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Stargate MMO Announced

Zonk posted more than 7 years ago | from the another-one-joins-the-fray dept.

Role Playing (Games) 101

Adding to the growing list of S/F Massive titles on the market, Gamecloud reports that a studio called Cheyenne Mountain Entertainment will be attempting to bring the Stargate franchise to the Massive gaming genre. From the article: "Stargate Worlds provides players with a form of ranged combat unique to MMORPG that will take full advantage of modern and science fiction weaponry, cover, and terrain. Players will be able to form squads with their friends or use bots for players who want to go solo. Squad leaders will control maneuvers and objectives through an innovative combat control interface. Players may choose to create characters that are members of either the SGC (the Good Guys) or the System Lords (the Bad Guys). Characters are equipped with varied and mixed skills, with the choice to form such classes as Research, Combat Marine, Medical, Scientific, Diplomatic, Engineering, Archeological, and Exploration. PVP will be possible between the two alliances on many contested worlds, actually swaying the balance of power on those planets, and unlocking hidden content." No release date, and an ambitious plan. Hope it works out for them.

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Can it live up to the fans' expectations? (0)

TripMaster Monkey (862126) | more than 7 years ago | (#14608388)


Players may choose to create characters that are members of either the SGC (the Good Guys) or the System Lords (the Bad Guys).

That's rather stifling, isn't it? I can understand how the game creators might want to reserve such races as the Ancients, the Asgard, the Replicators, and the Ori as NPC plot devices, but that still leaves a lot of potential races out. What about the Tok'ra? Or the Unas? How about the Nox? Or the Re'tu?

Hopefully, there will be updates and expansion packs to address this, as there have been in similar games. On the whole, it looks like this could have a lot of potential....now it has the burden of living up to that potential.

Re:Can it live up to the fans' expectations? (1)

Winterblink (575267) | more than 7 years ago | (#14608455)

Hopefully, there will be updates and expansion packs to address this, as there have been in similar games. On the whole, it looks like this could have a lot of potential....now it has the burden of living up to that potential.

And the developer should just admit defeat now, then. I'm willing to bet actual money on this failing as miserably as Star Wars Galaxies, in that it will never ever be able to live up to fan expectations. Add to that pile: Star Trek Online and The Lord of the Rings MMO.

Re:Can it live up to the fans' expectations? (1)

mightypenguin (593397) | more than 7 years ago | (#14609460)

I don't think this will even get close to SWGO. Making successful MMORPGs is still a delicate and difficult project even for companies like Sony. I don't think we'll see cool games until someone at comes up with AI managers that can add/remove gameplay elements dynamically in an MMORPG universe. As long as these games rely on human developers they won't be dynamic/realistic enough, and won't allow players to truly alter the course of events in the game. Right now it's almost impossible for small numbers of people to alter a game universe, with developers using large groups to do this. In real life, people at the right place/time can dramatically alter things. AIs would also be good for looking for people exploiting cheats and extremely unbalancing the universe. Also, right now most cool main characters appearing in MMORPGS (like Vader etc) are actually developer/actors working off of some kind of script. While this is cool, it limits the number of these more interactive cool characters. By using smarter AIs for these, and making all your NPC AIs more intelligent it'll be easier to keep balance and keep the game fun.

Re:Can it live up to the fans' expectations? (1)

tehlinux (896034) | more than 7 years ago | (#14610043)

Add to that pile: Star Trek Online and The Lord of the Rings MMO.

Don't forget about The Matrix Online

Re:Can it live up to the fans' expectations? (1)

Kierthos (225954) | more than 7 years ago | (#14608465)

It could be argued that the Tok'ra are default members of the SGC. I mean, I can't recall an episode where the Tok'ra were the main feature and the members of the SGC were the sideline. Even the episodes that focused on Jacob Carter weren't solely Tok'ra.

The Unas are technologically underdeveloped. The Nox are too powerful. (They are one of the four races originally in the great treaty.) And the Re'tu... okay, not only can they be invisible _all the time_, which is very unbalancing, but they loathe the Goa'uld, and don't feel that friendly towards humans either. A faction within the Re'tu tried to destroy SGC once.

Frankly, I hope this lives up to all the potential hype, even though I would probably want to start as a Goa'uld.

Kierthos

Deal with isues that were sidesteped on TV. (1)

Forge (2456) | more than 7 years ago | (#14609674)

To keep the game interesting and the developers busy you should do it that way. I.e. Basic options to start then more as the game grows.

You could also tackle in this game some of the sticky issues not handled in SG1 or Atlantis.

I.e. Pay $1M, Sign an NDA and carry a Tocra around for a year. Get your Aids cure right here. And speaking of Aids. Remember those armbands that SG1 became immune to?

BTW: What's the gate address for earth ?

Re:Deal with isues that were sidesteped on TV. (1)

HTH NE1 (675604) | more than 8 years ago | (#14612598)

BTW: What's the gate address for earth ?

28 [wikipedia.org] 26 [wikipedia.org] 5 [wikipedia.org] 36 [wikipedia.org] 11 [wikipedia.org] 29 [wikipedia.org] + P.O.O.

Assuming you're in the Milky Way network. Pegasus-network glyphs are different and have yet to be documented [wikipedia.org] .

I am assuming its designation would be P0X-000.

Re:Deal with isues that were sidesteped on TV. (1)

Forge (2456) | more than 8 years ago | (#14619900)

When your enciclopedia has a major section dedicated to a scifi show. You KNOW your dealing with hard core fans.

Re:Can it live up to the fans' expectations? (2)

AKAImBatman (238306) | more than 7 years ago | (#14608473)

Damn, you beat me to it. Mod parent up for having a very insightful opinion. The Stargate Universe is vast. Almost as vast as the Star Trek Universe. However, the limitations on the Stargate Universe (there is, after all, only on SGC) will require that a lot of imagination be put into making this a successful product.

Speaking of which, I've been playing the fan-made Stargate Adventure [the-underdogs.org] a lot lately. It reminds me of how much I miss the old adventure games. For the longest time, Star Trek could only be done well as an adventure game. The final farewell to the Genre was the TNG: A Final Unity. Now that Stargate has taken Star Trek's place, I find myself yearning for a professionally done adventure game again.

I know it's pretty much hopeless, but if any game publishers are listening: We want a Stargate Adventure game! I don't even care if you make it 2D or 3D. We want an adventure game! Kapeesh?

Re:Can it live up to the fans' expectations? (1)

Jarlsberg (643324) | more than 7 years ago | (#14608970)

Thanks for the link to this game. I've never heard of it before, but I'm downloading it now and I'm excited to give it a try. If you get the chance, check out Fahrenheit/Indigo Prophecy for PC/PS2/Xbox (I'd go with the Xbox version due to the controls being better on that platform). It's a modern take on the adventure genre, and it's a pretty good effort.

Re:Can it live up to the fans' expectations? (1)

AKAImBatman (238306) | more than 7 years ago | (#14609189)

If you get the chance, check out Fahrenheit/Indigo Prophecy for PC/PS2/Xbox (I'd go with the Xbox version due to the controls being better on that platform). It's a modern take on the adventure genre, and it's a pretty good effort.

Mmmm... way too "adult themed" for me. One of the best points about the classical adventures was their levity. As Stargate Adventure shows, the TV Humor can be translated pretty well to the adventure game humor. Creating a game that I would be afraid to show to my kids is not the way to bring the genre back. :-(

Besides, it's got the Infotari kiss of death on it. ;-)

Re:Can it live up to the fans' expectations? (1)

Jarlsberg (643324) | more than 7 years ago | (#14609924)

Well, that's certainly true. I could only play this after my kids had gone to sleep. I too miss the old fun adventures -- I grew up with Infocom, Sierra and Lucasarts, and I think it's a shame none of them exist anymore (the Lucasarts that lives on today is so removed from the Lucasarts of old, it's a whole different company.

And yeah, that Atari logo is really stupid.

Re:Can it live up to the fans' expectations? (1)

Don Tobin (320926) | more than 8 years ago | (#14614490)

Questron anyone? Hey, how about another Bard's Tale actually? I miss 4 letter spell codes . . .

GRRE, REST, SOSI, GRSU

Re:Can it live up to the fans' expectations? (1)

PFI_Optix (936301) | more than 7 years ago | (#14608475)

Tok'ra would probably be something you could become by starting from the SGC. If you achieve a certain level of respect from the NPC Tok'ra by completing quests for them, you could eventually gain a symbiote and beomce Tok'ra yourself. Unas wouldn't be all that interesting as a race themselves--they're too primitive. If you could play as a Goa'Uld, though, the ability to track down and infest an Unas for a different ability set would be cool. An expansion pack featuring the Ori would be cool if it added the ability to become a Prior (after a LOT of work serving the Ori). That'd require a lot of play balancing, though.

Re:Can it live up to the fans' expectations? (2, Funny)

HTH NE1 (675604) | more than 7 years ago | (#14608598)

An expansion pack featuring the Ori would be cool if it added the ability to become a Prior (after a LOT of work serving the Ori).

They'd have to make it so that the required 6 hours of daily Prostration didn't have to be experienced on-line.

Re:Can it live up to the fans' expectations? (1)

timboc007 (664810) | more than 7 years ago | (#14612108)

I would have that once was enough, and that it wouldn't take 6 hours... oh, hang on, you said prostration...

Re:Can it live up to the fans' expectations? (1)

Schitzoflink (949390) | more than 8 years ago | (#14617382)

I don't think this would work, as the Goa'Uld and Tok'ra have genetic memory that spans ridiculous amounts of time...how would they incorporate all the skill and stat bonus's you would get?

Extra Strength, Ability to manipulate Goa'Uld and Tokra Tech, plus knowledge of all the Tech that they both know about...not only would that be hard because of the fact that they have never gone into the extent of their knowledge on the show, but in Game play it would be very unbalancing or if balanced unrealistic (in terms of the show)

Re:Can it live up to the fans' expectations? (2, Interesting)

Xzzy (111297) | more than 7 years ago | (#14608478)

As DAoC and WoW have shown (among others as well I'm sure, I just only played these two), three factions seems to be a good minimum. Two is not enough, as any population imbalances become huge hurdles. Three (or more) factions still have population issues, but at least two smaller factions have the option of ganging up on the big guy, and once the big guy runs to lick his wounds, the small guys can beat each other up.

Re:Can it live up to the fans' expectations? (1)

Kierthos (225954) | more than 7 years ago | (#14608512)

Yeah, but WoW only has two playable factions. It's not like you can be a goblin and work for the Steamwheedle Cartel. Admittedly, that would be very cool....

Kierthos

Re:Can it live up to the fans' expectations? (2, Insightful)

ZombieWomble (893157) | more than 7 years ago | (#14608602)

Yeah, but WoW only has two playable factions. It's not like you can be a goblin and work for the Steamwheedle Cartel. Admittedly, that would be very cool....

I believe that was his point - on different WoW servers, for a variety of reasons, the balance of power is immensely one-sided. Which means that the PvP aspects of the game tend to be heavily unbalanced, for all manner of reasons. Multiple factions mean 'politics' is possible in a meaningful fashion.

Of course, whether that would work well in Stargate is questionable, thanks to the fact that everyone, in general, wants to wipe everyone else out.

Re:Can it live up to the fans' expectations? (1)

jchenx (267053) | more than 8 years ago | (#14612470)

For some reason in WoW, even though the Horde generally has fewer players (sometimes the imbalance is as bad as 2:1), they typically do better than Alliance in Battlegrounds PvP (Warsong Gulch and Arathi Basin especially). I've always wondered if it's because they're a closer knit community, or because their faction benefits are better (Shaman > Paladin, racial abilities), or just get more practice (smaller queue time for BG).

Then again, in world-raid style PvP, Horde tend to have problems since there's no player cap, and that's when the population imbalance really becomes apparent.

Re:Can it live up to the fans' expectations? (1)

PakProtector (115173) | more than 8 years ago | (#14623951)

In my experience in playing WoW on a PvP Server (Skullcrusher), it seems that while there are fewer members of the Horde, we seem to be older and more mature, with something of an understanding of strategy. The Alliance seems to attract those "OMG, kill t3h bad 0rcs" people, and anyone who can't stand the thought of not playing a pretty pretty elf.

Re:Can it live up to the fans' expectations? (1)

HTH NE1 (675604) | more than 7 years ago | (#14608538)

At least you know they're leaving out everything from Stargate Infinity [imdb.com] .

Re:Can it live up to the fans' expectations? (2, Interesting)

Androclese (627848) | more than 7 years ago | (#14609095)

Maybe those will simply be the factions, and then under each faction, you can choose to be one or the other race?

e.g.
Jaffa Warrior with the System Lords vs. a Free Jaffa with the SGC.
Goa'uld vs. a Tok'ra (both implanted humans).
etc.

Then, over time, they can add in more races to each side and possibly add the Ori as a Third faction in a later expanstion.

Heck, they could do a CoV-esque quasi stand-alone game and add the Pegasus Galaxy so the City of Atlantis humans and Wraith can be played. Then, if you own both games, you can use the gate to travel back and forth between the universes.

This has a lot of potential. Lets hope they pull it off.

Re:Can it live up to the fans' expectations? (1)

Mr._Galt (608248) | more than 7 years ago | (#14611013)

I believe that the website says the Ori are to be NPCs which will force the two opposing factions to temporarily ally themselves to defeat them. It also mentions that the game is based on SG-1 and Atlantis....so we'll see. This sounds like it has a lot of potential.....hope it succeeds.

Re:Can it live up to the fans' expectations? (2, Interesting)

plover (150551) | more than 7 years ago | (#14609126)

"Good Guys" vs "Bad Guys" is only a description of alignment. It's not racial and does not mean that it's exclusively humans vs. go'a'uld players only.

Just as you can be a gnome, elf or human on the Alliance side of WoW, you could be a human, nox or asgard member of the SGC side, or a jaffa or un'as member of the System Lords. Actually, most of the races have members on both sides of the conflict, so race might not even be the determining factor of which side your character is on.

I almost want to be a replicator (talk about an overpowered character!), but playing a lego brick just doesn't sound like the ultimate immersive game experience to me. Besides, we'd need a raid group of like a billion people to do much of anything. :-)

Re:Can it live up to the fans' expectations? (1)

HTH NE1 (675604) | more than 8 years ago | (#14612641)

I almost want to be a replicator (talk about an overpowered character!), but playing a lego brick just doesn't sound like the ultimate immersive game experience to me. Besides, we'd need a raid group of like a billion people to do much of anything. :-)

You wouldn't be a single Replicator but rather the hive mind of a swarm of them, like controlling a bunch of Zerg in Starcraft.

Re:Can it live up to the fans' expectations? (1)

tsalaroth (798327) | more than 7 years ago | (#14610633)

I'd strongly suspect that those will be playable in future versions, just as races have been added to other MMORPG's in the past.

I'd rather see the game come out sooner, and stable than gigantic and 6 years from now.

Why am I not excited? (3, Informative)

kyouteki (835576) | more than 7 years ago | (#14608434)

Hot on the heels (okay, not too hot) of JoWood's cancellation of Stargate SG-1: The Alliance. Excuse me if my confidence falters.

Hopefully this game will take place in both the Milky Way and Pegasus galaxies.

Great Idea (3, Interesting)

Yerase (636636) | more than 7 years ago | (#14608456)

Personally, I love the idea of a Stargate MMO.. but am I the only one that thinks "Cheyenne Entertainment"'s website looks like a random collection of buzzwords targeting Venture Capitalists?

Re:Great Idea (1)

cogito1002 (819429) | more than 7 years ago | (#14608516)

The site is a wreck. How are we supposed to put our trust and hope in the design of a massive mutliworld universe, when the company cant even whip up a creative web site? The concept as so much potential, but Ill reserve my hope for later.

Re:Great Idea (0)

Anonymous Coward | more than 7 years ago | (#14611561)

Cheyenne, Wy [google.com] and the origional, the Cheyenne indian tribe [crystalinks.com] .
There's more than just the Cherokee and Pueblo tribes out there. My guess is one of the founders had some indian blood in him, or was an american history buff.
And really, how's it any wierder than Maxis, Valve, Cryptic, or Turbine? What about Origin, Electronic Arts, and the like? They're rather braggy to investors with their names ("THE origin of gaming." and "We make electronic art, everyone else just makes games...").

Re:Great Idea (1)

HTH NE1 (675604) | more than 8 years ago | (#14620844)

My guess is one of the founders had some indian blood in him, or was an american history buff.

My guess is that it is exactly what reading the [fine] article reveals it to be:
The game will be developed by the newly revealed Cheyenne Mountain Entertainment (named after the real NORAD base where the fictional Stargate Command is located)

Re:Great Idea (1)

kingsmedley (796795) | more than 8 years ago | (#14623550)


but am I the only one that thinks "Cheyenne Entertainment"'s website looks like a random collection of buzzwords targeting Venture Capitalists?


Considering how young the company is (about 6 months), what else would you expect? On the bright side, they do seem to have some experienced people running the company. It is far too early to bother to get my hopes up, but this does sound like a crew capable of finishing the product. I'll be keeping my eye on this one. (And with any luck, when the game comes out God-knows-when, I'll have a machine capable of running it!)

Star Wars? (2, Informative)

lexarius (560925) | more than 7 years ago | (#14608489)

So far this sounds a lot like the Star Wars NGE, but hopefully done correctly. Good luck to them.

So this is an MMORPG... why? (1)

roystgnr (4015) | more than 7 years ago | (#14608542)

Did the creators decide that stories about 4 or 5 elite SG-1 team members were boring, but stories about 40,000 or 50,000 random grunts would be exciting?

Or did they decide that games which can be run as a standalone application sell for $50, but games which require central servers can bring in $50 + $10 per month for a year?

Re:So this is an MMORPG... why? (1)

SScorpio (595836) | more than 7 years ago | (#14610661)

It's not reported as an MMORPG, just a MMO. I'm guessing something around the lines of a squad based first person shooter like Plantside. It could be a very interesting concept; however, I hope there will be more than 2 factions so conquest does not become one sided. By having 3 or more factions, alliance between powerful guilds (possibly squads in this game) could be formed to push back a faction that is in the lead.

This could definately be very cool if done right.

MMO fever! (1)

ShibaInu (694434) | more than 7 years ago | (#14608553)

Now that WoW is a big hit, it seems that every fantasy or sci-fi franchise is grist for the MMO mill. We'll soon have a Firefly MMO, a Lost MMO, etc. I wonder how this will impact single player games - will publishers only want MMOs?

 

Re:MMO fever! (1)

chrismcdirty (677039) | more than 7 years ago | (#14608925)

A Firefly MMO could be fun, with all the heisting and thieving and what not. Not to mention the possibility of playing as Alliance and trying to put an end to all the fun stuff.

But a Lost MMO would be ridiculous. What would you do? Explore the jungle and develop your character's back story? Then when things start to get exciting, you have to take a break for a week or two before you're allowed to play again.

I get what you're saying, though. Frankly, I'm tired of how many new games are MMOs. Take a look at mmorpg.com and see how many are on the horizon. And so many of them are advertising themselves as "the next big MMO". Granted, some of them have interesting concepts (Chronicles of Spellborn, Pirates of the Burning Sea), but most of them are retreads with a few upgrades in place over the current crop. And likely half of them won't be done right, and another large chunk will be cancelled before they're released.

Re:MMO fever! (1)

JohnnyLocust (855742) | more than 7 years ago | (#14609604)

We'll soon have a Firefly MMO

Screw that! I want Buffy the MMO Slayer! WooHoo!

Re:MMO fever! (1)

whyrat (936411) | more than 7 years ago | (#14610121)

A Lost MMO...

You are lost on a desert island with a handful of companions. Oddly Similar to a single player game, only it costs $10 a month.

Anyone Else Read "Starcraft" (0)

Anonymous Coward | more than 7 years ago | (#14608556)

And then later became dissapointed?

One gate, how many players? (5, Funny)

Winterblink (575267) | more than 7 years ago | (#14608570)

I'd spend all my time offworld, I don't think I'd be able to maintain my sanity when every few minutes the warning klaxon would be going off and that tech guy belting "Unscheduled offworld activation!" out over the PA.

Re:One gate, how many players? (2, Interesting)

Kierthos (225954) | more than 7 years ago | (#14608666)

Hrm... good point... I daresay that it would be hard to PVP the SGC, considering the iris blocks invading forces... although I wouldn't put it past some dick on a PVP server handing over his IDC to the System Lords...

Kierthos

Re:One gate, how many players? (2, Funny)

Winterblink (575267) | more than 7 years ago | (#14608772)

Right away you raise a good point. :) Can that happen? Should it? Why not, after all it would be cool. But all it would take is someone with two characters, one good and one bad, and suddenly the iris is pointless. Good char dials up earth and stands around while bad char invades with his entire army :)

Re:One gate, how many players? (1)

Wokan (14062) | more than 7 years ago | (#14611902)

suddenly the iris is pointless
Poor assumption of the military's handling of the gate travel protocols. Unscheduled activations cause an armed detail to take post in the gate room, and there's still someone standing by in the control room to close the iris if it appears they've been caught in a ruse.
Most of that invading army is going to end up as nothing more than a bunch of thumping sounds against metal if they don't get word from the initial troops through that the iris has been closed.

Re:One gate, how many players? (1)

Traiklin (901982) | more than 8 years ago | (#14612416)

would he be a dick or a Spy?

Remember there are spy's everywhere in the series, so what's not to say that dick was enticed by a rival faction?

but then that in itself brings up another good point, Are they doing it to get on the good side of another race or are they just being a dick?

Re:One gate, how many players? (1)

plover (150551) | more than 8 years ago | (#14616247)

Better. What if they let go'a'uld characters "infest" other characters? Spy on them for a while, then slip back into another body and gate out! The SGC player wouldn't even know he'd been part of a plot.

Re:One gate, how many players? (1)

compwizrd (166184) | more than 7 years ago | (#14608707)

Easy solution might be to have brand new players be brought into the SGC, and then sent out to a random allied world and then never return to Earth.

Re:One gate, how many players? (1)

Lord Bitman (95493) | more than 7 years ago | (#14608813)

Quantum Mirror == Instancing :)

Re:One gate, how many players? (1)

WilliamSChips (793741) | more than 7 years ago | (#14612002)

Ripple Effect == Bug in Instancing :)

Re:Two-week memory (1)

Lord Bitman (95493) | more than 8 years ago | (#14613276)

that's Entropic Cascade Failure, n00b! [not to be confused with "Resonance Cascade", of course]

Re:One gate, how many players? (1)

jdunn14 (455930) | more than 7 years ago | (#14610366)

keep the iris closed... problem will resolve itself.

Re:One gate, how many players? (1)

Winterblink (575267) | more than 7 years ago | (#14610470)

Perfect, then it's just a matter of turning off my subwoofer so I won't hear the *thump* sound of player molecules not materializing on our side.

another online game? (1)

cwtrex (912286) | more than 7 years ago | (#14608623)

I don't believe that stargate is that popular abroad. Also, I would much prefer having a stargate game that was solo and simply re-lived some of the better moments of SG-1 OR ... possibly fill in some extra plot leads such as Daniel's grandfather's exploration in the episode "CRYSTAL SKULL" I seem to remember them stating that they'd be back in that episode and they've never returned... I always thought there might be a lot of story behind Daniel's grandfather. There were several other leads for further story telling in past SG-1 episodes and I'm sure they could easily make a game that tied it all together.

Re:another online game? (2, Informative)

gonzoxl5 (88685) | more than 7 years ago | (#14608793)

Stargate is more popular outside the US than you may think, as far as I know it has more or less eclipsed Star in the Uk and the show has been very successful in Germany, not sure about other countries.

Re:another online game? (1)

ExKoopaTroopa (671002) | more than 7 years ago | (#14611449)

yup, we even have stargate in Belgium !

Re:another online game? (1)

eugene_t00ms (599365) | more than 7 years ago | (#14608953)

There is also the issue of the Furlings...one of the four original "good guy" races mentioned a handful of times troughout SG-1...when will they enter the fray?

Re:another online game? (1)

Komarosu (538875) | more than 7 years ago | (#14609060)

Season 10 SG-1 according to the rumors [stargate-s...utions.com]

Re:another online game? (1)

catprog (849688) | more than 8 years ago | (#14613837)

Mabee they have but have not been called the Furlings

Re:another online game? (2, Interesting)

Mr._Galt (608248) | more than 7 years ago | (#14611040)

well according to the Cheyenne Mountain website..."SG-1 has more than 17 million viewers each week in 64 countries" sounds like its way more popular overseas than here in America.....but consider the source :)

Thoughts (1)

burgeswe (873550) | more than 7 years ago | (#14608633)

This has the POTENTIAL to be a great game. The problem is, how well can Stargate as a franchise hold up to games like WoW, EQ2, Vanguard, etc.

Right after the cacellation of the Stargate Alliance game, this is announced. Apparetnly there is a big enough fan base for a Stargate game, however, I am doubtful about how well it will actually be done.

Also, with such a flaky website, that offers so little actual information (and the information that it does offer being so lack-luster), I am not going to be expecting much, if anything out of this.

As a Stargate fan, however, I hope to be proven wrong

Actually stargate is perfect (1)

sterno (16320) | more than 7 years ago | (#14608806)

The problem I've seen in most of the licenses franchises like this is that they tend to pick things that are too popular. For example the problem with SWG was everybody wanted to be a Jedi and everybody wanted to go whoop up on Darth Vader. The storyline is too well settled and the characters are too well ingrained in our culture. It makes it very hard to give developers some flexibility.

With Stargate, yes there's a fan base, but Stargate isn't near the level of the Matrix, or Star Wars. But the universe of Stargate is quite huge and there's already an established notion that while there are many stargate teams, the show is about the SG-1 team. So you can have people play the game as SG-130494505 and still have fun and not feel like they are getting ripped off because they can't be Colonel O'neil with the +5 Vorpal Snark.

So they get name recognition, a fan base, and a good slate of material to work with, but not a lot of the overhead that comes with some of the bigger franchises. Plus I'm sure they got the rights for a lot cheaper :)

There is a LOT to play with in the Stargate world (1)

Rifter13 (773076) | more than 7 years ago | (#14608644)

This could be very interesting. I think there may be more "content" that can be exploited than in a lot of the current sci-fi settings. The Stargate "world" is a very rich tapestry and I am very interested in seeing where this goes.

Richard Dean Anderson (3, Funny)

denverradiosucks (653647) | more than 7 years ago | (#14608681)

Hey in the same spirit of Richard Dean Anderson Television Shows, how about a MaGyver MMORPG?

Selma: Richard Dean Anderson will be in my dreams tonight!

Re:Richard Dean Anderson (1)

Feanturi (99866) | more than 7 years ago | (#14611829)

That would really rock, as it would require the game engine to be highly sophisticated. The player has to be able to use random elements of the environment to make bombs and other weapons, timers, communication devices, balloons, small animals, telescopes, warp drives, etc etc etc. And the game would let you Jerry-rig broken things with improbable objects that can work with enough creativity. Yeah, I actually do want to play a MacGyver MMORPG. :)

Re:Richard Dean Anderson (1)

gijoel (628142) | more than 8 years ago | (#14613149)

And if that game name doesn't work they could always call it Unabomber.

Re:Richard Dean Anderson (1)

sckeener (137243) | more than 8 years ago | (#14615568)

how about a MaGyver MMORPG?

sounds like a Zork game

Sounds like an ambitious offering... (1)

jandrese (485) | more than 7 years ago | (#14608803)

In an already crowded field. I wish them a lot of luck, but that laundry list of features sounds like it'll take a whole lot of development time, and as an "also ran" MMO, they're going to have a tough time recouping it.

I wonder if it isn't time for someone to create a semi-generic "engine" for MMOs that developers could buy and modify instead of creating their own every time. Basically, a situation like the FPS market today. It would allow people to create niche games like this without breaking the bank on developing the engine/servers before they even get to the content. Then they could be released with only a small handful of servers and enjoy a modest success without needing 10,000 people a day signing up just to break even. In an environment like that, I'd be excited at the prospect of a SG1 MMO, but in the current environment I fear the game will either run out of money and not be released, or be released in some half finished state that does no justice to the series or the fans.

Re:Sounds like an ambitious offering... (2, Interesting)

Raumkraut (518382) | more than 7 years ago | (#14609109)

Nevrax have developed the GPLed "Nevrax Library" (NeL), used by Nevrax's own MMORPG; The Saga of Ryzom:
"NeL is a toolkit for the development of massively online universes. It provides the base technologies and a set of development methodologies for the development of both client and server code."
http://www.nevrax.org/ [nevrax.org]

I can't really comment on it's usefullness though, as I haven't looked deeply into it - I'm not a C++ developer.

Re:Sounds like an ambitious offering... (1)

CapnRob (137862) | more than 7 years ago | (#14609123)

There *are*. I worked with some people who were doing an educational MMOG (believe it or not,) and we talked to a bunch of middleware providers, such as Butterfly.net, Big Planet, NDL, and so on. If you have somewhere on the order of $2 to $3 million, you can license pretty much a complete set of everything you need to make a MMOG.

Re:Sounds like an ambitious offering... (0)

Anonymous Coward | more than 7 years ago | (#14611924)

It's not the engine that takes time, it's the content and rules that take a lot of time.

A Stargate game? (0)

Anonymous Coward | more than 7 years ago | (#14608872)

I want to be the MacGyver guy. If I can't make my own Stargate with an electric fan and some PVC pipe, this game isn't for me.

Re:A Stargate game? (1)

mole0026 (780908) | more than 7 years ago | (#14611099)

I want to be the MacGyver guy. If I can't make my own Stargate with an electric fan and some PVC pipe, this game isn't for me.

Pfft, that will never work, you need duct tape!

Toasters! (2, Informative)

Bifurcati (699683) | more than 7 years ago | (#14611988)

Don't you guys watch the show? The Ancient's themselves told us that the missing ingredient is a toaster! :)

J.

Yes! but please think first (1)

Komarosu (538875) | more than 7 years ago | (#14609033)

I hope they don't get stuck in the old conflicts of Earth vs. Goa'uld, that conflict has sort of fizzled off with main offender now being Baal. The SG Universe has moved on, Replicators and now the Ori

I'd love to see a MMO version of SG just i hope they don't make it crash and burn by limiting the gameplay to Good Vs. Bad, Earth Vs. Goa'uld. More involvement of other races (even if they're non playable) would be good. Asguard, Nox, even the odd descended Ancient/Altera

Hell, how are they going to play Atlantis? Or are they just going to skip over that.

Re:Yes! but please think first (1)

WaR.KiN (805785) | more than 8 years ago | (#14618859)

Hell, how are they going to play Atlantis? Or are they just going to skip over that. They are probably going to put that in as an expansion pack. =P

Prophecy or Plagarism (1)

merlin_jim (302773) | more than 7 years ago | (#14609047)

You be the judge...

Their idea isn't quite the same in detail as mine [slashdot.org] ... but it is roughly similar. But then again so would any MMO-Stargate. Honestly I think it would take longer than 8 days to bake this idea enough to be able to make an announcement...

On the other hand I've heard that the gaming industry is a cutthroat high speed race environment when it comes to new product development, so anything is possible...

The Muses stand on soap boxes. . . (0, Offtopic)

Fantastic Lad (198284) | more than 7 years ago | (#14609969)

I'd not been aware of the Stargate game cancellation, or your previous post, but was hit with a Stargate-style game idea about a week ago as well in a very strong way.

The muses, I don't think, are mythical icons. I think there is a very real effect at play. --That there are ideas which are directed to creative types with the aim of altering the human experience en masse. It's one of the ways societal control can be affected without visible strings.

Creative people will pick up on various signals, and then depending their alignment, will choose how to implement those ideas. I can think of a dozen or so instances where I've been hit hard with exciting ideas and have seen them put into production by various other creators within the expected time-frame. Channeled sources purport that there are many individuals engaged in thought projection work at this time.

There are two basic camps in the thought-projection crowd; those who want to see humanity become enlightened and free, and those who aim to control and eat us. The messages and inspirations each send out are designed to create media which will speed us toward one of those two ends. "Baywatch", for instance, was very body-centric and materialist, which are both extremely mis-directive traits. "Stargate", by contrast, does quite the opposite. I find it interesting that the two male leads from the two shows held some animosity for one another. . .

Much about Stargate strikes me as, 'Good Guy'. --Their message, while a bit sugary and simple around the edges, definitely deals in subject matter which starts people asking important and (very) relevant questions about human history. They've come out against Terrorism. They produce the show in Canada. Their message is one of reason. --They do have a few off-notes, such as Greys being depicted as both highly intelligent and friendly, neither of which is true. But the messages behind the show are otherwise good ones to explore. --Particularly with regard to the Atlantis stuff, and the vampire alien hoards, etc.

I question why the Stargate idea I was hit with involved a lot of war and conquest. --It is one of the reasons I chose to ignore it. (Not that I'm in any position to be making and publishing video games in the first place.) But it feels rather like counter psy-ops stuff to muddy a good message with violence and selfish activity.


-FL

Re:The Muses stand on soap boxes. . . (1)

UOZaphod (31190) | more than 7 years ago | (#14611321)

Yes, I'm picking up your creative signals at this very moment.

I'm getting a mental picture...

It is sort of fuzzy...

Wait... I see it now. I'm picturing myself sitting in front of a computer, with a huge bong in my hand. I feel like everything I say is very profound.

Very cool.

Spirits (1)

Fantastic Lad (198284) | more than 8 years ago | (#14616765)

Wait... I see it now. I'm picturing myself sitting in front of a computer, with a huge bong in my hand. I feel like everything I say is very profound.

Profound? That's a matter of perspective. Accurate?

Well, I've been ahead of the curve for a few years now. The funny thing is that people don't apologize for being condescending twits when they find themselves face to face with certain realities. Or as one friend put it, "People laugh until they suddenly need your help getting rid of a terrorizing spirit. Then they believe all right."


-FL

Re:Prophecy or Plagarism (1)

kingsmedley (796795) | more than 8 years ago | (#14623572)


I think it would take longer than 8 days to bake this idea enough to be able to make an announcement...


Considering the company is named after the Stargate Command base (Cheyenne Mountain), and that it was formed at least 6 months ago (read the news breifs on their page), I am fairly certain this concept has been in the works at least since the company was formed - probably earlier.

stargateworlds.com (1)

Komarosu (538875) | more than 7 years ago | (#14609119)

And here is the obvious site [stargateworlds.com] for the game... ooo comming soon!

Re:stargateworlds.com (0)

Anonymous Coward | more than 7 years ago | (#14610765)

Funny how http://www.stargateworlds.net/ [stargateworlds.net] goes to a Server not found and http://www.stargateworlds.org/ [stargateworlds.org] goes to a fan site already.

Re:stargateworlds.com (1)

jorday23 (951608) | more than 8 years ago | (#14631248)

in the meantime there is my site, http://www.stargateworlds.info/ [stargateworlds.info]

Re:stargateworlds.com (1)

Komarosu (538875) | more than 8 years ago | (#14634108)

take your [slashdot.org] pick [stargateworlds.org] of sites :)

actually.. this fits shockingly well. (1)

Churla (936633) | more than 7 years ago | (#14609180)

The entire show is built around a plot device which is the PERFECT MMO instancing device.

New content is simply added as new dialing sequences they dicovered to go to a different planet

The only drawback I see would be limiting is skills, basically everybody is military infantry with a mix of some secondary skills. I wonder if they'll have a Symbiote bearing warrior style class with a power staff... heh

Re:actually.. this fits shockingly well. (1)

RobinH (124750) | more than 7 years ago | (#14609892)

You've just described Planetside [planetside.com] .

Re:actually.. this fits shockingly well. (1)

Lipsius (880028) | more than 8 years ago | (#14614142)

In fact I always thought it would be so much easy to develop a RPG about Stargate... The guys from Black Isle should do it.

More of the same (1)

Depris (612363) | more than 7 years ago | (#14609620)

The bottom line is MMOGS have had a lot of time to grow up. Yet most of the games coming out are fairly a like. Their are small differences in content but the gameplay is the same. This is just going to be another attempt to maximize a franchises' profits a la Star Wars Galaxies and Star Trek Online by creating a game modelled after a successful convention show/movie with an instant userbase.

While some mmogs have done more of the same "very well" (world of warcraft comes to mind) it's still not next generation. MMOGs have been around for almost 10 years now...I mean seriously, Ultima Online still holds the place as best MMOG to date IMO...

That rant aside, I'm still not sure how MMOGs could go about being radically different. I mean until I see something truely next generation I'm not going to be all that excited as I would be towards something like, say.. Fallout 3. I've heard a lot of crap about permadeath "not working" but the bottom line is until a developer with balls comes along and tries we won't know and taking the easy way out to do more of the same is lame.

YAY! (1)

Lord_Dweomer (648696) | more than 7 years ago | (#14609840)

I posted a while ago wishing someone would make that (I'm suing!). This is fantastic.

I just hope they pull it off right...and to do that I'll suggest a couple things.

First, the stars of the series need to be able to be interactive. Possibly even accompanying you on instanced quests. Second, offworld sites should not necessarily be instanced. Part of the fun will be when forces are trying to hold a gate position, and reinforcements come on through to turn the tide of battle.

Next....TELEPORTERS! Also, flying vehicles. The aircraft and spaceships are such an integral part of the game, they had better be player useable.

Also, the weapons and armor of the various races needs to be done as accurately as possible. The horus masks should retract, etc.

Lastly...LOTS of worlds. The magic of the Stargate universe is that there is potentially an unlimited number of worlds. Part of the fun might be trying to piece together gate codes on quests and such!

Only one way I'd buy it (1)

Xenophon Fenderson, (1469) | more than 7 years ago | (#14610496)

If I could be a Go'auld.

But more importantly, if I could change my voice to SOUND like a Go'auld. I mean, you have to have your priorities when it comes to these things, right?

Another WoW (1)

Drakin030 (949484) | more than 7 years ago | (#14610868)

Yet another game that is going to try to copy the WoW properties. EVery new game out there has been close if not the same thing as WoW with a different interface. Im not looking forward to any MMO's at this point I have stopped when the community of n00bs migrated to WoW.

Re:Another WoW (1)

beetlefeet (866517) | more than 8 years ago | (#14632688)

WoW _started_ with a community of noobs.

I'm not being funny or insulting, it had many many diablo2, starcraft and warcraft3 players who were totally new to MMORPGs. They got a whole slew of people interested in the genre that was previously quite 'hardcore'.

I remember reading newsgroup postings about wow before it was released saying things like: "WTF? monthy fee for the next warcraft game?! why don't they just put it on battle.net like the last one?".

Also WoW isn't some sort of grandfather of MMORPG, it copied alot of things from the games before it. Most of these 'properties' you are talking about probably originated long before WoW.

Derrr... Im a whee bit supsicious... (1)

technoextreme (885694) | more than 7 years ago | (#14610984)

Why is it that the name of the company that is making the Stargate video game is also the same name of the complex in Stargate??? The whois is also a bit odd with their eimail adress.

Re:Derrr... Im a whee bit supsicious... (1)

SanityInAnarchy (655584) | more than 7 years ago | (#14611741)

Itz Your Mall.

Apparently a mall is handling the Stargate MMO. I can't decide whether this is a step up or a step down from a porn king...

I can't wait for... (0)

Anonymous Coward | more than 7 years ago | (#14611357)

Nerf Priors!

I'll buy it (1)

BloodAngel_Au (449499) | more than 7 years ago | (#14611702)

Hell, I'll just buy it as soon as I can, as being a year long player on the shining turd that is Matrix Online, I'll happily drop it to play Stargate, one of my favorite Sci-Fi shows :)

As long as SOE have nothing to do with it, I'll happily pay tomorrow for a copy.

whoa (1)

Rinisari (521266) | more than 8 years ago | (#14612550)

And the real Tau'ri cried out in simultaneous orgasm, then were suddenly silenced when they saw no release date.
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