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No WoW for the 360

Zonk posted more than 8 years ago | from the azeroth-less dept.

132

Next Generation reports that Blizzard COO Paul Sims has dispelled any ideas that their hit MMOG would appear on the Xbox 360. From the article: "WoW is built as a PC gaming experience. Porting PC games to console often compromises games, and we'd never allow the WoW gameplay experience to suffer ... Also, it's important to us that the entire player base is able to play together. Microsoft's Xbox Live architecture is very protected from all sorts of outside influence, so shared play between 360 and PC owners would be very tough. We wouldn't even consider WoW for 360 unless we could overcome that hurdle."

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Queuecraft (4, Insightful)

pjh3000 (583652) | more than 8 years ago | (#14844967)

Considering the server problems they've been having - http://games.slashdot.org/article.pl?sid=06/03/01/ 1519225 [slashdot.org] - I don't think World of Queuecraft could handle the millions of Xbox 360 players.

Re:Queuecraft (1)

tehwebguy (860335) | more than 8 years ago | (#14845024)

are there even millions of xbox 360s in existence now?

Re:Queuecraft (1)

pjh3000 (583652) | more than 8 years ago | (#14845043)

There's at least that many copies of Call of Duty 2 for Xbox 360 that have been sold.

Sold or purchased? (0)

Anonymous Coward | more than 8 years ago | (#14845592)

Because the gaming stores _purchase_ them in lots but haven't actually sold them to consumers yet.

Re:Queuecraft (0, Troll)

east coast (590680) | more than 8 years ago | (#14845611)

The latest figure I can find that's not from Joe's Weblog puts the figures around 1.5 million [betanews.com] in late january.

With this much of a slump in projected sales you may soon get a free XBox 360 with the purchase of a carton of Camel Lights.

Gates is certainly limping away from this one like a dog that has been given a savage beating by a drunk on some high power amphetamines.

Re:Queuecraft (3, Informative)

guice (907163) | more than 8 years ago | (#14845030)

Queuecraft hurdle is hoping to be alleviated by April [worldofwarcraft.com] . They've recently built a very large rearchitecture of servers which they're going to be putting live for the 1.10 testing phases and hoping to hit the live servers with the 1.10 patch. Rumor has it they are suppose to handle 2-3x the number of users on the current systems.

Re:Queuecraft (0)

Anonymous Coward | more than 8 years ago | (#14845744)

They must be switching from xeons to Opterons

they are switching to AMD actually (2, Informative)

Fo0eY (546716) | more than 8 years ago | (#14846446)

http://voodoopc.blogspot.com/2006/02/blizzard-goin g-crazy-for-opteron.html [blogspot.com]

that's the link to the article, but here's the relevant quote:

"Blizzard is rumored to have purchased around 1500+ new HP servers all based on AMD Opteron 64 technology. This is most def the first time that Blizzard has purchased AMD based servers in bulk"

Re:Queuecraft (1)

wiggles (30088) | more than 8 years ago | (#14846272)

millions of Xbox 360 players

Don't you really mean the 5 people who've managed to actually find and buy a 360?

Well, DUH (1)

Tyler Eaves (344284) | more than 8 years ago | (#14844999)

Anyone who'd played WoW for more than 30 seconds would know that you NEED a keyboard.

Re:Well, DUH (3, Informative)

pjh3000 (583652) | more than 8 years ago | (#14845022)

The Xbox 360 has support for mice and keyboards. Just plug them into the USB ports on the front or back.

Re:Well, DUH (2, Insightful)

jchenx (267053) | more than 8 years ago | (#14845059)

The 360 supports USB keyboards. I used one myself while trying out the FFXI beta. As horrible the install scenario was (thanks PlayOnline!), it would have been 10x worse if I didn't have the keyboard.

I also saw lots of people doing lots of chatting in the game. It's obviously a lot easier to chat using a regular keyboard than the on-screen one.

Re:Well, DUH (1)

KDR_11k (778916) | more than 8 years ago | (#14845125)

I don't think MS will like it if you tell them that your game cannot be controlled without a keyboard.

Re:Well, DUH (1)

jchenx (267053) | more than 8 years ago | (#14845238)

One of the biggest problem is probably the interface. Can Blizzard make changes to the interface so that's its more controller friendly? Perhaps ... but the experience may not be very good. When I played FFXI, another MMORPG, for the 360, I had lots of beef with the control scheme as well. And this is for a game that was ALSO developed with the PS2 in-mind.

Re:Well, DUH (4, Funny)

Onan (25162) | more than 8 years ago | (#14845138)

I'm not so sure. If you just bound a few buttons to pasting in "lol", "nub", "wtf", and "hax!", I think it would be sadly difficult to distinguish from most existing players.

Re:Well, DUH (4, Funny)

Lewisham (239493) | more than 8 years ago | (#14845210)

d00d, i loled. for realz!!!ELEVEN11

Can you imagine Xbox Live smacktalking 13 year old's combined with Barrens chat? Surely that would be the most offensive place in the whole world.

It would make your ears bleed.

Re:Well, DUH (2, Informative)

happyemoticon (543015) | more than 8 years ago | (#14845164)

I've heard a lot of good things about the Nostromo SpeedPad n52 [belkin.com] . Seems like a great idea, because I often find that I play with one hand, and I have a hard time reaching the F7 key to trigger Bloodrage while trying to out-manuever a rogue in AV. However, apparently it's not compatible with Intel Macs, so no go yet.

The gamepad is a brain damaged interface for anything except Soul Calibur, Final Fantasy and possibly Mario Tennis. Its pestulence is part of what made Deus Ex 2 so horrible - they replaced a pretty decent drag & drop system with a laughably absurd, static screen where you had about 5 inventory slots total. However, if that had been the only thing wrong with DX2, it would've still been a fine game. The only thing more stupid than porting a PC FPS to console is porting a console FPS to the PC.

Re:Well, DUH (1)

drinkypoo (153816) | more than 8 years ago | (#14845206)

The only thing more stupid than porting a PC FPS to console is porting a console FPS to the PC.

IMO, the only thing more stupid than porting a PC FPS to console is playing any FPS on a console. I wish people would stop encouraging these stupid ports... Er, there is one exception though, Quake on the Dreamcast. It was only a beta, so it's a bit crashy, but it works and supports the dreamcast keyboard/mouse (as well as the gamepad.)

Re:Well, DUH (1)

Txiasaeia (581598) | more than 8 years ago | (#14845270)

"IMO, the only thing more stupid than porting a PC FPS to console is playing any FPS on a console." Would you consider the Metroid Prime games to be FPSs? What about the GBA port of Doom, where a keypad and a few buttons are all that's needed anyway?

Re:Well, DUH (1)

drinkypoo (153816) | more than 8 years ago | (#14845386)

Since playing LegacyDOOM, I got over playing the digital-control version (as opposed to analog controls.) Doom is much better when you can jump and mouseaim. Doom had its day, and I was as addicted as anybody, but since Quake came out I haven't wanted to replicate the bad old days.

I haven't played the metroid game on DS, that seems more like a first person clicker :) But I certainly will not play any FPS with only digital controls. (I realize mice are digital, being based on pulses and discrete locations, but they behave in an analog fashion.)

Re:Well, DUH (1)

Hitto (913085) | more than 8 years ago | (#14845528)

You have to give it a try.
Oh, wait, is this /v/? Nevermind.

Re:Well, DUH (2, Funny)

Zangief (461457) | more than 8 years ago | (#14845614)

The gamepad is a brain damaged interface for anything except Soul Calibur, Final Fantasy and possibly Mario Tennis.

Yeah, that must be why the PC has lots of different genres, while in consoles the only games that you can find are RTSs, RPGs and FPSs. And, most FPSs are about WW2 or counter terrorism. How boring!

Re:Well, DUH (1)

robson (60067) | more than 8 years ago | (#14847118)

The gamepad is a brain damaged interface for anything except Soul Calibur, Final Fantasy and possibly Mario Tennis.

Yeah, that must be why the PC has lots of different genres, while in consoles the only games that you can find are RTSs, RPGs and FPSs. And, most FPSs are about WW2 or counter terrorism. How boring!

(Psst -- I don't think he was bad-mouthing consoles; he was talking about the controllers and specifically how poorly ported PC games play on them. That being the subject of the article and all -- porting a PC game to a console.)

Re:Well, DUH (1)

nb caffeine (448698) | more than 8 years ago | (#14845645)

I have an n50 speedpad, which only has 2 rows of 5 keys and doesnt have the orange button obove the Dpad, but basically the same idea. I found using it was completely awesome, had custom binds in it for each game i played. My only problem was that it got in the way on my relatively small desk, and I still needed the kybd around for bindings i couldnt map on there without sacraficing an important key. Maybe 15 buttons would fix that. That, paired with either my Razer Copperhead or my Logitech mx700 was quite a killer combo. Too bad i spend all my time playing my DS and 360 now...

Re:Well, DUH (1)

jackbird (721605) | more than 8 years ago | (#14846136)

The real killer is weapon switching in FPSes. It's a real stetch to map enough keys for that, since the shift button affects everything. Guess it would be less of an issue if you're used to using the wheel to switch, although the wheel on the n52 blows.

I only use the arrow keys (wasd sucks!) (1)

michaeltoe (651785) | more than 8 years ago | (#14847236)

Hotkeys are for lazy people.

With 6 million+ active subscribers... (4, Insightful)

CaseM (746707) | more than 8 years ago | (#14845053)

as told here [blizzard.com] , is there any doubt that porting WoW to the 360 would be a waste of time? When you have 6 million paying subscribers, you're already exceeded your goals by your wildest imaginations and it probably wouldn't be a sound financial investment given the technical hurdles and (relatively) small install-base for the 360.

And, yes, you can use a keyboard with the 360, so this is not one of them.

Re:With 6 million+ active subscribers... (1)

Daysaway (916732) | more than 8 years ago | (#14845113)

Agreed. Even if they threw some of their residual income back into the pot, and sprung for a port team, what sense would that make?

WoW is a powerhouse. Nothing short of time will stop it.

Duh (2, Insightful)

HunterZ (20035) | more than 8 years ago | (#14845061)

Anyone who has used mods/addons will tell you that playing WoW on a console would be stupid. There's no way the Blizzard nor Microsoft would set something up to let users download and install fan-created mods/addons either. It just wouldn't happen.

Plus, just because you CAN plug in a keyboard and/or mouse doesn't mean that they can expect it of everyone who wants to play. Thus, they'd again need to cripple the game's interface in order to make it playable with a controller.

Re:Duh (1)

drinkypoo (153816) | more than 8 years ago | (#14845251)

They don't need to cripple it. They need to add a new control scheme. The old one could hang around unmolested.

Re:Duh (0)

Anonymous Coward | more than 8 years ago | (#14845311)

This would make things kind of difficult if you let 360 players do PvP with PC players. It's simply not comparable - a whole row of hotkeys versus a controller.

Re:Duh (1)

drinkypoo (153816) | more than 8 years ago | (#14845371)

This would make things kind of difficult if you let 360 players do PvP with PC players. It's simply not comparable - a whole row of hotkeys versus a controller.

The Xbox 360 has normal USB ports and supports HID-class input devices, though most games do not. Players could drop $20 and get USB hub, keyboard, and mouse.

Re:Duh (1)

tourvil (103765) | more than 8 years ago | (#14845529)

The Xbox 360 has normal USB ports and supports HID-class input devices, though most games do not. Players could drop $20 and get USB hub, keyboard, and mouse.

People bring this up all the time around here, and I just don't get it. How do you comfortably use a keyboard and mouse with a console? I imagine the common setup for a console is hooked up to a TV in front of a couch. So I can either put the keyboard on my lap, and use the mouse on the couch cushion, or I can hunch over and play on the coffee table. Neither of those options sound particularly comfortable for playing any game, let alone doing 2+ hour dungeon runs in WoW...

Re:Duh (1)

drinkypoo (153816) | more than 8 years ago | (#14845790)

Actually, using an optical mouse on a couch is pretty comfy. Barring that, you can get an all-in-one cordless USB trackball-or-glidepoint/keyboard setup, but that's probably going to be more like $50. Still, it's going to be much more manageable.

Re:Duh (1)

Manmademan (952354) | more than 8 years ago | (#14846281)

People bring this up all the time around here, and I just don't get it. How do you comfortably use a keyboard and mouse with a console?
This sounds like a job for the phantom lapboard!!! on sale soon from infinium at www.phantom.net!!

In other words (1)

LightningBolt! (664763) | more than 8 years ago | (#14845065)

"We're already making bucketloads of cash [forbes.com] from an installed user base of 6 million [joystiq.com] just being a PC title. We don't need no stinkin' Xbox!"

Re:In other words (1)

Golias (176380) | more than 8 years ago | (#14845175)

"We're already making bucketloads of cash from an installed user base of 6 million just being a PC title.

Correction: It's a PC/Mac title.

Furthermore, if it already runs on PPC Macs, it would be rather trivial to "port" it to the X-Box, which uses very similar chips.

X-Box Live's lock-down, coupled with lack of an included keyboard/mouse, are the only real technical hurdles. It's not as if they would just say "no" to a little extra money if MS were to open up their Live network to them.

Re:In other words (2, Insightful)

NDPTAL85 (260093) | more than 8 years ago | (#14845264)

Trivial you say? So you are a programmer? Am I? No I am not. I'm just going to go off on a limb here and guess that the type of CPU being similar is less important than the fact that the 360 is a much more paralell system then a Macintosh is. Meaning WoW on the Mac depends mostly on the video card, not the CPU.

Re:In other words (0)

Anonymous Coward | more than 8 years ago | (#14845441)

Of course. Because, you know, they don't use entirely different graphics, networking, and filesystem APIs... It should be so easy to just copy and compile the code, right? I mean, what are all these APIs for anyway!?

Re:In other words (1)

Stephen Samuel (106962) | more than 8 years ago | (#14845531)

A Mac is a PC, it's just not a Microsoft PC.

PC stands for Personal computer. Althought the vast majority of PCs are Wintel, not all are.

Re:In other words (1)

Breakfast Pants (323698) | more than 8 years ago | (#14846171)

PC is often shorthand for "PC Compatible." which in turn is shorthand for "IBM PC Compatible." Now granted IBM has a hand in PowerPC, "IBM PC Compatible" has a very specific meaning, and it doesn't encompass "Macintosh,"

Re:In other words (1)

toriver (11308) | more than 8 years ago | (#14846802)

1) IBM no longer make PCs. Lenovo took over that part of the business.
2) Even when they did, Microsoft and IBM parted ways so that IBM no longer made the industry standard; Microsoft plus the clone makers (read: Compaq) did. Remember the PS/2 fiasco?
3) The IBM PC was a 16-bit Intel platform with little RAM, a command-line interface to a crippled CP/M knockoff of a boot loader, and has very little in common with what you buy today. The old definition of a PC is pointless.

Before anyone points it out, FFXI doesn't count (1, Insightful)

Anonymous Coward | more than 8 years ago | (#14845072)

Yes, FFXI has both a PC port and an XBox 360 port.

However, both of them are shitty ports of the original PS2 version. It was designed to run on a console from the start. It doesn't have the same problems that WoW has (like too many subscribers...) because it was originally intended for a console.

Plus the PC and XBox360 ports are some of the most half-assed ports you're ever likely to see. The UI is designed to be viewed at 640x480 and doesn't scale as you increase the resolution, making UI elements absolutely miniscule at a decent resolution for a PC, and the same problems occur when using HDTV with the XBox360. The PlayOnline interface won't scale above 640x480 at all (and should be totally pointless on the XBox 360 what with Live and all, but's required anyway), and causes a good extra minute or more before being able to actually play the game.

Blizzard would want to do a good port to the XBox360. FFXI isn't a good port (apparently it'll support HDTV resolutions - using the same models and textures the PS2 client uses, which already look like ass on a modern PC), and is actually a fairly good demo of why it isn't feasible for WoW to be ported to the 360.

Re:Before anyone points it out, FFXI doesn't count (2, Insightful)

0racle (667029) | more than 8 years ago | (#14845658)

Since when is mindless bashing of a game you just don't like for very little reason insightful?

The UI scales unless your blind or doing something stupid like running it at 4096x3072. The PC and xbox 360 look and work just fine. The FFXI 360 port doesn't use Live at all. You need to have the free version of Live because the hardware requires it. The game attaches to a service completely different from Live, so again why wouldn't the POL viewer?

The only reason that WoW 'couldn't' be ported to the XBox is either Blizzard is too lazy, or they know that it will just further piss of their customers to have to extend the waiting list to get on.

There are valid complaints to be made for every game but you made none of them, instead choosing to treat Blizzard as some sort of god on earth.

Re:Before anyone points it out, FFXI doesn't count (0)

Anonymous Coward | more than 8 years ago | (#14845914)

That's odd... I definitely remember the pc version of FFXI coming out over a year before the ps2 version

Re:Before anyone points it out, FFXI doesn't count (0)

Anonymous Coward | more than 8 years ago | (#14847339)

That's cuz you're a damn Yankee. The release order was:

1) Japanese PS2
2) Japanese PC
3) North America PC
4) North America PS2
5) European PC/PS2

The PC version was a port of the PS2 version.

Re:Before anyone points it out, FFXI doesn't count (0)

Anonymous Coward | more than 8 years ago | (#14846243)

Oh please. The UI doesn't scale, it stays at the exact same freaking size in pixels at 640x480 as it does at 1280x1024. By that I mean your health bar is still four pixels high at 640x480 and 1280x1024. It's tiny and nearly unreadable.

The font doesn't scale. It's designed to be readable at 640x480. It's tiny at over twice that. (640x2=1280,480x2=960, so 1280x1024 is over four times the area.) Nothing scales! The menu is the same size in pixels. The targeting box is the same size in pixels. The targeting indicator is the same size in pixels. Unfortunately, they're now four times as small in screen real estate. Given how cramped the 640x480 GUI is, that's not always a bad thing - but past a point, it goes past "small enough to be usable" to just plain "small".

Contrast that to WoW, which does scale the UI. The UI takes up the same percentage of the screen at 1024x768 as it does at 1960x1470 - unless you explicitly tell it to scale it to some other size.

You need to have the free version of Live because the hardware requires it. The game attaches to a service completely different from Live, so again why wouldn't the POL viewer?

Gee, I dunno, because you already HAVE the free version of Live, why should you bother with a DUPLICATE SERVICE on top of the service you're ALREADY USING?!!

There's no reason EITHER the PC port or the XBox360 port should be using the "POL viewer". The PC version should ask for your username and password and dump you into the game - exactly like WoW does. The XBox360 version should use your Live account for billing purposes. The POL viewer serves only to waste time and system resources.

As other posters have mentioned, the FFXI control scheme is utter crap. You move using the numpad. The camera is adusted with the arrow keys. There are no hotkeys - pressing a letter starts chatting. (No, Control-Letter key combos don't count as hotkeys.)

The game looks like utter crap on the PC and XBox360. Because the PS2 has severely limited texture memory, almost every area can be described using a single color. (Cities = Gray, Country-side = mint green, cave = moss green, desert = sand.) Players all look identical. There are a total of - not kidding here - 128 different character styles possible. That may sound like a lot, until you realize that 1) some options are extremely popular and appear frequently, and 2) the "birthday paradox [wikipedia.org] " - meaning that the chances of you running into an identical avatar are MUCH higher than 128 sounds. So you wind up seeing the EXACT SAME character avatar for quite a few different people. I remember one group where I was literally playing with three other players using the SAME DAMNED AVATAR I was - except one had blond hair, and I had brown. Feel the customization.

There are valid complaints to be made for every game but you made none of them

Would you rather:
- The controls
- The gold farming
- The inflation
- The grind
- The lousy crafting system
- The language barrier
- The "level limit" quests
- The repetitive enemies
- The repetitive reuse of tile sets
- The extrodinarily long travel times (the "fast" transportation options takes 10+ minutes to travel between locations)
- The repeated grind, due to "subjobs" (congratulations, you've reached level 30, now do it again with the same character on another job!)
- The lousy quest system
- The lousy mission system
- The lousy PlayOnline viewer
- The lousy patch system (here, download 1000 files, if it fails to download one, you have to manually restart the patch process)
- The complete removal of Japanese input for the US version
- The "uninstaller can make Windows unbootable [playonline.com] " bug
- The "delete your characters" after leaving for too long - no extended vacations for you!

You want me to go on? There's more.

Re:Before anyone points it out, FFXI doesn't count (0)

Anonymous Coward | more than 8 years ago | (#14846820)

Howl howl gargle garle Anonymous Coward sluuuurp uuuurrrgh howl FFXI sucks gargle howl should have a good time!

Re:Before anyone points it out, FFXI doesn't count (1)

paitre (32242) | more than 8 years ago | (#14847245)

Wah.
So you don't like Japanese-style RPGs/MMORPGs where it actually takes time to do shit. Boo-fucking hoo.

A lot of the shit you talked about are things I -LIKE- about the fucking game

- Level limit quests at 50, 55, 60, 65 and 70. They weed out players that DO NOT BELONG at end-game. It's designed to force people to work together and know how to play their chosen jobs. The neat thing is you've only got to do them once per Character.

-As other posters have mentioned, the FFXI control scheme is utter crap. You move using the numpad. The camera is adusted with the arrow keys. There are no hotkeys - pressing a letter starts chatting. (No, Control-Letter key combos don't count as hotkeys.)
So go into the config menu AND CHANGE YOUR FUCKING KEYBOARD SETTINGS. You can, y'know. I use asdf to move around - you just need to set the damned thing to the "compact" keyboard type. Oh, And you can customize your keybindings. But you wouldn't know that because you never really played the game, now, did you?

- The POL viewer is an annoyance at -worst-. I click through it, and it doesn't add much more time to get into the damned game than going through WoW's interface (and then waiting in the queue for your realm server...) You also seem to completely ignore the fact that the viewer is for use with other SE online games - none of which have seen release here in the US, and probably won't because we're whiny fucks who bitch about the tiniest little inconvenience like it's the end of the world.

- Quests/Missions : explain how they're lousy. You have to go to the correct NPC to get the mission or quest, then you go do it. Some (hell, pretty much all of them unless you're a 75RDM/NIN and even then you can't solo everything, -especially- the later Zilart and all of the Promathia misions). (Oh, and you're forgetting the job-specific equipment quests, the race specific gear quests, each set of city missions...) There's a lot of content to the game, it just doesn't cater to those people who don't like Japanese-style RPGs.

- Crafting - what's so bad about the crafting system? The fact that y0ou can't take every skill to 100 on a single character? Cry me river, and go create a couple of mules if you want more than one max-crat (like me, bitch). Yes, it -is- repetitive, and I get tired of critical breaks on combines that I'm 80 levels over the cap on. Y'know what? That's the worst of my complaints with a system that has made me literally tens of millions in gil.

I could keep going, but it's fairly obvious that you're not the kind of player that I'd want to be doing end-game activities with anyway - you're impatient, greedy (inflation is present in -all- games, as is gil/gold/credit/whatever farming), and aren't willing to do what is necessary within the rules of the game to accomplish whatever it is you wanted to accomplish in the game.

Yes, the most recent bug is pretty damned serious, and I hope it's fixed soon. The download process, in general, had been a major sore spot for me, but it's gotten a -hell- of a lot better over the last year (or so). The last 3 major updates have gone absolutely flawlessly for me, and this most recent one is the first time anyone in my linkshell has had a problem in about that same amount of time (all related to the bug previously mentioned).

BTW, WRT travel times - if you actually do the nation-specific outpost quests, there isn't a single zone in the game you can't get to in 5 minutes or less. Period. Even without them, the only place it really takes me longer than 10 minutes to get to, from Jeuno, is Sea Serpent's Grotto (and Norg, and mostly because I hate the jungles and don't know the way as well as I should - it should really only take 5), and {sky}. I can be in {sea} in 3 minutes. Tops. I fully expect that getting to the areas that will be opening up with the expansion in April to take significantly longer (provided there's no OPwarps or teleport-{location} quests), at least, initially.

I also must repeat myself - the POL Viewer is SE's interface for -ALL- of their online games - it's unfortunate that we only have FFXI outside of Japan, but there -are- other games that use it. Having a single interface for handling logins and such to a group of online games from a single mfr is -NOT- a bad thing.

And for your final bit of true mis-information they only delete accounts when you STOP PAYING THEM for longer than three months (and the deletion threshold was changed to a year, oh, a year ago, AND you can have them restored if you ask nicely, even if they -have- been deleted, but you can only do it once). As for opinion - the interface does scale, you're just a fucking idiot, and yes, because you're posting as an AC I'll flame your sorry fucking ass into next year instead of being man (or woman) enough to own up to your opinion by posting logged in with your goddamned handle/name.

Re:Before anyone points it out, FFXI doesn't count (1)

scottind (838186) | more than 8 years ago | (#14848001)

wow lovers just can't handle the fact that blizzard wont take the time to port the game to xb360 so they're bashing the nearest mmorpg that can find that did take the time, namely ffxi. personally ffxi still beats the crap out of wow's graphics, no matter how dated anyone thinks it is. if anyone wanted to take comparison landscape shots, they'd wholeheartedly agree with me. Even the player models dont look as bad as wow. i bet most of you don't even play ffxi. newer is just better huh? thats as ignorant as you can get.

i wouldnt want any of you kids at end game with me either. would you want a player who took 4 months to reach lvl65 in wow, or 1 year to get to lvl65 in ffxi? instant gratification ffxi is not.

Re:Before anyone points it out, FFXI doesn't count (0)

Anonymous Coward | more than 8 years ago | (#14848165)

i wouldnt want any of you kids at end game with me either. would you want a player who took 4 months to reach lvl65 in wow, or 1 year to get to lvl65 in ffxi? instant gratification ffxi is not.

Funny. It took me almost as long to reach 60 in WoW as it did to reach 65 in FFXI.

The difference?

I had fun in WoW, but not in FFXI.

Why'd I play to 65 in FFXI, then? Because ASSWIPES kept on saying the game got fun at later levels.

It's doesn't. It FUCKING SUCKS throughout. WoW changes and evolves from 1-60. FFXI plays the EXACT SAME FUCKING WAY from level 10-65. You fight the EXACT SAME FUCKING ENEMIES. You use the EXACT SAME FUCKING parties. Each job uses the EXACT SAME FUCKING MOVES, the number just increases. WoW has some of that at later levels (level 50-60 were essentially tacked on late in development) but NOWHERE near as bad as FFXI.

You want to know the difference between WoW and FFXI?

WoW is fun. FFXI is a job.

You play WoW. You work FFXI.

There's a reason one of the first choices you make in FFXI is what "job" you'll play.

But don't take my word for it. Take the 6,000,000 subscribers playing WoW over the 300,000 or so playing FFXI. There's a reason why WoW is by far the most popular MMORPG ever listed and most people you talk to have never heard about FFXI.

Re:Before anyone points it out, FFXI doesn't count (0)

Anonymous Coward | more than 8 years ago | (#14845727)

Dude, what the HELL are you talking about? FFXI on the PC looks like ass? What kind of cheap-ass, crappy-graphics-card-using pc were you using? I have the resolution cranked, and it is one of the nicest-looking MMORPGs I've seen yet (yes, including WoW, which I admit isn't to my taste). That's pretty good, considering that this game is going on 4 years old.

Playonline is integrated because that's what SE uses to keep track of customers, and for billing and communications. It's also the portal for other online games they'll be releasing eventually, of which there currently is only FFXI and Tetra Master. Gee, a couple of extra clicks is soooo much trouble.

FFXI is a perfect example that it could be done (1)

aka_big_wurm (757512) | more than 8 years ago | (#14846372)

FFXI plays with PC and PS2 players, it allows content patchs, it allows keyboard and mouse input.

Bliz is making up reasons on why its not coming to 360. They should just say they dont want to port it. Not BS about it cant be done.

If they ported it to 360 they would get an easy million plus users with in 6 months and maybe alot more. With that comes their problem. They already are having growing pains and if they added 360 it would hurt alot more. They would need to get many more GM's because consol players seem to make more troubble than PC players.

Re:Before anyone points it out, FFXI doesn't count (1)

paitre (32242) | more than 8 years ago | (#14847058)

As 0racle said, in much more flowery language, you're full of shit.

I don't mind the textures and models in FFXI one iota. I'm playing because I find it fun and engaging, not because it requires me to have the most powerful PC in the fucking universe. Besides which, throw 64 people into a single zone and tell me you don't have a problem seeing everyone, even with the "dated" textures and character models.
I'm not arguing that the engine doesn't need an update - it does. However, the textures and models most definately do not suck nearly as badly as you'd like to think.

Console game ported to Windows then to XBox360. And put -everyone- on the same servers, regardless of geographic location (I think this was both a good, and a poor decision, for a huge variety of reasons, but I'll not digress further).

There are other, MUCH more substantial complaints that one can make about SE and FFXI. The graphics, tho? That's about as petty as it gets. I've seen far too many pretty games that I just couldn't get into (and yes, WoW is one of them, and I, personally, HATE the style used in WoW). I'll take a game that I -can- get into, dated graphics and other problems and all then a pretty game that I can't get involved in because it just doesn't cater to what I want in a MMO.

Re:Before anyone points it out, FFXI doesn't count (0)

Anonymous Coward | more than 8 years ago | (#14847911)

That's right, because the XBox360 is a same-gen console as the PS2.

Oh, wait. The PS2 is a six year old console, and the XBox360 is less than a year old. I definitely expect the same graphical quality on a brand new platform as a six-year old platform.

Because that's what FFXI is offering.

Which is ignoring the fact that the FFXI graphics suck for a PS2 game, but for an XBox360 game? It's just a sign of a flat-out shitty port.

The graphics are just the most obvious sign of Square-Enix spending absolutely no effort on the port. Requiring both Live and PlayOnline is yet another.

Next-Generation Consoles will Destroy PC Gaming (0)

Anonymous Coward | more than 8 years ago | (#14845078)

Or... not.

Diversion (1)

the computer guy nex (916959) | more than 8 years ago | (#14845101)

We are now experiencing the diversion between Console gaming and PC gaming.

With the extra cost in developing PC games (testing on more hardware, troubleshooting after the sale, driver testing) along with the extra time to develop (creating textures to fit high and low end systems) PC gaming is becoming a niche market.

MMORPG's, such as WoW, ARE that niche. PC's will always excel at social games that require a keyboard and heavy interaction with others.

Consoles will continue to dominate nearly every other type of game on the market.

Re:Diversion (1)

Kaldaien (676190) | more than 8 years ago | (#14845195)

I tend to think on the contrary... consoles are converging with the PC platform rather than diverging. With standard USB ports, support for PC input devices, built-in network connectivity, hard drive storage, the ancient shift from cartridges to CDs and DVDs, VGA output, and a whole host of other features, consoles are looking more and more like inexpensive general purpose computers (again).

That said, the two platforms do have advantages, but a lot of them creep their way into the other; such as gamepads for PC games and keyboard/mouse support on consoles.

Clueless? (1)

DeadPrez (129998) | more than 8 years ago | (#14845228)

Consoles will never dominate first person shooters or real-time strategies. mouse/kb again far superior.

The real advantage consoles have over PC is not development costs (work smarter, not harder), but rather the locked up, committed userbase, and the marketing opportunities are only getting better with technology. Of course, racing, fighting, puzzle, and children's games are also going to find a niche in the console market.

Re:Clueless? (1)

PyroPunk (545300) | more than 8 years ago | (#14847073)

I think it depends on how you were introduced to First Person Shooters. I never played one until Halo on my XBox. Since then I've played Halo, Halo 2, Call of Duty, Medal of Honor, Half-Life 2, Doom, etc. all on my console, still never tried the PC, because I use my laptop for coding and my consoles with my 50" HDTV for game playing. I enjoy FPS on the console. If you were trained to use the keyboard + mouse it would be hard to use a controller, but if you started off on the controller it's not bad at all.

Re:Diversion (0)

Anonymous Coward | more than 8 years ago | (#14845245)

lol, sure. I think there are at least a couple more genres that PC has the huge advantage. Any type of strategy game and controllable and/or innovative FPS's, for two.

(If you think Halo was innovative, feel free to not reply, since you don't know what you're talking about. Metroid Prime, maybe, but I wouldn't really call that an FPS anyway... yeah, it's in first person, and you shoot, but... it's not the same.)

If you enjoy Madden 20XX and Kill The Hookers, then go ahead and buy consoles. Real gamers will be and always have been on PCs.

Re:Diversion (1)

irc.goatse.cx troll (593289) | more than 8 years ago | (#14845250)

Except for games that need precision input, like First person shooters, or games that need lots of hotkeys like real time strategies.

The genre/ideal platform breakdown is really like this:

PC: MMORPG, FPS, RTS
Handheld: Puzzle, sidescroller
Console: Sports, Racing, Platformer

With some somewhat acceptable crossover on each.

What exactly is this hurdle Blizzard speaks of? (1)

Kaldaien (676190) | more than 8 years ago | (#14845105)

In the past it might have been reasonable to dismiss the idea of PC/Console interaction, but as SquareEnix has shown interoperability is not as hard as it sounds. The PS2 and XBOX 360 both have two standard USB ports on the front and support keyboards and mice, so the argument of user input is not as strong as it used to be. Granted, fonts need to be bigger so that text is legible on piss poor standard definition televisions, but WOW's existing interface is already well suited. Blizzard already uses a braindead "patcher", which would lend itself well to the XBOX Live Marketplace model for content updates; on an unrelated note, much of their customer base is equally braindead -- which is why I only played the game for a couple of months. Do not get me wrong, I could not care less about WOW... on any platform, but I do not think an XBOX 360 port would necessarily compromise the "WOW experience." The majority of Blizzard's customer base -- 12-year-old fanboys -- will be equally annoying no matter what platform they play on.

Re:What exactly is this hurdle Blizzard speaks of? (0, Troll)

tukkayoot (528280) | more than 8 years ago | (#14845200)

The thing about Final Fantasy XI is that the user interface sucks, hard ... and I think a large part of that sucking has to do with the fact that you can't create an interface that is as robust or customizable on the console as you can for the PC.

This isn't a problem if you have a servicable but necessarily somewhat poor console interface, while allowing PC players to enjoy all of the benefits of having a more powerful UI ... that isn't the route Square Enix has chosen to take, though, and it's one of the things that alienated me and ultimately drove me away from Final Fantasy XI. I suppose they don't want to give an "advantage" to PC users that console users don't have. Maybe Blizzard has similar reservations, but they don't have the option of crippling their existing game because it'd mean losing lots of customers.

And just because Square-Enix has shown that interoperability is possible, it doesn't mean it was easy for them, and this was a game that was created from the ground up to be playable on a PS2. Porting a game that was designed for the PC to a console would impose some significant new challenges, I would assume.

Re:What exactly is this hurdle Blizzard speaks of? (1)

MMaestro (585010) | more than 8 years ago | (#14847847)

I suppose they don't want to give an "advantage" to PC users that console users don't have. Maybe Blizzard has similar reservations, but they don't have the option of crippling their existing game because it'd mean losing lots of customers.

WoW mods have created mods that have made it possible to create a list of every attack, ability and spell and cycle through them using one button. That pretty much screams "advantage" right there. And WoW's interface is considered to be the WORST of all MMOs out there, so Blizzard isn't one to talk.

Re:What exactly is this hurdle Blizzard speaks of? (1)

_xeno_ (155264) | more than 8 years ago | (#14847942)

And WoW's interface is considered to be the WORST of all MMOs out there, so Blizzard isn't one to talk.

By who?! Have you ever played FFXI? FFXI's is far, far, far worse than WoW. The default interface in WoW may not be one of the best (it's far better than FFXI's, though) - but it's customizable using XML and LUA.

That beats FFXI's completely uncustomizable interface any day. Not to mention other "minor" things like FFXI crashing if it loses application focus, the extremely limited "background" resolutions, the horrendous PlayOnline interface...

I'm willing to believe WoW's isn't the best - that's why almost everyone uses UI mods. But FFXI's is by far the worse than WoWs.

The only reason I still have an active FFXI account and canceled my WoW account is because I like the world of Vana'diel far better than Azeroth. It certainly isn't because of the user interface. (Which is really annoying - I'd love to see Square-Enix modernize their interface.)

Re:What exactly is this hurdle Blizzard speaks of? (1)

syrinx (106469) | more than 8 years ago | (#14845274)

The majority of Blizzard's customer base -- 12-year-old fanboys -- will be equally annoying no matter what platform they play on.

I've never played WOW, but if annoying 12-year-old fanboys are its base, it should be a great match for the XBox.

Re:What exactly is this hurdle Blizzard speaks of? (1)

jakethejuggalo (718693) | more than 8 years ago | (#14845522)

the porting isnt the hurdle they were talking about, the hurdle was that xbox live only works with xbox live, and they want for people playing WoW on the 360 to be able to play with people who play WoW on their computers and not xbox live. PS2 didnt have this problem with FFXI because the PS2 doesnt have anything like xbox live, it just connects to the internet.

Re:What exactly is this hurdle Blizzard speaks of? (1)

0racle (667029) | more than 8 years ago | (#14845865)

Ya its too bad the 360 FFXI players won't be able to attach to the same servers as the PS2 and PC players.

Oh wait. Never mind.

Makes sense... (1)

MagicDude (727944) | more than 8 years ago | (#14845167)

This makes a lot of sense really. I mean, how many successful PC to console ports have there been? It's mainly because by porting a PC game to a console, you aren't reaching a larger audience by doing so. Putting WOW on the 360 would be trying to reach the population that owns a 360 but doesn't own a computer. Even of both those guys of them bought it, that probably wouldn't be profitable enough to justify the cost of making it. Everyone who wants to play WOW is doing so, and I don't think there is a significant number of people out there saying "Man, I want to play WOW, but I want to play it on a console instead of my computer".

Re:Makes sense... (1)

mmalove (919245) | more than 8 years ago | (#14845503)

I know a guy with a 360, but his computer is terrible for playing WoW on because it's dated. The 360 represents incredible graphics power for a very economical price, about 400 dollars instead of 1500 for a decent PC.

That said, I'm sure analysts that make more money in a month than I do in a year determined the market share isn't there for the return on investment. As a WoW player, it benefits me more to see them developing more content, rather than expanding their player base. Especially with the queues the way they currently are.

There's not a lot going for the 360 (1)

TheSkepticalOptimist (898384) | more than 8 years ago | (#14845197)

If they are not going to even get game ports from popular PC titles, then yet another black mark against the Xbox 360.

I don't think it would be too bad to port a PC MMORPG to a game console, the problem is that generally most PC games play better with a keyboard, few game consoles have ever come out with decent gamepad controls for PC ports. Even first person shooters generally work better with a keyboard and mouse rather then a game pad.

The problem then is, you have to expect that people will be interested in buying the extra keyboard for a game console, which in the past has proven to be non-successful. Few people have ever made money selling keyboards and mice accessories for a game console. Honestly, the Xbox360 should have shipped with a keyboard or at least does the Xbox360 even have a USB port? At least the PS2 had a USB port and could support standard USB PC keyboards.

In the end, trying to bastardized WoW to work with a gamepad ultimately sealed its fate for not being ported over to a game console.

Re:There's not a lot going for the 360 (0)

Anonymous Coward | more than 8 years ago | (#14845239)

uh ya, Xbox 360 has 2 USB ports right on the front, as someone not far above you said. The wired 360 controllers are USB.

Re:There's not a lot going for the 360 (1)

Dan Ost (415913) | more than 8 years ago | (#14845403)

You can plug a regular USB keyboard into both the PS2 and the XBox360.

Waste of Time (3, Insightful)

panthro (552708) | more than 8 years ago | (#14845322)

Here's the potential market -- people who:

  • Own an XBOX 360
  • Have a keyboard and mouse for their XBOX 360
  • Can connect to the Internet on their XBOX 360
  • Play RPGs and want to play WoW
  • Don't already play WoW on their PC

That's a pretty small market, considering there are only 1.75 million XBOX 360s sold, and the original XBOX sold 25 million units. Knock off the vast majority of that already slim market if the expectation is that they will pay for XBOX 360 Live and Blizzard's monthly fee (I'm sure they wouldn't do this, but how else would it work?). Complete waste of Blizzard's resources.

Re:Waste of Time (1)

irablum (914844) | more than 8 years ago | (#14845625)

there's only one reason to play wow on a 360 instead of a PC. graphics. if you have a computer that doesn't have a newer (say, less than 1 year old) graphics card then you are just as likely to play it on a 360 than not play WOW on your computer (which in many cases WON'T play WOW)

Of course, with EQ2 having even more of a graphics requirement they should probably move to the 360 first.

Re:Waste of Time (1)

ivan256 (17499) | more than 8 years ago | (#14845785)

That's a short lived reason. How long do you think before low end video on PCs passes the 360? It took about 18 months for the original Xbox, and it would have been less if not for contract terms with nVidia.

You buy consoles for the games. They're only the "latest tech" for the first few months, so that's a stupid reason to buy one, or use it for something. (The games go to the consoles for ease of development and the captive audience)

Re:Waste of Time (1)

irablum (914844) | more than 8 years ago | (#14845861)

wow, now I feel much better having been called stupid on slashdot. w00t!

But, at the same time, that might be a very good reason to keep MMORPG's off of consoles. Games are short lived. consoles aren't. the reason that MMORPG's have been able to maintain their life cycles is continual improvements through patches which have required better and better hardware each time. meaning that not only will low end video on PC's pass the 360, but so will WOW requirements. so, in 2 years, you wouldn't be able to play WOW on the 360 anyway (since you can't upgrade the graphics on a 360). it will require an XBOX 720 (or whatever its called).

Ira

Re:Waste of Time (1)

Sylver Dragon (445237) | more than 8 years ago | (#14846633)

if you have a computer that doesn't have a newer (say, less than 1 year old) graphics card then you are just as likely to play it on a 360 than not play WOW on your computer (which in many cases WON'T play WOW)

Huh? WoW played just fine on 4 year hardware for me. Until just recently I was playing WoW on a 2.26Ghz Intel (533FSB) with 1GB RAM and a GeForce4 Ti4600 video card. The computer was built about 4 years ago, and ran WoW without a problem. Yes, I couldn't run it with the graphics maxed out, that was ok, even with the stepped down graphics the game looks good. The only change now, was that I bought a 6600GT so that I could try out Battlefield 2.
My wife was playing it on even worse hardware for a while. 1Ghz Pentuim3, 512MB RAM, and a GeForce3. This was about the lowest end you could still play on, as walking into Ironforge was really laggy. Outside the cities though, it was OK for PvE stuff. And that computer was about 7 years old (ok, the graphics card was slightly more recent of an upgrade).
So, no you don't need top notch hardware to play WoW on a PC. Just turn the graphics down a bit.

Re:Waste of Time (1)

jollyroger1210 (933226) | more than 8 years ago | (#14845808)

It *could* be possible to attach a keyboard/mouse to the Xboxcircle, after all, it's controller ports are standard USB ports.

Re:Waste of Time (1)

paitre (32242) | more than 8 years ago | (#14846978)

Live Silver is FREE.

YOU DO NOT HAVE TO PAY FOR LIVE TO GET THE FREE VERSION OF IT.

This is how FFXI is -already- being handled on XBox360 - XBox Silver is all that's required, the rest is handled by PlayOnline - SE's interface to their online games (and FFXI specifically).

Oh no...deep breath... (1)

ewe2 (47163) | more than 8 years ago | (#14845355)

HAHAHAHAHAHAHA!

Seriously, when WoW players are keeping the PC revolution alive by buying new hardware to cut lag down, a port to console is inconceivable. Nor do I see silly amounts of money being thrown at Blizzard by console manufacturers for such a port. This is obviously a joke story.

Re:Oh no...deep breath... (1)

WetBeaverSRU (662854) | more than 8 years ago | (#14845999)

For real... I think NewEgg should start profit sharing with Blizzard considering all of the action they've probably been getting lately. I'll admit that I'm a friggen addict since January and probably will be for a long time to come. Today I just opened up a newegg box with 2GB of ram and a new video card cooler for the 6800 GS I just bought the week before. I swear there's subliminal messages in WOW telling me to upgrade my hardware.

Build a WoW IM Client already (3, Insightful)

Swanktastic (109747) | more than 8 years ago | (#14845482)

If Blizzard really wanted to keep folks hooked, they'd just build an IM client for subscribers. For those of us with jobs, it be a great way to stay unproductive at work. I'd wager it's the social aspects of guilds that keep folks subscribing over the years.

Re:Build a WoW IM Client already (1)

Guppy06 (410832) | more than 8 years ago | (#14846862)

The PlayOnline client for FFXI that everybody seems to love to hate has basic IM functionality, and it's accessable through a JavaScript applet at playonline.com through most browsers (including Firefox). So using the "Friend List Plus" option lets you talk to people playing the game while you're at work, etc.

Re:Build a WoW IM Client already (1)

mjhacker (922395) | more than 8 years ago | (#14847323)

I believe that Xfire [xfire.com] accomplishes the tastk of an in-game messenger that can used not only during WoW, but virtually any other PC game under the sun.

Patching... (1)

aapold (753705) | more than 8 years ago | (#14845558)

One major component of MMORPGs is patches, changes, (gasp) Nerfs, new content, etc.. Blizzard has already introduced significant new content by so doing. These are quite large downloads even by PC standards. So right off the bat, you'd be out of the loop if you had a 360 that didn't have a hard drive. And even then, you'd be running most the game from the HD, not the disc. Is this the standard MO on console RPGs? I can't see them distributing patches through stores. Hey, its the Pally Nerf expansion disc!

Re:Patching... (1)

doconnor (134648) | more than 8 years ago | (#14846052)

Final Fantasy XI for the PlayStation 2 runs entirely off the hard drive. You don't even need the game DVD inserted to play. Patches are downloaded from the Internet.

The 360 version will likely work the same way.

Blizzard Cares (0)

Anonymous Coward | more than 8 years ago | (#14845660)

and we'd never allow the WoW gameplay experience to suffer

Yeah, because we know Blizzard is doing everything possible to ensure people can log in without queues (or at all). And the game is completely lag free...oh wait... I saw this today: http://www.cafepress.com/lootlag [cafepress.com] so obviously I'm not the only one who's gameplay experience is suffering.

The real reason? (1)

Ponzicar (861589) | more than 8 years ago | (#14845674)

Microsoft is backing Sigil games, which is making the Vanguard mmo, as well as a marvel comics mmo for the 360. If they're planning on putting it on the 360, then there's no way they'd let the competition onto the console.

entire player base together? (1)

Fanro (130986) | more than 8 years ago | (#14845685)

it's important to us that the entire player base is able to play together

Exept US, european and asian players --> cann't join the same realms legally

Exept an early player on a now full realm and a new player wo cannot join that realm

Heck, exept any two players that have started on different realms, they cannot play together unless one of them starts over since Blizzard does not even offer character transfers.

So, this does not seem so important to them so far. Why now?

They'll Follow The Money (1)

blueZhift (652272) | more than 8 years ago | (#14845917)

As others have noted here already, Square Enix has managed to get Final Fantasy XI to work well across the PS2, PC, and 360, so the notion that they'd have to compromise a lot is just plain bogus. The work may not be easy, but it is possible. So it really comes down to money. Blizzard isn't going to make a whole lot more than the 6 million subscribers are already bringing in, by doing the 360 right now. But they've got to be worried that that 6 million is the peak.

Sooner or later, the WoW numbers are going to slide. It could be the arrival of the next big thing, or maybe a serious crack down on online games in China and Korea because of player addiction. Either way, when those numbers start to slide, WoW will likely make an appearance on the 360 and/or the PS3. With sales of both next gen consoles likely to enter the tens of millions within the next few years, Blizzard would be crazy to snub consoles in the face of declining subscriptions. And of course if either Sony or Microsoft writes a big enough check, or just outright buys Blizzard, then you can bet WoW will show up on a console. It's all about the Benjamins.

Re:They'll Follow The Money (1)

Cecil (37810) | more than 8 years ago | (#14846596)

I agree in general with most of your post, but I take issue with the following statement:

As others have noted here already, Square Enix has managed to get Final Fantasy XI to work well across the PS2, PC, and 360, so the notion that they'd have to compromise a lot is just plain bogus.

As a hardcore Final Fantasy fanboi (look at my nick) I really wanted to love FFXI and was generally as much of an apologist as possible when it came to the game's many frustrations. However, I used to play Asheron's Call, and now play World of Warcraft, so I do know my MMORPGs and forget becoming compromised... FFXI was compromised right out of the gate. It was designed compromised. They knew they were going to launch it on PC and PS2, and they built it that way.

And IMHO, it was crap.

Re:They'll Follow The Money (0)

Anonymous Coward | more than 8 years ago | (#14846666)

I play both WoW (60 rouge) and FFXI 75THF. I think WoW is just bland and boring. No end game at all. Looks are okay, but FFXI is on par with them.

Wow is just too fucking easy. There's absolutely no challenge outside of AV PvP, which gets stale fast.

Re:They'll Follow The Money (1)

paitre (32242) | more than 8 years ago | (#14847277)

Exactly.
A game where endgame is strictly PvP just ain't for me. I -want- there to be missions, quests, and other shit for me to do to keep me busy. Hell, the crafting system does that for me, too (in addition to Dynamis, Limbus, Gods, and the other "standard" endgame activities that I do with my HNM/sky shell).
And I can't wait for the expansion to hit - even more stuff to do :)

Re:They'll Follow The Money (1)

paitre (32242) | more than 8 years ago | (#14847020)

And y'know what? There's a half million people who -don't- mind the interface enough to not play.

Of course, if people would actually play using the "compact" keyboard layout, it's really not nearly as bad...I can't stand the "standard" keyboard layout, but compact works well for me.

(For the record:200 days playtime, 75BLM, 59WHM, 3 crafts at, or over, 80, etc. I play the game several hours a day, every day - just like the WoW Fanbois.)

MMORPGs on consoles? (1)

Eric(b0mb)Dennis (629047) | more than 8 years ago | (#14846098)

I play WoW... I have a 60 priest and I'm currently working on my rogue (level 55)

If anyone can explain to me how to effectively play WoW (Espically the priest!) With a controller, you are teh WINNAR

Even with my easymode rogue... PvP is still Hotbutton for cheapshot, hotbutton for sinister strike x 2, hot button for kidney shot, hot button for gouge.. .etc etc

I would LoL @ all teh auto-attackers

Re:MMORPGs on consoles? (1)

aka_big_wurm (757512) | more than 8 years ago | (#14846437)

you forgot to say what server you were on...

and then anwser to your question is you dont use the controller you go and buy a USB keyboard and mouse...

How you going to keep up with a controller? (0)

Anonymous Coward | more than 8 years ago | (#14846387)

Here is a very accurate simulation of what being a raid level priest is in WoW, tell me how you are going to keep up with that with a controller?

http://www.rougebob.com/priest/ [rougebob.com]

What would be the point? (0)

Anonymous Coward | more than 8 years ago | (#14846783)

With all major publishers basically winding down Xbox 360 development in preparation for Nintendo Revolution and PS3, what's the point of investing in a port that'll be useless in a year?
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