254) | more than 8 years ago | (#14504452)

OS: Presumably, from the recommended section on the Senior Server Programmer [blizzard.com] jobs page, a Linux server of some sort.

DB: Oracle [blizzard.com] .

Re:What about option 3? (1)

Spleener12 (587422) | more than 8 years ago | (#14509026)

On top of that, they probably didn't think one server would manage to open the gates in half the time that most of the other servers would take.

Well, guess I'm done donating (2, Insightful)

VickiM (920888) | more than 8 years ago | (#14503077)

As a low-level character on a different server, I'm very disappointed. I had been donating what I could (copper bars, linen bandages, lower-level stuff). I figured it was a community thing and, even though the dungeons will be old news by the time I finally got there, I would at least be helping the world event. But now I find out that, despite helping, I'm not allowed to witness the event? Even if I managed to survive walking the way there? My last linen bandage has been donated.

People in the forums were complaining that lower-levels weren't helping the collection effort. Seems the lower-level people were in the right this time.

Re:Well, guess I'm done donating (1)

JNighthawk (769575) | more than 8 years ago | (#14503474)

They didn't block off lower level characters. They just stopped allowing people who didn't already have characters on the server from creating characters there, just to witness the event.

Re:Well, guess I'm done donating (2, Informative)

Edgewize (262271) | more than 8 years ago | (#14503554)

As a low-level character on a different server, I'm very disappointed. I had been donating what I could (copper bars, linen bandages, lower-level stuff). I figured it was a community thing and, even though the dungeons will be old news by the time I finally got there, I would at least be helping the world event. But now I find out that, despite helping, I'm not allowed to witness the event? Even if I managed to survive walking the way there? My last linen bandage has been donated.

Feel free to witness the event ... on the server you normally play on. This is an issue on the Medivh server because thousands and thousands of people have created level 1 alts so to watch the event happen for the first time.

It would have been nice for Blizzard to have forseen this, but it will only be a problem on the first few servers to unlock the event. Once someone records a video clip and sends it around, everybody will lose interest and there won't be the need to remove low-level players from that one zone.

Also, I should point out that the event is global, and will probably cause interesting things to happen in other zones as well.

Re:Well, guess I'm done donating (1)

SilentChris (452960) | more than 8 years ago | (#14504196)

No one said that. These restrictions are being applied to MEDIVH and MANNOROTH because THEY had severe problems last night. The queue reached upwards of 2 hours because a bunch of idiots decided to create alts named "Icrashmedivh" and "Aqueueforyou". Many on Medivh had been working very hard to get the gates open the past few weeks, and some couldn't even log on to the server to see the results of that work. Instead, there was a bunch of idiots trying to crash the damn thing.

They were porting people out selectively. A lot of level 1-5s got ported out of the Silithus zone quickly. They let 5-25 stay unless there was severe lag, at which time they were ported.

And I would know. I'm on Medivh.

Re:Well, guess I'm done donating (0)

Anonymous Coward | more than 8 years ago | (#14504590)

So were you donating on medivh? No? Then shut up and watch it when your server opens the gate and quit whining about how you can't go watch it on someone else's server now.

Re:Well, guess I'm done donating (1)

MMaestro (585010) | more than 8 years ago | (#14506212)

People in the forums were complaining that lower-levels weren't helping the collection effort. Seems the lower-level people were in the right this time.

Of course the lowbies were right. Everyone whos read up on the topic knows its going to be all high level content thats unlocked. Unless Blizzard plans on making the unlocked areas 'neutral ground' (as in no open PvP allowed even on PvP servers), low level players would just be ganked on sight by the sheer number of the level 60ers running around. Its a former/current war-zone area, anyone under a certain level is just going to get his face smashed in either by the mobs there or by the opposing side.

Two quotes taken from the WoW community site :

The Gates of Ahn'Qiraj will house two massive, unique dungeons - the Ruins of Ahn'Qiraj, a 20-man raid dungeon, and the Temple of Ahn'Qiraj, a 40-man raid dungeon.

Shiromar looked up at the sky and remembered a time when the sun had been eclipsed by dragons; when the Qiraji and silithid flooded over the legions of night elves in seemingly eternal waves; when hope seemed but a shadow. It seemed as if none would survive those terrible months; yet here she was, standing before the sacred barrier that saved their lives all those years ago, during the War of the Shifting Sands...

Oh yeah, that new area sounds real appealing. A 20-man and 40-man raid area in a former warzone region, lowbies will be all over that! /sarcasm

Amazing! (0)

Torgo's Pizza (547926) | more than 8 years ago | (#14503098)

Wow... a tailgate party. How (yawn) exciting. Almost as fun as camping outside Best Buy for two days for a small chance to get a XBox360. I'm glad... that this... (yawn) made the games sectionnnn... ZZZZzzzzzz

the gates on Medivh are still not open (1)

snuf23 (182335) | more than 8 years ago | (#14503152)

According to the War Effort Ranking [worldofwarcraft.com] page, even though the resource turn in is complete, the gates are still not open. It now has a green box and a number 1/17. Can anyone enlighten me as to what happens AFTER the turn in is complete but before the gates are open? What does that number mean?

Re:the gates on Medivh are still not open (1)

C0rinthian (770164) | more than 8 years ago | (#14503272)

The collection is only part of the quest to open the gates. Someone also has to get neutral rep with 'Brood of Nozdormu'. This makes a quest chain available to get an item needed to open the gates.

If noone has gotten the item yet, the gates won't open.

Re:the gates on Medivh are still not open (0)

Anonymous Coward | more than 8 years ago | (#14503690)

That part has been done for about two weeks on Medivh, we just have to wait for the supplies to arrive. And then see what ELSE they might make us do.

Re:the gates on Medivh are still not open (1)

nbast (525275) | more than 8 years ago | (#14503778)

It takes 5 days for the armies to travel from Ogrimmar and Iron Forge to Silithus. Once they are there, a player who has completed the Sceptre will need to bang the gong at the gates to kick things off.

The Sceptre has already been completed by the Alliance guild Fury. This doesn't preclude anyone else from completing their own Sceptres, but there's really no reason to.

Re:the gates on Medivh are still not open (1)

C0rinthian (770164) | more than 8 years ago | (#14504379)

Wow, 5 days? And I thought our travel was a time sink... :P

Re:the gates on Medivh are still not open (1)

snuf23 (182335) | more than 8 years ago | (#14506272)

Is there a big ass battle or something that happens when the gong is rung?

Re:the gates on Medivh are still not open (0)

Anonymous Coward | more than 8 years ago | (#14503563)

1/17 is the date the supplies were shipped. So they should arrive around 1/22.

Re:the gates on Medivh are still not open (1)

iq in binary (305246) | more than 8 years ago | (#14506030)

All the parts of the key that opens the gate have to be collected and assembled.

C'mon, do you honestly expect things to be THAT easy after having played Diablo 2?

And meanwhile... (1)

nerdup (523587) | more than 8 years ago | (#14503196)

Hooray, another breathless story about a non-event in WoW. Here's a hint, guys: this sort of thing happens every day, in every MMORPG. Meanwhile, the continued success and acclaim of Eve Online goes unreported on Slashdot, despite yesterday having won 4 of 7 of MMORPG.com's top awards, including Best Graphics (which really are several notches above the competition), Best Company (2 *free*, major content expansions last year, and another one forthcoming), Best PvP (how many other games actually give you butterflies in the stomach from *traveling*?), and the big one, Favourite Game.

Seriously, what else do they need to do to get attention here? Add big-titted space elves?

Did somebody on the Slashdot story selection board get podded in beta or something?

Re:And meanwhile... (1)

Qumahlin (946968) | more than 8 years ago | (#14503314)

This sort of thing happens every day in every MMORPG? Are you kidding, or just lying to draw more attention to Eve Online (which in my opinion is bleh) When was the last time Eve had people clamoring to one server to see an event that took tons of questing/mats to complete? When was the last time Eve could say they had 5 million customers worldwide Next reason you won't find eve mentioned is because more players overall like the fantasy genre vs the space genre. So it doesn't matter how many awards Eve wins from mmorpg.com, the real winner is he with the most customers...and that is WoW Note:I no longer play any MMORPG's so don't bother calling me a WoW fanboy, Up until now I had played pretty much every MMORPG released for atleast a month. Eve's problem is it does not draw the casual gamer in whatsoever in the first playing experience other then graphics wise, and the next problem is the game has no real way of proving your "better" then someone else. While some might find my following thought disgusting, I assure you it is true. ALOT of people play these games specifically to show they are "better" then someone else, or to show they have enough free time to farm, farm, farm MMORPGS that brag (noone can ever truly be more powerful then someone else) are what I like to call MMORPG's without customers.

Re:And meanwhile... (1)

Oliver Wendell Jones (158103) | more than 8 years ago | (#14503347)

I tried Eve Online before I ever played WoW.

The graphics are nothing short of stunning. The UI is a little different than most games, but I picked up on it in no time.

I played for the one free month that came with the game and I was done. I spent 30 days flying between a space station and random asteroids so I could mine ore and return it to the space station to sell and upgrade my equipment so I could spend less time travelling and mine more efficiently. But that was it. There were no quests, no adventures, no dungeons, nothing to keep my interest beyond mining, and fending off the occassional space pirate.

The game has a HUGE amount of potential, but ends up being very boring and empty once you get into it.

Re:And meanwhile... (1)

C0rinthian (770164) | more than 8 years ago | (#14503395)

Hate to break it to you, but you didn't get into it. Eve doesn't spoon-feed you content. I'm sorry if you expected that. Eve is VERY focused on player interaction, not PvE content. I highly encourage anyone new to Eve to find a corporation to work with. It completely changes the game.

Re:And meanwhile... (1)

duggy_92127 (165859) | more than 8 years ago | (#14504029)

I did find a corp, two of them in fact, and I'm sorry to say, my game experience was exactly the same as the parent. The only real difference was that I had people to chat with while I was doing, essentially, nothing. And I had to relocate everything I had a couple times as they changed home systems.

I also played for about four months, so I paid for it, but it was just boring. So much potential, and stunning visuals... Frankly, yes, I do expect a game to "spoon-feed" me content. I'm paying for it, I expect to be entertained.

Predicted response: "Well, then you need to find a good corp! And play longer, so you can get more skills!" EVE players are constantly telling others how, after a year or so of playing, the game is awesome...

Doug

Re:And meanwhile... (1)

C0rinthian (770164) | more than 8 years ago | (#14504423)

Your points are valid. Eve has crappy PvE content, I'll be the first to agree to that. But no other game has the potential for complex player interaction Eve does.

That said, it can be difficult to find a corp that's doing something interesting sometimes. This is one of the pitfalls of a game that relies on players to make a brunt of the content. Find the right one however, and it's a totally different game.

Eve does what it does very well, which is to provide a complex 'sandbox' for the players to interact. If that's not what you're looking for, then you'll find the game to be very very dry.

Re:And meanwhile... (2, Insightful)

Oliver Wendell Jones (158103) | more than 8 years ago | (#14504064)

I'm sorry if you expected that. Eve is VERY focused on player interaction, not PvE content.

You're right, Eve has virtually no PvE content, so there isn't much to do if you're not the social type.

I highly encourage anyone new to Eve to find a corporation to work with. It completely changes the game.

I tried joining a corporation. I was told "go out by yourself and mine more ore (so we can build a great big ship that you'll never get to actually fly)". It reminded me of the times growing up when my next-door neighbor would invite me over to watch him play with his new toys. "Oh, goodie... I'm paying a monthly fee for this?"

Re:And meanwhile... (1)

StudlyDego73 (885492) | more than 8 years ago | (#14508448)

COMPLETELY agree with you. I beta tested the game and basically had the same observations. Graphics definitely are great though. But as we all know, it's all about the gameplay. Love your sig btw

Re:And meanwhile... (1)

kongjie (639414) | more than 8 years ago | (#14503379)

Massive numbers of players attempting to flood a particular server to witness opening of new content...I don't think it's fair to characterize that as something that happens EVERY day on EVERY MMORPG.

Although this is hardly breaking news, in that it does happen in other games, I think the reason this is being presented as news is the number of people involved. WOW is working on a scale that pretty much blows away the 14,000 or so people regularly online for Eve.

So this is one of those "can we handle the scale of our popularity" issues, for which the answer for Blizzard seems to be increasingly "no" as servers are still plagued with queues and population-based lag.

Re:And meanwhile... (0)

Anonymous Coward | more than 8 years ago | (#14503481)

eve isnt very interactive. most of the time i'm alt-tabbed out reading other forums. the pvp is only exciting because you might lose a ship, not because it's actually fun. most people would rather watch paint dry than play eve.

Re:And meanwhile... (1)

Red Flayer (890720) | more than 8 years ago | (#14504298)

"Meanwhile, the continued success and acclaim of Eve Online goes unreported on Slashdot, despite yesterday having won 4 of 7 of MMORPG.com's top awards"

Bah. Those awards are meaningless -- they are determined by which game has the best mechanism for promoting itself to the most fanbois with the most free time.

Give me juried awards, or don't bother handing them out.

Here's an idea -- require referrer statistics for votes, and publish them along with the results. Or give me a random sample of MMORPG players votes.

Re:And meanwhile... (0)

Anonymous Coward | more than 8 years ago | (#14504719)

"Best PvP (how many other games actually give you butterflies in the stomach from *traveling*?)"

UO did in beta and early release.

Vendetta Online (www.vendetta-online.com) does when you travel through unclaimed space.

Unfortunately, MMO's are concrete on the idea that players will be turned off to their game if they can lose the 'stuff' they've acquired. What they don't realise, is that without the chance of you losing your stuff, acquiring that stuff has much less meaning (other than being able to beat up the next big npc that comes along).

Until more MMO's gravitate away from the dikumud model, there won't be many that get your heart leaping. Unfortunately, I found Eve rather boring. Sure travelling can be dangerous - but 99 times out of 100, you don't see another soul out there. Oh, yeah, and the point and click combat is pretty lame. let's see who can click the buttons in the right order ... right. I'd rather have a combat system that relied SOMEWHAT on user skill. Even UO had tactics in combat - once you chose a target and started attacking them, you had to dodge around them, run away, etc, so that you got hits in while they did not. Of course, I haven't played the game since EA realized what a cash cow it could be if only their game appealed to a wider userbase.. and consequently nuked the pvp functionality.

One of the keys to getting your heart pounding in Eve is that if you do lose in combat, you actually lose some stuff. You lose time, it makes you angry. It doesn't just send you back to your last bind point with a temporary debuff.. that's what makes it exciting, is the possibility of losing what you've acquired. Without that possibility, death is just a minor annoyance, and you don't get as excited when you go into combat.

Combat in MMOs should be less common, more dangerous, and less based on who can sit there while their character swings over and over again until they die of boredom. Until this happens.. things will be pretty boring.

Re:And meanwhile... (1)

Macgrrl (762836) | more than 8 years ago | (#14505919)

Meanwhile, the continued success and acclaim of Eve Online goes unreported on Slashdot, despite yesterday having won 4 of 7 of MMORPG.com's top awards, including Best Graphics (which really are several notches above the competition), Best Company (2 *free*, major content expansions last year, and another one forthcoming), Best PvP (how many other games actually give you butterflies in the stomach from *traveling*?), and the big one, Favourite Game.

Out of curiosity, how many people play Eve Online. Compare with how many people play WoW - 5 million registered accounts worldwide from memory. What was the criteria for favourite game and is it truely representative?

Slashdot spelling (5, Funny)

Aaron Denney (123626) | more than 8 years ago | (#14503226)

Ahn'Qiraj? Even people not from Alasksa should know it's spelled _Anchorage_.

Re:Slashdot spelling (1)

kuviaq (893859) | more than 8 years ago | (#14504363)

People not from 'Alaska' should also know its not spelled 'Alasksa'.

In the words of William Shatner (-1, Troll)

dpilot (134227) | more than 8 years ago | (#14503292)

Get a life!

Move out of your parents' basement.

Kiss a girl.

Well... (1)

IronMagnus (777535) | more than 8 years ago | (#14503906)

If you want to see the event soon and you're on a realm thats 50% or less done... make a char on the number 2 server now and get it up past level 10 or 15 before they finish.

Re:Well... (1)

Ayaress (662020) | more than 8 years ago | (#14504047)

I had the same idea a while ago. I've got level 15 alts planted on a couple of the top servers. I was planning on watching on the first server to finish, but after this, I think I'll wait. The second or third should be a bit less flooded since people will have been there and done that already.

I was hoping that my server would be done early, we were around 10 in the rankings at first. Now, we're down around 30 or 40 in the rankings, but unless the alliance side gets its act together and getting stranglekelp (They haven't broken 2000 of that stuff yet) we're going to hit a brick wall in a week or two.

Re:Well... (0)

Anonymous Coward | more than 8 years ago | (#14511119)

Please, do not do this. I'm a Mannoroth resident and have been unable to play at many times during the past couple weeks. If you want to see the event, either farm for our server or get out and wait for the videos.

man the world has gone snow crash .. (1)

torpor (458) | more than 8 years ago | (#14504583)

.. watch out fer l. bob rife, and keep your katana sharp, monkies!

Witty Retort (1)

Pizzop (605441) | more than 8 years ago | (#14504843)

With Community Moderators like this: http://forums.worldofwarcraft.com/thread.aspx?fn=w ow-off-topic&t=1179358&p=1&tmp=1#post1179358 [worldofwarcraft.com]

It's no wonder Blizzard has idiotic policies that end up hurting their users.

Re:Witty Retort (1)

James Kilton (714163) | more than 8 years ago | (#14505296)

Yeah, and the CM's aren't human, they're automated reply bots that went wonko. Right. It's a bloody forum, people communicate, it's the OFF TOPIC FORUM. Good Lord, learn2think.

Not so witty response (1)

Dachannien (617929) | more than 8 years ago | (#14506455)

What the sibling post said, plus, the policy on Medivh and Mannoroth was the right decision, because Ahn'Qiraj will open on all the servers eventually. The folks on Medivh who worked hard to see the quest completed don't need a bunch of looky-loo rubberneckers crowding their server and making it so that nobody can see anything when the server crashes.

thus fucking... (0)

Anonymous Coward | more than 8 years ago | (#14508320)

...all the low level players whose peacebloom farming made the opening possible in the first place.

Yeah, we didn't see that coming. /rolls eyes and continues to sell war material for a massive profit.

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