Sid Meier's New Games 54
Next Generation has an article discussing some of the newly announced titles Sid Meier introduced during his Walk of Game Induction Ceremony. From the article: "Following a time of kabobs and schmoozing, the projector flipped on, the movies began to roll, and the assembly of journalists and industry insiders was introduced to a trio of new Firaxis products (one down from the advertised four): the modern-day remake Sid Meier's Railroads; the CivIV expansion Warlords; and the major new curiosity of the evening, CivCity ROME."
Civilization 5... Not! (Score:3, Insightful)
Re:Civilization 5... Not! (Score:2)
You know the one.....shirt and tie......arms crossed.....looks serious...classic.
-Chris
Re:Civilization 5... Not! (Score:2, Funny)
Re:Civilization 5... Not! (Score:2)
Re:Civilization 5... Not! (Score:2)
Um... Ever heard of SimLife ?-) And there was an old NES game where you started as a fish, and got evolution points by eating others beings, and could then buy evolutions (bigger jaws, horns, etc. with them. You had to kill level bosses to evolve to the next age, and finally, if you could kill the Big Giant Microbe, you would enter the Paradise with Gaia.
One of the more absurd things I've ever played...
Re:Civilization 5... Not! (Score:1)
Re:Civilization 5... Not! (Score:1)
Re:Civilization 5... Not! (Score:2)
Dude
O'dell lake for the Apple IIgs and a variety of early Macs and PC's.
WAAAH....he only designed Civ, Pirates & RRT (Score:1)
....and the Beatles suck cause they haven't had new material in decades.
Please.
I'd put Sid Meier on the level of Will Wright or Shigeru Miyamoto even if all he did was Civilization. It's a game that encompasses all of human history while being as addictive as crack. Add to that Railroad Tycoon, which actually makes an economic simulator fun and Pirates, or Ye Olde Grande Theft Auto, and you gotta show some respect people.
Re:WAAAH....he only designed Civ, Pirates & RR (Score:1)
Re:Civilization 5... Not! (Score:2)
CivCity Rome? (Score:4, Insightful)
Re:CivCity Rome? (Score:1)
He's teaming up with Firefly Worlds, the guys that made the Stronghold series -- those games are awesome. Basically, on the crew for CivCity: Rome they have people who worked on Pharaoh and Cleopatra, hence the Ceasar 3 connection.
I can only suspect that the game will be a mixture of Stronghold, Civilization and Ceasar. As for Firefly... they are going into fantasy making Stronghold: Legends, with dragons and what not...
Re:CivCity Rome? (Score:2)
Thinking of "CivCity" this could be a really nice excuse to steal as much gameplay concepts as possible from the tropico games, because they are really great games to steal from.
Re:CivCity Rome? (Score:2)
Re:CivCity Rome? (Score:2)
That one's easy: Tropico and Tropico 2.
Got Tropico 2 (that's about pirate economy in the carribean) for 2.99 one or two months ago, good fun. Technically very similar to the first Tropico (you're a Fidel Castro like dictator over a few hundred "sims") but a completely inversed economy.
Colonization remake is overdue (Score:4, Interesting)
Re:Colonization remake is overdue (Score:1)
So ideally what will happen next is..oooh...I dunno...a rehash of Civ with even fancier 3D graphics and loads more rendered cut scenes. The box it ships in could be made of snow and Sid himself could piss his signature onto each one.
Re:Colonization remake is overdue (Score:2)
Re:Colonization remake is overdue (Score:2, Interesting)
Re:Colonization remake is overdue (Score:2)
http://www.freecol.org/ (Score:2)
Not perfect, but a good start!
Re:http://www.freecol.org/ (Score:1)
Re:http://www.freecol.org/ (Score:2)
Re:Colonization remake is overdue (Score:3, Interesting)
Play balance was badly out of whack (Score:2)
Between "You touched the right village, here's a bajillion settlers" (the Fountain of Youth?) and the effects of some of the founding father specials, I thought Colonization's play balance was badly out of whack. A piece of minor luck would change everything, and the order in which you went for the fathers got to feel like you didn't have any reason at all to choose Paul Revere...
The game had its strong points. I've never played a game that bogged down more dramatically in the late stages, though. Microma
Sid who? (Score:5, Informative)
Rise of Nations is excellent (Score:1)
Re:Rise of Nations is excellent (Score:1)
I just looked at the official site, and I'm feeling slightly disappointed. Instead of following the realistic AoE vein, like Rise of Nations, it seems to be something like the son of Warcraft III and Total Annihilation. Personally I'm more into the realistic stuff than the futuristic-medieval fantasy (btw, why do they always have to mix futurism and medieval type shit?)
Re:Sid who? (Score:4, Insightful)
I don't think its fair to give NO credit to sid meier - he designed civ1, which civ2 heavily borrows from. Civ2 added many features, but the same basic underlying game is the same. This is true for a lot of the other turn based strategy games since civilization...
Re:Sid who? (Score:2, Informative)
Re:Sid who? (Score:3, Funny)
Re:Sid who? (Score:2)
Re:Sid who? (Score:1)
Re:Sid who? (Score:2, Interesting)
I was a long time veteran of RoN. In my opinion, it was THE best real time strategy game of all time. The eason was the innovative way the game mechanics are designed. Everything is made in order to get you to utilize strategy and macromanagement as opposed to micromanagement.
Re:Sid who? (Score:1)
Re:Sid who? (Score:2)
I hope... (Score:3, Interesting)
Railroad Tycoon (Score:3, Interesting)
(It's a little choppy on my 800MHz G4 though - gameplay is OK, but the sound clicks about once every 10 seconds. Still totally playable. And I'd forgotten about the $32 million 'bug'...)
How did Pirates do? (Score:2)
Re:How did Pirates do? (Score:3, Funny)
Sid, If you are reading this... (Score:2)
Oh, and since the plug got pulled on that dinosaur game [apolyton.net], how about open sourcing the code?
Maybe you don't need Sid. Check this out. (Score:1)
Civilization (Score:3, Insightful)
I started playing with civ2.....played a lot of civ3 and now have been playing a bunch of civ4. What I like about the game...and what is rare in a computer game is that each game you play will be unique, there's so many different variables and so many ways to win.
For example, civ2 (as I recall) focused on aquiring land, technology and military. Civ3 came along and added culture and diplomacy to the mix....and civ4 added religion and really did a good job refining everything that was added in 3 and making it less tedious at times. All of these represent ways to win; you can focus on one and ignore the others, but it's often at your peril.
It's a complex game and one that I keep coming back to.
-Chris
Re:Civilization (Score:2)
In the original civilization (which had a number of conceptual bugs that allowed for a few completely failsafe strategies) the most interesting games where those in which you would greatly fall behind the other empires but still somehow managed to gain the upper hand again by strategically sacrificing half your cities (o
Re:Civilization (Score:2)
Re:Civilization (Score:2)
Customizable Victory Conditions (Score:1)
Re:Customizable Victory Conditions (Score:2)
What sort of indoctrination, I wonder? (Score:1)
"Fresh from his indoctrination ceremony..."
Perhaps they meant "induction." Or maybe it's a slip that reveals the REAL powers at work behind the so-called "video games industry." Fnord!