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The Call Girl Character Class

Zonk posted more than 8 years ago | from the insert-joke-about-grinding-levels-here dept.

108

An anonymous reader writes "And you thought stuff like WoW was addictive before? 1UP has posted a story from CGW about the new character class in MMOs: call girl. They interviewed girls who make up to thousands of dollars a week as escorts in the MMO Second Life. The article even sheds light on virtual pimps and a gentleman's club that takes a cut of the action. Said one of the escorts interviewed, 'Based on my personal convictions, which most people would find beyond offensive, I do not set boundaries in Second Life. I'll do anything, and I'll probably do it better than the client expects.'"

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108 comments

Has to be said... (5, Funny)

Tackhead (54550) | more than 8 years ago | (#15099647)

> I'll do anything, and I'll probably do it better than the client expects

Aight. I put on my robe and wizard hat. [adamchance.com]

"Hard like a rhino..."
- Vanilla Ice

Re:Has to be said... (0)

From A Far Away Land (930780) | more than 8 years ago | (#15099660)

The words Call Girl, and "class" in the same sentence, does not compute.

Re:Has to be said... (1, Insightful)

Anonymous Coward | more than 8 years ago | (#15099675)

Why not - it's just a job, like lawyer, politician, etc. In each case you can fine some high-class ones; and many people with noo class.

Re:Has to be said... (3, Insightful)

Zephyros (966835) | more than 8 years ago | (#15099716)

I'm sure there are plenty of call-girls out there who're classier than the average lawyer or politician.

Re:Has to be said... (0, Flamebait)

Anonymous Coward | more than 8 years ago | (#15099831)

While I can understand you making an assumption based on politicians..(there info is general public, under scrutiny and there are relatively few of them), I doubt youve had interactions with a large enough base of lawyers to make such a broad based statement.

Re:Has to be said... (0)

Anonymous Coward | more than 8 years ago | (#15099850)

The problem with averages is that Jack Thompson alone skews it so far that God Himself could be the classiest lawyer around, and on average the profession would be upgraded from "sharks" to "pirahnas".

Re:Has to be said... (0)

Anonymous Coward | more than 8 years ago | (#15099898)

Since you seem to claim knowledge off both call girls and lawyers, please relate your experiences before questioning the partent poster's observations.

His statement seems reasonable in my experience.

Re:Has to be said... (-1, Flamebait)

gstoddart (321705) | more than 8 years ago | (#15100002)

While I can understand you making an assumption based on politicians..(there info is general public, under scrutiny and there are relatively few of them), I doubt youve had interactions with a large enough base of lawyers to make such a broad based statement.

Fact 1: Many politicians are lawyers. So the worst sorts of people are drawn from THAT talent pool.

Fact 2: Even Shakespeare said "Kill All The Lawyers"

Fact 3: There is no frikkin' fact 3, they're lawyers and are by default weasels.

Fact 4: The only ways a lawyer can get out of the weasel designation is to be the public prosecutor, work for the ACLU, or do pro-bono work for homeless puppies. But it takes a LOT OF WORK before people think you're not just weaseling again.

Fact 5: Even friggin' lawyers know their profession has a reputation for being weasels. Most don't care, they want the bimmer.

Fact 6: They get taught in school how to do very unethical things under the guise of professional ethics -- things that would be evil for anyon else are by times required of lawyers

Fact 7: There is no frikkin' fact 7, they're lawyers and are by default weasels.

Sheesh. ;-)

Re:Has to be said... (-1, Flamebait)

Anonymous Coward | more than 8 years ago | (#15100110)

What do you have against weasels. They are cute and furry critters that help control rodent populations. Of course on the other hand I have difficulty thinking of a creature to make a fair analogy. The closest I can think of is the leech and even they have better ethics than a lawyer.

Re:Has to be said... (0, Troll)

Karl Cocknozzle (514413) | more than 8 years ago | (#15100041)

I'm sure there are plenty of call-girls out there who're classier than the average lawyer or politician.

I disagree... I think ALL call-girls are classier than lawyers and/or politicians because they know and readily admit what they are: Whores. Politicians and lawyers are also whores, but they're in denial about it and think they're "helping society" when all they're really doing is selling us all out for a few bucks.

I have no objection to people doing "dirty" things for money in and of itself. What I object to is the pretty face politicians put-on when talking about their campaign contributions. They call it a "neccessary evil," but they're wrong. It is only a "neccessary evil" if you let the candidates raise private money.

If nobody is allowed to donate anything, the playing field gets a lot more level.

Lawyers and Politicians with Mod points? (1, Insightful)

Karl Cocknozzle (514413) | more than 8 years ago | (#15100235)

Re:Has to be said... (Score:2, Flamebait)

Tom DeLay? Is that you modding my previous comment "Flamebait?"

American politicians ARE whores: They accept campaign contributions for favor in execution of their office. If that isn't the definition of a whore, I don't know what is. Certainly, though, it isn't Flamebait.

Re:Lawyers and Politicians with Mod points? (0)

Anonymous Coward | more than 8 years ago | (#15101475)

If that isn't the definition of a whore, I don't know what is.

Well, it is a definition [wiktionary.org] , but certainly not the first that comes to mind. The one about a woman having sex for money usually is.

But then, I live in Amsterdam. ;)

Re:Lawyers and Politicians with Mod points? (1)

ravenshrike (808508) | more than 8 years ago | (#15105317)

All politicans are whores at the big levels. American politicians are just slightly more honest about it. Of course, in the case of Daley, he's more of a Madam, but still.

Re:Has to be said... (1)

drsquare (530038) | more than 8 years ago | (#15108556)

I'm sure there are plenty of call-girls out there who're classier than the average lawyer or politician.

Yeah, what could be classier than letting an obese stranger stick his dick in your arse then sucking it whilst squeezing his balls?

Re:Has to be said... (1)

DrSkwid (118965) | more than 8 years ago | (#15101829)

I'm not sure I've seen many Lawyer Class or Politition Class options.

Unless someone made "Single Female Lawyer : The Game" ?

Re:Has to be said... (1)

TopShelf (92521) | more than 8 years ago | (#15099828)

MOD PARENT UP!

That was one of the funniest things I've read in a long time...

Re:Has to be said... (1)

RobertB-DC (622190) | more than 8 years ago | (#15099961)

Aight. I put on my robe and wizard hat.

You should really include a link to the entry at bash.org [bash.org] , which includes the continuation of the encounter. It's the followup that makes it a classic.

Re:Has to be said... (0)

Anonymous Coward | more than 8 years ago | (#15100020)

If you read further down, you'll see the continuation of the encounter. It just got separated by an encounter with a different person.

Re:Has to be said... (1)

argStyopa (232550) | more than 8 years ago | (#15100062)

You again?

Re:Has to be said... (1)

GeekyMike (575177) | more than 8 years ago | (#15100903)

I'm scared, is this link SFW?

Re:Has to be said... (1)

jamesh (87723) | more than 8 years ago | (#15103345)

Depends. The screen is just text, but (depending on your sense of humour) laughing out loud might be frowned up.

Re:Has to be said... (0)

Anonymous Coward | more than 8 years ago | (#15102102)

What the f*ck, I told you not to message me again.

WoW oh WoW! (0)

creimer (824291) | more than 8 years ago | (#15099667)

The video game industry and the world's oldest profession are caught in the virtual bedsheets! News at 11!

Re:WoW oh WoW! (0)

Anonymous Coward | more than 8 years ago | (#15099840)

I'd venture to say the oldest proffesion was not escort services but gardening

Re:WoW oh WoW! (2, Funny)

Anonymous Coward | more than 8 years ago | (#15099900)

Both involve ho's

Re:WoW oh WoW! (1)

luckyguesser (699385) | more than 8 years ago | (#15100902)

and, in either case, the world's second profession was probably the selling of said hoes...*rimshot*

Like real life? (5, Funny)

Anonymous Coward | more than 8 years ago | (#15099691)

Will the call girl class cry after the first time they level up?

Re:Like real life? (0)

Anonymous Coward | more than 8 years ago | (#15103109)

. Awesome.

Re:Like real life? (1)

Skevin (16048) | more than 8 years ago | (#15103973)

Nah, they've built up their "experience points" first. Over the course of their careers, they'll probably put most of their attributes into Stamina and Dexterity, while reducing their clientele's Speed and Accuracy.

Solomon

geez (3, Insightful)

panic911 (224370) | more than 8 years ago | (#15099702)

virtual money for a virtual "escort"... kids these days. pimps and hookers can use this to hone their skills before going out and doing the real thing

Re:geez (1)

slavemowgli (585321) | more than 8 years ago | (#15099786)

Second Life money can be converted to real money, actually. Why do you think everything costs so much on there?

Re:geez (1)

gstoddart (321705) | more than 8 years ago | (#15099803)

virtual money for a virtual "escort"... kids these days. pimps and hookers can use this to hone their skills before going out and doing the real thing

But the way these MMO games have been going, won't it soon be real money, to buy virtual money to then pay for virtual sex which the people will then be able to exchange for real money?

How long before people start getting rolled/ripped off by virtual hookers, but actaully losing real money?

Could you then get arrested for virtual solicitation? (of a virtual minor? (who is in fact a real 40 year old man? ) )

That just hurts my head on SO MANY different levels.

Damn, I wish I'd taken the blue pill!!

Re:geez (3, Informative)

AuMatar (183847) | more than 8 years ago | (#15099923)

Second Life has a fixed real world to Linden dollars exchange rate. Linden Labs will sell you dollars at any time, or cash them in at any time. So its *already* real money.

Re:geez (1)

jandrese (485) | more than 8 years ago | (#15099983)

It's not fixed though, and it's not LL buying and selling. What happens is if you want to get more in-game money, you go to an index, where the current price of Lindons to USD is listed. You then buy as many as you like at whatever the current price is.

The trick is on the supply side: All of the Linden Dollars listed there are in fact being sold by other players. Players can try to see their Lindens for whatever they think someone will buy them for, but by default the game always buys the cheapest ones available, so if you price yourself too high they'll never be sold.

LL makes their money by taking a cut out of every transaction. Because they eat up 3.8% (or something like that), most currency speculation is squashed (it's rare for the value to change by that much).

Of course you DO get a fixed stipend each week that has nothing to do with the index (it's just LL printing more ingame money, leading to a constant but slow inflation)

Re:geez (1)

tricorn (199664) | more than 8 years ago | (#15106514)

There are also third-party sites that do currency exchange (including in-game ATMs - object scripts can communicate with external services). The fee for the LL Currency Exchange is US$0.30 plus 3.5%.

Drugged-up prostitutes in the metaverse too? (4, Funny)

CRCulver (715279) | more than 8 years ago | (#15099709)

It's only a matter of time before you have virtual crackwhores whose avatars stumble into your pad, and after they give sex for money, they ask if you want to try a hot new drug called "snow crash". (If you are in the 0.001% of Slashdot users who don't get the joke because you haven't read Neal Stephenson's [amazon.com] , you don't know what you've been missing).

Re:Drugged-up prostitutes in the metaverse too? (3, Funny)

Haeleth (414428) | more than 8 years ago | (#15099728)

If you are in the 0.001% of Slashdot users who don't get the joke because you haven't read Neal Stephenson's [amazon.com] , you don't know what you've been missing

[amazon.com]? No, I haven't read that one. Snow Crash is pretty good, though. :)

Re:Drugged-up prostitutes in the metaverse too? (2, Informative)

TheAngryMob (49125) | more than 8 years ago | (#15099795)

Methinks he meant to go here [amazon.com] . At least, I hope he did.

Re:Drugged-up prostitutes in the metaverse too? (1)

Lord_Dweomer (648696) | more than 8 years ago | (#15099904)

You know...before you mentioned Snowcrash I thought you were speaking from a previous bad experience!

Re:Drugged-up prostitutes in the metaverse too? (0)

Anonymous Coward | more than 8 years ago | (#15099985)

(If you are in the 0.001% of Slashdot users who don't get the joke because you haven't read Neal Stephenson's , you don't know what you've been missing).

I'm one of the 99.999% of Slashdot users who didn't get the joke because there wasn't actually, you know, a joke, just a stupid reference to a popular book.

It has to be said, (0, Troll)

loqi (754476) | more than 8 years ago | (#15100366)

Snow Crash was awful.

I agree (0, Troll)

shadow_slicer (607649) | more than 8 years ago | (#15100854)

It was pretty bad.

Re:It has to be said, (5, Funny)

GeekyMike (575177) | more than 8 years ago | (#15100931)

Maybe you will change your mind after listening to Reason :-)

Re:It has to be said, (0)

Anonymous Coward | more than 8 years ago | (#15103966)

*Mock wonder, plays dumb* ... WTF R u talking about?! They won't listen to reason ...

Re:It has to be said, (1)

CogDissident (951207) | more than 8 years ago | (#15108174)

Thank you for announcing that you haven't read the book.

Thank You! (1)

C0deM0nkey (203681) | more than 8 years ago | (#15101151)

I have never understood why this book garners so much acclaim from the geek crowd.

I did hear one guy talk about reading it three or four times and discovering "depth" in it. Come on! You should not have to read a book 3-4 times before you discover depth in it. It just wasn't that good.

Re:Thank You! (1)

themusicgod1 (241799) | more than 8 years ago | (#15103379)

"You should not have to read a book 3-4 times before you discover depth in it. "

I completely disagree. I think you should be able to read a truly great book as many times as you want; each time interpreting the book entirely differently due to the influence of the previous readings on you. A book that you can read twice is good, a book that you can read three times is better, but a book that works on many many levels, that changes the reader's very self is better still.

I thought Snow Crash was an amazing book, but then again I read it during highschool when a lot of the stuff I was reading was Star Trek : The Next Generation and Forgotten Realms type paperbacks, so mabye compared to that it was amazing while compared to the classics of mankind(whatever you want those to be), it's only so-so.

Re:Thank You! (1)

Grab (126025) | more than 8 years ago | (#15104338)

"Good" compared to what?

It's easy enough to pick the holes in LotR or Neuromancer. The difference is that they were the first of their kind. Snow Crash was revolutionary in getting away from the tired old cyberpunk schtick that had been filling the shelves for the previous decade or so. It also had a view of a future society which was truly new, whilst still being rooted in how the US runs today, and that takes some doing.

It wasn't intended to be a deep insightful arthouse novel with all that multi-layer deconstructive bullshit, but then nor was Neuromancer or LotR. What it was intended to do was provide a wholly new physical/political/scientific environment, and embed an interest-grabbing storyline with strong characterisation into that environment. On that level it succeeded just fine.

If you want deep insightful stuff and absolutely no plot, check out Iris Murdoch instead. The EngLit crowd love them because there's absolutely no meaning in them *unless* you do the deconstructive thing. They're not half as much fun to read though, and I read books for enjoyment, not as a technical exercise.

Grab.

Re:Drugged-up prostitutes in the metaverse too? (1)

luckyguesser (699385) | more than 8 years ago | (#15100866)

Neal, is that you??

Hmm (1)

denjin (115496) | more than 8 years ago | (#15099714)

Somehow I misread that as the "tall girl character class" and thought it suited me. However, call girl...I think not.

So, the people who pay these call girls, how do they even know they're girls? I'm guessing the don't care. The article says these call girls make $5000+ a week sometimes, all virtual - crazy.

Re:Hmm (1)

'nother poster (700681) | more than 8 years ago | (#15099769)

I'm assuming the author didn't mean all were female per se, but was going for as nonoffensive a term to describe the players profession as possible not caring that some are male.

Re:Hmm (1)

booch (4157) | more than 8 years ago | (#15099776)

I'm glad I'm not the only one who read it that way. On second thought, I'm kind of glad my mind is more interested in tall girls than call girls.

Re:Hmm (1)

clydemaxwell (935315) | more than 8 years ago | (#15100435)

tall girls are awesome.

Re:Hmm (1)

Miraba (846588) | more than 8 years ago | (#15099787)

If you RTFA, you'd see that some of them are verified through voice chats. Also, it's the clubs/houses/pimps who take in the real cash; the girls make less than the US minimum wage.

Re:Hmm (1)

jandrese (485) | more than 8 years ago | (#15100029)

It seems weird to need a pimp in SL though. Anybody can be a landowner and there's nothing another player can do to you worse than making you return home or send you up into the stratosphere (forcing you to return home).

Granted, advertising isn't easy in SL, but if a group of them are getting ripped off by virtual pimps, it would be trivial for them to just leave and start their own place.

Re:Hmm (2, Informative)

Nilych (959204) | more than 8 years ago | (#15099894)

This article uses the in-game currency/real-world currency while RARELY being explicit about which one is being used. I guess it incites the reaction it obviously got - Holy Crap, They're making a considerable amount of money! Except that it's $5,000 in-game currency. Which, according to the exchange rate, comes out to $18.12.

Math (2, Informative)

jacem (665870) | more than 8 years ago | (#15100151)

18.20 lets say that is for a 30 minute session. travel time 0.
18.20 time 2 is 36.40 an hour. Lets figure on a 40 hour week or about 2080 hours per year. That's $75.712.00 The more you work the more you make.
I also don't know what the exchange rates and fees are. I also don't know if there is taxes involved. (income tax for one.) These girls are making a little less than strippers but have 0 physical risk.

Just some math

JACEM

Re:Math (1)

Nilych (959204) | more than 8 years ago | (#15100255)

Guess I made a similar mistake the article made - I didn't list time frame. The number was $5000 in-game currency a week. Admittedly, that $18.12 USD isn't miserable - that pays your costs to continue playing the game (standard MMO monthly fee being about $15 USD), but that's hardly livable. Given one of them said she made at minimum L$1000 (in-game currency) per 30-min 'trick', that comes out to about $3.62 USD, so $7.25 USD per hour. I've worked jobs that paid less, and required much more work than sitting in front of a computer game.

Re:Math (1)

jacem (665870) | more than 8 years ago | (#15100389)

The girl before her in the articale said L$ 1000.00 minimum per trick, she implied more. I think that is where my confusion came from as well. I don't know the exchange off of my head.

I also relized that I did not take into account the 20% that the club keeps and the 3.8% the SL keeps.

I want to oun one of these clubs!

later

JACEM

Re:Hmm (1)

jacem (665870) | more than 8 years ago | (#15100072)

In the articale one of the girls talked about a veting organization called varified girl.

JACEM

Seriously, I Don't Get It (1)

quantax (12175) | more than 8 years ago | (#15099715)

The one thing I am not getting is why SL is such a great medium for this, as it seems that even though you can add sexy new models and stuff, there will be no real interactive animations or anything actually controllable beyond the most basic stuff (walking around, sitting, etc). So how does this equate into a non-laughable cybersex medium? I personally find the idea of cybersex to be hilarious and in the end, something of a self-parody, so how is this any different from your average #TeenChat cybersex session on IRC? Is it no less laughable, because from here it looks like someone is using static models & scenery to look at while said session is going on, but otherwise nothing is different or any less ridiculous.

Someone who plays SL, tell me, does the system allow for the interactive type animations you'd need to make this something more than just glorified, equally amusing cybersex? Or perhaps theres something else at work beyond peopls imaginations.

Re:Seriously, I Don't Get It (5, Informative)

A Cheese Danish (576077) | more than 8 years ago | (#15099806)

Actually, Second Life nowadays allows for user-uploaded animations. Most anything that is stored as a .bvh file can be uploaded as an animation for your avatar to do.

Some people make sets of animations that allow for almost every possible sexual position with almost as many partners as you want at one time. Some are even advanced enough to where you can sit on an animation object and switch between animations from a menu select system.

If pixel-slapping is your thing, then SL is probably one of the only "on-the-market" products that lets you have the freedom to do these things, among others.

Re:Seriously, I Don't Get It (4, Interesting)

tricorn (199664) | more than 8 years ago | (#15100657)

Specifically, your avatar can have the current animation be set and changed by an object, either by giving that object permission, or by sitting on it. A standard way of doing such things is to have "pose balls" or similar (e.g. a "sit" on a couch, or a bed, and it then gets to animate you). There are lots of combo pose balls where one person "sits" on one, the other on the other, and it puts both avatars into a posed position, typically sexual.

Since objects can also communicate, and can be controlled by a player (under control of a script), this allows for as complex interaction between two avatars as you can think of. Either or both can select how they want to act or respond, and a script can select the appropriate synchronized animations to do the appropriate interaction.

ALL avatar motion is controlled by such animations, such as normal sitting, standing, flying, jumping, walking, running, falling. You can also trigger animations on yourself, it isn't only through objects. Besides animations, you can also trigger sounds (which can also be uploaded).

Combined with the ability to upload skin details and attach objects to your body (and said objects can now move as well, e.g. twitching tails, flapping wings), and reshape body details (male or female), the possibilities seem fairly unbounded. Certainly for someone who gets off on phone sex, something like this can add a whole new element.

There also seems to be a big market in selling skins, pose balls, animations and sounds to implement all of this, i.e. the support structure behind the sex trade. Gambling also seems to be big in SL; think of it, you could script a slot machine that allowed anyone to copy it, they run it, and it automatically gives you (the programmer) a cut of the action, without even having to put up any money (and payouts come out of the account of the person who is running the machine, not you). You can do that without needing to actually pay ANY real money, just with the basic free account, and if your slot machine becomes popular, you'll start getting game money rolling in, which you can then trade for real money.

Re:Seriously, I Don't Get It (0)

Anonymous Coward | more than 8 years ago | (#15099841)

Not too suprising for a 'net baby or techno-kid.

You do realize that before these little transistor boxes were invented, there were things called "books", right? And you do know that these archaic devices didn't have a single animation or even moving avatars, correct? ...and you do understand that they are one of the things that has atcually helped our civilization advance...

Nevermind. I am speaking to the concept that if it isn't like 70's era Times Square with inflatable animated atom-a-trons, then it is laughable to find it erotic.

That, friend, is laughable.
Well, it is when you don't think of how sad it is that we are now seeing people argue that pure prose and recieving pleasure from the consumption of them is a laughable endeavor. Truly and deeply saddening. And half as sad as what your love life must be like. And we wonder why geeks get a bad rep...

Re:Seriously, I Don't Get It (1)

jandrese (485) | more than 8 years ago | (#15100007)

The question really should be: What out there is better than SL? Obviously there is a market for Cybersex, and if you can create your own virtual enviornment for both partners to share (instead of the somewhat singular experiance of imagining what is going on from an IRC cybering session), then it seems great.

Granted, it looks pretty dumb most of the time, but even the somewhat dumb looks are better than absolutely text only experiances in IRC, at least to some people. SL is far from perfect, but thus far nobody has made anything better.

Slutzilla? (1)

Spy der Mann (805235) | more than 8 years ago | (#15100076)

Obviously there is a market for Cybersex

Yeah, but who guarantees that D34dly's cyber-girlfriend [nyud.net] is a girl in real life?

Re:Slutzilla? (1)

jandrese (485) | more than 8 years ago | (#15100773)

Does it really matter? It's not like these people are trying to set up some sort of lasting relationship here. It's not the sort of environment I think I'd want to try to meet people in anyway. This is more like online one-night-stands, only a fair bit safer and less messy but not quite as fun.

It's not like having cybersex with a girl who, as it turns out, is actually a guy is going to turn you gay or something.

Re:Seriously, I Don't Get It (1)

jacem (665870) | more than 8 years ago | (#15100213)

Why am I seeing a market for a very strange USB device that advertises itself as dishwasher safe.

JACEM

Re:Seriously, I Don't Get It (1)

Wellington Grey (942717) | more than 8 years ago | (#15100182)

One word: Furries [wikipedia.org]

-Grey [wellingtongrey.net]

Soon enough... (1)

DesireCampbell (923687) | more than 8 years ago | (#15099768)

Soon enough some kid will start hookin' and blame it on this - and Jack Thompson will rear his ugly head.

Re:Soon enough... (0)

Anonymous Coward | more than 8 years ago | (#15100327)

Jack Thompson will rear his ugly head ...after he removes his ugly head from his rear.

Wow.... (0)

Madpony (935423) | more than 8 years ago | (#15099782)

.... There's nothing like this article to remind you that there are a lot of really stupid people in this world.

Can we please stop calling Second Life a game? It's going to give the industry a bad name :)

Re:Wow.... (1)

zyte (896988) | more than 8 years ago | (#15100579)

Second Life is actually a pretty awesome concept. Creating your own objects and scripting them to do whatever you want. Nearly the entire world is player created content. There is quite a bit of cool stuff to do in it that doesn't involve sex. That being said a large portion of Second Life's player base do hang out at clubs and such 24/7. Don't hate the game, hate the playa.

Re:Wow.... (0)

Anonymous Coward | more than 8 years ago | (#15107328)

"Creating your own objects? And Scripting them to do what ever you want? User created Content?"

  This sounds like Lambda Moo from Circa... err Earlier 90's. Now With 3-d Graphics. Back then, there was a large... err "adult scene" .. Not that I went there or anything...

MMTDs? (3, Funny)

Samurai Cat! (15315) | more than 8 years ago | (#15099788)

(Massive-Multiplayer Transmitted Disease)

With virtual hookers, at least it's only your *computer* that'll get a virus...

Re:MMTDs? (1)

fferret (58662) | more than 8 years ago | (#15100423)

OK, mod this one up funny, I actualy made a noise out liud when I read it. (Modesty forbids me from elucidating the noise.)

Re:MMTDs? (1)

dodobh (65811) | more than 8 years ago | (#15100506)

Snowcrash.

Blow your mind.

At least its true (1)

Programmer_In_Traini (566499) | more than 8 years ago | (#15099791)

At least SL is true to its name.... second...life.

would you expect anything else from a game mimicking real life ?

Although I find it strange and wouldnt use that service, I have to admit if those people find satisfaction using those services, so be it, good for them. ...i prefer my inflatable doll :)

Strange world, this virtual one (3, Insightful)

Universal Nerd (579391) | more than 8 years ago | (#15099844)

I read the article last friday and was shocked because it wasn't a joke!

I've recently started playing an MMORPG that's very roleplay-oriented and I have a lot of fun interacting with all the different stories each character has but I find that some folks take the game WAY to seriously. I don't know, I'm firmly and happily planted in the real world and I escape to the virtual one for a bit of entertaining psychodrama at the price of a few hours of my nights.

I'd love to whip out the old cliche "it's just a game" but it would be an oversimplification of the situation but the article shoots the argument down.

There are folks that participate in online gaming as a means of escape - life is hell and they want another chance elsewhere and they live these lives online.

Boy, psychiatrists and psycologists are making a fortune these days!

Re: Life is a game anyway (1)

gorbachev (512743) | more than 8 years ago | (#15099936)

What's life anyway but a big game? Some play to get rich, some play to get happy, some play to get famous, some play just to play.

How is it weird some people prefer to fill their daily gaming with role playing games? It's not escaping, it's just a different type of a game.

If MMO players get what they're searching for from MMO games, sounds like a great deal to me. Probably saves a lot on the shrink bills too.

Re: Life is a game anyway (1)

Universal Nerd (579391) | more than 8 years ago | (#15100273)

I see your point but I cannot agree with it.

Real life is real and it is not a game based on chance.
The RPG genre (of which MMOs are the newest incarnations) are not real and they are a game based on chance.

A few crude examples:
- When you drive to work every day do you roll a d% to see if you make it there alive?
- When you eat a sandwich, do you roll a fortitude save to not get poisoned?
- Do you buy tons of flour, yeast, sugar and salt to grind your way to making a perfect roast? (I loved that cartoon, wish I had a link to it right now)

It is escapism because it's not real [wikipedia.org] . It's a way to pass through life without facing it and it's a very common situation now a days. Add a touch of narcisism [wikipedia.org] and denial [wikipedia.org] with the real possibilities to escape from the real world and you have yourselves our times.

I'm sorry to shed such negative light on it but it's a social problem and denying won't do us any good.

I threw the wikipedia links in there to show I'm not making this up, virtual-selves is a problem and "it's just a game" or other cliches are oversimplifications to a greater problem.

Re: Life is a game anyway (1)

nelsonal (549144) | more than 8 years ago | (#15101363)

While the odds may be much higher or lower than a d6 roll how much of life is chance? There is a small risk that you will not make it to work on your trip (else insurance would be free). How did you hear about your last job? Did you scour every listing service, (newspaper, monster, or did you have a friend of a friend or someone grab your resume off your web page)? How did you meet your last significant other? My last was a planned introduction by a mutal friend, but the one before that was a girl who was headed for the same pair of seats on the subway as I was (while she may have been planning it it was certainly chance that had both of us on that trip of the subway. Next, what is a game, really? Most of the time they are a simulation modeled on an aspect of life and sped up so as to provide results in a short period. Chess, Go, and Risk greatly speed a war to a few hours. Monopoly is something like a business, etc. Why wouldn't they be expected to become more lifelike as our ability to simulate improves? Finally, how much of life is an optimization (that you really don't always know the score or equations for most of the time)? Once some basic rules and structures are set, business politics popularity and happiness etc are just optimizations of the available resources. What if there were a perfect simulation of life (where a roast required that someone raise a domesticated calf, butcher it, ship it to you, you needed an oven, spices, etc) and when you were completed it could tell you how you had done? Perhaps it could even be transferred as a completed roast from the virtual realm to the real realm (or conversly what if your mind believed you had just eaten it)? Would that still be a game?

Re: Life is a game anyway (1)

fbjon (692006) | more than 8 years ago | (#15102419)

- When you drive to work every day do you roll a d% to see if you make it there alive?
No, the rolling of the d6 is part of the action.

- When you eat a sandwich, do you roll a fortitude save to not get poisoned?
Again, the die roll is part of the action if you eat a sandwich you found on the street. Though most people avoid the die roll by making it from their own raw materials, hunted from the shop.

- Do you buy tons of flour, yeast, sugar and salt to grind your way to making a perfect roast?
Yes, if that's what you're studying (cooking). Or to put it another way: Do you hunt bugs day in day out, grinding your way to the perfect code? Play an instrument every day? Run around a track?

Real life is a game based on chance, moreso than MMORPGS. Do you get to choose your character? Your parents, starting location, or faction? Games are escapism only because they have simpler rules. Make a game with complex enough rules and it will be another life, and it already seems to be.. Remember also that socializing in that life isn't artificial, you're dealing with other human beings.

That's not saying that it's a better place to be, not now. But how long will that be true? Is it still a problem when it's a better place to be?

Oh, and there's a lot of time spent in transitional stages and loading screens in real life. Not to mention 7-9 hour server downtimes every single day.

Blog coverage - mmorgy.com (3, Informative)

Asmor (775910) | more than 8 years ago | (#15100252)

MMOrgy [mmorgy.com] is a blog specializing in the naughtier side of MMOs.

Great! Real roleplaying (3, Insightful)

SmallFurryCreature (593017) | more than 8 years ago | (#15100303)

Oh sure you can bemoan about how one could possibly find pixels arousing or how this gives the industry a bad name but in the meantime Second Life is one of the few ROLE playing games out there.

Not level grinding games like WoW or Everquest.

An MMORPG is not like a single player RPG. You will never be the farm boy/girl who saves the kingdom and marries the princess. You can't be the hero in an epic story that changes the fate of an entire continent.

An MMORPG is instead about living a live in an alternate universe.

Those who complain that some people are using Second Live to escape their real live are idiots.

Because of cause that is why people play games especially computer games. You don't think Michael Schumacher plays F1 games do you? WW2 veterans do not play Medal of Honor (or if they do find it boring and unrealistic to the extreme) and so on. People with exciting lives do not watch TV and do not play games. That is something for the rest of us to do. TV/Computers games, the opium of the masses.

An MMORPG is a second live for escaping your normal live. How deep and in what way depends on the person. To some just "levelling" up, raiding dungeons and looting stuff is all they want.

Others want more but it is a rare game that gives them the possibilty.

I played Star Wars Galaxies (Before combat upgrade made me leave) and later Everquest 2 (anyone feeling the need to recommend other MMORPG's please check wether they can be paid without a credit card first) and after that Guild Wars.

The last two don't hold a candle in respects to "role" playing.

I probably don't mean the same thing with roleplaying as most people. I am not talking about those people that roleplay a scout or a wizard in Everquest. Or those that roleplay rebel scum or a imperial scriptkiddie. (Oh be honest, have you ever met a mature imperial?)

No, I mean those who went beyond the title of their character sheet and roleplayed a trader or a explorer or a outfitter.

I played a trader, I liked exploring the planets and this often led me to unvisited shops wich usually had some stock going unsold. Easy to buy it and then resell it at hotspots for a slight margin. Food and drinks (buffs in swg) were espcially good. Few players had the dedication to prepare by stocking up before a mission so typical SWG fare was.

Player1: "All ready to go to the most lethal planet in the galaxy to go hunt the most lethal critter known?"

Player2: "Yeah yeah yeah lets go already enough time delaying"

Player1: "Okay we arrived, lets move out to the first lair"

Player2: "Give me some brandy I ran out"

Player1 + 3-9: "we are all on our last bottle too"

Cue my little character stocking the bazaars at the out of the way destinations with quality, pricey but quality brandy. Oh and in 1 bottle portions so as not to overtax those who spend all their money on a overpriced weapon.

It was in a way a lot of fun. Others I knew got a kick out of constantly checking what resources were being dropped. One guy seemed to be very good at finding players for missions. If you were missing a doc or a bio engineer etc for a raid, he could find someone willing to join.

In short the game allowed you to play more then just the "hero" prototypes.

If you ever wonder why SWG fans bemoan the New Game Experience it is because they removed the freedoms to play those other characters.

SWG was a girl heavy game with a lot of them having a sideline in dressmaking. I was better dressed in game then in real life.

So to me, hookers and pimps and johns in a MMO game doesn't sound bad at all. Not because of the sex but because these people found a way to play the game wich goes beyond what is in the manual.

Anyway it is nothing new. The sims online had an article about an underaged hooker.

A good MMORPG will be more then just grinding levels and raiding dungeons. Not that there is anything wrong with that but DDO to be fair can be seen as nothing more then multiplayer RPG with 3D party forming service. There isn't a sense of a world with other people living in it.

To me a great MMORPG would allow people to be free within the game, free to be more then just a combat template to collect loot and XP with. Story doesn't work as DDO has shown so the only other path is to create a new world in wich people can lead new lives. Second live is an intresting experiment. Sadly it requires a credit card so I can't play it and in all honesty I think I need just a little bit of killing stuff to get me intrested BUT it shows that the concept of a virtual world can work.

Intresting to see where it will lead.

Re:Great! Real roleplaying (2, Insightful)

-pms-mistletoe (894503) | more than 8 years ago | (#15100361)

So to me, hookers and pimps and johns in a MMO game doesn't sound bad at all. Not because of the sex but because these people found a way to play the game wich goes beyond what is in the manual.

It's not quite as exciting as all that. When there's not a manual, and there's the ability to customise your appearance and animations almost infinitely (sticking to a humanoid theme), sex will emerge. Just like real life, tbh.

Re:Great! Real roleplaying (1)

snuf23 (182335) | more than 8 years ago | (#15100965)

Not trying to flame, but I don't see a huge difference between your trader character in SWG and someone that plays the buy low sell high economic game in other MMOs.
In the case of EQ2 at least there are plenty of players who's primary role is crafting and selling.

Re:Great! Real roleplaying (1)

antic (29198) | more than 8 years ago | (#15102265)

You don't think Michael Schumacher plays F1 games do you?


My brother is a professional basketball player. The game he spends most time playing by a long shot is NBA 2k6. I know you'd think that after a day of *real* F1, Schumacher might not want to sit down to some virtual driving, but he's an F1 driver because it's an interest of his and I'd bet that he'd also find it interesting playing F1 games.

Re:Great! Real roleplaying (1)

iocat (572367) | more than 8 years ago | (#15102770)

Actually F1 drivers -- and most racers -- *do* play racing games. They help them learn the track layouts.

I was actually pretty surprised to hear this; I never would have thought that racing games were that close to real tracks, but I believe Carl Edwards said that he played EA's NASCAR game to learn breaking points at Pocono (which he won the first time he raced there). I guess the sims can be pretty realistic in that respect, not unlike a flight sim giving real pilots some good info.

Some, especially at the F1 level, go so far as to comission custom track simulations (we interviewed a guy once who did them for a few years).

As for only losers playing games, looking again at race car drivers... most of them have Xboxes in their motorhomes, and I've seen Halo on many a TV during rain delays...

Re:Great! Real roleplaying (0)

Anonymous Coward | more than 8 years ago | (#15103086)

Sadly it requires a credit card so I can't play it and in all honesty I think I need just a little bit of killing stuff to get me intrested BUT it shows that the concept of a virtual world can work.

I was thinking that myself. Then I realized that if I had the investment capital, I could probably buy an island there, fill it with monster objects, create weapon and armor objects and loot, and build a rudimentary (probably on the level of something like Telengard, not even up to nethack) RPG-amusement-park style place. Maybe even sell tickets.

Re:Great! Real roleplaying (1)

NeMon'ess (160583) | more than 8 years ago | (#15103199)

TV/Computers games, the opium of the masses.

You know how there's a certain amount of disdain for people who watch TV all day, or fill their evenings from 6-11pm with the nightly news and dramas? People who waste their lives away with MMOs get the same thing. Cut back on the gaming, and work to make real life more exciting and rewarding. I'm not talking about people who can play for two hours and then go do something else. I mean those who are substituting WoW or Second Life for real life.

Chinese Gold Diggers? (1)

Yoik (955095) | more than 8 years ago | (#15100339)

I wonder how long it will take before the third world cheap labor comes into this market? It sounds more profitable than killing orcs. Maybe the required Engish skiills would be too tough though.

Re:Chinese Gold Diggers? (0)

Anonymous Coward | more than 8 years ago | (#15100631)

You're kidding me.

A hot Chinese girl who wants to have sex with you... and doesn't speak English.

Yeah... that won't sell.

Re:Chinese Gold Diggers? (1)

Starsmore (788910) | more than 8 years ago | (#15100915)

Someone slap me for replying to an AC, but that's the point.

It's not like this "hot" chinese girl is actually in the room with you. Interactions like this are all typed words on the screen. People have been doing it on MU*'s for years (and just not charging for it)

But since it's all text, you really can't do anything if they don't have a decent grasp on the English language. It'd be like getting phone sex from someone who speaks another language; yeah, they sound hot, but for all you know they are describing their dinner last night.

sexuality and morality (4, Insightful)

cant_get_a_good_nick (172131) | more than 8 years ago | (#15100392)

The MPAA rates much harder on sexual situations than violent ones. Can have hundreds of people killed, still get PG-13, but get a couple too many boobies showing, rated R. Male nudity, pretty much Adults Only, or release unrated. The theory i've heard is "people know the violence is fake, but the sex can be more easily confused with real life, therefore influencing unwanted behavior". Lets say we pretend this is true, there's something about a bare breast that makes people unable to see that it's a construction on not reality, where do virtual worlds fit in? We've already seen the uproar with Hot Coffee and GTA. Here you're in the same environment (so no confusion reality vs. game), seeing a highly pixellated "woman" and that's immoral. But the violence in the game gets a rating sticker and is ok.

Not asking for an answer, just confused...

Re:sexuality and morality (2, Interesting)

renoX (11677) | more than 8 years ago | (#15107921)

Note that this behaviour is pretty much specific to the USA: in France we tend to have the opposite: nudity is ok, violence is not.
Which I find quite logical (but I'm French).

I suspect that the USA are like this due to religion (blech).

Fantasies? (0)

Anonymous Coward | more than 8 years ago | (#15101543)

"I'll do anything, and I'll probably do it better than the client expects."

So I says "Even this one I have where Jesus Christ is jackhammering Mickey Mouse in the doodoo hole with a lawn dart as Garth Brooks gives birth to something resembling a cheddar cheese log with almonds on Santa Claus' tummy-tum?"

Re:Fantasies? (2, Funny)

C0rinthian (770164) | more than 8 years ago | (#15102266)

Wow, that's a hell of a fantasy! What's it called?

"The Aristocats"

Searching for Call Girls? (1)

mikiN (75494) | more than 8 years ago | (#15101659)

grep '[callgirl]*' /usr/share/phonebook

I wonder what exactly this is supposed to match, or why it is so interesting.

Perfect example: RPG World comic (Diane) (0)

Anonymous Coward | more than 8 years ago | (#15106984)

The RPG World has a main character of that class, Diane: here [rpgworldcomic.com] and here [rpgworldcomic.com] .
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