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Review - Full Auto

Zonk posted more than 8 years ago | from the bang-bang-vrooom-screeetch dept.

158

If you look down the line, into the future of Xbox 360 titles, you see some pretty complicated games coming our way. The likes of Elder Scrolls IV and Mistwalker Studios' Lost Odyssey and Blue Dragon are designed to change gamer perceptions of Microsoft's console. Out of the gate, though, Xbox 360 titles have fallen back on the themes that made the original Xbox so popular: sports, FPS games, and racing. The Xbox already has two popular racing franchises to its name. The exclusive Forza Motorsports is a powerful sim, while the multiplatform Burnout series finds its shiniest home on the Xbox. Full Auto, by developer Pseudo Interactive, tries very hard to interest the 360 owner with a brand new way to race. Strapping weapons to cars can only lead to good things, right? Unfortunately this modern title, in the vein of SJ Games classic Car Wars, fails to do much more than explode prettily in the interested gamer's face. Read on for my impressions of this disappointing title.

  • Title: Full Auto
  • Developer: Pseudo Interactive
  • Publisher: Sega
  • System:360
There shouldn't be much here that can go wrong, right? The concept, at least, seems like a sure thing. Fully destructible environments, impressive weaponry strapped to interesting vehicle designs, racing through the streets trying to gank your opponents. There's even a new use for a design element we've seen elsewhere: the application of the Prince of Persia time-rewind to the racing genre. On paper, and in E3 previews from last year, the game looks like a sure thing. Not a testament to the storytelling power of gaming, to be sure, but a solid action game that will distract folks from playing Halo 2 on their four hundred dollar console.

Things start off well. The game's tutorial makes it clear from the get-go that your aim is speed, to an extent, but the real way to impress the title is by blowing stuff up. The game walks you through the various components of racing the Full Auto way. You have your boost bar, refilled by doing slides and jumps. You have your unwreck bar, which is refilled by blowing stuff up. Weapons can be mounted front and back, giving you a number of options when you're out on a course. There are several gameplay types, including basic racing, time trials, wreck point targets to hit, and qualifiers to run. There are also 'underdog' races to run, where you're outclassed by every other NPC and still have to make it to the finish line in one piece.

All of these elements somehow combine to make the most shallow and uninteresting game I've yet played on the 360. The first time you play you find dark satisfaction when a car explodes, hit by one of your hood-mounted missiles. The first time you make a mistake use unwreck, you smile in appreciation. By your third or fourth race you're settled in, driving your opponents into trucks and laying open building facades with machine guns. You're playing by rote already. You keep opening up new matches, hoping there will be new elements revealed by different race types, but you're disappointed. Within the first half hour of play, you've seen every trick this game has up its sleeve. At least it looks nice.

As a 360 game it would be hard for Full Auto to look bad, and it doesn't. Graphically, the game is solid. The textures are nice, the autos are bright and move well, and the user interface is well thought out. Even here, I don't feel entirely satisfied. With a few exceptions, the backdrop you'll be racing in is very bland. The game that Full Auto begs comparison to is Burnout, and the intricate and highly themed tracks of that game make the dingy street corridors here look quite sad. There's a jump-cam effect that gives you a cinematic view of any aerial maneuvers you perform, but when the camera returns to a first-person perspective there is a jarring sense of discontinuity; Even if your car hit the pavement in the other camera mode, you're still in the air when control is returned to you.

Most frustrating, though, is the stuttering that persists throughout the game. In heavy traffic, you can pull the trigger in rapid succession and rack up an impressive number of kills. Vehicles respond in a realistic fashion, explosions bloom, shrapnel flies, all while you speed along the track ... the system is placed under a heavy load not just occasionally but frequently in this title. Knowing that, the pausing that takes place when in a heavy combat situation is intolerable. At times there is a disquieting 'driving through butter' sensation as the action slides to a crawl. This slowdown doesn't take place during every crash or explosion, but it happens often enough to be a distraction from the only thing this game has going for it.

The most frustrating aspect of this title is the purity of the experience. The game may only do one thing, but it does that one thing fairly well. I really want to like this game. I could see myself occasionally popping into Full Auto for an online match with someone on my friends list, or trying for a new wreck point max to blow off some steam. The key is that, in this vision, the game is a $20 download from Xbox Live. The depth of this game is very similar to what I've seen from some of the better Live Arcade titles, and the simple gameplay bears a resemblance to those downloadable morsels as well. The price Sega is asking for this game is a slap in the face to anyone browsing the recent release wrack. My vision is false, and in reality this is a $60 title you have to physically drive to a store to buy. I recommend against that. If you're in the mood to blow stuff up while driving, rent this one instead. It's just not worth the money for the variety or consistency I've seen here.

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158 comments

I agree (0)

Anonymous Coward | more than 8 years ago | (#14810717)

Nothing beat the sheer fun of blowing other cars of the road...

ZONK: HOW MANY COCKS DOES IT SUCK? MORE THAN YOU? (1)

CmdrTaco (troll) (578383) | more than 8 years ago | (#14811066)

For your game reviews, please rate them by how much more or less cock they suck than you. For example, it sounds like this game sucks at least 50% more cock than you do, so it would be rated 150 cocks, with the Zonk average being 100 cocks.

1.79??? (1)

shamowfski (808477) | more than 8 years ago | (#14810740)

When was that game developed, 1982? How long has it been since gas has been 1.79?

Re:1.79??? (1)

vux984 (928602) | more than 8 years ago | (#14810805)

How long has it been since gas has been 1.79?

1.79 per Liter.

Re:1.79??? (0)

Anonymous Coward | more than 8 years ago | (#14810828)

per imperial liter or metric liter?

Re:1.79??? (0)

Anonymous Coward | more than 8 years ago | (#14811832)

1.79 per Liter.

Only 40 cents more than gas in Sweden then.. Not too unlikely..

Re:1.79??? (1)

weg (196564) | more than 8 years ago | (#14812523)

Since it says Dollar and not Euro, so it's actually exactly what you'd pay for gas in Europe ;-) (oh, of course, Swedes have crowns, I forgot)

Re:1.79??? (1)

Rahga (13479) | more than 8 years ago | (#14810841)

Who knows, it could be from an oil producing nation with subsidy. I'm sure there are more than a few Saudis and Venezuelans wondering if we are loopy when they compare $.14/gal gas to our $2.10-ish prices. Heck, just check out Iraq [usatoday.com].

"For years, Iraqis have enjoyed subsidized fuel prices, with gasoline costing about 5 cents a gallon. Last month, prices increased to 27 cents a gallon as part of a phased plan to remove subsidies and bring prices into line with other Persian Gulf countries."

Re:1.79??? (0)

Anonymous Coward | more than 8 years ago | (#14810933)

5 cents a gallon? That's expensive. It's free in Kuwait.

Re:1.79??? (1)

Ucidalin (936551) | more than 8 years ago | (#14810856)

Well, I know that in a few cities back in late Nov.-Early Dec. 2005 gas was selling for $1.79. http://www.atlantagasprices.com/link_page.aspx [atlantagasprices.com]
And it was not like the 80's, Gas prices have went up from under $2.00 since the last couple of years.

Re:1.79??? (1)

ChildeRoland (949144) | more than 8 years ago | (#14811323)

The summer I got my driver's liscense is the same summer that it broke $1/gallon, and has not since returned. That was 1998 in KS.

Re:1.79??? (1)

pagz (699545) | more than 8 years ago | (#14810939)

Well back in 1998 it was about $0.92/gal in New Jersey so my guess is it was developed in 2000.

Re:1.79??? (0)

Anonymous Coward | more than 8 years ago | (#14811946)

In the late 90's, gas hit $0.79 per gallon where I am.

Needs a new name.... (0)

Anonymous Coward | more than 8 years ago | (#14810758)

Full Disappointment

The Total Is LESS Than The Sum of Its Parts (0)

Anonymous Coward | more than 8 years ago | (#14810764)

"Boy. I sure like guns."

"And cars. Don't forget cars."

"I know let's glue them together. It'll be innovative, engrossing...."

"Freaking brilliant!" ....oh wait.

Tell it like it is. (1)

Winterblink (575267) | more than 8 years ago | (#14810767)

There's even a new use for a design element we've seen elsewhere: the application of the Prince of Persia time-rewind to the racing genre.

What's the "new use"? Oh wait, there isn't one: it's a direct ripoff. Please don't try to sugarcoat at all what is an obvious grab at existing genre money.

Re:Tell it like it is. (1)

Eightyford (893696) | more than 8 years ago | (#14810887)

There's even a new use for a design element we've seen elsewhere: the application of the Prince of Persia time-rewind to the racing genre.

What's the "new use"? Oh wait, there isn't one: it's a direct ripoff. Please don't try to sugarcoat at all what is an obvious grab at existing genre money.

I didn't know that Prince of Persia was a 100% original game. That's amazing, really.

Re:Tell it like it is. (1)

keldog42 (956510) | more than 8 years ago | (#14810982)

Prince of Persia time-rewind to the racing genre

Not a new design element per se, but rather a new implementation. Having played Full Auto, I wouldn't say this is sugar coating, just an accurate description.

Re:Tell it like it is. (1)

Jearil (154455) | more than 8 years ago | (#14811105)

And Price of Persia just ripped it off of Blinx: Time Sweeper.

It's very hard to come up with a completely new concept. Implementing it well however can make all the difference.

Designed to change perceptions (1)

truthsearch (249536) | more than 8 years ago | (#14810789)

designed to change gamer perceptions of Microsoft's console

And that's the problem. Instead of focusing on public perception [msversus.org] a game designer should focus on a great gaming experience. Again it's marketing and greed driving a game instead of artists.

Re:Designed to change perceptions (1)

im_thatoneguy (819432) | more than 8 years ago | (#14810909)

Considering none of those publishers have any interest in the 360s perception, I would say you're directing your angst at the wrong party.

Re:Designed to change perceptions (1)

truthsearch (249536) | more than 8 years ago | (#14811020)

Your logic is that publishers have no interest in promoting a platform? What do you think the games get played on? Publishers need platforms to be popular in order to have a foundation for their games.

Three actually (1)

Eightyford (893696) | more than 8 years ago | (#14810790)

The Xbox already has two popular racing franchises to its name. The exclusive Forza Motorsports is a powerful sim, while the multiplatform Burnout series finds its shiniest home on the Xbox.

What about Project Gotham Racing?

Re:Three actually (1)

Miniluv (165290) | more than 8 years ago | (#14811139)

Yeah, especially since those were Xbox games and this is Xbox360, with PGR3 being the only of those represented as yet on the new platform. Oh well, what do you expect from Zonk?

Re:Three actually (0)

Anonymous Coward | more than 8 years ago | (#14811232)

Project Gotham III (PGR3) was a highly anticipated title for me and my friends when XBox 360 came out. Unfortunately, the _only_ thing going for it is nice graphics. Gameplay, configurability, and user interface are all absolutely awful. Save yourself some money and try out one of the other racing games instead. PGR2 for the old Xbox is much, much better.

Re:Three actually (1)

Sir_Cockalot (924092) | more than 8 years ago | (#14811256)

I have project Gotham Raching. Silly game. Actually most car racing games seem to be far from realistic from a driving point of view. I've driven some pretty fancy cars, SL 600, Porsche Turbo S, Ferrari etc and I've always been blown away with the speed and "handling." I drove an SL 600 from Lake Tahoe to the Bay Area last summer. On the way there's the well know 45 MPH curve with flashing lights. I cruised around that at 90MPH without any problems. The car stuck to the pavement. Every time I drive one of those car games, the high performance cars are so hard to control, you slide everywhere. That's total bullshit. It's the crappy mini that should be hard to control, not the Porsche GT2. It's total crap.

Project Gotham Racing has a retarded multiplayer mode as well. It's only fun when you unlock all the cars. Perhaps I haven't figure it out yet, but I can't seem to get multiplayer with machine cars too. Like other people, I play once in a while and I'm not a gamer, but I expect a more realistic experience.

Re:Three actually (1)

Tyler Eaves (344284) | more than 8 years ago | (#14811330)

Uh, yea. Idiot. Power oversteer? Traction limits?

Oh sure in some soft rich boy benz you might find it easy to control, but a real high powered sports car is anything but.

Re:Three actually (1)

LKM (227954) | more than 8 years ago | (#14811698)

Disclaimer: I don't own a sports car. I don't actually own any kind of car. I do the website for the official swiss importer of Lotus and Caterham cars, so I know lots of sports cars owners and get to drive their cars from time to time.

Oh sure in some soft rich boy benz you might find it easy to control, but a real high powered sports car is anything but.

I think the point here is that at equal speeds, a sports car is easier to keep on the road than a "normal" car. The Caterham cars are actually nothing but overpowered go karts with a street license, but they really do stick to the street as if they were glued to it. The go around curves like a train on rails. It's a lot harder to steer them, since they have no servo steering or anything, but it's almost impossible to oversteer them at legal speeds or to get them to drift.

In games, you often get the imporession that cars like the Elise break out and oversteer as soon as you tap on the brake, which is clearly not what happens at normal speeds.

Re:Three actually (1)

hwangeruk (910652) | more than 8 years ago | (#14811553)

Lets break this down. The above was posted by a person with the name Sir Cockalot. So, already the alarm bells are ringing: I've driven some pretty fancy cars, SL 600, Porsche Turbo S, Ferrari etc and I've always been blown away with the speed and "handling." Someone with your handle, typing and understanding clearly dreamt he drove all these cars. You didn't. "It's the crappy mini that should be hard to control, not the Porsche GT2. It's total crap." Well, you clearly dont understand anything about cars, which neatly demonstrates that you did not drive the cars you listed above. Any Porshe when pushed even mildly will get its arse bent out of shape and make you start to grip with wheel with fear. A mini doesn't have enough power to loosen itself until you hit silly limits. "Project Gotham Racing has a retarded multiplayer mode as well." I think you'll find its second or third in the Xbox live charts played by millions weekly, hardly a failure. "It's only fun when you unlock all the cars." That's the point, you earn those cars. "Perhaps I haven't figure it out yet, but I can't seem to get multiplayer with machine cars too." So, you are admitting you are dumb? LOL "Like other people, I play once in a while and I'm not a gamer" Correct, you are not a gamer. So your value to this thread is? Get a clue, Project Gotham is an exceptional game on all levels. I'm not a big driving game fan, but you would have to be some kind of moron to suggest that PGR isn't a great great game.

Re:Three actually (1)

Sir_Cockalot (924092) | more than 8 years ago | (#14811943)

Nice assumptions, you jackass. My father has the SL 600, which I drove for him, and have driven many times, from our vacation home and he drove with my mother to keep her company. Didn't expect I'd have to try and prove anything because it's really not a big deal, apparently it is a big deal. My sister is a lawyer at Google and bought the Porsche and my other sister owns one as well. I drive a Jeep Grand Cherokee, which I love, but handles like a sedan. Yes, you can feel the power when you step on the throttle with either of these cars, it's exhilarating, and they handle like a dream. I can't imagine someone getting scared unless they're pansy boy which you clearly stated. At high speeds, the mini sways in turns and that will put fear into you. If we were talking about a real racecar and not a consumer version, then maybe what you said would hold true, but I have never driven a "real" racecar, just some fancy street models. I just laugh at the fact that you can't imagine someone actually drives these types of cars.

Re:Three actually (1)

Comen (321331) | more than 8 years ago | (#14811783)

Actually I have been loving "Need for Speed (Most Wanted)"
Best game I have played in awhile, I love getting chased by police and shit.

Alienated Average Joe (1)

brianw21 (317447) | more than 8 years ago | (#14810804)

Until I can go down to my chain store and buy a console for MSRP or less, I could give crap less. As far I am concerned the Xbox 360 so far is a failure.

The only way to get one is to be put on a waiting list to buy a vendor bundle, where consumers are forced to pay for hardware and games they don't want. Or buy one grey market off ebay, risk getting screwed on fraud, and a gurantee screw on price.

Yeah I'm so excited.

Re:Alienated Average Joe (2, Insightful)

AusG4 (651867) | more than 8 years ago | (#14810853)

"Until I can go down to my chain store and buy a console for MSRP or less, I could give crap less. As far I am concerned the Xbox 360 so far is a failure."

So you don't own one and have made up your mind? Very grown-up of you. MS has sold 600,000 of them and it's a 'failure'.
Well, I actually own one - bought it from Best Buy a month ago - it's very cool. Hardly a 'failure'.

Wait a couple weeks - MS says they're going to flood the market. 'Supply issues will be gone', so sayeth Mr. Moore.

Then, when you've tried it, if you still think it's a failure, maybe people will care what you think.

Re:Alienated Average Joe (0)

Anonymous Coward | more than 8 years ago | (#14810924)

So, the only way to judge somethings worth is personal experience?

I never owned a Neo-Geo, but that was a failure.

I've never owned an N-Gage, but that's a failure, too.

Or am I incorrect about those because I've never owned them?

I'm not the OP, BTW.

He could be incorrect about whether or not the 360 is a failure, but you don't necessarily NEED personal experience to correctly judge value or success.

Re:Alienated Average Joe (0)

Anonymous Coward | more than 8 years ago | (#14811681)

The difference here is that anyone could purchase those systems, but chose not to.

The people complaining about the 360, and calling it a 'failure' are largely people who want one, but can't find them at retail. Excessive demand does not a failure make, quite the opposite.

Re:Alienated Average Joe (0)

Anonymous Coward | more than 8 years ago | (#14812163)

Excessive demand does not a failure make, quite the opposite.

Supply problems do not equal excessive demand.

Re:Alienated Average Joe (0)

Anonymous Coward | more than 8 years ago | (#14811734)

What is the deal with 360 owners? All you guys defend the box like crazed zealots. You and the hordes protesting cartoons of Mohammed have much in common.

Guys, if you enjoy your toy, enjoy it. Who cares if someone expresses an opion contrary to the "360 Way"? Every single one of you losers gets all upset any time someone rips MS! Try having sex once and a while, it helps.

Re:Alienated Average Joe (1)

tgd (2822) | more than 8 years ago | (#14811025)

Where have you been looking? They're pretty easy to find these days. I saw them at at least 3-4 stores over the weekend, including quite a few at the Walmart near me (I almost picked up a second one...)

That shortage thing is so last month.

Re:Alienated Average Joe (1)

bwcarty (660606) | more than 8 years ago | (#14811096)

Supply and demand, it's the law in capitalist society.

If you want something that's in high demand and short supply, you pay for it in some form or another. Systems are available without bundles at MSRP if you're unwilling to spend the time to track one down. If you're not willing to invest time in that, your next option is pay more cash for it.

For the record, I picked up my system in bundle form at Costco for less than the retail price of all the components, and I didn't get stuck with any crap. Xbox 360 Premium set, extra wireless controller, rechargable battery pack & charger for said wireless controller, and PGR3 for $490. I walked in after work about two weeks ago, and they had about half of that day's shipment still available.

Re:Alienated Average Joe (1)

infiniterb (957613) | more than 8 years ago | (#14811395)

Check out the Xbox 360 Inventory Tool [untitlednet.com] to check your local Best Buy, Circuit City, or Future Shop (in Canada) for an Xbox 360 Premium system. I've had a few alerts from the app show up in my area.

Interstate '76 (1)

elbenito69 (868244) | more than 8 years ago | (#14810811)

This concept has been done before - and better - in Interstate '76. Fun game, great story, and groovy funk soundtrack. Very unfortunate that the sequel, Interstate '82, sucked.

Re:Interstate '76 (1)

UttBuggly (871776) | more than 8 years ago | (#14810832)

You beat me to it....Interstate '76! (and yes, the sequel was major suckage)

I wish someone would resurrect that game and port it to the XBox 360; I would gladly pay $60 for that.

Sigh!

Re:Interstate '76 (1)

Ryan C. (159039) | more than 8 years ago | (#14811402)

Suckage indeed. Interstate 82 ranks down there with the movies Alien 3 and Highlander 2 as sequels that not only sucked, but managed to crap all over their fine predecessor in the process.

Ahhh, memories (1)

spoco2 (322835) | more than 8 years ago | (#14812387)

Now that was a cool game... burning around the desert in a 1970s hotted up car with guns... fun times... the car driving model was great too, you really felt like the thing was rocking and rolling on its springs... great stuff.

A new sequel to that would be great... actually, a prequel would be excellent, 1960s cars... nice... or actually 1940s would be pretty cool too... real gangster style car chases with tommy guns.

When did Slashdot become gamespy? (0)

Anonymous Coward | more than 8 years ago | (#14810859)

I love slashdot. I really do. But when you start to review video games I start to question your intent. Dont get me wrong. hardware specs on the new systems are great, but when you resort to video game reviews I think it may be time to have my home page be something else.

a lot of sites review games guy, nobody does what slashdot does best. I suggest you keep playing to your strengths rather than catering to your weakness.

Re:When did Slashdot become gamespy? (1)

Nerdfest (867930) | more than 8 years ago | (#14810916)

It's advertised as 'News for Nerds', and like programming, hardware hacking, and pR0n, games are popular nerd hobbies. Relax, you don't need to participate in all the categories.

Saw this on G4 (1)

British (51765) | more than 8 years ago | (#14810863)

And I thought to myself "That's it?". Just like in Zonk's review, I was surprised by how little depth this game has.

C'mon, this is the 360! Next gen! I want a hundred tracks to race through(big ones, too, think Carmageddon or something), I want 30 unique weapons, I want 60 types of vehicles(cars, trucks, etc), and maybe some variants. how about a "defeat the big rig" a la The Road Warrior or something just to spruce things up? Crazy power ups? Power downs?

Nope, it appears to be a 187 ride-or-die like game.

So great, it's Vigilante 8, but with prettier graphics.

Definition of Next Gen (1)

Supurcell (834022) | more than 8 years ago | (#14811129)

The next generation only refers to graphics. All that extra processing power and hard drive space is only there to make the games look more fun.

Re:Saw this on G4 (1)

temojen (678985) | more than 8 years ago | (#14811389)

I've always thought it would be cool to have a racing game based on real physics, where you have a variety of track types (Autocross, drag, road, "streetrace", etc), and you get to build your own car based on real parts, not Just the stage 1, stage 2, etc nonsense.

It'd be fun to race a $4000 striped Datsun 510 with a Carburated/MSD/headworked/camed/headered KA24E, aluminum flywheel and brake disks, and tight suspension against a $50000 turboed Corvette. You could PWN them at simulated autocross, then get your butt handed to you on the dragstrip (but oh, those first two seconds...)(then immediately replace your brake disks).

There's a lot more to a real automotive simulation (and real driving) than just "engine power". There's a lot of factors that effect the flow of fuel, air, and exhaust through an engine at various RPMs, and thus torque at various RPM. Then there's factors like the drivetrain component moment of inertia, non-driven wheel moment of inertia, overall mass, cooling capacity, local cooling, thermal mass, overall vehicle mass, vehicle moment of inertia WRT cornering, moment of inertia WRT pitch, gyroscopic effect of the flywheel and brake rotors, aerodynamics, ...

Buy it here for $54.99 (0)

Anonymous Coward | more than 8 years ago | (#14810865)

You can buy the game here: Full Auto [amazon.com] for the low low price of $54.99. And if you use the "secret" A9.com discount [amazon.com], you can save an extra 1.57%!

AutoDuel anyone? (1)

HalfOfOne (738150) | more than 8 years ago | (#14810867)

Any other oldtimers here pay AutoDuel on their Apple IIGS's way back in the day? That's what I'd expect from a game like Full Auto these days. A duel mode, a quest mode with exploration to different cities, and a really need upgrade tree that allows you to play to your own melee strengths. Mines and smokescreens for some, machine guns and flamethrowers for others.

Re:AutoDuel anyone? (1)

thesandtiger (819476) | more than 8 years ago | (#14811248)

I played it on my Apple II (no +, no E, no GS). Very fun! I do wish a modern version would be made. Same gameplay (well, maybe add some more depth, longer missions etc.) - just better graphics, I'd be happy!

Re:AutoDuel anyone? (0)

Anonymous Coward | more than 8 years ago | (#14811481)

Take a look at auto assault. It has all of that, pretty graphics, and is a MMO. It is in beta at the moment but is still a lot of fun. http://www.autoassault.com/ [autoassault.com]

The clue's in the developer's name (1)

payndz (589033) | more than 8 years ago | (#14810869)

"Pseudo Interactive"?

I mean, come on. That says it all...

(What marketdroid imbecile thought that would be a good name for a company? Why not go the whole hog and call it 'Games On Rails' or 'Recycled Ideas'?)

Twisted Metal + Burnout = This (0)

Anonymous Coward | more than 8 years ago | (#14810875)

Forgot about Ridge Racer as well. Game is a cross between Twisted Metal and Burnout thats been watered down to the point theres barely a taste of each left. Stole the time warp from older racing games (San Francisco Rush had it if my memory is correct). I agree with the rental part tho.

pr0n (1)

DrWho520 (655973) | more than 8 years ago | (#14810880)

...fails to do much more than explode prettily in the interested gamer's face.

Sorry, I have never really been all that excited to have anything explode prettily on my face, no matter how interested in it I was. This review, and game for that matter, gets a Brokeback Mountain award. Of course, I am a male gamer, so the female gamers out there may have a completely different view on the matter.

Yes, in case you were not paying attention, I just insulted male homosexuals and women inside of two sentences. The streak of celibacy continues!

Re:pr0n (1)

WwWonka (545303) | more than 8 years ago | (#14811075)

Yes, in case you were not paying attention, I just insulted male homosexuals and women inside of two sentences. The streak of celibacy continues!

...it's too bad your mom didn't practice the same concept in celibacy that you pocess.

Why does everyone hate this game so much? (1)

ResQuad (243184) | more than 8 years ago | (#14810882)

I have Full Auto - I bought it the first day it came out. Every review I've read is negative. I just dont get it. Yes, full auto is Oblivion, it doesnt have hundreds of hours of single player game. But ya know what, when I get home from work, tired, maybe a little bit frustraited - its A HELL OF A LOT OF FUN TO BLOW STUFF UP.

Thats what this game is made for, its not Project Gotham, its not Oblivion - its a game about blowing stuff up. If you don't like blowing stuff up, fine - but dont call it a bad game.

Re:Why does everyone hate this game so much? (1)

Saige (53303) | more than 8 years ago | (#14811187)

And there's never been a game that lets you blow stuff up so well. The environment is probably the most destructible I've ever seen. Just the way you can blow up so much stuff, into so many pieces, in so many different locations - and even stuff outside of the track. I spent one race just blowing stuff up with the cannon, and I tore apart a skyscraper in the distance - every hit would blow the face off part of the building.

I do agree the game needed more complexity and depth to it - and for them to fix the damn stat tracking bug on Xbox Live. But they did the core thing INCREDIBLY well.

Re:Why does everyone hate this game so much? (1)

discoalucardx (840212) | more than 8 years ago | (#14811189)

People seem to have rather high expectations of this game, for some reason.

I really liked the demo, but $60 seems a bit steep for an experience that is ultimately kinda shallow. I'll wait to get it used or keep my eyes open for a price drop.

Re:Why does everyone hate this game so much? (0)

Anonymous Coward | more than 8 years ago | (#14811539)

it is probably the $60 price tag. if it costs half a days pay (if you are paid decently (after taxes)) you expect it to take more than half a day to discover the full depth of the game. Also with the advertised power of the 360 and the advantages of console design you feel cheated if you don't always have silky smooth frame rate.

My $0.02 (3, Insightful)

AusG4 (651867) | more than 8 years ago | (#14810888)

The really cool thing about the 360 is that you can go Live Marketplace, download the demo to this game, and try it out. If you like it, buy it. If not, don't... makes reviews less necessary when everyone can review the game themselves. I tried the demo, didn't like it that much - is fun for a few minutes but nothing I could really get into - so I didn't buy the game. Conversely, I tried the Fight Night 3 demo and never expected to like it but had a total blast - so I'm going to buy the game.

The 'shooting at other cars' part of this game isn't as fun as the 'crashing into stuff' part. That said, Burnout is a better 'crashing into stuff' racer... Project Gotham 3 is a better 'sim car' racer, and Ridge Racer or NFS are better 'drift' racers. With an uber-tuned-up version of Burnout due on the 360 next month, just wait for that.

What's the *point* of a console? (2, Insightful)

Phanatic1a (413374) | more than 8 years ago | (#14810905)

You know, I read stuff like this, and it occurs to me that I just Don't Get It:

Vehicles respond in a realistic fashion, explosions bloom, shrapnel flies, all while you speed along the track ... the system is placed under a heavy load not just occasionally but frequently in this title. Knowing that, the pausing that takes place when in a heavy combat situation is intolerable. At times there is a disquieting 'driving through butter' sensation as the action slides to a crawl. This slowdown doesn't take place during every crash or explosion, but it happens often enough to be a distraction from the only thing this game has going for it.


Snuh? WTF? Why would you go through all the expense of designing, manufacturing, and marketing a console system, for the advantages of a known, discrete, and predictable hardware set, making an API to market to developers, all so that you can release games that the hardware can't keep up with? Sure, I know that on my PC, I can't run Battlefield 2 at 1600x1200 resolution with all the eye candy turned up to max with 4x antialiasing and expect to achieve a playable framerate. But some other people *can*; maybe those people want to spend extra money for dual Geforce 7800s in SLI mode. Maybe they've got their own liquid nitrogen cooling rig for their 7.2 kW power supply. There are people who can do that sort of thing, and moreover, want to do that sort of thing, so when PC games push the limits of current hardware, at least there's a market for it.

But with Xbox 360 or PS3, nobody can do that. You can't sell a new video card to 360 owners by telling them it will let them run games better. You can't sell games to 360 owners by telling them their 360 can't quite run it fast enough.

So why do such games get released? I for one know that if I'd just spent all that money on a new console, only to find that it chunks like a fudge factory on offically-licensed software, I would not be happy at all.

Re:What's the *point* of a console? (0)

Anonymous Coward | more than 8 years ago | (#14810944)

The Xbox 360 uses many different types of RAM. When you turn it on, the system clocks the memory at a few different speeds until it finds a stable one. Long story short, not all Xbox 360s give off the same performance.

Re:What's the *point* of a console? (0)

Anonymous Coward | more than 8 years ago | (#14811308)

The point is that since the vendor is fudging on the RAM he has to have a development team write code to adjust the machine so it will work. What a F!@ng Kludge! Typical Mickysoft.

Re:What's the *point* of a console? (1)

CastrTroy (595695) | more than 8 years ago | (#14811014)

Exactly. With PC games there are so many variables that it's hard to pin down what the requirements are, or how fast a game will run on any particular system. With Consoles it should run the same on every console. If it doesn't then the console is broken. I think games should have to pass some sort of test by MS/Nintendo/Sony before they are released for the console, so that you don't get games coming out that make you system look bad.

Re:What's the *point* of a console? (1)

mrtrumbe (412155) | more than 8 years ago | (#14811243)

This is exactly why I don't understand people buying consoles to play the types of games available for PC. The PC will ALWAYS be one step ahead of the console. You will never have the absolute BEST graphics on the console.

That said, there are reasons to buy a console: fun games. If you are looking for latest and greatest graphics and sound, the PC is it. But for games that aim for the fun factor, consoles have a lot more to choose from. I've got a Gamecube and PS2 at home and there is no shortage of insanely fun games for them. Katamari Damacy, Animal Crossing, Guitar Hero, Donkey Konga, Zelda, Mario, DDR, etc. are all just really fun games. My family has gotten hours of enjoyment from all of them, graphics be damned.

But then, I've never been the type that loves FPS or kill the zombie titles either. Give me a classic NES and I'm content. YMMV.

Taft

Conversely.. (1)

Marc2k (221814) | more than 8 years ago | (#14811406)

Conversely, when Doom 4 comes out and your new $1400 system becomes obsolete, and you need a new $250 blazing PCI-XXX videocard just to get it to run at 640x480 with a decent framerate, some dude will be playing Halo 3 on his ~$350 360, which will be optimized to the best of the developers' ability for the system. This discussion has been a non-issue for years now, dudezilla.

Re:What's the *point* of a console? (1)

petermgreen (876956) | more than 8 years ago | (#14812033)

This is exactly why I don't understand people buying consoles to play the types of games available for PC. The PC will ALWAYS be one step ahead of the console. You will never have the absolute BEST graphics on the console
the problem is that the PC game buisness is obsessed with making the best games possible no matter what the requirements. To keep up with the latest PC titles you need to spend several thousand a year at least.

wheras buy a console which is generally a few hundered at most and you will see new titles released that are tailored to the consoles hardware availible for quite some years.

Re:What's the *point* of a console? (1)

grumbel (592662) | more than 8 years ago | (#14811802)

### But with Xbox 360 or PS3, nobody can do that. You can't sell a new video card to 360 owners by telling them it will let them run games better.

While you can't buy a new gfx card for a XBox360 or a PS3 you actually can run the games in different resolution, thanks to HD-TV, so I am wondering if it makes any significant difference to run this or other games in PAL/NTSC instead of 720p HD-TV, it are after all only half or less the pixels to calculate.

tu3_girl (-1, Troll)

Anonymous Coward | more than 8 years ago | (#14811019)

guests. Some people that sorded, you're\ told. It's guest and never get and was taken over WWalk up to a play invited back again. much organisation,

Once again, graphics can't save a bad game (1)

192939495969798999 (58312) | more than 8 years ago | (#14811023)

The xbox 360 really has to struggle against its own features in order to have good games. The great graphics are ... well, great, but because producing them requires work, that's all work not going into things like entertainment value or playability. That's why the old Nintendo games are more fun -- they didn't necessarily spend more or less money, but the vast majority of the money was not going into modeling 3d textures or stuff like that.

streets of sim city? (1)

DJ_Duffy (915271) | more than 8 years ago | (#14811046)

"Interstate 76" was a far better game in comparison...and just for fun...does anyone ever remember the title "Streets of Sim City"? It was also a similar kind of games with guns on your cars. You could load your built cities from Sim City 2000 into this game and race around.

Re:streets of sim city? (1)

vranash (594439) | more than 8 years ago | (#14812021)

I still have the CD sitting in a CD tower at home, as a matter of fact... my big gripe with the game was the 45 degree turns angles it required, maKing it very hard to smoothly corner... it was however a fun way to cruise your Sim-Neighborhoods :)

Ahhh.. who cares (1)

stupidfoo (836212) | more than 8 years ago | (#14811062)

dead rising is where it's at

You, a mall, thousands of zombies, plenty of things to hit them with. No rules :)

I apologize for linking to ign, but the gameplay video is insanely awesome:
http://media.xbox360.ign.com/media/748/748396/vids _1.html [ign.com]

I mean, what game can you take traffic cones and stick them over the heads of zombies? Or take shower heads from a hardware store and stick them into the zombie's heads and get an instant blood shower? Or use a giant cactus to fight them with?

Another good upcoming Xbox 360 game: Ghost Recon Advanced Warfighter (16 player online co-op). 4 player offline splitscreen.

What really sucks about the game... (1)

Channard (693317) | more than 8 years ago | (#14811354)

.. is the way it features rubber banding, so no matter how far ahead you are, the enemy cars will always be snapped up to within a certain range of your position. Don't believe me? Just try watching the dots on the car radar and you'll see what I mean. As for Dead Rising, it looks good in the trailer, but what is also evident from the trailer is that the zombies don't actually seem to pay any attention till you're close enough to rub noses with them. Doesn't sound much fun at all if they're not a threat.

Re:What really sucks about the game... (1)

stupidfoo (836212) | more than 8 years ago | (#14811467)

Yeah, but isn't that what happens in real life? erhh... wait a second ;)

I was wondering about that myself, but I guess we'll see what it's like when the game is released. I would imagine the level of the zombies' awareness is something they'll heavily test and tweak.

Re:Ahhh.. who cares (1)

cornface (900179) | more than 8 years ago | (#14811920)

Dead Rising looks a lot like the "kill as many unarmed guys as possible in the mall" mode from State of Emergency. I thought it was a lot of fun, and this looks even better.

Gimick game (1)

keldog42 (956510) | more than 8 years ago | (#14811090)

This is the perfect example of a game relying soley on a 'gimick' and not gameplay/value. I like to blow stuff up as much as the next guy/gal (more than some), but that is the extent of interest in this game. The racing machanics are garbage and the combat doesn't hold a candle to even the original Twisted Metal on PS1.

I applaude developers for realizing that people want to blow stuff up, but we need more than that to get any lasting enjoyment from a game. The games that stand out are the ones that keep offering new challenges and escape from the tired old gameplay. Special effects [read: particle effects] and imitating hollywood-style films [read: jump cam] are only cool the first few times. After that, we have seen it and would like to move on.

I fear that the upcoming 'Outfit' game may also rely on the "blow stuff" up theme. Let's hope I'm wrong and there is some substance to it. Luckily there will be a multiplayer demo available for dl. The demo for Full Auto saved me $60.

Live For Speed (1)

evenprime (324363) | more than 8 years ago | (#14811162)

I wish they had mentioned Live For Speed [liveforspeed.net]. It doesn't have as many cars or tracks as the big name games, but it is a REALLY impressive offering for a development team of only three people. They appear to be putting a lot more effort into the physics than into flashy features, and it is the only racing simulator I know of that has an autocross editor so you can build your own autocross tracks.

They win brownie points with me by using ogg vorbis for their sound files. :)

Something the Review Missed:It Bloody Well Crashes (1)

Myriad (89793) | more than 8 years ago | (#14811275)

I played an early demo of this game that was released on a magazine CD and liked it. Stupidly I thought some of the apparent short comings were because this was a demo and purchased in on release day... ha stupid me.

What the review fails to mention is how often this damn game actually *CRASHES*. It locks the whole bloody 360 up! The screen freezes, the remote stops responding, and nothing short of pushing the power button on the 360 itself will get it back. And this is in single player campaign mode!

Interestingly the first disc I bought on release day crashed about 8 times in the course of 14 games played! I returned the game the next day and they'd only exchange it. This new disc seems much more stable - but it still crashes frequently. I asked a few people on Live and they reported similar crashing problems. So it doesn't appear to be restricted to my copy/machine.

It can be a fun game. Not my favorite, but a fun one... particularly if you play multiplayer or on Live.

But if I were Sega/Pseudo I'd never have let this thing out the door the way it is! In my opinion, given the slow downs and frequent crashes, this a Beta release not a signed-off on console game!

DON'T BUY IT... save your money for a game that's stable.

Blockwars [blockwars.com]: free, multiplayer, head to head game.

I laugh at this when... ... (1)

Arwing (951573) | more than 8 years ago | (#14811424)

Full auto was billed as one of "THE GAME" to get before 360 came out. I think I saw some preview on G4 showing the game, and the developer was bragging "Yah, this is only running on 1/4 of the actual 360 hardware, when the actual game comes out, it will be totally sick!"
Sick my ass, I never trust the marketing people anyway (not even at my own company) and this is exactly the reason!

Carmageddon! (1)

Gilmoure (18428) | more than 8 years ago | (#14811435)

Now that was a cool game. Wish they'd bring that one back.

Re:Carmageddon! (1)

Kelbear (870538) | more than 8 years ago | (#14812159)

Indeed, what a great premise for a game. Running over things and crashing into people in the most violent ways possible. I blew hundreds of hours on those games.

the real question (1)

rabbot (740825) | more than 8 years ago | (#14811647)

Why do people still expect anything more than subpar games with pretty graphics for the majority of xbox 2 games? You are fools.

Should have been Xbox Live MiniGame (1)

Anamanaman (97418) | more than 8 years ago | (#14811650)

The full auto demo on Xbox Live was great. Played it for a few days before getting sick of it. I think the game would have been much better as an Xbox Live arcade game for 15 bucks or so. Its fun and all, but definately not enough to last more than a couple weeks of entertainment. Also doesnt seem too interesting as a rental since every once in a while I have the urge to blow up some cars (so I'll just load up the demo).

Hopefully they'll get smart and convert it (maybe with 1/4 the levels or something) as a downloadable xbox live game

Only one good racing sim .. (2, Insightful)

Horatio_Hellpop (926706) | more than 8 years ago | (#14811738)

Colin Mcrae Rally 2005.

On a decent PC, nothing comes close. Most beautiful and challenging racing sim. Ever.

After playing it, I can't imagine why anyone would want to engage any other sim ... especially a NASCAR one.

NASCAR drivers see 1 turn 1000 times. Rally drivers see 1000 turns 1 time.
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