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What Are Some of Your Favorite RPG Quests?

Cliff posted more than 8 years ago | from the fun-times-in-role-playing dept.

229

Ryosen asks: "The current issue of PC Gamer Magazine has a rundown on the MMORPGs due out this year. Reading over the list of hopefuls and checking out some of the websites and comments, I continually ran across complaints from players about the tedium in a lot of the quests from various games. These are typically of the non-imaginative 'take this message to that person' variety, or 'go kill 4 of these creatures' sorts. Obviously there have been some great quests and plots in games of the past and, with so many new RPGs in development, I thought this would be a great time to reminisce over some of our favorites. Who knows? Maybe some of those designers might find some inspiration for their upcoming creations."

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229 comments

While in Final Fantasy... (4, Funny)

MrChom (609572) | more than 8 years ago | (#14947797)

..I loved the "Scream every time you hit a random battle" quest. I used to go back over and over just to play that!

Re:While in Final Fantasy... (1)

DrWho520 (655973) | more than 8 years ago | (#14948801)

How many hours did you spend walking around hoping for a random battle with Warmech?

On another note, the Rat Tail quest in the Castle of Ordeals from is one of my favorites. Did you have any idea what this Rat Tail was going to do for your party? What does prove your courage really mean? In Link you got more hearts, in Dragon Warrior you got new kit, but in Final Fantasy you got a complete transformation of your party. All for a little Rat Tail. End to end, delivery to reward, one of my favorite quests.

Baldur's Gate 2 (4, Interesting)

jspayne (98716) | more than 8 years ago | (#14947807)

The variety and complexity of the quests in Baldur's Gate 2 make me long for the days when there were real RPGs. The quests were very political (taking sides with different factions), and had consequences for your choices. I loved the class-specific quests with the "stronghold" rewards - a great sense of accomplishment, even if the nature of the quest was kill'em all. And the romances - again, making you choose between potential mates, and then behaving in a way that character would want from you. Perfect.

I never get bored playing BG2.

Re:Baldur's Gate 2 (3, Interesting)

Cerberus7 (66071) | more than 8 years ago | (#14947877)

Dammit, you're making me want to reinstall all of the BG series and play through the whole thing for the bazillionth time. Anyhow, back on topic:

My favorite RPG quest of all time: escaping Irenicus's dungeon from BG2. I don't quite know how to explain what that quest does for me. The experiments in the jars; the discussions you can have with them. That one quest packs in a lot, including the death of a major character from BG1. It sets the tone, for me, for the entire game, and I always get a rush once it's over because, y'know, IT'S ON! That, and poor Immy gets kidnapped. I was _so pissed_ at that point.

Just one example of the many great things about the Baldur's Gate series.

Re:Baldur's Gate 2 (1)

steveo777 (183629) | more than 8 years ago | (#14948233)

I'm there with you. I had a roommate who I introduced to BG2 back in 2001. He still puts hundreds of hours into the game every year. Come to think of it, I never got the expansion. There goes my weekend...

Re:Baldur's Gate 2 (4, Insightful)

Donniedarkness (895066) | more than 8 years ago | (#14947881)

Agreed. Baldur's Gate 2 was so good that Neverwinter Nights DISSAPOINTED ME. The quests were interesting, the characters were interesting... I always got very into the storyline (and the comedy was such that it didn't feel out of place... Boo rox ^_^).

In my mind, Baldur's Gate 2 has not been outdone yet.

Re:Baldur's Gate 2 (1)

Rekolitus (899752) | more than 8 years ago | (#14947967)

How I agree. Baldur's Gate 2 is the RPG. NWN is okay, but it just doesn't have the depth that BG2 has. BG2 has surely the most deep, awesomely put together plotline there is.

Re:Baldur's Gate 2 (1)

Aglassis (10161) | more than 8 years ago | (#14948002)

I would agree with you if I hadn't played Planescape:Torment. Both are brilliant games but I think Planescape:Torment has the best RPG plotline I have ever seen. BG2 is a close 2nd in my opinion.

Disappointing Neverwinter Nights (1)

Don_dumb (927108) | more than 8 years ago | (#14948438)

And I thought I was the only one. I only got half way through NWN as it just didn't grab me like BG2 did. There wasn't anything in NWN like the moment in BG2 when you first turn into the 'Reaper' (I think it was called) and just have to get the rest of your party to leg it.
Also in proper roleplaying fashion you could be as kind or nasty as you want in the dialogue, some of the replies you could say were hilarious.

And as for my fav quest, it would have to be the 'Cult of the Eye', beholders are cool.

BG2 vs NWN (5, Informative)

MattW (97290) | more than 8 years ago | (#14948628)

BG2 was unquestionably the better RPG if you just bought them and wanted to play through them. However, BG2 inspired, as the poster said, the urge to "play through it over and over again". But NWN was never meant just as a single player game, and honestly, I believe that the reason NWN's single player campaign was disappointing was just that SO many man hours were put into developing the engine and tools and assets and scripting that there wasn't enough time to create a BG2-like experience.

That said, if you were willing to look beyond the official campaign, NWN becomes more competitive. There have been a lot of fan-created, really great modules. At the top of my favorites is Adam Miller's Dreamcatcher series. Some people swear by Stefan Gagne's work (which is prolific). Almost everyone agrees that Rick Burton's Twilight/Midnight modules are fantastic. I'm really fond of the Aielund saga.

Go here: http://nwvault.ign.com/fms/TopRated.php?content=mo dules [ign.com]

If you have NWN installed. And play some of the top rated modules that sound appealing. There's some great stuff, stuff that you may well enjoy a lot more than the original NWN.

Bioware, for their part, got their act together a bit for their expansion, Hordes of the Underdark. It had a much more enjoyable single player campaign. Even the developers said that by this time they'd really gotten better with their own tools, the engine was refined, and lots of important art assets (robes, for example) were in the engine.

Meanwhile, the expandability of this game may never be matched. There is literally tens if not hundreds of gigabytes worth of custom content - tilesets, weapons, icons, creature models (with animations), to say nothing of actual modules. People have hacked in ridable horses. It's amazing.

Right now you can pick up the NWN Diamond edition in stores and it comes with the original game plus both expansion packs PLUS some of Bio's "premium modules" they sell now.

Meanwhile, online, you can play with others in a way you never could play BG2. Since the game has a DM client, there are a ton of people running bona fide campaigns. Neverwinterconnections.com is a matching service to hook up people to play together. There's also a list of "persistent worlds" a mile long, some of which actual merit being played; they're like mini-MMOs (or graphical MUDs, perhaps) where 20-60 players will play all hours of the day and you can return and keep playing the same character.

One ambitious project even attempted to create a huge set of servers which connected the Forgotten Realms all togther (ALFA, although it's sad that enthusiasm and competence don't always go hand in hand, although the Roleplay level there is pretty amazing).

So all in all, Baldur's Gate 2 for someone who just wanted to buy a game off the shelf and play it was certainly a better game, in my opinion, especially for its time. But NWN quite literallly broke new ground. For those who were willing to go out and look for fresh content and people to play with, it continued to pay dividends. NWN, if you got into it, is probably pound for pound the best value any game has ever delivered. I probably played all the way through BG2 at least a half dozen times, maybe more - there are some good addons for it, including David Gaider's hacks that make some of the "big" fights a lot more difficult, add NPCs and quests, etc. But even still, that amount of time and fun is dwarfed by the play of NWN because of the fact that I can always go grab something fresh. I think you really have to be a fan of that TYPE of game to fall in love with NWN, but if you are, I think it's unmatched on the whole.

Re:Baldur's Gate 2 (1)

shenanigans (742403) | more than 8 years ago | (#14948858)

I don't know how you can even compare BG/BG2 to NWN. The former series is IMHO far superior, the latter was just boring (the single player campaignes), had no battle tactics, mostly uninteresting spells, extremely linear and boiler-plate plot, conversation and game mechanics, and on top of all it was built with a tile-set world that made every scene look the same.

Involve players in the epic storyline (5, Insightful)

Metasquares (555685) | more than 8 years ago | (#14947814)

I used to GM an Ultima Online shard. The most successful quests tended to be the ones that involved players in the storyline, bringing all of UO's lore into play and allowing them to mold the shard's future lore. These quests tend to be deeper, darker, and more dangerous than your run-of-the-mill "kill these monsters" quests. You can drag some of these storylines out over multiple quests spanning long periods of time, too.

That's if you're talking about GM-run quests. If you plan on automating your quests, you're going to be kind of doomed from the start. Anything automatic will eventually become boring to players.

Re:Involve players in the epic storyline (2, Funny)

supersocialist (884820) | more than 8 years ago | (#14948642)

Anything automatic will eventually become boring to players.

Like Nethack? [nethack.org]

Star Control 2 (4, Interesting)

SashaM (520334) | more than 8 years ago | (#14947819)

Without a doubt, the best Quest I have ever played is Star Control 2. Its source code has recently been released and ported to modern platforms, too, now known as The Ur-Quan Masters. [sourceforge.net]

Disclaimer: I deny all responsibility for the days/weeks of "wasted" time if you decide to download this game.

Recent? (1)

BitterAndDrunk (799378) | more than 8 years ago | (#14947828)

The source code was released a while ago. And you're right, it was a great game.

I always was partial to Curse of the Azure Bonds growing up. And Fallout, naturally.

My tastes changed later and I don't like non-multi ones anymore.

Re:Recent? (2, Informative)

Meagermanx (768421) | more than 8 years ago | (#14948608)

I'm glad somebody mentioned Fallout. The atmosphere really makes you feel like you're in a dirty, lowbrow environment. Plus there's all the dialog options and different ways to complete quests.
I've just started going through Fallout 2 again (I quit the first time, due to lack of character planning), and it's an amazing game.

Re:Star Control 2 (3, Insightful)

antic (29198) | more than 8 years ago | (#14948089)

Agreed - SC2 is a great game.

I don't really play RPGs but I wondered if there were any out there that used a more natural format for quests. So someone's talking in the town about a rising threat in a nearby area. It's not mentioned as a specific quest, but should you not decide to deal with it, the threat's power may develop at a later date to the point at which it is simple too difficult to defeat. e.g., take care of a brooding Sauron before he's amassed his power.

Or is the concept of a quest to finely engrained in the level-up, "I've achieved something" format of games?

Legend of Mana (4, Interesting)

JensR (12975) | more than 8 years ago | (#14947831)

There is one quest where you have to sell a 5 lamps to dupbears. The problem is, they speak their own special language where you just get a basic vocabulary for, and you have to chat with them for a while before you can get pitch your wares. Probably the nicest quest in the game.

Final Fantasy IV Advance (minor spoilers) (0)

Anonymous Coward | more than 8 years ago | (#14947839)

In the beginning of Final Fantasy IV, a young girl named Rydia joins your party. Her job is a summoner. Due to circumstances in the plot, she is away for an extended period of time, and when she returns, she is an adult (despite the short passage of time for the rest of the party). One of the quests in the GBA version involves entrance into a dungeon of personal trials. In Rydia's case, she is transformed back into her youthful form and all her summoning spells are taken away, and she is forced to battle each one of her summons to free them from their captivity-amnesia-whatever. The moral of her trial, on whatever subtle level, regards her need to establish her independence as a person distinct from her job.

Ones with naked goblins. (1)

Paperghost (942699) | more than 8 years ago | (#14947843)

Failing that, the mechanics of the two "Gardens" (ie big round spaceships) going head to head, and you being dumped in the middle of an all out war in Final Fantasy 8, was pretty exciting. No naked goblins though.

without a doubt (1)

varkman (818678) | more than 8 years ago | (#14947862)

Any mob quest from fallout 2 hits the spot.

Re:without a doubt (0)

Anonymous Coward | more than 8 years ago | (#14947977)

best qeust ever : find waterchip

Finding Planet X... (1)

Hercules Peanut (540188) | more than 8 years ago | (#14947864)

...in Ultima I.

I still remember how cool it was to go through space shooting tie fighters for gold and finding new planets.

I'm soooo old :(

Returning back to real life ? (4, Funny)

AwaxSlashdot (600672) | more than 8 years ago | (#14947867)

This is the most challenging quest I ever faced !

AWx

KOTR and KOTR 2 (2, Informative)

rben (542324) | more than 8 years ago | (#14947882)

I loved both of the Knights of the Old Republic games. The whole game was one big quest that culminated in an epic battle. Those are the only Star Wars games that really made me feel like I was living in the Star Wars universe.

Related Note: I like the quests in Dungeons and Dragons Online a lot better than most MMORPGs. If you pay attention, some of them have some great story lines, especially the Catacombs.

Re:KOTR and KOTR 2 (1)

aurum42 (712010) | more than 8 years ago | (#14947903)

Eh...KotOR 1 was fantastic, but while the sequel had its moments, on the whole it was rather shoddily made (and incomplete, to boot). But agreed, the first game's sense of immersion was unmatched, it's among the most engrossing games I've played.

Re:KOTR and KOTR 2 (1)

BenV666 (620052) | more than 8 years ago | (#14947928)

I love these games as a nice alternative to the Baldur's Gate series. The only thing that I really miss in KOTR is the lack of multiplayer like in Baldur's Gate.

Re:KOTR and KOTR 2 (0)

Anonymous Coward | more than 8 years ago | (#14948289)

The problem with KOTOR 2 is that it shipped 90% complete. The final world was severely edited in a rush to meet to release deadline and the ending had to be changed dramatically from what was in the original script. The changes to the ending really hurt what was an otherwise great game. They also didnt have time to finish a few of the quests e.g. the HK-47 origins quest.

Re:KOTR and KOTR 2 (1)

RsG (809189) | more than 8 years ago | (#14948735)

You might want to take a look at this:
http://www.team-gizka.org/ [team-gizka.org]

Most of the material that was cut at the last minute was still available on the disk (if you extracted the sound files, there were whole trees of dialouge that was left out of the retail game). Just about the only thing that was left unfinished before being cut was the droid planet; everything else exists in some form.

These folks have been trying to reintroduce the removed content via player-made mod. They aren't done yet, but if you check the progress reports, they're getting there.

EQ: The Spirit of Garzicor (2, Interesting)

Kalie Ma (34184) | more than 8 years ago | (#14947884)

As a 4-year EQ player that was a story and quest nut, I found most of the "talk, kill, loot, give" quests to be downright boring. O_o

There's one quest though that stands out. It's an epic-length quest to return a legendary dragon's spirit to rest named The Spirit of Garzicor [allakhazam.com] . Even with my feverish playing (over 110hr/wk) it took me over six months to complete and required large amounts of assistance, including a raid at the end. Of course this quest at the time wasn't well charted, which made it more fun for the questing players but quite a bit more challenging.

In the end though, looking back on four years of EQ and the timesink questing process made me pretty depressed. I realized that I had sunk more of my time into EQ quests than pretty much any other hobby in my life in a mere matter of 4 years. That's part of the MMO experience though - time == reward! Quests just make that time less mundane. :)

Re:EQ: The Spirit of Garzicor (0)

Anonymous Coward | more than 8 years ago | (#14947947)

110 hours a week? Are you serious? I consider myself a pretty dedicated gamer, but that's ridiculous. When you spend almost twice as much of your life in a *single* game as you do outside it, the phrase "get a life" really does apply.

Re:EQ: The Spirit of Garzicor (1)

grumpygrodyguy (603716) | more than 8 years ago | (#14948741)

110 hours a week? Are you serious?

That's 16hrs a day, 7 days a week. He's serious, but he's also exaggerating.

Re:EQ: The Spirit of Garzicor (1)

whoop (194) | more than 8 years ago | (#14948162)

Going back to the days of the original Everquest, one of the only quests I really got into was the Burning Rapier quest. Ah, them were the days well before needing massive guild raids and such. Memories...

Aid Grimmel (1)

everphilski (877346) | more than 8 years ago | (#14948722)

Aid Grimmel [allakhazam.com] was probably my favorite. Had to spend AA's to unlock all your tradeskills, then get them all past 220 and complete a series of 7 quests to get this Signet of Might [allakhazam.com] ... a very long and involved quest but well thought out.

EQ was my baby for about 4 years as well. Till my wife got pregnant then I knew I had to give it up.

mine would be .... (-1)

Anonymous Coward | more than 8 years ago | (#14947889)

trying to lick women's feet while they are wearing high heels....

RPG....what....wait....

OOPS...

PLZ IGNORE!!!

MMO Quests (1)

etherealmuse (937019) | more than 8 years ago | (#14947916)

There were some spectacular quests in Everquest two for the Heritage items, most of the quest was not just killing and some were even races and little clue hunts, it was really a wild ride. Oh and the little known game Horizons released two years ago or so hosted fantastic shard wide epic quests every week where the shard would have to come together to accomplish a massive task. Some involved building bridges, digging mines, defeating epic monsters and one amazing one was the casting of a spell that involved a dozen high level mages armed with 12 different wands that were quite difficult to get.

I give this post ten minutes... (0)

Rod Beauvex (832040) | more than 8 years ago | (#14947938)

Before an FF war comes up.


FF I, III, IV, VI, and IX > all others - XII, which is still up in the air.

When you have bad karma, you don't care!

arcanum! (1)

bung-foo (634132) | more than 8 years ago | (#14947942)

Arcanum is full of funny and interesting quests. Bloodlines is too. I miss Troika.

Lands of Lore (0)

Anonymous Coward | more than 8 years ago | (#14947953)

I thought the first Lands of Lore by Westwood had some great quests and adventure type puzzles.

KotOR2 (1)

BkBen7 (926853) | more than 8 years ago | (#14947973)

I know the game was rushed and suched but I always enjoyed the one planet where you could participate in the civil war, causing the riots and such, I really enjoyed it. In the first KotOR I always enjoyed going through Korriban Academy. Good times.

Re:KotOR2 (1)

Aglassis (10161) | more than 8 years ago | (#14948072)

I remember that quest. It was especially fun as a dark side character. The double cross that you could execute at the end was brilliant! It almost made up for the times that I felt that I should have had the option to force choke an annoying NPC.

Admiral Harkov's betrayal in Tie Fighter (5, Interesting)

canozmen (898239) | more than 8 years ago | (#14947987)

Anyone remember the mission where Admiral Harkov sends you and your wingmen to inspect an asteroid field (which turns out to be a mine field) to get rid of you, then you had to fight your way out of it alive to report his betrayal. I still remember how angry I felt the moment in mid-flight when I realized the trap. Touches like these really forced you to take part in the storyline and personalize the conflict told in the game. Oh, and the moment of sweet revenge at the end of the campaign when Darth Vader says "Welcome Admiral Harkov, we have a matter to discuss.". That's what you get for sending me into a death trap sucker!

Re:Admiral Harkov's betrayal in Tie Fighter (0)

Anonymous Coward | more than 8 years ago | (#14948328)

Indeed, though my favorite 'quest' was flying wing with vader to go save the emperor(no it doesnt make any sense). :P

Re:Admiral Harkov's betrayal in Tie Fighter (1)

GrievousMistake (880829) | more than 8 years ago | (#14948504)

Hm... I think there was something similar in Tachyon: The Fringe. I only played the demo, but I vaguely remember your employers set you up, resulting in you getting banished to outer space somewhere. Betrayal is always a nice plot point, especially when it comes unexpectedly, rapidly shifting you through the phases of 'Huh, that's strange.', 'I have a bad feeling about this...' and 'Holy goddamnfuck, what complete and utter bastards!'

Re:Admiral Harkov's betrayal in Tie Fighter (3, Interesting)

dougmc (70836) | more than 8 years ago | (#14948752)

I concur -- that mission (quest?) rocked. Clearing mine fields in unshielded craft is not for the meek!

Tie Fighter really did kick so much ass it's not even funny.

Asheron's Call was loaded with good quests. (1)

Shivetya (243324) | more than 8 years ago | (#14947988)

Sure it had lots of the fedex types but those were usually for the beginning game and such.

Here are some of my favorites and guides to them that show the details involved.

The Halls of Knorr
http://www.thejackcat.com/AC/Hobbies/Quests/Knorr. htm [thejackcat.com]

Aerlinthe - one of the earlier and greatest quests in the game

http://www.thejackcat.com/AC/Hobbies/Quests/Aerlin the.htm [thejackcat.com]

Sword of Lost Light, the earliest big quest in the game, revised later on and expanded as well

http://www.thejackcat.com/AC/Hobbies/Quests/SOLL.h tm [thejackcat.com]
http://www.thejackcat.com/AC/Hobbies/Quests/SoLH.h tm [thejackcat.com]

There are just so many good quests in that game its a shame that many don't play it. Yeah the graphics are out of date and the developer , Turbine, allowed many people to cheat and exploit for a long time yet its a solid game. It probably could be rereleased with modern graphics and restarted from its beginning and do very well.

Complete list of quests

http://www.thejackcat.com/AC/Hobbies/Quests.htm [thejackcat.com]

Maggie's site was the place for information on the game. It contains a list of all monthly story updates and the quests, items, and new characters associated with those updates.

Re:Asheron's Call was loaded with good quests. (1)

kizzbizz (870017) | more than 8 years ago | (#14948173)

Can't tell you just how much I agree. Turbine just made some phenomenal quests in AC (I played from beta till about 2 years ago on Frostfell, got to 126 before the macros then got bored). To be honest, I think the best memories I have of questing were not the overly complex ones for advanced players, but the simple ones that I did in the begining (Green Mire Grave, Dagger of Tikola, etc). The lore was so well done on these quests, and it was a blast to get a couple friends together and explore these places.

Another one, though, that was just so well done was Frore. I can remember that being without a doubt the best quest I've ever done in an MMORPG. It's just such a shame that they've let AC fall the way it has. The core essence of the game was, I always thought, Zelda mixed with Baldurs Gate 2. There was the interesting lore, but the combat wasn't as "guided" as other games like EQ and the like. You always had to stay alert, and numbers were an imporant thing to keep an eye on. Plus, I've never experienced a more enjoyable spell system (Post-components and taper-searching, that is) in any other game. It made me feel like I more playing Duke Nukem and not Final Fantasy. I long for those days when 126's were not common, when macros hadn't overtaken everything, and when the community was more imporatnt than the rewards. Those were some of my best questing memories

Re:Asheron's Call was loaded with good quests. (1)

Shivetya (243324) | more than 8 years ago | (#14948346)

I can't believe I forgot about Frore.

I too left the game a few years back because of macros and such. Though I thought about rejoining the game over the short term and doing my best to ignore the high end game. There is just so much to do in that game and starting over from the beginning is such a great option if not just to do all the quests one can do.

Planescape: Torment (4, Informative)

circletimessquare (444983) | more than 8 years ago | (#14947995)

http://www.gamespot.com/pc/rpg/planescapetorment/ [gamespot.com]

the whole game is unique and unlike anything else i have ever played. the "choose between 4 relies" thing gets tired after awhile, but for sheer inventiveness, 5% of this game is more creative than 5 other videogames put together

Re:Planescape: Torment (2, Interesting)

FhnuZoag (875558) | more than 8 years ago | (#14948222)

Oh hell yeah.

Planescape is really one of the only RPGs to have actual storylines, as opposed to maps or enemy sets to navigate or eliminate.

The implicit sidequest to find the truth behind your beloved is probably the best in all of CRPGdom.

PST -- A quest to know YOURSELF! (2, Interesting)

JonTurner (178845) | more than 8 years ago | (#14948629)

Another vote for Planescape Torment as the all-time greatest RPG.

I mean, what better quest can there be, than a Quest to learn who you are? A chance to discover yourself and, just maybe, make amends for past sins and save your own soul and prevent the suffering of others.

Beautifully written, IMO it is the high-water mark of videogames.

P.S. For those who enjoyed PST, I highly recommend Stanislaw Lem's novel, Solaris. The central character (Kelvin) asks many of the same questions. If you've seen the Russian film version or the pathetic watered-down Hollywood adaptation but not read the novel, then you're cheating yourself. Go read the book -- it is rich, emotionally moving, haunting and you will never forget it.

Re:Planescape: Torment (1)

RsG (809189) | more than 8 years ago | (#14948705)

Another vote for PST as the best RPG :-)

Definately loved the character side quests - finding out more about your companions made the game feel alot deeper. PST, the KOTOR games and the BG series are just about the only D&D style RPGs where your party memebers were more than just pack mules. Not surprising, given that they were developed by the same two teams (Bioware and Black isle/Obsidian).

New Face of an RPG (1)

BecomingLumberg (949374) | more than 8 years ago | (#14948010)

I don't think that the quest have particuarly changed, I think the atmosphere of the game has changed. In a solo RPG, every quest a player goes questing its his first time out. In an MMO, chances are there is at least one person in your group that has already done the quest and will end up spoiling it for you. Thus, to make quests more than 'just go to point A, B, and C' with someone in your party guiding you, they fall back on the geneneric 'kill 5 of this guy' to make up for it.

Instance dungeons have done alot for this, but I think the idea should be expanded. Shifting objectives and otherwise changing the general plot so an instance is not the same every time would be nice.

And what ever happened to the classic 'the party has been split up' quest. Why not seperate people at the beginning in a labarynth and have them find each other?

My old time favorite... (3, Interesting)

creimer (824291) | more than 8 years ago | (#14948027)

Is completing all the quests in Adventure (Atari 2600) to kill the gold dragon.

Re:My old time favorite... (5, Funny)

gEvil (beta) (945888) | more than 8 years ago | (#14948040)

"Somebody get this freaking duck away from me!"

Chrono Trigger (2)

mrsbrisby (60242) | more than 8 years ago | (#14948062)

That's easy: Chrono Trigger is the only quest-oriented RPG that has ever sucked more than 150 hours of my life away.

Unless, of course, you count nethack...

Re:Chrono Trigger (1)

equistatic (960867) | more than 8 years ago | (#14948331)

Chrono Trigger was great because accomplishing the quests yielded tangible changes in other times. It is nice to able to see the fruits of your labor.

I also really liked Final Fantasy 6 mini-game style quests.

On the other side of things were the quests on Lufia. Go scour the globe for 5 pieces of coral rock in these 5 identical caves.

Best quest ever (3, Insightful)

darthwader (130012) | more than 8 years ago | (#14948065)

"Fetch a larva for the council."

It must be the best quest, since it appears in the two best RPGs ever written.

Re:Best quest ever (1)

Kallahan (599898) | more than 8 years ago | (#14948100)

Oh jeese, this has got to be "Fetch me a hoe" from progress quest www.progressquest.com In reality, The original Deus Ex had some nice stuff littered through that I enjoyed.

Re:Best quest ever (1)

zerocool^ (112121) | more than 8 years ago | (#14948261)


Kingdom of Loathing and what else?

Ambermoon (2, Interesting)

henni16 (586412) | more than 8 years ago | (#14948076)

I have yet to see a RPG that impresses me technically, plotwise and puzzlewise as much as "Ambermoon" by Thalion for the Amiga has.

Ambermoon [umcus.org] on the Thalion Webshrine (files for Amiga emulators on the last page of the article).

Oooh, I remember reading a "complete walkthrough" (that won an award/money prize IIRC)in one game magazine that didn't even cover half of the game.
You could easily tell because the "complete list of NPCs for your party" didn't contain two key figures and didn't mention the place where you find one of them.
And without visiting that NPC and place (as there is a - literal - key item), there is no chance to ever get to the second part of the game that mostly takes place on two other worlds instead of the (only) one you know of up until then.
It was a little like "Fellowship of the Ring" ending on the gate to the mines of Moria because nobody could open the door.

I am still somewhat amazed that nobody cared about all the dangling storylines, hints or even that there were some islands/areas on the (included) map that he didn't figure out how to reach..

Forget the Hand & Eye! I'll form the Head! (1)

Valdrax (32670) | more than 8 years ago | (#14948084)

Since everyone else is really ignoring the MMORPG part of the question, I'll chime in with one of my favorite table-top gaming stories: The Head of Vecna [blindpanic.com] What better quest than one set up by rival players that involves deceit, trickery, backstabbing, and inter-party murder?

Anachronox (1)

krtek (300869) | more than 8 years ago | (#14948108)

Though not true RPG, Anachronox was very entertaining in many respects. One of the funnier quests in the game was to obtain a helmet the guards were wearing. To make task not too easy, the helmet had to be exactly no 5.

<spoiler content-encoding="rot13">Gurer jnf n thneq jrnevat guvf cnegvphyneg uryzrg naq juvyr lbh pbhyq riraghnyyl orng uvz naq gnxr uvf cbffrffvba, lbh pbhyq whfg ober uvz jvgu lbhe ercrngrq erdhrfg fb ur jbhyq whfg tvir vg gb lbh whfg fb lbh whfg ohttre bss.</spoiler>

Oh, how about Fallout 2 with Talking Head?

Discworld: Wyrm Sword Quest (1)

Hyperhaplo (575219) | more than 8 years ago | (#14948125)

This quest has a combination of interesting parts. It primarily involves returning TwoFlower's luggage to him (Discorld Mud here) and as a reward he gives you the Wyrm Sword (considered quite a good weapon at the time).

The Klang quest is also worth the effort. Although.. you need to complete several quests just to attempt it, in an area you seriously wouldn't want to die in (and you can't use magic there either :) ).

Would have to be The Bard's Tale (I II and III) (2, Interesting)

tinkertim (918832) | more than 8 years ago | (#14948151)

Originally for the Commie, but later ported to PC's. Graphics for its time were awesome (simple sprites but they were COOL sprites!) plenty of plot and plenty of games within the game. Not many were able to get past the game without the clue books, but it was possible.

Was one of the games that helped to put Electronic Arts on the map. 10 or so years later (after it wasn't sold anymore) I got nostalgic and called EA to see about ordering them , I missed playing them and low and behold they still got many requests, and had plent of not only games but clue books on hand. It developed a cult following.

I liked the view the most, I think .. instead of looking down on your party from above you looked at what they looked at (sort of doom style). Plenty of easter eggs too :) I think there may even be a group working on porting it to a php -> ajax clone and open sourcing it, however when I went looking for the blog that mentioned it to provide it here I couldn't find it.

I enjoyed Ultima, FF and the rest, but Bards Tale was my all time favorite.

Re:Would have to be The Bard's Tale (I II and III) (2, Informative)

VelvetHelmet (655533) | more than 8 years ago | (#14948500)

I was hoping someone would mention The Bard's Tale games.

Bard's Tale 3 was my first RPG. What a great game! I don't remember if I used a clue book or not, but I do remember how freakin' difficult the final battle was. What a feeling when I finally won!

Re:Would have to be The Bard's Tale (I II and III) (1)

dougmc (70836) | more than 8 years ago | (#14948758)

10 or so years later (after it wasn't sold anymore) I got nostalgic and called EA to see about ordering them ,
If somebody needs to get the original Bard's Tale games, they're pretty old and small and so I'll bet you can find them online easily enough.

Also, the modern remake/game with the same name (but is a totally different game) includes the first three Bard's Tale games as a bonus.

Progress Quest (1)

colanut (541823) | more than 8 years ago | (#14948172)

Fetch me a credenza

Deliver the I.O.U.

Seek the Ostentatious Orb

Fetch me a canoe

Deliver this dirtclod

Re:Progress Quest (2, Insightful)

usrusr (654450) | more than 8 years ago | (#14948625)

heh, why did you have to mention progressquest? now i'm heading back to the killing fields, only because of you!

"Placate the Ochre Jellies"
"Seek the Crafted Spangle"
"Seek the Proverbial Galoon"

Are we there Yeti? (3, Funny)

mESSDan (302670) | more than 8 years ago | (#14948201)

This is a chain quest in WoW in Winterspring. It starts off normal enough, but the second or third part of it has you taking a mechanical yeti and scarying different npcs spread out around the continent. It was quite amusing, and provided quite a fresh look at the NPCs and their reactions. Everyone I've told about that quest has loved it too.

Re:Are we there Yeti? (2, Informative)

Zibara (910310) | more than 8 years ago | (#14948856)

Yeah, Are We There, Yeti? was one of my favorite WoW quests. Another favorite of mine was the lazy peons quest where you hit sleeping orc peons with a cludgel to wake them up and force them back to work.

WoW mechanical yeti quest (0)

Anonymous Coward | more than 8 years ago | (#14948232)

My favourite quest was the World of Warcraft mechanical yeti quest, you had to take a mechanical yeti to 3 different goblins and use it to scare them.

Don't get it mistaken with the two before, GOD they were awful. Apparently only ~8 in 300+ yetis had hides.

Post Apocolypto Questing (1)

jacks smirking reven (909048) | more than 8 years ago | (#14948239)

I myself defitely find the Fallout series to have some of the best questing, especially Fallout 2. What other series has a quest where you can infiltrate a mob casino, sleep with the bosses wife (or daughter) and take over the place on your way out (if you could survive) as well as the other numerous side quests and traits you could uncover. I think its best aspect was as the game went on you could see your character evolve and people reacted to your character differently to reflect that. A great series and game.

Final Fantasy VI - The Opera (4, Insightful)

zzz1357 (863019) | more than 8 years ago | (#14948272)

Celes's performance at the Opera House is the number one quest in my book.

It's so beautiful, but sad, and it foreshadows what happens during the second half of the game. Arguably the most famous sequence in the game, in 2002 Electronic Gaming Monthly declared the opera scene one of the "20 Greatest Moments in Console Gaming."

Dragon Quest VIII (2, Insightful)

zerocool^ (112121) | more than 8 years ago | (#14948345)


I have to chime in for Dragon Quest VIII. It probably isn't the best RPG I've played - I'd say there are some parts of Final Fantasy US3 that can make my eyes water (locke's girlfriend and the phoenix)... but DQ8 is a throwback to Old school RPG's. It has excellent grapics in the "cell shaded" style, and I can not possibly say enough good about the music. The game has a good storyline, it's never taking its self too seriously, and I can't wait to see how it all ends.

~Will

Re:Dragon Quest VIII (1)

gasgesgos (603192) | more than 8 years ago | (#14948518)

I just finished DQ8, and I'm not going to spoil anything, but here's one hint... NEVER assume the end is coming anytime soon... I saw the "end" about 3 or 4 times, just to have the game throw another dungeon at me each time :P

But 73 hours later, I say that finishing the game was worth it.

Favorite WoW Quest (1)

mconeone (765767) | more than 8 years ago | (#14948389)

While many of WoW's quests are lame and generic, I really liked the event in the Zul'Farrak instance at the temple. You're on the top of this tall incan(mayan?) temple and you rescue some people trapped in cages. They promise to reward you if you let them out, but once you do hundreds of savages fill the area below the temple and come at you relentlessly. Even with the prisoners' help, the battle goes on for something like ten minutes straight. Once you get to the bottom a pair of bosses await you and they pretty much get creamed.

But it's not over yet. If you talk to the leader of the prisoners, the arrogant SoB says he won't give you anything, and if you plead with him he attacks you! You now have to fight a warrior, healer, rogue, and mage. Pretty intense!

Re:Favorite WoW Quest (1)

jchenx (267053) | more than 8 years ago | (#14948655)

Yeah, I agree 100%. The whole ZF instance as a whole was much more fun than many other instances. As for the worst one, I'd have to suggest either Gadgetzen or Uldaman. Urk.

Paranoia (2, Funny)

GhaleonStrife (916215) | more than 8 years ago | (#14948401)

I'd have to say my favorite quest was in a tabletop game of Paranoia. "Deliver this note to the clone across the hall." Of course, what the briefing officer neglected to mention was the fact that they still had to go to outfitting and R&D, which were on the other side of the complex. By the time they were done and found the clone they were supposed to deliver it to, they got in a fight over who would deliver it, and not only killed him with a grenade, but blew up half to 3/4 of Alpha Complex.

Re:Paranoia (1)

SixSider (962062) | more than 8 years ago | (#14948584)

Ah! Paranoia! I've always thought it would make a glorious MMORPG. My favorite has always been "Me and My Shadow Mark IV." Having to guard a large nuclear powered tank-robot against Commies, scrub-bots, and school children.

Arcanum's Half-Ogres (2, Interesting)

popeguilty (961923) | more than 8 years ago | (#14948523)

The fantasy/ steampunk RPG Arcanum has as one of its races Half-Ogres. Only males exist, and the manual even remarks on how odd it is that there's so many of them, since they're presumably the product of rape and ogres would most likely eat their young.

There's an extended, wholly optional, and even somewhat difficult to acquire quest that starts in Tarant (Arcanum's largest city, comparable to London) in which we discover why the gnomish capitalists almost all have half-ogre bodyguards, and why prostitutes keep disappearing- they're being kidnapped and taken to an island to breed with ogres until they die, so that the gnomes, who are universally terrified of a worker's uprising, might have half-ogres to defend themselves with.

It's convoluted and weird, and one of the best quests I've ever played through.

Re:Arcanum's Half-Ogres (1)

kailoran (887304) | more than 8 years ago | (#14948560)

Um, yeah, only that there's *nothing* your character can do, apart from learning about the conspiracy. Can't tell anyone, and even killing the gnome that tells you it's-all-true-but-nobody'll-believe-you is, in game-karma-terms, considered "evil". IMO not a good quest design.

Well... (1)

popeguilty (961923) | more than 8 years ago | (#14948573)

I made a point of quietly killing every capitalist gnome I could arrange to get alone. I guess that's not, technically, solving the problem...

Favourite CRPG quests? (0)

Anonymous Coward | more than 8 years ago | (#14948530)

I dunno, here's a few a hardcore RPG player should recognise... ;)

There's no way I can get out of this without mentioning Planescape: Torment. Sure, it had a few Fed-Ex quests, but anything involving the Brothel of Slaking Intellectual Lusts was great fun to play. It turned a simple 'Deliver item A to character B' quest into something I actually enjoyed, and still remember to this day. Dialogue and atmosphere.. now that's how to make a great game!

Arcanum... also a fantastic game. The quest that allowed you to slaughter an entire town and completely turn your back on the typical goody-goody hero found in most RPGs was highly enjoyable, and the kind of thing you don't see often enough. Also, you could kill most major NPCs then extract any information you needed from their (voice-acted!) tortured spirits through judicious use of Necromancy.

Ultima IV: the entire game's main quest was a breath of fresh air, simply because it concentrated on moral issues. Very different to the typical 'Destroy the evil dark lord' line of quests.

Okay, I wasted my life. ;)

The Four Ingredients (1)

NoseSocks (662467) | more than 8 years ago | (#14948574)

My Favorite Quest was to get the Four Ingredients for an Evil Spell so that a rich frog could take over the world:
1. Four hairs from a Yeti
2. A piece of the London Fog Monster
3. Two feathers from a Vampire Duck
4. A twig from a witch's broom

Captain Fed Ex (1)

Langfat (953252) | more than 8 years ago | (#14948590)

Oh man! There was this one RPG (I forget which one now) where this one guy had me take a package and then - get this - deliver it to a different guy! BEST. QUEST. EVER!

Easy (4, Interesting)

SmallFurryCreature (593017) | more than 8 years ago | (#14948596)

In Planescape Torment you come across a society made up out of ghouls, skeletons and zombies. No it is not hack and slash time, well you can but then your playing the wrong game, but the 'quest' is not to do the 'quest'. You can find out the truth of their 'god' but that would destroy the carefull balance that makes this undead society work.

All of the quests in that area are nice but the best is helping a zombie remember her name. It has multiple solutions and none of them involve killing anything just making what you think is the best choice.

Same as, what can chance the nature of a man. That one had me really thinking about what to answer. It doesn't matter of course as the game continues on the same path but I felt the 'right' response was important.

Those are the best quests for me. When you can make choices that perhaps don't 'matter' but wich you feel are the ones you can live with. When you choose a response not based on loot or XP but just on roleplaying THAT is when a RPG is at its best.

Vampire Bloodlines has another quest like that. You come across an apartment of a prostitute and can read her diary where she talks off how she hates the live but has met someone nice. It also becomes clear that some vampire has infected her and her new love with a deadly disease. She is dying and you can talk to her to find out more. Depending on your race of vampire you can comfort her by pretending to be her love. It doesn't do anything. Just feels right. As the mad vampire race you even have some very poignant observations to make.

Nice. When I went to slay the vampire that infected her it wasn't for the XP.

MMORPG's rarely if ever can achieve this. How can they? It would ruin the moment of her passing away if there was a line behind you waiting to talk to her as well. The nameless zombie would be more comedy for having thousands of people tell her her name only to forget again.

A truly great RPG is about roleplaying, where you make your choices based on the character you have chosen to play. To me a that would mean that an evil character would indeed have more wealth and power but also find himself ultimately alone with noone to trust.

BUT a purely good character would be poor (not nice to accept a widows wedding ring as payment for rescueing her childeren) and ultimately just as alone as a purely good character could never tolerate say a thief in his/her party.

For me a true MMORPG would have 3 alignments. Good, evil and the most common one. Slightly evil. The alignment most of us have in real live. Make a player pay throught the nose if he wants to play a dogooder. Make evil characters outcasts from society who like real criminals have to spend much of their wealth in bribing people to be their friends.

Oh and stop it with the quest que. It ruins it when a dozen people are getting the same quest if everything in the story suggests that the quest should be unique.

Re:Easy (0)

Anonymous Coward | more than 8 years ago | (#14948724)

>Oh and stop it with the quest que. It ruins it when a dozen people are getting the same quest if everything in the story suggests that the quest should be unique.

Actually if you really stop and think about it, there is a humorous irony to the "shopping list" quest when you consider the setting in an MMORPG where there are dozens of other people waiting in line for the same quest.

The real quest is to wait in line.

Basically the NPC got tired of standing in line, so he started sending out players to wait in line for him. This freed him up to ask more and more players to wait in line, so the lines got longer.

Guybrush Threepwood!! (1)

ITGrunt (657496) | more than 8 years ago | (#14948606)

Many, many moons ago, before OpenGL, Direct3D, hell, before 3D, RPG adventure games revolved around puzzles. From my earliest days using a computer, I was glued to the exploits of timeless heroes such as Roger Wilco and Guybrush Threepwood. Some of my favorite quest came from Monkey Island 2:LeChuck's Revenge. In what is now known these days as the "final boss battle", you must gather the hair (a beard torn off by an elevator), bone (broken finger), body fluid (snot), and piece of clothing (boxers obtained via atomic wedgie) from the evil ghost pirate LeChuck. Using your trusty ju-ju bag, you can then cast him back into the deepest reaches of hell. In Space Quest 4, you need money to get out of a space mall. By way of luck you manage to obtain an ATM card. The machine uses a facial scanner and discovers that you're not a blond woman... What to do? Get a job and buy a dress of course!! Kind of reminds me of my old college roommate actually... That's just a few examples of "Video Crack." I grew up with. I'm lucky my eyes stare in the same direction. However, I soon learned that my addiction to WoW destroys families and communities. But that's another story... IT Grunt

The Babel Fish! (3, Interesting)

MeanMF (631837) | more than 8 years ago | (#14948626)

Getting the Babel Fish in Hitchhiker's Guide to the Galaxy! Ya, it's not technically an RPG but it's a great quest.

Morrowind (5, Informative)

jack79 (792876) | more than 8 years ago | (#14948638)

Not a particular quest in Morrowind but more a genre: the ones that sent you into the Dwemer ruins. The quest objectives themselves were pretty superfluous but I loved the mystery and dank beauty of those deserted underground cities. All that steam-punk machinery sitting there with no explanation, the robotic spider guards etc. Amazingly atmospheric and it drew you into the of the world without ever providing nicely packaged answers about the Dwemer disappearance, or even shouting "Hey, guys, the Dwemer have TOTALLY DISAPPEARED!" It was just this puzzling aspect of the world that you could either safely ignore or get really intrigued by.

Re:Morrowind (2, Insightful)

Anonymous Coward | more than 8 years ago | (#14948833)

Yeah, that was one great thing about Morrowind. The two quests I liked best weren't even in the quest log - find out what happened to the Dwemer and find out how Vivec became a demi-god. I guess I skipped about 50% of the main storyline just bashing around the island searching ruins for books and clues.

PC RPG vs. PnP RPG (3, Interesting)

grumpygrodyguy (603716) | more than 8 years ago | (#14948725)

I've played and loved dozens of pc and console rpgs over the last 20 years and I'm amazed that I can't recall a single 'quest' I enjoyed. I guess I always thought of quests as a chore separating me from a better sword or more xp.

I do however have many fond memories of 'quests' from pen and paper RPGs like AD&D, or Shadowrun, or Star Wars. Actually I can't remember any that were boring!

I wonder if I'm the only one who feels this way...and if I'm not...why then are pen and paper 'quests' so much more memorable than their pc counterparts? Maybe 'quests' were one of the things that never succesfully transitioned from the table top to the screen?

Beta testing auto-assault this weekend leaves me feeling the exact same way as the article describes, I'm jumping from one mission to the next without even reading what they are about =(...and I couldn't care less. It's a far cry from the glory days of pen and paper...the progenitor of all computer RPGs.

Collecting Cuccos (2, Interesting)

vga_init (589198) | more than 8 years ago | (#14948736)

I don't know why, but one of the first things that jumps to mind is that part of Zelda64 where you have to run around the town and find the lady's lost cuccos, returning them all to the pen for a shiny glass bottle. That game had a lot of good quests like that, even IF nearly all of them involved collecting items. It makes the kleptomaniac in me happy. :-)

Fable had some of the most unique... (1)

Josiah_Bradley (867692) | more than 8 years ago | (#14948740)

While playing Fable your sent out to do quest by these doors called demon doors and they were quest that were more than just go kill X or find me z, some of them made you think or do something very unusual. One required you to eat a bunch until you were fat. One quest required you to umm well get friendly with at least 10 ladies. I think that fable has had some of the best quest of any rpg so far because the quest were very funny and unique.

Legend of Oasis (1)

hal2814 (725639) | more than 8 years ago | (#14948763)

While only an RPG in the FF meets Zelda kind of way, I thoroughly enjoyed Legend of Oasis. Unfortunately, since it was a Saturn-only title, only like 4 people have ever played it. It was a pretty good mix of puzle and battle and had a decent magic system involving having an elemental figure do your bidding kind of like a genie would. A close second would be Dragon Warrior II for the NES. What was really cool is that I got DWII and a year of GamePro magazine for $15. (In other words, I got DWII and a slew of adverts posing as reviews.)

Phantasy star online 1 & 2 (1)

cttforsale (803028) | more than 8 years ago | (#14948811)

I quite enjoyed that treadmill in single player. Once Ultima 9 was all patched up, I liked it too...

From Progress Quest... (1)

robson (60067) | more than 8 years ago | (#14948829)

"Fetch me a ladder". Overwhelming were the Battle-Leprechaun hordes I had to fight to get that ladder.

I recommend (2, Interesting)

tuna_boat_tony (923673) | more than 8 years ago | (#14948852)

My personal top three are: Secret of Mana 2 (SNES) Dragon Quest III (NES, SNES, GBC) Mario & Luigi; Superstar Saga (GBA)

KoToR... (3, Informative)

Senjutsu (614542) | more than 8 years ago | (#14948906)

had a quest where you had to solve a murder case by talking to different witnesses and suspect and thinking things through. I thought it was a nice way to capture the sense of Jedi as Mediators instead of just fighters, and it was pretty fun too.
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