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John Romero Developing a MMOG

Zonk posted more than 8 years ago | from the no-longer-on-the-highly-successful-n-gage dept.

Role Playing (Games) 107

bmarklein writes "According to computerandvideogames.com, John Romero is to developing an MMO. He doesn't divulge any details, but does say that it's 'the most money I've ever spent on a game' and that it's 'very different from any other MMO for some special reasons.' Will this live up to the hype, or is history repeating itself?"

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Daikatana (1, Funny)

ponds (728911) | more than 8 years ago | (#14616473)

Man, I just hope it's as good as Daikatana was!

Re:Daikatana (0)

Anonymous Coward | more than 8 years ago | (#14616512)

I think someone doesn't like you if you have the first post, and get modded as Redundant. Sheesh.

Re:Daikatana (3, Funny)

tourvil (103765) | more than 8 years ago | (#14616544)

I think someone doesn't like you if you have the first post, and get modded as Redundant. Sheesh.

Must've been a Daikatana fan. :)

Re:Daikatana (0)

Anonymous Coward | more than 8 years ago | (#14617956)

slight correction:

Must have been THE daikatana fan

Re:Daikatana (1)

Lifthrasir (646067) | more than 8 years ago | (#14620749)

You mean it must have been the Daikatana fan :D

Re:Daikatana (1)

mpontes (878663) | more than 8 years ago | (#14616580)

It's redundant when the joke in question is made in the post itself. They link to Daikatana, you know.

Slashdot should have better mod options though. Something like "Unfunny" and "Dumb". That would make live much easier, I could just set everyone modded unfunny to -5 and avoid all the tired old in-jokes.

Re:Daikatana (0)

Anonymous Coward | more than 8 years ago | (#14616608)

But nae cunt on here kens whit "Redundant" means like...

Re:Daikatana (2, Funny)

TheScottishGuy (701141) | more than 8 years ago | (#14616723)

aye, when the shipyairds git shut doon, we all kent whit it feckin wis. dinnae feckin wirrae.

Re:Daikatana (0, Troll)

KDR_11k (778916) | more than 8 years ago | (#14617181)

This is Slashdot, most people here have seen cunts only in porn.

Re:Daikatana (1)

witte (681163) | more than 8 years ago | (#14619355)

Mod the post, not the game ;-) (disclaimer : I actually liked Daikatana.)

Re:Daikatana (1)

Carnildo (712617) | more than 8 years ago | (#14621868)

I hear the working title is "Daikatana Online".

MMO? (4, Funny)

AKAImBatman (238306) | more than 8 years ago | (#14616496)

John Romero is to developing an MMO.

What's a Massive Multiplayer Online? Is that a game where Romero goes around with magical powers, turning all the players into a female dog? Sounds about as much fun as his last big game...

Re:MMO? (1)

artemis67 (93453) | more than 8 years ago | (#14616510)

He specifically left out the word "Game"; that would imply that it would actually be fun.

Re:MMO? (1)

Naikrovek (667) | more than 8 years ago | (#14617149)

John Romero is to developing an MMO.

What's a Massive Multiplayer Online?


funny. nevermind the horrible grammar even without the MMO citation.

John Romero's About To Make You... (1)

QEDog (610238) | more than 8 years ago | (#14620628)

... a MMOG.

Give him a break (3, Funny)

Sheik Yerbouti (96423) | more than 8 years ago | (#14616502)

Yeah the whole John Romero rockstar developer thing was lame. And the John Romero will make you his bitch ad was really lame. But that is enough kicking now let the guy up. He's just a dude we all do stupid things we should't have to hear about them forever.

Re:Give him a break (1)

Dmala (752610) | more than 8 years ago | (#14616622)

He's just a dude we all do stupid things we should't have to hear about them forever.

True, but none of the stupid things I've done have ever been published in a (inter?)nationally distributed magazine.

Re:Give him a break (2, Funny)

Guppy06 (410832) | more than 8 years ago | (#14617598)

"He's just a dude we all do stupid things"

Yes, but most of us stop.

Re:Give him a break (1)

Drakai (828042) | more than 8 years ago | (#14621723)

I would cut him some slack but this interview is hype. Bad hype, just like the past was bad hype. If he had said "I am trying to make a good game" I could accept that. But, no, he is just attaching his name to a phantom title that will supposedly rock your world. It's the same ego, which is amazing given the public floggings his name has received. On the other hand this interview might not have been his idea. It might be a slow news day and the writer said "I wonder what Romero is up to? I could use a good laugh." I am not a fan of kicking someone while they are down and trying to make a comeback.

Editing much? (2, Interesting)

cortana (588495) | more than 8 years ago | (#14616503)

"John Romero is to developing an MMO"? An MMO what?

Re:Editing much? (2, Funny)

Gojira Shipi-Taro (465802) | more than 8 years ago | (#14617095)

I think that's as in
"John Romero is to developing an MMO(G) as George Romero is to directing Romantic Comedies"

Re:Editing much? (1)

AcidLacedPenguiN (835552) | more than 8 years ago | (#14623118)

maybe its one of those new asian infruenced games. . .

Future (0)

the computer guy nex (916959) | more than 8 years ago | (#14616530)

MMO's are the future of PC gaming.

Consoles will dominate everything else. The amount of fewer hours spent on development, testing, debugging, and support for a console where all hardware is static is dramatically less than a PC that could have a near unlimited combination of pieces.

MMO's, which often require keyboards for constant communication and 3rd-party communication programs, are the perfect fit for PC's.

2005 set a record for console game sales while also being one of the worst years ever for PC's for a reason. World of Warcraft has 5.5 million subscribers for a reason.

Re:Future (0)

Anonymous Coward | more than 8 years ago | (#14617359)

Consoles will dominate everything else. The amount of fewer hours spent on development, testing, debugging, and support for a console where all hardware is static is dramatically less than a PC that could have a near unlimited combination of pieces.

On the converse, the PC has one single standard API for games, DirectX. Whereas if you want to release a console game for the whole market, rather than 1/3 of the market, you have to write it three times for three radically different systems - even more radically different in this generation than the last.

What we'll actually probably see is PC/XBox360 dominating everything else. A game can be ported between PC and XBox360 far more easily than it can be ported to PS3 or (one assumes) Revolution.

Re:Future (0)

Anonymous Coward | more than 8 years ago | (#14617693)

"The amount of fewer hours spent on development, testing, debugging, and support for a console where all hardware is static is dramatically less than a PC that could have a near unlimited combination of pieces."

your lack of vision is startling.

that straw-man debugging/hardware-diversity drawback hasn't hindered the PC gaming industry so far, that i know of.

"MMO's, which often require keyboards for constant communication and 3rd-party communication programs, are the perfect fit for PC's."

it's not hard to implement keyboards for consoles. in fact it's already been done, and will only become more common, precisely because of the advent of web-access and networking on consoles. i imagine it will eventually be the same for voice-communication apparatus.

i can throw a few other things into the pot: it's currently easier to develop and distribute homebrew games for PC, yet consoles are much much cheaper than computers, yet PC's allow price/performance tiering for a varied market because of hardware upgradeability, yet consoles are just EASIER to use for some people. some people want a $500 video card, some don't.

the respective pc/console markets look to be secure, for some time.

Re:Future (1)

Lord Kano (13027) | more than 8 years ago | (#14620320)

Consoles will dominate everything else. The amount of fewer hours spent on development, testing, debugging, and support for a console where all hardware is static is dramatically less than a PC that could have a near unlimited combination of pieces.

Are you aware that this is the reason for SDKs like DirectX and SDL? Hardware abstraction so that it doesn't matter which hardware profile a user has. ATI or NVidia? It doesn't matter, your app will be talking to DirectX or SDL and not the hardware.

2005 set a record for console game sales while also being one of the worst years ever for PC's for a reason.

PC game sales are in the toilet because there is little innovation. I'd also venture that more PC gamers are adults who don't have as much free time as a college-age or younger console gamer so they don't chew through games as fast.

LK

Re:Future (1)

Drakai (828042) | more than 8 years ago | (#14621750)

I disagree. I think there will eventualy be a flashpoint where MMO's cease to exist. Everyone will simply disconnect (mostly voluntary, some not) and move on with their lives. Consoles will be retained in their niche because they are safe, controllable fun.

Re:Future (0)

Anonymous Coward | more than 8 years ago | (#14622014)

Wow, drop a 1,000 bucks on a computer and all I get over a console is a keyboard and mouse.

Re:Future (1)

Foochee (896249) | more than 8 years ago | (#14622258)

2005 set a record for console game sales while also being one of the worst years ever for PC's for a reason. World of Warcraft has 5.5 million subscribers for a reason.

It was the worst years for retail sales of PC's. If you include the electronic distrubution, like Steam, and the profit collected from subscription based games - the PC's profits would look a lot different.

Don't bury PC as a gaming platform any time soon - the media & data gathering groups need to think outside the console box.

Re:Future (1)

SanityInAnarchy (655584) | more than 8 years ago | (#14623138)

No, the reason PC gamers like PCs is for the same reason you think they're hard to develop on. On a PC, I can put in as much storage as I like, upgrade as much as I want, add a joystick if I want (or just use the keyboard), and so on.

You, sir, are an idiot. The PS2 has USB ports, the Xbox has voicechat, and the 360 has both. USB keyboards have a single API, even at the hardware level, so nobody cares if you're using a different one. The reason we don't use them is that for almost any game, a controller with joysticks is much better than a keyboard/mouse. And voice chat on Xbox Live is good enough that I see no reason to restrict us to keyboards only in MMO's, unless you feel like switching genders.

And by the way, if you know anything about cross-platform development, you know it's almost no work for a single PC-based platform (say, Windows), and barely any more for true cross-platform development. Obviously, you're still developing in DOS.

I'll admit static hardware is an advantage, but not really a compelling one. The advantage of a console is really the percieved lower cost, and the fact that it fits in your living room -- in other words, more users have consoles.

MMOGs are dead, long live MMOGs? (2, Insightful)

dada21 (163177) | more than 8 years ago | (#14616537)

I was wondering why Romero has been relatively silent on the MMOG gaming spectrum. The MMOG world is a little too crowded, but there is so much room for more growth outside of what we consider the standard MMOG platform.

I have an intense high speed connection on my cell phone (the Samsung t809 [blogspot.com] -- 150kbps EDGE download speeds, Java capability, great screen. MMOG occupy a lot of home-office time of my friends who are addicted, to the point that they might blow off good live concerts or events to play. If someone finds a way to get the MMOG world onto the high speed cell phones out there, I think Allstate will have higher premiums for drivers after paying out all the accidents caused by using the cell phone for more than talking.

And what about developing more cross platform mini-MMOGs? I'm not just talking about getting it working between the X-Box, the PS3 and the PC, I also mean older platforms and even PDAs, laptops, cell phones, who knows what else? Java is pretty standardized, and I think it should be able to handle the performance if the server-side does a good job of filtering out more update information than the bandwidth can handle. I don't see why these games need to be tied to a high speed high power computer at home.

Other things I'd like to see are MMOGs that set some time limits to equalize the time allotments for older players. I know I can't compete as well as the 15 year old can, so I don't play. I don't have that kind of time. A 1 hour a day time limit might be interesting, though, especially if the game works on any of my many platforms I use daily.

While MMOGs seem to have hit a plateau of sorts, there is still room to grow once they find the new markets. I know MMOGs will be mainstream when we have a reality TV show dedicated entirely to the lives on digital people. Can you imagine the market of geeks who would watch it? Yeesh.

Re:MMOGs are dead, long live MMOGs? (1)

forgetmenot (467513) | more than 8 years ago | (#14616751)

Time limit? why? More specifically, why do you feel the need to be able to keep up with the time commitments of someone else? Even if the time allotments were equalized, how do you deal with the new players? What is the difference, game-wise, between someone who is 'lower-leveled' because they're new as opposed to someone who is lower-leveled because they haven't commited the time? Maybe you're just upset that you never get to see your name on the highscores list, which, if that is your goal, seems to be a poor reason to play a game. But more to the point, if that is where you have issues with fairness, then how is a time limit fair to new players who constrained by the time limit would 'never' see their names in the highscores.

Re:MMOGs are dead, long live MMOGs? (1)

Wizarth (785742) | more than 8 years ago | (#14620944)

I'm going to reply to this, for no particular reason. I don't play WoW, I play a text MUD, but the same problem is there:

I'm still treated like a newbie. I've been playing longer then a lot of people, on and off, a couple of hours a week, yet all the people I meet don't want to party with me, because every-one else is in a rush to get past "newbiedom" and get to "the real game". When I meet a person who I can party with, next time I play, they are 5 levels up and not interested in some-one of my level.

So instead I spend all my time solo'ing. I'm in a MUD, a Multi-User game, which was the whole point, and where am I? Running around the same old newpbie places smacking things with my sword. I'm only holding on because of people who are still friends (even though they don't party with me any more) who keep urging me on to that mysterious "one day".

But, I can console myself: One of the reasons I'm still in newbie levels is because in this game, levels are cheap, skills/training is expensive. And I don't (generally) level until I've maxed up my skills, at least to the gold free limits (gold is even more expensive!). So, when I do leave the "newbie" levels, I'm going to kick some serious butt.

PS: Required Ad: http://www.retromud.org/ [retromud.org] A really great game and worlds!

Re:MMOGs are dead, long live MMOGs? (1)

SanityInAnarchy (655584) | more than 8 years ago | (#14623108)

I play a 2D MMO, and there seems to be a really simple solution to "being treated like a newbie" -- everything important someone's done is kept in a "legend".

This means that, at a glance, people can see what Yuri (in-game year) I was born, which quests I've done, who I've married, and so on. Those who play simply for levels and stats usually don't have a great legend -- usually less than one page. My legend isn't the most impressive, certainly, but you can tell I'm not a complete newbie.

Yes, I am still treated like a lower-level person, but that's OK, because I am far from the only person who values community and entertainment over pure hunting and questing -- which means there's always someone decent at my level.

There's always something to do, no matter what your level.

Re:MMOGs are dead, long live MMOGs? (1)

Breakfast Pants (323698) | more than 8 years ago | (#14618342)

Even with 3g and beyond latency is so bad on cell networks that it isn't feasible, except maybe for a turn based game.

Re:MMOGs are dead, long live MMOGs? (0)

Anonymous Coward | more than 8 years ago | (#14619455)

Rumor has it there will soon be a mobile version of the MMORPG Kingdom of Drakkar. [drakkarzone.com]

Its not really turn based, but it can be played at a slower pace, unlike 3D RPG's.

Oh boy! Time for more hype! (3, Informative)

Anonymous Coward | more than 8 years ago | (#14616543)

Who remembers this?

"ok, imagine this. you have a health thing and you don't need it.
you meet someone in the game who has a nice weapon but is really
low on health. you guys decide to exchange items. you don't really
trust this guy so you bring along a friend and tell him to hide out
somewhere with a bead on the other guy's head. you meet somewhere
in the middle of a field and face off. you drop your health, he drops
his weapon and you both strafe over the object of your desire. you
start to back away (not turning your back on him) and suddenly decide
you're going to whack this guy before he gets a chance to use that
health. you move towards him and draw back with your hammer. he notices
this and starts to duck, but it's too late. you smash him in the head
and watch him fly down to the ground, landing on his side. you smash
his still body a few more times and cause him to explode! now you and
your friend pick up all of the items your dead friend left on the
ground. as you are walking off you pick up his severed head and put
it in a bag. that will come in useful later... when you need something
to sacrifice to a demon."

That's what you used to get if you read his .plan back around 1995. Then we actually saw Quake a year later, and it was just a bigger version of Doom that wanted way more CPU to work properly.

Re:Oh boy! Time for more hype! (1)

nomadic (141991) | more than 8 years ago | (#14618738)

and it was just a bigger version of Doom that wanted way more CPU to work properly.

AKA every Id game ever made since Doom.

John Romero will make you his $19.99/mo bitch (3, Funny)

Chris Burke (6130) | more than 8 years ago | (#14616559)

I wonder what makes it different than most other MMOGs? Maybe he means he won't be using any of the advancements made in the genre in the last ten years? Or maybe it will make your progress dependent on suicidal AIs whose inevitable deaths costs you dearly won progress?

Or maybe he just means he'll sink incredible amounts of cash into a project that ends up being years late and when finally loosed upon the world is so beneath expectations that it vanishes quietly within months, only to be heard of in derisive jokes?

No, wait, that would be just like most MMOGs.

Re:John Romero will make you his $19.99/mo bitch (1)

lgw (121541) | more than 8 years ago | (#14617891)

make your progress dependent on suicidal AIs whose inevitable deaths costs you dearly won progress

Nah, Guild Wars already brought that to the MMORPG world.

Character classes (2, Funny)

Dmala (752610) | more than 8 years ago | (#14616572)

Of course, one of the character classes will be "John Romero's Bitch"

Re:Character classes (0)

Anonymous Coward | more than 8 years ago | (#14617480)

... and there will be no other character classes.

Probably be modded down for this, but... (4, Insightful)

Fr05t (69968) | more than 8 years ago | (#14616632)

"Will this live up to the hype, or is history repeating itself?"

Please check out :http://en.wikipedia.org/wiki/John_Romero

Yeah, so basically John started Ion Storm and made a couple turds. The problem wasn't the creative portion, it was the project and technical management.

What use to make id so great was the combination of John C. and John R. C had the technical know how and ability to push a project ahead with realistic technical goals. R had the creative vision to bring together original and fun game play / storyline.

Personally I feel that id has landed just as many turds since Romero left. The reason it seemed to go unnoticed is because of the big stiffy game mags / teens have for OMGR33TGRFX!

Anyhow, back to my point. John Romero has been involved in MANY very good, and successful games in the past (before Ion Storm). I don't see why he can't bring us more terrific games, if he manages to surround himself with the right kind team. Not sure if that's the case this time around, but either way I'm willing to bet this new MMO will actually be an original take on the genre.

Re:Probably be modded down for this, but... (2, Insightful)

FinestLittleSpace (719663) | more than 8 years ago | (#14616686)

Carmack really helps push foward the game technology world, and yes, most say that now he fails to alight the gamePLAY world, but he has as much significance to the techies as he ever did. He's an important head in such a crowded industry.

Romero is just a bit of an egomaniac who seems to have no clue these days and is past his selldate with everything. Why should we trust him?

Re:Probably be modded down for this, but... (2, Insightful)

Fr05t (69968) | more than 8 years ago | (#14616796)

"Why should we trust him?"

Did he steal your lunch money, or something? Why should you trust him? I don't know how to answer that question, because I honestly don't understand how he hurt you so.

I trust in his ability to bring forth the 'gamePLAY' portion of a game. As I said before if he has the right management / technical people with him, I trust he can live up to his track record. That record being VERY good with the exception of a few games made at Ion.

Re:Probably be modded down for this, but... (1)

Hal_Porter (817932) | more than 8 years ago | (#14617953)

Dude I checked the ftp sites every day for Daikatana. For three years.

Re:Probably be modded down for this, but... (0)

Anonymous Coward | more than 8 years ago | (#14619196)

Dude I checked the ftp sites every day for Daikatana. For three years.

Wow. I guess Romero really did make you his bitch.

Re:Probably be modded down for this, but... (1)

iabervon (1971) | more than 8 years ago | (#14617409)

Lacking Romero, id has released a bunch of uninspired games that were entertaining. With Carmack's engine-writing capabilities, they end up with games where you can do all sorts of neat things, but have no reason to do them. Except that they're neat things to do, even without any in-game motivation. With Romero's game-writing capabilities, Ion Storm's released a bunch of inspired games make pointless by technical limitations. This is a worse failure mode for a game.

Re:Probably be modded down for this, but... (1)

Fr05t (69968) | more than 8 years ago | (#14617547)

I completely agree, and I've been hoping for years that John R. will find someone to fill that technical void. The industry really needs people like both John C & R to work *together*, and get us out of this rut.

Re:Probably be modded down for this, but... (0)

Anonymous Coward | more than 8 years ago | (#14621410)

Yes, and Plastic Ono Band was a far worse venture than Wings, for exactly the same reasons. I've always said that Lennon is to McCartney as Romero is to Carmack. Put the two together and you get the benefits of both artistry and skill, but separate... Well....
  Skill without artistry is craftsmanship. It gives you functional things like tables, chairs, and "Silly Love Song" but there's nothing much to get excited about. Artistry without skill, on the other hand, just gives you a mess.

Re:Probably be modded down for this, but... (1, Funny)

Anonymous Coward | more than 8 years ago | (#14619743)

I would mod you down simply for your whiney title.

Re:Probably be modded down for this, but... (1)

Lord Kano (13027) | more than 8 years ago | (#14620403)

Personally I feel that id has landed just as many turds since Romero left. The reason it seemed to go unnoticed is because of the big stiffy game mags / teens have for OMGR33TGRFX!

id hasn't relied solely upon the sales of their games for income. id licenses game engines to others. Basically, look at Half-Life. A highly modified Quake 2 engine powered one of the most popular games of the past decade. Arguably the most popular shooter. id made a killing off of the game too because licensing income is pure profit.

LK

Re:Probably be modded down for this, but... (1)

ibullard (312377) | more than 8 years ago | (#14621408)

Have you checked the credits for the games John Romero worked on? There is one game in which he is the lead game designer (yes, the "bitch" one). All the other games that he worked on in the last 10 years he was either a programmer or one of 3+ designers. The last two games he claims credit on he is listed under "special thanks" and "additional design." In other words, he did very little or pissed off the wrong person.

So, given this track record I'd say that if he is working on an MMO as a programmer or level designer it's a good thing. He does good work. If he's in charge of design, I'd be worried because he tends to overreach the technology/time constraints.

I do admire his unwavering confidence (apparent, at least) and enthusiasm. If he had not tried to be a game design rock star he would be seen in a much different light. How much of that is his fault, though?

Awesome! Zombies! (1)

Jim in Buffalo (939861) | more than 8 years ago | (#14616672)

John Romero? Awesome! It must have zombies in it, then!

Re:Awesome! Zombies! (0)

Anonymous Coward | more than 8 years ago | (#14619343)

Haha, that was my first thought too. Alas: wrong Romero :(

Develop -- that's all? (0)

Anonymous Coward | more than 8 years ago | (#14616690)

So he's going to develop a game... but the real question is he going to release a playable one?

Must Be For The Dreamcast 360 (0)

Anonymous Coward | more than 8 years ago | (#14616700)

That seems to be where all the rest of the refugees from the dying pc game market seem to be ending up like his former workmate and current has-been Carmack.

new mod score (2, Insightful)

argStyopa (232550) | more than 8 years ago | (#14616788)

-5 (Letdown)

I first read this as "John **Carmack** developing new MMOG?"

Re:new mod score (1)

clem (5683) | more than 8 years ago | (#14616975)

That's odd. I first read it as "*George* Romero developing new MMOG". Now *that* could be fun. Shooting zombies right and left, moving from safe-house to safe-house, watching your fallen comrades rise again as flesh-eating creatures of the night. Mmmmm....brains.

Re:new mod score (1)

HanClinto (621615) | more than 8 years ago | (#14617377)

Yeah, I read it that way too. Ah well.

Perhaps it won't be as bad as people might fear. He *has* done good stuff, despite what the PA crowd might say.

Is this like one of those IQ tests? (1, Funny)

Z0mb1eman (629653) | more than 8 years ago | (#14616835)

John Romero is to developing an MMO... ...like Microsoft is to writing secure software? ...like the RIAA is to sharing music? ...like Slashdot editors are to using proper grammar?

Re:Is this like one of those IQ tests? (1)

Z0mb1eman (629653) | more than 8 years ago | (#14616867)

...or like me to using paragraphs and the preview button.

I'll go crawl into my hole now.

Daikatana Online! (1)

Thrymm (662097) | more than 8 years ago | (#14616844)

1000 people walking into walls since it's incredibly unplayable!

John who? (1)

xxxJonBoyxxx (565205) | more than 8 years ago | (#14616962)

Can someone post a link or two that might help explain who John is and what he has done?

Re:John who? (0)

Anonymous Coward | more than 8 years ago | (#14617240)

Can someone post a link or two that might help explain who John is and what he has done?

Truly a sad day on the Intarweb. Here are two links that might help explain:

http://www.google.com/ [google.com]
http://en.wikipedia.org/ [wikipedia.org]

Re:John who? (1)

Paralizer (792155) | more than 8 years ago | (#14617631)

John Romero is a video game designer and programmer. From what I've read, he's an excellent designer, but often finds it frustrating that the programming aspect of the games he envisions often lacks the necessary capability to bring his work to life in the way it was originally intended.

He worked closely with John Carmack at id Software to develop various classics including: the http://en.wikipedia.org/wiki/Commander_Keen [wikipedia.org] >Comman der Keen series, Doom [wikipedia.org] , Doom 2 [wikipedia.org] , Quake [wikipedia.org] , then later Daikatana [wikipedia.org] . Daikatana was a failure, especially compared to his previous work and the amount of hype he generated for it, which is why many people here are making sarcastic remarks about this new announced revolutionary MMOG.

There is an excellent book called Masters of Doom [amazon.com] which details the early life and work of id Software, especially John Carmack and John Romero.

You may also find additional information here: http://en.wikipedia.org/wiki/John_Romero [wikipedia.org]

Re:John who? (1)

xxxJonBoyxxx (565205) | more than 8 years ago | (#14617793)

Wow - thanks! I'd never even heard of "Daikatana" (2000), but then again I finished up my undergrad, started working full time and got married in 1998 so my knowledge of gaming pretty much drops off at that point. (I was dimly aware that my Linux-powered Doom machines were alive thanks to a pair of programmers, but I wasn't actually aware of their names.)

From the articles...
"John Romero's About To Make You His Bitch"
"In January 2004 he married a teenager he met on the internet."
...it sounds like there might be some maturity issues.

Re:John who? (1)

Breakfast Pants (323698) | more than 8 years ago | (#14618380)

"but often finds it frustrating that the programming aspect of the games he envisions often lacks the necessary capability to bring his work to life in the way it was originally intended." Then he isn't a good designer. Period. You have to know the limitations and do your best to produce the best work possible within them. He doesn't do this. At all.

Re:John who? (1)

Guspaz (556486) | more than 8 years ago | (#14618819)

You're beginning to get the point. When he tried to run his own company and set his own creative process, he failed miserably.

Essentialy he grossly underestimated the amount of work required, horribly mismanaged his enormous team (he assumed that more people is better), and (here's the big thing), wasted enormous amounts of money on lavish offices and expenses.

Had they not blown all their money on useless things, they might have survived the post-daiketana implosion.

The interesting thing to note is that the company had two branches. The one that John Romero headed up failed spectacularly, while the other branch actually produced several games with decent sales. This other branch managed to survive a few additional years, and just recently closed in Feb 2005.

Re:John who? (1)

AuMatar (183847) | more than 8 years ago | (#14617741)

He made you his bitch.

Re:John who? (1)

Jakeypants (860350) | more than 8 years ago | (#14618135)

Sure. http://www.google.com/ [google.com]

Re:John who? (1)

xxxJonBoyxxx (565205) | more than 8 years ago | (#14618198)

No, I think he was a gamer, not associated with Google...

Re:John who? (0)

Anonymous Coward | more than 8 years ago | (#14619250)

Not "John Who", it's "John Woo [wikipedia.org] ".

Re:John who? (1)

ShinGouki (12500) | more than 8 years ago | (#14620267)

are you f*cking retarded?
it's 2006, learn to f*cking use google.com

Re:John who? (1)

xxxJonBoyxxx (565205) | more than 8 years ago | (#14620622)

I think your keyboard keys are stuck together again. All your u's turned out to be asterisks. (I think I agree with your mother: it's time to put away the Showgirls posters in your basement.)

I suppose I could use Google, but what's the point of allowing links in the articles if authors are too lazy to spend one sentence telling us why we might care about this or that random fucko?

Re:John who? (1)

patio11 (857072) | more than 8 years ago | (#14623616)

Happy to oblige. www.google.com

I must have misread it (2, Funny)

MythoBeast (54294) | more than 8 years ago | (#14616974)

I thought that the tag line said that George Romero was creating a new MMOG. Now THAT would be cool! Especially if they could get Burton to help design the sets, and maybe Geiger to design some monsters.

I can just see it now. Aliens came and conquored mankind, destroyed all of civilization, and then died of bird flu. The corpses of the dead roam the world, animated as killing machines to help clean up the remaining humans. Even though the aliens are wiped out, the planet is still heavily infested with their deadly flora and fauna. Only a few small enclaves of man remain in existence, subsiding off of scavanged materials and parts gotten from dangerous trips into the nearby critter infested cities.

Oooo, I like it! Now all I need is a few million and some good developers.

Re:I must have misread it (1)

spir0 (319821) | more than 8 years ago | (#14619652)

I did the same thing. :(

Now George Romero making a MMOG would be something of great worth. It would be super supreme if you could play as a human, a zombie, an alien, a farm animal, or a household pet.

Re:I must have misread it (0)

Anonymous Coward | more than 8 years ago | (#14622090)

That was my first thought too. I'll buy it!

Carmack? (1)

JavaLord (680960) | more than 8 years ago | (#14616993)

Isn't John Carmack making an MMO also? I specifically remember from the book Masters of Doom, that both of them have always been into the MMO idea. I thought Carmack was actually more into it, talking about how he wanted to 'make the metaverse' one day.

Really, it would be cool if they were both working on it, because neither seems to make games as well without the other.

Question (2, Funny)

Omestes (471991) | more than 8 years ago | (#14616998)

Will it make me his bitch?

Different (1)

Taulin (569009) | more than 8 years ago | (#14617125)

I am interested because I am sure Romero will approach the genre with a different perspective than what we keep seeing now. Almost all of his projects, except for Gauntlet, were pretty original or tried something new.

Hey what about that dumb slut Killcreek he... (1)

Wisgary (799898) | more than 8 years ago | (#14617253)

...used to bang? I mean that shit was WWF style! "OMG!!! THE GODLY DEVELOPER OF DOOM WAS BEATEN BY A GIRL AT DEATHMATCH... OMG NOW THEY'RE GOING OUT AND LIVING TOGETHER AND HAVING SEX!!

Oh I just read the wikipedia article and they split up, too bad, they made a nice idiot couple. Stevie Case [wikipedia.org] for the uninitiated

KingIsle Entertainment? (2, Informative)

El_Muerte_TDS (592157) | more than 8 years ago | (#14617364)

Could this secret company be KingIsle Entertainment ( http://www.kingsisle.com/ [kingsisle.com] ) ?

Tom Hall moved to that company to create an MMOG.

Re:KingIsle Entertainment? (1)

Xserv (909355) | more than 8 years ago | (#14617839)

It very well could be that company. They boast "well-funded" and "veteran programmers". I guess we'll see. The're actively looking for level designers, senior programmers and character developers.

Time will tell.

Xserv

Re:KingIsle Entertainment? (0)

Anonymous Coward | more than 8 years ago | (#14620521)

The two companies are completely separate and aren't even in the same state.

zerg (2, Insightful)

Lord Omlette (124579) | more than 8 years ago | (#14617405)

Everyone makes mistakes. Let's at least wait until the demo comes out before we pass judgement.

Re:zerg (1)

Jarlsberg (643324) | more than 8 years ago | (#14620020)

Sorry. Everybody wants in on the Daikatana jokes... ;)

Seriously, I agree with you. Hope it's not yet another swords and wizards MMO, though. :)

Wait n see is right (0)

Anonymous Coward | more than 8 years ago | (#14618036)

To the critics:

Have *YOU* made a game that let you buy a Hummer?

Have you ever worked in a glass and steel tower where the elevators took you straight up to the top, where the cubie farm was not designed for mere mortals but even had a skylight?

Have you had your name become almost a household word?

Have you had a girl that looked so fine?

Didn't think so. (In fact, if I were in his shoes, while sipping my coffee, I'd think, man, breakup or what-not, Life is good.)

Re:Wait n see is right (1)

ENIGMAwastaken (932558) | more than 8 years ago | (#14619363)

At first I thought parent was John Romero, but the writing convinced me that was none other than DEREK SMART!

Re:Wait n see is right (1)

Lord Kano (13027) | more than 8 years ago | (#14620489)

Have *YOU* made a game that let you buy a Hummer?

Assuming you mean the vehicle, Nope. If you don't mean the vehicle, some of us don't need to pay for that.

Have you ever worked in a glass and steel tower where the elevators took you straight up to the top, where the cubie farm was not designed for mere mortals but even had a skylight?

Nope.

Have you had your name become almost a household word?

Nope.

Have you had a girl that looked so fine?

Yes. A couple of them, in fact.

It doesn't take millions of dollars to get an attractive woman, it only takes personality.

LK

I misread that thinking George Romero (1)

darkmayo (251580) | more than 8 years ago | (#14618239)

and Immediately got excited thinking how awesome a zombie apocalypse survival horror MMORPG would be. Then I remembered the name and realized it was the pretty-girl man thing who was important once.

Romero's response (2, Informative)

aarku (151823) | more than 8 years ago | (#14618245)

http://rome.ro/ [rome.ro]

Poor John. (3, Funny)

Mathness (145187) | more than 8 years ago | (#14618457)

John Romero Developing a MMOG

Is is cureable and is he getting treatment?
Did he get a second opinion from another doctor?
What is it any way? I sure hope it isn't some nasty stuff like the avian flu or cancer.

The sequel (0)

Anonymous Coward | more than 8 years ago | (#14619111)

Daikatana 2: Dai Harder.

My favorite Romero Snippet (1)

SCHecklerX (229973) | more than 8 years ago | (#14619600)

Way back when usenet was useful, I actually hung out on the newsgroups. I remember reading this post in alt.games.doom:
Eric: :You may be a DOOM GOD, but I am the Master of your Universe and all that bow :down to you eventually bow down to me. Yes, even YOU, Eric, kneel and drink my :knob after having beaten all who challenge you. Do you dare take on your :master, pitiful DOOM GOD? :Email me and request your ass beating, if you have the balls.

That fits. (3, Interesting)

leshert (40509) | more than 8 years ago | (#14622004)

Interesting... I used to be in the game industry, and a few days ago I got an email from an independent headhunter looking for senior developers to work on a project at "John Romero's new company". At least one of my ex-coworkers from the game days also got the email.

The email was very short on particulars, but the company appears to be in the Bay area. Honestly, if it weren't for having to pull chocks and move cross-country, I'd seriously have thought about it... yes, Daikatana sucked, and yes, Romeros started breathing a little too much of his own exhaust during the late id days, but I still think he knows what he's talking about.
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